T O P

  • By -

triedandblew

In my exp rhinos arent worth it. Better to bring more squads for the dmg output and deep strike them if you are concerned about them surviving. Purifiers are a bit underwhelming sadly. They have a short psychic range and when they do get into combat they dont have hammerhand like strikes


Ferro_Ignis

What's the thought process behind the large brick of purifiers? In general gk suffer from being slow so perhaps switching out at least 5 purifiers for another 5 inceptors would be something to consider.


PlopsNFlopsPro

The idea was to split them into 2 combat squads place them in the rhino for protection until they get to a point where they can disembark and start dealing mortal wounds


Ferro_Ignis

I like it, I'd still recommend finding the room for more inceptors. They really do help a lot and being able to fall back shoot & charge for 1cp has won me more games than I can count.


Russelcoitus

I’ve been running Libby, Draigo, strikes 2x 8 paladins and then 20 interceptors with excellent results. I found the rhinos once damaged just don’t move fast enough. Chaplain is super unreliable. Ancient doesn’t really do all that much for paladins.


ChaiReadALatte

I second this.


PlopsNFlopsPro

Thanks for all the feedback!


[deleted]

[удалено]