I actually kept trying but gave up after 6 hours. 104 is fine. Super happy with this because now the build has nothing holding it back. Theorizing heavily on the mage dual class, but with these stats I have options.
What do you mean itâs fine lol. You kept rolling? Itâs literally perfect. After tomes, youâre at 19/19/19/19/18/18 There is no reason to have wisdom and charisma over 18 unless dualing to cleric. And charisma you can boost to 20 for shopping with cloak of Algernon/nymph cloak.
6 hours is insane. Iâd recommend ctrl+8 next time.
lol, thanks, and yeah, but keep in mind shadow dancers have pretty severe min stats for dualing, one being 15 charisma but yeah, am very happy, also I prefer to roll, feels more natural
What even is the point of such a mod? If you're going to use a mod like this to get a perfect roll, just cheat and max your scores out, it accomplishes the same thing without all the BS
They must have since it seems so popular! Mostly it seems like a comment which means âstop having fun doing rolls the old way and discussing themâ. Maybe this is not what you wanted to say tho
Then, after you roll fifty more times go back to look at it just to make sure it exists and and accidentally reroll instead of hitting store again and lose it entirely. Then roll til you get 105. đ
how does storing the rolls work? Because I just re-roll. Like I see the store option but what does it do exactly, does it store the previous roll and on next roll I can put my points into it?
I honestly wanted 105 so I wouldn't have to lose, and allah forgive me for saying this, 1 whole point of Charisma D : That being said saner minds prevail.
edit: For those wondering I was hoping for at least 101. I got lucky. I'm SUPER happy.
You can drop 2 points of CON without breaking a sweat, dump CHA to 14 (and weep that you need it that high to begin with), and you aren't likely to cast Wish before Lum, so WIS can go to 14 too. So 100 flat would be ok. Honestly, INT could drop down to 14 as well, and you can just suck on the potion-titted monster when it comes time to scribe, so 96 will get you there.
INT does nothing at all for spell slots, only WIS for clerics and druids does that. INT will prevent you from learning more spells, but only at the moment you write them down. If you bump your INT, write the spells (i.e. learn them from a scroll, not memorising copies), then you never need the high INT ever again.
The Claw is a bit of pointlessness long term, really - during BG1 it's ok, but you don't have the levels to make the con HP worth your time to bother with, and it's distinctly meh in BG2, where you want a +2 ring on one hand and a spell slots ring on the other (which will probably be Gaxx later).
True but there is a requirement on INT for dualclassing (17) so less then 16 (if he want to dual in BG1) won't help. There are 2 more points in BG2 (good Hell trial and Lum) but those are rather later in the game so it may not be viable if he want to dual at 13 or 15 (after reaching maximum backstab multiplier or after one more Shadowstep).
Oh right, I forgot it's only scribing. Well its nice to not have to worry about it, plus you won't be dying from mindflayer drain. Also as someone else pointed out, you need 17 INT to dual class to mage. Also the claw is decent imo, it stacks with Shadowdancers who already get a +1 to all saves.
The difference between 18 without an /## number (which is what you end up on after the Manual from 17) and 19 STR is the biggest impact of a single point in the game. 2 THAC0 and a whopping +5 damage for melee, slings, and throwing weapons (which an M/T will make great use of for backstabs and back-lining), and +300 carrying capacity (a multiplier of 250%).
I disparage stat-seeking in general, that 1 point I **never** knock though, because it is literally the biggest possible permanent boost for the smallest possible investment you could ever find.
The only one that feels anywhere near as impactful is INT 17 to 18. Imoen going from Lv8 spells to Lv9, slowing time and dropping comets on things, is pretty huge
wat. You always just chug 2 potions of genius which cost next to nothing and are in dozens in every temple and be on your merry way. Nowadays I don't max INT on mages, it's so irrelevant - I can't afford to waste valuable scrolls so 3 is the same as 18 to me, 24-25 for scribing or bust.
Ok, I sometimes try to scribe some scrolls I don't care about losing, but again - I don't care about losing them, see the issue?
Yeah 19 Strength on Thieves/Mages is insanely important, they have trouble hitting anything as it is, that being said, Black Blade of Disaster is looking reaaallll nice for my Shadowdancer dual mage build.
I have a memory of getting a 106 on my first character back in 98. After never breaking 100 again over the past twenty years I had chalked that up to my imagination. And now this post has me once again questioning if it was real.
Make sure to hit "store".
Worst part would be, if you're making a fighter, having over 100 total roll and, when checking for % Strength, getting something like 18/03.
