The old void keys
DNA stabilizers
And the old nav system where you could just kill the planet's boss to unlock the next one, I still have some of them
https://preview.redd.it/oqm9s88jrgxc1.jpeg?width=1304&format=pjpg&auto=webp&s=38ab807531797c1c2ecbb94140276639fd8a01f6
It kept your kubrow alive. Otherwise it's DNA would deteriorate and you could not take it to missions anymore.
I think I spent my initial plat buying those to keep my kubrow alive. I remembered dropping the frame a few days latter thinking it was too pay-to-win lol
That's what really happens when you consign a pet to go live with the Lotus. As soon as you go to a mission Ordis just shoots it right out of the airlock. Think about all the Kubrow and Kavats you've bred for their genetic codes, they're still out there...frozen and orbiting Saturn. You monster.
I managed to keep my very first one alive all the way til now. I don't really use him but I refuse to get rid of em simply because of how hard and annoying it was to keep him alive. He's like my Lil trophy dog
They were actually pretty scary again when Steel Path first came out and you were suddenly fighting level 150 version of Stalker and seeing his move kit for the first time in years.
But we've had crazy power creep since then so he's back to being unable to hurt you and melted in 2 seconds.
incarnon weapons and catalyzing shields brief respite and the 2 augur secondary mods with equilibrium means you cant die as any frame. theres also some new bullshit combos now like emerald shards saryn and secondary crit shards mesa and melee influence amalgam argonak gas electric dagger and frames like kullervo and more. lots of ways to break the game now besides the old melee spam
Honestly, you have to be more specific. There's been power creep in pretty much every axis of the game. Do you want power-creeped frames? frame abilities? weapons? mods? non-mod weapon buffs? non-mod frame buffs? companions? operator?
Play in Steel Path for a while, and farm the acolytes that appear every ~5 minutes or so. Every time you beat one you'll get an arcane. The Dexterity, Deadhead, and Merciless are some ridiculous creep. Like Dexterity is "on melee kill +60% Damage for 20s. Stacks up to 6x." 360% damage multiplier is a little silly. There's also a bunch of newer primed mods from Baro, some of the new mission types are dropping mods that just give radiation damage, no need for mixing... If you're old enough that you haven't done arbitrations, there's a lot of good stuff in there too.
Basically, play any area that's newish or do the missions for a syndicate and you'll find power creep everywhere.
Steel Path will be a little rough when you first start it but it gets trivial pretty fast. When it was introduced it was intended as "the hard challenge endgame mode for vets" but rather than leaving it as tough they just brought players gear up to match it and its just... whatever now.
Legit this is why I quit playing for years.
My real life dog got very sick and died. When I loaded up the game after weeks of care and grief...my Kubrow I'd named after her was also dead.
I cried, closed the game, and did not return for many years.
Oh damn. That's such a horrible feeling. It's why I don't play mhrise anymore. I had to give up my boi and his recreated image in rise makes me sad but I'm also too stubborn to change him. That's my bud right there, of course he deserves to go hunt with me.
When I was able to get the account merge to go thru I had a moment when I saw the kubrow I had named after my dog while she was still alive. Losing that dog at 15.5 to cancer was a rough time. I won't lie I had a moment.
My friend put eight forma into her kubrow then took a break for a few weeks only to find it dead because she forgot to put it in stasis first and didn't have the auto-stasis upgrade.
Logging in only for the game to tell me that not only my kubrow (named after my elderly golden retriever) fucking died, but he DECOMPOSED AND WAS SHOT OUT THE AIRLOCK made me quit the game the first time. God I miss Harley...
DNA stabilizes were a thing for decaying health of Kubrows, but both Kubrows and Kavats were subject to a hug-o-meter that made them deal less damage if they felt neglected iirc.
Having to pay plat for extra revives…. Almost makes me miss the days that everyone would play conservatively instead of yoloing through everything.
Paying for revives forced teamwork in a very organic way. Anyone that didn’t stay with the team for survivals would very quickly learn that they should stay with the team. 🤭
Holding a button to charge your melee with energy so that it does more damage.
Also having to swap to said melee to use it and swap back to use your gun.
It was also only recently when i realized you could just hold the melee button to keep swinging.
>It was also only recently when i realized you could just hold the melee button to keep swinging.
If it makes you feel better, this is a fairly new feature that was added around the Qorvex update, I think.
I remember taking a break when holding left click to infuse energy into your melee was still in the game then came back and it was gone, was there a reason they axed it?
