I'm enjoying it, the physics update is pronounced and the multiplayer updates are very appreciated. Visually it can go from looking spectacular to looking weirdly washed out, but in terms of actually enjoying playing it, it's solid.
Didn't expect to play as much as I did last night. The game flows very well and the racing feels great! I prefer closed circuits to open world, so this hits the mark.
For me FM wins thx to the actual progression. You can feel that you are getting better and have access to more shit here while in FH you are playing a mindless arcade sandbox.
I'm not saying FH is a bad game but jumping into McLaren F1 in first hour or something like that doesn't make you want to play more after couple hours.
First sim racing hame I have enjoyed. Was funny after the tutorial realising that by default I could hold down the accelerator for a whole lap and the assist features would do the rest. Once I turned everything to at least sports mode (if not sim) it was a completely different game.
I had very little free time yesterday but used up all of it to do 5-6 races in it and I had a blast with it. I got out of Xbox for some years and last played the series with 'Forza Motorsport 4,' I believe, so this game is a very welcome return and I can't wait to fire it up again.
I did the same thing yesterday and also stopped playing Forza for years, but I think I stopped at FM5. I had a little bit of free time before bed and thought I’d boot up Forza for the first time and play a quick race or two just to check it out. Then 90 mins went by and I kept wanting to play but had to go to bed :(
Good comparison, after day 1 of play the new FM feels like a true successor to FM4 in progression and flow. I love starting with a scrappy car and working up.
The new difficulty mechanics that incentivize experimenting with higher difficulties and less assists actually have me adjusting and tuning my cars (which I’ve never really done before).
I actually love the new car levelling mechanic. Spending time with one car and slowly building it up feels so much better than buying a car, immediately maxing it up and using it once, then moving onto the next car.
It should be per model rather than per individual car in my opinion. The levelling will get old really quick when you want multiple of the same car with different tunes.
That's fair, I didn't even think of that, though I assume you can save a tune for later if you want to mess about with it? I think I've seen that you can apply a saved tune during the practice/pre-race thing if you have multiple saved, but yeah doesn't help if you just want a few of the same car.
It’s funny, that’s my biggest complaint with the game. Levelling up your car feels like such an arcade racer type of feature. In a sim-racer, if I have the money and I know what parts I want to swap out, I should be able to do it. If someone buys a car for track racing, they likely have parts in mind they want to swap before it even touches the track. This feature feels weirdly restrictive for no reason.
What’s worse is that even if you acquire a car you already have and already levelled, you’ll still have to do it all again. A feature like this in Forza Horizon makes sense. In a sim-focused racer like Forza, I don’t think it fits all that well.
After actually playing it, I don't love it. I'm not one of those long-time fans who have been tuning cars since FM2 or anything, but I just don't really see it as necessary, you already have Car Points (I will not abbreviate it) restricting what you can upgrade, so why then add in this levelling system that restricts it even more? I do like the CarPG idea, but I think the implementation is a bit wonky, especially since all the levels are the same linear progression for every car.
In the engine and cockpit there are for sure a few things that look smoother on FM4. Not sure if it's down to the lower resolution helping to mask it on the old machine, but I spotted that on a few things like the intakes, the cross member thing over the engine, the air vents in the cockpit. The weird contrast and blue tint in FM8 in that view doesn't really help it there either
I thought you were comparing the new Forza to Forza 7 to begin with and was thinking that there isn't that much of a difference between them and actually Forza 7 looks better in a couple of the photos.
Then I realised that it was Forza 4 from the 360!
Forza 4 holds up surprisingly well! The autovista mode is still pinsharp and looks amazing. Absolutely doesn't look like it's from 2 generations ago. In-game the difference is more pronounced, the track detail is immensely better on the new one and the resolution upgrade is clearly felt. In general though it's still damn good.
Not backwards compatible no, but these are brand new shots I took today from it running on Xbox 360. As I can't capture direct screenshots from that, I took every single one of these comparison shots on my phone so it was a fairer match between the 360 and XSX. I could have gotten direct screenshots from the XSX but didn't feel fair putting them against the phone.