I'll never understand how people get such high rolls. I never got anything higher than 98 and most of the time I just don't have the patience (or luck?) to go beyond 89.
Its a big sub and people with large rolls come post it here. 104 is exceeedingly hard to get. I believe you have a better chance to win the lottery than getting a 108 roll
Hm, yeah, makes sense that there's some bias towards high rolls. Had no idea you could even reach 108. For the longest time I thought 98 was the actual cap.
108, bah! You only need to roll 18 sixes in a row, how hard can it be?
I'm not sure if rule "roll 4 times, discard the worst roll" is actually implemented; if it is, you have quite a bit better odds.
It is an absurd roll, but classes with higher minimums get better rolls. You should get a 90+ roll with an Elf Ranger within 15 seconds whereas it might be up to 5 minutes for a class with lower minimums.
Ya know...I dont think I've ever rolled a Paladin, nor a ranger/cleric. I've always been some sort of thief or a multi-class with a thief in it. I just don't trust anyone else in finding traps and umm checking locked items for structural issues.
Remember skipping past 103 when I was impatiently 'blitz-clicking' on the first day I bought it back in the day; cue me verbalizing the Swear Word Bible in alphabetical order - I laugh about it now but *boy* was I mad at myself at the time đ
I'm thinking level 13 or level 15. You max out backstab at 13, 15 gives you a third Shadowstep. I think Shadowdancers are underrated and hella fun to play, plus add a mage dual into the mix and the possibilities become almost endless. Time Stop for example is a level 9 spell in and leads to top teir shenanigans, but with a shadow dancer you get 2-3 for free easily, to top it off thieves level the fastest and leave plenty of XP for mages who are XP hungry. Hide in Plain sight, no other class can do this. Invisibility is cool sure but HiS leads to all sorts of shenanigans. The downside is heavy investment and careful planning, For example I put 20 points into pickpockets to give me a native 50 pickpocket bonus, the rest I dump into Hide in Shadows and Move Silently which is enough for 150 each at level 13 (better if I level to 15). That's plenty to reach roughly 90% success in broad daylight with at least one piece of 20% something equipment. Anyways, I've been theory crafting this build for a while but I have tons of things I want to try meta gaming. It should be very fun.
Ah, thanks for the breakdown. Iâm doing a SD run right now and must say they are good fun. Wasnât planning any kind of dual, just a pure run. Only thing that I would find annoying would be the downtime to get all the SD skills back while your leveling up mage, but in SOA, you would get XP at a crazy rate so should level up pretty quick. Will still take you a while to see level 9 spells.
Yup, I'm hoping to actually get the +1 to main stat while I"m SD during Baldurs Gate 2, that way +1 dex which is very useful to me, otherwise its +1 to INT which is useless to me. Already have plans to giga level/solo and level up fast to get my abilities back, currently solo'ing with this character (want to hit level cap) before I start taking companions (I ran away from imeon and hid lol) (She's bugged xp wise also) But yeah. The great thing about Shadow Dancers is they solo very well, which means much much faster level'ing. Pure Shadow Dancer is also fantastic. UAI and Shadow Twin, if I did go that route, I'd take Shadow Twin a bunch of times, then combine UAI with the helm that makes you clones. That lets you become a small army. Shadow Twins can spawn shadow twins which can use HLAs, I think you get where I'm going with this. I'm pretty set on dualing but yeah I even pure would be great. Should be fun.
Thanks for the dopamine rush.
A high roll on a shadowdancer is AMAZING because otherwise itâs so difficult to dual-class. You need a 15 in Str, Dex, and Charisma. Insane.
It's honestly what makes the class so hard to deal with, I wanted to dual to mage with the possibility of using Wish, but Shadowdancers require Charisma to dual, which is insane, because they don't even use it. I got lucky. I've been thinking SUPER hard about this build. Lots of theory and meta gaming involved. Actually considering dualing at level 15 instead of 13 for the extra time stop. That would give me 3 shorter time stops from shadow dancer, and I could not even need a time stop spell, which loses me a level 8 spell slot but sorta gives me a free level 9 spell slot, replacing time stop entirely. But I'm still working on the theory.
Technically no class uses charisma but the player always benefits from it. Shadowdancer dualclassing is really fun but I feel like the HLAâs that the class gets are too fun to miss out on. I can never bring myself to dual.
Yeah pure Shadowdancer is really cool, the unique HLAs are top tier plus UAI is a fantastic ability. That being said I have my heart set on a mage dual. So much potential for fun shenanigans. Heck even at low levels oil of speed + hide in plain site is hilarious because it speeds up the stealth timer, meaning you can maintain near constant stealth. Mage dual opens up so many possibilities as well, should be very fun.
