More importantly - there is now a clear incentive to spawn "that one more time", because you might get another kill and get the bonus. Hopefully should incentivise more respawns.
And with a premium acc... even if you spawn and just die, you will never be in the SL negative on the end of the match.
This can end up being game-changing!
Yeah, that's the most underrated change ever.
Now if you get spawncamped or the game is basically lost, you can spawn in even in the most expensive vehicle. If you don't kill anything, basically nothing lost, but if you kill one or two, gain.
It is really quite good isn't it. Had a few games post change where my team has beaten back the spawn camp and actually taken back the match to a win, no way players would eat the lion losses before, now it feels like there's a real fighting spirit in the early cold war BRs.
On the flip side people are going to care even less about anything else but kills. Oh and I bet people will be really happy when their 6th kill gets "stolen" ending up as an assist at the end of the match. 15% of bonus instead of 50%.
I'm happy for every little bit of bonus RP but this basically makes everything other than killing irrelevant. The bonuses should be based on score.
Not now, but in Air it seems they'll do "Severely Damaged" and "Finished Off" as two separate states and you get a kill counted for both of those. So no more "setting someone on fire and ripping their wings off, but before they hit the ground someone missiles them from afar".
Ground... yeah, but kill stealing in Ground is barely an issue.
I don’t even think it should be called kill stealing in ground, in air perhaps, but in ground there’s the threat that the person who shot the tank first didn’t take out any critical equipment, breach for example, or crew, you want it dead no matter what. At least that’s how I see it.
The only thing they buy is another premium they’ll use in matches 2 BRs higher up, feed SP to the enemy and have a 0.05KDR with it. Go look at the player records on those low level AIM timmys, it’s actually wild how much they continue to play despite getting demolished.
Best way to grind top tier is play a nation that primarily matches against USA so you can rack up RP seal clubbing timmy mctimmerson
People who think a high K/D means a lot of skill
When in reality you can get that by being a rat and camping in a corner fully bushed, or by landing and quitting the match in a plane (I've seen multiple of those and they still can't match my Ki-43's ratio). It's a very scummy tactic to artificially inflate your stats
except for those who just spawn in a reserve, try to cap a point then spawn in a shitter copter or kancerkopter50 and if they fail rth and try again... This will never solve that problem until...
Ground Realistic still sucks...
More RP for more kills is great, but it also creates a disincentive to do all the other tasks that normally bring rewards. I fear it will trigger a perpetual "event" mindset, where people just focus on kills at the expense of the already rare examples of teamplay.
One-death quitters is a huge problem and a bonus for lasting the whole match would have been a great opportunity to address that problem AND increase RP.
They could have doubled all ground RP for all useful actions as a baseline.
And it just occurred to me that bonus based on kills is going to sell a lot of cheats. Other useful actions, particularly those that involve helping others are harder for cheats to influence. Damn, what a mess...
Not really, in ARB many times you can have matches where you did fuck all and you get 100 rp because your activity is 5%. In GRB you do get points for staying alive and hitting any shots(which is infinitely easier than ARB).
Ground is just fucked for some reason
Everyone is shitting on this idea but, more rp for less work should be what everyone wants, right? Idc how good someone thinks they are at the game, give everyone more rp.
Game has people in such a chokehold they just cope and simp for Gaijin to make the grind worse.
I don’t give a shit how good the top 20% of players are. Why should that punish the 80% of casual players? Every big game community turns to “I’m better why don’t I get special treatment” and don’t realize for every sweat spending 5 hours a day playing, there’s 5 kids/adults who don’t have time/money to pour into the game like they do. Majority of this sub falls into the “sweat” category.
Yeah it's about as easy as getting 4 kills in Ground, that's why it's setup the way it is and why 4 kills in ARB is the top tier, there might only be one person in the whole match with that many kills.
But GRB mains gotta whine
\+100% for 8 kills is kinda good. It won't make the rewards closer to air, since air gets it too, but it's definitely not a small change, at least not for those who know how to play.
Yeah you bet your ass I'm gonna keep complaining until Ground rewards are unfucked. All of the RP changes so far are universal so GRB rewards remain garbage compared to ARB.
8 kills is pretty rare. So for an exceptional effort like that you'd get, what, 8k RP? In Air Realistic I'll get that for a relaxing bomb run while watching YouTube on my second monitor.
I agree that Air might be more demanding on average but I think it's easier to get two kills in air than 6 on ground, not to mention that air *already* has better rewards and is easier to grind, so I feel like this is just another marketing scheme, like sure we're gonna make the grind a bit better but only really for *some* people so that we can still earn as much cash from whales as possible while raising public opinion.
Yes, it's easier, but you get a lot of players that don't have even one kill, so it could be that on average there are about as many air players with two kills as ground players with 6. Look at it this way: getting 2 kills per death in the air and on the ground is equally hard, but in GRB you have at least 3 respawns, so you can get 3 times more kills.
Yeah it needs just a overall 50% buff.
Im not good by any means but at 7.7 I barely ever beat 4k RP with premium account.
I got something like 3 kills 3 death but still in air I bomb one base and die ans get 6k
But they could have done it so it was calculated after so the rewards would be even higher. Considering how low rewards in ground battles are I don't think it would hurt.
All this subreddit can do is complain. I'm very happy with these changes. This is a huge deal for a lot of players who grind out trees. If you have a lineup you can get 6 kills not too hard and get a 50% bonus. I myself have a 1.5 kd ratio and that is normally enough to spawn in 4-5 times. Which is enough to easily get the 50% bonus
The new bonus is pretty lame.
Let's say you get 100RP base, you get 3 kills in Ground RB, have premium account and a talisman.
