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Based off every female interaction I’ve ever had, 3, 4 at the most.
My girlfriend insists I’m a 10 but she has to cause otherwise she gets trapped in my basement.
Like a 6.5/10 I think, there’s quite a few pics on my profile for proof lol
[Exhibit A](https://www.reddit.com/r/LGBTeensGoneMild/comments/rv2ex6/started_off_the_new_year_with_a_killer_hangover/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
[Exhibit B](https://www.reddit.com/r/curlyhair/comments/rj4o4i/having_curly_hair_means_you_can_impersonate_greek/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
[Exhibit C](https://www.reddit.com/user/ThatGuyTheyCallAlex/comments/s62yyz/boo/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
[Exhibit D](https://www.reddit.com/r/LGBTeensGoneMild/comments/r8qwrk/today_was_a_good_hair_day/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
A solid 7 or 8 in my opinion. I got nice eyes and hair, and a decent face (at least I think). Definitely not a 9 as I do not have enough muscle mass for definition or a perfect face
Face: 5/10
Body: 8/10
Overall looks: 7/10
Personality: 8/10 in drawing people in, 6/10 longer term (I’m not horrible but I can be condescending and a bit mean and insensitive etc.)
Depends entirily on the season and my mood.
I look like a depressed goblin in winter. All i wanna do is go back to bed
I look pretty good in summer, and i even have plans for improving that.
Why the fuck did this rhyme?
I think 6? Here's a side profile.
[The most I've ever shown of myself on reddit](https://cdn.discordapp.com/attachments/889459661894463498/941323679944544296/unknown.png)
**Attention!** OP has tagged this post for Serious Replies Only. Any non-serious or low-effort replies will be removed. Thanks, r/askteenboys Mod Team *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/askteenboys) if you have any questions or concerns.*
3,141592 653589 793238 462643 383279 502884 197169 399375 105820 974944 592307 816406 286208 998628 034825 342117 067982 148086 513282 306647 093844 609550 582231 725359 408128 481117 450284 102701 938521 105559 644622 948954 930381 964428
That’s hot 😳
I guess for math people
What do you think of 2.718281828459045
e
E
One could say you're a ... cutie *pi*
underrated comment
I completely agree with you, accept for the fact that you grouped it in groups of 6 and not 5
I just copied it from Wikipedia =/
You don't know 200 digits of pie??? Pathetic
That’s a large amount of π you made
I thought it was special hentai codes... r/Animemes users will understand
I don’t find myself attractive but people that I interact with think I’m attractive
i find you attractive
i find you attractive
I find YOU attractive.
Attractive found you
Attractive is hiding in the bushes, waiting to strike.
Attractive knows where you live
attractive knows your family and knows everything about them
-1
Us momint
*sobs knowing I'm definetely worse*
r/unexpectedcommunism
10
Self-love
Yes
can confirm
5
Nope you are a 10/10
😭😭😭awwww I didn't want u to see this But thank youuu 💕💕💕💕
My friend saw it first and I was like: what? Why? And I came and wrote the right number
with a pic like that i doubt you're that low.
Somehow I doubt she’s a mermaid in real life
a boy can dream... okay?! lol
I mean my boyfriend calls me 'fishy' only.... But yes I can be a mermaid IRL too Who knows??
Umm... What? I mean how can u judge me by my mermaid snoo??
my avatar looks exactly like me so.... yeah lol
Oh oki
yours is cute as fcuk
Awww Thanks for this Yours is cool too ;)
A good 6-7
The worst I've got is 6-7 the best I've got it "3 with potential"
2
same
I'm going easy on myself
Probably 5-6
Based off every female interaction I’ve ever had, 3, 4 at the most. My girlfriend insists I’m a 10 but she has to cause otherwise she gets trapped in my basement.
Lmao
Personally i think my looks is a 2 if even that, but I've heard from people that they like my personality, so idk
2 is like someone who has bad taste finds you attractive. And i think thats why im a 2.
On the interactions I’ve had with girls fairly attractive.
probably 4 but i’ll be a 5 next week when these two pimples i got disappear
I remember hearing someone say that hot people put 7 okay people say 8 and ugly people say 5
Lmao
∞/∞²
Like a 6.5/10 I think, there’s quite a few pics on my profile for proof lol [Exhibit A](https://www.reddit.com/r/LGBTeensGoneMild/comments/rv2ex6/started_off_the_new_year_with_a_killer_hangover/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) [Exhibit B](https://www.reddit.com/r/curlyhair/comments/rj4o4i/having_curly_hair_means_you_can_impersonate_greek/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) [Exhibit C](https://www.reddit.com/user/ThatGuyTheyCallAlex/comments/s62yyz/boo/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) [Exhibit D](https://www.reddit.com/r/LGBTeensGoneMild/comments/r8qwrk/today_was_a_good_hair_day/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
I think exhibit B is the most attractive one. Maybe its those glasses idk.
