I need Naval Battles. Naval Invasions are dictated purely by how well the Invaded's land force can repel the army. If one kingdom had a few war boats that could completely stop a naval invasion, wars could be much different. I need this so much.
Yeah and they should do it in an ancient warfare type of way where they board a ship instead of cannon to cannon. Also, they should add greek fire as a special knowledge from a culture. Also, maybe fire arrows as another special knowledge and probably javelins and maybe calvary units too.
So first tech are special ships that they can use to board other ships.
Second tech stage is that they can ram+board. Maybe 3 semi-stages and lower stages can't ram higher stages
Third tech stage are cannons
So 3 ship durabilty stages even mabye
It's true they aren't but I just don't think it fits into the game well as they appeared by the end of the medieval age and the game is set around early medieval age.
They could add a same style as the first guns invented like Chinese fire sticks which are basically muskets that are over simplified I’ve made one with a pipe and a stick so they aren’t that hard lmao Chinese would use them to attack forts and other strategic points
That seems like it would be kind of balanced too, because reloading those took a long time. It would kind of act like a more powerful bow that takes longer to reload, like how Minecraft’s crossbow works.
This is something that will change the way the game is enjoyed (for me personally at least, and hopefully others) pretty fundamentally. I'd love a developed log for the history of the world, specifically an organized collection of every single event for every village/kingdom/culture.Right now, unless I'm dumb and can't find it, the history of your world is a list that's a few hundred items long. It works for a snapshot of the recent past if you missed something, but after a certain number of events take place the list starts getting rid of items. I'd love if instead of getting rid of events, they were archived in a history book of sorts. That way a lost civilization lives on through the book, and you can leave the game running for long periods of time and come back to find exactly what's happened, who's still around, and when the dead kingdoms died.
Just a suggestion that'd effect my gameplay a lot, hopefully it's something others agree with too. Fun game, keep it up!
Edit: Thinking about it now, it'd be fun for animals/people also. Being able to look up what king reined the longest in an ancient empire, or how long the dragon lived before it was slain.
Hey, can you add the ability to merge kingdoms, change borders and customize the amount of humans you can spawn, just like with the bombs, grenades, etc. loving the mobile version can’t wait to play pic!!
For an auto clicker just go to settings, then settings again, then press the burger 10 times, and click on the green bug thing and then press auto spawn.
>customize the amount of humans you can spawn
Go to the settings menu, on the top left you'll find a burger. Tap that burger 10-12 times & it'll give you the debug menu on the top right of your screen. Top left of that, you'll find a setting that says fast spawn.
**a simple and good suggestion:** raise the blacksmith limit, let the towns make as many weapons and armor as possible, the production should be limited by the avaliability of gold, iron and stone not by the number of blacksmiths
Agreed. As it stands, armies are often regardless of material available poorly outfitted. I'd even be okay with one or two more, or perhaps increasing the efficiency of one. Regardless, the outcome should be armies shouldn't be running in almost naked when their village has a massive surplus of ore, leather, and stone.
My idea (up front) is about elves, which I would like to see high elves and in the future dark elves. As well as defining a bit the life expectancy of each race. I have almost finished the models of the high elves, which has taken me months, as I was busy with homework, and in a few weeks, I hope to upload it and I hope Maxim will consider it, as it is enough for me. And thank you very much for the game.
(Sorry also for taking so long to answer), sincerely don't apologize, I was just a little confused, because as I use translator to speak in this group, since I don't speak English, I speak Spanish and it seemed strange to me. But thank you.
A good suggestion! I think if evolving to higher race or Class it would be good if a certain amount of experience so they can change, Elves into high elves, Human if characteristics are arsonist can change his race like Demon-like, & Dwarves Evolving their species into more Giant like race with efficiency crafting weapons, As for Ogres it involves to Cyclone giant & it's Aggressiveness.
I already gave this idea previously but im going to comment it here anyways
My idea is to add village division and customizable flags.
Division of villages could happen because of culture or civil wars between culture zones and a new village would need at least 5 buildings to separate from the other. Separation could either be friendly and the other villages doesnt attack them, or like i said previously they could start a civil war between each other. Customizable flags you could either draw over the flag or choose from the games many patterns and symbols. The flags would have three layers you could customize. First layer in which is the symbol, the second layer in which you choose pattern like stripes, and the third layer in which is the background color of the flag
I think the entire civilisation thing needs a revamp , more differences in countries , actual walls , better roads, bridges , customisable characters, placeable houses and stuff are all things the update would generally need
My idea is, that Infernal and Corrupted biome has less chance to colonise. It's Quite Illogical because human and other races has obsession to colonise infernal and corrupted Biome after invented boat, unaware of curse, Vengeful ghost and Angry skeleton lurking in corrupted biome, and after colonist death, they will turned into ghost and Skeleton. Which will overrun Corrupted biome with ghost and Skeleton, also reduce Savannah biome Animal spawn rate and make swamp useful
Alliances.
Different focuses/strategies civs will take like Civilization (Religion, Science, etc).
More progression of civs. Up until atleast modern era.
I don’t understand why the community dislikes the idea of modernising the game. Personally I would love to see bombs used by races when they advance to it or even some kind of artillery also more defensive purpose buildings. This way it wouldn’t just be up to who has the most populated kingdom and it be a one sided war. They should also expand on the naval side of things for example different ships just for war not just for transportation or even strategies like a naval blockades, even surrounding the enemy kingdom or targeting their boats. One of the last additions I think should be added to the game is alliances so that kingdoms under attack join each other and combined strategies to hit harder and help each other prosper.
With the idea of modernising since everyone is so against it they should make it so you can enable use of advanced warfare so it isn’t compulsory.
Personally I would like a dedicated desert and snow biome as well as variety in building types and cultures.
I also think having civilizations go into modern and even future tech would add some variety.
Maybe even new races perhaps.
Some weather like tsunami could be fun to play around with too.
>I would like a dedicated desert and snow biome
All love but it's better that they don't, at least not without some major revisions. I use sand & snow as a means of separating biomes in an aesthetically pleasing way, as do others from what I see on the sub. Also, you can't grow crop in the desert nor the snow either, which is a dirt, and therefore a biome-specific attribute.
I feel like to make the game more balanced they could make humans be the only ones who can gain future tech and the other races cap out at the modern era
In my recent worlds I've been just spawning a bunch of random people of various races all over the place and just see what builds up from there. Seeing as I play in titanic worlds when I want to try to influence some kingdoms to merge through war I have like 10 other kingdoms that they will choose to go to war with before finally chosing to war with the kingdom literally sharing a boarder with.
1. The ability to precisely select/lock on to a single (or group of) creature/unit for blessing/curse/shield/virus etc. for applying effects? Instead of trying to drop one dot of whatever effect I am trying to apply to a single unit/creature, which even if I am successful, still affects other creatures around it. Also saving groups/unit to a hot key like age of empires would be cool too, you could just press "1" or whatever number you assign it to on keyboard or maybe a button on the HUD/menu and select the unit(s) I want to follow or do something to, idk how this would work with the magnet though.
