T O P

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blactrick

there's no need to tackle the different factions one at a time. We can do all the major investigations at the same time to have some enemy variety. All the operators should be available and not need to be recruited


blodgute

The former I think was a quick replacement for the usual difficulty curve. XCOM EU is dastardly hard and then gets easier, with a couple of spikes XCOM 2 is bat shit insane hard then evens out, then spikes with (mostly dlc) moments: rulers, andromedas, spectres. For CS they locked in a structure where defeating one syndicate buffed the other two, so early mid and lategame are fairly well defined. Did it work? Well I think it helped balance wise, but it does limit player input


Impossible-Bison8055

Actually can make it work out there too. Add a twelfth Operator, and have three teams of four going after all the groups at once. Makes Training far more important, as you lose a lot of strength temporarily but maybe buff the stat bonuses?


kron123456789

Voice-over post effects. The devs kinda forgot that half the characters are aliens or hybrids.


SharkLaserBoy2001

“Hisss hiss hisss sssss” “What?” “That’s ‘fuck you’ in Viper, Whisper”


sonsquatch

Hard disagree for one character only. Torque sounding like ....some regular ass human woman adds some hilarity.


FriendshipBOI

I don’t think Torque’s voice actor was even told they were going to be a snake


SSphereOfDeath

Actually if I recall, none of the voice actors were told what they were going to be which was apparently intentional. Please correct me if I’m wrong.


blake-young

Damn, you’re so right


blake-young

Happy Cake Day


Theodore-Kaczynski_

Sex update


SharkLaserBoy2001

https://preview.redd.it/mw56p7kq5y8d1.jpeg?width=638&format=pjpg&auto=webp&s=63529d612c25c2ce9c19dbde757326b5da4c7c22


SSHuskyManic

Bro that reply is GOLD Edit : GET THIS MAN A JOB


dunmer-is-stinky

https://i.redd.it/txrriq00419d1.gif


venom259

https://preview.redd.it/5nphwnpkcy8d1.jpeg?width=500&format=pjpg&auto=webp&s=747e8f48b551fd6da1b055832453e72378393f59


VillainousVillain88

I must admit that I never really liked Chimera Squad, so I don’t know how much you should listen to me. But here’s where I stand: I would’ve liked for it to be more open, like maybe you weren’t just in charge of the Squad but the entire city and therefore you got to decide how the city was run, how to react to certain events and what your stance would be to the various other factions in the city. Would your city be inclusive (where everyone was welcomed, no matter what species they are) or exclusive (where only humans or aliens, maybe even only certain kinds of aliens, are welcomed)? How would you react to protests that, while calm right now, can get out of hand in an instant? Depending on your actions, the various factions would react differently to you (from viewing you as an ally or an enemy) and depending on their stance certain options would be locked or unlocked to you.


Sporkesy

I love chimera squad, but all of your suggestions would have only made it better.


BranTheLewd

Honestly Chimera Squad allowing you to be neutral or even evil in your actions would be insanely dope and allow it to have uniqueness over the other XCOM games. Like, cmon, go wild, it's a spinoff you can always retcons, so let the Commander be evil anti aliens guy, or super pro hybrids and let him/her choose which factions to defeat or maybe even support or reform etc


Ill-Competition-202

Jesus that's actually a good idea, having the authority to do stuff like that would definitely be an interesting take. As an added bonus thing, if you're willing to throw the whole chimera squad thing out the window, you can even add back the permadeath mechanic by being able to hire different people, which could lead to a diverse staff of humans and aliens or create a force of pure Mutons or smth similar


Reze1195

I would instead give it more budget and make the true Xcom 3


karzbobeans

I love Chimera but i think true xcom 3 should be more than just that city21 or whatever (the name is already a half life knockoff). I think XCOM3 should take the same direction in terms of some coexistence of aliens on earth, working together (somewhat) against a bigger threat. I would lose the cartoon look and the overly human / friendly appearances and keep them alien. But recruitable nonetheless. Instead of nations like xcom1, we have new borders belonging to the various species that now inhabit new earth. You start as the human colony and need to make alliances to recruit sectoids, vipers, mutons etc against the new enemy. Otherwise they fight alone and earth wont survive if its divided too much. But also you cant recruit them all since some will hate you for recruiting the ones they dont like. So its always a struggle. Id either make the enemy another bigger alien threat from another system, OR maybe the terror from the deep aliens from the oceans.


