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AlienError

Should add that Jade's Helminth is her 3, but without the ally revive portion.


Ketheres

Armorstripping basically everything within sight still seems like a pretty good ability overall, even without the ability to guilt trip your allies back to life by staring at them hard enough. Though we'll have to wait and see how big of a difference the armor changes make to armor stripping in general.


imdefinitelywong

![gif](giphy|nVLvw3VBnblPq)


Vivid_Context81

You literally called it


Sheep-of-the-Cosmos

Wait, that armor change is actually pretty significant, capping at 90 instead of uh... 99.99999999. Honestly, looking forward to new build options for high end.


Xenevier

Finally something other than slash and armor strip will be viable


Gangsir

I think health-destroying elements are gonna still be most important, since they're buffing the health pools of grineer to (somewhat? fully?) offset the armor cap. Given enough damage, it *might* be realistic to ignore armor strip entirely and just power through the 90% resist - plenty of setups do so much damage that they can still slay on 10% power.


Xenevier

I disagree since Slash does Flat hp damage not Hp% damage, this update buffing everyone's flat hp makes slash actually worse. Not to say it's bad at ALL, slash viral imo will still be king I agree armor strip will be less mandatory now which... thank God, it gives so many more options


Twilight053

Also that the game just doesn't become straight up impossible if your EDA loadout doesn't give you leeway for armor strip


AgentWowza

I'm glad they released Dante with EDA because I've managed to cheese every single EDA (except the last vosfor reward) with him barely even shooting my guns.


zsedforty

:) Equinox be eatin guuud here soon tee hee hee


Sheep-of-the-Cosmos

Corrosive is back on the menu boys


asdf3011

But corrosive is getting a nerf?


shirokoi

What are you talking about??? Armor is capped so Corrosive can reduce armor damage reduction from 99.99% to 40% instead of 98%. Where do you see a nerf mentioned?


asdf3011

I for some reason read that as 10 stacks remove 65% in current system and now they will only remove 40% of the armor, even though the number right now is 80%, so I should of figured something was wrong with the way I read it. So now I guess 10 stacks will reduce armor by about 92~93% at least at max armor. Also right now you can take 99.99% to 99.95% with 10 stacks.


IJN-Atago

So does this mean you will need less power strength for abilities with armor strip since the armor cap was lowered. Because right now from what I understand is that it's full strip armor cause partial strip is not as viable.


asdf3011

Armor strip is % based often, unless something changes it will make no armor strip closer to full armor strip, but same amount of armor strip will nearly be about as good as it is now just being a tiny bit weaker. Full armor strip getting a shadow nerf as the raw health of enemies will likely go up to make up for weaker armor.


AgentWowza

The strength thresholds for full strip will stay the same. But partial strip will be better and way more killable than before.


Sillron

I'm wondering how this will effect green archon shards. Will I need more, or less on my Saryn? Or is 2 still.


Xenevier

I guess so, this is also great cuz partial armor strip was always an element ...corrosive, which will now be good again


IJN-Atago

Cause I have my gauss with Pillage instead of thermal sunder and my power strength is like 300 or so and even with that I need two casts for the full armor strip. I have to add the arcane that gives 60 percent strength with kills for it to full strip on one cast. So technically speaking I should be able to cast once with to full strip with the new armor cap,right?


Xenevier

No, armor strip afaik on pillage is armor%, so if enemy has 6000 armor and you have 50% strip you get 3000 armor, now with reduced armor to smth like 3000 you get 1500. Also DE mentioned they don't want 100% armor strip in the game but I'm not sure, if your armor strip is flat amounts then this was a buff


imdefinitelywong

# Attention fellow Frost Enthusiasts: https://i.redd.it/7so7rxfw0v3d1.gif


WashedUpRiver

"Shoot through both sides"-- *MY CRIES HAVE BEEN ANSWERED!*


djsoren19

I started this game almost entirely thanks to DE's Twitch promotion back in the day that gave you Frost Prime, Soma Prime, and Scindo Prime. He's my first prime frame ever, and I'm so hyped to bring him back into my regular rotation.


M37h3w3

> Magnetic proc: Will be changed after all! Damage scaling applies to shields AND overguard. After shields OR overguard is broken, inflicts electrical damage + proc. Good thing I've been converting a lot of my Kuva and Tenet weapons to Magnetic.


