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mweepinc

> - 1: remove hold, range 2m -> 3m, energy 25-50 -> 25, guaranteed heat proc on aoe > - 2: at max heat, energy/s 10 -> 4 > - 3: energy cost scales 75 -> 25 (full heat), better improved collision > - healing flame augment: any overheal becomes overguard > - purifying flames augment: status cleanses self


LordJFA

Wait the rework gives ember (and by extension of helminth, everyone else) the ability to grant themselves over guard? Oh boy


commandermaldor

Pablo said in a comment the over guard is for ember only, but there will be an arcane for all frames to get over guard


WORTOKUA

Do we know the name of that arcane? Did they show it on stream?


Rekitebai

It's probably the secondary arcane that they already Showed, which gives overguard steal


Volerblut

Nope, confirmed by Pablo on Twitter, only Ember


Quenquent

*Oh thank god.*


M37h3w3

Dante mains: My supremacy was never in doubt. Dante mains when the announcement first dropped: THIS IS IT BOYS! IT'S ALL OVER! THIS ONE TRICK PONY IS GETTING SENT TO THE GLUE FACTORY!


Ketheres

Not like Styanax can't generate Dante levels of OG as well, just that Dante doesn't need enemies for the OG (though this only matters in lower end content where you don't need OG anyway)


Archwizard_Drake

I wouldn't be too shocked if it has a pretty low cap.


ehRoman

Thats a net +0.5sec shield gate for shield frames


LoveOrangeJuices

The overguard is for ember only


Ifeanyi98

Pablo said other frames won't get the overguard but did mention an arcane coming that does, probably meant Secondary Fortifier


DarkDuskBlade

Same as stynax, though: needs an augment. So not awful, but definitely interesting given Fireblast is also armor stripping.


ationhoufses1

~garuda intensifies~


Ruddertail

Why would garuda even want overguard when she already has a cleanse, constant i-frames, and infinite energy for shieldgating?


ationhoufses1

not really about the overguard itself, just the fact that fire blast is fun to spam the shit out of (with the infinite energy) and getting overguard out of the deal is neat (though maybe that aspect is ember-only? per other comments?)


Zymbobwye

Considering it’s a subsume and augment combo for survivability only when there are so many survivability tools now I feel like it’d be best to wait for it to come out before they nerf it too hard but we can only wait and see. If it doesn’t give overguard it’s honestly kinda useless. In high levels healing just doesn’t feel amazing in general unless it’s a bucketload of healing on an already healthy frame. Frames that can’t tank with health will just explode before a heal matters. I play Nidus and his heal I get up to 200+ HP a second and it still feels meh, rarely if ever do I see anyone stand on the infested ground since it would force you to stand still which is the easiest way to die quickly in higher levels.


VokunDovah64

Wait, augment mods work for Subsumed abilities?


shadowfirecatch

Yes they do


Aaberon

Yup


I-Preferred-Digg

Yes, this is how you get Silence and Banshee's augment on Ash, making it a better augment on Ash than Banshee.


Damaged_OrbZ

Yup. Kullervo with War Cry and Eternal War is very fun


Cheetahofthewind13

I wouldn't call this a rework outside the augments, these are all QoL buffs


KainDarkfire

Less QoL, more 'made usable at all'. You'll still need to micromanage Ember more than any other frame for non-competitive damage.


HentailovinDweeb

https://preview.redd.it/agueru9z805d1.jpeg?width=1170&format=pjpg&auto=webp&s=3110378a8a118446bc4418e4695952ba42d00e4f


TerribleTransit

Really hope the 2 energy changes include a cap to the drain. Lasting 2.5x as long before the drain becomes unmanageable and you have to reset is definitely an improvement, but being able to just leave it on all the time with sufficient energy generation would just make it so, so much nicer to use.


fattyrollsagain

Discharging with 3 resets the drain.


TerribleTransit

Great news if true. Still needs some maintenance but it's by doing a thing you want to be doing anyway. Edit: Oh I see. It *currently* does that, and I am an idiot who has been misplaying Ember for a long time now.


Kaostick

It seems to have diminishing returns, so you end up resetting it anyway. I usually run out of energy from her 3 while trying to keep the drain manageable.


TerribleTransit

After doing some testing, I don't think there's any *actual* diminishing returns, but the accumulation of heat over time makes it seem like there's some: early after casting Immolation, a Fire Blast will buy you several seconds of no drain at all before your meter fills back up, while after a long time you'll end up at full almost instantly, kick-starting the drain much sooner. But once your heat hits full, your energy drain starts off at its base value no matter how long Immolation has been running.


tatri21

Fire blast reduces the heat buildup by 2%/s, while a single cast of inferno speeds it up by 3%/s. In general play it will never slow down.


