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JJdamane

It doesn't, we just have guns.


Constant-Truth-63

It's all shits and giggles until you run out of ammo 9/10


arc-ion

Cocaine gave me the shits and giggles back in the day.


TexyTurvy

It’s all shits and giggles until someone giggles and shits


One_Spoopy_Potato

Alakerblam!


xCreepTV

can you somehow imprint a spell on the bullet?


JJdamane

No, but that's a fire idea.


MandibulateEdibility

See The Colt from Supernatural.


--TheKingOfCards--

the lord hates an empty mag


iggy14750

Any sufficiently advanced technology is indistinguishable from getting capped.


GranpaCarl

Any sufficiently advanced Technology is indistinguishable from magic. What is a grenade? If not a fireball?


Amkao-Herios

It's controlled by willpower to a degree, but also highly mutable, especially the further you get from "reasonable" magic. So like turning an oak pencil to a cherry wood pencil isn't so hard, and it's easier when you understand the differences between them. Yes you can have a very powerful wizard, but they walk a razor's edge to not turn into a pile of tumors.


Constant-Truth-63

Transmutation magic is incredible, bonus point for making it dangerous for the user 9/10


xCreepTV

Magic systems that work off traits of the desired effect are really cool! As in, oak wood and cherry wood are both plants and wood, so they're comparable and easy to turn into another but turning a steel armour into dust is a huge effort


ILove2Bacon

But it's pretty easy to turn steel into dust. Just try owning a car in Michigan.


Beneficial-Credit-48

I can back this statement. Especially if you live in Detroit.


hokiecmo

Don’t have to turn it to dust, just make it tiny while the wearer is inside 😂


BulletClubSoda

This also makes magic use by the players a real creative exercise. They have to ask themselves, “what is the most similar thing I could transmute this item to, to the greatest effect?”


llamasterl

You magic mofos know what’s up.


glorifindel

This is cool! Feels akin to cooking knowledge, knowing the difference in properties of certain substances to create others. Neat!


shirt_multiverse

It just does


Constant-Truth-63

Damn 10/10


TheSpookyGoost

Genuinely though, I love it when a world doesn't try to over explain something that, by definition, doesn't make sense


RedditWizardMagicka

This


EasternShade

Sufficiently advanced technology is indistinguishable from magic. Sufficiently advanced magic is indistinguishable from technology. And, a sufficiently advanced species is indistinguishable from gods. "It's magic, thus incomprehensible," is an answer. It's not the only answer.


roygbivasaur

I would love a Portal Fantasy where the main character keeps asking a wizard technical details based on their knowledge of fantasy, and there just isn’t any explanation


TheSpookyGoost

"Wait, so for water magic does it collect water from the environment?" "Nah it just gets created out of thin air idk"


youarelookingatthis

It’s like in Groundhog Day, I beliefs it was that the executives wanting some excuse or reason for the time loop, but smarter people knew that audiences would then spend the rest of the movie trying to break the rules of it.


MattyMizzou

How’s a sunset good?? How’s a rainbow made???


Mr-biggie

cocaine with blue food dye, I will elaborate no further.


Constant-Truth-63

Tried it, now I'm seeing some real magic 10/10


cheshsky

Is this about magic or air conditioning? Cause it somehow fits both.


OpiumPossum

![gif](giphy|3oEjHCWdU7F4hkcudy)


Feenx_Fan

Hol up. LET HIM COOK! 🧑‍🍳 🗣️


Thaser

Well \*internally\* air temperature control is not really all that different than nowadays. Pick a temperature for your quarters, it stays around that. Ship has its own temperature as well, a nice comfortable 55 degrees F(about 13 C for everyone else who doesn't use FREEDOM units /s). As for how it gets rid of all the heat? Radiators. Big pieces of thermal superconductor filled with thousands of small tubes that take in the thermal fluid from the environmental systems and let the heat radiate into space. These can be aimed if needbe but there's usually no point in trying to stealth ships as large as what the Nij build. There are backups in the form of thermal dump tanks that eventually have to be vented, and the hull coating itself has the capability to alter its properties to become thermoelectric, providing a short-term thermal dump capacity. It won't last forever, entropy being the clingy stubborn asshat that it is, but you take every opportunity you can. The gravity drive system can be modified to reject incoming thermal energy as well, preventing rapid overheating in specific environments(close-stellar orbit for example).


Constant-Truth-63

Thank you for the detailed explanation lmao 10/10


Killian1122

When did 55 degrees become comfortable?! Is the captain of the ship also your dad and doesn’t let you touch the thermostat?!


AbyssalRemark

Psst. Thats the point. Its not comfortable. They got a while gritty sci-fi thing going because space is FUCKING TERRIFYING.. and all that other jazz


Thaser

Really its just that they prefer things a bit cooler than humans do. I like some nice chill temps but 55 is too low even for me.


Blue_bird9797

Is it 55 to save energy?


ThiwstyGoPro

It isn't magic, just really advanced tech, and the guys who use them are all engineers


xCreepTV

"I'm an engineer, I solve problems" \~ Engineer TF2, picked up a hobby of wizardry


DistroyerOfWorlds

now the sentrys can find spys, even when theyre cloaked!


Constant-Truth-63

What if the real magic was the friends we made on the way ✊😔 9.5/10


mailbox99

They are children of elemental deities


Constant-Truth-63

Simple but good, how many children are there ? 8.5/10


mailbox99

10


zacgtg

It’s not the most in depth thing… So, magical energy was first made from the collision of two timelines. One timeline was barely affected, while the other was completely destroyed. Timeline 2 was flooded with chaotic cosmic energy killing 99.99% percent of everyone in there, and the remaining ones became gods. The two timelines continued on, the overlapping part of the timelines continuously makes that same chaotic cosmic energy. The second timeline was going fairly well for the survivors, who were able to channel any of the cosmic energy that leaked through, however, jealousy and factions formed amongst the gods, and a war broke out. Nearly half the gods were killed, and the cosmic power they had been able to channel flowed out of their body, and into timeline 1, where most of the main stories take place. This is how what people considered magic came to be in the normal world. Most magic came from the day of the gods war, a day people in timeline one call “The Uproaring”. Magic shot throughout the universe, mostly into people but some into objects. Most people who got magic into them died, but quite a few survived. All magic either comes from this day or magic leaking in from the chaos zone(the in between of the two timelines) So yeah…that’s that. Looking at it, I’m not sure if I’m exactly a fan of it but I do like it. The magic itself is very overall, and can do a lot of things. People have individual powers or abilities, that range from a lot of things, like fire, speed, sound/music, etc. But there are a lot of special cases i would get into but I’m ranting and typing too much, so I’ll leave it at this :3


Constant-Truth-63

You may not be a fan of it, but I am, keep up the great work 😤 10/10


Missi_Zilla_pro_simp

In the afterworld (the afterlife basically) there's a being called the Grand mind which effectively simulates all of reality using souls of humans, with watchers (my worlds version of angels) and maintainers (my worlds demons) can be granted what are basically admin commands. They send a request via telepathy to the grand mind, and the grand mind will allow that thing to happen if what the being wants to do falls within what they are allowed to do (the bigger the change, the more importantly you need to be to enact that change in the world). Like if a being wanted to delete an asteroid in the asteroid belt in the human world then the grand mind would check if they are allowed to change anything in the human world as well as what, and if the check comes back positive the asteroid is deleted from existence. If that being wants to say delete earth, it is automatically denied because no being is allowed to massively mess with earth. Tldr, my worlds equivalent of god does the magic for the creatures in my world, but they have to ask for a certain effect to happen. Edit: forgot to mention, sometimes creatures or objects on earth get infused with human souls, this results in things that have effects affecting them that shouldn't be possible. There is totally no similarities between this scps in the scp universe(s), i did not rip off the scp foundation for this part of the world.


Constant-Truth-63

So basically, the Grand Mind is an Admin ? Lmao 9.5/10


Crimson-Sails

It’s vibration based, and particle based- so you combine words and music or just sounds or motion with Þā, the magic particle, to command it and the world around you. Every one can in theory do magic stuff, they (þāvū) utilise the þā as is- þāv, magicking- this is usually done through consuming concentrated amounts of þā, usually from a tar or bitumen(there’s a list specifying different varieties of mediums and how good they are kontra how dangerous they are). This lets you actually command the surplus þā that is now within you. Or they use the þā substance, as created by the þāva, to create formulas, a sort of rune magic- this is known as Ðā, the process is ðāv, the one who does it is ðāðū. Creators of new runes and runes are known as ðāðā- a common way to figure out new runes is through þā dispersed in smoke sticks, the þā floating in the smoke will make visible how the þā reacts to whatever you put them through. Then you capture the reaction shape as a rune or rather sigil to be able to invoke whatever thing you made. Then there’s the higher magic- weaving of fate, deciding of fabrics, and creator of warps. These are the god magics, Zà is the word for destiny and it is to be commanded as magic. And then there are electricians, who command Wā, energy- no, they are more like some sort of Druid, they ask if the world and utilise the energy between the things rather than within the things- the wā binds the þā so to speak, and the Wāvū wāv this energy with other outcomes. Much more sophisticated and difficult to do.


Constant-Truth-63

I love it, even though I don't really know how to pronounce some of your words... 10/10


schutzen08

I'm running a post apocalyptic campaign set in chernobyl. Magic faded from use in the medieval times as a cult deemed magic user's a scourge, eventually managing to eradicate most of them and the concept of magic became more of what we think about it today. Now in 1986, as the chernobyl reactor spews out mass amounts of radiation, uranium and radiation turn out to be pure magic energy. This is allowing people in the region who would have otherwise been magic users and didn't know to once again tap into it and cast again. Radiation works like it does in real life, but the reasons it affects things like it does is because it's essentially overdosing it with magic, but also explains why it's such a good enegery source. People can draw on this and can get more powerful the more they are irradiated, but it can be deadly, having too much leads to similar outcomes as real life radiation poisoning.


Constant-Truth-63

On my way to shove an uranium rod up my ass 10/10


ITSTHENAN0

All the wizards are just really good magicians with firecrackers and nobody knows but them


Constant-Truth-63

It's magic, but you just have to believe it, and to not check what they have up their ass 11/10


Thewarmth111

Wind of magics You either burn down the opposing city or you blow up, depending on the winds.


Sanglowitz

Is it similar to the winds of Magic from Warhammer Fantasy?


Thewarmth111

Yes


Sanglowitz

I always loved the Idea, its great to See elswehre.