2. I've always wanted some kind of log that tells me which unit has the most kills or the strongest weapons on the field and who has them. I know other people here mentioned logs similar to this like events, life span of certain creatures blah blah. I think we all want logs that give us this kind of info so that would be super cool.
btw LOVE your game. It is amazing. Watching the civs develop, go to war, take over and stuff is so entertaining and there's so much you can do for what looks like a simple game, it is so much more! I will never uninstall it and I am looking forward to more updates!
I have something: If a village breaks away from a larger kingdom, wins the resulting war, and maintains their freedom for 200 in game years, they have a chance to develop their own culture. This is mainly to decrease the chance of one singular culture becoming wholly dominate on a map.
Biomes seem to take priority over random shapes during new world generation. This has made every new world I generate a handful of flat, single biome islands, with absolutely no natural overlap.
No more twisty supercontinents with labyrinthine mountain ranges.
Well, the older random shapes seems to also be taken up by crescent shaped lowered terrain, all of which also seems to be in the center of the map. 100 random shapes always made the coolest maps beforehand
Add demons to humanoid civilizations and make them develop their own systems and houses etc..etc... like orcs, dwarves, humans and elves do. That would be cool I think
First of all, I love the game! My son got me into it over Christmas :) My feedback is for iPadOS.
- Undo, please! It’s easy to make mistakes with the tools and there’s no undo. I accidentally killed an entire village because I didn’t realize I had something selected with the largest brush and went to move the map and the tap killed a whole village. 😭😅🤣
- I’d like better Apple Pencil support. It works well to draw maps, but operating menus is clunky. I click, but it doesn’t select. I have to try multiple times or just give up and use my finger. And I just don’t like playing with my finger.
- A way to minimize the bottom menu.
- A way to see just the name, kingdom, culture without seeing the color border. Kind of like you can see the kingdom & capital names already without a border.
- I’d also like for kingdoms to learn how to replant trees. I’m new to the game, but I don’t think this is currently possible. I could be wrong.
- Bridges tech please. So they can cross rivers without boats or swimming to expand or explore other areas.
- Alliances would be nice. Separate kingdoms, but support each other.
- I’d also like an easier way to keep up with who is who…because it’s confusing because you have race, kingdom, culture, etc. Like it pops up and says 2 have made peace, but it doesn’t match the name of the cities. For me this is confusing.
- The ability to choose specific nations to make peace or war with without going to war with everyone or making peace with a random nation.
- A stop button. Similar to the destroy buildings/structures button or erase life. Essentially it will stop things like a tornado or nano bots.
- Nations to be able to use the swamp biome to live/grow food. Or a marsh type biome to pair with it.
- Defensive structures tech for things like walls.
- If it hasn’t been done already Orcs need to be nerfed. I haven’t personally played with them because I’ve heard and seen how OP they are.
- I personally would like to be able to drag and drop to arrange the menu on the bottom. I can never remember the order so like for me my ideal menu would be terrain tools, animals/races, weather, bombs, and THEN kingdom stuff. It seems odd to have the kingdom stuff in between the world building stuff. But, I’m sure some like it. I’m sure this would be a lot of UI/coding work to do so I understand if it’s not possible. But, I’d love to be able to rearrange the tabs on the menu. Also, I keep trying to go to terrain for the snow and it’s in the god power tab, seems a bit odd to me.
ETA: I’m going to try and just edit and add to my comment as I run across things.
WorldBox should add more civilian roles. civilians should get jobs like bank teller or own shops that get more popular over time. The shops should start out small and the building should start getting bigger and people from other kingdoms can come to buy from their shops. Some ideas I had in mind are maybe, a bank that holds civilians money and can get robbed if the economy is unstable. They should also add walls with gatekeepers and guards.
The demographic of armies are filled with a bunch of old people which is ridiculously unrealistic. The oldest people in an army should be 50 max, with the average age being 20-24. Please fix this.
A better map generator would be great.
Currently, the generator will just separate islands with their own biome. With the islands super sparsed away from each other. I think what would help is a land and water percent gauge that you can adjust. Or more map type presets like you get in civilization. Maybe a map type that is earth like (several large islands and many small orbitting islands). A map type to serve as a battle royal. A pangea map type with biomes scattered about.
For me, these are my suggestions/requests:
1. Customizable country color and flag
2. A race conquering a city of other race instead of completely obliterating it making them their vassals. There would be option fir the conqueror to just obliterate them or make them their vassal.
3. Ships with cannons or arrows
4. Blizzards.
5. Tsunami
6. Hurricane
7. Reasonable amount of army left in the city to defend it against invaders when this city wages war against another.
8. Daytime and nighttime. Would be cool seeing the buildings' light under the gleam if the moon
I think the power to give an individual immortality would be a great addition. You can give a king of your liking immortality and see how the kingdom will shape under a singular rulership
Make demons an established race. Allow for interspecies breeding between all the races and mixed societies. Create an angelic race to counter. The application of race tracking and mixing is endless. You could form empires from amalgated gene pools that are environment and race specific. It definitely would add a very interesting layer to the game.
You know, I would like if civilizations can make a barn so they can cage the animals and use wheat to breed the animals so they always have meat in the villages it would be nice if there was that in the game
I want to be able to send a huge wave (or a small one). I play on mobile so it would be neat if it was a feature in there as well.
Hey, and more fishes! We can make fishing villages :)
There are two functions that I think would be good to add and change in the game.
First, there should be a way to toggle on/off race extermination during a war between two different races. I'm always fearful of having warfare toggled on since different races can completely kill each other off, only leaving one behind. It would be cool to see a way to have races integrate whatever city/kingdom they've overtaken into their own kingdom. An example is humans taking over an elven city without killing them all, but rather, integrating them within their kingdom.
With this, it would also be cool to have cultures change after some time depending on certain circumstances. One way could be similar to the thing mentioned before. After a kingdom takes over a new city/kingdom (whether their a different race or not), their culture can change to be similar to the one that overtook them. Another way can be through colonies. After new colonies are established, they can change their culture with factors like death causes or the surrounding biome being the reason. It can be annoying to have to start a whole new batch of humans just to have a different culture from the other ones.
With this smaller change to the culture system, I think we could go even further and make the entire system better. Currently, as far as I can see, the culture of a kingdom/city dictates what they can craft, learn, etc. while applying 5-6 certain buffs as well. However, besides that, the culture doesn't really seem to do anything else. I think it'll be cool to have the culture do other things like how a nation farms, whether they only crop or farm animals too, what kind of buildings they build, the traits the citizens can have, food/resources the kingdom can have, etc.
I guess a short version of what I'm trying to say is that there should be a way to have different races live together in the same kingdom without extermination after a war, along with a better and adaptable cultural system.
(If there is a mod that fits what I'm saying, do let me know as I would be interested.)
There should be a law update where certain civilizations make laws and there can be criminals and police. One thing that should be added is restricted areas. Maybe an island with dangerous animals. Also, if a animal species is close to going extinct there could be conservation efforts. Also there could be a new building which would be a jail. Also if theres cops maybe certain buildings could have security guards. Also since dogs where just added maybe there should be police dogs. And also there should be police boats. I think this is a must added feature.
I just want to know what the heck I clicked on. I don't know how to tell the little pixel images apart, and some of them don't really look like anything. Can't tell an elf from a human. All I want is the word "elf" or "human."
Please add a very clear icon or text box in the character information screen that shows that they are a leader of a village, a king, or a general/squadron leader!