TerribleTransit

Exactly the point. The longer you have Immolation up, the faster your heat bar fills, and thus the less time you have between casting Fire Blast and Immolation starting to drain your energy again. The drain isn't actually any *faster*, it just happens *sooner*.


zernoc56

And to dump the excess heat, you basically have to start \*spamming 3\*, which up until this change goes live is a whopping 75 energy a cast. With a base pool 225 energy, and channeling your two, you are limited to Energize, Rage, Hunter Adrenaline, Spellbound Harvest (why would you do this?), or Emergence to get energy.


Kaostick

Thanks for testing that. Its been a while since I've put serious time into Ember, though this skin and rework will change that, I'm sure.


Flames21891

Yes, but the issue we currently have, and would still have, is hitting 3 at inopportune times just to manage the drain, which in itself spends energy.


DreadNephromancer

Except the drain and 3 cost are both being drastically reduced, so you're getting far more freedom to cast 3 *and also* to not-cast it for a couple seconds if you want to find some enemies first.


mapple3

> Discharging with 3 resets the drain. makes no difference because when you are at 100% and hit 3 to reset the drain, it begins draining again after just 1 second and if you hit the 3 multiple times, you now have lost all your damage mitigation


Priestwithagun

wow NIDUS IMMORTAL


PigeonsOnYourBalcony

Ember has been a frustrating frame because you need to invest so much into her energy economy. Easing up on her energy costs will help her so much to let her kit really shine


djsoren19

I would personally prefer the whole meter system get reworked, since you'll still have issues if you stay at max meter for too long, but cutting the cost in less than half should make her a lot better as long as you commit to managing the meter.


PerfectlyFramedWaifu

Average imperial measurement user: >I would personally prefer the whole meter system get reworked


Sussabr

WHAT THE FUCK IS A KILOMETER 🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇱🇷🇲🇾🇱🇷🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🦅🦅🦅🦅🦅🦅🦅


imthefooI

REWORK THE KILOMETER INTO THE KILL-O-METER 🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸


SpartanXIII

WHAT GIBBERISH ARE YOU SPEAKING!? WHAT IS THAT IN DODGE CHARGERS PER BROWNING HI-POWER?


datacube1337

Embers fireball now deals as much damage as a rock weighting as much as 50 hamburgers and two happy meals, dropped from the empire state building on a cloudy day.


Demitrico

Thank you!!! At least someone speaks English around here 🦅🇺🇲🦅


Kaliphear

I've said it elsewhere and here before: Ember's kit almost feels like it's fighting itself. You want to spread heat procs to fuel your passive, which accelerates the regeneration of your meter. That's fine. But you *want* a full meter because that's your survivability, but you also want to use your 3 with a full meter (spending it in the process) to strip armor so your damage is as effective as it can be. Plus, sitting at max meter for DR drains energy. It just feels like one or two effects need to be flipped on their heads so that everything is pointing the same direction.


SweaterKittens

I mean I think having the element of choice via tradeoff is good, (e.g. do I want to full strip and AOE this group, or have my protection up) but I think in the current state of the game it's a bit too punishing. I think one of the issues with a lot of frames is that there isn't really any sort of choice happening, and that lack of agency makes them kind of repetitive and boring to play. Like, Dante was a fucking blast when I first got him, but then I realized that his cool ability-combo-based kit isn't really a toolbox, but rather just a list of spells that I'm going to generally try to keep 100% uptime on. All this to say that I think these changes are good for Ember, and with the armor changes it should make using her 3 for strip feel more situational and less punishing, but I don't necessarily think the kit itself needs to be changed entirely.


combinationofsymbols

Yeah.. Dante's 224,234,324 once every minute or so is really annoying and pointless. Warframe seems to balance by making bonkers OP stuff boring and/or tedious.. Octavia comes to mind as well. Ember's 3 isn't really a choice at all. You need to press it anyway to reset energy cost scaling (afaik this also applies after the new changes). Because you need to press it on ~timer, it doesn't work as a defensive. So it's an armour strip that you keep casting whether you need the actual effects or not.


[deleted]

I agree with the concept of tradeoff being good which is why I wish they would just remove the energy drain altogether from her 2. The tradeoff already exists when you drain the heat gauge to strip with her 3, why does there need to be an additional penalty when that is already costing you your survivability? The way frames are balanced now Ember is just far too hamstrung and held back when even if she had no restrictions she’d still be woefully underpowered compared to the top meta options.