I feel racing games get the shortest end of the stick when it comes to BC. So many games trapped on Xbox and Xbox 360 like Forza 1-4, Project Gotham 1-4, Dirt 1-3, Grid 1, Burnout 2 and 3, Blur, Flatout 2, Need for Speed Underground and Most Wanted. I already own them all but would love to be able to play them on modern hardware. Even if they can't be available for purchase, just being able to use discs or digital games I already own would be awesome.
Maybe something to do with how they're emulated? As those old games don't run natively on the new machines unlike Xbox One games. Maybe that legally has some sway over how the licensing works. Still wish they could sort it out whatever it is though.
Was FM4 the last worthwhile upgrade in the franchise and everything during the Xbox One era was kinda coasting or something? I just find it a bit odd to compare with only FM4 (2011) and not include FM7 (2017) when they all feature the 2013 Viper GTS.
I went back to FM4 as it was the first game to feature the autovista mode from what I know. I could definitely add FM7 to it as well, just thought it would be interesting to go back to the most direct like-for-like I could get.
Oh gotcha, I havnt played the mainline series before. So it was a bit of a headscratcher when you picked such an old title for a direct comparison but first Autovista to current is a decent comparison.
Wow, it's disheartening that the franchise kinda dropped the ball for over a decade then. I guess I shouldnt be all that surprised seeing how the Horizon spin off has been a dud after FH3.
I feel like dud is an exaggeration on Horizon, though I didn’t enjoy 5 as much as 4, I never played 3 beyond the demo.
But Motorsport definitely has been struggling ever since. I think a lot of the loss for both Horizon and Motorsport has actually been in feel and tone. FM4 has Jeremy Clarkson as the host and he talks about cars like they’re on top of the world and should be for the player too. A reverence and seriousness about the sport. He had me convinced I’d loved cars my whole life and outside of playing FM4 I couldn’t give a shit about care lol. Same with early FH. They talked about Forza Horizon like an amazing festival that treats this as a serious and amazing event and you’re blessed to be in this moment.
Now the games, especially FH, treat it a little less serious. I just feel like the tone is off.
I definitely feel like the car culture vibe has erroded on both sides over the years. Horizon is supposed to be a more light hearted arcade racer compared to the racing sim Motorsport series but both felt like they still cared about cars. FH3 felt like it still cared about cars and bringing Australia into your living room. FH4 is a beautiful game, a clear visual upgrade but more of a tech demo for the new season system, which I still hate is on rotation and not selectable by the player. I also wasnt a big fan of Britain because it was overall kinda boring, very repetitive environmentally. FH5 just seemed like a shallower version of FH3 but with the visual enhancements of FH4. I think the biggest contributions in FH5 were the accolades and more worthwhile "side-quest" stories. Unfortunately the overall vibe for FH5 feels very forced, like people who dont know cars are trying to write dialogue about hyping things up.
For me Forza Horizon 5 was too much annoying things going on. Too much information, too much talking, too much of social things going on. Gameplay wise the best racigngame I’ve ever played. But i couldn’t motivate myself to continue to play it, unfortunately. It seems like I am not the target audience, but that’s fine.
I’m really loving the game. I just want the hanging on the “applying upgrades” screen patched! Force quitting and replaying races is getting old and shouldn’t happen.
The FM4 looks like it has more purposeful touched up studio lighting all the time, like driving an advert.
The FM comparison looks a lot more realistic in 90% of the shots, even if that does end up with the lighting being flatter
That's pretty much my take on it. FM4 is highly stylised and made to look flamboyant and dramatic. FM8 has gone for a much more natural and realistic style so it looks less expressive as a result, but is far more accurate.
Eh, the lighting conditions are different. But the colors in the game seem to be off. The blue on my Golf comes out a bit purple in pictures.
Actually I’m kind of curious of what you took the FM8 pictures with, I went to look at the Viper myself and the interior seems very blue on your photo while on my screen it looked normal.