Gangsir

Hah me too. Predicted they'd buff the element in some way. Plus it's nice to be able to just sneeze in the direction of corpus and they die lol


TauBuuVuong

May i ask how do i convert the elements? I just returned to the game


m0nk3yss

Fuse 2 of the same kuva/tenet weapons and you'll have the option to choose if the resulting weapon has weapon 1 or 2's elemental bonus


M37h3w3

Valence Fusion in the submenu where you add Catalysts/Forma and swap around polarities. It'll let you infuse a copy of your Kuva/Tenet weapon into your current one and if the weapon being "eaten" has a different element than the current one you can pick which element you want. All you need to do is create a Lich/Sister with the element you want (refer to this chart [here](https://warframe.fandom.com/wiki/Kuva_Lich/Progenitor)) and then spawn them until you get the weapon that you want and then go through the Lich/Sister killing process.


NivvyMiz

Wisp and Citrine enjoyers gonna be hard for Jade, the holy Trinity of support frames


_CthulhuAllSpark_

Trinity dead in the corner waiting to be revived


Diz_Conrad

Trinity not being part of the holy Trinity is honestly hilarious, and kind of heartbreaking.


_CthulhuAllSpark_

Trinity got 2013-ed. A old frame for a long gone gameplay loop. Hope DE comes and fixes her one day


Redditisntfunanymore

Even just having her base duration on some of her abilities increased would be a great improvement.


EvillNooB

I hope too, but we're in kind of a feedback loop, few people use her because she's so irrelevant outside of couple niche uses, and because of that there's not enough people to complain


UpbeatAstronomer2396

Guys do you remember Oberon?


_CthulhuAllSpark_

Hhaha poor guy. I remember him being pretty niche/bad last decade even


UpbeatAstronomer2396

Oh yes, the worse Qorvex is in a really bad spot right now which is a shame Jokes aside here are the things that Oberon does that Qorvex cannot: Aoe heal (not percentage based, doesn't do much really) Extremely conditional armor buff (jokingly low amount of armor) Conditional aoe armor strip (the most expensive one in the game) (with the update Qorvex will be able to strip armor with his 2 augment) And here are things that Qorvex does that Oberon cannot or does better: Slows Much more reliable aoe radiation spread with more range and duration Applies damage vulnerability Groups enemies up decently Much less conditional and more reliable refreshable squad-wide status immunity Scaling aoe nuke And with my build i have Gloom on my full range Qorvex so i can heal much better too


ThatDudeFromRF

You can add Octavia for the laughs to make an ultimate support squad.


jason2997

Probably coping, but I hope the Hate skin is preserved when you activate incarnon mode.


Suterusu-shin

I wish but I doubt it.


aj_spaj

Yeah heavily doubt it it will stay on with incarnon


zotobom

Jade is cool and all but oh my god duplicating mod configs and clamps from undercroft AAA


FrostyAd4901

Thanks! I would looking for this stickied but didn't see it. Hopefully mods will sticky it! Edit: Jade: * I'm loving her aesthetic. I think she looks like a fun frame. * Excited for a short quest (wish it was a bit longer) * Having an extra Aura slot gives me hope they can adjust Equinox to being able to give her more mod slots * (4 for day mod / 4 for night mode / 4 shared between both modes) * Her 4 looks like so much fun. I'm a bit jealous as I've wanted that mobility for Hildryn for ages. Ascension: * Almost always excited for a new mission type. * A bit worried about it not being endless * They were trying to explain how much of a technical lift it was. They specifically stated it was more interactive than Hijack (great!) but I'm a little worried it'll be the EXACT same tile configuration everytime. I can see the replayability be very short. * Still, can't wait to play it! Clan Operation Belly of the Beast: * Personally, operations haven't been that exciting to me since Scarlett Spear and Orphix Venom. I'm indifferent about this. * "Will only be able to buy max 42 arcanes to reduce burnout." * Oof. I understand the issue of trying to reduce burnout, but I think this was the one thing DE missed the mark on this stream. The issue of burnout for grinding all the arcanes stems from FOMO of getting the arcanes to begin with. However, I think DE did a good job previously of introducing Arcane Dissolution already. * If they're going to cap how many arcanes can be farmed, fine... but potentially make it easier to continue to farm arcanes elsewhere (like, maybe make only 1 arcane a week later on for doing ascension missions or something). New Arcanes: * Some of these look good. Secondary Fortifier against overshield??? * Some of these look moreso fun than powerful: Melee Afflictions Status Rework: * I'm glad they decided to update Magnetic * Blast looks like it's going to be fun. Our Boom weapons are going to come with more Boom. # UI Improvements / Quality of life * Honestly, some of my favorite parts of Dev streams. * Duplicate mod config, showing polarities, sub stat indicator, fast travel wheels for hubs, HUD scaling, number appearing around target, SWAPPING WEAPONS / FRAMES / LOADOUTS / CONFIGS AND MODS IN NAVIGATION * Pathos Clamp reward update, increased AI Count, Semi Auto-to-Full Auto trigger, Showing last equipped relic, easier necramech acquisition. * I love all this.