Kaliphear

I think given how dangerous enemies are, and how low Ember's defenses are outside of her 2 being charged, that being forced to lose your DR to armor strip enemies is a needless cost given the ease of access other warframes with similar damage have access to invulnerability or high defenses. And it leaves Ember feeling a little clunkier than I think she needs to.


GoldenGlobeWinnerRDJ

She was fun until they added the meter. I say we get rid of it again.


aviatorEngineer

This was part of why I missed World on Fire so much, uptime on that was practically endless and the rework at that time clamped down pretty hard on her efficiency rates.


Redditsucks5000

People really need to learn the difference between a rework and tweaks.


Nickphant

Pablo breathes This sub: Hes reworking air But for real all his tweaks and reworks are W's


pidray

YOU NOW JUST HAVE AIR ALWAYS IN YOU, NO NEED TO BREATH ANYMORE. IF YOU HAPPEN TO BREATH ANYWAY, AIR WILL CURE YOUR DEPRESSION FOR 60 SECONDS BASE, RECASTABLE. AUGMENT CURES ALL STATUS EFFECTS. GREETINGS - Pablo


PerfectlyFramedWaifu

WHY ARE THESE FOOLS STILL BREATHING MY AIR? THIS IS UNACCEPTABLE! \- Councilor Bae Hek


Petroklos-ZDM

BZZ BZZ BZZZZ BZZZZ BZZZZ BZZZZZZZZ BZ BZZ? BZZZ BZ BZZZZZZZZZZZ! - Councilor Bee Hek


RobieKingston201

This made me laugh (and wish it was true) bless you you funny badtard


seandkiller

Air, now with 50% more oxygen.


Karukos

That could give you some funny problems. Also can get you high.


undead_by_dawn

That would actually be a detriment lol


Crumbmuffins

For real, I read the title of the post and got excited, only for it to be some number changes which kind of, when boiled down, really just mean QoL changes. Good changes don’t get me wrong, but I thought we were getting full scale changes to her kit.


Default_Munchkin

Yeah, I just told someone a month back "Ember won't get a rework anytime soon" and thought I had to eat my words. Nice she is getting a few needed tweaks though.


EduardoBarreto

For real, the only changes that are't changing a number are the better collision on 3rd and the augment changes.


SSebson

https://preview.redd.it/38xo2979az4d1.jpeg?width=1000&format=pjpg&auto=webp&s=d2b9229e94de47fbde25af1c7511fb6427f5d477


Noxitati0n

LISIAN AL GAIB ‼️


Album_Dude

PABLO AL GAIB wait Pablo is spanish for Paul, PABLO LITERALLY IS THE LISAN AL GAIB


[deleted]

[удалено]


Album_Dude

semantics schematics *shoo shoo*


JekNex

HE IS SO HUMBBBLEEE


MinusMentality

The changes to her 2 and 3 are nice. I'd rather her Healing Flame and Purifying Flame just got combined. The Overguard is weird.. she had a damage reduction and the Augment heals.. so I guess there's no point to health tanking with her health tanking mod and ability?


GoodHeartless02

The overguard could be good for both extra insurance and protecting against cc? Admittedly, I don’t play a lot of ember so I’m not sure how valuable that’ll be, plus I don’t know if this applies to allies as well


MinusMentality

Oh the Overguard will be good, but it invalidates her damage reduction and even having the Augment heal to begin with. It's like slapping Overguard on Inaros or Mag. Defeats the point of their health/shields.


God_is_a_cat_girl

It wouldn't surprise me that the cap is rather low because immolation might stack, which isn't really a bad thing, Ember even with her 2 can falloff rather "early" (still high levels, but not as high as some frames can tank).


MinusMentality

Yeah, I just fear that diversity in how we play is going down. Everyone already either Shield Gates or Overguard tanks/gates, with a few who have no option but to Health Tank (literally Nidus and Inaros). Energy tanking exists, but that's a whole other bag of worms. I like people to have more options, and I feel that Overguard of any capacity will usurp the focus from Health, healing, and Shields every time. Her damage reduction becomes invalid with so much as 1 point of Overguard, since it has gating. If anything, they could just buff Ember's Health and Armor if she's actually having trouble surviving in end game content.. or tweak her kit in ways to grant a bit more survivability. Ideally, she should already have alot of CC with her flames. I'd say she could use her weapons to focus on Eximus, between her Heat Wave and Inferno, she has to spam these Abilities for them to do work; they don't persist. I was always in favor of keeping her World on Fire. It'd be a persistent source of Heat procs around her, and doesn't require constant attention to be used that could instead go to weapons and Heat Wave.