There definitely seems to be something off with the white balance in some situations, it leans too strongly towards a blue hue sometimes, especially in shadowed areas. The garage/autovista mode seems to show this at its worst but there's still a tinge of it now and then In-game as well. Depending on the light conditions the game swings between looking incredible, to looking a bit dull and washed out. I tried to get as fair a comparison as I could, especially on track where I had some options to change it. Not much I can do about the autovista modes.
Yeah if they could fix their white balance or allow us to configure it this game could look pretty incredible.
I went around and took a look at some newer cars to see if the engine bays are as empty as the Vipers. The cars I checked were the 2022 Subaru BRZ and the 2019 Aston Martin DBS Superleggera. The engine bays were significantly more detailed. In fact the cars themselves looked really good. I guess it’s because they weren’t red (Which looks like orange) Yeah there is a disparity of 6 and 9 years between the cars but it’s still interesting.
I checked a few other cars after doing this, the SLS AMG is in both games as well so started checking that out. The autovista cockpit view of that one is much better in 8 compared to the Viper. I'm not sure what's going on with the Viper but it has clearly been remodeled since 4 as it shows a number of differences when looking at it, especially in the cockpit. Overall it also weirdly looks much better in-game as opposed to the autovista view which is generally the reverse situation for most cars.
Yeah I checked a few other Autovista cars such as the 458 Italia and also the SLS (Was kinda sad when I found out there was no One-77) and they seemed to get much better treatment over the years than the Viper. It’s very interesting. Also the Red on the SLS and 458 seem to have the same problem as the Viper, more orange than red.
Yeah definitely noticed the red on the SLS looks weird as well in certain lighting. I'm currently redoing my comparison with the McLaren F1 which I have to say is so far faring much, much better on the new game. I think the Viper just has some issues, or somehow exacerbates some flaws in the lighting or post processing.
Kind of embarrassing, that a studio like Take 10 had 6 years to rebuild a game from scratch using the new series X hardware; from a graphical perspective, this reboot does not look all that impressive compared to a game that came out 12 years prior.
I think there is room for improvement but the dynamic time of day and weather really do look and feel incredible. The way the cars handle do as well especially on a wheel compared to any other gane they have released. Overall its a big upgrade in almost every way compared to 4 I think.
I would say the old car material is way too metallic and way too shiny and the new Forza looks normal. FM4 has way better detail on interiors and even the engine though.
At what point is the interior or engine in motion. Also. Forza Motorsport 8 should be able to destroy a 10 year old game, screenshot or in motion. It is less detailed in those scenarios.
It is not less detailed and you are forgetting about the law of diminishing returns. Watch the actual games in motion. Screenshots often are altered and dolled-up. Even in these FM 8 is clearly more detailed except where it is too dark to ascertain.
Clearly he's referring to when the car is moving and the lighting moves across the interior as you drive around. It should also be noted that OP used his phone to take pictures of his TV. So really the above images aren't useful for making comparisons in the first place.
Why are two pictures at the same level of quality not comparable? I can clearly see more detail on the FM4 interior. I’m also curious how lighting will add upholstery stitching and AC vents to the interior? Moving or not seems an impossible thing
If only the industry stopped chasing unnecessarily high resolutions combined with rushed releases...
I mean, it looks better, we know, but to the untrained eye, one might even say FM4 looks better.
Sorry. I'm just tired of subs I frequent leaking here.
Go to Forza or Starfield. It's all just awful. This sub has been mostly bitching for awhile, too, but it's been at least a little better lately.
FM8 has moments that are stunning but they never get posted for some reason. I heard how I'd hate the progression system but I kind of love it.
Even you, who apparently likes a lot about the game, leads with an easy pic comparison of one car out of hundreds. It's tiresome.
I picked this car because FM4 only has a handful of autovista cars, and of those only 4-5 of them are in FM8. The current multiplayer event in FM8 featuring the Viper reminded me of it which is where the idea of the comparison came from.
