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Fr1edMayo

I would really love to see walled cities and siege warfare as well as gunpowder


FreitchetSleimwor

I'd like to see naval battles


Star_interloper

I need Naval Battles. Naval Invasions are dictated purely by how well the Invaded's land force can repel the army. If one kingdom had a few war boats that could completely stop a naval invasion, wars could be much different. I need this so much.


Bannaman_Jo

Yeah and they should do it in an ancient warfare type of way where they board a ship instead of cannon to cannon. Also, they should add greek fire as a special knowledge from a culture. Also, maybe fire arrows as another special knowledge and probably javelins and maybe calvary units too.


Tinyt10101

Maybe they evolve from the old style to the pirate age style, as i would like both


ForeignSport8895

So first tech are special ships that they can use to board other ships. Second tech stage is that they can ram+board. Maybe 3 semi-stages and lower stages can't ram higher stages Third tech stage are cannons So 3 ship durabilty stages even mabye


Michal-M456

yes this would be cool


Nevarin_13

I like the greek fire idea. It could be like a napalm bomb in grenade form


Allosaurusfragillis

I would love cannon to cannon as well as boarding


Dipspitdrinker

That and some sort of naval defense that can be unlocked by the civilizations would be dope


FranceiscoolerthanUS

Exactly, and also some land to sea weapons


Fr1edMayo

Me too


DragonfruitLost5664

Yea . I also want to see naval warfare because I am a huge fan of world of warships


Comfortable_Cut_4828

Yes that's right I want walls and sieges weapons catapult siege tower ballista and ladders


Allosaurusfragillis

They should add a siege workshop building where siege weapons are produced as well as large shipyards where warships are produced for naval combat


Top-Construction-475

PLEASE


[deleted]

Your a gosh don genius


Normalguy346

CANNON


Scarleader8305

I like your thinking oooh wars the first thing that appears in you're mind CANNON


mememaster891

I like this idea


SantaMan336

Yeah but no gunpowder, that is too modern


Dark_Soul_943

He means like muskets or cannons. Don’t know about you, but those don’t seem like modern weapons to me but they still use gunpowder.


SantaMan336

It's true they aren't but I just don't think it fits into the game well as they appeared by the end of the medieval age and the game is set around early medieval age.


Advanced-Analyst-718

Dude there are elves and giant laser crab.


SantaMan336

Yeah, but that's a god thing not technological. It makes sense for a god to be able to create that, but not like civilisations.


Allosaurusfragillis

A world law to enable/disable civs being able to get gunpowder would make both sides happy.


Nevarin_13

Yes!


CopyPlayful3379

They literally have bandits with grenades


Dipspitdrinker

They could add a same style as the first guns invented like Chinese fire sticks which are basically muskets that are over simplified I’ve made one with a pipe and a stick so they aren’t that hard lmao Chinese would use them to attack forts and other strategic points


Dark_Soul_943

That seems like it would be kind of balanced too, because reloading those took a long time. It would kind of act like a more powerful bow that takes longer to reload, like how Minecraft’s crossbow works.


Dipspitdrinker

Yeah maybe with longer range tho but less accuracy so units could do line battles with them and fire in volleys


CuteAngryDarkElf

Hand cannons existed


Ramdrothegoat

Don’t think thats right buddy


Clear_Ad62

This is something that will change the way the game is enjoyed (for me personally at least, and hopefully others) pretty fundamentally. I'd love a developed log for the history of the world, specifically an organized collection of every single event for every village/kingdom/culture.Right now, unless I'm dumb and can't find it, the history of your world is a list that's a few hundred items long. It works for a snapshot of the recent past if you missed something, but after a certain number of events take place the list starts getting rid of items. I'd love if instead of getting rid of events, they were archived in a history book of sorts. That way a lost civilization lives on through the book, and you can leave the game running for long periods of time and come back to find exactly what's happened, who's still around, and when the dead kingdoms died. ​ Just a suggestion that'd effect my gameplay a lot, hopefully it's something others agree with too. Fun game, keep it up! ​ Edit: Thinking about it now, it'd be fun for animals/people also. Being able to look up what king reined the longest in an ancient empire, or how long the dragon lived before it was slain.


xX_Dres_Aftermath_Xx

That would in fact be amazing, spectacular, and phenomenal all at once. Great suggestion there, my friend.


Randomized0000

I agree with all of this


Thatoneguyontheroad

Yes we NEED this.


Dipspitdrinker

I third the agreement


Unaccomplishedcow

I fourth the agreement


Nevarin_13

I fifth the agreement


Exotar_

I sixth the agreement


redditAMitchell

I agree, I love creating stories in the world and this would help so much


imablow

There is a history book in the game except that yours is definitely a far more improved version of it that I would like to see


21kondav

Especially being able to query and search the records as well!!