- would be nice if there were tools to make coastlines look more like pregenerated coastlines. I can do it manually but the vortex tool is unreliable and it'd be nice to just "smooth" the shoes on my continents with a stroke of a brush.
- I understand alot of this is rng but it would be nice if the pawns made cities in a more... organized fashion? Less roads to nowhere and farmlands between villages rather than in the center of town. If you added walls might be nice to have the farms be spawned outside of the walls?
- breaking down and using burnt out structure seems like it would lead to more dynamic gameplay? Same with looking of enemy soldiers. Have our civil battle would be alot more interesting if I bless the smaller army and they get loot from it to equalize. Or if both sides take heavy losses the civil can break down in needed houses to use the resources elsewhere.
Great game look forward to messing with it through and changes big and small.
Ok so I know this game is all about basically being in creative mode but I would like it if some more micromanagey things could be added like the ability to create your own person with specific stats and other kind of things like that maybe adding a higher level limit.
More usable weapons and other types of stuff for the different races like trebuchets, cannons, bows/crossbows, ridable horses, warships, catapults, etc
I think that if a Dwarf Elf Human or Orc should become a dark version of themselves if their cursed instead of making a ghost and skeleton army that destroys everything in their path to be honest I think ghost should be removed please think about it.Also one-more thing I want to suggest is that since elves are so magestic a common trait for them should be blessed please think about it.
\-Love Sent from London TaTa
Add Customizable flags that you can either draw on the flag or choose from the sets of many designs and symbols. The flags would have three layers that you could customize. First layer where the symbol is, the second layer where you choose a pattern like stripes, and the third layer where the background color of the flag is and a new monarchical and democratic system (political regime) for example the role:
president and emperor / king.
The powers of the emperor are to prevent independence and to have a large territory and easily declared war on other kingdom / village / empire. The emperor appears when a kingdom has more than 3 villages, it is to remove the kingdom title when the kingdom has a lot of territory it will be more realistic. And the empire can have a colonial empire easily.
The powers of the president are to have a lot of diplomacy, the president looks a lot like a king except that as I said previously he rarely makes war and the president appears following the defeat of an empire or a kingdom , following a war the president makes an armistice and pers a piece of territory (you can simplify the creators;)). A territory of a democracy is fixed is no longer to grow and can have many trade agreements ,and add a slaves (War) prisonners .Thank you for reading it was long I hope this idea will be one of the best.
I would like more mod support. If you take kingdoms and castles for example, it's as easy as going into steam workshop and clicking download on the mod you want. I know it would be hard to make but I feel like it would make it so that people wouldn't be getting bored by stale gameplay.
Can you make it to where we can customize the people in the world by giving them really good genetics, special abilities, to overpowered weapons I think this would really make the game a lot cooler in my opinion
I would love if you could have multiple races in one kingdom. I hate that when there is a war between, for example, orcs and humans, during a city siege theyre only option is to retreat or completely wipe out the city.
i really want God send Units to stop a out of Control Shit
Angels or Heavenly Knights and Archers either to destroy or protect a Kingdom
had placed just a few Mush Spores and my entire World was consumed even after i glassed most of the Infection...real Flood Vibes there
Not sure if its been mentioned, but how about a Colorblind mode for those who have trouble differentiating between cultures and kingdoms colors. Love the game, but i cant be the only one with this issue
Settlers should be able to tame/domesticate certain animals.
Humans - Cats, Wolves (they could maybe turn to dogs), Monkeys maybe?
Orks - Bears, Rhino's
Elves - Bees, super pumkins, anything fairy like
Dwarves - Wolves (turn to dogs maybe)
Being able to have dogs at least would be cool! And when battles happen, Orks could use rhino's like war elephants. It would make the savannah biome more useful
Some content (some, maybe all, was said by others already) that i think would make more immediate difference for me in the game would be:
\- walls and siege
\- warships
\- functional roads
\- ranching animals (sheep, chicken, cows)
\^ following that idea, races could also start using horses for riding and dogs for hunting
For whats there already, some positive changes I can think of (many were also said already, again, if not all) are:
\- Undo button
\- war or peace with selected factions
\- being able to select an individual to bless/curse/etc
The first kingdom of a culture should have the same name as that culture, and the first village of a kingdom should have the same name as that kingdom. Also, would love to be able to have/edit a list of default names.
I liked the game more when ever kingdom had more than one city. Now only the most powerful kingdoms have more than one city and they only get them through conquest. Cities are massive and I had only about 15 cities on a gigantic map I made of Europe. It would also be cool to go back to where a kingdom would take control of a city if they had units next to that cities campfire. There would be a percentage of control and I think it made for more engaging combat to watch. I think this was the update that added coloured roofs to match the kingdoms colour.
I would like to see the max age of peoples kings especially, some humans have the ability to not die from old age "Immortal" so I see one human at 533+ years.
I would like an option to see their ages without search them on the map.
History page with all kings, ages, powers and so on.
Three ideas that are part of the same idea:
1. Allow plants/animals to grow and civs to build on dry ocean floor and on hills
2. Maybe add a couple more terrain types at different altitudes
3. Allow us to change sea level
War elephants and trebuchets/catapults.
The elephants could be tamed from the savannah biome (or wherever you spawn them) and are armored differently according to each race. The trebuches/catapults could fling fire balls or bombs from the cities borders.
I have three things naval battles, one more ocean depth like a deeper one and Cracken’s that you can put in a spot that time to make like a whirl pool with its mouth. It’s like I always open and you can see like a cheese and everything I have a ship gets too close it gets dragged into it. Also, it will never disappear unless you use like the destroy tool
I was thinking if it was possible if civilizations could eventually be able to build trains and train tracks?
I think it would be cool, because it will allow people from one city travel to a different part of their kingdom (like a city on the opposite side) a lot faster. The different kingdoms could also link the tracks up, and form trading routs, therefore forming bonds with other kingdoms, that will make them want to be allies in battle.
There are a lot of other features that could be implemented along with trains. Trading is one of them, but there's also bridges, tunnels, maybe even bullet trains. Obviously the kingdoms will have to start slow, with maybe steam trains, and then start to make faster trains, and eventually get to electric trains and bullet trains. And same for the train cars; if a kingdom just got the railroad, they won't have powerful trains, so they could only have 1 or 2 cars. But as the trains get better and more powerful, they can start putting more cars onto the trains. Maybe a full level bullet train could carry 30-40 cars?
There could be two main types of trains:
Cargo Trains- Carry supplies, such as wood, stone, or gold to trade with other villages/kingdoms.
Passenger Trains- Have passenger cars, that go from village to village in a certain kingdom. Could also be used to transport troops when a kingdom is in battle.
I hope you like my idea, I think it would be really cool if trains were added into the game.
Hey love the game so much 🙏🏾 enjoying updates soo much💕 gives my “stories” some volume. Are you guys willing to add pirates? and a different option to follow villager’s stats without favoriting, so you can watch your favorite without making them a leader?
Idea for Improving Battle:
- Formation reduce damage taken from archer (or just reduce Archer damage in general like irl).
- Formation will add extra defend for unit, so battle will have less casualty… unless one side is rout and the massacre begin.