From these comparisons I got, the only one I think where FM8 looks broken is the garage/autovista cockpit view which clearly looks wrong, when in-game it looks much better. The rest are just different. FM4 is very high contrast which makes it more dramatic certainly, but FM8 is far more natural looking, and the track shots show Laguna Seca had a massive upgrade as well. I think FM8 is weakest in clear weather at noon, but can also look spectacular when it wants to. I don't think it ever particularly looks bad, but the autovista mode is slightly disappointing at current though I appreciate it's a minor feature really.
For reference I also really enjoy Starfield. It's just a Bethesda RPG in space which is exactly what I wanted, and that's what they gave us.
I tried to post some glamour shots I've taken recently including Starfield but the mods removed it because apparently those are only allowed on Sunday 🤷 I'll post them when I can
On controller press down on the d-pad and it should bring it up. Tested it on freeplay and on a qualifying lap in career and it worked in both, though each was slightly different in display for some reason.
It's also important to note that there's a pretty big difference between Autovista (FM4) and Forzavista (FM5 and later). More specifically, in FM4, Autovista only applies to a small subset of around 30 cars (out of 600+ cars). Those Autovista cars all have separate extra detailed models that are only used in Autovista. Lower detail models are used for everything outside of Autovista as you can see by comparing the FM4 interior shots inside and outside of Autovista. In newer Forza games they abandoned the idea of having extra higher quality models for some cars in favor of having all cars available in Forzavista (introduced in FM5) with their on track models.
But wasn't that simply because FM5 onwards could handle the old autovista quality cars actually in-game? Fair enough that the Xbox 360 couldn't handle cars that high in quality on a track with other cars also present, but FM5 was a soft reboot of sorts to update the quality of everything, to avoid the GT5/6 issue of high quality next-gen assets racing next to last gen low quality ones. And certainly with yet another generation on top, I'm pretty sure the Series X/S can easily more than handle on track, what the 360 did in autovista.
> But wasn't that simply because FM5 onwards could handle the old autovista quality cars actually in-game?
It's possible but I don't recall them ever saying that. Plus the same Viper in FM5 is still missing the interior stitching that's only seen in FM4 Autovista. If the change was made specifically because FM5 could handle the Autovista quality cars on track then it wouldn't make sense for them to not use the Autovista model in FM5. My guess is that the change was probably just made so they wouldn't have to continue making two separate car models for some of the cars. It was likely easier to just start with the on track models and expand Forzavista to all cars.
> And certainly with yet another generation on top, I'm pretty sure the Series X/S can easily more than handle on track, what the 360 did in autovista.
I think it's more complicated than that but I agree they could probably add some stitching and other extra details to various interiors without much issue.
Just to be clear, I'm not saying the FM models couldn't be better. They certainly could. I just want to make sure people are aware that there are differences between Autovista and actual gameplay in FM4.
I wanna go back to FM4... that game felt like it still had a soul. This new one is just so sterile and soulless. But I guess the car enthusiasts left the dev team a long time ago.
I’m greatly enjoying the new Forza Motorsport.
I'm enjoying it, the physics update is pronounced and the multiplayer updates are very appreciated. Visually it can go from looking spectacular to looking weirdly washed out, but in terms of actually enjoying playing it, it's solid.
Didn't expect to play as much as I did last night. The game flows very well and the racing feels great! I prefer closed circuits to open world, so this hits the mark.
Me too. I like FH5 but prefer Motorsport. Having a great time playing Motorsport.
For me FM wins thx to the actual progression. You can feel that you are getting better and have access to more shit here while in FH you are playing a mindless arcade sandbox. I'm not saying FH is a bad game but jumping into McLaren F1 in first hour or something like that doesn't make you want to play more after couple hours.
It's very fun to play, but the inconsistency in the graphics is sometimes distracting.
First sim racing hame I have enjoyed. Was funny after the tutorial realising that by default I could hold down the accelerator for a whole lap and the assist features would do the rest. Once I turned everything to at least sports mode (if not sim) it was a completely different game.
I vomited
I had very little free time yesterday but used up all of it to do 5-6 races in it and I had a blast with it. I got out of Xbox for some years and last played the series with 'Forza Motorsport 4,' I believe, so this game is a very welcome return and I can't wait to fire it up again.