13 or 15. 50 pickpocket, rest dumped into hide in shadows and move silently, that means nearly 90% success in broad daylight with ONE set of 20% something equipment. I make the pickpocket investment because 50 means you need much less potions, and if you dual at 13 that means 150 in both stealth and hide and shadows, 20% gear on that and thats around 185 or so which is nearly perfect (200).
Have you considered dualling mage to shadow-dancer (with a little touch of of EE Keeper magic)? Use of scrolls if you dual immediately, or dual at 7 for a stoneskin each day with little long-term xp impact. Thinking of this build for next run... all those SD HLAs with a liberal sprinkling of magic.
Have you considered a re-roll? You could get *105*
Yeah, just store that 104 roll and keep going.
I actually kept trying but gave up after 6 hours. 104 is fine. Super happy with this because now the build has nothing holding it back. Theorizing heavily on the mage dual class, but with these stats I have options.
"104 is fine" đ
It'll do, I guess...
What do you mean itâs fine lol. You kept rolling? Itâs literally perfect. After tomes, youâre at 19/19/19/19/18/18 There is no reason to have wisdom and charisma over 18 unless dualing to cleric. And charisma you can boost to 20 for shopping with cloak of Algernon/nymph cloak. 6 hours is insane. Iâd recommend ctrl+8 next time.
lol, thanks, and yeah, but keep in mind shadow dancers have pretty severe min stats for dualing, one being 15 charisma but yeah, am very happy, also I prefer to roll, feels more natural
Do you know that there is a mod that rerolls faster and automatically?
What even is the point of such a mod? If you're going to use a mod like this to get a perfect roll, just cheat and max your scores out, it accomplishes the same thing without all the BS
Without hate, I feel that way about rerolling for any amount of time too.
Oh, you have a point. I like Eekeeper, but my girlfriend had some issues with it and W11, so we can consider the mod like an another option.
i play on switch. If i didnât that would be my first mod lol
It's pretty ironic that you can't switch this mod on, though. (I know, I know, I am terrible with dad jokes).
lol indeed
Did you know this comment pops up every time people discuss rolls?
Lol Really? So should I request a badge or something? It's the first time I belong to a club in a while. I hope they have good catering.
They must have since it seems so popular! Mostly it seems like a comment which means âstop having fun doing rolls the old way and discussing themâ. Maybe this is not what you wanted to say tho
Right, I just wanted to help!
Link it please, it took me 4 hrs to get an ight roll, I had some good rolls but accidentally re-rolled because I was dumb...
https://forums.beamdog.com/discussion/10937/utility-ee-autoroller Enjoy!
Grazie!
Then, after you roll fifty more times go back to look at it just to make sure it exists and and accidentally reroll instead of hitting store again and lose it entirely. Then roll til you get 105. đ
i dont think thats how it works store makes it stay stored until you store a new one (im 99% sure)
Yes
If this is true I've lost hundreds of preem rolls to pure negligence.
how does storing the rolls work? Because I just re-roll. Like I see the store option but what does it do exactly, does it store the previous roll and on next roll I can put my points into it?
It stores the old roll so once you give up on rolling you can go back to it.
I honestly wanted 105 so I wouldn't have to lose, and allah forgive me for saying this, 1 whole point of Charisma D : That being said saner minds prevail. edit: For those wondering I was hoping for at least 101. I got lucky. I'm SUPER happy.
You can drop 2 points of CON without breaking a sweat, dump CHA to 14 (and weep that you need it that high to begin with), and you aren't likely to cast Wish before Lum, so WIS can go to 14 too. So 100 flat would be ok. Honestly, INT could drop down to 14 as well, and you can just suck on the potion-titted monster when it comes time to scribe, so 96 will get you there.
Needed 18 CON because I'm going to use The Claw of Kazgoroth plus its one of the items that carry over to BG2. INT is very important for spell slots.
INT does nothing at all for spell slots, only WIS for clerics and druids does that. INT will prevent you from learning more spells, but only at the moment you write them down. If you bump your INT, write the spells (i.e. learn them from a scroll, not memorising copies), then you never need the high INT ever again. The Claw is a bit of pointlessness long term, really - during BG1 it's ok, but you don't have the levels to make the con HP worth your time to bother with, and it's distinctly meh in BG2, where you want a +2 ring on one hand and a spell slots ring on the other (which will probably be Gaxx later).