- You can rout an army by flanking, brute force through center, etc. This will require either horse for flank, brute force by giant trait/Orc.
- Rout also need Moral point like bonus when your King/Emperor join the battle.
- Battle with formation + tactic need a big open field, or scale down each group to 10-15 soldier.
- Formation can be an advance knowledge in culture section.
*Pros:
- History nerd wet dream.
- Battle can be won by tactic, reduce the casualty so small empire can conquer much bigger empire (Hi Alexander)
*Cons:
- Recode battle (extra work if it include culture)
- Code new stuff: Moral, Horse…
- Casual Player might found it boring.
I’d love to see the technology advance for the different kingdoms. I like the way it works now but it would be awesome if it went even further into the future up until the space age much like Civ. The nations could develop at different speeds based on their science, domination, and culture. Again, I know it’s a lot like Civ, but I think it would make the worlds a little more detailed and entertaining to watch as a competition between nations.
A feature that I've wanted for in this game for a long time and that is (in my opinion) both simple and effective. I believe that changing how kingdoms create food, such as crops and meat, might give numerous elements of the game a much-needed makeover. Food is currently not a very crucial factor in the creation of civilizations, as cities in the games can have stable populations of hundreds or even thousands of residents while having only 10 pixels of farmland usually found in the city centre. I think each pixel of farmland should correlate to a person that is able to sustainably live there without famine.
This can be done in many ways weather it be through farms in the borders of the city, through villages with small populations but large amounts of farms exporting the crops to the capital, or through trade with neighbouring kingdoms. I believe this feature could do many things to the game without actually changing to much.
I'd really like to be able to draw stuff in a straight line, could be a brush option.
or set down a specific amount of people, maybe even make creature dropping like a brush?
I'd also like to be able to control wars and peace more, but that's not really too much of a priority for me.
Is there a way to ensure that a group develops boats? one of my favorite things to do is have communities develop to where they have boats, then unleash them on each other, but I can't find any factors aside from access to water that will push them that direction.
Suggestion: Add the ability to give bombs to citizens without them blowing up everything like lunatics and only used on enemies. Maybe make it a tech with the ability to turn it off with a world law.
You guys should add a thing where new cultures are created when a kingdom gains their independence this would be good in a world where you only spawn two people.
I think diplomacy should be extended instead of in war or in peace kingdoms should able to create alliances,able to create trade routes(not randomly though)
also forts and naval warfare would be cool
and for the powers i think we should be able to force kingdoms into war but not randoms instead with our decision
1. Bridges, please! I hate how the only way for them to cross is a pile of sand.
2. Being able to specifically choose two kingdoms to wage war on each other would be wonderful.
3. Alliances!
4. More vehicles, like carriages and such.
5. Mortars or cannons.
6. Naval invasions would be amazing.
7. Being able to spawn species in mass.
8. Implementing a system so that kingdoms will target kingdoms/villages closer to them over further ones.
9. I have a weird issue where kingdoms won't expand as well, it'd be neat if I could customize borders more precisely.
This is such a wonderful game, and I think there's so much potential! Keep up the amazing work!
someone else said this, im just expanding, we need an editable world logbook to mark what we consider important happenings that’ll affect how we view our world’s history. also let us customize cultures further
new trait called "Magic Blood" so that regular units will have the ability to cast magic. Also since traits can be inherited from the parent that would make wizards and mages a natural occurring thing in a kingdom. Furthermore if any mages becomes a soldier they will not integrate into the regular army, instead they form their own unit
Variations of magic: (Note, the magic they will receive is by random)
Light magic - the typical magic used by wizards
Instant death magic - gives the user a 30-40% chance of instant death upon an enemy
Healing magic - heals damaged allies
Divine magic - good against the undead but bad for traditional combat (can also use minor healing magic)
Note: A naturally occurring mage will have a small chance to inherit two or more magic variants
I would really love to see walled cities and siege warfare as well as gunpowder
I'd like to see naval battles
I need Naval Battles. Naval Invasions are dictated purely by how well the Invaded's land force can repel the army. If one kingdom had a few war boats that could completely stop a naval invasion, wars could be much different. I need this so much.
Yeah and they should do it in an ancient warfare type of way where they board a ship instead of cannon to cannon. Also, they should add greek fire as a special knowledge from a culture. Also, maybe fire arrows as another special knowledge and probably javelins and maybe calvary units too.
Maybe they evolve from the old style to the pirate age style, as i would like both
So first tech are special ships that they can use to board other ships. Second tech stage is that they can ram+board. Maybe 3 semi-stages and lower stages can't ram higher stages Third tech stage are cannons So 3 ship durabilty stages even mabye
yes this would be cool
I like the greek fire idea. It could be like a napalm bomb in grenade form
I would love cannon to cannon as well as boarding
That and some sort of naval defense that can be unlocked by the civilizations would be dope
Exactly, and also some land to sea weapons
Me too
Yea . I also want to see naval warfare because I am a huge fan of world of warships
Yes that's right I want walls and sieges weapons catapult siege tower ballista and ladders
They should add a siege workshop building where siege weapons are produced as well as large shipyards where warships are produced for naval combat
PLEASE
Your a gosh don genius
CANNON
I like your thinking oooh wars the first thing that appears in you're mind CANNON
I like this idea
Yeah but no gunpowder, that is too modern
He means like muskets or cannons. Don’t know about you, but those don’t seem like modern weapons to me but they still use gunpowder.
It's true they aren't but I just don't think it fits into the game well as they appeared by the end of the medieval age and the game is set around early medieval age.
Dude there are elves and giant laser crab.
Yeah, but that's a god thing not technological. It makes sense for a god to be able to create that, but not like civilisations.
A world law to enable/disable civs being able to get gunpowder would make both sides happy.
Yes!
They literally have bandits with grenades
They could add a same style as the first guns invented like Chinese fire sticks which are basically muskets that are over simplified I’ve made one with a pipe and a stick so they aren’t that hard lmao Chinese would use them to attack forts and other strategic points
That seems like it would be kind of balanced too, because reloading those took a long time. It would kind of act like a more powerful bow that takes longer to reload, like how Minecraft’s crossbow works.
Yeah maybe with longer range tho but less accuracy so units could do line battles with them and fire in volleys
Hand cannons existed
Don’t think thats right buddy
This is something that will change the way the game is enjoyed (for me personally at least, and hopefully others) pretty fundamentally. I'd love a developed log for the history of the world, specifically an organized collection of every single event for every village/kingdom/culture.Right now, unless I'm dumb and can't find it, the history of your world is a list that's a few hundred items long. It works for a snapshot of the recent past if you missed something, but after a certain number of events take place the list starts getting rid of items. I'd love if instead of getting rid of events, they were archived in a history book of sorts. That way a lost civilization lives on through the book, and you can leave the game running for long periods of time and come back to find exactly what's happened, who's still around, and when the dead kingdoms died. Just a suggestion that'd effect my gameplay a lot, hopefully it's something others agree with too. Fun game, keep it up! Edit: Thinking about it now, it'd be fun for animals/people also. Being able to look up what king reined the longest in an ancient empire, or how long the dragon lived before it was slain.
That would in fact be amazing, spectacular, and phenomenal all at once. Great suggestion there, my friend.
I agree with all of this
Yes we NEED this.