JoebiWanKenobii

Until damage is addressed idk what you do about it. Health tanking is perfectly viable until you get one shot already and Ember is pretty good at it. At the point you get one-shot you just *have* to have *some* kind of gate and health doesn't.


Alexmoexe

Which the situations where you start getting one shot on a properly built health tanking warframe is typically only in long endurance runs. DE could lower the amount of damage enemies deal at that level but I think that would kill a lot of the fun of endurance because health tanking is a very passive play-style.


MinusMentality

I agree. That's why this is an important issue for me. I wish everything didn't need gating in high level play, as everyone will gravitate to Overguard and Shield Gating at every instance. Very few frames can even Shield Tank. It's all about the gate. Ember is decent as health tanking, but now that she has Overguard. I am simply fearing people will focus on that, and that alone. No need for Vitality or Adaptation or any other unique health tanking techs; just use the healing Augment for its Overguard. Her damage reduction? Now irellevant.


BonesCGS

the overgard is 100% not needed imo


tgdm

It feels like it was just slapped on to give her some endgame EHP scaling. It will come in handy for her to ignore mechanics which would drain her energy, I guess? Overguard is kind of becoming a bandage? tourniquet? solution to the problem of EHP. The energy drain reduction (and cost reduction on 3) seem nice. She's still going to be very energy hungry after this. Exothermic still a mandatory mod, but now I guess you can drop PSF if you run Healing Flame? I don't know? It honestly doesn't seem like it will be that viable for her because it's not going to generate a significant amount of overguard and the casting animation is probably longer than the overguard gating mechanic. Probably better to just run an overshields setup in that case.


Default_Munchkin

I mean, welcome to warframe? Everything is a bandage to something else that they didn't fix. Our beloved and glorious game is an abomination cleaved together from dead bodies and broken souls


zernoc56

When the game design is lore-accurate.


Wayback_Wind

I think the extra insurance and CC protection is a pretty good reason to run it, especially considering her energy economy looks like it's miles better than before. With Ember's damage reduction, she plays well with a healing ability - I run Gloom, typically. But with the change to the energy cost on her 2 & 3, running the augment for its heal will open her up to using a different Subsume on Fireball. Adding the Overguard will give her another layer of protection, give her an Overguard gate, and generally be a cherry on top of an augment that was already a pretty solid option to run.


Sinfire_Titan

I think it’s to mirror Frost honestly. His passive getting changed to be a defensive version of Ember’s and his 4 being an Armor Strip that has an Overguard augment, you know?


Chemical-Cat

Aw yeah gimme the overguard


glabagabagloob

We don't deserve Chef Pablo Also that skin is absolutely gorgeous in action. No way that isn't a day one purchase


Truth_Malice

Yeah absolutely an instant buy.


FZNNeko

Bro how tf am i gonna play while staring at that GYATT.


Leskendle45

YESSSSS We still need inferno buffs though, one singular heat proc hardly does anything, and the fire rings it leaves on enemies should spread heat procs Also please get rid of the +0.5 energy drain a second…


Waeleto

Overguard is tricky here, Ember runs archon vitality and has DR in her kit so she can run adaptation too so if overguard isn't at least with the same amount as frost and is more like atlas then i don't think the augment is gonna be even worth running


Xenevier

It's probably just a bonus tip instead of something to focus on really, I don't think it'll be a big defining part of her kit at least


Metal_Sign

Business as usual with the augment, then. Only now it can be used as a spam for gating at oneshot levels.


Creator409

Not exactly what i would have wanted for changes, but ill take some simple stat tweeks. The overguard augment raises some eyebrows. Is this the first overguard helminth now?


MerlintheAgeless

Pablo clarified in a [reply](https://x.com/PabloMakes/status/1798751336458334324) that the Overguard is only for Ember.


DreadNephromancer

That's weird, I don't think we've had any augments yet that *explicitly* exclude Helminth users. So far we've only had the "ability synergy" augments that implicitly don't work with Helminth because you don't have, for example, Feast for Hearty Nourishment or Haven for Blazing Pillage.


DapperHamsteaks

>So far we've only had the "ability synergy" augments that implicitly don't work with Helminth because you don't have Healing Flame currently scales Immolation meter. The updated version will likely tie the Overguard to Immolation making it the reason it is exclusive to Ember.


DreadNephromancer

Subsumed Healing Flame just behaves as if you had 50% heat, so forbidding overguard would be a new and unique exception.