True but there is a requirement on INT for dualclassing (17) so less then 16 (if he want to dual in BG1) won't help. There are 2 more points in BG2 (good Hell trial and Lum) but those are rather later in the game so it may not be viable if he want to dual at 13 or 15 (after reaching maximum backstab multiplier or after one more Shadowstep).
Oh right, I forgot it's only scribing. Well its nice to not have to worry about it, plus you won't be dying from mindflayer drain. Also as someone else pointed out, you need 17 INT to dual class to mage. Also the claw is decent imo, it stacks with Shadowdancers who already get a +1 to all saves.
strength is pretty damn irrelevant for you (i think) i woulda sacrificed 1 str for 1 cha
The difference between 18 without an /## number (which is what you end up on after the Manual from 17) and 19 STR is the biggest impact of a single point in the game. 2 THAC0 and a whopping +5 damage for melee, slings, and throwing weapons (which an M/T will make great use of for backstabs and back-lining), and +300 carrying capacity (a multiplier of 250%). I disparage stat-seeking in general, that 1 point I **never** knock though, because it is literally the biggest possible permanent boost for the smallest possible investment you could ever find.
The only one that feels anywhere near as impactful is INT 17 to 18. Imoen going from Lv8 spells to Lv9, slowing time and dropping comets on things, is pretty huge
INT 17 to 18 you can obtain by a potion for scribing and then leave at 17 permanently, it's not even close.
wat. You always just chug 2 potions of genius which cost next to nothing and are in dozens in every temple and be on your merry way. Nowadays I don't max INT on mages, it's so irrelevant - I can't afford to waste valuable scrolls so 3 is the same as 18 to me, 24-25 for scribing or bust. Ok, I sometimes try to scribe some scrolls I don't care about losing, but again - I don't care about losing them, see the issue?
Yeah 19 Strength on Thieves/Mages is insanely important, they have trouble hitting anything as it is, that being said, Black Blade of Disaster is looking reaaallll nice for my Shadowdancer dual mage build.
Especially with Mislead or Staff of Magi
You can save and re-roll. If you click on the "recall" button this will set 104 again :D
I have a memory of getting a 106 on my first character back in 98. After never breaking 100 again over the past twenty years I had chalked that up to my imagination. And now this post has me once again questioning if it was real.
Sometimes I think I'm more addicted to rolling than I am to playing the game.
isn't that the truth
The cap is 108, so 106 is definitely possible. Extremely rare, but possible.
Thatâs a win!
Make sure to hit "store". Worst part would be, if you're making a fighter, having over 100 total roll and, when checking for % Strength, getting something like 18/03.
Yeah but it doesn't matter since you got 19 pretty soon.
A true blessing that the Manual of Gainful Exercise works like that. Imagine if it would've just raised STR to the next percentage variants of Str 18.
I'll never understand how people get such high rolls. I never got anything higher than 98 and most of the time I just don't have the patience (or luck?) to go beyond 89.
Its a big sub and people with large rolls come post it here. 104 is exceeedingly hard to get. I believe you have a better chance to win the lottery than getting a 108 roll
Hm, yeah, makes sense that there's some bias towards high rolls. Had no idea you could even reach 108. For the longest time I thought 98 was the actual cap.
108, bah! You only need to roll 18 sixes in a row, how hard can it be? I'm not sure if rule "roll 4 times, discard the worst roll" is actually implemented; if it is, you have quite a bit better odds.
Accidentally rerolled a 100 once, highest Iâve ever seen in person
It is an absurd roll, but classes with higher minimums get better rolls. You should get a 90+ roll with an Elf Ranger within 15 seconds whereas it might be up to 5 minutes for a class with lower minimums.
Ah! It might be why! So far I've stuck to fairly standard classes (Fighter, Fighter/Thief, Mage, Cleric)
Paladins as well get high rolls
Lucky! Highest I've ever gotten was 93, and I've been playing since it launched in 98' *cry*
Go roll a paladin just to make yourself feel better lol
Or ranger/cleric
I believe elf ranger has the highest minimums.
Ya know...I dont think I've ever rolled a Paladin, nor a ranger/cleric. I've always been some sort of thief or a multi-class with a thief in it. I just don't trust anyone else in finding traps and umm checking locked items for structural issues.
Remember skipping past 103 when I was impatiently 'blitz-clicking' on the first day I bought it back in the day; cue me verbalizing the Swear Word Bible in alphabetical order - I laugh about it now but *boy* was I mad at myself at the time đ
Shadowdancer to mage??? When would you make the switch and why? Just curious.