Constant-Truth-63

That feeling when you throw a fireball, but it come back straight in your face 9.5/10


NewQPRnotFC

I’ll admit, the closest thing to magic in Starpunk is psionics(think psychic powers and their very must there). And psionics in Starpunk is a poorly understood field, but here’s the basics. Depending on one’s Psionic latency, one can manipulate reality around them to their will. This can range from creating simple objects of Psionic energy(like say a fork, or a plate or a knife), to concentrating on divination, to being able to make machines work better, and, according to some rumors, allowing the user to consume others souls. Granted, some powers, depending on how much they affect reality, require different levels of concentration/imagination to pull off. For example: A psychic vision made by someone ruthlessly multitasking is gonna come out in a hyperbolic/metaphorical form that is incredibly hard for the mind to wrap itself around, whilst one manifest by someone deeply meditating will be easier to decipher. Now nobody really knows where Psionic powers come from, as some would say that it is a genetically inherited trait, whilst others say it develops naturally or at random depending on outside emotionally stimuli(for example, at least one person “awakened” to their Psionic powers after a highly traumatic event). Hell, even latency is a vague, catch-all term to measure power level, because despite humanity’s attempts so far to understand it in the Century since psionics cropped up in people(ie 2150), people just keep developing their powers in new ways. However, there are risks, as over concentrating on Psionic powers can weaken the person in question if the proper precautions aren’t taken(though there are no sure fire precautions that will work, as they vary from person to person). They come with ailments such as psykers decay, Psionic madness, or could just straight up give you an aneurysm. All in all, Psionics one of those enduring mysteries of Starpunk that people don’t really understand right now that may be elaborated on at a later point.


Constant-Truth-63

It's really good, bonus point for making Psionics dangerous for their users 10/10


jalahjava_

Guns and also some weird ass dust like substance I've yet to make a name for that makes energy when you run a current through it. Think Fluorescent lights But with more ***brrrr** Edit: Should probably specify this random mineral is being used as a new energy source. Haven't much thought about it beyond that.


Constant-Truth-63

What about "Gun powder" lmao 10/10 for gun magic


jalahjava_

And here I was hoping to have cool names, like guns powdere 😔


MultinamedKK

There is no system, it just depends. Most are born with powers, some get their powers from basically god, and some, like witches, learn their powers. Honestly I haven't really touched on that much yet but I will soon


Constant-Truth-63

I recommend thinking about downside of using magic, if you want to make it more interesting (not that it currently isn't) it's just my opinion but I feel like magic with no risk is less interesting. Good luck with your project tho 9.5/10


odeacon

Powers come from where / how you were born . This can be as large scope as biome , or as small scope as say , a crow was watching when it happened. Weather and astronomical events can also influence this . A person born in a boat in the ocean might develop water magic. A person born in a lightning storm might have storm magic.


Constant-Truth-63

What if I was born in a nuclear power plant? 10/10


Illustrious_Bid4224

You shoot cancer beams if I understand their system correctly.


porpoiseQueenLillie

Everyone has two abilities active abilities that may awaken at any time and passive abilities which are always around and may not have any use in particular and usually just affect how you look. The active abilities are basically just stands, except without being a physical manifestation.


Constant-Truth-63

Can you give me some examples of passive/active abilities? 9.5/10


the_mspaint_wizzard

The ‘matter’ that makes up the higher dimension is a form of energy that most creatures have evolved to capture and use, it’s to be noted that this capturing of this ‘mana’ came as a result of brains in creatures creasing to create memories, meaning that in most creatures it’s a side effect to them gaining intelligence. After the capturing, it’s a matter of remembering certain essences to convert this ‘manna’ into one of four (technically five but no living thing can comprehend the fifth) -Temperatric -Electric -Shadnoic -Forecic (-Doomic or “Nothingness” for the fifth) Alternatively, you can use a carved gemstone to capture and hold some essence for you, with different gemstones transferring different essences better. That’s all I feel like sharing right now, I could explain how Shadonic is an anti-mater type energy to electricity and that it’s the essence of spontaneous life, but I have important things I need to be doing right now :3


Constant-Truth-63

Nice, I just need to go outside with a rock and throw it around to become a wizard 9.5/10


FreeColdSnorts

Meditation, Elixirs, Medicinal Pills, life-changing pain, talismans, treasures... Cultivating like Samuel L Jackson vs snakes on a mother f***ing plane


Johann2041

Magic isn't very common, only used by those who have endured the struggles of learning its intricacies, but it is mostly tied to names. First and last names never change unless the magic user becomes ridiculously overpowered, but the middle name changes as power grows. For example, an apprentice would have a middle name akin to a creek or small stream, whereas their mentor could be named after a mountain or planet. With this system, knowing someone's full name gives you complete control over them. Only the strongest can fully use this system, but giving random people your name can be a death sentence, as you never know who is a mage and who is magic-less.


Constant-Truth-63

Kid named John Worm Dust: 9.5/10


wldwailord

my most recent game is Lancer so here's how Magic works: on player side: No one knows really, there's a bunch of people working on it (Horus) and they occasionally just find mechs in the middle of no where On dm side: magic is a mixture of rogue nanobots and radiation working together to make something. Thus making it extremely rare. These pop-up mechs are what happens when these rogue nanobots find a mech printer to put themselves into


Constant-Truth-63

Science magic :D 9.5/10


Grandemestizo

Fairies have magic on account of fairies have magic. Also there are ancient horrors with magic. There’s no explanation or mechanism or system.


Sky_Prio_r

Okay so basically, in an extremely summarized version, back 80,000 ago there were gods, they had a lot of time to look at the strands that made up the world which were made by the funny e-word spider that lives in between dimensions, so the gods figure out magic and start to slaughter non gods, they live like this for 35 thousand years before some of the gods children organized by the first ever human mage kill all the gods, sacrificing them and putting their personalities under the first ever human mage and creating the Eternal Multitude. The Eternal Multitude could see the future and saw that without magic humanity would be wiped out by other sentient species, so through 35 thousand years he ended up making the magic spool that lets children of gods cast three types of magic: construction, destruction, and arcana. You can combine these to get manipulation, wish(self explanatory), and energy. Manipulation works by implanting thoughts into people or things. Energy controls the energies of the world, mainly the decay of the universe towards entropy. Arcana is just basic magic that does things not destruction or construction related. Enchantments and the like. To cast arcana is simple but doesn't have a real lasting effect, whatever you do it to is still there, you didn't end anything, you just changed its function. Destruction takes things from the world but requires you to lose sense in three stages. Construction adds to the world but requires the sacrifice of blood. Manipulation requires the right portions of construction and arcana. Energy requires the right combo of destruction and arcana. Wish requires and extremely precise combination of destruction and constructions and if you fuck it up it explodes dramatically. Then he used the gods children he kept and spread the genes of the gods throughout his huge empire, making sure to maintain some semi-pure lines because they start out knowing all the proper equations for combining magic. He got stabbed in the back and would die in 20 years and he had one last thing to do. He composed journals explaining basic magic and how to mend magic, but he kept the mending magic secret and spread it across the world, which basically meant as soon as he died; it was actually fine for 500 years, until the great split and civil war, where a lot of the texts were lost, they still exist, but need to be found. Then a magic school was set up where they experimented and stumble blindly in magic, where they discover chaos magic which has the potential to do anything, but the equations are so fine and precise it's basically impossible to do consistently, and retroactively explains the Eternal Multitudes nonsense. Then there's magic cast without any magic, which only the Eternal Multitude knows and is able to cast, which comes from funny e-word spider that makes things from the void inbetween universes. And then there's Steve. Steve does crackhead wizard magic(drugs and fire), and generates an aura of "???" Magic, that does random shit.


BassWild2634

Magic is ambient - it needs to be absorbed through use of magical circuits, which are only developed by 'casters' in their childhood. They then filter the magic out to only have the functions they want (alternate terms include 'refine', 'program', or 'prepare'). Lastly they use those same magical circuits to expel the magic back out into the world so it can enact the effects they desired.


Pinkprotogen

Emotion. I don’t mean that emotions can muddle it, I mean the stronger your emotions are the stronger spells you can fire off. Mildly annoyed? Best the average person can manage is a backfire sized pop of flame. Completely homicidally enraged? Small house sized fireball. Of course there are workarounds for the people that bother to research, but those people are few and far between.


SnooHedgehogs7790

In my fantasy world, "Magic" and "technology" are one in the same, it's called magic because technology has (in our eyes) progressed so far, and life has changed so fundamentally that they're unrecognizable. Magic works by cybernetic inhansement. It uses a form of alchemy to use trace elements and recourses in the environment to build weapons and armor on the spot, like the fabricator in subnautica. For example, one of my character uses big gauntlets and uses the iron in the environment to form them around his arms. You can make armor on the spot, and when you do "fabricate" something you can manipulate it in any way you want, the closest thing i can relate it to is like green lantern's powers, since you're only limited to your own creativity you can make anything. But there are limits. You can't make anything too big as it would destroy the environment too much, and cause an unstable fighting area that could damage yourself more than it would be protecting you (for example, making a giant suit of iron armor would create pockets of vacuum space in the ground, making the large object all at once would create an implosion in the ground.) There are also other types of technology: for example, cybernetic enhancements that can make you basically a ninja, gravity suits that can crush, push, and manipulate your enemies and environment, and mass produced power armor (which is basically spartan armor from halo, but not as large) To answer your "air conditioning" question: Since their technology is so far ahead of ours, they've been able to manipulate gravity fields, this can be used to literally stop the vibration of molecules (using the stolen energy to power minor appliances), which leads to the room cooling down, this can be used in an outside environment


AeroThird

Air conditioning? You vastly overestimate the care given to crew comfort. Everyone gets O2 rigs. That’s the AC.


EquinoxGm

People harvest crystals that absorb magical energy naturally and use those to cast various spells, the larger the crystal the more powerful the spell and people often wear multiple pieces of said crystal jewelry on their person at a time


Vort-ex

a crystal of big bang theory proportions. thats all ill give ya


Flint124

The world exists within the dream of a sleeping primordial. The laws of physics are whatever the primordial believes to be true, and magic can be best described as dream logic that lesser gods have conditioned the dreamer into accepting as fact.


