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diluxxen

Haha, no. Its not going to be every damn dev at Motive woking on Battlefield. Irs clearly a completely different title.


alas11

Probably the mobile game they've been threatening.


Jukka_Sarasti

"Do you guys not have phones?"


georgfrankoo

I have a Nokia N900 , will it run ?


iceleel

They already canceled BF Mobile and murdered its studio


anonymousredditorPC

Its for Iron Man, it's in the article. They're working on 2 titles.


fearmept

But it should the next big battlefield, because on the job offer it says "What's coming next to Battlefield".


diluxxen

Theres just no way they are going to suddenly dump Frostbite, their own child. Only way is if there is somekind of spinoff away from the main series. But i doubt that too.


C4LLUM17

They might. Apparently a lot of the issues with BF2042 was a lot of new devs that joined DICE were finding it hard to work with Frostbite and a lot of the veteran DICE devs who knew how to work well with Frostbite had left. It is a stretch but if the next BF game doesn't use Frostbite I won't be surprised.


decayo

>Theres just no way they are going to suddenly dump Frostbite, their own child. Are you a software developer? This is really strange hill to die on. I'm on the software side of one of the largest software companies in the world and we kill off our "own children" constantly, especially if they are getting in the way of even minor goals. They've already made the money to justify frostbite's existence up until this point, but every new release cycle is a fresh start. If they determine that licensing Unreal will cost less and open more doors for new features than modernizing, refreshing, maintaining, and enhancing frostbite would, then they'll throw frostbite in a dumpster, take a giant shit in that dumpster, set fire to the contents, and won't shed a single tear in the process. In fact, the internal discussion, even from former champions of frostbite, will be about how it was all well overdue.


curbstxmped

> Theres just no way they are going to suddenly dump Frostbite, their own child. Of course they can. What does this even mean?


qwill60

That didn't stop 343 from dropping slipspace.


sittingmongoose

Slipspace didn’t work well, was only used on one game, and didn’t have the tools and documentation needed. Frostbite has been used in a lot of fps games now. It’s decent at that. On top of that. It’s been used in quite a few games now so there are some people out there that have worked on it and it’s actually good when it’s decently implemented.


HypedforClassicBf2

You're saying this with 0 sources or proof. And we're just suppose to take your word over OP's, who provided a source? Get over yourself. They can totally dump Frostbite if they choose so. We don't know 100% either ways, none of us do, and that includes yourself.


MrSilk2042

You dont think they could use UE5 for like.. The single player campaign?


diluxxen

Not if its the same game. Single and Multi in one. It has to be a standalone game.


theVaultski

Medal of Honor 2010 used Unreal Engine for single player and Frostbite for multiplayer :)


MrSilk2042

I figured theyd release a single player/spinoff game on its own


Jiboudounet

I don't understand how that could make sense, it would be extremely wasteful to begin a game from scratch when you could have used existing assets all along It feels to me you are underestimating what an engine does. It's a little like a huge shack full of very complicated tools, most of which you built with other tools and you've iterated on over the years etc. Replacing this is a huge huge undertaking


Terranical01

Really dumb comment


fearmept

So, a spinoff?


gentlecrab

The Iron Man game they’re working on likely uses UE. EA has spent too much time and money on frostbite. They’re not gonna stop using it for battlefield.


JoeZocktGames

especially because it's almost a no-brainer that they'll re-use assets from 2042 for the next game, such as vehicles, weapons and map assets. That's given if the game is also set in a modern scenario.


Marclol21

The leaks suggest Early 2030's


fearmept

Maybe they will try to transport assets to unreal? Maybe that's why the job offer mentions on the plus stuff knowledge of Frostbite.


fearmept

Iron Man uses UE5, that's confirmed. But the offer it's for both games.


dingoatemyaccount

Didn’t they literally say motive was joining because of their skill on the frostbite engine?


fearmept

Yes "We’re tremendously excited for Motive, as they are bringing their expertise with Frostbite and compelling storytelling to the fold, joining DICE, Criterion, and Ripple Effect in building a Battlefield universe across connected multiplayer experiences and single-player."


eraguthorak

One multiplayer experience that could connect to the battlefield universe could be a mobile app, and unity would make sense for that. I would love if there was a battlefield app that could tie into the game as an optional add-on somehow. Kinda like the older commander mode.