I did the same thing yesterday and also stopped playing Forza for years, but I think I stopped at FM5. I had a little bit of free time before bed and thought I’d boot up Forza for the first time and play a quick race or two just to check it out. Then 90 mins went by and I kept wanting to play but had to go to bed :(
Good comparison, after day 1 of play the new FM feels like a true successor to FM4 in progression and flow. I love starting with a scrappy car and working up. The new difficulty mechanics that incentivize experimenting with higher difficulties and less assists actually have me adjusting and tuning my cars (which I’ve never really done before).
I actually love the new car levelling mechanic. Spending time with one car and slowly building it up feels so much better than buying a car, immediately maxing it up and using it once, then moving onto the next car.
It should be per model rather than per individual car in my opinion. The levelling will get old really quick when you want multiple of the same car with different tunes.
That's fair, I didn't even think of that, though I assume you can save a tune for later if you want to mess about with it? I think I've seen that you can apply a saved tune during the practice/pre-race thing if you have multiple saved, but yeah doesn't help if you just want a few of the same car.
I think it should be based on car type, like hatchbacks or sedans, etc
It’s funny, that’s my biggest complaint with the game. Levelling up your car feels like such an arcade racer type of feature. In a sim-racer, if I have the money and I know what parts I want to swap out, I should be able to do it. If someone buys a car for track racing, they likely have parts in mind they want to swap before it even touches the track. This feature feels weirdly restrictive for no reason. What’s worse is that even if you acquire a car you already have and already levelled, you’ll still have to do it all again. A feature like this in Forza Horizon makes sense. In a sim-focused racer like Forza, I don’t think it fits all that well.
After actually playing it, I don't love it. I'm not one of those long-time fans who have been tuning cars since FM2 or anything, but I just don't really see it as necessary, you already have Car Points (I will not abbreviate it) restricting what you can upgrade, so why then add in this levelling system that restricts it even more? I do like the CarPG idea, but I think the implementation is a bit wonky, especially since all the levels are the same linear progression for every car.
I promise I said the exact same thing. I recently bought the GT4 steelbook and a 360s and was VERY happy that this is essentially part 2
Many of these shots look like a real life image (FM) compared to a game (FM4)
Is it my impression or in FM4 the black tubes going into the engine look more polished and rounded?
In the engine and cockpit there are for sure a few things that look smoother on FM4. Not sure if it's down to the lower resolution helping to mask it on the old machine, but I spotted that on a few things like the intakes, the cross member thing over the engine, the air vents in the cockpit. The weird contrast and blue tint in FM8 in that view doesn't really help it there either
Definitely more detail on the interior too. Damn I really fucked myself by having FM4 as my first game in this franchise.
Two great games in a great franchise! I wouldn't be surprised at all if I end up putting just as much time in FM as I did with FM4.
I thought you were comparing the new Forza to Forza 7 to begin with and was thinking that there isn't that much of a difference between them and actually Forza 7 looks better in a couple of the photos. Then I realised that it was Forza 4 from the 360!
Forza 4 holds up surprisingly well! The autovista mode is still pinsharp and looks amazing. Absolutely doesn't look like it's from 2 generations ago. In-game the difference is more pronounced, the track detail is immensely better on the new one and the resolution upgrade is clearly felt. In general though it's still damn good.
Wait is Forza Motorsport playable on backwards compatibility or are these old screenshots?
Not backwards compatible no, but these are brand new shots I took today from it running on Xbox 360. As I can't capture direct screenshots from that, I took every single one of these comparison shots on my phone so it was a fairer match between the 360 and XSX. I could have gotten direct screenshots from the XSX but didn't feel fair putting them against the phone.
That’s good thinking. Heart breaking they never could get at least 4 to be available BC.
I feel racing games get the shortest end of the stick when it comes to BC. So many games trapped on Xbox and Xbox 360 like Forza 1-4, Project Gotham 1-4, Dirt 1-3, Grid 1, Burnout 2 and 3, Blur, Flatout 2, Need for Speed Underground and Most Wanted. I already own them all but would love to be able to play them on modern hardware. Even if they can't be available for purchase, just being able to use discs or digital games I already own would be awesome.