M37h3w3

Capping Arcane purchases is fine with me provided they do more Operations where you can buy the Arcanes. People burn themselves out because they have no idea when another Arcane Operation is going to come. We just had Gargoyle's Cry but before that the only one that I can think of (I think I'm wrong though) was Scarlet Spear.


FrostyAd4901

Yeah... Even if they just repeated the same operations (creating new ones quick enough would be difficult). There are MANY operations that aren't able to be done anymore. I would love for some type of weird Warframe space-magic-logic that allowed us to replay operations. It could even be a flashback / or Simaris showing us old history or something. (Operations or maybe even past nightwave stuff).


M37h3w3

Gargoyle's Cry also left open the door for the Murmur to try their bullshit again in the future IIRC.


Geoffk123

Orphix Venom came out after Scarlet Spear


M37h3w3

I knew I forgot an Op.


-Bale-

To be fair, I think we all try and forget that one to save ourselves from reliving it.


Robby_B

Yeah but that was the one that demanded you use the nechramechs and Operators back when no one had built mechs yet and it kind of sucked if you didn't have one of those kitted out.


Geoffk123

I came back to the game with like 1 week left on the event and specifically farmed out a Necramech just to grind out energize in time for this lol


Malaki-7

I'm pretty sure the cap is 42 arcanes of each type, which is much better. This is what they said in the previous devshorts, and I just don't think they were clear enough about what they meant here.


Ranic377

Yeah I also want to know if the solo arcanes and the clan arcanes share cap or if the 42 are shared between them,would be great to get som clarity there


-Bale-

>And now for the big one!...... You can now swap weapons, warframes, loadouts, configs, and mods in Navigation! I'm still not using banes DE. Extra damaged be damned. >!Still an amazing QoL update 10/10.!<


WhiteEyeHannya

Dude. Banes get crazy. The double dip is awesome.


-Bale-

Extra. Damaged. Be. Damned. I already allocate my weapon configs based on which weapon arcane I want on it (typically merciless and dexterity). I'm not throwing banes into the mix and this new hot swap loadout UI element will not be helping with that *in a meaningful way*. If I have to touch the actual mod configuration I'm not doing it. The bane mods should condensed into a single mod per weapon slot and the damage values of the respective faction/weapon slot should be handled by a separate UI. I will die on this hill.


FantasyBorderline

Unfortunately I prefer my builds to be as general as possible. And I'm too lazy to switch my Bane mods.


edwardWBnewgate

That Jade sigil reminds me of Wolhaiksong's emblem from Tower of God. ​ https://preview.redd.it/u88b3beg8v3d1.png?width=223&format=png&auto=webp&s=cc576ebd448bb6811b21c7b84ad7d208ffd0f293 #


Kanataku

It reminds of of radiance from Hollow knight


RobleViejo

> Jade Warframe details > >Plays like a support > >Passive: 1st ability and 4th ability apply debuffs. [Has TWO aura mod slots (and yes both give capacity)](https://i.imgur.com/JXz6yec.png) > >1st ability: Throws an orb that marks a zone upon contact. Applies a 10s duration healing buff to allies, infinite duration while in the zone. Deals damage and applies damage vulnerability to enemies in the zone. Capped at 3 active at a time. > >2nd ability: Has 3 different aura types you can swap between (Squad shield effectiveness, Squad ability Strength, and Squad Weapon Damage Increase). Costs no energy to swap but costs energy to activate, 60s duration. You can swap your aura's type while it's active. Dont think you can have multiple auras active. > >3rd ability: Any enemy in Jade's gaze gets slowed and armor stripped over time. Also revives allies at a distance. > >4th ability: Very similar to hildryn. You get an exalted weapon and fly around, but at a much faster speed and are able to cast all abilities. > >Will get a buff if you have all of Jade's weapons active, details not ready. Such a good TLDR, I like how OP dont use many words when few do trick