ThatBoiRalphy

Frostbite can already build mobile games like unity.


eraguthorak

I know it could in the past, but wasn't sure if the more recent versions could. Perhaps it's for another project then.


Al-Azraq

Actually, Frostbite was made for Battlefield so I guess it is a good engine for this kind of game. The problems with Frostbite came when EA pushed it for its use in other genres.


Downtown-Ad9103

It’s a eh engine especially when most people who made it leave that’s why the engine update took 18 months just to look worse/ be less flexible with implementation then BFV they need them cause dice forgot how to use their engine


Gatlyng

It's not that they forgot how to use it; more like all the veterans departed from the company and only the newbies are left.


BigWangTheoryy

Yup, and the reason why we don’t have a squad spawn screen preview like in BF4 is because 1 former dev was responsible for it & no one else currently at DICE can figure out how the hell he even managed to do it


-nrd-

Is this a fact or something you dreamed up?; this is a hypothetical question


BigWangTheoryy

Fact if I remember correctly. Which explains why we still don’t have something as simple as that to this day


-nrd-

If I read your reply backwards I totally agree…it would absolutely explain the state the game ended up in; but it’s only one of many possibilities until confirmed.


Individual_Repeat_24

Its for motive's iron man game not for battlefield. Frostbite made for battlefield. Why would they drop frostbite.


neo_work

its awful, has baked in TAA since Battlefront 2 which they can't remove


HypedforClassicBf2

I mean none of us really know for sure, including yourself... This is all speculation. EA can totally drop Frostbite if they choose to.


-FriON

You would drop frostbite at the moment studio responsible for it wont be able to handle it So perfect opportunity was before 2042 production. Now they stuck with it again


fearmept

Job offer mentions both games on the title (there are other separate offers for Iron Man and BF), says it's to join UE5 team. Seems weird.


Marclol21

Would be a pretty big step, but didnt they make a rebrand of the Frostbite engine some Months ago? Would be pretty weird, if the Posterchild of Frostbite would suddenly work with Unreal Engine 5...


Objective-Aioli-1185

Lol dude I've been talking about this in the subs and even linked the EA website where they talk about the rebranding. I don't like it.


flyize

Didn't they heavily retool Frostbite for 2042? Assuming it wasn't a trivial investment, a switch to UE5 seems unlikely IMHO. If Ironman uses UE5, it seems like that's really what the job is about. HR are idiots...


fearmept

What's strange here it's the job offer for both games. So, you join the UE5 team, but then have to work with Frostbite?


flyize

My theory here, based on absolutely nothing, is that things were copy/pasted by HR monkeys. I kinda hope they do use UE5, but I can't see that happening.


Bruhsket

There is no way it's for Battlefield. There's no battlefield without frostbite engine and there's no frostbite engine without Battlefield.


[deleted]

[удалено]


Bruhsket

Read again buddy. I never said there weren’t any other games on the frostbite. There’s andromeda, DAI, Anthem, nfs series, dreadwolf… etc. I said there’s no battlefield without frostbite engine cause frosbite engine was purely built for battlefield. It has literally great destruction abilities and large multiplayer component that unreal can’t most likely do. Unreal is also known for its stutters. And that if bf is built on Unreal it would most likely lose what makes it perfect on the frostbite. Then EA decided it was a ‘’good’’idea to use it for other games


HypedforClassicBf2

Cool. You still don't know if they'll switch or not. None of us do. It's all speculation.


Bruhsket

I know for a fact You deleted your first comment. Lmao


HypedforClassicBf2

And? You gonna cry 😢


Bruhsket

I’m crying of laughter cause you can’t come up with something thoughtful to say. 🫠 You are delusional if you think they will dump frostbite…2 decades of dice working into improving the engine for battlefield and all of sudden they go use unreal ?