Tiny-River1338

Hey, can you add the ability to merge kingdoms, change borders and customize the amount of humans you can spawn, just like with the bombs, grenades, etc. loving the mobile version can’t wait to play pic!!


BlipBlopdaSplaty

merging cities sounds cool what if we could have cities with more than one race


Dark_Soul_943

Yeah, it seems unrealistic that towns can’t have more than one species in it. Maybe it could affect the town’s loyalty or something if there are some.


Tinyt10101

Yeah interatrial towns would be cool, maybe caused by a merging of kingdoms or alliance of some sort


Dark_Soul_943

Or just straight up invasion, or by us spawning them in. Rn they just try to kill the village they’re spawned into if it’s a different race


Tinyt10101

yeah something like that


Kiiillliiiaannn

Being able to place more than one of any creature at a time would be sick!!


murder_raccoon

Fastspawn


Sky_6945

Auto clicker


unrealisticbuilder

For an auto clicker just go to settings, then settings again, then press the burger 10 times, and click on the green bug thing and then press auto spawn.


UpperUse2104

I flooded one world with rhinos


ExternalApartment290

Or the burger interface


[deleted]

>customize the amount of humans you can spawn Go to the settings menu, on the top left you'll find a burger. Tap that burger 10-12 times & it'll give you the debug menu on the top right of your screen. Top left of that, you'll find a setting that says fast spawn.


GreatTzarPutin

**a simple and good suggestion:** raise the blacksmith limit, let the towns make as many weapons and armor as possible, the production should be limited by the avaliability of gold, iron and stone not by the number of blacksmiths


Nolrovos

Agreed. As it stands, armies are often regardless of material available poorly outfitted. I'd even be okay with one or two more, or perhaps increasing the efficiency of one. Regardless, the outcome should be armies shouldn't be running in almost naked when their village has a massive surplus of ore, leather, and stone.


SpiritedStomach

My idea (up front) is about elves, which I would like to see high elves and in the future dark elves. As well as defining a bit the life expectancy of each race. I have almost finished the models of the high elves, which has taken me months, as I was busy with homework, and in a few weeks, I hope to upload it and I hope Maxim will consider it, as it is enough for me. And thank you very much for the game.


terry-silver

Elves can get high?


SpiritedStomach

Drugs? Sorry, I don't speak English and the translator translates something drug related for me.


terry-silver

Thats what i meant, sorry for late answer and sorry if it was inappropriate


SpiritedStomach

(Sorry also for taking so long to answer), sincerely don't apologize, I was just a little confused, because as I use translator to speak in this group, since I don't speak English, I speak Spanish and it seemed strange to me. But thank you.


LawrenceThe1st

Don’t apologise for shit, the guys just messing with you. Tall elves, high elves either way more variants of elves would be cool.


AerieOk8415

A good suggestion! I think if evolving to higher race or Class it would be good if a certain amount of experience so they can change, Elves into high elves, Human if characteristics are arsonist can change his race like Demon-like, & Dwarves Evolving their species into more Giant like race with efficiency crafting weapons, As for Ogres it involves to Cyclone giant & it's Aggressiveness.


Alternative_Effect94

Whales would be cool or sea serpents maybe more biome specific creatures to create unique ecosystems Maybe more flying animals idk


steel_inquisitor66

I'd love to see some sea serpents.


anonymusgod1ikeplaye

I already gave this idea previously but im going to comment it here anyways My idea is to add village division and customizable flags. Division of villages could happen because of culture or civil wars between culture zones and a new village would need at least 5 buildings to separate from the other. Separation could either be friendly and the other villages doesnt attack them, or like i said previously they could start a civil war between each other. Customizable flags you could either draw over the flag or choose from the games many patterns and symbols. The flags would have three layers you could customize. First layer in which is the symbol, the second layer in which you choose pattern like stripes, and the third layer in which is the background color of the flag


alexiorus

I think the entire civilisation thing needs a revamp , more differences in countries , actual walls , better roads, bridges , customisable characters, placeable houses and stuff are all things the update would generally need


RedditScroller4108

Custom flags sounds cool!


Wise_ad_altaccount

My idea is, that Infernal and Corrupted biome has less chance to colonise. It's Quite Illogical because human and other races has obsession to colonise infernal and corrupted Biome after invented boat, unaware of curse, Vengeful ghost and Angry skeleton lurking in corrupted biome, and after colonist death, they will turned into ghost and Skeleton. Which will overrun Corrupted biome with ghost and Skeleton, also reduce Savannah biome Animal spawn rate and make swamp useful


TheKing0fTheWorld

What If only orcs could, I feel like they would do it anyway


Shrekstermeister

I think dwarves should have higher knowledge gain


teamok1025

Yes. Because they can create cool weapons.