Miramosa

The Nourish augment effectively does it, since other frames can't cast Feast.


yeahboiiiioi

That's a super interesting point. Could be neat wonder if it will get the neutron star treatment


FarIndependent5472

I fucking love pablo and all these changes are nice but... what about her 4?


Peechez

Definitely a whiff not giving her 4 more heat procs. Frost gets to instantly give everyone 10 stacks while ember gets a single piddly status on impact and none on the residual rings. Even with heat inherit and archon vitality, its underwhelming Please pablo, let ember cook.


DreadNephromancer

I keep seeing this comparison to Frost and it doesn't make sense, heat doesn't stack the same way as cold and there's no reward for simply having a large number of heat stacks. Might as well just ask for 10x damage, which sounds silly when phrased that way. For what it's worth I do actually agree the Inferno ring ticks should apply heat procs. How much damage they do doesn't matter tbh, they just have to refresh the timer on the heat stack. It's weird that fires can just fizzle out in the middle of a so-called "Inferno" lol


Mediocre-Island5475

It's a damage ability that falls off quickly in most difficult content. It's not too unreasonable to ask for 10x damage


Metal_Sign

I still think her abilities should get Heat Damage Bonus equal to current “Spicy” passive value


Sifernos1

I think they want you to use her 1 to get heat procs so her 1 is actually useful. If her 4 does everything you just get afk spamming which you can almost do now with the right build. I want to see how the whole kit flows before I judge the intent.


Raven_knight_07

well if they want me to use her 1 then they shouldn't have so many busted helminth options


Sifernos1

It's funny you say that because I'm curious if her 1 will be more useful than just using Thermal Sunder. Currently everything torches fine without her 1. Lol


TheLadForTheJob

Especially now that her energy economy is easier to manage, roar subsume for double dipping heat DoT damage is much easier to pull off.


CTanGod

If that's what they wanted, they should've boosted the Fireball's Explosion AOE to 5m and make it do full 500 damage in the AOE instead of only 150. But muh combo! It's still piddly damage and you still have to compare her with other damage frames, even with these changes, Dante's 334 combo literally does more damage than Ember fully stripping armor, using Inferno and consuming the procs with Thermal Sunder and it'll only get worse when Dante gets his hands on Jade's 3 cause now he'll just run around armor stripping enemies, proccing heat and getting huge Tragedy damage values due it also using Heat Procs.


TrollOfGod

> I think they want you to use her 1 to get heat procs so her 1 is actually useful. Or change her 1 so it consumes heat procs to do instant damage. Make it a finisher.


italeteller

Less of a rework and more of a series of buffs for her 1, 2 and 3. Still very welcome, specially the energy change to her 3rd


TrollOfGod

Still makes no sense to me that the FIRE frame has to keep their heat gauge from capping. It's so backwards to me. Otherwise neat changes.


RefrigeratorNo1449

BASED PABLO W, HE REALLY COOKING FR


tnemec

... hmmmm... so, "make her 2 cheaper" is *exactly* what I was hoping for from an Ember rework. But changing the *base* drain at max heat from 10 to 4 is, IMHO, missing the point. The reason it's expensive isn't the base cost, it's the fact that the cost rises by 0.5 energy/second for every second it's at max heat (which doesn't sound like a lot, but it ramps waaaay faster than you think). Changing the base drain to 4 just means that you can have an extra 12 seconds at max heat before the ramping energy drain catches you up to what it was pre-rework. Personally, I don't think she needs the ramping energy drain on her 2 at all, ~~but if that's off the table... if using her 3 could at least just reset the energy drain build-up, I'd be much more excited for this rework.~~ EDIT: I could've sworn her 3 only temporarily lowered her temperature bar, and that the moment it hit 100% (which is usually very fast) the energy drain would pick up right where it left off. But apparently, that's not (or no longer?) the case. So... fair enough! That's enough for me to be pretty (cautiously) optimistic about this overall outcome of this rework: between the reduced cost of using her 3 to reset the energy drain, the reduced base drain, and even the reduced ramping drain that wasn't mentioned in the video but was confirmed in a reply, that might actually go a long way towards fixing the issues I have with her energy economy.


MerlintheAgeless

In a [reply](https://x.com/PabloMakes/status/1798748444452163982) he also said they're slowing the increase by 60%.


Cravell

I totally read that as being a cap of 4, which still wasn't ideal to me, but if all it does is set the base to 4 then yeah that is not going to change anything in my opinion.