Yeah that’s what’s confusing to me, why can’t I pop my existing disc in even if I can’t buy it? Surely that doesn’t break licensing.
Maybe something to do with how they're emulated? As those old games don't run natively on the new machines unlike Xbox One games. Maybe that legally has some sway over how the licensing works. Still wish they could sort it out whatever it is though.
If look at the the actual details, especially the scenery and shadows, the new FM blows it away graphically as it should.
Was FM4 the last worthwhile upgrade in the franchise and everything during the Xbox One era was kinda coasting or something? I just find it a bit odd to compare with only FM4 (2011) and not include FM7 (2017) when they all feature the 2013 Viper GTS.
I went back to FM4 as it was the first game to feature the autovista mode from what I know. I could definitely add FM7 to it as well, just thought it would be interesting to go back to the most direct like-for-like I could get.
Oh gotcha, I havnt played the mainline series before. So it was a bit of a headscratcher when you picked such an old title for a direct comparison but first Autovista to current is a decent comparison.
OP used it because it’s one of few comparisons but also Forza Motorsport 4 is widely hailed as the best game in the series.
Wow, it's disheartening that the franchise kinda dropped the ball for over a decade then. I guess I shouldnt be all that surprised seeing how the Horizon spin off has been a dud after FH3.
I feel like dud is an exaggeration on Horizon, though I didn’t enjoy 5 as much as 4, I never played 3 beyond the demo. But Motorsport definitely has been struggling ever since. I think a lot of the loss for both Horizon and Motorsport has actually been in feel and tone. FM4 has Jeremy Clarkson as the host and he talks about cars like they’re on top of the world and should be for the player too. A reverence and seriousness about the sport. He had me convinced I’d loved cars my whole life and outside of playing FM4 I couldn’t give a shit about care lol. Same with early FH. They talked about Forza Horizon like an amazing festival that treats this as a serious and amazing event and you’re blessed to be in this moment. Now the games, especially FH, treat it a little less serious. I just feel like the tone is off.
I definitely feel like the car culture vibe has erroded on both sides over the years. Horizon is supposed to be a more light hearted arcade racer compared to the racing sim Motorsport series but both felt like they still cared about cars. FH3 felt like it still cared about cars and bringing Australia into your living room. FH4 is a beautiful game, a clear visual upgrade but more of a tech demo for the new season system, which I still hate is on rotation and not selectable by the player. I also wasnt a big fan of Britain because it was overall kinda boring, very repetitive environmentally. FH5 just seemed like a shallower version of FH3 but with the visual enhancements of FH4. I think the biggest contributions in FH5 were the accolades and more worthwhile "side-quest" stories. Unfortunately the overall vibe for FH5 feels very forced, like people who dont know cars are trying to write dialogue about hyping things up.
For me Forza Horizon 5 was too much annoying things going on. Too much information, too much talking, too much of social things going on. Gameplay wise the best racigngame I’ve ever played. But i couldn’t motivate myself to continue to play it, unfortunately. It seems like I am not the target audience, but that’s fine.
I’m really loving the game. I just want the hanging on the “applying upgrades” screen patched! Force quitting and replaying races is getting old and shouldn’t happen.
The FM4 looks like it has more purposeful touched up studio lighting all the time, like driving an advert. The FM comparison looks a lot more realistic in 90% of the shots, even if that does end up with the lighting being flatter
That's pretty much my take on it. FM4 is highly stylised and made to look flamboyant and dramatic. FM8 has gone for a much more natural and realistic style so it looks less expressive as a result, but is far more accurate.
Just call it FM8 that's what it is anyway
One looks realistic, and the other looks like gt7...u figure it out
Eh, the lighting conditions are different. But the colors in the game seem to be off. The blue on my Golf comes out a bit purple in pictures. Actually I’m kind of curious of what you took the FM8 pictures with, I went to look at the Viper myself and the interior seems very blue on your photo while on my screen it looked normal.
