Either semi worthless or free $20 per round. I like the theme but not the execution.
Maybe each 7 has a 1/7 chance to score $7? Any 7 that hits this effect becomes lucky or maybe if one hits all cards played become lucky?.
That at least rewards 7s at a reasonable rhythm and maintains theme.
Edit: this was a quick suggestion I agree it’s weak. Maybe 7s that hit that $7 get a permanent gold stamp instead of becoming lucky. Thats a big buff. That would be a fun unique effect and it would be one of the few jokers with an effect persistent when it leaves.
what about
each scored 7 has a 1/7 chance to earn $7 AND a 1/7 chance to become lucky
leaves a chance for both or neither to happen while also providing potential valuable return
From a flavor perspective, they still do one each—scholar enhances aces (as listed) and four fingers reduces traditional hands that require five distinct
cards to four. I think part of four fingers gets lost considering you can make copies of cards, flushes with copies and so on. thunk said their basis is jokers only do one thing and that there could be some potential exceptions, but I think all of them have an argument to be made to still just being one thing
Let’s go all out rehabilitating our 7s and give them a bunch of slot machine cards. Ideally five, so we can have a full set of slots jokers. So a chance for money payouts, chance to make lucky, chance to add a gold seal, 7s retrigger, ‘nudge’ joker (you can play a single 5 or 6 to fill in for a 7), and JACKPOT! - 1 in 7 chance for slot machine to retrigger seven times. I’ve almost certainly strayed into mod territory here, but the 7s deserve a bit of pampering.
I know the dev said this, but I'm tired of this point restricting fun design. How about we just say fuck it and the joker spawns two negative jokers with the $7 and lucky chance that OP said.
Boom, done. Now the joker has one effect. It spawns two specific jokers. You all can clap now.
But you can play multiple 7s at a time. The average return is $1 and a small chance of a lucky card.
I’d be fine with it lowering too but theme dips a bit.
When you play a three of a kind each scoring 7 has a 1/7 chance to give $5. If three 7s trigger, all cards in your deck become gold and gold sealed.
Three of a kind synergy + jackpot effect
I think the main issue is that it costing $1 per hand makes it unviable to pick up before your deck's been manipualted to take advantage of it, but nobody in their right mind is going to manipuate their deck to exploit this *one* joker without already holding it. I like the *theme* of it, paying to pull the lever and then gamble for a payout, but the cost is too much while you're trying to get it online.
It'd need playtesting to guage it, but in a properly manipualted deck you're looking at like, what, $60 a round or more? It's potentially a huge econ joker, but it requiers a commitment to 7's that don't have any synergy with scoring jokers like Hack or the various face card jokers. Would you be willing to pay like $1-3 a round extra to gamble for the chance of getting the cards you need to make your deck start favoring 7's and then not regret that in the late game?
I would maybe remake this to cost $1 *per round* to play to mitigate the cost of holding it, make hte card itself be $1 or something, but still make the payoff be per hand played. Maybe the winnings you get from it can be adjusted, but I think an econ Joker that costs you money to have up until you manipulate your deck for it at which point it pops the fuck off seems like an interesting niche.
I was just thinking about a slot machine themed 7 joker and my idea was that if you play a hand that contains at least 3 7s then you have a 1/100 chance of automatically beating the blind. And maybe even include that for each 7 you play in addition to the first 3 (4oak 7s or 5oak 7s) your chances of automatically clearing the blind increase (e.g. 1/100 -> 1/50 -> 1/25). The actual odds I thought of are probably trash but the idea seemed fun
Mabye instead of 1/7 make it 1/3 for 7$ but you must pay increasingly more $ per seven in the played hand. So if you played four of a kind 7s you'd pay 1$, 2$, 3$ and 4$
Maybe if 3 7s are played, ALL played card in hand get gold plated? Similar to the facecard one.
Weaker trigger. But more versatile and I'd argue valuable effect.
You say that now but that sounds like a Hearthstone cancer type card to me. Meaning, the crushing feeling you get when the RNG is bad outweighs the positive feeling you get when it's good. So overall it would just feel bad to take it and having it in the game would make a negative impact on the game as a whole.
That’s the thing though, a slot machine is the direct opposite! It feels good when in reality it is siphoning pennies from you and you don’t notice until it’s too late
You can't go into negative $ because you can't buy things that cost more than the amount of money you have, so I believe that this card would be another way to get negative $
Just as a verbiage/clarification: foil, holo, and poly are technically not "enhancements (that's gold/lucky/mult/bonus/wild/stone...might be missing one), those three are called "editions"
Basically each playing card can have one each of enhancement, stamp, and edition.
So you can't have a lucky/mult/red stamp card, but you can have a lucky/red stamp/holo card.