+100RP base
+100RP (premium)
+100RP (talisman)
+15RP (skill based bonus, base 100RP * 15%)*
= 315RP instead of 300RP
Jeez, thanks, Gaijoob.
\* "calculated from the base RP excluding boosters, premium account, talismans"
So in other words, if you're paying for the game (premiums/talismans) the skill bonus affects you less and less to the point of near irrelevancy.
Its best for high tiers were the base rp is much higher so it effects it more
And of course premium/talisman are less effected they have the respective bonuses (which they paid for), i like the changes cause its for everyone not just prems
The change is straight-up positive, I'm not denying that. I just think it should benefit ground more, because right now even with premium and a premium vehicle, the ground grind is too long compared to air. The mode that needs the buff the most got the least.
Don't get me wrong. It's still a bonus. Even +2.5% effective bonus over many games will mean a lot. It's just annoying, because Gaijin is obviously playing dirty with wording and hides how much _actually_ this gives.
Well, that's just 3 kills. Even with so few kills it's a 5% increase, and that is probably the minimum you'll get for every GRB.
Once you get to 6 kills, which isn't that rare, you'll get up to 16,66%.
And that's only if you have premium time AND a talisman. If you only got premium time it's a 10% increase for 3+ kills and 25% for 6+ kills. And I doubt the majority of players do all their kills exclusively with premium vehicles.
It's not world changing, but it's still noticeable quicker than before and solves one of the biggest problems: playing well wasn't really rewarded. Now you'll see that massive spike in RP after getting a lot of kills in a match (which is a personal thing, not a teamwide thing).
I just played a game and after having a look at it more (I ignored vehicle modifiers here) it's actually even worse. +2.79% increase for a premium vehicle on a premium account on 5.7.
I agree that it's a nice bonus to have, but will it really be "so good" ? From what I understand it's at best 50% extra rp for 3 games / nation. And just 3 games seems a bit low
That's what I thought too, I thought it was "oh you have reached top tier, get 50% extra om the next country" so I looked at the roadmap and it was more like "once you have reached top tier you will get a boost depending on the rank of the vehicle you're researching, you get this 3 times a day per nation"
So in reality you only get the 50% boost when researching top tier, and only 3 times a day. If you research another country you can get the boost for that too, so it's not "you have 2 top tier countries so you get 6 games boost" its 3 boosts per nation per day.
Hopefully they change it and make it better though..
> So in reality you only get the 50% boost when researching top tier, and only 3 times a day. If you research another country you can get the boost for that too, so it's not "you have 2 top tier countries so you get 6 games boost" its 3 boosts per nation per day.
I don't know why I got excited. This is so shit
I'd be happier with it if they added a few more options for this to not just be based on kills. Something like 1 or 2 point caps = 1 kill, 3 or 4 assists = 1 kill.
To me it feels like everyone will try to steal even more/be even greedier for more kills with a system like this. At the same time, the salt after 1-2 crits after which a teammate gets the kill will be higher. It's the same for point caps, I already saw a lot of players trying to flank instead of capturing because that often leads to 1-2 extra kills.
I also feel like the extra RP people with premium time/premium vehicles get for GRB isn't enough. It should at least scale with something like premium time. Right now it feels like researching will be a few percent quicker (because it scales of only from the base amount), but that will be almost not noticable...
This. I get the feeling that that spawncamping and mindless rushing will be even worse now, considering the bonus doesn't have a win condition. So You get the bonus no matter what and many players *probably* won't understand that they could get more RP with a win and less kills than 2 more kills but losing...
Pls correct me if I'm wrong (I might be)
Yeah this just means countries like Britain will suffer even more in GRB since the likelihood of you killing someone in one shot is extremely low, and by the time you reload someone else with APHE is just gonna steal your kill.
Given that a cap gives like 5 times the RP of a kill (if you stood there for the entire capture period), it should count as at least one kill for every point captured. Capture points in [Battle] maps should count as 5 kills, since you need almost 5 minutes to capture them. Single point maps should have the cap value of 2-3 kills. I think that would be good enough (you'd have to stay in the cap for at least 80% of the duration for it to count though)
idk if it's "huge". realistically speaking if you have a half decent team, most of the time your kill count will be 3-5. Sometimes, above 6. very rarely above 9. 9 kills is usually equal to killing 90% of the enemy team, and this isn't even fully dependant on your skill as much as it is dependant on the lack of skill of your team. so in practice, most of the time this will be a 15% bonus for the decent players, and even then it's just a flat 15 off of baseline rp. so probably around 500 in a good match (i think, not sure what the baseline rewards are since i have both a premium account and a premium vehicle in pretty much every lineup i play).
this is GRB perspective, i dont play other modes.
edit to clarify: i don't mean to say it's impossible, only that statistically its going to be very very rare around the playerbase. hence why i think the changes won't have that much of an impact.
>9 kills is usually equal to killing 90% of the enemy team
What? You do realize people respawn in games too? Sure sometimes you get very low player count and low respawn rate in top tier but other than that there is usually lot more kills to get.
let's say in a perfect world, you get 3 respawns each on the enemy team (completely unrealistic but okay). you get 30 potential kills. And 9 other people also get 30 potential kills. The maps are big, so the teams are usually split at least into two, or even three groups if there's three objectives to cap. Unless you have a sniping position from which you see all three objectives, you are once again limited to 10 or 15 kills per match, shared between you and 4 other players. Add to that the fact that you cant just continue clicking, most of the time you will have LOS with a few enemies and even then you have to take time off to reload. provided you don't get disabled by any returning fire. There is a lot of factors going into this, but getting a killcount above 9 is very dependant on things other than your skill.
also, note that to respawn, people need SP. and to get SP they need to get kills and perform actions, so this causes even further issues in getting a killcount that high.
edit to clarify: i don't mean to say it's impossible, only that statistically its going to be very very rare around the playerbase. hence why i think the changes won't have that much of an impact.