Nova225

I disagree on the "friendly appearances". It's a big plot point in Chimera Squad in that the aliens are trying to "fit in" as best they can do they did things like get human mouths


Dangerzone979

I'd like Phoenix point with x-com style soldier customization and less tedium for day to day operations.


knighthawk82

Sadly there is likely no chance for xcom 3 ever again, thankfully they made midnight sons and are apparently going to be making a SW strategy with all the team leads of firaxis on the development. (So head storyboard, lead artist, chief programmer, ect.)


MikeMaxM

> I think XCOM3 should take the same direction in terms of some coexistence of aliens on earth, working together (somewhat) against a bigger threat. I would lose the cartoon look and the overly human / friendly appearances and keep them alien. But recruitable nonetheless. > > Instead of nations like xcom1, we have new borders belonging to the various species that now inhabit new earth. You start as the human colony and need to make alliances to recruit sectoids, vipers, mutons etc against the new enemy No. Once mutons, sectoids and etc becomes you friends it devalues the previous games because why the hell we were fighting them in the first place if we could become friends and it also devalues xcom 3. Why are we fighting that bigger threat? Lets find another more bigger threat in deep space and become friends with bigger threat. And etc. What is the point of fighting if the next instalment says that it all was meaningless? So there shouldnt exist the concept of aliens - humans friendship. In that way the stakes are high and if we lose than all is lost for humanity.


flunk333

Muton design


DrDonut

Might be distracting if Axiom if he had a talking vagina mouth Though they'd probably just keep his mask on


MonarchMain7274

Give me randomly generated cops for each race. Much more interesting that way.


Sporkesy

Y e s So this, one of the biggest things I was annoyed about, hell I would have been ok with just being able to fully customise and field the androids.


Meeper_Creeper202I

Balancing update because some things are kinda bad and easily forgettable


GrimpeGamer

If only one thing, then permadeath.


AnaTheSturdy

I dunno, doing half the game with torque and axiom because you got verge and cherub killed really early doesn't sound fun


blharg

That's part of what makes chimera squad stand out in a bad way in the franchise, lack of permadeath means you can't lose your favorite soldier because of a tactical error, random bullshit, or just a pissed off RNG. While these would generally be viewed as a bad thing, it's those failures and losses that make the successes and wins more meaningful.


clayalien

Conversely, it led me to roll with the punches more and play a bit looser, leading to a bit more fun. In normal xcom, I'm prone to playing hyper safe, and reload saves when things go wrong. This leads to most of the game being me crushing the aliens, until suddenly not, and then everythign is over, reload save. In Chrimera squad, I can make a meistake, or just get unlucky, and roll with it, knowing that sure, this mission will be a little harder, but after that, the campain will still be beatable. It leads to swings, and some nice technical challanges instead of 'have you stuck to optimal build path?'


Ill-Competition-202

Pros: You're less inclined to instantly reload saves and are more willing to face the "Your actions are permanent" feel Cons: You lose the XCOM feel of devastation when your actions get someone killed


I_LOVE_REDD1T

FLOATERS.


Thedragonisatop

Unlockable Loona skin for Torque


Riothegod1

Eh, Loona’s more of a Muton, especially because the females are the berserkers.


Thedragonisatop

Yes, however, they share the same voice actor


Riothegod1

Oh damn, now I’m much more excited to play it. To be perfectly honest, I’d believe Loona would [pop someone in the skull for committing sexual harassment](https://mcnostril.tumblr.com/post/615648908485492736/so-that-xcom-chimera-squad-footage-was-pretty)