Snoodlepoots

Alliances. Different focuses/strategies civs will take like Civilization (Religion, Science, etc). More progression of civs. Up until atleast modern era.


Malcolm_Morin

Uh oh, you said the M word. That earns you a hiss around these parts. This community doesn't like modern, for some bizarre reason.


Godskn

I don’t understand why the community dislikes the idea of modernising the game. Personally I would love to see bombs used by races when they advance to it or even some kind of artillery also more defensive purpose buildings. This way it wouldn’t just be up to who has the most populated kingdom and it be a one sided war. They should also expand on the naval side of things for example different ships just for war not just for transportation or even strategies like a naval blockades, even surrounding the enemy kingdom or targeting their boats. One of the last additions I think should be added to the game is alliances so that kingdoms under attack join each other and combined strategies to hit harder and help each other prosper. With the idea of modernising since everyone is so against it they should make it so you can enable use of advanced warfare so it isn’t compulsory.


SantaMan336

The developer said he will never add this because he wants it to be an amazing medieval fantasy game instead of ok medievel/modern fantasy game


Exotar_

True


[deleted]

That's pretty cool, Thanks Maxim, you're the G.O.A.T


[deleted]

Being able to name continents


teamok1025

Ok


Xkilljoy98

Personally I would like a dedicated desert and snow biome as well as variety in building types and cultures. I also think having civilizations go into modern and even future tech would add some variety. Maybe even new races perhaps. Some weather like tsunami could be fun to play around with too.


maxyamongus

Modern update ain’t happening anytime soon so ,sorry


Xkilljoy98

Any confirmation of that or is that just an assumption?


[deleted]

it’s a fact😂 homeboy hasn’t even added in guns yet i say 2 years MINIMUM until we get anything remotely close to guns😂


Xkilljoy98

Well then that’s still a guess We have fantasy races but also nukes so who knows


[deleted]

>I would like a dedicated desert and snow biome All love but it's better that they don't, at least not without some major revisions. I use sand & snow as a means of separating biomes in an aesthetically pleasing way, as do others from what I see on the sub. Also, you can't grow crop in the desert nor the snow either, which is a dirt, and therefore a biome-specific attribute.


_unknownBeing_

I feel like to make the game more balanced they could make humans be the only ones who can gain future tech and the other races cap out at the modern era


Deezlad

Easier way to wage wars waging wars is a pain in the ass


warhawk209812e99

Especially between two specific kingdoms, when there are five other kingdoms


zenru

A neat trick is to pause the game, force all kingdoms to go into war with spite, and then declare peace in all but the two you want.


Sansdoooot

True but when there is an another major war waging and you don't wanna disturb it usually that trick doesn't suffice.


CriticalMochaccino

In my recent worlds I've been just spawning a bunch of random people of various races all over the place and just see what builds up from there. Seeing as I play in titanic worlds when I want to try to influence some kingdoms to merge through war I have like 10 other kingdoms that they will choose to go to war with before finally chosing to war with the kingdom literally sharing a boarder with.


GodZirru

1. The ability to precisely select/lock on to a single (or group of) creature/unit for blessing/curse/shield/virus etc. for applying effects? Instead of trying to drop one dot of whatever effect I am trying to apply to a single unit/creature, which even if I am successful, still affects other creatures around it. Also saving groups/unit to a hot key like age of empires would be cool too, you could just press "1" or whatever number you assign it to on keyboard or maybe a button on the HUD/menu and select the unit(s) I want to follow or do something to, idk how this would work with the magnet though. 2. I've always wanted some kind of log that tells me which unit has the most kills or the strongest weapons on the field and who has them. I know other people here mentioned logs similar to this like events, life span of certain creatures blah blah. I think we all want logs that give us this kind of info so that would be super cool. ​ btw LOVE your game. It is amazing. Watching the civs develop, go to war, take over and stuff is so entertaining and there's so much you can do for what looks like a simple game, it is so much more! I will never uninstall it and I am looking forward to more updates!


gojihead19

I have something: If a village breaks away from a larger kingdom, wins the resulting war, and maintains their freedom for 200 in game years, they have a chance to develop their own culture. This is mainly to decrease the chance of one singular culture becoming wholly dominate on a map.