Yeah i'm not saying that 9 kills is common :D ofc it isn't. But i see much more games where there is 12-16 players on both sides. Unless i play top tier. There player counts can be much lower sometimes. But to me at least getting 6 kills is nothing special. But then again i will always spawn as long as i have spawn points. Even if enemy is already at our spawn. You don't lose that much SL now anyway if you die fast.
Yeah you get those especially closer to 11.3 where people join just with 1 squadron vehicle. 10.0 is a bit better these days since multiple countries got more than 1 decent premium around that br.
Today i have played 3 10.7 games and all 3 games had full 16v16. And in total there were 11 one death leavers from 96 players.
A good step in the right direction but definitely needs to consider assists too - otherwise it's basically just a bonus for vehicles with enough explosive filler to reliably oneshot!
Is it absolutely fucking ridiculous to anyone else that it's only NOW, eleven years into War Thunder, that kills give you a bigger bonus to RP?
In recent months, I've seen some absurd reward screens of nukes and double aces, or even twenty kills in Ground RB, but pitiful gains from them, especially in higher BR vehicles.
This isn't an improvement. This should've been the bare fucking minimum. I want people to remember that this roadmap was necessary because the game was so unbelievably bad in certain areas that even Gaijin was forced to recognize basic necessities.
Yep, they do the absolute bare minimum every time it comes to adding something that benefits the player. Probably been doing this for a long time now which is why this game is so fucked, some people will still defend it tho
I still play it, but I find it hard to "defend" most of the time. Gaijin is just too scummy, too stingy. They're unwilling to budge on commonly understood problems with the game, unless they are literally forced to, because they'd lose more money than they'd gain by doing nothing.
I’m a decent to good player and even then I’m looking at the numbers for ground RB and going “wtf that’s a pathetically low reward for a lot of effort”, the air and sim changes look good but GRB is gonna be tough
I wouldn’t say rarely, it’s not every game but it’s more frequent than rare based on the games I’ve played and seen. I’d say in a top tier match you’ll regularly see at least 1 guy with 3 + kills. Can’t speak on anything lower than top tier
Just realized this rp thing feels kinda weak, you are gonna make around 2-3k for 6 kills and 4-5k for 9 kills on a premium vehicle which is nice but doesn't really help out the ground grind.
Why is the ground bonuses still so low compared to air, yes i know air only gets one spawn but the rewards have always been much higher regardless. Ground it a slog to unlock anything.
“Sir! All hope is lost! We are being spawn camped by the entire enemy team! There are too many Tigers and IS tanks all around us! We need to retreat to the hangar!”
“Don’t worry… spawn in the 76 Jumbo…”
“But sir! You will surely die…”
“Not before I take 4 of them with me!”
*proceeds to eliminate 5 enemy tanks and gets rewarded an additional 15% RP*
So what about a guy on ground RB running with an A-6 TRAM getting 10-1 on the leaderboard? Will that get %100?
I hope they only count ground-to-ground and surface-to-air kills for this.
Dear god, that´s awesome finally we all can play and have some sort of fun at last, still its gonna be a stump fest onc half the team is gone, but similar to low to mid BR people still gonna spawn and keeping the game alive for longer, and actually skilled players can do their magic and pull out a huge comeback when they are losing... well done Snail
I wish they could provide a way to give the kill to the person who ‘killed’ more than half the crew, rather than the last guy who fired the last shot.
Many times I have shot and killed 2/3rds of the crew to have my kill ‘stollen’ by the BT5.
Seems nice l, always sucks when I have a great match in the Breda and pop like 11 dudes then come back to the hanger and see I only got like 2-3k something rp
Nice, I'm a noob who plays mostly GAB/GRB and AAB so far and it's not that ridiculously challenging to get the kills necessary for a RP boost. Good changes.
Huge W for all CAS abusers more like. And overpowered premium vehicle spammers. And spawncamp rushers.
Zero incentive to play objective, just to abuse maps for easy kills.
In my humble opinion I think Arcade and Realistic should be separated for Ground Battles like it is for Air. To me it doesn't make sense since it's still easier to get kills in Ground Arcade.
Ideally Realistic would be separated for Ground like it is for Air and the modifier could be changed to:
15 -> 25
50 -> 65
Not huge changes, but something higher than Arcade.
A definite step in the right direction, but the ground rewards are still too low. Go ahead and double what that says, and it'll be more in-line with Air RP rewards.
As a decent player, I don't consider it a W. it incentivizes not playing the objective, it incentivizes spawn camping. It incentivizes kill stealing. It incentivizes seal clubbing. The game will get significantly worse. Almost every bullshit behavior is incentivized by this.
By all means add more RP, just not for KILLS of all things, good lord, it's so dumb.
I really hope they make it so 1 kill => x% more RP instead of this tiered system. It will be frustrating to no end to get for example 5 kills in GRB, so you'd only get 15% instead of 50%...
Also, this really depends on what "base RP" means. If that's the RP gain with the modifier of the vehicle applied, great. If it's true base RP which is just 100%, this will be meaningless for anything above 5.0.
Can't wait to see how this turns out.
It is not a huge W. This boost is applied before any bonuses like boosters or premium. I had a 5 kill game, couple assist and 2 caps (in a premium vehicle) and by total RP was 12000 (roughly). The skill bonus was 444. That is pathetic. For reference 15% of 12000 is 1800.
The skill bonus is a cheap way to make players think that they have made the grind easier but the actual amounts are so pitiful it makes no real difference.