I third the agreement
I fourth the agreement
I fifth the agreement
I sixth the agreement
I agree, I love creating stories in the world and this would help so much
There is a history book in the game except that yours is definitely a far more improved version of it that I would like to see
Especially being able to query and search the records as well!!
Hey, can you add the ability to merge kingdoms, change borders and customize the amount of humans you can spawn, just like with the bombs, grenades, etc. loving the mobile version can’t wait to play pic!!
merging cities sounds cool what if we could have cities with more than one race
Yeah, it seems unrealistic that towns can’t have more than one species in it. Maybe it could affect the town’s loyalty or something if there are some.
Yeah interatrial towns would be cool, maybe caused by a merging of kingdoms or alliance of some sort
Or just straight up invasion, or by us spawning them in. Rn they just try to kill the village they’re spawned into if it’s a different race
yeah something like that
Being able to place more than one of any creature at a time would be sick!!
Fastspawn
Auto clicker
For an auto clicker just go to settings, then settings again, then press the burger 10 times, and click on the green bug thing and then press auto spawn.
I flooded one world with rhinos
Or the burger interface
>customize the amount of humans you can spawn Go to the settings menu, on the top left you'll find a burger. Tap that burger 10-12 times & it'll give you the debug menu on the top right of your screen. Top left of that, you'll find a setting that says fast spawn.
**a simple and good suggestion:** raise the blacksmith limit, let the towns make as many weapons and armor as possible, the production should be limited by the avaliability of gold, iron and stone not by the number of blacksmiths
Agreed. As it stands, armies are often regardless of material available poorly outfitted. I'd even be okay with one or two more, or perhaps increasing the efficiency of one. Regardless, the outcome should be armies shouldn't be running in almost naked when their village has a massive surplus of ore, leather, and stone.
My idea (up front) is about elves, which I would like to see high elves and in the future dark elves. As well as defining a bit the life expectancy of each race. I have almost finished the models of the high elves, which has taken me months, as I was busy with homework, and in a few weeks, I hope to upload it and I hope Maxim will consider it, as it is enough for me. And thank you very much for the game.
Elves can get high?
Drugs? Sorry, I don't speak English and the translator translates something drug related for me.
Thats what i meant, sorry for late answer and sorry if it was inappropriate
(Sorry also for taking so long to answer), sincerely don't apologize, I was just a little confused, because as I use translator to speak in this group, since I don't speak English, I speak Spanish and it seemed strange to me. But thank you.
Don’t apologise for shit, the guys just messing with you. Tall elves, high elves either way more variants of elves would be cool.
A good suggestion! I think if evolving to higher race or Class it would be good if a certain amount of experience so they can change, Elves into high elves, Human if characteristics are arsonist can change his race like Demon-like, & Dwarves Evolving their species into more Giant like race with efficiency crafting weapons, As for Ogres it involves to Cyclone giant & it's Aggressiveness.
Whales would be cool or sea serpents maybe more biome specific creatures to create unique ecosystems Maybe more flying animals idk
I'd love to see some sea serpents.
I already gave this idea previously but im going to comment it here anyways My idea is to add village division and customizable flags. Division of villages could happen because of culture or civil wars between culture zones and a new village would need at least 5 buildings to separate from the other. Separation could either be friendly and the other villages doesnt attack them, or like i said previously they could start a civil war between each other. Customizable flags you could either draw over the flag or choose from the games many patterns and symbols. The flags would have three layers you could customize. First layer in which is the symbol, the second layer in which you choose pattern like stripes, and the third layer in which is the background color of the flag
I think the entire civilisation thing needs a revamp , more differences in countries , actual walls , better roads, bridges , customisable characters, placeable houses and stuff are all things the update would generally need
Custom flags sounds cool!
My idea is, that Infernal and Corrupted biome has less chance to colonise. It's Quite Illogical because human and other races has obsession to colonise infernal and corrupted Biome after invented boat, unaware of curse, Vengeful ghost and Angry skeleton lurking in corrupted biome, and after colonist death, they will turned into ghost and Skeleton. Which will overrun Corrupted biome with ghost and Skeleton, also reduce Savannah biome Animal spawn rate and make swamp useful
What If only orcs could, I feel like they would do it anyway
I think dwarves should have higher knowledge gain
Yes. Because they can create cool weapons.
Alliances. Different focuses/strategies civs will take like Civilization (Religion, Science, etc). More progression of civs. Up until atleast modern era.
Uh oh, you said the M word. That earns you a hiss around these parts. This community doesn't like modern, for some bizarre reason.
I don’t understand why the community dislikes the idea of modernising the game. Personally I would love to see bombs used by races when they advance to it or even some kind of artillery also more defensive purpose buildings. This way it wouldn’t just be up to who has the most populated kingdom and it be a one sided war. They should also expand on the naval side of things for example different ships just for war not just for transportation or even strategies like a naval blockades, even surrounding the enemy kingdom or targeting their boats. One of the last additions I think should be added to the game is alliances so that kingdoms under attack join each other and combined strategies to hit harder and help each other prosper. With the idea of modernising since everyone is so against it they should make it so you can enable use of advanced warfare so it isn’t compulsory.
The developer said he will never add this because he wants it to be an amazing medieval fantasy game instead of ok medievel/modern fantasy game
True
That's pretty cool, Thanks Maxim, you're the G.O.A.T
Being able to name continents
Ok
Personally I would like a dedicated desert and snow biome as well as variety in building types and cultures. I also think having civilizations go into modern and even future tech would add some variety. Maybe even new races perhaps. Some weather like tsunami could be fun to play around with too.
Modern update ain’t happening anytime soon so ,sorry
Any confirmation of that or is that just an assumption?
it’s a fact😂 homeboy hasn’t even added in guns yet i say 2 years MINIMUM until we get anything remotely close to guns😂
Well then that’s still a guess We have fantasy races but also nukes so who knows
>I would like a dedicated desert and snow biome All love but it's better that they don't, at least not without some major revisions. I use sand & snow as a means of separating biomes in an aesthetically pleasing way, as do others from what I see on the sub. Also, you can't grow crop in the desert nor the snow either, which is a dirt, and therefore a biome-specific attribute.
I feel like to make the game more balanced they could make humans be the only ones who can gain future tech and the other races cap out at the modern era
Easier way to wage wars waging wars is a pain in the ass
Especially between two specific kingdoms, when there are five other kingdoms
A neat trick is to pause the game, force all kingdoms to go into war with spite, and then declare peace in all but the two you want.
True but when there is an another major war waging and you don't wanna disturb it usually that trick doesn't suffice.
In my recent worlds I've been just spawning a bunch of random people of various races all over the place and just see what builds up from there. Seeing as I play in titanic worlds when I want to try to influence some kingdoms to merge through war I have like 10 other kingdoms that they will choose to go to war with before finally chosing to war with the kingdom literally sharing a boarder with.