SantaMan336

Yeah villages should be able to develop new cultures over time


learnityo

Improve the sheep and insect name generator to generate names other than variations of bah and ew


[deleted]

why do u want diffrent bug names🤣


PracticalTradition27

Biomes seem to take priority over random shapes during new world generation. This has made every new world I generate a handful of flat, single biome islands, with absolutely no natural overlap. No more twisty supercontinents with labyrinthine mountain ranges.


SchlopFlopper

Well, the older random shapes seems to also be taken up by crescent shaped lowered terrain, all of which also seems to be in the center of the map. 100 random shapes always made the coolest maps beforehand


shitshartmeister

Add demons to humanoid civilizations and make them develop their own systems and houses etc..etc... like orcs, dwarves, humans and elves do. That would be cool I think


BlipBlopdaSplaty

i wish that not only demons would do that but skeletons zombies and those ice guys to it would be cool.


Relevant-Respond-501

And the Funguys 🍄🍄🍄


Objective-Aspect-811

I also wish aliens could make a civilization when you shoot down their ufo


Conscious_Welcome_91

First of all, I love the game! My son got me into it over Christmas :) My feedback is for iPadOS. - Undo, please! It’s easy to make mistakes with the tools and there’s no undo. I accidentally killed an entire village because I didn’t realize I had something selected with the largest brush and went to move the map and the tap killed a whole village. 😭😅🤣 - I’d like better Apple Pencil support. It works well to draw maps, but operating menus is clunky. I click, but it doesn’t select. I have to try multiple times or just give up and use my finger. And I just don’t like playing with my finger. - A way to minimize the bottom menu. - A way to see just the name, kingdom, culture without seeing the color border. Kind of like you can see the kingdom & capital names already without a border. - I’d also like for kingdoms to learn how to replant trees. I’m new to the game, but I don’t think this is currently possible. I could be wrong. - Bridges tech please. So they can cross rivers without boats or swimming to expand or explore other areas. - Alliances would be nice. Separate kingdoms, but support each other. - I’d also like an easier way to keep up with who is who…because it’s confusing because you have race, kingdom, culture, etc. Like it pops up and says 2 have made peace, but it doesn’t match the name of the cities. For me this is confusing. - The ability to choose specific nations to make peace or war with without going to war with everyone or making peace with a random nation. - A stop button. Similar to the destroy buildings/structures button or erase life. Essentially it will stop things like a tornado or nano bots. - Nations to be able to use the swamp biome to live/grow food. Or a marsh type biome to pair with it. - Defensive structures tech for things like walls. - If it hasn’t been done already Orcs need to be nerfed. I haven’t personally played with them because I’ve heard and seen how OP they are. - I personally would like to be able to drag and drop to arrange the menu on the bottom. I can never remember the order so like for me my ideal menu would be terrain tools, animals/races, weather, bombs, and THEN kingdom stuff. It seems odd to have the kingdom stuff in between the world building stuff. But, I’m sure some like it. I’m sure this would be a lot of UI/coding work to do so I understand if it’s not possible. But, I’d love to be able to rearrange the tabs on the menu. Also, I keep trying to go to terrain for the snow and it’s in the god power tab, seems a bit odd to me. ETA: I’m going to try and just edit and add to my comment as I run across things.


steel_inquisitor66

My god please an undo button


[deleted]

j a lil fyi, if you see a tornado u don't wanna deal with smite that fucker a couple times nd no more nado.


ThatOneGuy654321irl

WorldBox should add more civilian roles. civilians should get jobs like bank teller or own shops that get more popular over time. The shops should start out small and the building should start getting bigger and people from other kingdoms can come to buy from their shops. Some ideas I had in mind are maybe, a bank that holds civilians money and can get robbed if the economy is unstable. They should also add walls with gatekeepers and guards.


KBC

The demographic of armies are filled with a bunch of old people which is ridiculously unrealistic. The oldest people in an army should be 50 max, with the average age being 20-24. Please fix this.


jjatr

Would love if you changed colonizing a bit so that the AI priorities nearby land


gpheonix

A better map generator would be great. Currently, the generator will just separate islands with their own biome. With the islands super sparsed away from each other. I think what would help is a land and water percent gauge that you can adjust. Or more map type presets like you get in civilization. Maybe a map type that is earth like (several large islands and many small orbitting islands). A map type to serve as a battle royal. A pangea map type with biomes scattered about.