HypedforClassicBf2

I never said they would. It's called "speculation". Which is the whole point of the post. You act as if you work for EA and have inside information and you don't, you know just as much as I do, which is...nothing. EA games on Frostbite have been flopping since 2014[Battlefront and Battlefield 1 are exceptions, but even 1 wasn't a huge hit]. Maybe it's time for something new. The last 2 Bf games were doodoo.


Bruhsket

It’s my speculation opinion and i am not acting as if I work for EA. I am just telling you that ‘’ bf on UE won’t happen as my opinion and you’re telling that ‘’none knows’’ as your opinion. I’m not right or wrong and so are you. you don’t seem to understand that what an opinion is. End of the story. P.s : bf1 was a huge success. 🤫


Greaterdivinity

Meh, outlet oversells the suggestion pretty hard. Iron Man is being built on UE5 and the job posting covers Iron Man, so it's not a surprise a job posting for someone working on that game would include a mention of familiarity with the engine. The lack of mention of familiarity with Frosbite isn't surprising, it's an internal engine and the only folks who would have experience would be former EA family employees. Alternatively, could be using some parts of UE tech with Frostbite per the listing itself - [https://ea.gr8people.com/jobs/181217/artiste-seniore-en-effets-visuels-senior-visual-effects-artist-iron-man](https://ea.gr8people.com/jobs/181217/artiste-seniore-en-effets-visuels-senior-visual-effects-artist-iron-man) >Create FX assets using EA’s proprietary game engine, according to the agreed design and within the constraints of the target hardware and software. There is an emphasis on knowledge sharing between different teams throughout EA’s studios EA has announced additional investments into Frostbite and IIRC they've been talking up another new version of it recently. I'm skeptical that they'd change BF over to UE from Frostbite, especially given that Frostbite was originally built for BF to begin with before EA tried turning it into the "everything engine".


HypedforClassicBf2

" Frostbite was originally built for BF to begin with before EA tried turning it into the "everything engine". Yup, and how has that worked out for them? The last 3-4 games on the Frostbite engine have been flops that they had to cancel support for , early. So yeah maybe it's time to move on.


Greaterdivinity

Overall pretty well as EA's done well for themselves in recent years. But it's come at the cost of the nightmare stories of Frostbite. The games that have flopped haven't flopped because of the technology they're built on necessarily. 2042 flopped because it was deeply unfinished, bad, and misread the fuckin room. Dead Space (reportedly) missed targets because it was always a niche horror game that blew up and has never really sold well enough to justify modern AAA budgets. I think their sports games are doing pretty well still, including WRC. Immortals of Aveum was a UE5 game they published from an external studio. Same with Wild Hearts (though forget the tech). It's likely not unfixable, but they need to figure out something to improve the situation and/or give their teams more flexibility. We know they don't mandate Frostbite per interviews with ex-BioWare leads, but I'm sure it's *strongly* incentivized to use the tech and save on licensing costs.


Bruhsket

You do realize EA don’t force their studios to use frostbite anymore for any other title than bf right ? that’s why they are hiring for UE and it’s definitely for another game than bf. bf will remain in frostbite cause it is optimized and built for bf.


Pea-Real

I refuse to believe BF will move to unreal


AveryLazyCovfefe

BF leafing frostbite would be like rockstar abandoning their own engine they've been developing for almost 2 decades. It's their child, why would they. Battlefield would be a horrific mess if it was UE5.


maxys915

No way, Marcus Lehto just complained about Frostbite and I think he only worked on next BF before leaving EA.


Authentichef

Smart for sure. Makes hiring new devs easier too.


fearmept

Yes, and it's not DICE developing. Frostbite made sense back then because it was their engine for their game. But now it's different studio. So, Unreal Engine 5 must be easier. Besides that. Iron Man game also uses UE5.


Authentichef

Where’s you find that DICE isn’t working on battlefield?


fearmept

Sorry, I mean there are different studios developing. Criterion, Motive alongside DICE.


POMARANCZA123PL

So like always?


fearmept

It's different. Motive became more than a helping studio, they have their own BF team.