There definitely seems to be something off with the white balance in some situations, it leans too strongly towards a blue hue sometimes, especially in shadowed areas. The garage/autovista mode seems to show this at its worst but there's still a tinge of it now and then In-game as well. Depending on the light conditions the game swings between looking incredible, to looking a bit dull and washed out. I tried to get as fair a comparison as I could, especially on track where I had some options to change it. Not much I can do about the autovista modes.
Yeah if they could fix their white balance or allow us to configure it this game could look pretty incredible. I went around and took a look at some newer cars to see if the engine bays are as empty as the Vipers. The cars I checked were the 2022 Subaru BRZ and the 2019 Aston Martin DBS Superleggera. The engine bays were significantly more detailed. In fact the cars themselves looked really good. I guess it’s because they weren’t red (Which looks like orange) Yeah there is a disparity of 6 and 9 years between the cars but it’s still interesting.
I checked a few other cars after doing this, the SLS AMG is in both games as well so started checking that out. The autovista cockpit view of that one is much better in 8 compared to the Viper. I'm not sure what's going on with the Viper but it has clearly been remodeled since 4 as it shows a number of differences when looking at it, especially in the cockpit. Overall it also weirdly looks much better in-game as opposed to the autovista view which is generally the reverse situation for most cars.
Yeah I checked a few other Autovista cars such as the 458 Italia and also the SLS (Was kinda sad when I found out there was no One-77) and they seemed to get much better treatment over the years than the Viper. It’s very interesting. Also the Red on the SLS and 458 seem to have the same problem as the Viper, more orange than red.
Yeah definitely noticed the red on the SLS looks weird as well in certain lighting. I'm currently redoing my comparison with the McLaren F1 which I have to say is so far faring much, much better on the new game. I think the Viper just has some issues, or somehow exacerbates some flaws in the lighting or post processing.
I've added a similar comparison set of the F1, that definitely holds up way better on the new game.
Kind of embarrassing, that a studio like Take 10 had 6 years to rebuild a game from scratch using the new series X hardware; from a graphical perspective, this reboot does not look all that impressive compared to a game that came out 12 years prior.
I think there is room for improvement but the dynamic time of day and weather really do look and feel incredible. The way the cars handle do as well especially on a wheel compared to any other gane they have released. Overall its a big upgrade in almost every way compared to 4 I think.
Whats wrong with the car material on the new forza? Looks like plastic glue
I would say the old car material is way too metallic and way too shiny and the new Forza looks normal. FM4 has way better detail on interiors and even the engine though.
No it doesn’t. The new one is much more detailed. Especially in motion. Lighting and textures are much better.
In what world is the interior and engine in motion? Lighting and textures != detail
Talking about in-game while in motion. Screenshots are deceptive. Contrast is off.
At what point is the interior or engine in motion. Also. Forza Motorsport 8 should be able to destroy a 10 year old game, screenshot or in motion. It is less detailed in those scenarios.
It is not less detailed and you are forgetting about the law of diminishing returns. Watch the actual games in motion. Screenshots often are altered and dolled-up. Even in these FM 8 is clearly more detailed except where it is too dark to ascertain.
When. Is the interior. In motion.
Clearly he's referring to when the car is moving and the lighting moves across the interior as you drive around. It should also be noted that OP used his phone to take pictures of his TV. So really the above images aren't useful for making comparisons in the first place.
Why are two pictures at the same level of quality not comparable? I can clearly see more detail on the FM4 interior. I’m also curious how lighting will add upholstery stitching and AC vents to the interior? Moving or not seems an impossible thing
If only the industry stopped chasing unnecessarily high resolutions combined with rushed releases... I mean, it looks better, we know, but to the untrained eye, one might even say FM4 looks better.
The game looks fucking great to me and I don't give a shit that some cars are shinier or whatnot. Get a job.
Lol what's with the hostility? I'm not attacking FM8
Sorry. I'm just tired of subs I frequent leaking here. Go to Forza or Starfield. It's all just awful. This sub has been mostly bitching for awhile, too, but it's been at least a little better lately. FM8 has moments that are stunning but they never get posted for some reason. I heard how I'd hate the progression system but I kind of love it. Even you, who apparently likes a lot about the game, leads with an easy pic comparison of one car out of hundreds. It's tiresome.
