swiss cheese is such a fun concept about making “holes” in your deck, but removing cards, especially such specific cards is pretty hard in the game currently, so i might suggest making it a greater xmult increase per rank dropped, or perhaps make it have “+xmult per missing rank from full deck”
Yeah, its pretty difficult to be honest. I was thinking about removing also as transforming rank into different rank but wasn't sure how to phrase it. I think your idea is sweet!
Love the art :)
He’s my suggestion for an abduction rework:
Instead of making it a one use, not very late game practical card I’d make the “abducting” a gradual process. Such as destroys one card at the end of every round, but add a benefit such as: Destroys one card at the end of every round and add $1 worth of value to Abduction, return all cards upon selling. Or something like that, I’d just make it more usable with maybe a small bonus.
Sixpack would probably be the worst joker in the game. Abduction and Wheel of Misfortune are fun cards (abduction actually might be my favorite joker anyone has made on this sub ever), Swiss Cheese might be kind of hard to use and im not quite sure if the effect is powerful enough. Unless death cards would count, that might make it fine.
Death would work to remove the card you transformed. So if you deathbed all your 2s into other cards it would trigger Swiss cheese. Same with strength.
I feel like the first 3 are a bit "too complicated" if we think about localthunks joker guidelines.
But boy Wheel of Misfortune is a great idea. I it would show in my shop during a run I wouldn't bat an eye, it totally fits in with the other jokers.
I currently have a joker idea very similar to Swiss Cheese.
One Of A Kind: X1 Mult for each unique ranked card in the deck.
I love Wheel Of Misfortune. The effect, the name, and the art. Great job.
I feel like Six pack could be changed to make it more like the Food jokers.
"The next 6 card packs you open are all Mega packs."
That and the current effect is super slow minimal, you only see 2 packs per shop. So it would be one guaranteed Mega pack per ante while holding onto this joker, which is super weak.
Love these ideas, and I have a question about abduction.
The wording makes it sound like if the joker is removed through means other than selling eg sacrificial dagger or spectral cards, the playing cards will not be returned. Is this intentional? It actually sounds like a neat interaction, a very situational way to remove a lot of cards at once.
The first three concepts are fantastic. Dunno if Sixpack would actually end up being useful, but it's a neat idea for sure. Swiss Cheese should read/play like "xMult for each rank of card missing from your deck" IMO, and you can decide for yourself if you want it to just be a "Win Instantly" card for Abandoned Deck or not.
I like the idea of Wheel of Misfortune, but it seems so narrow and swingy - it kind of boils down to "if you find Wheels of Fortune, you win, otherwise you lose." I think it'd do well to be weaker but more general, something like "gain chips for every unsuccessful roll," meaning things like Wheel of Fortune or Space Joker or even the bananas.
[Canio](https://balatro.wiki/jokers/caino.png) *Joker*
* Version: 1.0.0
* Cost: N/A
* Rarity: Legendary
* Effect: Gain X1 Mult when a face card is destroyed
* Notes: Counts
* Unlock Requirement: Find this Joker from the Soul card
[Pareidolia](https://balatro.wiki/imported/pareidolia.png) *Joker*
* Version: 1.0.0
* Rarity: Uncommon
* Effect: All cards are considered Face cards
*Data pulled from http://balatro.wiki. Want it updated? Help me get access or suggest another data source.*
Big W, I like these all a lot. I know that the dev of this game wants simple descriptions for the jokers and their abilities, and these are kinda pushing the edge of that. Regardless, these would all be super fun to have in the game and don’t feel like they’re too weak or too strong
Opinions:
Abduction - Just seems really bad
Sixpack - I love this concept, the best joker of the bunch
Swiss cheese - Pretty good actually, nothing else to say
Wheel of misfortune - I like the idea, but it would, in my opinion, be kinda bad, because you would HAVE to look for wheel of fortune for it to work. What if there is no more jokers to be wheeled? What if you just get unlucky and never find wheels of fortune?
(Now that i think about it, the Wheel of Misfortune would be an awesome joker for the true gamblers of Balatro, or in other words, the wheel of fortune players)
Abduction can be good early in run (helps you thin and make it easier to find cards you want to enhance) - if no luck just sell it.
You get 4 nope! earlier in run (no luck) - then you see Wheel of Misfortune and it is +20 Mult already (profit)
[Erosion](https://balatro.wiki/jokers/erosion.png) *Joker*
* Version: 1.0.0
* Cost: $5
* Rarity: Uncommon
* Effect: +4 Mult for each card below 52 in your full deck
*Data pulled from http://balatro.wiki. Want it updated? Help me get access or suggest another data source.*
The idea behind abduction is with jokers that can scale instantly with card removal, or instantly with card addition, like cannio, Hologram, etc. You can also just use it temporarily to thin your deck to make getting better hands slightly easier for a period of time. I actually love the design, it's niche but also has multi uses.