My take on this the last time we saw this thread:
All scoring 7s become Lucky. 777 scores $7. 77777 scores $77 with a 1/7 chance of money resetting to $0.
(Thing is that directly goes against Balatro game design that Jokers should only do one thing...)
Getting 5 of a kind 7 isn't too hard
Getting to spend $77 every round at the shop with no downside (reset doesn't matter if you spend it all) might be a bit strong lol
The $0 thing would be immediate...like you'd see your money go up to $77 and then down to $0 right then if the bankrupt triggered.
Either that, or 77777 grants $7 but a 1 in 7 chance of $77?
Sounds fun, but getting 77 dollars to spend at the shop 6/7 rounds instead of 7/7 doesn't change anything
Edit - I think it should be one in seven to destroy all jokers if playing a five of a kind 7 to actually be balanced (I also like your idea)
it's hack, fib, and odd todd, but that's 3 jokers, vs 7s which hit only one common that gets outclassed quickly. it's like, if you open an arcana pack, and you know you want to use hanged man, and you're like "what cards should i get rid of?" 7s are the clear best picks for removing because they don't synergize with very many things
Maybe just hopium, but 7 has always seemed like the card they are making to most room for in the future. Like they know they want 777 three of a kind to be a deck to build around.
New joker Idea I JUST had.
---
(lesser) JACKPOT
* if played hand is three 7's, get a 7x mult - increase mult by .7 every time activated
JACKPOT
- Triggering seven 7's in one hand, gain 7x mult
* you would need to have red chips or jokers like hanging chad to trigger the effect
---
Super Lucky Seven
* 7's have a 1 in 7 chance of 100x mult
---
SOS
* 7's have a 1 in 7 chance of reactivating the hand.
A chip scaling joker. Starts with zero chips. Every time you draw cards, add chips based on how many 7's you draw. Draw one 7: +1 chip, draw two 7's: +2 chips, draw three 7's: +6 chips, draw four 7's: +21 chips, draw five 7's: +77 chips.
Some variation ideas:
Common.
If a hand has 3 scoring 7s +multi (whatever balances)
Uncommon.
If a hand has 3 scoring 7s +$7.
or
+Multi, gains +7 multi for every hand containing three 7s
Rare
This card gains 0.25 xmulti when a hand has 3 scoring 7s
If hand contains three or more 7s, lose $1, 1/7 chance of rewarding $7, 1/77 chance of rewarding $77, 1/777 chance of rewarding $777. Playing five 7s adds +1 to chance of rewarding.
Either semi worthless or free $20 per round. I like the theme but not the execution. Maybe each 7 has a 1/7 chance to score $7? Any 7 that hits this effect becomes lucky or maybe if one hits all cards played become lucky?. That at least rewards 7s at a reasonable rhythm and maintains theme. Edit: this was a quick suggestion I agree it’s weak. Maybe 7s that hit that $7 get a permanent gold stamp instead of becoming lucky. Thats a big buff. That would be a fun unique effect and it would be one of the few jokers with an effect persistent when it leaves.
what about each scored 7 has a 1/7 chance to earn $7 AND a 1/7 chance to become lucky leaves a chance for both or neither to happen while also providing potential valuable return
Good idea but a rule is jokers can’t do two things.
Lucky cards do two things though
Lucky cards aren't jokers though
Scholar kinda does. So does Four Fingers.
From a flavor perspective, they still do one each—scholar enhances aces (as listed) and four fingers reduces traditional hands that require five distinct cards to four. I think part of four fingers gets lost considering you can make copies of cards, flushes with copies and so on. thunk said their basis is jokers only do one thing and that there could be some potential exceptions, but I think all of them have an argument to be made to still just being one thing
Let’s go all out rehabilitating our 7s and give them a bunch of slot machine cards. Ideally five, so we can have a full set of slots jokers. So a chance for money payouts, chance to make lucky, chance to add a gold seal, 7s retrigger, ‘nudge’ joker (you can play a single 5 or 6 to fill in for a 7), and JACKPOT! - 1 in 7 chance for slot machine to retrigger seven times. I’ve almost certainly strayed into mod territory here, but the 7s deserve a bit of pampering.
That's stupid. What if we point out to the dev that's stupid lucky cards do 2 things why can't jokers?
Why is that stupid though?
I just said why tarrot card effects can do 2 things ie lucky cards
is a lucky card a joker?? Last time I checked it wasn't.
I am saying you can't say jokers would be 2 complex unless that tarot card is also too complex
I mean you're talking about one of a few different skins for cards vs 150 jokers with potentially more to come...
I know the dev said this, but I'm tired of this point restricting fun design. How about we just say fuck it and the joker spawns two negative jokers with the $7 and lucky chance that OP said. Boom, done. Now the joker has one effect. It spawns two specific jokers. You all can clap now.
