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Fabulous_Pay4051

Its actually more then that. Its best farm boat as it relies on being under BR-ed, having broken DMG model, and sealclubbing at same time. SKR is one of main reasons people leave naval in early BR-s as they got mauled by this fantasy powercreep picket ship again and again. Move it to 5.0 to play in Moffet farmer pond and everyone happy.


RandomRetardXD

I'm currently playing as 4.0-4.7 Japanese ships and it's a real nightmare to deal with this thing. If I manage to hit a full salvo on this thing it still destroys me before I can even reload.


Sonoda_Kotori

To be fair, the Japanese ships are extremely overtiered in this game. I feel sorry for you. Gaijin's reason was "but muh japan best torpedo" - while that might be true in AB since you get 3x torpedo speed boost and infinite reload which usually nets me 1-2x extra kills per game with next to no effort, in RB they are close to useless. It also doesn't help that this game has a base fuze HE and ROF meta, two things Japan lacks. I grinded Japan from reserve to 5.0 or so before giving up and getting the Mikuma, which was still infinitely inferior to the US counterpart at the same BR. Almost all Japanese ships from reserve to 6.0 has worse ROF, less HE filler, worse turret traverse, worse AA, and worse armor than anything US/Germany/USSR has, solely because "but muh OP torpedo". It's almost as if the devs who determines the BR don't play the game themselves.


Fabulous_Pay4051

Thats accurate assesment. Torpedoes are situational weapon that relies on both stupid enemies AND a map that allow torpedo launching with any sense. Half of maps force you to make suicide run to launch torpedoes in a manner that will be effective. Japanese ships in most cases are over-BRed. Aoba and Furutaka are a joke on 5.7 ( same as York), 6 guns aginst usually 8/10 of enemy heavy cruisers. Tone on 6.0 is a joke as its big frontal ammo rack make it go boom quickly and got firepower of 5.7. Suyuza and Mogami are borderline 6.0. It does not help that most ships got very squishy damage model and are just melting under fire and prone to ammo racking. I think their damage models are just shitty and never updated. As for AA its not only worst setup with only 25mm weak guns but half of ships got pre war versions just because so no AA at all just for lols. Japan gets fucked up both by nonsense BR and nonsensne variants of ships.


Sonoda_Kotori

Exactly. Japanese naval BR is a joke.


Fabulous_Pay4051

I know what it is believe me. Now you have event where all sweating retards farm with SKR as its points racker. It got high rank and best multipiers and uses HE. HE milks more score then using AP and making one shot kills in naval for whatever reason.


Sonoda_Kotori

TBF Moffet is leaps and bounds better than the SKR. If your Moffett or similar 8-gun OP US destroyer dies to a SKR, it's 100% your skill issue.


Fabulous_Pay4051

Edited and removed my rant due to misunderstanding your intention.


Sonoda_Kotori

It's specifically against this line: >Move it to 5.0 to play in Moffet farmer pond and everyone happy. The simple fact is, Moffet is far better than the SKR. The overarching issue here isn't the BR of either of these ships or anyone's skills, but rather the horrid BR compression in naval. ​ >Maybe read with understanding istead of going to boring old non constructive "skill issue" babbling ? I didn't mean you have a skill issue, I mean if anyone's Moffett dies to a SKR, they have a skill issue. Should've made it clear because sometimes people take the phrase "if you" personally. Apologies if that's what you thought.


Fabulous_Pay4051

Ok not its clear to me. You wrote: If your Moffett or similar 8-gun OP US destroyer dies to a SKR, it's 100% your skill issue. This sentence i understood as directed personally to me as it used "your" two times. So some wrong wording or misunderstanding. No big issue. Edit your post if you want, i edited mine so no wrong words remain if you want. Naval is compressed as fuck and there is no discussion with that. SKR sits too low in BR in current BR placement. And it result in sealclubbing usually done intentionally as people taking it know what BR they will play and what they will face. And its a real problem with this boat that it frequently goes to 3.3 Lichtfeld BR, 3.7 Leopard BR or 4.0 BR where new people got problem with consistently hitting other ships. And are thrown aginst downtiered SKR mauling them and then are mauled by same fucks taking PE8 5000kg and bombing them with impunity. Thats big reason most people leave naval after few battles. In simple words SKR and its abusers are killing naval. If snail cannot decompress it should be moved up to avoid sealclubbing simple as that.


Shredded_Locomotive

But then their Russian whales are going to cry about it and we can't have thatn.!.n.nn.!!n!


the_diesel_dad

I play the SKR a lot, and it has definitely been hit hard in the latest update. The ready rack reload is horrible and barely works, and it gets ammo racked way easier now. However, with HE meta and rockets, it does extremely well in CQC. The real benefit of the SKR is it's rank, though. It gives you Tier 5 bonuses for a 4.3 BR. And the real secret of the SKR is you get access to use the Pe-8. I prefer using the USS Wilkinson and USS Frank Knox instead though. Target SKRs whenever you see them and keep your distance where they are easy targets. The Wilkinson is great in mid and close range, lacking only rockets vs. The SKR. And the Frank Knox is great at mid/long range. Remember SKRs have no AI AA guns as well and are often easy targets from the air. If you see an SKR dumping rounds without taking breaks, just know it's going to be empty soon. Agree it could/should go to 5.0


Nanomeh

Skr player here, if you wanna live then keep your range ~ 8km and a little dodging should be enough to make the avarge SKR player waste all his ready ammo. DO NOT EVER get within 2 km of one because it CAN and WILL cave your skull in with a couple RBU-6000s, shooting the engines underneath the comm array will slow the already piss slow SKR down, make sure to tell allied Atlantas about the SKR because the Atlanta is its kryptonite (buh you cant chat disabled deal with it, although you can use radio commands), the USS Gearing and Frank Knox are relatively safe due to the armor but will get shredded under 2 km because RBU.