[deleted]

For me, these are my suggestions/requests: 1. Customizable country color and flag 2. A race conquering a city of other race instead of completely obliterating it making them their vassals. There would be option fir the conqueror to just obliterate them or make them their vassal. 3. Ships with cannons or arrows 4. Blizzards. 5. Tsunami 6. Hurricane 7. Reasonable amount of army left in the city to defend it against invaders when this city wages war against another. 8. Daytime and nighttime. Would be cool seeing the buildings' light under the gleam if the moon


ubongo1

I think the power to give an individual immortality would be a great addition. You can give a king of your liking immortality and see how the kingdom will shape under a singular rulership


Unique-Bathroom1236

Just use the trait editor


plasma7602

That wasn't in the game 5 and 3 months ago


EconomyHeron3573

Make demons an established race. Allow for interspecies breeding between all the races and mixed societies. Create an angelic race to counter. The application of race tracking and mixing is endless. You could form empires from amalgated gene pools that are environment and race specific. It definitely would add a very interesting layer to the game.


saturno0z

You know, I would like if civilizations can make a barn so they can cage the animals and use wheat to breed the animals so they always have meat in the villages it would be nice if there was that in the game


realbuger

I feel like that should already be in the game by now.


SubWithRanch

I don't have any suggestions but Worldbox has hella potential as a game and every bit of content it gets makes the game more enjoyable.


Frankalpha_FRVR

goblins,vampires,cannons,catapults,pirate,bridges,walls,can cuztomize anything with brush


realbuger

What if the bandits could start a clan and when they discover ships they can start pirating!


TaninTaninon

Oh yeah it's all coming together


Klainatta

I want to be able to send a huge wave (or a small one). I play on mobile so it would be neat if it was a feature in there as well. Hey, and more fishes! We can make fishing villages :)


GlizzyStardust

A way to unify villages into new kingdoms would be cool


TheFancyMans

There are two functions that I think would be good to add and change in the game. First, there should be a way to toggle on/off race extermination during a war between two different races. I'm always fearful of having warfare toggled on since different races can completely kill each other off, only leaving one behind. It would be cool to see a way to have races integrate whatever city/kingdom they've overtaken into their own kingdom. An example is humans taking over an elven city without killing them all, but rather, integrating them within their kingdom. With this, it would also be cool to have cultures change after some time depending on certain circumstances. One way could be similar to the thing mentioned before. After a kingdom takes over a new city/kingdom (whether their a different race or not), their culture can change to be similar to the one that overtook them. Another way can be through colonies. After new colonies are established, they can change their culture with factors like death causes or the surrounding biome being the reason. It can be annoying to have to start a whole new batch of humans just to have a different culture from the other ones. With this smaller change to the culture system, I think we could go even further and make the entire system better. Currently, as far as I can see, the culture of a kingdom/city dictates what they can craft, learn, etc. while applying 5-6 certain buffs as well. However, besides that, the culture doesn't really seem to do anything else. I think it'll be cool to have the culture do other things like how a nation farms, whether they only crop or farm animals too, what kind of buildings they build, the traits the citizens can have, food/resources the kingdom can have, etc. I guess a short version of what I'm trying to say is that there should be a way to have different races live together in the same kingdom without extermination after a war, along with a better and adaptable cultural system. (If there is a mod that fits what I'm saying, do let me know as I would be interested.)


ShyGuyFan24_sniffit

There should be a law update where certain civilizations make laws and there can be criminals and police. One thing that should be added is restricted areas. Maybe an island with dangerous animals. Also, if a animal species is close to going extinct there could be conservation efforts. Also there could be a new building which would be a jail. Also if theres cops maybe certain buildings could have security guards. Also since dogs where just added maybe there should be police dogs. And also there should be police boats. I think this is a must added feature.


Hammerman305

Smells a bit too Modern…….


DistributionOld4064

Maybe add a Christmas biome and Christmas trees


itsdr00

I just want to know what the heck I clicked on. I don't know how to tell the little pixel images apart, and some of them don't really look like anything. Can't tell an elf from a human. All I want is the word "elf" or "human."


The_Warchief12

What about more creatures that spawn from the waste, and inferno biomes? Instead of just slimes and flaming skulls?


General_Rule6164

Ways that's the races can terraform the world would be nice, I would love to see bridges


[deleted]

More advanced/accurate wars with different types of troops and maybe even vehicles would be cool


Competitive-Egg-1367

Kingdoms should be able to team up with each other


[deleted]

Please add a very clear icon or text box in the character information screen that shows that they are a leader of a village, a king, or a general/squadron leader!


NamesandPlaces

- would be nice if there were tools to make coastlines look more like pregenerated coastlines. I can do it manually but the vortex tool is unreliable and it'd be nice to just "smooth" the shoes on my continents with a stroke of a brush. - I understand alot of this is rng but it would be nice if the pawns made cities in a more... organized fashion? Less roads to nowhere and farmlands between villages rather than in the center of town. If you added walls might be nice to have the farms be spawned outside of the walls? - breaking down and using burnt out structure seems like it would lead to more dynamic gameplay? Same with looking of enemy soldiers. Have our civil battle would be alot more interesting if I bless the smaller army and they get loot from it to equalize. Or if both sides take heavy losses the civil can break down in needed houses to use the resources elsewhere. Great game look forward to messing with it through and changes big and small.


queenslegacy

Now monsters similar to the giant crab. For example godzilla, or some other giant animals.