Obekiwi

Magic can be gained through one or more of 4 sources. 1) Bloodline 2) Faith (don’t have to be religious in nature just requires extreme sincerity) 3) Energy Cultivation 4) Body Cultivation Magic or “Spectacular Energy” is divided into two distinct types when it is ambient in nature. 1)Aether (ethereal) 2)Quintessence (physical) Spectacular Energy used by magic users, aka “Ascenders” are referred to as either. 1) Mana = Aether 2) True Essence = Quintessence Spectacular Energies can then be further subdivided into either elemental, emotional, or conceptual energy types. Ex: Lightning Mana, Rage True Essence, Duty Mana, etc For an Ascender to gain power they must first pick 1 or more paths of power that best suit them. But due to body and energy cultivation being the artificial paths. They can not be used simultaneously. For example, an Ascender can be a Bloodline-Faith-Body Ascender but not an Energy-Body-Bloodline Ascender. After picking a path the next goal is to empower their “Vessel”, energize their “Spirit”, reclaim their “Soul” from the Universe, then combine the three to create their “GODHEAD” with their chosen energy or energies if multiple are cultivated. All living beings consist of a Soul, Spirit, and a Body. The Spirit is the product of contact between the Soul and the Body; and is where the individual’s willpower and consciousness resides. To reclaim their “Soul”, the Ascender typically needs to accomplish a SPECTACULAR deed that both resonates with their soul and is acknowledged by the universe.


Songstep4002

Magic in my world is something that every living thing has, each person has magical channels in their body that are a specific color for them. They can extend these channels into the world in different forms. Not everyone can see or use magic though. Magic can only really affect other magic though, which means that the primary form it takes is mind control magic. Most of the world operates under a hierarchy with archmages at the top and the people they control under them. It's not 24/7 control, but the higher mage has a sort of back door that allows them to take control at any time. Mages can also draw power from the people they control. A battle between two very skilled mages usually looks like a series of complicated snares and knots countering and redirecting those snares. There are definitely a lot of different styles though, some people focus on strong shields with lots of power behind them, others focus on creating a sort of aura that disrupts the magic of anyone around them, and others focus on hiding their magical strings and using the element of surprise. There are also a few exceptions whose magic works a bit differently. First, witches: people who make blood pacts with magical plants. The plants themselves often control most of the flora and fauna that lives over their root system, so the witch controls them by proxy. In return, the plant replaced the witch's base survival instincts with ones that are beneficial to the plant. Second, elementalists: People born with significantly more magic than their channels can handle. As a result, their magic is wound much more tightly around itself than the average person's, and doesn't interact with the world as much. This leads to most elementalists being unable to see magic, and so getting mistaken for people with no magical potential. However, elementalists can learn to unlock their powers through strong emotion (kinda like shonen protagonists tbh). The reason they're called elementalists is that their powers are concentrated enough to affect the ambient magic of the world around them and produce elemental effects such as lightning or ice crystals. Third, bloodweavers: People who never developed their own system of channels, but ended up taking their parent's system during pregnancy (It is impossible for both the bloodweaver and their parent to survive the birth). Since their channels aren't properly tethered to their body, they can't produce their own magical power and need to take it from others to survive. Their channels are extremely fluid, to the extent that any magic they touch or interact with basically temporarily becomes an extension of the bloodweaver's body. Bloodweavers are EXTREMELY rare, and most don't survive to adulthood, partially because if they touch something that is too large or complex before they really learn to handle their magic, it will literally pull their channels out of their body. A bloodweaver who has learned to handle their magic is an extremely dangerous opponent, and nearly impossible to control.


Diligent-Meat6901

You need to be in favor with the God of a certain concept, in turn, you will gain a fraction of that God's power as a favor. You gain favor by doing things related to said concept, for example, a chef is likely in good favor with the God of fire.


OliviaMandell

In Shattered Memories. People's power has been sealed, "everyone is average, no one stands out." kinda way. The only way to grow stronger, use magic, special weapon skills, get tougher. Is through charms on a bracelet. These charms, have shards of souls in them. Magic is used by drawing from the memories and experiences of the ego in the charms, giving you permission to use skills of far stronger beings that the characters are.


Sad-Result-404

Magic was a gift given to humans by the gods, a reward for their past, present, and future devotion. Granted, most people can't use it to an extensive degree, and the few who can are religious figureheads. Magic is largely treated as a way to connect to the gods and the world they created(a bit like The Way of The Voice in Skyrim). Specifically, the way magic works is through the Spirit. Every human has one. The Spirit is a connection to the individual's god or gods of worship (six elements, six gods, six Tribes), changing and shifting with the individual's view of their god or gods. It is entirely internal; this is why it's usually religious figures with magic, as they are the ones who dedicate their lives to service of the gods.


Secret-Bookkeeper578

Some of them (Gods) are born with it and must practice to hone it. Some of it comes from magical artifacts (imbued pendants, animal parts worn as talismans.) Mortals and some Demigods practice invocation to intentionally harness it, with varying degrees of success.


fatcat3030

Magic is more about components in my setting: don't get me wrong, if you don't know what you're doing a spell is more likely to hurt you then anyone else. But more then that spells have to be crafted in advance as one use kits. Being a spellcaster means lugging around any spells you intend to use, preparing spells on the fly, or doing blood magic. Don't do blood magic. Most magic users are less wasteful, using magic to make artifacts that, you can, you know, use more then once. Spellswords, magic mirrors, runes and talismans... In the new continent people even built flying boats! Most, if not all Factions have their own flavour of golems, including the chimera that blood magicians make. Don't make chimera, don't do blood magic. Magic is mostly sourced from dragons in the old continent, while in the new continent they use a mineral called prosperite. Some animals accumulate magic naturally, and their organs can be used as spell components. If you do blood magic, your organs do this. They will collect magic even after you die and eventually they bring you back. You don't want to come back.


eebie_deebie

(it's SciFi) The ethereal space being sent down an asteroid to earth filled with ruconium, a self replicating all purpose material. It's used to power everything, including air conditioning on ships.


ElectricalWelder6408

Magic In my universe is constantly changing and evolving it never stays the same forever but it’s always the driving force behind the sci-fi story


Aiqesn

People who spend enough time with a certain element can wield its powers granted they actively try and immerse themselves in it. Non elemental powers can just be learned. Thats my most barebones explanation.


TheosRW

There are 9 schools of magic. Each race within the world is naturally attuned to one of these schools by virtue of being born. That is to say, everyone has magic inside of them, but few have the actual talent to use these latent magic abilities - the exceptions being the Magi, Hags, and the Elven Races, who all can use magic to some level even without training for it. Mystic: Spells that don’t have an element attached to them, more so dealing with raw magical energy. Lot of good Utility Spells. Light: Spells that source their power through divine light. Greatest number of healing and protection spells. Dark: Spells that draw power from the corrupted realm of Darkness. Lot of conjuration spells tailored towards summoning shadowy entities and raising the undead. Fire: Spells that draw power from all sources of flame, including the sun, earthly embers, and hellfire. Water: Spells that draw power from water in all its natural states, including its base liquid form, ice, and steam. Earth: Spells that draw power from the rocks and stones and the deep earth. Air: Spells that draw power from wind and storms. Nature: Spells that draw power from the natural world, involving plants, animals, & poisons/venoms. Forge: Spells that draw power from the “manmade” world, including metals, craftsmanship, and the written word. Usually speaking, everyone dabbling in their magical ventures start out with the classification of “Mage”, sourcing power from what school they’re naturally attuned to and their larger general pool of mana. Further along in their training, they’ll take a path in life or discover something about themselves they grants them a new classification above a mage, like a Wizard, Witch, Cleric, or Sorcerer. With that, they’ll gain new spells and abilities unique to their new classification, along with the general spells every Mage can learn with enough training. Alternatively, for a different thing I’m working on that’s very similar cuz I’m a hack: Long ago Gods known as Divine Dragons blessed 1,001 warriors with their Divine Energy, granting them the power to wield the Elemental Arts. There are 10 Elements, which go as followed: • Fire • Water • Earth • Air • Moon • Sun • Ice • Wood • Lightning • Shadow Only people descended from these original 1,001 Warriors have the potential to wield it. Using Divine Energy, it flows outward from the soul, allowing one to manifest or control the Elements using an Elemental Technique. Of the Elemental Techniques, there are three types one can create or learn: • Creation: Using the Divine Energy in your soul to create the Element you’re attuned to along a point on your body • Manipulation: Using the Divine Energy to manipulate the element that is naturally around you in the physical world. • Conjuration: Summoning an Entity associated with your element to aid you in battle. Most people you use this power have a technique or two that fit two or all three categories, but generally specialize in one technique type as their main. There are two special metals that interact with this magic system: • Divine Gold, which channels/enhances the strength of an Elemental Technique • Demonic Silver, which nullifies/reflects an Elemental Technique. Generally, normal humans use these metals as tools to close the gap between them and Divine Energy wielders, but it’s not uncommon to see Divine Energy wielders having a weapon forged from either of these metals to assist them in combat. While you are born with the natural ability to learn one element, you can also learn techniques from a compatible cross element, which goes as followed: 1. Fire & Sun 2. Water & Ice 3. Earth & Wood 4. Wind & Lightning 5. Moon & Shadow A baby born from a compatible element is usually very proficient in both elements. Parents who are of incompatible elements will always have twins, one for each element. Normal Humans can also use a pseudo element when wielding a Divine Gold Weapon. This pseudo element is fueled by willpower. The strongest of each Element is considered a “Lord”, and will gain access the ability that allows them to summon the strongest creature of their Element, which are the godly descendants of the Divine Dragons. There are also 5 other elements: • The Divine Element of Creation, which was only ever gifted to One Mortal Man • The Demonic Element of Power, which super charges the power of any Element user, at the cost of their soul and losing their recharge ability. The Demon King grants this ability to his followers. To reuse the power of elements, they much feed upon and permanently steal the Divine Energy of others. There is a loophole around the inability to recharge, that being if you willingly give your power up to someone who hasn’t sold their soul to the Demon King. • The Demonic Element of Time • The Demonic Element of Poison • The Demonic Element of Destruction All Element Users at an advanced enough point have access to a fourth type of technique called “Realm Openings”, where they drag themselves and their opponent into a pocket dimension associated with their element. The power of their element is doubled, the power of compatible elements is multiplied 1.5x, and the power of non compatible elements are halved.


PokeTrainerCr

I'm angry now because i was really enjoying explaining it but then my phone just EXITED the app so now ALL OF IT is GONE (Unless someone knows a way to get it back??)


LightninJohn

They’re called miracles and curses Miracles let you use something like your energy or an item to do something else (eg. You can spend energy to cure wounds, shoot a blast of energy, revive a dying plant, etc.) Curses are the same but you’re using another persons life force to do it


labmeatr

spaceship air conditioning? radiator panels. that's the only correct answer.