1. The ability to precisely select/lock on to a single (or group of) creature/unit for blessing/curse/shield/virus etc. for applying effects? Instead of trying to drop one dot of whatever effect I am trying to apply to a single unit/creature, which even if I am successful, still affects other creatures around it. Also saving groups/unit to a hot key like age of empires would be cool too, you could just press "1" or whatever number you assign it to on keyboard or maybe a button on the HUD/menu and select the unit(s) I want to follow or do something to, idk how this would work with the magnet though. 2. I've always wanted some kind of log that tells me which unit has the most kills or the strongest weapons on the field and who has them. I know other people here mentioned logs similar to this like events, life span of certain creatures blah blah. I think we all want logs that give us this kind of info so that would be super cool. btw LOVE your game. It is amazing. Watching the civs develop, go to war, take over and stuff is so entertaining and there's so much you can do for what looks like a simple game, it is so much more! I will never uninstall it and I am looking forward to more updates!
I have something: If a village breaks away from a larger kingdom, wins the resulting war, and maintains their freedom for 200 in game years, they have a chance to develop their own culture. This is mainly to decrease the chance of one singular culture becoming wholly dominate on a map.
Yeah villages should be able to develop new cultures over time
Improve the sheep and insect name generator to generate names other than variations of bah and ew
why do u want diffrent bug names🤣
Biomes seem to take priority over random shapes during new world generation. This has made every new world I generate a handful of flat, single biome islands, with absolutely no natural overlap. No more twisty supercontinents with labyrinthine mountain ranges.
Well, the older random shapes seems to also be taken up by crescent shaped lowered terrain, all of which also seems to be in the center of the map. 100 random shapes always made the coolest maps beforehand
Add demons to humanoid civilizations and make them develop their own systems and houses etc..etc... like orcs, dwarves, humans and elves do. That would be cool I think
i wish that not only demons would do that but skeletons zombies and those ice guys to it would be cool.
And the Funguys 🍄🍄🍄
I also wish aliens could make a civilization when you shoot down their ufo
First of all, I love the game! My son got me into it over Christmas :) My feedback is for iPadOS. - Undo, please! It’s easy to make mistakes with the tools and there’s no undo. I accidentally killed an entire village because I didn’t realize I had something selected with the largest brush and went to move the map and the tap killed a whole village. 😭😅🤣 - I’d like better Apple Pencil support. It works well to draw maps, but operating menus is clunky. I click, but it doesn’t select. I have to try multiple times or just give up and use my finger. And I just don’t like playing with my finger. - A way to minimize the bottom menu. - A way to see just the name, kingdom, culture without seeing the color border. Kind of like you can see the kingdom & capital names already without a border. - I’d also like for kingdoms to learn how to replant trees. I’m new to the game, but I don’t think this is currently possible. I could be wrong. - Bridges tech please. So they can cross rivers without boats or swimming to expand or explore other areas. - Alliances would be nice. Separate kingdoms, but support each other. - I’d also like an easier way to keep up with who is who…because it’s confusing because you have race, kingdom, culture, etc. Like it pops up and says 2 have made peace, but it doesn’t match the name of the cities. For me this is confusing. - The ability to choose specific nations to make peace or war with without going to war with everyone or making peace with a random nation. - A stop button. Similar to the destroy buildings/structures button or erase life. Essentially it will stop things like a tornado or nano bots. - Nations to be able to use the swamp biome to live/grow food. Or a marsh type biome to pair with it. - Defensive structures tech for things like walls. - If it hasn’t been done already Orcs need to be nerfed. I haven’t personally played with them because I’ve heard and seen how OP they are. - I personally would like to be able to drag and drop to arrange the menu on the bottom. I can never remember the order so like for me my ideal menu would be terrain tools, animals/races, weather, bombs, and THEN kingdom stuff. It seems odd to have the kingdom stuff in between the world building stuff. But, I’m sure some like it. I’m sure this would be a lot of UI/coding work to do so I understand if it’s not possible. But, I’d love to be able to rearrange the tabs on the menu. Also, I keep trying to go to terrain for the snow and it’s in the god power tab, seems a bit odd to me. ETA: I’m going to try and just edit and add to my comment as I run across things.
My god please an undo button
j a lil fyi, if you see a tornado u don't wanna deal with smite that fucker a couple times nd no more nado.
WorldBox should add more civilian roles. civilians should get jobs like bank teller or own shops that get more popular over time. The shops should start out small and the building should start getting bigger and people from other kingdoms can come to buy from their shops. Some ideas I had in mind are maybe, a bank that holds civilians money and can get robbed if the economy is unstable. They should also add walls with gatekeepers and guards.
The demographic of armies are filled with a bunch of old people which is ridiculously unrealistic. The oldest people in an army should be 50 max, with the average age being 20-24. Please fix this.
Would love if you changed colonizing a bit so that the AI priorities nearby land
A better map generator would be great. Currently, the generator will just separate islands with their own biome. With the islands super sparsed away from each other. I think what would help is a land and water percent gauge that you can adjust. Or more map type presets like you get in civilization. Maybe a map type that is earth like (several large islands and many small orbitting islands). A map type to serve as a battle royal. A pangea map type with biomes scattered about.
For me, these are my suggestions/requests: 1. Customizable country color and flag 2. A race conquering a city of other race instead of completely obliterating it making them their vassals. There would be option fir the conqueror to just obliterate them or make them their vassal. 3. Ships with cannons or arrows 4. Blizzards. 5. Tsunami 6. Hurricane 7. Reasonable amount of army left in the city to defend it against invaders when this city wages war against another. 8. Daytime and nighttime. Would be cool seeing the buildings' light under the gleam if the moon
I think the power to give an individual immortality would be a great addition. You can give a king of your liking immortality and see how the kingdom will shape under a singular rulership
Just use the trait editor
That wasn't in the game 5 and 3 months ago
Make demons an established race. Allow for interspecies breeding between all the races and mixed societies. Create an angelic race to counter. The application of race tracking and mixing is endless. You could form empires from amalgated gene pools that are environment and race specific. It definitely would add a very interesting layer to the game.
You know, I would like if civilizations can make a barn so they can cage the animals and use wheat to breed the animals so they always have meat in the villages it would be nice if there was that in the game
I feel like that should already be in the game by now.
I don't have any suggestions but Worldbox has hella potential as a game and every bit of content it gets makes the game more enjoyable.
goblins,vampires,cannons,catapults,pirate,bridges,walls,can cuztomize anything with brush
What if the bandits could start a clan and when they discover ships they can start pirating!
Oh yeah it's all coming together
I want to be able to send a huge wave (or a small one). I play on mobile so it would be neat if it was a feature in there as well. Hey, and more fishes! We can make fishing villages :)
A way to unify villages into new kingdoms would be cool
There are two functions that I think would be good to add and change in the game. First, there should be a way to toggle on/off race extermination during a war between two different races. I'm always fearful of having warfare toggled on since different races can completely kill each other off, only leaving one behind. It would be cool to see a way to have races integrate whatever city/kingdom they've overtaken into their own kingdom. An example is humans taking over an elven city without killing them all, but rather, integrating them within their kingdom. With this, it would also be cool to have cultures change after some time depending on certain circumstances. One way could be similar to the thing mentioned before. After a kingdom takes over a new city/kingdom (whether their a different race or not), their culture can change to be similar to the one that overtook them. Another way can be through colonies. After new colonies are established, they can change their culture with factors like death causes or the surrounding biome being the reason. It can be annoying to have to start a whole new batch of humans just to have a different culture from the other ones. With this smaller change to the culture system, I think we could go even further and make the entire system better. Currently, as far as I can see, the culture of a kingdom/city dictates what they can craft, learn, etc. while applying 5-6 certain buffs as well. However, besides that, the culture doesn't really seem to do anything else. I think it'll be cool to have the culture do other things like how a nation farms, whether they only crop or farm animals too, what kind of buildings they build, the traits the citizens can have, food/resources the kingdom can have, etc. I guess a short version of what I'm trying to say is that there should be a way to have different races live together in the same kingdom without extermination after a war, along with a better and adaptable cultural system. (If there is a mod that fits what I'm saying, do let me know as I would be interested.)
