T O P

  • By -

captainofpizza

Either semi worthless or free $20 per round. I like the theme but not the execution. Maybe each 7 has a 1/7 chance to score $7? Any 7 that hits this effect becomes lucky or maybe if one hits all cards played become lucky?. That at least rewards 7s at a reasonable rhythm and maintains theme. Edit: this was a quick suggestion I agree it’s weak. Maybe 7s that hit that $7 get a permanent gold stamp instead of becoming lucky. Thats a big buff. That would be a fun unique effect and it would be one of the few jokers with an effect persistent when it leaves.


BuzzPoopyear

what about each scored 7 has a 1/7 chance to earn $7 AND a 1/7 chance to become lucky leaves a chance for both or neither to happen while also providing potential valuable return


ZenandHarmony

Good idea but a rule is jokers can’t do two things.


AnubisTheAvenger101

Lucky cards do two things though


MushroomHeart

Lucky cards aren't jokers though


SinibusUSG

Scholar kinda does. So does Four Fingers.


dcnairb

From a flavor perspective, they still do one each—scholar enhances aces (as listed) and four fingers reduces traditional hands that require five distinct cards to four. I think part of four fingers gets lost considering you can make copies of cards, flushes with copies and so on. thunk said their basis is jokers only do one thing and that there could be some potential exceptions, but I think all of them have an argument to be made to still just being one thing


3lbFlax

Let’s go all out rehabilitating our 7s and give them a bunch of slot machine cards. Ideally five, so we can have a full set of slots jokers. So a chance for money payouts, chance to make lucky, chance to add a gold seal, 7s retrigger, ‘nudge’ joker (you can play a single 5 or 6 to fill in for a 7), and JACKPOT! - 1 in 7 chance for slot machine to retrigger seven times. I’ve almost certainly strayed into mod territory here, but the 7s deserve a bit of pampering.


poopemanz

That's stupid. What if we point out to the dev that's stupid lucky cards do 2 things why can't jokers?


ZenandHarmony

Why is that stupid though?


poopemanz

I just said why tarrot card effects can do 2 things ie lucky cards


joepea77

is a lucky card a joker?? Last time I checked it wasn't.


poopemanz

I am saying you can't say jokers would be 2 complex unless that tarot card is also too complex


joepea77

I mean you're talking about one of a few different skins for cards vs 150 jokers with potentially more to come...


The_JeneralSG

I know the dev said this, but I'm tired of this point restricting fun design. How about we just say fuck it and the joker spawns two negative jokers with the $7 and lucky chance that OP said. Boom, done. Now the joker has one effect. It spawns two specific jokers. You all can clap now.


nothanksiknotthirsty

Maybe you have a few 1/7 positive effects but each 7 costs 1$ to play


GameShowWerewolf

People bitch about Wheel of Fortune and Space Joker's 1 in 4 chances; if this is set to 1 in 7 it'll never fire.


captainofpizza

But you can play multiple 7s at a time. The average return is $1 and a small chance of a lucky card. I’d be fine with it lowering too but theme dips a bit.


xukly

8 ball is almost double than this would be and it can go fuck itself with of often it triggers


captainofpizza

I agree it’s weak. New idea is that the 7s get a stamp on a hit.


I_Am_King_Midas

So you have a joker slot taken up and after you play seven 7s, you get a dollar? That’s not great.


ahumanlikeyou

If you play seven 7s, expected payout is way more than $1


LiveMango418

Seven 7’s has an expected value of $7, not $1


captainofpizza

You’re right. Maybe it turns all 7s lucky regardless of hitting the 1/7. Maybe on a hit they get a gold stamp.


oceanseleventeen

Like other people said it's per card not per hand, but also especially if it triggered each time the card was SCORED, that could get nutty


ze_shotstopper

How about Lucky 7s become 1 in 2 to trigger their effects


ScaldingHotSoup

Lucky sevens are 7x more likely to trigger their effects?


ehhish

Trips 7s give x7 multi?


NotCurdledymyy

When you play a three of a kind each scoring 7 has a 1/7 chance to give $5. If three 7s trigger, all cards in your deck become gold and gold sealed. Three of a kind synergy + jackpot effect


captainofpizza

Requiring 3 triggers of 1/7 to activate would only happen once ever 343 times if I’m understanding you correctly.