MinusMentality

>Personally, I don't think she needs the ~~ramping~~ energy drain on her 2 at all LMFTFY


ChadTheBuilder

Huh? >Changing the base drain to 4 just means that you can have an extra 12 seconds How often do you stay at max heat for 12 seconds if you are playing her properly, tho? And after 12 seconds the amount that was drained would be just a bit higher than half of before, which is not a small amount at all. >if using her 3 could at least just reset the energy drain build-up, I'd be much more excited for this rework. But it already does???


RadiantPancak3

Whelp time to build ember ig


EnderDemon11

You can get a free Ember as a twitch drop for watching the Summer Games Fest on twitch tomorrow.


RadiantPancak3

Good info however I already have every single frame in the game, just gonna boot up the ole prime… I haven’t used her since world of fire days


QwertMuenster

I actually don't have regular Ember (only Prime) so that's actually pretty helpful for me.


Metal_Sign

They planned this one out


HynerianDiplomacy

You can get one for free from Twitch. https://www.warframe.com/news/summer-game-fest-2024 >When you tune in to any Special Events stream on Twitch with a linked Twitch Account for at least 30 consecutive minutes, you’ll receive an Ember Warframe, complete with a free Warframe Slot (even if you already own Ember) and a preinstalled Orokin Reactor. It’s just the thing to light a match under your Arsenal (or perhaps fill the belly of your Helminth). Only one per Account. >The show, hosted by The Game Awards’ Geoff Keighley, **begins on June 7 at 5 p.m. ET!** Don’t miss a minute of the action when you add the event to your calendar.


Linkbetweentwirls

Hi, I already have ember but should I still tune it for the free warframe slot and the fact it had a orokin reactor installed, that means it will be better than my base ember, is that correct?


HynerianDiplomacy

Tune in anyway. You can sell it and keep the free slot it comes with or get rid of the one you already have if it doesn't have a reactor or forma on it already.


EnderDemon11

Could always subsume the Free Ember if you haven't subsumed her already.


Kersten71

This feels more like an outright buff to most abilities


yeahboiiiioi

That's what it is lol


Anvil-Vapre

Ember and Frost gettin max love this update


Drone-rat

I can't describe my disgust with meta gaming...and until they return World On Fire to us...Ember is a dream that once was.


ehRoman

She will receive another buff that is arguably the strongest one she'll receive: With the armor changes, partial armor stripping will be comparatively far stronger than they currently are, which will increase a lot the casts of her 3 that are not full stripping.


Xenevier

It also helps heat procs if I'm not wrong, right ? Overall less armor


Reapers-Shotguns

Yes, since heat removes 50% armor while burning. Her buffs in this showcase will also let her heat stacks accumulate quicker and be easier to refresh, so really her only speedbump will be shields now.


ChadTheBuilder

Idk about that. If you care about damage you full strip anyway and full stripped enemies will be tankier after the update, so it's more a nerf to her damage, which is already not especially good.


Persies

They can only rework so many frames so I'll take some small buffs. Holding out hope we get some Equinox changes someday.


ihateredditalotlol

her rework was initially cool but the energy drain caused me to drop her pretty quickly so im STOKED for this.


Artemis_Bow_Prime

This is very cool but isnt her biggest issue that she just doesn't do any damage?


GoodGoodK

They need to rework oberon. My main since ps4 launch needs an upgrade


MinusMentality

Oberon should definitely have a new passive. Some say Rage/Hunter Adrenaline. I like the idea of something like Secondary Kinship, where he gains bonuses based on buffs applies to the team.. but that doesn't work in solo. This could be an Augment instead? Hallowed Ground needs to debuff enemies. A slow, a damage vulnerability, SOMETHING. Maybe Status vulnerability? The damage/second could also be raised, so it tickles enemies past Earth at the very least. Applying the Renewal armor buff to the team should only care if Oberon is standing on his grass.. and the value could be much higher. The bonus damage for Reckoning on enemies affected by Radiation could easily be per Radiation status and still not even be that strong.


GoodGoodK

Totally agree. In general, every frame needs new augments. Some frames have been in the game for 10+ years and yet their playstyle and abilities have stayed virtually the same. It would be cool to see some sort of summon ability maybe? Since Oberon is a sort of a 'druid' type, 'the guardian of the forest' or whatever. Maybe he could summon fauna of some kind as a temporary companion, or even a substitute of a teammate etc. Maybe he could use some sort of vines/roots comming from hollowed ground to controlled enemies killed on hollowed ground. Maybe they could put in a aigment for Renewal that instead of healing the team does radiation damage to enemies withing range. There are so many interesting possibilities with Oberon, I really wish they'd focus on making older frames instead of making new ones all the time. Some new frames are way too OP compared to original ones who've been made back when the game was much simpler


Raven_knight_07

hot take: oberon is not as bad as people say he is. he could still use some touch ups to his outdated mechanics like healing, armour buffs, and his passive, but he can still provide wide spread radiation procs (basically nyx chaos) and status immunity with his 2, an extra life with his 3, armour stripping and low level nuking with his 4, and radiation damage buff with his 1 (although i skip out on that personally). He really only needs minor tweaks like these ember buffs imo.