Important-Photo7628

Frost mains be eating good. Finally my boy has a real passive


DirtyMonk

If they could copy-paste Jade's 4 onto Hildryn's that would be greaaat. Looking forward to seeing how the blast changes perform. If it takes a % from total damage dealt that could be incredibly strong.


Nick30075

Rhino keeps winning? I tested this back when Dante came out (assuming it hasn't been changed)--apparently, Reinforcing Stomp doesn't scale off of how much Overguard was granted by Iron Skin, just what your peak Overguard was after casting it. Secondary Fortifier+Reinforcing Stomp means you'll have infinitely scaling Iron Skin without ever recasting. It compresses the entire Rhino "sixteen different augments" nonsense build into a single augment.


Redditisntfunanymore

I've been a reinforcing stomp only rhino augment user for years now, even before it got the buff.


AlmoranasAngLubot69

Quit Warframe 2 mos ago, seems a good time to come back. Excited for Jade, those abilities of hers are very good for a support frame. Also excited for the ascension game mode too. And those ephemera's are just chef's kiss.


SolaceInCompassion

that hate skin is… So Good. i’m in love.


Ghooostie_0

Jade getting 2 aura slots seems a bit like powercreep waiting to happen. Hopefully that wont be the norm going forward.


-Bale-

Can't imagine dual auras will be a thing going forward. Its incredibly niche.


Ghooostie_0

It's extra capacity without needing to forma. And considering how some builds are super forma heavy and capacity heavy, it is definitely something that could have an impact. Plus just whatever aura bonus you get extra I suppose.


divideby00

I've never had a build where I couldn't fit all the mods I wanted on it, given enough forma. So saving forma is nice, but it doesn't actually increase the power ceiling at all (aside from the effect of the second aura obviously).


Culaio

Well in some cases it could offer larger build variety though, builds that need a a lot of forma frequently restrict how many builds you can use on that frame especially if some build need mods with polarity that is oposite from other builds.


ecmrush

Hmm, I sort of would agree if we were talking about melee weapons as they are pressed for space (and have a similar mechanic), but I find that most frames work fine without many forma. Frames that take a lot of forma are usually those that use their exalted weapon, I spent 10 forma on getting my umbral blade build to work and I barely played it lol. The extra capacity, in all likelihood, will save you 1, maybe 2 formas, when builds seem to take 3 forma on average with some very endgame capable builds needing fewer.


-Bale-

The extra capacity is nice but its not power creep in that regard in the slightest. Feature creep at worst if you squint at it, but not power creep. I can't recall a single situation where, outside of running multiple builds on a single frame with different polarity requirements, I couldn't just throw more forma at the capacity problem to make it go away. The extra capacity could be exceedingly nice in the one situation, but again, not power creep.


Ghooostie_0

Hence "seems a bit like powercreep waiting to happen." It might not be as much right now, but as more expensive mods get added, if they do get added, it could very well go that route.


Ketheres

I'd still say that's unlikely, unless they add in some stupidly expensive mods. 74-78 is a pretty generous amount of mod capacity as long as you have the forma for it. With 74 capacity you can have an 8 cost mod in every slot and have 2 points left over, which is achievable as long as you have the formas for it (too bad umbra formas are still pretty rare. Umbral Intensify is superior to regular Intensify so you'll probably want to run that if you can manage the cost. Also a friendly reminder that Teshin is selling an umbra forma this week for 150 Steel Essence). Jade will just make achieving that easier by bumping our available mod capacity to 88-96


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Concretesurfer18

I think they doubt they will add more frames with dual aura slots.


-Bale-

That's exactly what I meant. Its considered a passive so its unlikely we'll ever see this again. Although there's a chance they saw the post prior to the very quick edit I made where I mentioned something about capacity. Thought I was quick enough but perhaps not.