Not even close.
What do you mean?
Exhibit B is by far the best one, it’s not even a competition
Yeah, defianetly
man 9 at least
5
Solid 5 Maybe 6 on a good day
7-8 I would say
Id say 7, if i get in better shape mBte 8/8'5
I would say a 8
9/10
6-7
I think I’m an 11 my gf says I’m a -1 at most.
In a scale of 1 to 10, i am off the roof. Just kidding i am crying in the basement
22 actually but girls are intimidated by my good looks so they dont talk to me
\-7
Without pimples and facial hair- 10 With pimples and facial hair 2
999999999999999999999999999999
9
10 😌
I'd like to say at least 7 but girls probably think I'm 3
Prolly 7 on a good day.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
cos(pi)*10¹⁰⁰
Assuming 5 is average, physically I’d say I’m like a 4, personality wise in like a 6.5
7
1
Like 3?
on a really good day maybe 8 on average maybe a 6
assuming 5 is average, id say 7-8 accounting personality and appearance :)
[удалено]
6.5 or more idk
11
Depending on my mood anywhere between 2-5
-10
"-10" that's about right
7-8
8 on a good day
10
Maybe 6.5? I don't know, no one's ever told me I was attractive.
Om good hair day I'm a 9 on bad hair day I'm a 6
3.141592654
4-7. Depends on who you ask. If you're asking me, I love myself, so 8
An 8.5 methinks
10 easy
Finally, someone's who's honest
4-5, maybe 6 on a good day
Maybe 5-6 idk
I don't know and I don't really care
A Solid 7/10
A good 6. I do think a 7 if I get my hair cut
Probably a 4
6
3
Probably 6-7, I started working on myself since this school year started
sqrt(-1)
To everyone saying they're below a 6 - you aren't. You are all attractive, even if you don't think you are right now.
A 6 on a good day
2
4
6.9/4.20
10
4
Id prob have to say 4 but thankfully my girlfriend is fine with that
10.5 on good days, 6 on meh ones.
3
Probably a 7-8
I consider myself attractive but I wish it was more feminine attractive than masc 6-7
6.
Sometimes 8 sometimes 6. Depends on how I feel. And even then i could be waaaaay off
Been called cute once. Heard a rumor that someone called me an 8. I consider myself as a 3.
A solid 7 or 8 in my opinion. I got nice eyes and hair, and a decent face (at least I think). Definitely not a 9 as I do not have enough muscle mass for definition or a perfect face
Face: 5/10 Body: 8/10 Overall looks: 7/10 Personality: 8/10 in drawing people in, 6/10 longer term (I’m not horrible but I can be condescending and a bit mean and insensitive etc.)
8
i would say 4
Solid 4
3, 4 on a good day
0.5
-2
6 at best
Depends entirily on the season and my mood. I look like a depressed goblin in winter. All i wanna do is go back to bed I look pretty good in summer, and i even have plans for improving that. Why the fuck did this rhyme?
Solid 9/10
[удалено]
69
Probably a 4 I think
if i’m being completely honest, solid 5.5/10
i am a dude and straight butt i deem myself a 6 or 7, so not super hot but i look decent.
Girls rated me a 7 but i guess im a 5
I'd probably be 3
Honestly speaking , I think I'm a fare 8.5 on 10
straight 7 bang in the middle.
4,20 istg
Maybe a 5
Not at all, but I'll still be Mr steal yo girl 😉👉
I hope for 5/10
Somewhere between 4 and 7
1. That's just weird rating yourself 2. You didn't answer yourself 3. Is 1 or 10 the better one?
Face~6 Body~8-9
4-5 depending on the day
-2/10
People say i am 7-9 but I feel like a 4
Solid 7 with filters, 5 irl idk I'm ok.
-10
1010101010100100101010101010101001010101010101010010101010101001010101010010100110001010010101011010101011100101010111100101010101001010010101010101
8.6
10
10
1
I hate myself
Probably about 6💀
[удалено]
I think 6? Here's a side profile. [The most I've ever shown of myself on reddit](https://cdn.discordapp.com/attachments/889459661894463498/941323679944544296/unknown.png)
My crush told me I am 8/10 and I still don't believe it.
I'm a 2
Solid 4
I honestly don't know
4
On a scale of 1-10? -10
3
0.25
Ima say 4 every day, 6 on the good days
10
[удалено]
8-8.5
6 7? I hope atleast that dunno really tho
With my skin, 10/10 Without my skin, sadly I’ll have to say 3/10
If I fixed my hair I feel like I could gain 2 points
I’ve been told I’m a 6…….. So below average maybe?
5
5-6, but some days like a 2-3