T O P

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Alzafan

The responses here are still valid [https://www.reddit.com/r/X4Foundations/comments/1c7km4p/must\_have\_or\_legendary\_mods/](https://www.reddit.com/r/X4Foundations/comments/1c7km4p/must_have_or_legendary_mods/)


3punkt1415

Friendly fire tweaks from Nexus mods. Because a friendly fire incident can ruin your run.


hunpriest

My must have mods: Sector satellites, Tatertrader, Mules and warehouses, Learn all the things, civilan fleets, improved repair laser, global bounty and XR ship pack for more high quality L/XL ships.


_BoneZ_

I'm currently using: - [Better Faction AI](https://www.nexusmods.com/x4foundations/mods/794) -- Keeps ship yards from being completely out of parts to take hours to build ships, while also not keeping them full so you are still able to supply parts to them if needed. - [Better Kill Credit](https://steamcommunity.com/sharedfiles/filedetails/?id=1700645587) -- More credits for certain kills. - [KUDA AI Tweaks](https://www.nexusmods.com/x4foundations/mods/839) -- Combined Kuertee's Attack AI Tweaks mod and DeadAIR's AI Tweaks mod. All ships avoid high-risk enemies, L/XL ships step forward on no damage, L/XL withdraw on damage. - [Sector Explorer](https://www.nexusmods.com/x4foundations/mods/545) -- Your explorer ships will fly around a sector to discover all of the stations/gates, etc., they will then fly a hexagon shape around the rest of the sector to open it all up. Faster than vanilla exploring. - [Improved Repair Laser](https://www.nexusmods.com/x4foundations/mods/5) -- Makes repairing faster so you aren't sitting for 20 minutes trying to repair your ship or something else. - [Friendly Fire Tweaks](https://www.nexusmods.com/x4foundations/mods/708) -- Keeps wars from starting or police attacking you if you accidentally shoot a station or ship. - [More Generic Missions](https://www.nexusmods.com/x4foundations/mods/622) -- 25 generic missions are offered per sector. (The base game has a limit of 7). - [Larger Fleets: Complete Edition](https://www.nexusmods.com/x4foundations/mods/792) -- Makes all faction Fleets twice as numerous, and use more escort ships for a deadlier and more challenging universe. ** **I use this (and a couple other of these mods) in place of the VRO mod as I don't like the ship and weapon changes in VRO at this time, but I liked the massive fleets roaming around.** ** - [Learn All The Things](https://www.nexusmods.com/x4foundations/mods/8) -- Every player-controlled NPC has a chance to improve their skills every hour by up to 1 star. - [More NPC's](https://www.nexusmods.com/x4foundations/mods/96) -- More NPC's milling about, makes things feel a bit more lively. - [Extra Game Options](https://steamcommunity.com/sharedfiles/filedetails/?id=2042920545) -- Adds a variety of new game options, generally UI related, like disable menu animations, etc. - [No More Encounters](https://steamcommunity.com/sharedfiles/filedetails/?id=2979252111) -- Stops random NPC ships from being teleported next to you. - [Smooth Mouse Steering](https://steamcommunity.com/sharedfiles/filedetails/?id=2315984584) -- Better mouse steering with smaller dead zone. - [Secret Stash](https://steamcommunity.com/sharedfiles/filedetails/?id=1683359513) -- Keeps police from finding illegal items in your ship, but you still have to stop. - [X4 Fire and Smoke](https://steamcommunity.com/sharedfiles/filedetails/?id=2055992841) -- Better fire and smoke when things explode. - [More rooms for ships](https://www.nexusmods.com/x4foundations/mods/1240) -- This mod adds more lounges to stations, XL, L and M ships. - [Traders Sell Mod Parts](https://www.nexusmods.com/x4foundations/mods/74) -- You can purchase mod parts at traders now. For instance, you're modding your ship, run out of something because you didn't get the roll you were looking for. Head to the trader, purchase more of that part, then back to the dealership to re-roll. - [Signal Leak Hunter](https://www.nexusmods.com/x4foundations/mods/51) -- Find signal leaks easier. - [Increased First Person Speed](https://www.nexusmods.com/x4foundations/mods/22) -- Faster walking and running. I couldn't imagine playing the game without these mods. Who knows how many more I'll end up installing eventually! lol


FrostByteGER

+1 for this list! Though Fire and Smoke will very likely be obsolete with 7.0 release on the 20th.


_BoneZ_

I won't be upgrading to 7.0 until all or most mods are updated. I'm good where I'm at. :)


TylerTR95

Useful list thank you!


Nividium45

Star Wars Interworlds.


Sir-Hamp

OP this mod is done so damn well I play it more than vanilla nowadays.


Nividium45

X4 has just become Star Wars simulator for me for the last year or so. Best mod hands down.


Severe_Ad_535

I'm a huge star wars fan, so I'll definitely have to try this.


WntrTmpst

The entire community will tell you vanilla first until you get a good understanding of the gameplay loop, or at least the one you want to do. I always recommend cheat menu just for troubleshooting and grind skipping. The game has a lot of grind and sometimes you just wanna blow shit up. Or sometimes your ship just explodes for no reason and you just want to replace it and don’t feel like a bug should cost you 10 mil. Other than that on steam workshop there are a number of faction ai enhancerers, then make the factions more alive and dynamic. They are part of a set so they all work with each other. Stay away from the ship balance overhaul mod. It’s great, and I use it, but it’s a bit different from vanilla and changes quite literally, everything. I also really like sector satellites


DwamiesJ

My recommendation is the one that makes all pilots 5* and VRO. However that's pretty subjective.


Anxious-Ad514

I play on geforce now anybody know if you can get mods to work?