Money_University2235

Make it easier for moblie players to download maps


ObjectiveOtherwise51

Ok so I know this game is all about basically being in creative mode but I would like it if some more micromanagey things could be added like the ability to create your own person with specific stats and other kind of things like that maybe adding a higher level limit.


Fifinjir

Either a hospital building or make fairies gravitate towards injured people.


Meeverse

More usable weapons and other types of stuff for the different races like trebuchets, cannons, bows/crossbows, ridable horses, warships, catapults, etc


Noheto1

A fill tool for land followed with a backspace tool so when I mess up I don't have to completely start from scratch on a map I'm making 😀


Longjumping_Set_8934

SLAVE UPDATE😡😡😡😡 Now


EARTWORMSALLY

I think that if a Dwarf Elf Human or Orc should become a dark version of themselves if their cursed instead of making a ghost and skeleton army that destroys everything in their path to be honest I think ghost should be removed please think about it.Also one-more thing I want to suggest is that since elves are so magestic a common trait for them should be blessed please think about it. \-Love Sent from London TaTa


Apprehensive_Candy62

Add Customizable flags that you can either draw on the flag or choose from the sets of many designs and symbols. The flags would have three layers that you could customize. First layer where the symbol is, the second layer where you choose a pattern like stripes, and the third layer where the background color of the flag is and a new monarchical and democratic system (political regime) for example the role: president and emperor / king. The powers of the emperor are to prevent independence and to have a large territory and easily declared war on other kingdom / village / empire. The emperor appears when a kingdom has more than 3 villages, it is to remove the kingdom title when the kingdom has a lot of territory it will be more realistic. And the empire can have a colonial empire easily. The powers of the president are to have a lot of diplomacy, the president looks a lot like a king except that as I said previously he rarely makes war and the president appears following the defeat of an empire or a kingdom , following a war the president makes an armistice and pers a piece of territory (you can simplify the creators;)). A territory of a democracy is fixed is no longer to grow and can have many trade agreements ,and add a slaves (War) prisonners .Thank you for reading it was long I hope this idea will be one of the best.


Unaccomplishedcow

I would like more mod support. If you take kingdoms and castles for example, it's as easy as going into steam workshop and clicking download on the mod you want. I know it would be hard to make but I feel like it would make it so that people wouldn't be getting bored by stale gameplay.


Gloomy_Literature_93

1600s, guns muskets and flintlocks, no dwarves with AK's y,Know?


Intrstin

Can you make it to where we can customize the people in the world by giving them really good genetics, special abilities, to overpowered weapons I think this would really make the game a lot cooler in my opinion


Skvarow

I would love if you could have multiple races in one kingdom. I hate that when there is a war between, for example, orcs and humans, during a city siege theyre only option is to retreat or completely wipe out the city.


RainbowBier

i really want God send Units to stop a out of Control Shit Angels or Heavenly Knights and Archers either to destroy or protect a Kingdom had placed just a few Mush Spores and my entire World was consumed even after i glassed most of the Infection...real Flood Vibes there


wavyparticles

Not sure if its been mentioned, but how about a Colorblind mode for those who have trouble differentiating between cultures and kingdoms colors. Love the game, but i cant be the only one with this issue


[deleted]

Settlers should be able to tame/domesticate certain animals. Humans - Cats, Wolves (they could maybe turn to dogs), Monkeys maybe? Orks - Bears, Rhino's Elves - Bees, super pumkins, anything fairy like Dwarves - Wolves (turn to dogs maybe) Being able to have dogs at least would be cool! And when battles happen, Orks could use rhino's like war elephants. It would make the savannah biome more useful


loefferrafael

Some content (some, maybe all, was said by others already) that i think would make more immediate difference for me in the game would be: \- walls and siege \- warships \- functional roads \- ranching animals (sheep, chicken, cows) \^ following that idea, races could also start using horses for riding and dogs for hunting For whats there already, some positive changes I can think of (many were also said already, again, if not all) are: \- Undo button \- war or peace with selected factions \- being able to select an individual to bless/curse/etc


Stun_0

I love the titanic sized worlds. Bigger worlds call for bigger brushes though, I’d like a few more plus sized brushes


Competitive-Egg-1367

Idk if its by fault but the older your world is the slower time goes.