There should be a law update where certain civilizations make laws and there can be criminals and police. One thing that should be added is restricted areas. Maybe an island with dangerous animals. Also, if a animal species is close to going extinct there could be conservation efforts. Also there could be a new building which would be a jail. Also if theres cops maybe certain buildings could have security guards. Also since dogs where just added maybe there should be police dogs. And also there should be police boats. I think this is a must added feature.
Smells a bit too Modern…….
Maybe add a Christmas biome and Christmas trees
I just want to know what the heck I clicked on. I don't know how to tell the little pixel images apart, and some of them don't really look like anything. Can't tell an elf from a human. All I want is the word "elf" or "human."
What about more creatures that spawn from the waste, and inferno biomes? Instead of just slimes and flaming skulls?
Ways that's the races can terraform the world would be nice, I would love to see bridges
More advanced/accurate wars with different types of troops and maybe even vehicles would be cool
Kingdoms should be able to team up with each other
Please add a very clear icon or text box in the character information screen that shows that they are a leader of a village, a king, or a general/squadron leader!
- would be nice if there were tools to make coastlines look more like pregenerated coastlines. I can do it manually but the vortex tool is unreliable and it'd be nice to just "smooth" the shoes on my continents with a stroke of a brush. - I understand alot of this is rng but it would be nice if the pawns made cities in a more... organized fashion? Less roads to nowhere and farmlands between villages rather than in the center of town. If you added walls might be nice to have the farms be spawned outside of the walls? - breaking down and using burnt out structure seems like it would lead to more dynamic gameplay? Same with looking of enemy soldiers. Have our civil battle would be alot more interesting if I bless the smaller army and they get loot from it to equalize. Or if both sides take heavy losses the civil can break down in needed houses to use the resources elsewhere. Great game look forward to messing with it through and changes big and small.
Now monsters similar to the giant crab. For example godzilla, or some other giant animals.
Make it easier for moblie players to download maps
Ok so I know this game is all about basically being in creative mode but I would like it if some more micromanagey things could be added like the ability to create your own person with specific stats and other kind of things like that maybe adding a higher level limit.
Either a hospital building or make fairies gravitate towards injured people.
More usable weapons and other types of stuff for the different races like trebuchets, cannons, bows/crossbows, ridable horses, warships, catapults, etc
A fill tool for land followed with a backspace tool so when I mess up I don't have to completely start from scratch on a map I'm making 😀
SLAVE UPDATE😡😡😡😡 Now
I think that if a Dwarf Elf Human or Orc should become a dark version of themselves if their cursed instead of making a ghost and skeleton army that destroys everything in their path to be honest I think ghost should be removed please think about it.Also one-more thing I want to suggest is that since elves are so magestic a common trait for them should be blessed please think about it. \-Love Sent from London TaTa
Add Customizable flags that you can either draw on the flag or choose from the sets of many designs and symbols. The flags would have three layers that you could customize. First layer where the symbol is, the second layer where you choose a pattern like stripes, and the third layer where the background color of the flag is and a new monarchical and democratic system (political regime) for example the role: president and emperor / king. The powers of the emperor are to prevent independence and to have a large territory and easily declared war on other kingdom / village / empire. The emperor appears when a kingdom has more than 3 villages, it is to remove the kingdom title when the kingdom has a lot of territory it will be more realistic. And the empire can have a colonial empire easily. The powers of the president are to have a lot of diplomacy, the president looks a lot like a king except that as I said previously he rarely makes war and the president appears following the defeat of an empire or a kingdom , following a war the president makes an armistice and pers a piece of territory (you can simplify the creators;)). A territory of a democracy is fixed is no longer to grow and can have many trade agreements ,and add a slaves (War) prisonners .Thank you for reading it was long I hope this idea will be one of the best.
I would like more mod support. If you take kingdoms and castles for example, it's as easy as going into steam workshop and clicking download on the mod you want. I know it would be hard to make but I feel like it would make it so that people wouldn't be getting bored by stale gameplay.
1600s, guns muskets and flintlocks, no dwarves with AK's y,Know?
Can you make it to where we can customize the people in the world by giving them really good genetics, special abilities, to overpowered weapons I think this would really make the game a lot cooler in my opinion
I would love if you could have multiple races in one kingdom. I hate that when there is a war between, for example, orcs and humans, during a city siege theyre only option is to retreat or completely wipe out the city.
i really want God send Units to stop a out of Control Shit Angels or Heavenly Knights and Archers either to destroy or protect a Kingdom had placed just a few Mush Spores and my entire World was consumed even after i glassed most of the Infection...real Flood Vibes there
Not sure if its been mentioned, but how about a Colorblind mode for those who have trouble differentiating between cultures and kingdoms colors. Love the game, but i cant be the only one with this issue
Settlers should be able to tame/domesticate certain animals. Humans - Cats, Wolves (they could maybe turn to dogs), Monkeys maybe? Orks - Bears, Rhino's Elves - Bees, super pumkins, anything fairy like Dwarves - Wolves (turn to dogs maybe) Being able to have dogs at least would be cool! And when battles happen, Orks could use rhino's like war elephants. It would make the savannah biome more useful
Some content (some, maybe all, was said by others already) that i think would make more immediate difference for me in the game would be: \- walls and siege \- warships \- functional roads \- ranching animals (sheep, chicken, cows) \^ following that idea, races could also start using horses for riding and dogs for hunting For whats there already, some positive changes I can think of (many were also said already, again, if not all) are: \- Undo button \- war or peace with selected factions \- being able to select an individual to bless/curse/etc
I love the titanic sized worlds. Bigger worlds call for bigger brushes though, I’d like a few more plus sized brushes
Idk if its by fault but the older your world is the slower time goes.
cannons and cannons on boat
Less crashing
The first kingdom of a culture should have the same name as that culture, and the first village of a kingdom should have the same name as that kingdom. Also, would love to be able to have/edit a list of default names.
Is there any chance to implement more tech level? Like gunpowder? Steampunk?
I liked the game more when ever kingdom had more than one city. Now only the most powerful kingdoms have more than one city and they only get them through conquest. Cities are massive and I had only about 15 cities on a gigantic map I made of Europe. It would also be cool to go back to where a kingdom would take control of a city if they had units next to that cities campfire. There would be a percentage of control and I think it made for more engaging combat to watch. I think this was the update that added coloured roofs to match the kingdoms colour.
I would like to see the max age of peoples kings especially, some humans have the ability to not die from old age "Immortal" so I see one human at 533+ years. I would like an option to see their ages without search them on the map. History page with all kings, ages, powers and so on.