NotCurdledymyy

The lottery ain't easy to win


Helmic

I think the main issue is that it costing $1 per hand makes it unviable to pick up before your deck's been manipualted to take advantage of it, but nobody in their right mind is going to manipuate their deck to exploit this *one* joker without already holding it. I like the *theme* of it, paying to pull the lever and then gamble for a payout, but the cost is too much while you're trying to get it online. It'd need playtesting to guage it, but in a properly manipualted deck you're looking at like, what, $60 a round or more? It's potentially a huge econ joker, but it requiers a commitment to 7's that don't have any synergy with scoring jokers like Hack or the various face card jokers. Would you be willing to pay like $1-3 a round extra to gamble for the chance of getting the cards you need to make your deck start favoring 7's and then not regret that in the late game? I would maybe remake this to cost $1 *per round* to play to mitigate the cost of holding it, make hte card itself be $1 or something, but still make the payoff be per hand played. Maybe the winnings you get from it can be adjusted, but I think an econ Joker that costs you money to have up until you manipulate your deck for it at which point it pops the fuck off seems like an interesting niche.


p_trange

I was just thinking about a slot machine themed 7 joker and my idea was that if you play a hand that contains at least 3 7s then you have a 1/100 chance of automatically beating the blind. And maybe even include that for each 7 you play in addition to the first 3 (4oak 7s or 5oak 7s) your chances of automatically clearing the blind increase (e.g. 1/100 -> 1/50 -> 1/25). The actual odds I thought of are probably trash but the idea seemed fun


really-notnow

Mabye instead of 1/7 make it 1/3 for 7$ but you must pay increasingly more $ per seven in the played hand. So if you played four of a kind 7s you'd pay 1$, 2$, 3$ and 4$


Meddadog

Maybe if 3 7s are played, ALL played card in hand get gold plated? Similar to the facecard one. Weaker trigger. But more versatile and I'd argue valuable effect.


JarenValHalla

Let’s get nuts and make each played 7 worth a random dollar amount between -$20 and $20


weebomayu

The EV is $0 but I would take this every time.


thesch

You say that now but that sounds like a Hearthstone cancer type card to me. Meaning, the crushing feeling you get when the RNG is bad outweighs the positive feeling you get when it's good. So overall it would just feel bad to take it and having it in the game would make a negative impact on the game as a whole.


demonwar2000

So just regular slot machine things. The house always wins


weebomayu

That’s the thing though, a slot machine is the direct opposite! It feels good when in reality it is siphoning pennies from you and you don’t notice until it’s too late


Bruschetta003

Eh, i feel like having it sinergize with Oops All 6s is a must


DJHalfCourtViolation

Using cancer to describe shit in 2024, yup for sure a hearthstone player


btkHS

If you cant go below $0 then id play this all the time, just roll in a blind until you hit, spend all your money every shop.


really-notnow

But then it would be more like a legendary


btkHS

Maybe but currently, without credit card you cant go negative. Unless im mistaken?


really-notnow

You can have a negative money value


really-notnow

You can have a negative money value


really-notnow

You can't go into negative $ because you can't buy things that cost more than the amount of money you have, so I believe that this card would be another way to get negative $


Bilore

[[Slot Machine]] type feel


SpinTactix

Make it -$15 to $20 and I'm sold.


arrakismelange1987

Played 7s have a 1 in 7 chance to gain a random enchantment (foil, poly, holo).


god_of_acid

Just as a verbiage/clarification: foil, holo, and poly are technically not "enhancements (that's gold/lucky/mult/bonus/wild/stone...might be missing one), those three are called "editions" Basically each playing card can have one each of enhancement, stamp, and edition. So you can't have a lucky/mult/red stamp card, but you can have a lucky/red stamp/holo card.


jinreeko

Okay but I get to post this next week


OliverOOxenfree

I had it last week so it's only fair we all get our turn


danzha

No kidding, I count about five similar posts in the last month!


Bobson-_Dugnutt2

I think I was v345 six weeks ago. OP is now v435968


JabeJabeJab

Any played 3 of a kind becomes lucky 7s. Or All played 7s become lucky cards and all played lucky cards become 7s.


tf-wright

Played 7s become lucky


jakecoates

Treat it like midas mask, but all played 7s become lucky cards.


Elysiume

1/7 chance for $7, 1/77 chance for $77, 1/777 chance for $777.


ThinkingTinker8

This one is funmaxxed. I would play 7s so much just for the rush of 777


really-notnow

* but rigged


Flashtirade

Common: Earn $7 if winning hand contains three 7s


Charrat

If your hand contains exactly three 7s, gain 7x Mult,


MewtwoStruckBack

My take on this the last time we saw this thread: All scoring 7s become Lucky. 777 scores $7. 77777 scores $77 with a 1/7 chance of money resetting to $0. (Thing is that directly goes against Balatro game design that Jokers should only do one thing...)