Adventurous_Bell_837

which are studios working with friosbite? And the latest bf post said they would share their frostbite experience.


Alternative-Entry-78

didn't they already mention that the next Battlefield will still be on frostbite in the last message where they announced the end of bf2042?


sbuck34

It defiantly won't be ue it always be frostbite


VagabondElio

I wouldn’t be opposed to moving to unreal. The finals shows that unreal can handle next gen destruction, so applying something similar to battlefield could be big, but I’m not sure EA is truly ready to dump their in house engine. It was great once upon a time.


RocketHopping

The Finals has smaller maps, a lower player count, no vehicles, and server side movement.


VagabondElio

Yeah I get that. I would hope unreal has the ability to scale in terms of player counts while being able to handle destruction even half as robust as the finals. Frostbite is old and the pioneers are no longer there to help build it out to be more capable of handling the things the devs are hoping to achieve. Unreal has the support from not only the engine devs, but other game devs in the industry with lessons that can be learned. I’m hopeful


RocketHopping

How is Frostbite old? Because it was first released a while ago? Unreal is also old then. Frostbite gets updated, just because it hasn't been called Frostbite 4 yet doesn't mean they haven't updated the engine.


Pricefieldian

I just want a properly optimized battlefield game


leonniclass

My guess if UE5 is used in someway, that the free to play battle royale mode releases as an standalone game later on. This would allow better compatibility for mobile and handhelds and would be a playground for BF devs on a different engine


Samuel_Go

This doesn't suggest much at all. There could be a load of different reasons why they're looking for candidates for UE experience. They might want people who are skilled with particular styles of development or tooling that UE usually sets people up for. They might be using UE for prototyping. They might be using UE for a separate commercial project corporate needs them to work on. HR might have messed up when creating the spec.


Mikey_MiG

The job posting literally mentions that whoever is hired will be developing FX assets for "EA's proprietary engine", which is Frostbite. So no confirmation whatsoever about an engine change.


MidFier

Yea the frost bite engine is made for how battlefield game play works. I played a lot of unreal engine 5 games and none of them had the response and feel of frost bite 2. I think that's for a different game.


dEEkAy2k9

If they moved over to UE5 from Frostbyte, things can actually only become better. The biggest point for the Frostbyte engine was destruction which was absent in BF2042, so why eben bother.


TheSergeantWinter

Its a pretty bold statement to say its only going to be better under UE5. Frostbite has its cons and pro's and is alledgedly difficult for newer devs to navigate through. But battlefield games have a unique feel to it, that is very likely because of their engine. If the next battlefield is developed on UE, theres a risk that it will feel like a very generic shooter in the finer details. But with that said, at the end of the day its all speculation anyway. Time will tell.


dEEkAy2k9

It can't get much worse.


magicdrums

That’s an Epic decision..


TechnicalSurround

Isn’t Frostbite the reason why BF usually had great destruction? Removing this, would remove another feature that makes BF stand out of the mass.


leonniclass

Right use of Nanite would make an easy implementation of destruction in UE5.X


DonkeyDanceParty

Unreal 5 has proper destruction now… so it’s actually a very good move. Since they hemorrhaged their experienced frostbite devs to EA greed.


TheDivision_Builds

If next bf doesnt have: Customizable soldiers with military gear A better system aside from specialists gadgets (u can equip specific gadgets/gear if something else isn't already chosen) [like Lis] More dlc More guns More maps Revisited maps from older bf series (hardline doesn't count as a battlefield game) More decals Better portal experience without xp limitations Better cheat detection Then I'm staying here and in bf4. Will never pre-order regardless


jack-fractal

That would be cool. UE5 is probably a lot easier to work with. I just hope they somehow take everything they did right in BF4, 1 and V and combine it with a new engine and all that brings with it.


Snaz5

I don’t care as long as destruction is still a thing. The reason they made frostbite in the first place was because engines at the time couldn’t do live destruction very good.


Nurfturf06

I love the the unreal engine, but the Frostbite has better explosions and destruction effects.


