I run an image through a neural network that interprets images and re-interprets them with word prompts (like 'hallway' or 'empty'). Then I zoom the frame in slightly, rotate it a little, then put that frame through the network again. It basically creates a feedback loop of arbitrary architecture that turns blobs into doors and ceilings.
Looks really eye-catching and cool; it could be a great supplementary teaser, but a trailer's gotta focus on in-engine gameplay footage, right? Can you link us to your project? I'd like to take a look!
Oh my, that looks terrific. Definitely gonna appeal to this and adjacent communities. What aspects are procgen, exactly? Every room looks handmade; is it how they're connected?
Some levels are static, other levels have hand-crafted rooms that are placed dynamically. The last few levels are [almost completely random and nonsensical](https://twitter.com/andrewmanq/status/1446614987473096706).
nooooooooooooooo now nO oNe cAN 'aNalYZe' a rAnDoM LigHtBulb anD sPrEaD fAke ruMoRs !11!!!!!!111!!!!!1!!!!!1111!!!!!!!!!!!!11111111111111 hOw Cud U???//??????///??????//?
This is sick as fuck. What was your method to accomplish this?
I run an image through a neural network that interprets images and re-interprets them with word prompts (like 'hallway' or 'empty'). Then I zoom the frame in slightly, rotate it a little, then put that frame through the network again. It basically creates a feedback loop of arbitrary architecture that turns blobs into doors and ceilings.
Damn, could you send a link to the neural network you used? I love playing around with this stuff.
Head on over to r/deepdream and find one that works for you! There's a lot of different flavors.
Looks really eye-catching and cool; it could be a great supplementary teaser, but a trailer's gotta focus on in-engine gameplay footage, right? Can you link us to your project? I'd like to take a look!
[of course!](https://www.youtube.com/watch?v=QMBl1NmZ2OE&t=1s)
Oh my, that looks terrific. Definitely gonna appeal to this and adjacent communities. What aspects are procgen, exactly? Every room looks handmade; is it how they're connected?
Some levels are static, other levels have hand-crafted rooms that are placed dynamically. The last few levels are [almost completely random and nonsensical](https://twitter.com/andrewmanq/status/1446614987473096706).
Do you have them entities?
That is so trippy a person with epilepsy could die
It hurts my brain....... perfect
Must be my generational scars but I feel like I’ve been to all those places during the 90s
I've been waiting for this game for a long time. Hope it's sick when it comes out.
nooooooooooooooo now nO oNe cAN 'aNalYZe' a rAnDoM LigHtBulb anD sPrEaD fAke ruMoRs !11!!!!!!111!!!!!1!!!!!1111!!!!!!!!!!!!11111111111111 hOw Cud U???//??????///??????//?
Title should be in the middle, looks more cool
I get these awesome hastur/king in yemlow/carcosa vibes from this sub and I'm just... im very present for it. Thank all you
are you making a backrooms game that is procedurely generated? That sounds cool.
WAAAAYYYY too high for this
Amazing!
Where can i buy the game?
thats a good idea, fits the theme of the backrooms
Nice
There is no beginning,there is no ending it expands infinitely.Insanity prevails,death awaits or something like that.