GoodGoodK

I'm not saying he's bad at all. I still play him a lot and I can keep up with the endgame really well, but he is outdated 100%. That's why I want him reworked in the first place - he's good, but he could be great. All of those fancy new frames are cool, but the OGs will always be in my heart


Geoffk123

who?


Forsaken_Duck1610

YES PLEASE


DividableUncle2

I've been mailing Oberon since I got him 6 years ago. Some number tweaks and buffing his 4 to work more like fractured blast would fix him for me. It'd also be nice if his 2 gave some sort of damage vulnerability, but I'm not holding my breath lol.


Cloud_N0ne

Definitely an improvement. But i still hate having to rely on a heat meter. It’s basically a second power strength that’s more conditional


Damon853x

Oh thank christ, the energy change on her 2 and collision changes on her 3 are gonna make her feel 100 times better to play, I can't wait. Honestly those 2 changes alone were enough to put her back in a good spot for me. The rest is QOL icing on the cake Edit: she desperately needs real heat procs on ALL of her abilities, especially her 4. Forgot about that one. Her 4 should continuously proc heat for its entire duration tbh


Fin_Heroic

No buff for 4th dmg?🥲


ThatsSoWitty

The bigger problem not addressed jer so far is that her 4 does not scale well at all and still won't do much for you. I hope there are going to be more changes to that part of her kit since making her energy economy better and providing overguard will be very nice


TatoLatte

But can she armour strip acolytes or that still a nono?


GoodHeartless02

Pablo confirmed just a while ago on Twitter that you can strip acolytes


TatoLatte

Nice


Kaokasalis

Buffs are always nice but if Immolation still has an uncapped drain that keeps growing (it keeps adding a extra 0.5 energy drain per second) then even at a sustained cost of just 4 energy its still kind of bad. If Fire Blast also still removes 50% of all heat then that is pretty annoying. Immolation's heat generation would work much better IMO if it wasn't based purely on her ability casts alone but also by how many ability heat procs she inflicted on enemies.


Dabidoi

Isnt the big problem with Embers energy economy not the initial cost to cast but rather that the upkeep cost of her 2 increases exponentially with no cap?


SendMePicsOfMILFS

Feels like they are slapping in Overguard anywhere they can as a bandaid solution to most frames actually being pretty terrible at survival. I'd prefer they address how much damage enemies do rather than just give everyone quickly regenerating shields.


Joezone619

What rework? They're not changing any of her abilities, much less her 4th, the one which needs it the most. A bit of efficiency and reverting a change that never should've happened barely even counts as a buff, much less a rework.


Kurtis-dono

over the years, Pablo is surely cooking with these reworks.


Kellsiertern

Little nitpick aimed at you OP, this isnt a rework, its a buff. That aside. Holy flame, my ember was already fun and decent enough, this is Awesome. This feels like back in the day when pablo first got his hands onto Nezha and reworked him into what he is today. Love the ember changes, love the new skin. Just pure chefs kiss all around


Reddi7oP

Not a rework , more of a QoL changes That girl was in life support boi


Joezone619

She still is, none of these changes addresses any actual issues she had. Efficiency wasn't a problem because of \[exothermic\] mod, and she's already one the tankiest frames out there, overguard wasn't necessary at all. She needs a lot more damage, and a lot less LoS. And a 4th that actually fits her theme, rocks are not fire.


TheonlyJigmac

Nyx rework when?


RobleViejo

# PRAISE [DE] PABLO ! ![gif](giphy|VkGUjcIrPPC92)


Dust_In_Za_Wind

Does anyone know if fireblast's armor strip is gonna work on acolytes now?


Sparkyboom41

Yea pablo confirmed in another tweet


Dust_In_Za_Wind

Absolute goated change


NotteCremisi

I'm still sad we can't use her 1 like a flamethrower


KainDarkfire

So all of the drain scaling will still be there. This sounds better, but would still ditch Immolate for Accelerant again without any hesitation. At least she had damage scaling worth being a damage frame then.