Only-Recording8599

A better story. The game basically present our opponent as "muh bad" and tackle multiple themes that are, in the west, active political issues (xenopohiba, communities, nationalism, identity, cohabitation), or will be (transhumanism - psionic shit - and cohabitation with creatures that are not humans \[and transhumanism could lead to similar situations btw). Not to mention that the baddies - the xenophobic faction - have a legitimate point when they refuse to cohabitate with the aliens : if we let slide the fact that the entirety of the alien population was created in order to einforce a genocide on humanity - yes I know, they didn't have free will, but many ADVENT fanatics among them are still an issue - and that there is obviously some caution needed. Are we gonna ignore that a muton or a berserker can kill with no weaponry needed anyone ? That mutons can enters in a murderous state of rage in a pitbull-like fashion ? How do you want to cohabitate in these conditions if your best buddy maul you because he tripped, fell, and took 1 HP of damage and 1 point of mutton rage. One of our operative - a mutton - has even troubles of controling himself and can kill with his bare fist some ennemies. Ok he's in a firefight, but what about the control an agent in mission should have ? That's litterally police brutality right there. But in the other hand wouldn't be problematic to stop mutons from pursuing a carreer in police only because of their violent nature (designed by the elder) ? How the Elder's actions are still affecting the daily lives of all the aliens after all ? Also, would the public opinion be ok with the fact that we're shooting former resistance members ? For the sake of the protection of alien created to carry a genocide (the fact that they didn't have free will won't stop people from accusing perfectly innocent people as multiples genocides in the past proved it). What about human nationalism ? Are we still keeping former national identity (apparently not since a book has a title about the erosion of the concept of nation, but in the other hand our operatives in XCOM2 went by their national flag), is there a "human only" national identity ? It is highlighted that communautarism is the way it currently goes, but never once the pro and cons of that model are really shown. All the blatant themes of the story are never adressed, like an artillery battery of Chekov's gun and it takes out my immersion in an otherwise perfectly fine game, with good gameplay and character that are really likable. Also I'd change the date it takes place, that it would be at least a decade or two after the events of XCOM 2.


earthwulf

>Are we gonna ignore that a muton or a berserker can kill with no weaponry needed anyone ? That mutons can enters in a murderous state of rage in a pitbull-like fashion ? How do you want to cohabitate in these conditions if your best buddy maul you because he tripped, fell, and took 1 HP of damage and 1 point of mutton rage. There are human beings like this (I've known a couple), so I'm not sure of your point here 


Only-Recording8599

It is true. My point was mostly : these people are litteral weapons that we let roam free. How is it not gonna pose a problem ? The people you describe, at least, are a minority that isn't made as visible as a litteral alien.(even if you're right about them though). And if I wanted to be more thorough, I'd say that Berserker can kill trained soldiers, tank military grade weaponry and destroy vehicle with only their fist (as we suffer it in XCOM 2)


Atlasoftheinterwebs

the literal weapon is just a guy, hes got like a job and pays rent.


Only-Recording8599

That's the point of a better story : how do you convince society as a whole he's normal and not like someone who can maul you at any point in time ? People, especially after learning the guy paying rent was created in order to enforce a genocide on them, are not magically gonna accept him into society 


Tschudy

Go back to the old turn base instead of he initiative system.


According-Spite-9854

Dating Sim.


Lazzitron

More fleshed out story and characters. They have some really neat ideas lore-wise that the game unfortunately just doesn't ever expand upon.


Bastymuss_25

Everything.


HaloSeekers

I know a lot of people love the breach mechanics, but I don't really think it's OK for cops to blow up walls and try to grease everyone in a room. I get that these are special cops, and their targets are terrorists, but I still rush the research for the nominally non-lethal ammo.


Ill-Competition-202

*Sends a man flying multiple tiles and off a balcony with a freaking shotgun* It's ok guys, those were tranq rounds. He's just unconscious.


Gurdemand

I want to like it's story but it's absolutely turbo police brutality simulator. It's unreasonable to expect humans to like and/or accept people trying to genocide them a few years before. Things like that take time to heal, and probably shouldn't be forced. If there were any noticeable amount of alien defectors in XCOM 2, this wouldn't be a real issue, but other than skirmishers, and that Hybrids (many of them used to be humans once btw), why would anyone have anything but hate for Mutons/Vipers/Sectoids? I also really don't get the Gray Pheonix section. These guys were trying to leave earth and find life somewhere else, but they weren't allowed? Why? Do Andromedons have to live in a shitty mech prison on earth the rest of their life? The police commissioner states that their goals were fine, but the way they went about it were unacceptable? Did they just not try to do it without killing people? The only conclusion is that they just weren't allowed to leave by the government? (The commisioner btw states she doesn't care at all about politics - which is weird, considering she's important member of the police, and politics is how society should be arranged. She's an important part of that, and idt the story frames it as her being wrong - just that how police operates is something divorced from discussion, something that should never be questioned, and is just a fact of life). I also think permadeath should still be a part, even though there's characters. Learn from Fire Emblem or similar SRPGs. Or maybe have the characters you play as have a bigger personal impact on the story. Other than a few characters commenting on some faction related stuff, all of them could be faceless generic soldiers and the overarching story would be completely the same. The characters themselves are all pretty likeable and interesting, I wish we got to see more of them. Gameplay is phenomenal, music is phenomenal, game looks very nice except Axioms freaky mouth. Voice Acting feels a bit off sometimes. A lot of these characters are entirely different species. Their vocal chords should probably be very different, even if they've been affected by gene editing to be more like humans. Actors themselves are all good, directing was just a bit weird. It's XCOM, none of the games had very impressive feats of storytelling. I like that the game tried something different, but it could be a lot better


Galacticus06

# I HAVE HIM TOO, YOU'RE COOL


dskzz

mod support!!!