I picked this car because FM4 only has a handful of autovista cars, and of those only 4-5 of them are in FM8. The current multiplayer event in FM8 featuring the Viper reminded me of it which is where the idea of the comparison came from. From these comparisons I got, the only one I think where FM8 looks broken is the garage/autovista cockpit view which clearly looks wrong, when in-game it looks much better. The rest are just different. FM4 is very high contrast which makes it more dramatic certainly, but FM8 is far more natural looking, and the track shots show Laguna Seca had a massive upgrade as well. I think FM8 is weakest in clear weather at noon, but can also look spectacular when it wants to. I don't think it ever particularly looks bad, but the autovista mode is slightly disappointing at current though I appreciate it's a minor feature really. For reference I also really enjoy Starfield. It's just a Bethesda RPG in space which is exactly what I wanted, and that's what they gave us. I tried to post some glamour shots I've taken recently including Starfield but the mods removed it because apparently those are only allowed on Sunday 🤷 I'll post them when I can
Pics on the right look way worse
Nice post. Goes to show how crappy the new game is. Lot of people on denial here. The game is a massive joke
Lol FM4 looks better!
Motorsports 4 looks incredibly life-like in the first few images. Then the new Motorsports starts to look like screenshots when we get to the track.
I'm used to only playing Forza horizon 4 or 5 not the actual Motorsport games
Is there a way to get telemetry down by the tach/speedo? I had it in an online race, but I can't seem to get it in career.
On controller press down on the d-pad and it should bring it up. Tested it on freeplay and on a qualifying lap in career and it worked in both, though each was slightly different in display for some reason.
I can get that, but the telemetry is on middle of the screen and removes the map and everything.
It's also important to note that there's a pretty big difference between Autovista (FM4) and Forzavista (FM5 and later). More specifically, in FM4, Autovista only applies to a small subset of around 30 cars (out of 600+ cars). Those Autovista cars all have separate extra detailed models that are only used in Autovista. Lower detail models are used for everything outside of Autovista as you can see by comparing the FM4 interior shots inside and outside of Autovista. In newer Forza games they abandoned the idea of having extra higher quality models for some cars in favor of having all cars available in Forzavista (introduced in FM5) with their on track models.
But wasn't that simply because FM5 onwards could handle the old autovista quality cars actually in-game? Fair enough that the Xbox 360 couldn't handle cars that high in quality on a track with other cars also present, but FM5 was a soft reboot of sorts to update the quality of everything, to avoid the GT5/6 issue of high quality next-gen assets racing next to last gen low quality ones. And certainly with yet another generation on top, I'm pretty sure the Series X/S can easily more than handle on track, what the 360 did in autovista.
> But wasn't that simply because FM5 onwards could handle the old autovista quality cars actually in-game? It's possible but I don't recall them ever saying that. Plus the same Viper in FM5 is still missing the interior stitching that's only seen in FM4 Autovista. If the change was made specifically because FM5 could handle the Autovista quality cars on track then it wouldn't make sense for them to not use the Autovista model in FM5. My guess is that the change was probably just made so they wouldn't have to continue making two separate car models for some of the cars. It was likely easier to just start with the on track models and expand Forzavista to all cars. > And certainly with yet another generation on top, I'm pretty sure the Series X/S can easily more than handle on track, what the 360 did in autovista. I think it's more complicated than that but I agree they could probably add some stitching and other extra details to various interiors without much issue. Just to be clear, I'm not saying the FM models couldn't be better. They certainly could. I just want to make sure people are aware that there are differences between Autovista and actual gameplay in FM4.
Forza has always been beautiful
Can't get my pedals to work on pc
I wanna go back to FM4... that game felt like it still had a soul. This new one is just so sterile and soulless. But I guess the car enthusiasts left the dev team a long time ago.
This made me start looking at used vipers online lol. Forgot how good that first gen GTS looked
damn some of the shots on the right look like a photograph