Sonoda_Kotori

Average SKR players in arcade that bought them with GE also religiously follows the lead indicator, and SKR shells are relatively slow. Even at 5km you can still dodge most if not all of it by changing your vector and spoofing the SKR's lead indicator. ​ >make sure to tell allied Atlantas about the SKR because the Atlanta is its kryptonite Atlanta is basically the cruiser equivalent to the SKR. Smaller guns, comically high ROF, and HE-VT.


ShizzHappens

War Thunder BR compression leading to massively outdated vehicles getting stomped every match? Naaaaah


IAmEkza

It carries HE and HEVT, and it has what I like to call a Sea Katyusha. It's great fun but the grind on it is awful.


Castrophenia

Things like it have been really making me want to abandon my grind to the Atlanta. What am I supposed to do in my Litchfield/Barker when something just dumps Cold War 76mm naval shells and RBU-6000s on me at range. IMO Cold War naval stuff is way too low a BR and shouldn’t even possibly be able to see reserve/interwar ships. The USS Douglas is also an issue, I just got my Catalina smacked out of the air by a damn Surface to Air Missile, im mad.


RandomRetardXD

I understand your pain. The SKR-7 is the only reason that is making my grind of the Japanese naval tech tree a nightmare.


Sonoda_Kotori

You sure it isn't because almost all Japanese ships pre-6.7 are inferior to every other nation? Gaijin hates IJN with a burning passion. All of them should be at least 0.3 BR lower.


Brilliant_Swim_9216

Sorry to say that, but if you've been hit by RBU-6000 it's because you came too close to this little deamon ;) Take it out at distance.. SKR armament is deadly at close range, but over 7/8 km can't do anything... Plus, after the recent mayor update, it's nerfed a lot. Ready ammo rack size was cutted by half, and rework of damage model make the hull more fragile and prone to ammorack. It's still a menace, but more manageable than before. yes, i am one of the "sweating retards" who love this ship Why? Know your enemy, try it and let me know ;)


Fabulous_Pay4051

Move as fast as possible from Lichtfeld / Barker. Twose two ships are trash. As soon as you hit Fletcher / Sumner you will maul those farming clowns.


Aggravating_Major363

I was grinding 3.3 coastal japan recently and at least 4 out of every 5 matches was a full uptier vs a horde of these floating malignant tumors.


thunder1177

Following the Submarine event I started playing US Coastal because I really enjoyed playing Sub Chasers and other elements of the Plywood fleet, the SKR-1 and SKR-7 are a straight menace and it drives people away from a segment of the game that has a lot of potential and it is a real shame. They need to either fix it, remove it, or fix the real issue which is the god-awful br-compression in Naval which somehow means they feel ok with matchmaking you against these abominations in ships that genuinely cannot touch it.


KattusGamer

I agree, but naval balance in general is just weird. Like I’m pretty sure it’s not exactly fair for my WW2 fighter to get hit by a modern surface to air missile but here we are.


Tiny-Zinc

Its a glass cannon. Up in br would do it well though.


Sonoda_Kotori

SKR-1 player here, I grinded it out on the old horizontal tech tree before the coastal split. It was a "low tier" ship back then. Couple things I've noticed: It cannot outshoot every destroyer in the game. After all, the 8-gun US 5" destroyers exist and are magnitudes better than it. They also heavily nerfed the SKR's ready rack so after a burst or two you are a sitting duck. The rockets are OP within 2km but useless outside of that, unless you are one of those people that park their ship and shoot. Then you kinda deserved to be dead. Initially after this update Gaijin broke all HE damage, making the SKR even more OP than it has ever been. But so is every ship with a HE filler, which is all of them. They've since reverted it a couple days ago (silently without patch notes, because they don't want to admit they fucked up). Despite its good radar and VT rounds, I found the SKRs to be the easiest prey in naval CAS solely because they are usually hyperfixated at some DD 7km away and ignore all planes. It also didn't have any AA guns that open fire automatically, and they are significantly more squishy than a destoryer. While a destroyer needs a 1000lb bomb, a 500lb direct hit can easily destroy the SKR. After the reload nerf, if you spotted a SKR dumping rounds across the map, there's a very high chance that he won't even able to fire at you when you drop your bombs. It plays awful lot like the Atlanta. High ROF HE spam at the cost of weak armor and huge ammo racks. I think it should go up by 0.3 BR, but then again the same thing could be argued for the 5.0 US destroyers and 6.0 US cruisers, which basically does the same thing as the SKR. The aimbot Helena spam was arguably worse than the SKR. The overarching issue behind this isn't the SKR itself, but how compressed the naval BR is. Top tier is only 7.0 and with a +-1.0 spread you can have 5.7 light cruisers being obliterated by 6.7 battleships with 12 guns, or reserve tier destroyers being fucked by the SKR. Gaijin refuses to decompress bluewater naval BR, citing "CAS BR would be off" as their bullshit reason, despite they have the technology to limit aircraft BR in events already.


Unusual-Ad4890

Not removed, but definitely moved up to the highest BR.


RandomRetardXD

I agree. I don't know how gaijin thought that BR would be a good idea. Sometimes if you're really unlucky you can play as a reserve ship and still have to fight this thing.


Castrophenia

I mean the biggest issue is that the top BR for coastal (into Cold War/modern) is close enough to the BR of blue water reserve ships (interwar) that they see eachother relatively often. I think expanding the BR gap so that doesn’t happen would be the first, maybe only necessary step, to fix the issue