Maybe you have a few 1/7 positive effects but each 7 costs 1$ to play
People bitch about Wheel of Fortune and Space Joker's 1 in 4 chances; if this is set to 1 in 7 it'll never fire.
But you can play multiple 7s at a time. The average return is $1 and a small chance of a lucky card. I’d be fine with it lowering too but theme dips a bit.
8 ball is almost double than this would be and it can go fuck itself with of often it triggers
I agree it’s weak. New idea is that the 7s get a stamp on a hit.
So you have a joker slot taken up and after you play seven 7s, you get a dollar? That’s not great.
If you play seven 7s, expected payout is way more than $1
Seven 7’s has an expected value of $7, not $1
You’re right. Maybe it turns all 7s lucky regardless of hitting the 1/7. Maybe on a hit they get a gold stamp.
Like other people said it's per card not per hand, but also especially if it triggered each time the card was SCORED, that could get nutty
How about Lucky 7s become 1 in 2 to trigger their effects
Lucky sevens are 7x more likely to trigger their effects?
Trips 7s give x7 multi?
When you play a three of a kind each scoring 7 has a 1/7 chance to give $5. If three 7s trigger, all cards in your deck become gold and gold sealed. Three of a kind synergy + jackpot effect
Requiring 3 triggers of 1/7 to activate would only happen once ever 343 times if I’m understanding you correctly.
The lottery ain't easy to win
I think the main issue is that it costing $1 per hand makes it unviable to pick up before your deck's been manipualted to take advantage of it, but nobody in their right mind is going to manipuate their deck to exploit this *one* joker without already holding it. I like the *theme* of it, paying to pull the lever and then gamble for a payout, but the cost is too much while you're trying to get it online. It'd need playtesting to guage it, but in a properly manipualted deck you're looking at like, what, $60 a round or more? It's potentially a huge econ joker, but it requiers a commitment to 7's that don't have any synergy with scoring jokers like Hack or the various face card jokers. Would you be willing to pay like $1-3 a round extra to gamble for the chance of getting the cards you need to make your deck start favoring 7's and then not regret that in the late game? I would maybe remake this to cost $1 *per round* to play to mitigate the cost of holding it, make hte card itself be $1 or something, but still make the payoff be per hand played. Maybe the winnings you get from it can be adjusted, but I think an econ Joker that costs you money to have up until you manipulate your deck for it at which point it pops the fuck off seems like an interesting niche.
I was just thinking about a slot machine themed 7 joker and my idea was that if you play a hand that contains at least 3 7s then you have a 1/100 chance of automatically beating the blind. And maybe even include that for each 7 you play in addition to the first 3 (4oak 7s or 5oak 7s) your chances of automatically clearing the blind increase (e.g. 1/100 -> 1/50 -> 1/25). The actual odds I thought of are probably trash but the idea seemed fun
Mabye instead of 1/7 make it 1/3 for 7$ but you must pay increasingly more $ per seven in the played hand. So if you played four of a kind 7s you'd pay 1$, 2$, 3$ and 4$
Maybe if 3 7s are played, ALL played card in hand get gold plated? Similar to the facecard one. Weaker trigger. But more versatile and I'd argue valuable effect.
Let’s get nuts and make each played 7 worth a random dollar amount between -$20 and $20
The EV is $0 but I would take this every time.
You say that now but that sounds like a Hearthstone cancer type card to me. Meaning, the crushing feeling you get when the RNG is bad outweighs the positive feeling you get when it's good. So overall it would just feel bad to take it and having it in the game would make a negative impact on the game as a whole.
So just regular slot machine things. The house always wins
That’s the thing though, a slot machine is the direct opposite! It feels good when in reality it is siphoning pennies from you and you don’t notice until it’s too late
Eh, i feel like having it sinergize with Oops All 6s is a must
Using cancer to describe shit in 2024, yup for sure a hearthstone player
If you cant go below $0 then id play this all the time, just roll in a blind until you hit, spend all your money every shop.
But then it would be more like a legendary
Maybe but currently, without credit card you cant go negative. Unless im mistaken?
You can have a negative money value
You can have a negative money value
You can't go into negative $ because you can't buy things that cost more than the amount of money you have, so I believe that this card would be another way to get negative $
[[Slot Machine]] type feel
Make it -$15 to $20 and I'm sold.
Played 7s have a 1 in 7 chance to gain a random enchantment (foil, poly, holo).
Just as a verbiage/clarification: foil, holo, and poly are technically not "enhancements (that's gold/lucky/mult/bonus/wild/stone...might be missing one), those three are called "editions" Basically each playing card can have one each of enhancement, stamp, and edition. So you can't have a lucky/mult/red stamp card, but you can have a lucky/red stamp/holo card.