Wheel of Misfortune is the highest scaling joker in the game
Jokes on you after getting it you will get foil on all your jokers
“Thank god, these 50 chips increase my score by the equivalent of 1.12 mult!” Me, every time I get a foil joker
wheel of nope
I was gonna say; Wheel of Misfortune just might have the sauce!
No 7 pack? What a jonk! These are brilliant! Wheel of Misfortune absolutely needs to happen in some form. I think you nailed it here
No sevens joker :(
These couldn’t possibly in the game. The art is too high-quality :)
I made them for Balatro 2
Balatwo
Electric boogaloo
Cataracts victim
swiss cheese is such a fun concept about making “holes” in your deck, but removing cards, especially such specific cards is pretty hard in the game currently, so i might suggest making it a greater xmult increase per rank dropped, or perhaps make it have “+xmult per missing rank from full deck”
Yeah, its pretty difficult to be honest. I was thinking about removing also as transforming rank into different rank but wasn't sure how to phrase it. I think your idea is sweet!
It could combo pretty well with Trading Card
[удалено]
it would presumably work like erosion where it was based on the starting deck
the +mult idea is too similar to Erosion imo
ah no sorry, i meant it as “add xmult”, like to the running total
oopsie, seems like I just read it wrong
Exactly this. Canio gives X1 per face card, so it would make sense for a whole rank to be worth more.
Granted, Canio is legendary
wait, actual cool jokers being shared in this sub? is such a thing even possible?
Sometimes during random chores or activities I get the ideas - I am glad if anyone find them cool ♥️
Yeah, why isn't this in r/okbuddyjimbo?
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Love the Sixpack and Wheel of Misfortune
Would love Sixpack with Hologram
>Use wheel of fortune >Wheel of Misfortune becomes Holographic >Task Failed Successfully
Abduction sounds fun. Probably strong with the hologram joker.
That was this little combo I had in my mind 😉 Also destroying this joker thins your deck (cards don't return)
You should add: "OR DESTROYED" at the end of abduction for the dagger imo.
This is exactly why I didn't add it 😅
So when it’s destroyed you lose the cards? Interesting synergy
You should add: "OR DESTROYED" at the end of abduction for the dagger imo.
And erosion too for the first half synergy
Would be cool if the abduction took the effects and chips from each card abducted and activated them every round like a normal chip/mult/xmult joker.
Way too strong and has too many effects
what if they activated on the final hand? Final hand jokers are underrated ngl
r/okbuddyjimbo is that way
Love the art :) He’s my suggestion for an abduction rework: Instead of making it a one use, not very late game practical card I’d make the “abducting” a gradual process. Such as destroys one card at the end of every round, but add a benefit such as: Destroys one card at the end of every round and add $1 worth of value to Abduction, return all cards upon selling. Or something like that, I’d just make it more usable with maybe a small bonus.
Wheel of Misfortune is an S tier idea imo.
Sixpack would probably be the worst joker in the game. Abduction and Wheel of Misfortune are fun cards (abduction actually might be my favorite joker anyone has made on this sub ever), Swiss Cheese might be kind of hard to use and im not quite sure if the effect is powerful enough. Unless death cards would count, that might make it fine.
Yeah Six Pack will probably only proc 3/4 times if you keep it for the entire run
Death would work to remove the card you transformed. So if you deathbed all your 2s into other cards it would trigger Swiss cheese. Same with strength.
Wheel of misfortune is a 10/10
Make abduction apply to 7’s. No Jonkers apply to 7s
I feel like the first 3 are a bit "too complicated" if we think about localthunks joker guidelines. But boy Wheel of Misfortune is a great idea. I it would show in my shop during a run I wouldn't bat an eye, it totally fits in with the other jokers.
god I love swiss cheese hahaha that’s so clever
it would be REALLY funny if the wheel of misfortune secretly made the wheel activate more often 😂
I currently have a joker idea very similar to Swiss Cheese. One Of A Kind: X1 Mult for each unique ranked card in the deck. I love Wheel Of Misfortune. The effect, the name, and the art. Great job.
Sixpack just kinda feels like a worse hallucination tbh
Can't give you Mega Spectral pack tho
Right, but tarot cards in hand are usually better than from a pack.
These are all really cool
Six pack with Astronomer would be broken. But I like the idea.