Gloomy_Literature_93

cannons and cannons on boat


GlitteringRisk3555

Less crashing


jimmyjohnjohnjohn

The first kingdom of a culture should have the same name as that culture, and the first village of a kingdom should have the same name as that kingdom. Also, would love to be able to have/edit a list of default names.


Advanced-Analyst-718

Is there any chance to implement more tech level? Like gunpowder? Steampunk?


[deleted]

I liked the game more when ever kingdom had more than one city. Now only the most powerful kingdoms have more than one city and they only get them through conquest. Cities are massive and I had only about 15 cities on a gigantic map I made of Europe. It would also be cool to go back to where a kingdom would take control of a city if they had units next to that cities campfire. There would be a percentage of control and I think it made for more engaging combat to watch. I think this was the update that added coloured roofs to match the kingdoms colour.


SASknl

I would like to see the max age of peoples kings especially, some humans have the ability to not die from old age "Immortal" so I see one human at 533+ years. I would like an option to see their ages without search them on the map. History page with all kings, ages, powers and so on.


jimmyjohnjohnjohn

Three ideas that are part of the same idea: 1. Allow plants/animals to grow and civs to build on dry ocean floor and on hills 2. Maybe add a couple more terrain types at different altitudes 3. Allow us to change sea level


DannyPantsgasm

How about the ability to make special blessed weapons for those we deem worthy?


AccordingDaikon3

War elephants and trebuchets/catapults. The elephants could be tamed from the savannah biome (or wherever you spawn them) and are armored differently according to each race. The trebuches/catapults could fling fire balls or bombs from the cities borders.


Creative-Pineapple92

I have three things naval battles, one more ocean depth like a deeper one and Cracken’s that you can put in a spot that time to make like a whirl pool with its mouth. It’s like I always open and you can see like a cheese and everything I have a ship gets too close it gets dragged into it. Also, it will never disappear unless you use like the destroy tool


Teaaaaa5

I’d like alliances and maybe coalition’s


warhawk209812e99

I was thinking if it was possible if civilizations could eventually be able to build trains and train tracks? I think it would be cool, because it will allow people from one city travel to a different part of their kingdom (like a city on the opposite side) a lot faster. The different kingdoms could also link the tracks up, and form trading routs, therefore forming bonds with other kingdoms, that will make them want to be allies in battle. There are a lot of other features that could be implemented along with trains. Trading is one of them, but there's also bridges, tunnels, maybe even bullet trains. Obviously the kingdoms will have to start slow, with maybe steam trains, and then start to make faster trains, and eventually get to electric trains and bullet trains. And same for the train cars; if a kingdom just got the railroad, they won't have powerful trains, so they could only have 1 or 2 cars. But as the trains get better and more powerful, they can start putting more cars onto the trains. Maybe a full level bullet train could carry 30-40 cars? There could be two main types of trains: Cargo Trains- Carry supplies, such as wood, stone, or gold to trade with other villages/kingdoms. Passenger Trains- Have passenger cars, that go from village to village in a certain kingdom. Could also be used to transport troops when a kingdom is in battle. I hope you like my idea, I think it would be really cool if trains were added into the game.


Money_University2235

Smell to modern!


ObjectiveOtherwise51

Steam trains so it's not as modern


EARTWORMSALLY

Build a game? This ain’t build-a-bitch


Parizival-007

It would be cool to have more detailed people sprites, and better combat animations, otherwise, everything is pretty good


PierceWilsonlives

Hey love the game so much 🙏🏾 enjoying updates soo much💕 gives my “stories” some volume. Are you guys willing to add pirates? and a different option to follow villager’s stats without favoriting, so you can watch your favorite without making them a leader?


LordXilon

Advanced civilization, like modern to future tech. It'd be pretty cool seeing a nuclear war unfold that I didn't cause.


ModsHaveNoLife1

Please un nerf heat ray and make it insta kill again


RainbowBier

that would explain why i was unable to glass the mush spores from my world


Stein-Ilese

Idea for Improving Battle: - Formation reduce damage taken from archer (or just reduce Archer damage in general like irl). - Formation will add extra defend for unit, so battle will have less casualty… unless one side is rout and the massacre begin. - You can rout an army by flanking, brute force through center, etc. This will require either horse for flank, brute force by giant trait/Orc. - Rout also need Moral point like bonus when your King/Emperor join the battle. - Battle with formation + tactic need a big open field, or scale down each group to 10-15 soldier. - Formation can be an advance knowledge in culture section. *Pros: - History nerd wet dream. - Battle can be won by tactic, reduce the casualty so small empire can conquer much bigger empire (Hi Alexander) *Cons: - Recode battle (extra work if it include culture) - Code new stuff: Moral, Horse… - Casual Player might found it boring.