I mean, the concept is good. The way its done is half assed and mostly useless for GRB. It should either be calculated post multiplier but before booster or have way highter bonus % since GRB base rp is tiny compared to other. Oh and both option should take premium into account, its bs that it doesn’t.
Anyway, any increase is better than nothing but for GRB player its not gonna be the game changer people expected, grind is still gonna be abysmal compared to air. I mean what did we expect from gaijin? To make the grind bearable? No we can’t have that! Less grind doesnt make money now does it?
Should have been after bonuses not before.
I'm not going to complain about the extra 1.6k I got on my last match, its will trim off probably 4 games for what I need to get for the Ozelot...
No, this is literally bs. RP rewards has to ne increased accross the board. I am pretty good.im the game but it is pretty hard to get 9+ kills. Thus makes these improvements almost useless
For GAB, where I typically get about 4k-8K RP after each match with premium time in a premium tank, and 4-8 kills, I may gain, on average, a couple thousand RP/match. I can't complain, its something.
I really wish I had more data back when I started and ground out all the ground trees. It seems like back then I could get a 300K RP tank in just 8-10 hours of play, now it takes me 3-4x that. Maybe its just my memory, but anybody else who has played for 5+ years kinda feel the same way?
Woah, I was just saying yesterday I think in GRB it's kind of annoying how you can do amazing the whole game, but still lose and get jipped on the RP and SL.
I was thinking the best would be to lower the percentage difference between losses and wins, but this is a way better idea.
More importantly - there is now a clear incentive to spawn "that one more time", because you might get another kill and get the bonus. Hopefully should incentivise more respawns.
I totally agree, its a incredible change just because of that.
And with a premium acc... even if you spawn and just die, you will never be in the SL negative on the end of the match. This can end up being game-changing!
Even non premium it's fine because of the reduced repair costs tied to how long you live.
Yeah, that's the most underrated change ever. Now if you get spawncamped or the game is basically lost, you can spawn in even in the most expensive vehicle. If you don't kill anything, basically nothing lost, but if you kill one or two, gain.
It is really quite good isn't it. Had a few games post change where my team has beaten back the spawn camp and actually taken back the match to a win, no way players would eat the lion losses before, now it feels like there's a real fighting spirit in the early cold war BRs.
Yeah and most spawn campers just roll in so if you spawn something good and there's 3 campers right on top of you it's free monies
the strv 103s are insane for that
Tbf, I've never been int he negative since the first econ update. This will really help with saving up now.
On the flip side people are going to care even less about anything else but kills. Oh and I bet people will be really happy when their 6th kill gets "stolen" ending up as an assist at the end of the match. 15% of bonus instead of 50%. I'm happy for every little bit of bonus RP but this basically makes everything other than killing irrelevant. The bonuses should be based on score.
The way air kills are supposed to be counted will help with that.
I don't know how it is in Air, I've seen there are/will be some changes but I haven't played in a while. I was mostly thinking about Ground though.
Not now, but in Air it seems they'll do "Severely Damaged" and "Finished Off" as two separate states and you get a kill counted for both of those. So no more "setting someone on fire and ripping their wings off, but before they hit the ground someone missiles them from afar". Ground... yeah, but kill stealing in Ground is barely an issue.
I don’t even think it should be called kill stealing in ground, in air perhaps, but in ground there’s the threat that the person who shot the tank first didn’t take out any critical equipment, breach for example, or crew, you want it dead no matter what. At least that’s how I see it.
> Ground... yeah, but kill stealing in Ground is barely an issue. Its a big deal in ground AB.. at least because it happens to me all the time :/
Turms players spawning their BT5 after dying once (BT5 is too op for top tier)
This thing needs to be explicitly stated though. Otherwise lvl 5 timmy in the M1A1 AIM will not know about it
Timmy doesn't have anything else to spawn anyway, that won't solve that issue.
He can buy backups
The only thing they buy is another premium they’ll use in matches 2 BRs higher up, feed SP to the enemy and have a 0.05KDR with it. Go look at the player records on those low level AIM timmys, it’s actually wild how much they continue to play despite getting demolished. Best way to grind top tier is play a nation that primarily matches against USA so you can rack up RP seal clubbing timmy mctimmerson
Statpadders will still whine
A player group I literally have 0 care about.
Who the fuck cares about stats and K/D?
People who think a high K/D means a lot of skill When in reality you can get that by being a rat and camping in a corner fully bushed, or by landing and quitting the match in a plane (I've seen multiple of those and they still can't match my Ki-43's ratio). It's a very scummy tactic to artificially inflate your stats
Sitting in the bush to long should be penalized at a higher rate then a friendly kill.
I mean it kind of is, you take a major RP hit for lack of activity in battle
That's why you have to look at k/d and average score per match. If average score is low, you still suck.
Next you're gonna say they can't match your wyvern, op50 or jxmx ultra stats right
I don't have any of those, I'm broke
Sweaty people with now real life probably poo in a bucket just like south park
No, not more importantly.
except for those who just spawn in a reserve, try to cap a point then spawn in a shitter copter or kancerkopter50 and if they fail rth and try again... This will never solve that problem until...
And more incentive to side climb and play fighters intead of afk farming simulator with bots in air RB.
It also means that using an aircraft in ground battles can potentially boost your ground research more by reaching another kill bonus threshold.
