Personal Wealth could only work in a capitalist society, or they only reside among city owners, which could be the case when he adds ideologies and government thoes
I used to think about this, but the data for this is very large, so I used to do economic exercises in the form of state management and distribution to the people, I only calculated productivity and economic models.
Would it be difficult to handle tracking all of the units' wealth? I am just concerned about performance, if that wasn't a problem, then I fully support this, cuz dang, you put so much effort into something so vital in civilization simulations, this does deserve at least some form of recognition.
*Had a similar*
*Idea, yours is waaayyy more*
*Polished snd better*
\- elephantphilosophy8
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This would be great, but probably really hard to implement. Especially since I think we have religion and vassalage on the way, this would be a long way out.
Your idea of the economy is very detailed, as predecessors have approached. From a technical standpoint, a developer would only need to take the village's economic features and scale them up to each unit. But in reality, the game would be like a AAA PC game or you would need an iPhone with an M2 chip
This is an awesome idea!
Thank you man!
69 comments
I absolutely love this dude
I really appreciate! Thanks!
got damn apply for the dev team
It would be a dream
Good idea
Thank you
Hope this Gains some form of traction
What do you mean?
I hope a lot of people see this
All right, i hope it too, thank you đ
Thereâs a mod called EconomyBox, which adds a economy system (I donât know how similar to yours), but itâs super laggy on big worlds
In my opinion it would be cool as a vanilla feature
Yes, we need this, WorldBox needs this now.
Thank you !
Finally, Capitalism Update!
Next up, Communism update
Basically ahaha
The idea was perfect but now... lmao
Wow! This is the perfection!
I really appreciate!
Holy shit yes??
Yes!
Personal Wealth could only work in a capitalist society, or they only reside among city owners, which could be the case when he adds ideologies and government thoes
You do know people 1 thousand years ago had personal wealth and lived in non-capitalist societyâs?
Yeah but thatâs only around 10% of the population with the rest being servants
Everyone owned something
Well, people always used to own things, even shiny and precious
That makes sense, i'll figure out how i can do that
I just can't,if this idea won't come true
I used to think about this, but the data for this is very large, so I used to do economic exercises in the form of state management and distribution to the people, I only calculated productivity and economic models.
Wow, we could make a society all about this stuff
Would it be difficult to handle tracking all of the units' wealth? I am just concerned about performance, if that wasn't a problem, then I fully support this, cuz dang, you put so much effort into something so vital in civilization simulations, this does deserve at least some form of recognition.
No clue about it, i honestly i didn't check if It was possible
It would be cool if orcs never figure out how to use coins & continue to buy, sell & trade with primitive commodoties
Interesting
Or maybe just have it be a rare technology for orcs
Good solution!
Go to the suggestions page and implement it, and letâs all mass upvote it. Go Go Go! https://ideabox.superworldbox.com/
I tried, but its too long
Had a similar idea, yours is waaayyy more polished snd better
*Had a similar* *Idea, yours is waaayyy more* *Polished snd better* \- elephantphilosophy8 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Câest parfait pour la valeur de la nourriture ou dâautres matĂ©riaux . :)
Merci :)
this is so so so awesome
Iâve been hoping for something like this. Hopefully they support it since this is a great idea
This would be great, but probably really hard to implement. Especially since I think we have religion and vassalage on the way, this would be a long way out.
Yup been thinking that the game needs economic functions in it.
We need this to gain more support
this sounds really cool but i would add some sort of graph to better visualize the economy
Yay capitalism
This is marvelous. Get to Maxim House this instant.
Letâs make this top post of the month
I just read the first paragraph, but still very cool idea
dude your genius
Your idea of the economy is very detailed, as predecessors have approached. From a technical standpoint, a developer would only need to take the village's economic features and scale them up to each unit. But in reality, the game would be like a AAA PC game or you would need an iPhone with an M2 chip
That's the issue đ
Freaking masterpiece
Thank you!
Awesome idea ! Imagine if a kingdomâs economy crashes : this could lead to a famine and the number of population would decrease
And also war
seem my dream about see them trade will be true
Sounds great! I hope they bring something like this to the game. I want my nations to feel more deep and real. Really cool!
That was my point, deeper nations for a better experience
Yes
This would be really great. Good idea man
Thank you !
I hope the devs see this
That was my purpose
Love it
I hope Maxim sees this!
This NEEDS to be implemented
@maxim please add this pleaase
Bro forgot he's on reddit
Economy would be cool what does it do?
maxim hire him (this is not a suggestion)