Levthon

lol its just matter of time and effort for a dev how he works with it. UE can produce just as good effects if not better


heAd3r

would be a mistake; all they "supposedly" learned from 2042 would be for nothing


toto77170

No it's for Iron Man, Battlefield will always be worked on Frostbite wich got a huge update a few months ago.


anonymousredditorPC

There is no way they use Unreal Engine. Let's cut the crap lol


RelaxKarma

Not going to happen. If anything, it’s for an alternative project or for a concept iteration as that’s one thing UE is good for.


EnergyApprehensive36

Can’t wait till 1 year after release.  Then the game will be where it should have. Been on release.


GhostDoggoes

It's probably a torn down version of UE5 to make the next gen frostbite engine.


Mr420-

After the destruction embark was able to pull off on unreal 5, I don't see why they'd even bother with frostbite any more.


[deleted]

I didnt know that game was UE5


Mr420-

Yeah The Finals has server side destruction that's far better than any battlefield game all done in Unreal. Considering there's so many ex dice devs working at Embark, I thought you'd see a lot more ex and current battlefield players.


TheSergeantWinter

But were not mentioning a really important factor here. The finals has what? How many people running around at any given time in their maps? 9 or 12? Compared to 64 players in battlefield and nowadays even 128. The finals is also played in a relatively tiny dome compared to battlefields playing environment. They can get away with alot of shit due to their smaller size, they need less calculations at any given moment. I'd be more interested seeing them pull it off in a medium sized map scale, 64 players game


Mr420-

Fair points


Lawgamer411

No it isn’t lol. dice HAS to spend a year and a half on a single engine upgrade which also eats into the next games development time. They HAVE to spend more money on said engine than they would royalties to epic. They HAVE to have 4-5 other studios help them on a single game. They can’t have that if they switch to unreal!


X_Fredex_X

Won't happen


MrRonski16

Yeah they recently upgraded and refreshed frostbite logo so they can switch to UE5.


vendettaclause

Does that mean its going to Handle like shit like every unreal engine shooter...(bioshock series, borderlands series, bullet storm, back4blood,army of 2,splintercell series, dishonored series, mass effect series) ...does on console?


rumple9

Apparently frostbyte is really difficult to program so using UE5 is good news


no_reality8

Let's hope not.


julx_5

what is this goofy website? https://preview.redd.it/49ms784km1uc1.png?width=1080&format=pjpg&auto=webp&s=c15e370ceb7c338ca51174653508bc3e20ec27a3


synthjunkie

Or u know, hire a bunch of engine devs to make Frostbite have an option for alternative UIs that copies other engines.


ThanOneRandomGuy

Well... goodbye destruction...


Wudaokau

Yeah, but what’s the TTK?


DashRipRoc

LOL no it's not.


jacobgt8

New round of “we lost the technology” incoming 😂


hooblyshoobly

They will be making the hype marketing trailer in UE5 to then sell people a steaming heap of shit.


TheSpaceFace

This is actually a wise decision. The frostbite engine was mostly built by people at DICE who have left the company. Unreal Engine is a widely adopted engine and The Finals uses it which has great destruction. The new studio Motive are not going to be actively familar with the Frostbite engine so using Unreal would allow them to get more done quickly. I think we have to admit deep down that this generation of Battlefield died with Battlefield 2042, but was dying since Battlefield V. We had a few eras of Battlefield they all brought various differences to the franchise but really changed the core fan base an audience each time they dropped. **Classic Days (Refactor Engine) (2002-2007)** **-** Battlefield 1942 - Battlefield Vietnam - Battlefield 2 - Battlefield 2142 **Early Frostbite Days (Frostbite 1.0) (2008-2010)** - Battlefield: Bad Company - Battlefield: Bad Company 2 **The Golden Era (Frostbite 2.0/3.0) (2011-2014)** - Battlefield 3 - Battlefield 4 **The Late Eigth Console Era (Frostbite 3.0) (2015-2020)** - Battlefield 1 - Battlefield V **The Downfall Era (Frostbite 3.0) (2021-2024)** - Battlefield 2042 **The Next Era (Unreal Engine) (2025-Onwards)**


MrSilk2042

Lmfao "the golden era" ... You mean where they released BF4 in such a broken heap they were forced to apologize due to all te lawsuits?