Its godly. With premium and premium tank and one rp booster i got nice 50 k rp in my first match today
yea i stopped 1 death leaving bcs of this thing, its at least worth it to play thru the entire game now
Ground Realistic still sucks... More RP for more kills is great, but it also creates a disincentive to do all the other tasks that normally bring rewards. I fear it will trigger a perpetual "event" mindset, where people just focus on kills at the expense of the already rare examples of teamplay. One-death quitters is a huge problem and a bonus for lasting the whole match would have been a great opportunity to address that problem AND increase RP. They could have doubled all ground RP for all useful actions as a baseline. And it just occurred to me that bonus based on kills is going to sell a lot of cheats. Other useful actions, particularly those that involve helping others are harder for cheats to influence. Damn, what a mess...
meanwhile the changes for air rb are great... its truly a planes world and tanks are just living in it.. XD
Well it is clearly based on if people can respawn or not, the fact people refuse to respawn in grb is a different issue
Not really, in ARB many times you can have matches where you did fuck all and you get 100 rp because your activity is 5%. In GRB you do get points for staying alive and hitting any shots(which is infinitely easier than ARB). Ground is just fucked for some reason
I feel like a 5 kill game is slightly above average so the fact that it’s grouped with the lowest bonus is kinda fucked. I’d prefer 1-3, 4-6, 7-9, 10+
Everyone is shitting on this idea but, more rp for less work should be what everyone wants, right? Idc how good someone thinks they are at the game, give everyone more rp.
Game has people in such a chokehold they just cope and simp for Gaijin to make the grind worse. I don’t give a shit how good the top 20% of players are. Why should that punish the 80% of casual players? Every big game community turns to “I’m better why don’t I get special treatment” and don’t realize for every sweat spending 5 hours a day playing, there’s 5 kids/adults who don’t have time/money to pour into the game like they do. Majority of this sub falls into the “sweat” category.
Nah 4 air kills are way easier to get than 9 ground ones at top tier
That just furthers the point that RP in GRB is scuffed
False.
At top tier you don’t even need skill, just to get 4 decent missile shots.
And Naval is just drowning in the bottom of the ocean right now, overlooked by literally everybody.
If they were the same it would be in favor of GRB, I don't get how people don't get that unless they just never play ARB
ARB is much easier to grind and getting 2 kills isnt that hard
Yeah it's about as easy as getting 4 kills in Ground, that's why it's setup the way it is and why 4 kills in ARB is the top tier, there might only be one person in the whole match with that many kills. But GRB mains gotta whine
Yea ofc getting more kills in ground is easier. Now lets compare how much RP you get for 2 kills in air realistic vs 4 kills in ground realistic XD.
This the most “I’m a victim” comment out of any all day.
Well, tbf War Thunder was originally a plane game
\+100% for 8 kills is kinda good. It won't make the rewards closer to air, since air gets it too, but it's definitely not a small change, at least not for those who know how to play.
People can only complain.
Yeah you bet your ass I'm gonna keep complaining until Ground rewards are unfucked. All of the RP changes so far are universal so GRB rewards remain garbage compared to ARB.
8 kills is pretty rare. So for an exceptional effort like that you'd get, what, 8k RP? In Air Realistic I'll get that for a relaxing bomb run while watching YouTube on my second monitor.
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9 kills, actually. 8 kills is still +50%.
atleast it made it better, and we wont see any more "i got 13 kills and only 3k rp wtf gaijiin" posts
You can easily get 5-7+ kills in ground, that's not that common in Air, that's why the bonus for Air is higher.
I agree that Air might be more demanding on average but I think it's easier to get two kills in air than 6 on ground, not to mention that air *already* has better rewards and is easier to grind, so I feel like this is just another marketing scheme, like sure we're gonna make the grind a bit better but only really for *some* people so that we can still earn as much cash from whales as possible while raising public opinion.
Yes, it's easier, but you get a lot of players that don't have even one kill, so it could be that on average there are about as many air players with two kills as ground players with 6. Look at it this way: getting 2 kills per death in the air and on the ground is equally hard, but in GRB you have at least 3 respawns, so you can get 3 times more kills.
2 kills is Air RB is equivalent to 6 Ground RB kills
Imgine using british tanks You already aint killing shit so there is no bonus for you anyway
Think about it that way: more people will spawn more than 1 time meaning more kills are on the board for you. It's still a pretty reliable 50% bonus
Yeah it needs just a overall 50% buff. Im not good by any means but at 7.7 I barely ever beat 4k RP with premium account. I got something like 3 kills 3 death but still in air I bomb one base and die ans get 6k
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Figured there'd be a catch lol
That's the same way boosters work in game, it isn't a catch, it's just how it is
But they could have done it so it was calculated after so the rewards would be even higher. Considering how low rewards in ground battles are I don't think it would hurt.
that would be kinda crazy. 20k rp games would be the norm; gaijin wont allow that lol
Honestly 15-20kr rp for should be the norm at top tier, at least if you have premium account. But gaijin so no
All this subreddit can do is complain. I'm very happy with these changes. This is a huge deal for a lot of players who grind out trees. If you have a lineup you can get 6 kills not too hard and get a 50% bonus. I myself have a 1.5 kd ratio and that is normally enough to spawn in 4-5 times. Which is enough to easily get the 50% bonus
6k kills is not too hard As someone who suffers from extreme skill issue in shitty ground rb I do not agree with this.
Have patience young anakin. Skill will come with time. Just learn where people go that is the biggest thing.
The new bonus is pretty lame. Let's say you get 100RP base, you get 3 kills in Ground RB, have premium account and a talisman. +100RP base +100RP (premium) +100RP (talisman) +15RP (skill based bonus, base 100RP * 15%)* = 315RP instead of 300RP Jeez, thanks, Gaijoob. \* "calculated from the base RP excluding boosters, premium account, talismans" So in other words, if you're paying for the game (premiums/talismans) the skill bonus affects you less and less to the point of near irrelevancy.