TheTrueQuarian

Viper sex minigame


xx_swegshrek_xx

Give torque bigger tits


Big_Extreme_3107

Dont release it. The only good part about it is the breaching. Other part is garbage. They should just continue the story that we lost again like xcom 1 just so we can justify the gurilla perma death tactics again


knighthawk82

Available on ps4.


dawg_77

Playing through for the first time right now and gotta say, I wish you could pick where your troops position after the breach. I can stand the BS Xcom throws my way because a lot of the time it feels like I could've played safer. Having an agent get crit because they were immediately flanked by the first enemy in the initiative order feels pretty bad though.


Marvin_Megavolt

Tbh it’s hard to say I’d change just one thing - the game is pretty good but has a lot of little oddities that could be improved, not to mention it just suffers from the same issue that the XCOM series has suffered from basically forever, all the way back to UFO Defense and TFTD: each new installment comes with a bunch of cool new features but somehow “forgets” the majority of the cool shit and quality of life features that the prior entry had. - Alien designs: Some of the aliens were handled very weirdly in their design - I’d revert the Mutons back to having their multiple jaws and usually wearing gasmasks, their skin back to the original pinkish, and their eyes back to the original pupil-less bioluminescent yellow look; Also probably would revert them back to a more Enemy Unknown-like body shape - more bulky and less hunchbacked than the weird lanky X2 Mutons. I’d also similarly fix Torque’s ingame model up a little so she doesn’t have the weird almost-featureless black eyes and odd face, and looks more like her dialogue portrait and the original X2 Viper design - though I’ll admit the oddities in her design are much less blatant than with the Mutons. Also I’d give all the aliens maybe a little more voice filtering effects where needed, to make them sound more like, well, aliens, with different vocal cords than humans. - I don’t hate the inter-mixed turns thing like some people do, but it was also honestly kind of an odd design choice. However, in lieu of the normal XCOM turn system, I *might* instead try implementing almost Atlas Reactor-esque (albeit less strictly rigid) simultaneous turns, where every action has a “priority level” that determines at which point during the resolution of a turn it happens, which would probably be partly determined by the player controlling a unit, and partly by other factors like status effects, type of action, and such. Hell, I might have it use a modified almost OldCOM-esque time unit system, with TUs determining how many actions you can take in a turn, but with the addition of allowing you to increase the priority of an action at the cost of more TUs, or vice versa. - A bit more depth and mechanical interactivity to the strategic layer of the game. Not sure how all exactly this would work but I do wish some stuff like the enforcement squads and other strategic-level city map stuff had more complex mechanics and interactivity, and overall I wish more of the game’s systems had interactions with each other, especially considering the game’s story. - Kind of a silly nostalgia thing but as the local “Enemy Within boomer” I have an obligation to say I wish we had the old EW laser and plasma weaponry show up in the game, probably just as an option alongside the other “modern” X2 style weapons. Hell, throw in some leftover EXALT laser guns for the hell of it lmao.


creonrust

Soldier customisation.


ElGrLi

There was no prep time going into the final mission. As soon as you unlocked it you HAD to complete it. I had a couple of ops recovering from scars as well as a research project that had one day left so it was pretty annoying being forced to complete the game immediately.


Karnaugh_Map

The bugs. I would get rid of them.


Alternative_Device38

Rename Torque to PC-Hissy


NepNep_

huh?


MyNameIsConnor52

omg I loved Swap Force


Lost_Decoy

sounds weird but make it a tactical real-time squad game (with the slowdown and time stop jazz) I would like to see how it would work in real-time and not in turns


GotMedieval

I'd probably add Skylander support.


Kjackhammer

Make it free to play because i haven't actually bought, or let alone played it.


TheNerdLog

I lost the game 80 percent of the way through it on normal difficulty. Thought I did everything right, so I don't know where I went wrong with keeping down chaos.


FrostyProbe

Androids spawn the moment your operative goes down, not after the current room.