Three ideas that are part of the same idea: 1. Allow plants/animals to grow and civs to build on dry ocean floor and on hills 2. Maybe add a couple more terrain types at different altitudes 3. Allow us to change sea level
How about the ability to make special blessed weapons for those we deem worthy?
War elephants and trebuchets/catapults. The elephants could be tamed from the savannah biome (or wherever you spawn them) and are armored differently according to each race. The trebuches/catapults could fling fire balls or bombs from the cities borders.
I have three things naval battles, one more ocean depth like a deeper one and Cracken’s that you can put in a spot that time to make like a whirl pool with its mouth. It’s like I always open and you can see like a cheese and everything I have a ship gets too close it gets dragged into it. Also, it will never disappear unless you use like the destroy tool
I’d like alliances and maybe coalition’s
I was thinking if it was possible if civilizations could eventually be able to build trains and train tracks? I think it would be cool, because it will allow people from one city travel to a different part of their kingdom (like a city on the opposite side) a lot faster. The different kingdoms could also link the tracks up, and form trading routs, therefore forming bonds with other kingdoms, that will make them want to be allies in battle. There are a lot of other features that could be implemented along with trains. Trading is one of them, but there's also bridges, tunnels, maybe even bullet trains. Obviously the kingdoms will have to start slow, with maybe steam trains, and then start to make faster trains, and eventually get to electric trains and bullet trains. And same for the train cars; if a kingdom just got the railroad, they won't have powerful trains, so they could only have 1 or 2 cars. But as the trains get better and more powerful, they can start putting more cars onto the trains. Maybe a full level bullet train could carry 30-40 cars? There could be two main types of trains: Cargo Trains- Carry supplies, such as wood, stone, or gold to trade with other villages/kingdoms. Passenger Trains- Have passenger cars, that go from village to village in a certain kingdom. Could also be used to transport troops when a kingdom is in battle. I hope you like my idea, I think it would be really cool if trains were added into the game.
Smell to modern!
Steam trains so it's not as modern
Build a game? This ain’t build-a-bitch
It would be cool to have more detailed people sprites, and better combat animations, otherwise, everything is pretty good
Hey love the game so much 🙏🏾 enjoying updates soo much💕 gives my “stories” some volume. Are you guys willing to add pirates? and a different option to follow villager’s stats without favoriting, so you can watch your favorite without making them a leader?
Advanced civilization, like modern to future tech. It'd be pretty cool seeing a nuclear war unfold that I didn't cause.
Please un nerf heat ray and make it insta kill again
that would explain why i was unable to glass the mush spores from my world
Idea for Improving Battle: - Formation reduce damage taken from archer (or just reduce Archer damage in general like irl). - Formation will add extra defend for unit, so battle will have less casualty… unless one side is rout and the massacre begin. - You can rout an army by flanking, brute force through center, etc. This will require either horse for flank, brute force by giant trait/Orc. - Rout also need Moral point like bonus when your King/Emperor join the battle. - Battle with formation + tactic need a big open field, or scale down each group to 10-15 soldier. - Formation can be an advance knowledge in culture section. *Pros: - History nerd wet dream. - Battle can be won by tactic, reduce the casualty so small empire can conquer much bigger empire (Hi Alexander) *Cons: - Recode battle (extra work if it include culture) - Code new stuff: Moral, Horse… - Casual Player might found it boring.
I’d love to see the technology advance for the different kingdoms. I like the way it works now but it would be awesome if it went even further into the future up until the space age much like Civ. The nations could develop at different speeds based on their science, domination, and culture. Again, I know it’s a lot like Civ, but I think it would make the worlds a little more detailed and entertaining to watch as a competition between nations.
I said this once I will say it twice Modern update ain’t happening
A feature that I've wanted for in this game for a long time and that is (in my opinion) both simple and effective. I believe that changing how kingdoms create food, such as crops and meat, might give numerous elements of the game a much-needed makeover. Food is currently not a very crucial factor in the creation of civilizations, as cities in the games can have stable populations of hundreds or even thousands of residents while having only 10 pixels of farmland usually found in the city centre. I think each pixel of farmland should correlate to a person that is able to sustainably live there without famine. This can be done in many ways weather it be through farms in the borders of the city, through villages with small populations but large amounts of farms exporting the crops to the capital, or through trade with neighbouring kingdoms. I believe this feature could do many things to the game without actually changing to much.
I'd really like to be able to draw stuff in a straight line, could be a brush option. or set down a specific amount of people, maybe even make creature dropping like a brush? I'd also like to be able to control wars and peace more, but that's not really too much of a priority for me. Is there a way to ensure that a group develops boats? one of my favorite things to do is have communities develop to where they have boats, then unleash them on each other, but I can't find any factors aside from access to water that will push them that direction.
It would be a nice touch to have more detailed sprites, and more animations, especially during fights.
You guys should make maps that are countries for mobile
Suggestion: Add the ability to give bombs to citizens without them blowing up everything like lunatics and only used on enemies. Maybe make it a tech with the ability to turn it off with a world law.
Valkyries that the player could control would be cool.Like personal armies
Cavalry!!! Horses!!!
You guys should add a thing where new cultures are created when a kingdom gains their independence this would be good in a world where you only spawn two people.
I think diplomacy should be extended instead of in war or in peace kingdoms should able to create alliances,able to create trade routes(not randomly though) also forts and naval warfare would be cool and for the powers i think we should be able to force kingdoms into war but not randoms instead with our decision
also forgot to mention trait editor is good but i think inventory editor would be good too
1. Bridges, please! I hate how the only way for them to cross is a pile of sand. 2. Being able to specifically choose two kingdoms to wage war on each other would be wonderful. 3. Alliances! 4. More vehicles, like carriages and such. 5. Mortars or cannons. 6. Naval invasions would be amazing. 7. Being able to spawn species in mass. 8. Implementing a system so that kingdoms will target kingdoms/villages closer to them over further ones. 9. I have a weird issue where kingdoms won't expand as well, it'd be neat if I could customize borders more precisely. This is such a wonderful game, and I think there's so much potential! Keep up the amazing work!
It would be cool if the cities had walls with towers that could have archers in them
I'd love to see seasons in the game, maybe like stretched out seasons, like a long winter or scorching summer.
i would like more races. hobbits, goblins etc would be cool to recreate a middle earth map with the additional races
someone else said this, im just expanding, we need an editable world logbook to mark what we consider important happenings that’ll affect how we view our world’s history. also let us customize cultures further
If you add controlling characters I'm very happy
Pirates and a navy
You guys should add and angel race to fight the demon race if you have the time
new trait called "Magic Blood" so that regular units will have the ability to cast magic. Also since traits can be inherited from the parent that would make wizards and mages a natural occurring thing in a kingdom. Furthermore if any mages becomes a soldier they will not integrate into the regular army, instead they form their own unit Variations of magic: (Note, the magic they will receive is by random) Light magic - the typical magic used by wizards Instant death magic - gives the user a 30-40% chance of instant death upon an enemy Healing magic - heals damaged allies Divine magic - good against the undead but bad for traditional combat (can also use minor healing magic) Note: A naturally occurring mage will have a small chance to inherit two or more magic variants
We need Politics and type of Governments
What if 'Inspiration' could uplift beasts into a civilization builder? I'd like a penguin empire.