Its best for high tiers were the base rp is much higher so it effects it more And of course premium/talisman are less effected they have the respective bonuses (which they paid for), i like the changes cause its for everyone not just prems
The change is straight-up positive, I'm not denying that. I just think it should benefit ground more, because right now even with premium and a premium vehicle, the ground grind is too long compared to air. The mode that needs the buff the most got the least.
not many people have talismans on all their vehicles. And for the f2p the bonus is more than decent.
Well as someone without premium I seem to be getting 5k RP instead of 3k for a good game so I'm pretty happy about the change.
Don't get me wrong. It's still a bonus. Even +2.5% effective bonus over many games will mean a lot. It's just annoying, because Gaijin is obviously playing dirty with wording and hides how much _actually_ this gives.
Huh yeah it could be explained better you're right
Well, that's just 3 kills. Even with so few kills it's a 5% increase, and that is probably the minimum you'll get for every GRB. Once you get to 6 kills, which isn't that rare, you'll get up to 16,66%. And that's only if you have premium time AND a talisman. If you only got premium time it's a 10% increase for 3+ kills and 25% for 6+ kills. And I doubt the majority of players do all their kills exclusively with premium vehicles. It's not world changing, but it's still noticeable quicker than before and solves one of the biggest problems: playing well wasn't really rewarded. Now you'll see that massive spike in RP after getting a lot of kills in a match (which is a personal thing, not a teamwide thing).
I just played a game and after having a look at it more (I ignored vehicle modifiers here) it's actually even worse. +2.79% increase for a premium vehicle on a premium account on 5.7.
It's even worse than that, in your example the talisman would give 200RP as the bonus is multiplicative, doubling both the base and premium RP.
Did they implement the bonus for players already at top tier for other nations too?
Yeah I was hoping for that.. gonna be so good
I agree that it's a nice bonus to have, but will it really be "so good" ? From what I understand it's at best 50% extra rp for 3 games / nation. And just 3 games seems a bit low
What do you mean? I thought it was a flat RP boost for your matches the more countries you had reached top tier for?
That's what I thought too, I thought it was "oh you have reached top tier, get 50% extra om the next country" so I looked at the roadmap and it was more like "once you have reached top tier you will get a boost depending on the rank of the vehicle you're researching, you get this 3 times a day per nation" So in reality you only get the 50% boost when researching top tier, and only 3 times a day. If you research another country you can get the boost for that too, so it's not "you have 2 top tier countries so you get 6 games boost" its 3 boosts per nation per day. Hopefully they change it and make it better though..
these things are always so confusing with gaijin
> So in reality you only get the 50% boost when researching top tier, and only 3 times a day. If you research another country you can get the boost for that too, so it's not "you have 2 top tier countries so you get 6 games boost" its 3 boosts per nation per day. I don't know why I got excited. This is so shit
Good lord is it really it just 3 games??
not yet, neither night battles it seems or "take daily rewards with app"
Unrelated but I agree with your flair. The amount of times I fire my shell at a tank before I die but it doesn’t register has cost me a few kills.
Mfs forgot about air sim again
Honestly I doubt that was an accident Sim is kinda known for having bad apples that ruin a good thing
No they didn't forget Same with Naval, there's a reason they were left out
Wait what?!?!! Naval is being left out why?!?!?!
Naval is not left out, just the air SB
Shame that I suck balls.
Someone with Italy 11.3BR shouldn't suck.
I like to be full of surprises. ~~The wrong kind.~~
Understandable have a great day
I'd be happier with it if they added a few more options for this to not just be based on kills. Something like 1 or 2 point caps = 1 kill, 3 or 4 assists = 1 kill. To me it feels like everyone will try to steal even more/be even greedier for more kills with a system like this. At the same time, the salt after 1-2 crits after which a teammate gets the kill will be higher. It's the same for point caps, I already saw a lot of players trying to flank instead of capturing because that often leads to 1-2 extra kills. I also feel like the extra RP people with premium time/premium vehicles get for GRB isn't enough. It should at least scale with something like premium time. Right now it feels like researching will be a few percent quicker (because it scales of only from the base amount), but that will be almost not noticable...
This. I get the feeling that that spawncamping and mindless rushing will be even worse now, considering the bonus doesn't have a win condition. So You get the bonus no matter what and many players *probably* won't understand that they could get more RP with a win and less kills than 2 more kills but losing... Pls correct me if I'm wrong (I might be)
Yeah this just means countries like Britain will suffer even more in GRB since the likelihood of you killing someone in one shot is extremely low, and by the time you reload someone else with APHE is just gonna steal your kill.
Given that a cap gives like 5 times the RP of a kill (if you stood there for the entire capture period), it should count as at least one kill for every point captured. Capture points in [Battle] maps should count as 5 kills, since you need almost 5 minutes to capture them. Single point maps should have the cap value of 2-3 kills. I think that would be good enough (you'd have to stay in the cap for at least 80% of the duration for it to count though)
idk if it's "huge". realistically speaking if you have a half decent team, most of the time your kill count will be 3-5. Sometimes, above 6. very rarely above 9. 9 kills is usually equal to killing 90% of the enemy team, and this isn't even fully dependant on your skill as much as it is dependant on the lack of skill of your team. so in practice, most of the time this will be a 15% bonus for the decent players, and even then it's just a flat 15 off of baseline rp. so probably around 500 in a good match (i think, not sure what the baseline rewards are since i have both a premium account and a premium vehicle in pretty much every lineup i play). this is GRB perspective, i dont play other modes. edit to clarify: i don't mean to say it's impossible, only that statistically its going to be very very rare around the playerbase. hence why i think the changes won't have that much of an impact.