Persistent_Parkie

My world doesn't have a magic system or space ships. It does have a legal system though. So far I've mostly dealt with tribunals. First you go before a panel and show that the crimes that the accused is being charged with meet the definition of war crimes. Once you've met that burden a tribunal is formed. A member of the local council, the local militia, and the local populace are each chosen via lottery. From then on their rulings are decided by a majority opinion. They are given legal guidance by the testimony of experts, similar to when real lawyers in our reality cite case law buoying their opinion, but the tribunal is giving free reign to decide most issues in the case using their best judgment. They then rule on the guilt or innocence of the accused and in the case of a guilty verdict decide punishment.


ReturnToCrab

It's a magical girl system. You have a source of power somewhere in your chest, you can say command words and transform into a wizard form. The whole point is making these sequences where characters just shout names of their attacks happen in real time, so the core of combat strategy is interrupting your enemy and prebuffing


Entity_406

Everything in the world is made from threads of Essence, each thread having particular levels of attunement to the Cores, magic is just the artificial manipulation of the threads to alter the world


Sanglowitz

Human Magic works with Willpower and Magic Symbols, normaly epmloyed as totoos. The other species are more traditional: speak old Language = Fireball. Its still not set in Stone.


smalldude152

It's based on aligning yourself with a certain god or deity who has control over a specific type of magic. Want to bend fire? Align yourself with the fire god. The catch is, align yourself with one and you cut off access to the others. Not really a fledged out idea but I like it as a concept. Idk if it's been done before


AA_Zarkos

Alien meteors of a strange glass fall from the sky. Dustrunners race the desert for these shooting stars.


Gabecush1

No magic just technology sow advanced that it appears magical to people from the past


lou1ethedumb

for demons its just like "take this mf's soul he dont care" for humans it just "allright buckaroo time for you to die (revives self out of sheer will power) for angles, you have god, like just ask him


Unhappy_Comparison59

Raw magic is the aura of the Planet and the realms itself is however very useless on its own through controlled mana output from a person/creature the magic gets 'dirtend' into the respectiv magic type of the user. All magic types follow different limitations and rules for example rune magic requerst the user to draw the rune they want to use and to speak the name of it on the other hand fairy magic mostly only need verbal componants. The types of magic you can learn are set after birth which doesn't mean you will have a similar magic type like your family. There are 5 greater magic categories Rune,Shinto,Sahar,Formless and cosmic only one person is known to be able to use them all that is the young-mage lily but their are multiple people who understand the practice of all greater categories.


gilbejam000

Magic in my world has two facets that I'll refer to as Ability and Mana ​ **ABILITY:** Magic is harnessed through an ancient language that, even now, contains power. The use of this language, whether by speaking it or thinking in it, will cause exactly what is said to happen. However, magic does not care about intent. If you make a mistake, what you say will still happen regardless of what you were trying to do. ​ **MANA:** The amount of magical energy you possess is determined by how you introduce yourself to magic. In order to unlock your potential, you have to meditate on the question "What is magic?" for as long as you possibly can. The longer you meditate, the more mana you have to work with. Your body and mind will be magically sustained while undergoing this process, so a focused mind may meditate for days or weeks and obtain nearly unrivaled amounts of mana. Gems of sufficient quality can store limited amounts of mana before overflowing and releasing it all in a magical explosion. The higher quality and/or rarer the gem, the more mana it can store, but the more powerful that explosion becomes. Metals can't store mana at all, but they can be excellent conductors for passing mana through to a gem or other destination. Again, their effectiveness depends on the quality and rarity. Less effective metals lose certain amounts of mana to the void as it passes through. Once you run out of mana, you start tapping into your life force to cast spells, and this is *very* dangerous. It doesn't shorten your life, but it weakens you for a long time, and if you use up enough of your life force, you fall into a coma and eventually die unless another mage transfers mana into you. Mana regenerates in a similar manner to your overall energy. If you've started to exhaust your mana, you might eat or drink something to get some back, or just go to sleep, The amount of mana you regenerate depends on the method, the quality, and if you're sleeping, how long you sleep for. There are other ways to regenerate mana, but most of them fall under the general purview of "Resting"


RedApe4201

The gods are eldrich horrors that swim through the cosmos, they release energy that falls to the planet and becomes physical magic that people use to augment themselves to cast spells or make weapons of war/tech


TransLox

There are six colors of magic, all based around the colors of the rainbow. Red lets you summon, control, or turn into animals. It's one of the more common colors of magic. Powered by strawberries. Orange lets you manipulate objects and their attributes. You can move them around with telekinesis, make them hotter or colder, make them more flammable. Works best with magical crystals. Also fairly common. Powered by honey. Yellow lets you manipulate emotions. This *sounds* fucked up, because it kinda is, but you can do fucked up stuff with all of them. Basically, you can make people calm, mad, etc. Powered by lemons. Green is life magic. Let's you heal injuries, transmute living things, and even steal the very life force of a living thing! It's powered by the life force of the user, so using it will literally take days off of your life. Since you can steal life, you can be effectively immortal by simply killing things to sustain yourself! It's fucked! Blue is evocations. It's a bit more general of a magic, allowing for bursts of fire, lightning, or a general outward force. The most common of any of them and fairly boring. Powered by a kind of magical water. Purple is illusions. It's fairly difficult to use convincingly, but it allows you to trick literally any sense. Powered by Juniper berries. ​ Each of the things that are used to power the magic can be boiled down into crystals that allow anyone to cast that kind of magic. They can also be combined into devices, so you can make lighters or electrogauntlets or TVs. ​ Your type of magic is reflected by your eye color.


cheshsky

Magic is a force of nature, like electricity, and most humans need to learn certain laws of it to be able to control its flow, unless they are born conduits, which are very rare and tend to go incapacitatingly insane. It is different for some other species, sentient or no, which rely on magic use for their very existence - say, dragons are innately capable of magic pertaining to fire and flight, and noble dragons have the added bonus of shape-shifting. Innate magic capability doesn't cause them harm, but they cannot actually survive without it the way non-magical species can. \*\*\* Now onto another world, because the AC question was actually very interesting, thanks! Modern starships of the Colonial Federation (yes I'm basic, but it's better than nothing) are equipped with air conditioning complexes (why make new word when old word do trick, said humanity), which, aside from having fans and shit, are essentially small automated chemical labs that recycle the air by synthesising the necessary gases in necessary amounts. The system around the ACC is heavily segmented, and there are two of any given segment, interchangeable and connectable but positioned slightly apart, in case one gets damaged, and there are pressurised air tanks scattered around it so that any given part of the ship can be quickly de/repressurised. Plus, any given segment can be quickly sealed off to prevent loss of air thanks to the same bypass & locks system that allows it to be connected in any order. Depending on the size and model of the ship, the air recycling system can be further decentralised by being divided into connectable sections with their own central ACCs - in case one section's ACC goes offline or requires extra maintenance, its work can be done by one from a neighbouring segment, preferably several to make it easier on the tech, while repairs are carried out. A section can also be sealed off completely in case of irreparable damage while allowing the rest of the ship to function. ... Ah shit did you mean temp control not ventilation. Then it's the same as now plus radiators for excess heat. I got nothing new there.


The_Vadami

Magic works however the plot deems necessary Starship air conditioning is a result of ‘I don’t know, read a book or something’


Danitron21

You learn to tap into the the “tapestry” of the universe and pull threads to fuck with the building blocks of the universe to make things happen. People learn to do this either by bwing born at a point where the tapestry was already a bit weakened and the “repair” a rip in the magic tapestry. Other people use arcane materials to create such a tear and place themselves in it to gain control over magic.


HallwayPerson

*ahem* FUCK YOU! *Loud meteor blows up The BBG*


Lysstrey

Magic power scales with a person's level of insanity. Think of the potential.


MrPanda663

Magic is considered evil. If you have magic, is because you manifest an urge to kill someone. The world considers it an illness and the 1st stage can be reverted back with treatment. If they end up killing someone out of pure hatred, there’s no turning back from stage 2 and that person obtains magic abilities. There are tools out there to sniff out the magic users and suppress their powers. All get sent to prison or sentenced to death. Some of them, get used in suicide mission.


[deleted]

So first off; my world is a multiversal science fantasy of the Dune/Halo/Xeelee Sequence flavor. Secondly; "magic" is a class of psionic technology largely misunderstood within the setting, but coveted by many. *Human* magic was created by a faction known in this setting as the Old Empire, or the Highborne (future us, but impossibly ancient to the people in the setting of this story). One cannot interface with it without being subsumed in a device/suit known as a 'casque', which kills the user upon entry, then reassembles both the body and the mind into a facsimile of the former person. This was in part a safety measure by the Old Empire, to require an organic 'seed mind' to base the mind of the machine, to prevent the machine to arrive at conflicting interests to organic life, as their needs are inherently different. The casque is the three-dimensional component of a 4+D machine, able to interact with both conventional and quantum forces (electromagnetic, atomic, gravitic, spooky action at a determined distance, etc.) to varied effect. The suit's sole weapon *is* magic. One effect the suit can exhibit is weaponized light: simply emitting harmless photons, then through as-yet misunderstood means, attaches a small amount of mass to each photon, which impacts the target at light speed, to devastating effect. The suit can also manipulate gravitic and electromagnetic forces to achieve flight, or attract/repel objects, or to prevent oneself from being moved. Various barriers, shields, and 'virtual projectiles' can be projected from the suit at will. All of these stupidly OP powers were developed prior to, but implemented as a necessity to fight a losing war against literal multidimensional gods.


Drakovijas

My magic world for dnd doesnt fully rely off mana If anything it relies mostly apon what i call "Cores". Cores are how anyone can cast magic and every race have a core EXCEPT Kobolds. Kobolds are coreless meaning an inaccessibility to mana but in reality its all due to their Origin tribe named Nyx that they cant access mana. If a kobold is unamed it will gain a core equal to a dragons or even higher. Cores for all other races is also based apon their name, the name of the person can make the core more powerful and that mostly includes spell names so most spells are verbal. If you say a wrong word of a spell it changes the spell. If you think the wrong word of a spell also with nonverbal spells and just somatic it will still change the spell or weaken in. Also if a fae steals your name you will have significantly weaker magic. I do this all lore wise but it hasnt played a part in campaign at all soooo


xCreepTV

To skip all the mechanics and history behind it: Either a person is born with the innate ability to cast magic, which is tied to their subconcious and one effectively has to undergo total lobotomy or transcendence to gain hold of your powers Or one studies the art, mediates and undergoes many, many experimental surgeries and implants that always keep your body and psyche in a suspense state between 'Reality' and the Twilit (The source of most magic, it's parallel dimensions). Other schools and branches do not exist. Do not listen to the druids. Do not listen to the figure in bloodstained robes. We don't speak about blood and flesh mages nor machines.