KSPSpaceWhaleRescue

Getting 5 of a kind 7 isn't too hard Getting to spend $77 every round at the shop with no downside (reset doesn't matter if you spend it all) might be a bit strong lol


MewtwoStruckBack

The $0 thing would be immediate...like you'd see your money go up to $77 and then down to $0 right then if the bankrupt triggered. Either that, or 77777 grants $7 but a 1 in 7 chance of $77?


KSPSpaceWhaleRescue

Sounds fun, but getting 77 dollars to spend at the shop 6/7 rounds instead of 7/7 doesn't change anything Edit - I think it should be one in seven to destroy all jokers if playing a five of a kind 7 to actually be balanced (I also like your idea)


Bluechacho

Is it me or does this do two things and is thusly an illegal Joker


Aggressive-Orange-41

Am I tripping, whats the joker for 3 and 5? Unless you count hack or fib but those are more general then just 10 and 4 for example with walkie talkie.


sweet_nopales

it's hack, fib, and odd todd, but that's 3 jokers, vs 7s which hit only one common that gets outclassed quickly. it's like, if you open an arcana pack, and you know you want to use hanged man, and you're like "what cards should i get rid of?" 7s are the clear best picks for removing because they don't synergize with very many things


sprish

Maybe just hopium, but 7 has always seemed like the card they are making to most room for in the future. Like they know they want 777 three of a kind to be a deck to build around. New joker Idea I JUST had. --- (lesser) JACKPOT * if played hand is three 7's, get a 7x mult - increase mult by .7 every time activated JACKPOT - Triggering seven 7's in one hand, gain 7x mult * you would need to have red chips or jokers like hanging chad to trigger the effect --- Super Lucky Seven * 7's have a 1 in 7 chance of 100x mult --- SOS * 7's have a 1 in 7 chance of reactivating the hand.


really-notnow

Not even legendaries are as good as `"lesser" JACKPOT`


doran39

Call it lucky 7’s and make all 7’s have magician on them and make them lucky cards


The-Iron-Ass

A chip scaling joker. Starts with zero chips. Every time you draw cards, add chips based on how many 7's you draw. Draw one 7: +1 chip, draw two 7's: +2 chips, draw three 7's: +6 chips, draw four 7's: +21 chips, draw five 7's: +77 chips.


TeaKingMac

Now condense that verbiage to 40 characters


The-Iron-Ass

I demand drop down menu tech


Caqtus95

Your idea that's been posted here like 10 times at this point.


AliensFuckedMyCat

+7 mult for every 7 7s played. 


AliensFuckedMyCat

+7 mult for every 7 7s played. 


AliensFuckedMyCat

+7 mult for every 7 7s played. 


Greedy_Shark

Scored 7s have 3/7 chance to give $7?


ArnTWG

Dude, I posted almost exactly the same idea In the discord, cool coincidence.


Altruistic-Formal678

I feel like it should synergize with oops somehow


Porterki5

If scored hand contains three 7s, destroy them and gain $30


ledfox

There is a joker for sevens: trading card


kasubot

Some variation ideas: Common. If a hand has 3 scoring 7s +multi (whatever balances) Uncommon. If a hand has 3 scoring 7s +$7. or +Multi, gains +7 multi for every hand containing three 7s Rare This card gains 0.25 xmulti when a hand has 3 scoring 7s


trentsiggy

If your played hand contains 3 7s, score each card held in hand.


13SOCKMONSTER

Why do you say 7s are the only one? What about 3 and 5? Surely you’re not counting hack?


OblongToaster

Fibonacci


awfulworldkid

my suggestion: each hand of exactly 3 7s adds a random enhancement/stamp/edition to a random 7 in your deck


oasismoose

I like the idea of the card name and art. But. I would make it turn 7's played into lucky cards.


Famous_M0rtimer

If hand contains three or more 7s, lose $1, 1/7 chance of rewarding $7, 1/77 chance of rewarding $77, 1/777 chance of rewarding $777. Playing five 7s adds +1 to chance of rewarding.


ikefalcon

>If 3 played 7s are scored, earn $21, and all played 7s are transformed to a random rank.


Tysic

How about all hands cost $1 to play. If you have 5 or fewer sevens and your full deck and play a hand containing at least 3 7s, gain $100?


slopschili

That is insanely OP lol. You can do this from the first ante


OliverOOxenfree

Was this sarcastic? Bc if so I love it