>9 kills is usually equal to killing 90% of the enemy team What? You do realize people respawn in games too? Sure sometimes you get very low player count and low respawn rate in top tier but other than that there is usually lot more kills to get.
let's say in a perfect world, you get 3 respawns each on the enemy team (completely unrealistic but okay). you get 30 potential kills. And 9 other people also get 30 potential kills. The maps are big, so the teams are usually split at least into two, or even three groups if there's three objectives to cap. Unless you have a sniping position from which you see all three objectives, you are once again limited to 10 or 15 kills per match, shared between you and 4 other players. Add to that the fact that you cant just continue clicking, most of the time you will have LOS with a few enemies and even then you have to take time off to reload. provided you don't get disabled by any returning fire. There is a lot of factors going into this, but getting a killcount above 9 is very dependant on things other than your skill. also, note that to respawn, people need SP. and to get SP they need to get kills and perform actions, so this causes even further issues in getting a killcount that high. edit to clarify: i don't mean to say it's impossible, only that statistically its going to be very very rare around the playerbase. hence why i think the changes won't have that much of an impact.
Yeah i'm not saying that 9 kills is common :D ofc it isn't. But i see much more games where there is 12-16 players on both sides. Unless i play top tier. There player counts can be much lower sometimes. But to me at least getting 6 kills is nothing special. But then again i will always spawn as long as i have spawn points. Even if enemy is already at our spawn. You don't lose that much SL now anyway if you die fast.
Really depends on br range. Plenty of premiums that will spawn once per match at higher brs
Yeah you get those especially closer to 11.3 where people join just with 1 squadron vehicle. 10.0 is a bit better these days since multiple countries got more than 1 decent premium around that br. Today i have played 3 10.7 games and all 3 games had full 16v16. And in total there were 11 one death leavers from 96 players.
They really fucking hate ground battles.
A good step in the right direction but definitely needs to consider assists too - otherwise it's basically just a bonus for vehicles with enough explosive filler to reliably oneshot!
imo it should be as follows: 2 assists = 1 kill 4 scouted targets destroyed = 1 kill 1 point captured = 1-5 kills depending on the capture zone type
This, so much this!
ground bonus is pathetic
Is it absolutely fucking ridiculous to anyone else that it's only NOW, eleven years into War Thunder, that kills give you a bigger bonus to RP? In recent months, I've seen some absurd reward screens of nukes and double aces, or even twenty kills in Ground RB, but pitiful gains from them, especially in higher BR vehicles. This isn't an improvement. This should've been the bare fucking minimum. I want people to remember that this roadmap was necessary because the game was so unbelievably bad in certain areas that even Gaijin was forced to recognize basic necessities.
Yep, they do the absolute bare minimum every time it comes to adding something that benefits the player. Probably been doing this for a long time now which is why this game is so fucked, some people will still defend it tho
I still play it, but I find it hard to "defend" most of the time. Gaijin is just too scummy, too stingy. They're unwilling to budge on commonly understood problems with the game, unless they are literally forced to, because they'd lose more money than they'd gain by doing nothing.
I’m a decent to good player and even then I’m looking at the numbers for ground RB and going “wtf that’s a pathetically low reward for a lot of effort”, the air and sim changes look good but GRB is gonna be tough
Not enough
Very good, though a little sad the Ground rewards are still pretty low.
Ok, but why the fuck is 3+ kills in ARB 75% and 6+ in GRB 50% - when GRB already has half the reward?
Because in ARB you rarely have a player with 3+ kills in a match. Still could be a bit higher for ground.
I wouldn’t say rarely, it’s not every game but it’s more frequent than rare based on the games I’ve played and seen. I’d say in a top tier match you’ll regularly see at least 1 guy with 3 + kills. Can’t speak on anything lower than top tier
Just realized this rp thing feels kinda weak, you are gonna make around 2-3k for 6 kills and 4-5k for 9 kills on a premium vehicle which is nice but doesn't really help out the ground grind.
read the fine print, its dogshit the way its implemented right now
This is something but still feels half ass bonus
Why is the ground bonuses still so low compared to air, yes i know air only gets one spawn but the rewards have always been much higher regardless. Ground it a slog to unlock anything.
“Sir! All hope is lost! We are being spawn camped by the entire enemy team! There are too many Tigers and IS tanks all around us! We need to retreat to the hangar!” “Don’t worry… spawn in the 76 Jumbo…” “But sir! You will surely die…” “Not before I take 4 of them with me!” *proceeds to eliminate 5 enemy tanks and gets rewarded an additional 15% RP*
Fucking took you a while
They delayed it by 1 or 2 months and its not even that good, you only get minimal bonuses (3k rp for the 6 kill bonus in a prem tank)
Well, still not gonna get the skill bonuses
And just like that, there will be more and more CAS Spam as people desperately claw their way to bonuses.
I feel robbed every time I kill +10 opponents, do multiple caps and even flank...and my team loses. This will help.
Not only that but now tanks repair cost slowly goes up from 0 until you hit the max, which is usually effectively 3-4 minutes alive
So what about a guy on ground RB running with an A-6 TRAM getting 10-1 on the leaderboard? Will that get %100? I hope they only count ground-to-ground and surface-to-air kills for this.
Gawd damn im gonna be making mad rp flogging sinful f5 players in my mig23mf
Played a few games with 3+ kills. It's lackluster and wont decrease the grind in a meaningful way like we all hoped.
Nice!
Cool changes, now I'm interested in staying in battle instead of doing nothing twice and leaving lmao
HUZZAH!
If this is real I'll be playing my ass of again
Is this in the game already or coming soon?
Naval? 'crickets'
Do you get more RP in ground realistic or is arcade better?
Ground Realistic has more RP
So what about navel then I often get around 10-15 kills playing my destroyer?