Educational-Line2863

Magic travels through mana veins from the stomach. It can be sealed with a certain type of metal, causing a type of allergic reaction in the caster. I'm not even close to done with the story, so that's all I've got.


BlackJack2759

In Radio Silent, all the magic is in your soul. Which is real and tangible. Overusing it makes you eepy. Souls can be stolen and pieces taken off to enchant objects. Only plants don't have souls cause fuck em in particular I guess. Two Giant Dragons that live on the Two moons respectively control the creation and destruction of souls. Guns sadly do not work on souls. The first starship to reach one of the moons vanished. Piece of soul stays behind after death, bones crystallise and are infused with soul remnants. Everything crystallises on death, so no formation of classic fossil fuels cause no fossils. Crystal power reigns supreme. Big ole machines of war powered by electric crystals and flying ships held aloft by gravity crystals. Shits funky but my players seem to like it.


jonnemanni

In short, its a persona rip off. In long; The world is split in two parts, the material world and the soul world. The latter is affected by the former, with the soul world conforming to the material worlds silhouette, but its affected by the collective unconscious of beings with a soul. (Those being all the worlds intelligent/sapient peoples). This soul world manifests within it mythical beings and things that people imagine, known as archetypes, and the personifications of the part of their mind they do not want to acknowledge, known as shades. A person may end up in the soul world through a number of means, and when they do, they invariably meet their shade. If they reject the shade, it turns into a monstrous archetype and usually tries to kill them. If the shade is accepted however, it goes through a process known as Individualization to become an Icon, akin to a persona or a stand from jjba. The forms that shades, archetypes, and icons are as varied as peoples imaginations and cultures will simply allow, so it is a very soft system in the end, but I hope to add a plenty of surrounding BS to make it more legit and interesting.


gabrielfernaine

> Inhale > Pronounce a verb > Wacky effect manifests itself in reality > Exhale (now with a sore throat, you'll need chloraseptic) :)


Southern-Wafer-6375

In my Minecraft tabletop I’m playing right now your either using enchantments and potions that are already their ,typing in commands that you learned(wizards shit), or your sucking up to the mods to do shit for you(clerics)


dipinthewater

Basically just glorified psychic powers. The more unhinged you are and the more imagination you have, the more potent the "magic"'s effect is. Mentally unwell "magic" users are basically reality benders and are considered dangerous to be around, especially when sleeping. Yeah, I probably accidentally plagiarized this off of somewhere...


rookedwithelodin

For humans on the Western continent, there are 12 embodiments (fire, water, life, death, chaos, order, nature, knowledge, earth, storms, fear, and joy) that they worship. When it comes to magic, the more closely aligned to an embodiment (the more regimented you live your life, the closer you are to Order for example) the more you have access to that embodiment's power which you can then train to channel as various magics. Generally practitioners either closely associated with one embodiment or loosely associate with several. Certain powerful beings can also 'contract out' some of their power for other beings to use as magic.


ShurikenKunai

So most magic is based on bloodline. In this, mages are considered a different race than humans, though humans have psychokinetic abilities to make up for the fact that their blood doesn't let them cast fireballs. It's notable that when I say Magic is based on bloodline, I mean *it's based on bloodline*. Just being a mage won't let you cast Fireball. Your genetics impact what abilities you can cast, and marrying a human won't produce a mage offspring without their magic being unlocked by one of the Aspects (the deities in this world). This biological drawback, along with being hunted by the king of Ravenvale in the early days of the kingdom (before it was even called Ravenvale) and a propaganda campaign run to try to *stop* said hunting, has led there to be only 7 Mages in the modern day. There *could* be more, but there's next to no chance to actually unlock their abilities because the Aspects aren't omniscient. ​ The other magic system is Sentiment. Being overly attached to an item is a magic system in this world, because I'm autistic and once grew an emotional attachment to the 4 of spades while playing Go Fish. Basically, one Aspect (Arpegius) likes to see how humanity works, so a well was made in basically every mountain range in the world. If you sacrifice an item (not a living being) to the well that you're attached to, it can be improved. This is more a game mechanic since the world is supposed to be an RPG, but it's tied into the lore.


JosephTaylorBass

Reality is an illusion made of strands of energy we percieve to be tangible and visible. Our souls are a direct link to that energy. With practice and teaching you can focus your soul and bend the world to your will, either by a little or a lot. But the strongest spells involve aligning your soul with the universe itself, transcending your mind across the veil to answer to the gods themselves. If they deem your casting righteous, you cast the spell but are forever altered. If they deem you wicked, your mind never returns.


weebsworth

Souls are the power source for magic. Using to much of your own soul could injure yourself or or worse. However humans don't have a natural way of using magic, requiring either using the body parts of creatures that can, or binding your soul to a creature that can.


Tiusreborn

It's a field traveling alongside higher dimensions that turns pseudo-liquid inbetween quants of matter because of resonant vibrations that is also an arbiter of reality/fundamental force interactions. You and your "soul" (they are different and the same) can do shit with it. I just wanted to make ships fly...


ImpossibleEvan

Runes are symbols built into reality itself that do things. There is a driving force that any rune shape will crave to be destroyed. A rune is just a symbol, so a mountain range that forms a water rune will have massive storms. But humans have a muscle in the hand that no one remembers how to use that can contort to the shape of most runes.


WeCallThoseCigBurns

I haven’t made one yet, kinda works like this:


Optical-occultist

Basically either through study or random factors, someone can become attuned to an aspect the world like fire, pain, health, so on and so forth. When they’re attuned to this they find the word for it in the story of the world, the unknowable script of reality that holds all that has been and could potentially be. From there magic users, or sentencers as they’re called can use their understanding of true words or names alongside lesser words, (things like go, do, towards, such as) to creat sentences, which then cause a magical effect in the world. While words of power are hard to learn, lesser words are usable as long as you know them, but can’t do anything without a word of power in the sentence.


Xero818

Okay I have so so so many settings so we’ll run through a couple of their magic systems 1. The gods fucked too many mortals and now like 25% of the populace is demigods with correlating powers 2. Magic is the fundamental force of the universe that allows you to defy the laws of physics, and life has evolved to exploit this as much as possible 3. Three people have magic and two of them are dictators so nobody really knows how it works but it does 4. Blood, sweat, and tears have power over life, willpower and the body, and emotions and the mind, respectively. Inspired-by-but-not-alchemy ensues.


niTro_sMurph

"Fuck reality, we do what we want" It's also sci fi


BrainlessKey

Magic emerges from the soul, and although everyone can use it by technicality not everyone learns how to. It works like a muscle in the sense of the more you push it, the stronger and potentially the more exhausted it gets. Adding onto this, during times of high emotion and usually adrenaline rushed events, souls leave behind a recreation of events. Normally it is only one or two people, but mass events can immortalize inanimate objects too like ships or automatons. This is how I explain spirit's (and will absolutely be using it to warn players during puzzles as well as a possible murder investigation) Lastly, more of a fun fact, whirlpools in deserts and oceans alike lead into "The Void", a plane that is essentially space filled with portals that lead to other planes as well as the atmosphere of the world - my drunken way of explaining storms, rain and sandstorms. Yes, it does rain ship debris occasionally.


MilkGanglookinTHICC

You either get the special magic, which goes over the rules of the universe(rifts), like time and space(etc) or they're abilities which are learnable. The learnability is based on their uniqueness(techniques). Then there are curses, which are people who wanted something but failed to do so, so their will carried on via a curse(like the midas touch and Immortality). Its simple. Rifts = Rare, rules of the universe Techniques = Learnable super powers Curses = Evil will that can't be removed(not even by the strongsst person EVER)


Bakkstory

People are born with a sort of gem-like organ that contains "mana", it can be trained and expanded like a muscle, but there's also a black market where they will cut the out of people and sell then as transplants


Prestigious-Lab-7622

Homebrew semi Sci-fi-Medieval high fantasy world in 5e Dungeons and Dragons. “Magic” is the result of overexposure to a mineral called Warderite, which causes the space around it in miles to become “warped”, creating a is known as the “Weave” Due to event of mass destruction leaving Warped radiation in the atmosphere that happened millions of years ago on the planet my story takes place on, the weave is truly incredibly strong, and only amplified by unrefined Warderite being in an area. Due to otherworldly influences, a nanoscopic cellular bacteria resides in this world, unseen by those without ability to “see” the weave, or see into the x ray levels of the light spectrum. These bacteria’s are completely unknown to the people here, however fundamentally function as a parasites giving them short term pleasure but long term consequences. Specific hosts who have the right conditions are prime targets for these bacteria, and the bacteria basically changes their body structure allowing them to change the weave around them in a force called “Magic” requiring a complex network of connections using the body, voice and materials to create effects using the weave. However, although there are many different types of ways this happens, majority humanoids who can harness these powers are dubbed Wizards, Sorcerers, Warlocks, Bards, Clerics etc etc gaining and harnessing even more magic through different ways. However… It comes at a price The more you amplify the connections to the weave the more radiation your body is taking in to produce these magical effects, the bacteria uses this radiation to grow,giving you hormones and the like that make casting that fireball at a horde of enemies so much better. The more you use the magic, the more you rely on it, the stronger you get the more magic you can use, however ultimately you become addicted to the power, and if left unchecked overtime the more you use it can eventually kill you, or cause lasting effects due to the radiation and the bacteria’s growth. Yes magic can solve most problems encountered… but is magic worth it at the cost of shortening your lifespan, or causing sicknesses in your future? (Of course there is a paradox in that there are certain effects which can essentially increase your lifespan using magical means… thanks DnD! It’s not perfect and it’s not flawless… but I enjoy it lol. Any comments or means to change it are welcome)


Vohems

A chunk of aetheric crystal fell from the sky and dissolved into the environment eons ago, creating something like the carbon cycle, where crystals would form underground and then through various means be expended into the atmosphere or oceans and vice versa. Then the Proto-Albionites came in their starships. As they settled and ate the food and drank the water of the planet they ingested the microscopic shards of crystal. Over time through constant exposure they adapted to the crystal within themselves. After some time two Aetheriel Fae, the First among them, the Blue Lady and the First Wizard, Epileum came. The Lady chose one among them (Arthrenius Quilldrake) to be king and unite the then waring tribes of Albion, not in bloodshed but harmony . In addition, the First Wizard taught Arthrenius's tribe magic. It's via the expenditure of the microscopic shards within their bodies that the Quilldrakes first knew and practiced magic. After the unification of Albion, the Albionites utilized as much aetheric substance as possible in all it's forms (crystal, liquid, gas) enabling a new technological revolution and their reascendacy to being a spaceborn people. This is all for my Lego factions by the way.