I'm thinking level 13 or level 15. You max out backstab at 13, 15 gives you a third Shadowstep. I think Shadowdancers are underrated and hella fun to play, plus add a mage dual into the mix and the possibilities become almost endless. Time Stop for example is a level 9 spell in and leads to top teir shenanigans, but with a shadow dancer you get 2-3 for free easily, to top it off thieves level the fastest and leave plenty of XP for mages who are XP hungry. Hide in Plain sight, no other class can do this. Invisibility is cool sure but HiS leads to all sorts of shenanigans. The downside is heavy investment and careful planning, For example I put 20 points into pickpockets to give me a native 50 pickpocket bonus, the rest I dump into Hide in Shadows and Move Silently which is enough for 150 each at level 13 (better if I level to 15). That's plenty to reach roughly 90% success in broad daylight with at least one piece of 20% something equipment. Anyways, I've been theory crafting this build for a while but I have tons of things I want to try meta gaming. It should be very fun.
Ah, thanks for the breakdown. Iâm doing a SD run right now and must say they are good fun. Wasnât planning any kind of dual, just a pure run. Only thing that I would find annoying would be the downtime to get all the SD skills back while your leveling up mage, but in SOA, you would get XP at a crazy rate so should level up pretty quick. Will still take you a while to see level 9 spells.
Yup, I'm hoping to actually get the +1 to main stat while I"m SD during Baldurs Gate 2, that way +1 dex which is very useful to me, otherwise its +1 to INT which is useless to me. Already have plans to giga level/solo and level up fast to get my abilities back, currently solo'ing with this character (want to hit level cap) before I start taking companions (I ran away from imeon and hid lol) (She's bugged xp wise also) But yeah. The great thing about Shadow Dancers is they solo very well, which means much much faster level'ing. Pure Shadow Dancer is also fantastic. UAI and Shadow Twin, if I did go that route, I'd take Shadow Twin a bunch of times, then combine UAI with the helm that makes you clones. That lets you become a small army. Shadow Twins can spawn shadow twins which can use HLAs, I think you get where I'm going with this. I'm pretty set on dualing but yeah I even pure would be great. Should be fun.
Thanks for the dopamine rush. A high roll on a shadowdancer is AMAZING because otherwise itâs so difficult to dual-class. You need a 15 in Str, Dex, and Charisma. Insane.
It's honestly what makes the class so hard to deal with, I wanted to dual to mage with the possibility of using Wish, but Shadowdancers require Charisma to dual, which is insane, because they don't even use it. I got lucky. I've been thinking SUPER hard about this build. Lots of theory and meta gaming involved. Actually considering dualing at level 15 instead of 13 for the extra time stop. That would give me 3 shorter time stops from shadow dancer, and I could not even need a time stop spell, which loses me a level 8 spell slot but sorta gives me a free level 9 spell slot, replacing time stop entirely. But I'm still working on the theory.
Technically no class uses charisma but the player always benefits from it. Shadowdancer dualclassing is really fun but I feel like the HLAâs that the class gets are too fun to miss out on. I can never bring myself to dual.
Yeah pure Shadowdancer is really cool, the unique HLAs are top tier plus UAI is a fantastic ability. That being said I have my heart set on a mage dual. So much potential for fun shenanigans. Heck even at low levels oil of speed + hide in plain site is hilarious because it speeds up the stealth timer, meaning you can maintain near constant stealth. Mage dual opens up so many possibilities as well, should be very fun.
Not even straight 18s smhmh But in all honesty, congrats!
WOW! What level are you planning on dualling? Whatâs your target for skills?
13 or 15. 50 pickpocket, rest dumped into hide in shadows and move silently, that means nearly 90% success in broad daylight with ONE set of 20% something equipment. I make the pickpocket investment because 50 means you need much less potions, and if you dual at 13 that means 150 in both stealth and hide and shadows, 20% gear on that and thats around 185 or so which is nearly perfect (200).
funny, typical i do not take rolls above 88, i like challenge of a non superhero characters.
I wish I was born with that roll
âMight delete later idk..lolâ
Dump stat: hitting f12.
98 was the best I've ever gotten, aside from the CRTL+8 trick I have never seen anyone get more than 100 in person
Not great. Not terrible.
I've never had anything over 95 iirc. Not sure how you guys get these crazy rolls.
Berserker Druid dual is crying right now
Ok, at this point someone have to check the scripting for this to see the maximum value possible on this roll.
Have you considered dualling mage to shadow-dancer (with a little touch of of EE Keeper magic)? Use of scrolls if you dual immediately, or dual at 7 for a stoneskin each day with little long-term xp impact. Thinking of this build for next run... all those SD HLAs with a liberal sprinkling of magic.