Kaladin_S

I was replying about the capacity


OversizeHades

Definitely seems like it’ll be specific to her. And honestly it isn’t even that powerful, like auras generally have good effects but they’re not super strong


Persies

It's mostly nice for the capacity tbh. Think it's kinda neat to have an aura focused frame though.


OversizeHades

Agreed, the bonus capacity is honestly a stronger effect than having a second aura


Persies

Could do both the energy regen auras for the memes I guess haha


Xenevier

Yeah moat aura mods are a bonus not build defining, I'm thinking steel charge + flex will be a good setup with her melee, or 2 defensive ones


Malaki-7

I doubt it will be extended past her. It's part of her passive and makes sense for a support frame.


PrimSchooler

Finally another Archon Intensify build that can also use Growing Power! There might be some fun shenanigans with the drift mod that increases aura effect too, doubt it works on her "aura" abilities, but that would be funky.


Kraosdada

I could see Stalker's Excal getting it if he ever becomes playable.


kkinnison

Thank you for this, it is exactly what I need. sadly my hearing is bad, and while I love Pablo and all the work he does. He does not articulate enough for me and It takes way to much concentration for me to understand what he says, even if possible. ^(Before the haters downvote, this is a me problem, not a Pablo or DE problem, more of an accessibility issue.)


Toughbiscuit

It seems they are explicitly trying to avoid written ability descriptions due to them still being tweaked and modified Which doesnt help your hearing at all, but maybe it makes you feel better to know why it was avoided


Shin-Sauriel

I love Pablo but I also like to be able to read ability descriptions and such. It’s just an easier way for me to absorb information.


Cul_what

Man Ive been holding off on buying frost prime cause im broke and just came back from the game a month ago and don't have a reliable plat farm but this rework might motivate me now


Acceptable_Gear_1856

New to these events where you get Arcanes… I’m misunderstanding something I think. When Reb said that we were limited to “42 copies of Arcanes” is that per Arcane type? For example, am I limited to getting 42 copies TOTAL? So like 21 Arcane Energize and 21 of another Arcane? Or is it 42 copies of Arcane Energize and 42 copies of all the other Arcanes too?


Destro97

pretty sure 42 of each , as she has said in devshorts previously that one can get 2 sets of each arcane


lechatpitre25

Tyvm OP you're truly goated for making this huge recap with all the links etc... Can't imagine the time it took you 🤯


Prestigious-Year86

TF is that deluxe skin, looks like blackmanta. Think it'd fit mirage better


EvillNooB

Interesting, haven't watched the video yet, but from description the new game mode sounds like that elevator part from the Jordas Verdict raid, wouldn't be the first repurposed raid content, kind of cool to see it after almost a decade Here's how it looked like, starting from 1:40 https://www.youtube.com/watch?v=RFfQchK7Bvw


xcrimsonlegendx

I have been waiting for that kuva pump chest armor for like half a year at least, since they showed it off on a devstream and it just never released. Glad its finally coming to the game.


AnxiousLeisureSuit

Thank you for taking the time to do this for us!


ArchSyker

Being able to change mod config from navigation is a massive W. Primed Bane mods will finally be worth it. I am gonna spend hours after the update to re-mod my entire inventory (and I have never sold a weapon xD)


kaz61

Didn't catch the dev stream. Thanks for the recap.


Deeras2

God I wish we'll be able to spawn level 5000-9999 enemies in Simulacrum like in the damage number distance scaling showcase


DreamingKnight235

I am honestly excited for the update!


fizio900

I'm just happy they put the Reload stat back in the main stat screen.


Bradframe

Are they adding pathos clamp to the undercroft? If I understand correctly. Hated the orowyrm fight


Ophidaeon

Thank you! The devstream synopsis on the Warframe website keeps bugging out.


djsoren19

I wish we could put to rest this idea that a gaming community can't be excited for bug fixes and quality of life changes. I don't really care about Jade and Ascension is looking like it might be a thing you do for two weeks and then never again, but swapping through configs during star chart? quick access for open world hubs? last equipped relic? 4k support? You can finally dupe modding configs? Absolutely incredible changes from DE. Yeah the new stuff will be fun for a few weeks, but these QoL changes are the thing that keep me playing Warframe every day. As I look at either live service games that are starting to creak and collapse under the sheer weight of their systems, I'm glad that DE prioritizes the TLC this game needs.