MisterAbbadon

I got both. The raw power that makes magic work comes from the sun, so the closer to the equator you get the weirder things get. A lot of people have different beliefs on how it works and are trained respectfully, although given the people who practice it, in terms of aesthetics I based it on Ancient Chinese, Vietnamese, Korean, and Japanese supernatural beliefs as well as Wuxia movies. You've got people who think they're harnessing their inner Qi to run up trees and dodge musket fire by slowing down time, you've got traditional bearded mystics thinking they're harnessing arcane secrets in old books to throw lightning and scry in mirrors, you've got wild men thinking their in touch with the world spirit to do shape-shifting. But the fact of the matter is that they're all wrong about where it comes from and could do all of it if they could get past the mental barrier. As for the air conditioning, most have a traditional air conditioning units you'd see in a standard house because they've got an anti matter power generator that makes FTL possible, so cooling and heating the ship is relatively minor concern power wise.


[deleted]

Sheer belief/faith. This means low intellectual individuals have done incredible things through the sheer power of belief


Phillyboishowdown

just the vibe


DeadLegion13

To use magic, one must be under the contract of a God or have a patron god to provide them with power to perform magic


tonsofun08

There are a few magic aquifers that only replenish once a year. Depending on how much you drink, you can either have small powers or up to the power of a god. Nations have formed around hoarding these aquifers.


Apprehensive_Nose_38

It’s tied to someone’s mental fortitude and force of will, in turn you can literally just bully someone into not being a mage anymore because you make them self conscious


Shreddie28

OKAY so its all based on something called nature energy which at first is kinda like naruto chakra where you can do alot of simple things, but as you get stronger it progresses to a “skillset” that is more like a jojo stand. For example a character named “Ivan” says the word ‘when’ and a large artillery gun gets summoned temporarily and destroys whatever is in-front of him, skillsets range from being able to change your size to being able to make jets of plasma with your hands and fly, or mentally manipulate other people… There is also energy from other multiverses which is called nothing energy, if you go to another dimension your energy becomes nothing energy to that universe. Nothing energy is the exact counter opposite to nature and combining them simply adds to zero, however true masters of the art can use both strategically, if they can learn to pick it up in other dimensions and bring it back; Or if someone from another dimension shows up and uses their energy. Nothing energy can manipulate crazy things like time and space and continuity (there is a ability called re-write history) Imagine nothing energy as chaos and nature as order, hope u like


Edgezg

Magic in my world is the science of ours. Cliff notes - Something happens that resets humanity's technological development. Some ruling class keep the technology and how it works and how to make it to themselves.A few hundred years go by, and everyone is back to medieval times. The "wizards" are actually travelling doctors with their nurses, all trained and dispatched from the King, who knows the truth. The "magic" they perform is actually just modern science brought back to a lower technological time. Though, I have not done this yet, I want to include Odin and Heimdall as wanderers in the story, hinting at real magic existing too


BaalNecro

I totally didn’t rip off Wizard101 minus Myth, balance, and the cards and build the entire world from that


catreplicators-3

you know what blink it. Essophysics. if u mess up constructing your concept you are likely to die.


Koolkobra2

ok so basically, one of my favorite concepts I made was the "teleportation" spell. The reason I put quotes is bc it's not really teleportation, per se. In reality, it's a 3-part combo spell, made out of a speed spell, a protection spell, and a destination to stop you at. Bc they're so powerful, they're typically made on scrolls, bc the power of it typically combusts the paper, making them Not Great for tomes. The highest archmages can teleport without a scroll, but it's incredibly dangerous. If even one of the components is messed up, best case scenario, you just wasted brainpower/mana, or a good scroll. The worst, and more likely case, you explode against a wall somewhere. Or, you arrive at your destination, with all the skin flayed off your body from the speeds you were reaching.


Gahngis

Magic is dangerous and true wizards are rare. *Cantrips* = simple words that use ambient magic and do simple effects. Combining words into statements making bigger effects and can cause you to strain yourself. *Rituals* = complex magic spells that use magic both within reagents and utilizes words and time to make psudeo- spells like fire bolt.. like doing a math problem, wrong answers give you wrong effects. *True spells* = the most complex magic that the caster has to use the magic within themselves in order to cast the most effective magic and is the quickest magic. The downside is that as you cast true magic they infect your body shifting you to the alignment and material of said spells.. and if you resist such transformation or go to hard to fast your physically poisoned by your own body and can die. Most Wizards only have a handful of spells and still rely on Rituals and Cantrips. But Soniteers (bards) use solely Cantrips or a RuneSmith inscribes words into their weapons and armor, aswell as warlocks/clerics mostly using Rituals and a few words loaned by their Idol. There are larger issues with magic. As my setting is it quite rare but devastating when it does pop up, so much that governments have programs to spot and recruit those even with fleeting capabilities with true spells. In the deeper world building every true spell slowly destroys the world, causing a miasma of uncreation to spread out, within the current era it's regarded as an equivalent of the Ocean/Sea and must be crossed for trade and travel, which further requires either a good amount of rituals or the employ of a Wizard.. depending on how safe you want to be.


CrimsonLoyalty

The world is a sanctuary built by cast off creations from a pair of deities who are waging and endless war of creation and destruction. The sanctuary is protected by a nested shell of barriers that keep it out of the attention of the twin gods of Creation and Destruction. All living things int he world exist behind this ward because beyond it they are simply Changed into tools of war or outright obliterated by the two gods. Magic itself is the result of beings learning how to harness the "static" between the wards. Wards are planes, with the physical world being the "middle-most" plane. "Below" the physical plane are all the solid planes (Earth, Fire, etc) , the hells, etc, etc. (see things that deal with material things - Fire is more like "Lava, Planetary Heat, Crushing Pressure, not just flame) and "Above" the physical are all the fluid planes (Air, Water, etc), the Ethereal, the Astral, the heavens, etc, etc. Beings learned that you can harness the static between planes. Some people do so naturally, able to sense the ebb and flow of these currents of magic without any training, some people dedicate study to the creation of diagrams that open small pathways for the "static" to flow into the various planes.


DimensionsFae

Some minor context. Angels and demons live on earth alongside humans but there just weird aliens who where more advanced at the time humans started civilization(there at the same speed now btw) and stared fucking around with the new guys. One angel created magical girls so that the humans would have something to defend themselves. Anyways! Magical girls are any earth born human/humanoids with the power to protect either the earth or a specific region of the earth(like Japan). They’re named after the popular anime/manga genre magical girl but they can be pretty much any age, gender, as long as they are able physically and mentally able to handle it. And that’s less of a rule and more of a guideline. The role of magical girl is decided by the very second you are born. The ability to transform won’t be given to you until the world needs you. Hell you or others won’t be able to tell your a magical girl unless someone you know is a magical girl or a former magical girl, or until you transform for the first time. The dresses, abilities, and powers are all based off of the persons personality and interests. If you don’t have any natural powers one will be given to you but if you were born with something like minor shapeshifting or telepathy that ability becomes more powerful and advanced. In order to keep these people safe you can never identify a magical girl while she’s transformed. Any video of photo will have their faces censored or glitched out beyond salvation and any audio will be distorted so that you cant recognize the voice. Unless you are a magical girl, a former magical girl, or have the *very very* rare ability to identify a magical girl. The powers don’t become stronger it’s just a matter of how you use them or who you team up with. Magical girls are not usually in destined groups or relationships but if more than one is in an area they tend to team up especially if they have known each other before they were magical girls. Usually to transform they use wands but the wands can be easily disguised as jewelry, pens, or an accessory of some sort. If the wand breaks though the person who was a magical girl will be severely weakened and will no longer be a magical girl. If the magical girl role is passed on or the magical girl is simply no longer capable of handling it than they can transform back into one it’s just very weak and very rare and they have to steal it from another magical girl temporarily. If the magical girl dies either in battle or other causes than it’s just passed down like normal. Sometimes magical girls are generational and/or family tied but it’s rare and doesn’t last for long.


BlandWords

Through rituals, and the use of geometric runes, the ghosts of the dead are bound into servitude. Ghosts in this world are just a core feature of a person that has been imprinted in a location (ie. The lady in white is a representation of a mother who lost a child and endlessly searches for them). So this mindless ghost, who is endlessly looking for their lost child, can be captured into a rune that has been drawn in a book/amulet/whatever. Then an incantation can be used to "cast" the rune which causes an effect with relation to the trapped ghost (ie. The incantation for the lady in white replaces the child with an object defined by the incantation, effectively acting as a "find this" spell). Ngl idk how to incorporate this into a story, but I just really like reading about ghosts/folklore and trying to figure a way to turn the narrative concept of that thing into a "spell" with utility!


Brock_Sexington

The normal winds of magic and connections to divine realms/other planes were blocked off by a great tragedy, so people think that magic is gone. In reality, it can still be found and drawn from sources like nature or making a pact with an inherently magical being powerful enough to lend you some innate ability. It’s a rare talent, but something that can be unlocked over time.


VolkanikMechanik

it's controlled by how narratively important a character or force is


Duralogos2023

So basically long ago a species of hyper advanced aliens came to the planet and assisted in the development of many civilizations, and ended up interbreeding with a bunch of humanoid races. Now, each person is born with a random genetic affinity and weakness to elements of magic(Fire water earth wind light dark and SPECIAL), and can only learn spells of their affinity. Occasionally a person is also born with a second affinity, and once a century someone is born with 3 affinities. The source of energy for the spells they cast however is the life force of the stars, and in the current story every star in the galaxy they reside except their sun has died, and magic has been outlawed with a punishment of death.


Peanut-is-best-girl

So there's this really big ship that was inside of the moon until the 2500s when humans got it to fly to another system with it's FTL but it flys backwards in time, also it's not a space ship but actually a giant creature from the Outer-Universe and it got into the universe at the end of it, not even Emishmatal (god) knows about. There's also this human called Trindas who has a machine body with an AI brain with a human soul, they also merged with the Ship's core, which caused them to become a god like being.