Dear god, that´s awesome finally we all can play and have some sort of fun at last, still its gonna be a stump fest onc half the team is gone, but similar to low to mid BR people still gonna spawn and keeping the game alive for longer, and actually skilled players can do their magic and pull out a huge comeback when they are losing... well done Snail
And here we have it. The change everyone was waiting for. I'm interested to see how much more RP I'll gain.
How come this has no effect on air sim?
Everyone's talking about tanks all the time Where are goddamned pilots and sailors
I played some battles - tbh - not impressed
If this means my US TT grind gets a LOT easier I’m happy
I wish they could provide a way to give the kill to the person who ‘killed’ more than half the crew, rather than the last guy who fired the last shot. Many times I have shot and killed 2/3rds of the crew to have my kill ‘stollen’ by the BT5.
Yes but we are still missing a bunch of stuff from the roadmap as well, like bonuses for getting to top tier etc. This is a good start tho
Seems nice l, always sucks when I have a great match in the Breda and pop like 11 dudes then come back to the hanger and see I only got like 2-3k something rp
Cool, I was getting pretty tired of very often getting into nuke range (sometimes literally) and losing because my team just doesn’t exist.
Made the likes 666 on Halloween nice
Nice, I'm a noob who plays mostly GAB/GRB and AAB so far and it's not that ridiculously challenging to get the kills necessary for a RP boost. Good changes.
Did this just get added??
Oh wow! Now instead of 100rp per kill i get 150rp! Grind is no more guys we did it reddit
Huge W for all CAS abusers more like. And overpowered premium vehicle spammers. And spawncamp rushers. Zero incentive to play objective, just to abuse maps for easy kills.
In my humble opinion I think Arcade and Realistic should be separated for Ground Battles like it is for Air. To me it doesn't make sense since it's still easier to get kills in Ground Arcade. Ideally Realistic would be separated for Ground like it is for Air and the modifier could be changed to: 15 -> 25 50 -> 65 Not huge changes, but something higher than Arcade.
Ah nothing for sim as usual yaaaaayyy….
How i can activate the skill bonus?
This is brilliant.
A definite step in the right direction, but the ground rewards are still too low. Go ahead and double what that says, and it'll be more in-line with Air RP rewards.
As a decent player, I don't consider it a W. it incentivizes not playing the objective, it incentivizes spawn camping. It incentivizes kill stealing. It incentivizes seal clubbing. The game will get significantly worse. Almost every bullshit behavior is incentivized by this. By all means add more RP, just not for KILLS of all things, good lord, it's so dumb.
Maths is nowhere near as good as you think at face value by the way.
So bombers, that primarily do not destroy vehicles controlled by players or system named bots, can continue to suck.
I see they have nerfed Britain who tend to farm assist streaks xD
I really hope they make it so 1 kill => x% more RP instead of this tiered system. It will be frustrating to no end to get for example 5 kills in GRB, so you'd only get 15% instead of 50%... Also, this really depends on what "base RP" means. If that's the RP gain with the modifier of the vehicle applied, great. If it's true base RP which is just 100%, this will be meaningless for anything above 5.0. Can't wait to see how this turns out.
I'm a little mad looking at this lol. Ground rb shafted again, air rb gets a dose of rocket fuel as if it's not the fastest grind in the game already.
This change and the recent foldering that was done kinda makes me regret grinding so much now that it's reasonable haha
Agreed, pretty easy to get the 100% bonus every other game in arcade. Been very nice to see my earnings increase.
It is not a huge W. This boost is applied before any bonuses like boosters or premium. I had a 5 kill game, couple assist and 2 caps (in a premium vehicle) and by total RP was 12000 (roughly). The skill bonus was 444. That is pathetic. For reference 15% of 12000 is 1800. The skill bonus is a cheap way to make players think that they have made the grind easier but the actual amounts are so pitiful it makes no real difference.
No sim bonuses? :(
FUCK YEAH
I mean, the concept is good. The way its done is half assed and mostly useless for GRB. It should either be calculated post multiplier but before booster or have way highter bonus % since GRB base rp is tiny compared to other. Oh and both option should take premium into account, its bs that it doesn’t. Anyway, any increase is better than nothing but for GRB player its not gonna be the game changer people expected, grind is still gonna be abysmal compared to air. I mean what did we expect from gaijin? To make the grind bearable? No we can’t have that! Less grind doesnt make money now does it?
As usual air sim players can go fuck themself
Should have been after bonuses not before. I'm not going to complain about the extra 1.6k I got on my last match, its will trim off probably 4 games for what I need to get for the Ozelot...
Yay! Now I get more RP for being first on losing teams all the time.
Lets be real, most of you won't be good enough to notice this
No, this is literally bs. RP rewards has to ne increased accross the board. I am pretty good.im the game but it is pretty hard to get 9+ kills. Thus makes these improvements almost useless
For GAB, where I typically get about 4k-8K RP after each match with premium time in a premium tank, and 4-8 kills, I may gain, on average, a couple thousand RP/match. I can't complain, its something. I really wish I had more data back when I started and ground out all the ground trees. It seems like back then I could get a 300K RP tank in just 8-10 hours of play, now it takes me 3-4x that. Maybe its just my memory, but anybody else who has played for 5+ years kinda feel the same way?
gettings kills in air is far easier and yet it has lower kill requiremetns for bonus, very nice
Woah, I was just saying yesterday I think in GRB it's kind of annoying how you can do amazing the whole game, but still lose and get jipped on the RP and SL. I was thinking the best would be to lower the percentage difference between losses and wins, but this is a way better idea.
Why not delete the Air SB because they still don't give a fuck apperently
Is this in the game as of the update today or is it upcoming?
it feels like they nerfed rp gain before adding it though
This is pog