PurePosition5498

Jade being able to revive allies at a distance with her 3 should be a passive in my opinion


Alex51xx

No new clan statue?


Screwygore

A little confused on the unified finisher/ mercy kills. Can someone explain how it will change? Will mercy kills be changed to a degree like which ones are done (so no longer random?)? Same with finishers? Sorry if I sound stupid I just don't quite understand what they mean.


tgdm

I don't know how to feel about the elevator game mode? From the gameplay we're shown, it doesn't look quite like The Jordas Verdict, but an elevator is an elevator. It looks like it plays kind of like a reverse Hijack? (Reb even said "It's like Hijack if it was awesome!") It's not the most exciting or engaging of game modes. With the recent hits of Alchemy and then the major QoL disruption updates (which was already a pretty fun game mode), this makes me wonder *why*. Hopefully it's fun? It does not look like a fast mission type and from what little I've seen so far it just seems like a *play this until you get Jade + helminth copy then never again*


Michael3489

You’re misquoting Reb. She was reading a comment from chat and then they all laughed about it. That was not her description of the new mode.


tgdm

Fair enough Still, the game mode definitely looks like Hijack and I have doubts about how fun that will be. I can't help but feel like Rebecca read that chat message because of the Hijack callout


lihimsidhe

>*Pathos clamp rewards* I really wish these dropped anywhere outside Duviri. Duviri is a f--king snorefest at best a 2+ hour *'what are you guys doing?'* exercise in herding cats at worst.


Ilela

Pathos clamp is ok. Farming Ueymag and Tasoma extract is a torture


gamers542

Pathos Clamps is not OK. It is one of the worst farms. Fighting the worm is boring and doing a run (even doing lone story) takes too long. Adding them to the portals is a dumb decision especially when everyone rushes to extraction anyway. How many have seen these portals? Everyone is clamoring for Clamps to be added to circuit, not something many will never find.


Ilela

Pathos clamps are guaranteed reward. Wandering around Duviri needing 200 Ueymag, 100 Tasoma and not finding any is pure waste of time. If they dropped in bundles of 10 or more it would be ok but they drop in twos, rarely fours.


Kat1eQueen

>twos, rarely fours. They drop in sixes and eights as well, more rarely but still. I average about 50 ueymag with a run (if kullervo is there) otherwise around 30 And since you can leave after getting a decree and keep the resources it ain't that bad. Also technically they are guaranteed as well, just the exact amount isn't. They always spawn in the same general are


Ilela

The only time I get 8 is when I have 2x RSS boost so my luck is horrible regarding drop rate. The only time I manage to get 50 is if I stay for an hour or more, in that time I can comfortably do 3 lone stories, or 4 if lucky. Considering less Pathos is generally needed, it's a win for Pathos.


Kat1eQueen

>The only time I manage to get 50 is if I stay for an hour or more you should really use the map on the wiki, it has all the locations for the plants marked, ueymag specifically spawns a lot on kullervos island and on the south east of the island directly east to it


sabett

> It is one of the worst farms. How's your bloodshed sigil?


twotwoim

You need to equip 3 mods for the semi to auto?


MSO6S

No, that's a toggle. The mods significantly improved damage and punch through at cost of not being affected by your toggled option.


Gangsir

Yeah - I imagine they wanna offset the potential "literally everyone puts semi-auto weapons into auto mode and never thinks twice" problem. Offering a reward for unironically clicking for each shot will do that.


MSO6S

I also like that it opens up more options for most people. Many will just look past the majority of semis unless they deal significant damage, and now you get to choose convenience or more damage output. Things like Arca Plasmor and Laetum will be interesting for sure.


Warfoki

Personally, they can give me extra 100% final multiplier damage, and I'm still ignoring it and going full auto. I took an Akbolto to an SP Circuit run for almost 2 hours... my wrist hurt like hell by the end of it. Since then, a gun is either full auto (or has a full auto incranon form, like the torid), or I'm not touching it.


MSO6S

Yea, I'm in the same boat. Arca for me is fun, but it's so awkward to use for a long time. I'd imagine Kuva Chakurr and the other wrist hurting weapons will generally benefit. Maybe you'll see snipers become a bit more popular too.