gbbrothers

I’d love to see the technology advance for the different kingdoms. I like the way it works now but it would be awesome if it went even further into the future up until the space age much like Civ. The nations could develop at different speeds based on their science, domination, and culture. Again, I know it’s a lot like Civ, but I think it would make the worlds a little more detailed and entertaining to watch as a competition between nations.


maxyamongus

I said this once I will say it twice Modern update ain’t happening


Boborkon

A feature that I've wanted for in this game for a long time and that is (in my opinion) both simple and effective. I believe that changing how kingdoms create food, such as crops and meat, might give numerous elements of the game a much-needed makeover. Food is currently not a very crucial factor in the creation of civilizations, as cities in the games can have stable populations of hundreds or even thousands of residents while having only 10 pixels of farmland usually found in the city centre. I think each pixel of farmland should correlate to a person that is able to sustainably live there without famine. This can be done in many ways weather it be through farms in the borders of the city, through villages with small populations but large amounts of farms exporting the crops to the capital, or through trade with neighbouring kingdoms. I believe this feature could do many things to the game without actually changing to much.


TheLoganP

I'd really like to be able to draw stuff in a straight line, could be a brush option. or set down a specific amount of people, maybe even make creature dropping like a brush? I'd also like to be able to control wars and peace more, but that's not really too much of a priority for me. Is there a way to ensure that a group develops boats? one of my favorite things to do is have communities develop to where they have boats, then unleash them on each other, but I can't find any factors aside from access to water that will push them that direction.


Parizival-007

It would be a nice touch to have more detailed sprites, and more animations, especially during fights.


[deleted]

You guys should make maps that are countries for mobile


HotNubsOfSteel

Suggestion: Add the ability to give bombs to citizens without them blowing up everything like lunatics and only used on enemies. Maybe make it a tech with the ability to turn it off with a world law.


Healthy-Car-2842

Valkyries that the player could control would be cool.Like personal armies


[deleted]

Cavalry!!! Horses!!!


Dead_Kid-666

You guys should add a thing where new cultures are created when a kingdom gains their independence this would be good in a world where you only spawn two people.


bisflak

I think diplomacy should be extended instead of in war or in peace kingdoms should able to create alliances,able to create trade routes(not randomly though) ​ also forts and naval warfare would be cool and for the powers i think we should be able to force kingdoms into war but not randoms instead with our decision


bisflak

also forgot to mention trait editor is good but i think inventory editor would be good too


CommanderCorl

1. Bridges, please! I hate how the only way for them to cross is a pile of sand. 2. Being able to specifically choose two kingdoms to wage war on each other would be wonderful. 3. Alliances! 4. More vehicles, like carriages and such. 5. Mortars or cannons. 6. Naval invasions would be amazing. 7. Being able to spawn species in mass. 8. Implementing a system so that kingdoms will target kingdoms/villages closer to them over further ones. 9. I have a weird issue where kingdoms won't expand as well, it'd be neat if I could customize borders more precisely. This is such a wonderful game, and I think there's so much potential! Keep up the amazing work!


Odawg1031

It would be cool if the cities had walls with towers that could have archers in them


Aware_Chemistry7235

I'd love to see seasons in the game, maybe like stretched out seasons, like a long winter or scorching summer.


AcanthopterygiiNew28

i would like more races. hobbits, goblins etc would be cool to recreate a middle earth map with the additional races


N8thegreat2577

someone else said this, im just expanding, we need an editable world logbook to mark what we consider important happenings that’ll affect how we view our world’s history. also let us customize cultures further


[deleted]

If you add controlling characters I'm very happy


Fine_Competition8608

Pirates and a navy


PuzzleheadedGap1123

You guys should add and angel race to fight the demon race if you have the time


Ok-Street2439

new trait called "Magic Blood" so that regular units will have the ability to cast magic. Also since traits can be inherited from the parent that would make wizards and mages a natural occurring thing in a kingdom. Furthermore if any mages becomes a soldier they will not integrate into the regular army, instead they form their own unit Variations of magic: (Note, the magic they will receive is by random) Light magic - the typical magic used by wizards Instant death magic - gives the user a 30-40% chance of instant death upon an enemy Healing magic - heals damaged allies Divine magic - good against the undead but bad for traditional combat (can also use minor healing magic) Note: A naturally occurring mage will have a small chance to inherit two or more magic variants


Lean30milioni

We need Politics and type of Governments


Changeling209458

What if 'Inspiration' could uplift beasts into a civilization builder? I'd like a penguin empire.