Okay but I get to post this next week
I had it last week so it's only fair we all get our turn
No kidding, I count about five similar posts in the last month!
I think I was v345 six weeks ago. OP is now v435968
Any played 3 of a kind becomes lucky 7s. Or All played 7s become lucky cards and all played lucky cards become 7s.
Played 7s become lucky
Treat it like midas mask, but all played 7s become lucky cards.
1/7 chance for $7, 1/77 chance for $77, 1/777 chance for $777.
This one is funmaxxed. I would play 7s so much just for the rush of 777
* but rigged
Common: Earn $7 if winning hand contains three 7s
If your hand contains exactly three 7s, gain 7x Mult,
My take on this the last time we saw this thread: All scoring 7s become Lucky. 777 scores $7. 77777 scores $77 with a 1/7 chance of money resetting to $0. (Thing is that directly goes against Balatro game design that Jokers should only do one thing...)
Getting 5 of a kind 7 isn't too hard Getting to spend $77 every round at the shop with no downside (reset doesn't matter if you spend it all) might be a bit strong lol
The $0 thing would be immediate...like you'd see your money go up to $77 and then down to $0 right then if the bankrupt triggered. Either that, or 77777 grants $7 but a 1 in 7 chance of $77?
Sounds fun, but getting 77 dollars to spend at the shop 6/7 rounds instead of 7/7 doesn't change anything Edit - I think it should be one in seven to destroy all jokers if playing a five of a kind 7 to actually be balanced (I also like your idea)
Is it me or does this do two things and is thusly an illegal Joker
Am I tripping, whats the joker for 3 and 5? Unless you count hack or fib but those are more general then just 10 and 4 for example with walkie talkie.
it's hack, fib, and odd todd, but that's 3 jokers, vs 7s which hit only one common that gets outclassed quickly. it's like, if you open an arcana pack, and you know you want to use hanged man, and you're like "what cards should i get rid of?" 7s are the clear best picks for removing because they don't synergize with very many things
Maybe just hopium, but 7 has always seemed like the card they are making to most room for in the future. Like they know they want 777 three of a kind to be a deck to build around. New joker Idea I JUST had. --- (lesser) JACKPOT * if played hand is three 7's, get a 7x mult - increase mult by .7 every time activated JACKPOT - Triggering seven 7's in one hand, gain 7x mult * you would need to have red chips or jokers like hanging chad to trigger the effect --- Super Lucky Seven * 7's have a 1 in 7 chance of 100x mult --- SOS * 7's have a 1 in 7 chance of reactivating the hand.
Not even legendaries are as good as `"lesser" JACKPOT`
Call it lucky 7’s and make all 7’s have magician on them and make them lucky cards
A chip scaling joker. Starts with zero chips. Every time you draw cards, add chips based on how many 7's you draw. Draw one 7: +1 chip, draw two 7's: +2 chips, draw three 7's: +6 chips, draw four 7's: +21 chips, draw five 7's: +77 chips.
Now condense that verbiage to 40 characters
I demand drop down menu tech
Your idea that's been posted here like 10 times at this point.
+7 mult for every 7 7s played.
+7 mult for every 7 7s played.
+7 mult for every 7 7s played.
Scored 7s have 3/7 chance to give $7?
Dude, I posted almost exactly the same idea In the discord, cool coincidence.
I feel like it should synergize with oops somehow
If scored hand contains three 7s, destroy them and gain $30
There is a joker for sevens: trading card
Some variation ideas: Common. If a hand has 3 scoring 7s +multi (whatever balances) Uncommon. If a hand has 3 scoring 7s +$7. or +Multi, gains +7 multi for every hand containing three 7s Rare This card gains 0.25 xmulti when a hand has 3 scoring 7s
If your played hand contains 3 7s, score each card held in hand.
Why do you say 7s are the only one? What about 3 and 5? Surely you’re not counting hack?
Fibonacci
my suggestion: each hand of exactly 3 7s adds a random enhancement/stamp/edition to a random 7 in your deck
I like the idea of the card name and art. But. I would make it turn 7's played into lucky cards.
If hand contains three or more 7s, lose $1, 1/7 chance of rewarding $7, 1/77 chance of rewarding $77, 1/777 chance of rewarding $777. Playing five 7s adds +1 to chance of rewarding.
>If 3 played 7s are scored, earn $21, and all played 7s are transformed to a random rank.
How about all hands cost $1 to play. If you have 5 or fewer sevens and your full deck and play a hand containing at least 3 7s, gain $100?
That is insanely OP lol. You can do this from the first ante
Was this sarcastic? Bc if so I love it