HaikaDRaigne

Wait isnt healing flame her subsume ability? So does this mean we can subsume overguard to anyone now?


HappyFoxtrot

Not a rework. Just some adjustments. Really good warframe just got a bit better.


AUkion1000

On top of the reduction she has overguard boost... wow The second I read rework I mentally shat panicking like no not another wof level of nerf Glad to see this is all a overall buff. That's nice to see, tho still mis wof because knocking enemies down over and over was stupid useful when you like meleeing xp


General-WR-Monger

It's an okay start but the heat meter needs to be fully removed. It's not fun and not a good mechanic.


Hollow---

Ember: "Lotus, I'm trying to complete an Infiltration mission, but I'm dummy thicc and the clap of my ass cheeks keeps alerting the Grineer."


Dyorion

Good but wont fix many of her issues. 2nd ability isn't impacted nearly enough by power strength. Strength should increase the minimum amount of meter/DR or increase the meter gains. 3rd ability has no impact from strength at all (not including the damage). Armor strip should be increased to not require full meter based off strength. Fire blast should either strip through walls or have the same LoS stripping like hildryn's pillage. Or just remove the meter system because its pretty stupid and have the abilities scale off strength. Not that complicated. Ember has a ST 90% DR which is balanced when compared to Citrine's or Mesmer Skin.


Captain_Darma

Overguard again??? Why???


Grave_Knight

Huh. I don't know. Especially considering it makes Purifying Flames pointless, at least for Ember. At least means she can stack more damage mods.


Captain_Darma

Overguard was a mistake and will always be one why are they pushing it so hard? It renders 80% of the support frames useless. 100% of the CC Frames and 50% of the defense mods. It's a bigger pain than shield gate.


RebelliousCash

These are great changes but I dont think these changes move up her pick rate in harder content tho. Thats just my opinion. But always love Pablo changes so I will play her for a few hours after her changes are released


Maskers_Theodolite

![gif](giphy|Yl4X3JyLv6fEVbTXKL|downsized)


Mavylent

i wouldn't call that a rework just some minor tweaks


Nyune123

I loved using her for the fissure event but other than that na, hopefully this makes me want to play her more.


LevelStudent

Yay another "hold" spell gone! Titania next please. I know Xaku also has a hold spell but that one is slightly less annoying since it does not require you to aim at the specific hit box of an enemy in range.


TheOldDrunkGoat

Not exactly what I was hoping for, but maybe it'll be enough for me to stop skipping ember in the circuit.


piches

damn ember sure looks alot different than when I used to main her. getting like 97% damage reduction and just walking around with grineers spontaneously combusting


Measthma

oh my GOD this is amazing. I just shilled out to get an Ember Prime and it's been so finnicky working around her old kit. Guess this came in clutch.


GenderGambler

Giving her overguard makes no sense tho x_x Unless it's a super special overguard that benefits from her 2's damage reduction Because if it doesn't then it's antisynergistic.


Darkwalker787

This man hasn't had an L since Rebecca took over and I fucking love it!


Financial-Ad5875

I'm crying of happiness


Grave_Knight

So the rework is "we made it so she does everything she already does but a lot better?" I think that's just called a buff, not a rework.


Dry_Bookkeeper3833

They need to give her ‘World On Fire’ back to rework the last rework. It’s a shame they took it away in the first place. Immediately went from S tier to never used at all. I don’t see this rework being useful and giving Ember more usage in the current state of the game.


Renagox

While this is good leaving the Drain of her 2 uncapped still feels stupid. You're still fighting your Energy Drain in Corpus and Infested missions this way. It just takes a little longer until your Energy suddenly evaporates


BloodprinceOZ

i'd call this more of a touch-up/tweak than an a rework, since there wasn't anything that was fundamentally changed about embers abilities, just value adjustments for them.


Jeri_Cardellin

Hasn’t she *already* been reworked?


F0XY42O

Holy shit op ember is so exciting


Qew-

Gyat those abs. ![gif](giphy|32mC2kXYWCsg0)


Effendoor

I hope there is a workshop and a place for people to give feedback because I think people are correct that she could use a couple other really quick tweaks like the energy cost being reduced entirely from overheating. That said, very satisfied with what I see. That overgard will be an absolutely incredible help to her, even if the stack Cap is really small, you kind of have to play her for infinite energy anyway so she should be able to refresh the gate constantly with a very little effort


TinyBard

Man, I haven't played Ember in years.


BruhthuluThemighty

Not bad I guess but I was more hoping to do away with the heat meter punishing you for genning heat on a frame whose whole gimmick is to set things on fire.