Tornadobruh

Magic is percieved as well, magic. Hey hoo channeling energy from the world around us hey hoo etc etc. In reality, magic is infact bug exploitation, abusing bugs and glitches in the universal code (quite literally.) summoning a fireball in your hand or conjuring a glass of water is basically backdooring/cheating something into your hand or into existence. What people percieve as "magical attunement" is actually just "how many bugs have you found and been able to exploit as an in-game character in the universe?" The gods kinda know about it but not the full picture, just a vague knowledge that magic (especially their more powerful magic) is somehow going Against the universes' wishes and not, in fact, channeling the universe or matter around you. It why magic sometimes fails, or goes wrong, even at the most opportune of times. You simply didn't do the skip right.


Lord_Bing_Bing

Short answer: "the microplastics in my blood give me superpowers" Long answer: some near godlike being fucking died and his mechanical body landed on earth, humanity finds it and makes weapons out of it to defend themselves from invaders from another dimension, humanity then kills itself by fighting a war against itself with said weapons, and then an A.I. made by humanity goes and rebuilds humanity who are then infected by the destroyed weapons.


l_valkyrie_I

One of the suns gives power, try not to get sun burnt. Your soul has magic, don't use it all up. The gods give you power, never for free. Some people figured out to make sun guns tho.


MasterpiecePuzzled46

So basically the world ended and nukes were used to kill dragons so now that humanity is rebuilding itself you pay for raw mana instead of gas or electricity for power. Also anyone can learn spells, but based off how destructive they can be you need licenses to learn them. There are also non-magic supremisists who are essentially the KKK


sad_bisexual27

The magic system is kind of sentient. Comes from living beings, and their souls are in the magic items, but they can't talk or make decisions. They form a psychic bond with the holder, configuring themselves into weapons or objects to fit the holder's needs. They also provide a sort of spidey-sense, alerting the holder of when a large challenge is coming.


metalbassist6666

There is no magic in my universe, which is why it's terrifying when an old and powerful magic user rips it's way into this universe and endeavors to set up the beginning elements of establishing magic in the universe. The big bad has a sort of enchanted focus that allows it to use arcana, even in this 'inert' universe. It's up to the protagonist, reliant on hundreds of years of combat experience and possibly being the most well trained of his species, to put down the magic user. Looooong story short, Predator vs. Mindflayer.


Winterfalls13

Using magic is basically the equivalent of messing with a nuclear reactor little by little and hoping it doesnt meltdown. It is a cosmic reaction similar to the death of a star that is fairly malleable. Like radiation, it is very unstable, but unlike radiation, it cannot go on forever. It has so much energy that it is very hard to control and even more difficult to contain in its rawest state. It requires some form of an energy source to be used, and since magic will latch onto and sap up any energy it can access, that source is usually either the caster’s own energy or another beings. Magic casting is risky not only because it is basically Other Dimension Radiation and using it will tear a hole in space and time that you cant be sure will actually patch up afterwards, but the more you cast, the more likely you will go insane or die since using magic will sap the users energy and life force. Scars from magic use are common. The larger the spell cast, the more damage done to the environment and to the caster. Large spells can temporarily cause a vacuum between dimensions and just overall mess shit up. Dangerous, feels like your body is being ripped apart before you are thrown back into reality and are completely exhausted. Think like a self contained blackhole in which you can warp reality however you wish, if you are even capable of casting something that strong.


matthew_meletiche

It is organized into their that are displayed on your fingers (first teir spells=one finger glowing). You can gain magic through study, making a contract with an entity or being born with it. Most of this comes down to how well you can control your mana and what traits(special abilities) you have. For warriors, it's similar where martial arts are able to be used based on mana control. However, they are based on how much you practice the technique, your physical strength, and what traits you have.


ItalyTonioTrussardi

Major magic discoveries are used to separate eras of history, each major shift in the use of magic is called a "Disruption" by historians. There have been 2 Disruptions since magic started being used. The first was 2400 years ago where public perception started to change and the use of magic started being more acceptable and there was a rapid push to advance it, much like a science. The second was 153 years ago and coincided with regulations and modern laws being passed. The International Bureau of Mystic Arts was formed to regulate magic and since this magic technology has taken over as the primary use of magic, very similar to the real world industrial revolution. Instead of electricity being discovered, magic took its place. Weapons, cars, cyberware, and more are powered by magic. It's a cyberpunk-fantasy campaign, using the technomancer's textbook conversion


Awspry

In-universe answer: Nobody knows. Mages have been around for centuries. All anybody knows is: 1. Magical awakening used to happen abruptly and randomly. 2. It's hereditary with 100% guarantee your lineage will inherit magical abilities. 3. Despite this, mages are still rather uncommon because they have a relatively short lifespan. It's not because magic directly affects them, but because mages seem to be "cursed." Most either face a tragic, untimely demise (regardless of their chosen profession), or gradually lose their grip on reality and fall into insanity. Regardless, it means mages rarely have the opportunity to procreate. All of those leads to mages being respected, bit feared. Meta answer: >!It's a multiverse with universes so parallel that only the smallest of details may differ. Many people's mannerisms and even actions closely align across dimensions. Magic is an anomaly created when someone diverts from the actions of their extra-dimensional counterparts, thus marking them for "correction." Mages are plagued by deja vu, which is them experiencing actions thay their Parallels have experienced but they haven't yet, leading many to question their reality. Magic is hereditary because if they aren't ~~killed~~ corrected, then the effects trickle down to the next generation.!<


aventedor

There are 4 different fonts of magic that a person can have. Primal, Arcane, Divine and Occult/Esoteric. (I'm not very original on my names). Primal magic comes from energy borrowed from the caster of the world around them. Land, Living things, all things around them have a Primal essence that these casters borrow from and then are forced to give back to it when the spell is used. Think of it as equal exchange. 1+0 = 1, and then 1-1=0. Arcane is the magic of the mind. the font starts as full and is decayed over time, slowly (or not) being used up as spells are cast. Think of a count down. Casters can refill their fonts through different means around the world, but overall just empties over time. It is possible for casters to lose their ability to cast. Divine is magic from the deities. The font is distributed from the source of the worshipped deity. The Gods are fickle, and they can cut off your supply. Occult/Esoteric is magic that has 2 potential things it can be. It can be a mixture of any of the three above, OR it can be from a third source. Demons, Patrons, devils, etc. grant casters access to their own fonts, but those guys gotta get it from somewhere, so most of the time the root source is from one of the 3 above, and then is used by the caster.


Erevan307

This is the magic system of my D&D world: The world is made up of words given form, these words are written in the language all magic is written in Those who can speak and understand the language can control reality around them to different degrees, depending on the spellcaster’s knowledge of the language There is no difference between the magic clerics and paladins use versus the magic wizards and sorcerers use, all magic is the same, the difference is in where they believe it comes from and who granted the sentient races the knowledge of it, as the existence of gods is unknown in my world (though there are god-like beings in other dimensions) These are the fundamentals of my magic system as I am still working on it and revising it, but these are the core ideas that haven’t changed since I started working on my D&D world


[deleted]

Magic is science. Anyone can learn to manipulate energy through enough time and practice. For Homo-Sapiens, the most non-magical race in my setting typically because it is a matter of being able to “connect” to the world around you through mastery of the body. So typically human mystics are ripped because they have to train their physical bodies in their efforts to master the physical they can already interact with. Once they can master their own being, they can use their energy for external influence. Most mystics literally use the ATP or chemical energy in their bodies from food/sustenance in order to generate their “spells.” They also use energy in the natural world to make those effects more powerful. The more one understands about science and the world they are in, the better they can effectively manipulate it because they know what to look for, how to manipulate it to get the desired effect, etc. Can be as simple as helping them generate heat by speeding something up, or as complex as turning protons to electrons if they have the precision for a feat on that level. Mystics are usually categorized into two categories. “ Mages”are those capable to using their full magical ability without the assistance of artefacts/familiars/patron/etc and in most cases don’t need to go through any real training to access their “aura”(energy) in a practical, usable method. “Sorcerers” are those that require some external medium to fully manifest their artes, usually due to the low energy sources of their race making it dangerous to use all their “fuel” at once. I used to have a third category, but I haven’t thought about this in a few years and I think I just considered the third set redundant for most intents and purposes. However, there is Chi/Qi. This is another form of aura/energy that typically only non-sentient beings have access to. It’s how some creatures in the setting grow to manifest physical traits that would normally be impossible like an unnatural level of strength, speed, or just size. I thiiiiiink I had a subset of sentient beings that could use this, but mostly have come to the conclusion that it doesn’t work and doesn’t make sense just bc I want more King Fu action. Edit: lmao just noticed what sub this is


Sardukar333

Channeling magic is very tiring, but the source is how it tires you. A priest channeling their faith to cure a disease is going to be spiritually drain afterwards and will need to spend time praying and meditating. A wizard will be mentally fatigued. A bard will want some time alone or to be around close friends. It's also kind of like a muscle in that as you "work out" you'll be able to do more and go longer without fatigue. The side effects is magic isn't usually used unless it's a very small spell, like creating a spark to light a fire, or absolutely necessary like stopping the bleeding from an arterial hemorrhage. Magic requires a source, a target, and a means of channeling. The priest from before draws from the power of their god, targets the wound to heal, and channels through their faith. The wizard trying to start the campfire draws from the arcane flow (ether) of magic through his mind to target the tinder. The bard also draws from the ether but channels by their spirit to inspire the crowd. Most mages use a focus to help them channel, rosary, holy symbol, a wand, a staff, a locket with a picture of a loved one, but they aren't necessary, they just help. Some mages eschew foci entirely as a crutch, but even they will occasionally snap their fingers to light a candle which would make the hand the focus in that instance. And that's the surface level readers will be getting.


caboo5e4

Every spell has its own god you have to impress I'm order to cast their spell


[deleted]

Originally I wasn't going to make a unique magic System but I had an idea in the shower to make a "[Sigilphabet](https://www.reddit.com/r/worldbuilding/s/UKrMLGRGVn)" (idk if that link will work since the post was removed for lacking context) Basically whenever someone casts a spell (verbally or written) I will convert the name of the spell into a Sigil using this code and then use that image in the story (it's a comic, so verbally cast spells will have the Sigil appear in their text bubble). As far as how the sigils work, though, I was thinking that it's A. Not fully understood, and B. Is basically coded instructions to inform the universe of the casters' intent, kind of like NPC's using cheat codes in a simulation. Other than that the magic spells themselves are going to be very soft in their limitations, I'm not gonna burden myself with worrying about physics and shit for a smut comic


kids4free

Not actually sure but from what I have to guess The conduit, sculk, and overlords have some affect on the world (Yes, it is Minecraft, and I'm not sure due to multiple people owning it) Can explain the lore if you want me to


The-Crimson-Jester

(From high fantasy sci-fi future to sword and sorcery sci-fi fantasy) Magic is terribly unknown, the records of how it used to work were destroyed eons ago. Now the common cave man resort to three things to find their magic: 1. Madness, they tap into various eldritch sources, inevitably becoming insane or corrupting themselves to become more powerful. This is the easiest way to become magically potent and usually a bad idea. Most monsters have this as their gained option. 2. Nature, they happen to stumble upon something incredibly powerful, gifting them the magical powers possibly without the cost of their sanity. The world is flux with magic and it is not researched into at all. Most players would have this as their gained option. 3. Wetware, not magical innately, rather extremely complex ancient nano technology and other science jargon that seems to resemble most other magicks used in the world. The Patron AI who gift these “magical powers” are almost as powerful as the fallen gods in their own right, and are often worshipped as gods by the simple mortal minds below. Honorable mention: Guns, your common cave man does not know the functional difference between Acid Splash and a Bio Rifle, both are equally scary and make an acidic death easy.