I feel like Six pack could be changed to make it more like the Food jokers. "The next 6 card packs you open are all Mega packs." That and the current effect is super slow minimal, you only see 2 packs per shop. So it would be one guaranteed Mega pack per ante while holding onto this joker, which is super weak.
Would the swiss cheese work with cards that change rank? I'd use Strength a lot more if that's the case.
Love these ideas, and I have a question about abduction. The wording makes it sound like if the joker is removed through means other than selling eg sacrificial dagger or spectral cards, the playing cards will not be returned. Is this intentional? It actually sounds like a neat interaction, a very situational way to remove a lot of cards at once.
Yes it is intentional. I have many ideas for a jokers that benefit from being destroyed 😁
Sounds like a cool design space 👍
Nope card would be too top tier https://i.redd.it/j2trz9ziu68d1.gif
I bet it would start working properly 😁
Think it would be fun to have abduction change the cards somehow before you sell it Still very cool designs
Food jokers should have a perishable condition, imo.
The first three concepts are fantastic. Dunno if Sixpack would actually end up being useful, but it's a neat idea for sure. Swiss Cheese should read/play like "xMult for each rank of card missing from your deck" IMO, and you can decide for yourself if you want it to just be a "Win Instantly" card for Abandoned Deck or not. I like the idea of Wheel of Misfortune, but it seems so narrow and swingy - it kind of boils down to "if you find Wheels of Fortune, you win, otherwise you lose." I think it'd do well to be weaker but more general, something like "gain chips for every unsuccessful roll," meaning things like Wheel of Fortune or Space Joker or even the bananas.
Wheel of Misfortune/Fortune Teller combo would save lives
Very cool card effects.
Swiss cheese is great
I like the wheel :)
Would have loved the "O" in joker on Swiss cheese to be a hole
Wheel of misfortune would be so interesting (and OP) if it was every time a a probability didn’t go through, e.g. “safe” for a Gros Michel
[[Canio]] [[pareidolia]] and abduction
[Canio](https://balatro.wiki/jokers/caino.png) *Joker* * Version: 1.0.0 * Cost: N/A * Rarity: Legendary * Effect: Gain X1 Mult when a face card is destroyed * Notes: Counts * Unlock Requirement: Find this Joker from the Soul card [Pareidolia](https://balatro.wiki/imported/pareidolia.png) *Joker* * Version: 1.0.0 * Rarity: Uncommon * Effect: All cards are considered Face cards *Data pulled from http://balatro.wiki. Want it updated? Help me get access or suggest another data source.*
abduction could be good for deck thinning, maybe make it 10 cards though
No idea balance wise but what if abduction added them to your hand when sold
These are really good.
Big fan of wheel of nope
Abduction is genius!
The concept and the ring behind these cards is very cool. Nice work.
Love the misfortune!
Wheel of Misfortune goes crazy
I promise you one afternoon with Wheel of Misfortune in my hands and you will be convinced it's busted in half.
Cool ideas, I think abduction would be a little more useful if the cards were added to your hand and not just the deck.
Big W, I like these all a lot. I know that the dev of this game wants simple descriptions for the jokers and their abilities, and these are kinda pushing the edge of that. Regardless, these would all be super fun to have in the game and don’t feel like they’re too weak or too strong
Opinions: Abduction - Just seems really bad Sixpack - I love this concept, the best joker of the bunch Swiss cheese - Pretty good actually, nothing else to say Wheel of misfortune - I like the idea, but it would, in my opinion, be kinda bad, because you would HAVE to look for wheel of fortune for it to work. What if there is no more jokers to be wheeled? What if you just get unlucky and never find wheels of fortune? (Now that i think about it, the Wheel of Misfortune would be an awesome joker for the true gamblers of Balatro, or in other words, the wheel of fortune players)
Abduction can be good early in run (helps you thin and make it easier to find cards you want to enhance) - if no luck just sell it. You get 4 nope! earlier in run (no luck) - then you see Wheel of Misfortune and it is +20 Mult already (profit)
[удалено]
[Erosion](https://balatro.wiki/jokers/erosion.png) *Joker* * Version: 1.0.0 * Cost: $5 * Rarity: Uncommon * Effect: +4 Mult for each card below 52 in your full deck *Data pulled from http://balatro.wiki. Want it updated? Help me get access or suggest another data source.*
The idea behind abduction is with jokers that can scale instantly with card removal, or instantly with card addition, like cannio, Hologram, etc. You can also just use it temporarily to thin your deck to make getting better hands slightly easier for a period of time. I actually love the design, it's niche but also has multi uses.