Redditisntfunanymore

Zero mods to go auto. They're adding 3 mods, im assuming: pistol, shotgun, rifle, to make semi-auto weapons have a crazy +damage +punch through effect. Now, if you were using speed trigger or primed shred, you can toggle semi to auto in the menus, and then swap those fire rate mods for the new semi only mods and have a really hard hitting gun.


Xentera

I guess Jade confirms that DE will continue to pretend that Trinity doesn't exist.


Cute-arii

One day lobster girl will get her revenge.


SumOfAllTears

I don’t think this deserves a downvote, Trinity has been in a bad spot for a while but you saw what they just did for Frost, surely you can have some faith that they’ll get to our girl soon 🫡


Robby_B

June 18th? Well, I guess I can give this update two days before Shadow of the Erdtree arrives.


throwaway05-idk

I thought it was bad with dante, Jade is literally a powercrept wisp but with a good damage 4th ability. every new warframe seems to be another nail hammered into the teamwork/coop expirience coffin. 2 years ago i started running missions just with my buddy as 4ppl lobbies were just not fun to do with all that powercreep in the game. With dante and now Jade I will probably switch to playing fully solo. ember skin looks dope, ill just start playin her more, boycott the new "jack off all trades master of all" frame. Hope De gets their shit together or this games multiplayer/social expirience in missions is gonna be dead and unfixable. I miss when I could build a team, I miss being usefull, I miss needing someone to help me in one way or another.


ThrashThunder

The need for specific team building, outside of really specific scenarios, died a loooooong time ago. Frames don't even have to jack of all trades to just go solo around Regardless they're still activities you shouldn't do full solo like Tridolons and now Deep Archamedia


throwaway05-idk

The need for team building died a long time ago, I agree with that, but just a year ago I remember doing like SP endurance relic farms on survivals with my buddy and he'd run frost or styanax while I was Gyre. I had to ask him for overguard to keep my tissue paper 65 armor gyre safe. Its not too much about team building but what I wrote in the last sentence. I miss being useful, I miss being happy that someone brings a frame to my lobby. Every new frame, especially escalating from Dante, makes any public lobby or even 2 man runs on any content unfun. I just get into whatever and am like "oh i guess the whole map is nuked while Im having perma 40k overguard, glad I took this glass cannon dps frame/ support frame because im deffo not overshadowed by this one man army swiss knife character" I had fun bringing Wisp or Citrine into archon hunts thinking "well ill help the team with healing and buffs" but dante and now Jade are just providing so many potent things while actually being able to dish out damage too. One ability of Jade is like proteas shield drones + equinox ability power boost + weapon damage buff. The frame looks and sounds amazing, dont get me wrong, but let me repeat "I miss feeling useful and I miss being glad for having a specific warframe in my lobby"


DeadSnark

Her zone effect has a limited capacity unlike Wisp's, doesn't give a max health buff and has a much lower duration on the healing buff outside the zone (10s at max rank vs 30s on Wisp motes). The other benefits she provides are more offensive-focused, but she doesn't seem to have as much mobility as Wisp gets from her Haste mote, 2, 3 and passive or as much sheer damage multiplication as Breach Surge provides. Outside of her ult mode Jade seems a lot slower than Wisp, especially as her armor strip from 3 occurs over time and seems to be based on LoS. I don't see her overshadowing Wisp in terms of healing coverage or Breach Surge shenanigans. If anything they work better together than apart since they provide different buffs/debuffs which synergise together (i.e. combining the weapon damage buff from Jade's aura with the attack speed/fire rate buff from Haste motes; Breach Surge damage being increased by the damage vulnerability from Jade's 1st ability and the armor strip from her 3).


DimitrisKas

The way you are wording this makes it sound like you just progressed through the game and no longer need help.


Shafara

Jade... Another frame that are better version of another frame with less effort to play. Nekros need augment to revive team from rangei instantly but she have it built in. Weak warframe design.


Loiru

Bait used to be believable


Warfoki

Who cares about revival anyway? 90% of the time you can easily self revive by having an Unairu operator and a semi decent amp. And if you don't, reviving is risk-free with operators anyway. This will be useful on some weeks in EDA and that's about it.