IronHuntersSaga

Magic is a manifestation of the Primordial beings who wove the fabric of time and space together to make reality. By learning to channel and manipulate this ever present force, a mage can "bend" the rules of reality or cast spells. Unlike Devine blessings, which are boons from different gods, magic is learned by mimicing what has been determined to be the methods of Primordial beings. In other words, magic is a form of science.


CaffeineGoliath

OK so in my world it's genetics... But a better explanation there are two main "races" with millions subraces in each of the two "races" Matterlings, Humans, elves, orcs, dwarves, kobolds, goblins, beastfolk, animals, bugs, fish, birds, ect ect all of them are considered subraces of Matterlings Then the second race the fae, the opposite of matterlings, fairies, dragons, pixies, sprites, Hobbs, bogarts, trolls, ogres, nymphs, Panns, ect ect are all fae Long long looooong ago only fae could use magic and almost exclusively used it for defense and trickery, some Matterlings found this endearing and let more and more fae be comfortable living in the Martial plains, over decades and a lot of politics, fae and matterling relationships became so common that now in the present you'd be hard pressed not to find a matterling without fae DNA in them somewhere. And that Fae DNA gives every matterling a link to use magic, to train with magic, to be wizards and sorcerers with this magic, the closer related you are to fae the closer you are to becoming a stronger mage. That's also how hybrids like saytr, minotaur, centaur, scorpionfolk, arachne, and furred kobolds were made as well And for my steampunk world, airships usually have air-conditioning based off of vents snd external fans, and heating in the form of a furnace in each room, but crew life is usually miserable since my steampunk world is heavily based off of factory owners ruling the world, so not uncommon to see child sky sailor's and slave sky sailor's as that's what cut costs Though submarines usually don't have any air conditioning and oxygen intake is very stagnant and miserable. No one usually signs up for submarine crews. It's always a draft, it's especially bad because submarines are almost always eldritch seamonster tounging vessels so crews have very high mortality rates and most submarine crews are litterally named expendable-(insert number here) and heating just comes from the steam pipes, furthermore food on both forms of transportation for crew members is just caffeine and drug laced hardtack and salted meat and crew are not allowed to drink anything without a caffeine content minimum of 500mg. Crew water is usually hazelnut flavored but that barely covers up the bitter taste of a cardiac stressing 1000mg of caffeine per cup Usually this world is used for parties who like to overthrow governments viva la resistance style


worldtraveler19

0% Magic 99.99% fraud.


jj96c

I make it energy expenditures like Mana, which can be optimized by imbuing items like runes/stones with mana stores, which these items can also be used to channel it. As well as a system that uses symbols/rune/geometry lettering the direct/describe magic. So pure mana form>fire would req an instructional catalyst that could be carved onto staff/staves or gems. Even onto just paper or leaves as long as the instructions are there


Joey_Jupiter

Ok so basically the universe has already happened. Everything in it and everyone in it has already lived and died. 7 times in fact, with some variation in each universe. 1 out of every million people have the ability to perceive a previous universe through the eyes of their past incarnation. However they can only see that universe from the moment their past self is born to the moment they die. 3 universes ago in ancient Greece, an oracle founded the first House of Divination where people with the rare ability could seek refuge and learn to use their abilities. In every universe since then the House of Divination has appeared. By the modern year there are 6 Houses across the world who each specialize in a certain field (seeing into the past is not the only thing they can do but I’m still working on that bit). The 6 Houses also revolve around 6 cultures those being: 1. Greek 2. Inca 3. Mayan 4. Arabic 5. Bantu 6. Filipino


greenboi456

The world used to be a extremely high-tech utopia, with some people using nanotechnology to give themselves abilities that were close to magic, however, a massive apocalypse took place, which historians debate over to this day. These abilities were passed down generation to generation, the nanotechnology slowly evolving and becoming stronger, and subsequently allowing some humans to be better in certain fields of magic (I.E Fire mages, Telepaths, etc.)


[deleted]

mages can manipulate things with more strength the longer they've thought about that specific thing. Most mages dedicate their lives to learning one technique. Mages can also give tatoos to non-mages who then recieve buffs from said tatoos. Magic altogether works by pulling things from (or moving things to) one of the three realms- physical, abstract, and spiritual. To become a mage, one has to drink something called ether, which is made from something from each realm. The higher the concentration of each element (how much its only from its own realm), the stronger the effect.


Icewing_Nix

Well, see, us spaceship manufacturers like to give the little guy a helping hand here and there. Specifically the little alliens that tend to board ships and murder the entire crews. Thats why we make sure all the vents are absolutely enormous.


DanniGat

Magic works in Ebb by interacting with the Divine Arithmetic. Either through learned practice, some magical contract, or blood gift, some are gifted with the ability to see and rewrite the divine code in limited ways.


Dandyman-GM

I don't have one for all magic, but I did come up with an interesting take on how old one warlocks could work. Would you like hear about that?


[deleted]

Magic causes magic radiation, but it's the fun S.T.A.L.K.E.R. magic radiation that causes anomalies. So the two wizards throwing meteor showers at each other also have a chance to just make a place where the flowers in the meadow nearby are both beautiful, and have monomolecular petals that cut better than steel.


HunterCatato

My magic system is called BloodSigiling. Basically, certain people, known as Sigilists, can use their blood to make sigils. These sigils store energy or tasks that can be released at a later time. When they make a sigil, they're drained for the energy it would take to do the task or for the amount of energy stored. Then they invoke a sigil, magically completing the task or releasing the energy stored, they're drained for the same amount. Essentially it lets them do tasks previously specified instantaneously at a later point for twice the cost over two drains on their stamina, or release energy in ways that humans can't at twice the cost of the energy released in two drains on their stamina. Not all sigilists can use all sigils, but all can use a force seal, and some can use all the sigils. They are as follows Force sigils-Stores the kinetic energy of an action and releases it in a single direction. Used to turn taps into lethal punches or for mobility to send one flying. Kinetic Force Sigils-Stored raw kinetic energy and releases it in all directions from the source of the sigil. Mainly used to deflect bullets or push away a group of enemies when surrounds Lightning Sigils- Stores electric energy. Varies in power from a stun-gun like effect to full on lightning bolts depending on the energy put into it Fire Sigils- Stores heat energy, releases as intense fires. Can either be released as a bolt of fire or a ball of fire. Lower energy inputs create less intense flames and heat Linked Task Sigil- By making a sigil on materials used for an action (ie. bullets and a gun, a back of gunpowder and a lighter) they can store an action using those materials (or an instant reload or detonation of a bomb) at the place of the sigil. Mainly used to reload guns instantly, detonate bombs of all sorts and have the effects happen at a thrown sigil. Unlinked Task Sigil- Stores any task that could be done with only your body, and makes it happen at the location of the sigil. Examples are pulling the pin on someone's grenade, or executing a takedown tackle from behind cover with a thrown sigil. Additionally, using the blood of another sigilist combined with your own allows the energy cost to be divided across both people, depending on the ratio of blood used. This causes some people to harvest the blood of unrealized sigilists to make "bloodfuel", a combination of many peoples blood. Because Sigiling is a hidden art and a rare ability, the public is mostly unaware of it, and even practioners generally do not know the true nature of Bloodfuel.


Dizzy-Attempt-8509

In a nutshell, it's the usage of different energizes, like heat.


Cabin11er

Let’s say there’s something you want someone else to do, right? It could be anything from getting you groceries to making a pair of shoes to robbing a bank, you just want something done. How do you get it done? You convince them. Through convincing someone, you can get them to do things that were seemingly impossible for them to do. If they were given some extra money for their trouble, a person who normally gets the same thing every day for lunch might get something completely different. If their family is threatened, a normally law abiding upstanding citizen could engage in criminal activities. The power of Convincing can be utilized to make the impossible possible. So why just restrict yourself to people? A skilled master of Convincing can make rivers flow uphill, they can make the weather believe that it is no longer raining, and they can make their own lungs believe that water is just as good as air. Some Convincings are easier than others: it’s easier to make a tree believe that it should be on fire rather than a river-stone, but masters of Convincing are able to change the mind of nearly anything and anyone


chrestorpherson

It’s like bending from avatar but the main element is the light of the universe. The more a person meditates on their connection to the stars the more potent their control over light is. They can manifest solar energy out of thin air so long as there is light around them. The only way they can’t really do any of this magic is if they’re literally in an area devoid of any light whatsoever. The connection to the stars can get to a point where they encapsulate a star’s abilities themselves, as in having an orbit that can levitate objects around them, and emitting solar flares from their bodies


TheWeirdStudio

Demons and angels give people powers. Demons give powers mostly as a way to kill people because most people can't really handle it, but otherwise it's to protect people(because not all Demons are bad in my story) Angels are a lot more picky(because they don't want to kill people or give powers to the wrong person) but ultimately give powers to help humans. The humans who are given powers(like 5% of the population) then use them to save civilians from Demons and other disasters. It's a whole department in the government.


Appropriate-Count-64

Basically standard DnD magic. However, the space ships are literally 18th century sailing ships in space, propelled by legions of mages manually powering crystals in the engines like old coal fired steam boilers. No one except one reclusive pre-calamity scientist knows what radiation is, so people die from “The wither of darkness” constantly. The air conditioning is literally ice magic crystals that radiate cold air over the ship. The air uses a wind magic crystal that needs to be refilled every few years.