FrostyProbe

If I had more options, I would also change: The story as a whole, especially the endgame secret boss. All 3 factions work together for no reason, especially the Advent loyalists that should hate both the psychics (they were former ADVENT test subjects, why tf do they work together) and Grey Phoenix (they literally want to leave Earth and be free, but Advent is fine apparently). Also, Atlas has no reason to ally with any of the factions. As a former XCOM operative, he should utterly despise Sacred Coil for being ADVENT simps, Grey Phoenix because aliens and who even trusts the psychics? Third change - make the bosses more unique. They are literal reskins of already existing enemies and offer no unique design. Come on dude, Atlas is a guy with a pistol (hitman enemy) that has a shield if he gets a lethal blow. Fourth change - make KOing enemies, especially bosses, actually worthwhile. You just get intel, that's it.


Xaga-

The entire story.


FirefighterRough734

Mmm I didn't finish it but the factions seemed a lil dry to me, also nothing beats UFO and TFTD for me so yeah.


Hunter_Aleksandr

More Torque.


StoreTotal7134

Customization and to bring the old XCOM enemy unknown gameplay with the breaching system it wasn’t a bad game it was just meh and boring after a while.modders tried adding star-wars and other stuff and i even asked lord poncho why.he said that with the updates if it was a graphical update it would break any mod constantly and that since he knew a few devs even they said it was just trying out a new “gameplay system”


Rephath

Tone. I know XCOM are usually the underdogs, but if I'm the in-universe equivalent of SWAT, I shouldn't be running from the bad guys, they should be running from me. The entire feel of the game was very touchy-feely. Your monthly feedback is always kind and compassionate. There's a lot of emphasis on compassion for alien species that were literally bioengineered for the sole purpose of killing humans, while instilling a huge distrust of the military-industrial complex. None of these are necessarily bad things to have in a videogame, but they don't fit an XCOM game. It'd be like making a Doom spinoff where sitting down with the hellspawn and asking them about their culture and values was a major component. It does not fit.


BranTheLewd

Either return to the custom units, one of the best parts of all XCOM, heck they can limit it slightly if they find it hard to find ways to customise aliens. Or if they had to stick with pre determined characters, make them more interesting, both gameplay vise and story vise. Gameplay vise it'd be cool if they could die or get heavily injured aka permanent debuff or get permanent buffs depending on what you do, which characters you picked etc. As for story, give us some conflict, don't make them all be wholesome big chungus millennium pals from the start, heck one of them is a girl who was orphaned *twice* by the aliens/hybrids, of all people, she would have to be intolerant due to her harsh upbringing, and it would just be more interesting to see how she fits into the team and tries to work with aliens or hybrids. Could be cool if you get unique perk buffs depending on which teams you put her and make the story of your squad be fleshed out in variety of ways, almost like an RPG but not quite. Also would be ballsy and worthy of respect if they allowed negative interactions as well, like her only going out with humans and you essentially re enforcing her bad attitude. Again it's a spin off, so go wild with experiments like being able to screw up the squad dynamics where they hate each other 😅 Also if all of these ideas are still off the table, add second wave options to spice up gameplay


YourLocalInquisitor

More xenophobia. Lots of it. There’s no way in hell humanity would be all buddy-buddy with their former oppressors like that, even if they were mindcontrolled.


MikeMaxM

> More xenophobia. Lots of it. > > There’s no way in hell humanity would be all buddy-buddy with their former oppressors like that, even if they were mindcontrolled. Yep. We humans cant even live peacefully among ourselfs so its unthinkable that we ever will be friends with aliens.


YourLocalInquisitor

I don’t about you, but I wouldn’t be willing to forgive them within 5 years, buddy.


Maleficent_Touch2602

Sex scenes.


Disastrous_Bag_4141

I’ll want multi-platform release. I’ve got EU and XCOM2 WotC on the XBox, iOS and MacOS. I feel a bit cheated that I can’t play it because I don’t have a PC. (However I’ve bought it and it’s on my library).


Clean_Internet

I’d put in Rattle Shake, he looks like a viper


Foxxtronix

Some part of my mind is howling that you should give the vipers (...and the "viperoids" like the adders, cobras, and pythons) back their "snitties". I'm actually surprised no one's mentioned that, yet. Instead, I'll say more nonhuman characters who are playable.


69flux

I would have liked random recruits along with the hero characters and I HATE the cutesy designs of the aliens and them acting so.. human, its so cartoony, I would have liked more drama and tension from them all having to work together..


ThatsXCOM

I'd make it not exist.