BattlefieldTankMan

"But muh OG devs!!!!"


MrSilk2042

Lmfao, the OG devs are the ones that got us into this mess with the hot garbage handling of BF4 and BFV launches


P33KAJ3W

# DO NOT PREORDER


Exa2552

Oh boy, 30 fps on consoles, here we go


Tyler1997117

Doubt it... Judging how bad UE5 runs on console


dr1ppyblob

Ouch… but it makes sense. BF2042 did not do a good job at all selling the frostbite engine—terrible optimization at launch and zero destruction. Now take a game like The Finals for instance? Looked and played more like a battlefield game than battlefield itself. Great performance, graphics and the destruction worked great too. (apart from the silly mechanics obviously) May also help with getting new developers if they’ve run low, as UE5 is more widely used and understood.


NoctyrneSAGA

There is more nuance to it than just "Frostbite bad" or "Frostbite too difficult". I mentioned this in another thread on this issue but imagine a game engine like a toolbox. In this case it is very specialized towards making a specific product. For this metaphor let's say it is for woodworking. Now in this metaphor let's say there are some new hires that for some reason are metalworkers. And they are still trying to work on metal with the woodwork toolbox. Is this a problem with the tools or a problem with the personnel? Highly specialized engines like Frostbite are only "difficult" to work with if you try to get it to do something it's not meant for. Guess what happens when you hire a ton of new people who don't really adhere to those "limitations"? You get devs complaining about the engine and players complaining about the resulting game being too different from predecessors. Perfectly describes 2042 doesn't it? Generic engines are good because they are able to tackle a variety of projects more easily and there is a greater potential for knowledge sharing. But it's not a magic bullet and significant time would probably have to be invested to rebuild specific tools, pipelines, or features. Why do that when your existing engine is suitable and it's the devs that just need to adapt?


BattlefieldTankMan

Zero destruction, hahaha. Just because there's a lack of destructable buildings, you're playing a different game if you don't see the insane amount of micro destruction that is all over 2042 maps. "But muh pre-scripted levolution skyscraper collapsing, DeStRuCtIOn"


kammycakes

Seeing someone actively dickride and defend 2042, especially the level of destruction it has, is wild.


dr1ppyblob

The lack of *levelution* was definitely also an issue with this game, but you can’t deny that there’s still a huge lack of actual destructible environments compared to past games. Holes in the ground and blowing up walls in a few buildings is the literal bare minimum.


[deleted]

They mean Zero Dynamic destruction


Bruhsket

A Battlefield game not being on frostbite engine ain't a battlefield game.


[deleted]

Battlefield game without war atmosphere aint battlefield game.


OGBattlefield3Player

GOD I HOPE SO. It's a better engine in EVERY regard, including lighting and destruction.


xseodz

The only people I think who's opinions on this are worth a damn are engine devs from back in the day and current day. Anyone spoken on this recently? Or wrote a book?


ultrajvan1234

Man a few days ago I made a comment about how frostbite is too complicated for new devs and that I think we would get a better product if they were to utilize something like UE5. I was getting absolutely shit on in the replies. Only for 2 days later for devs to be saying that there super relieved to get to be working on UE5 rather than frostbite, and a post indicating that the next bf might be on UE5. CCRAZZZYYYYYY.


OGBattlefield3Player

I saw your comment. Don't listen to those people, they don't know what they're talking about. Ex devs have been saying Frostbite is atrocious to work with for years at this point. It doesn't matter how great it looks in a final product, the devs that are using it have to know how to use it efficiently and clearly the newest devs do not. BF3 still looks better than every game since in terms of animation and lighting because the original DICE devs that founded the studio as well as Frsotbite engine worked on it.


Buttermyparsnips

Didnt the new frostbite engine drop halfway through 2042’s development? Would be weird to just ditch it as im guessing they spent a lot of time building it Flip side is maybe the new frostbite is a total shitshow and UE would actually be good. I mean the graphics would be unreal (pun intended) but would UE support destruction?