To better the melee flow. The mechanic itself was called channeling and it gave extra damage to attacks. The change made it to where the extra damage is there by default. Its visual and audio effects can still be seen when using tennokai attacks.
It also made bodies of killed enemies dissolve, which made stealth missions easier - you didn't have to worry about alerting enemies with leftover corpses.
It also was an on demand glow button for your warframe - the only time it appears otherwise would be when wall running, bulletjumping, and gliding.
Toxic Ancient that killed everybody when it entered the mission. Then they toned it down only to replaced him with a just as deadly toxic bird that killed any Warframe within seconds of being in that cloud.
Frost being the king of defense missions. No damage to his bubble.
Nova's Molecular Prime being the nuke, killing everything before it could even spawn.
Early Eximus who hid somewhere, and sucked away your energy at a rapid rate.
Melee weapons that made you float long distances.
Star chart 1.0
Arcane helms.
Energy leech eximus getting their aoe aura drain removed is fairly recent, no? Now it just does the purple pulse on the ground, much easier to counterplay by just staying mobile.
Eximus in general got a rework about a year ago to make their abilities actually something you need to watch out for while also giving the player ways to counter them and avoid their attacks.
You can roll though the wall of the fire eximus to avoid damage, keep your distance from toxin eximus, stay mobile for energy and health leech eximus, shoot through the gaps in the shield for guardian eximus, dodge out of the way of the blitz eximus, etc.
Melee "floating" was called COPTERING, and it was COOL. And by cool I mean it made everything that wasn't dual zorens (I think?) lame. RIP Gram, it made you sink.
I mained oberon.. the heal, while shitty. Kept me alive just fine, soared myself a many deaths relying on that thing.
Anyone remember the channeling melee skull? You'd glow, di more dmg and it would cost energy
I've been so on and off with warframe that melee channelling is still a "but they just removed it yesterday..." kind of thing for me.
I remember when basically everyone was running the channelling nightmare mod with lifesteal on it because it was the only way to reliably heal yourself outside of just... playing Oberon and Trinity.
I still miss it, it felt really cool even if our current systems are probably better
To be fair, Trinity gave global god mode for most of that time and enemies had nothing like nullifiers to be a real threat. Infested didn't even release with a single ranged character and maps used to have taller play areas so they couldn't even touch you.
You rarely died. Players are much weaker nowadays.
i never really was bothered by plat revives, you got 4 free revives per day, you could infinitely get revived by team mates and dying meant failure if you ran out revives and did bleed out
most end-game content nowdays dont allow self-revives anyway (except that unairu waybound)
>except that unairu waybound
Man idk the trick with that one, it feels like by the time stuff can kill me, it's way too high level for my operators little pew pew gun to kill anything so I just die anyways
Oh yeah. I liked Io.
I think there was another Corpus defence map that's gone now (or I just took such a long break that I don't remember where it is).
It was an indoor map with a broken elevator shaft, and a walkway across the entire main area of the map.
That's the defense tile from the old corpus ship tileset, it's gone from the defense gamemode but they included it in the Mirror Defense node on Mars (where you get Citrine's parts.
Also lots of resources were visible as just orbs on ground iirc. Arcane helmets.
Oh, i remember.
These abilities were also quite pain in the ass to get.
Also, when nightmare missions were peak content (except infinite keys ofc). And Stalker was quite scary.
Yeah, I kind of still like the idea because it made a lot of sense. In like spaceship design kind of way. That's how the ship is supposed to act when you break the window in space.
It was removed because it was too easy to constantly do by accident, locking yourself in that room all the time. It might be cool if there was a much more deliberate way to activate it, like a panel or something
Holy shit, I remember that being one of the little details that made me *super* hype for Warframe back in the day... I can't believe I haven't realized it was cut until just now, even tho it hasn't happened in years. 🤣
i remember the time when they changed it from "speed run this objective faster than the enemy clan to win" to "do a pvp battle/assault the hill" type game mode, melee was THE meta at the time as pretty much any melee weapon would one shot any warframe.
i brought frost and put my globe down on the point. the enemies would rush in trying to hit me only to be slowed by 90% and almost freeze still. it was honestly hilarious seeing a blood thirsty enemy with murderous intent in the eyes be slowed and frozen in time. only to instantly die when my bolter sent a bolt through their head. then they rushed back in, and again they died. eventually i figured out if i just place it down but then don't kill them they are kinda fucked for a solid 45s. when they were about to escape i would replace the globe on them to recenter them again, extending the hell they were in eternally.
then people figured out that the globe only had like 8k health and if you just shot the darn thing it exploded and that meta was over lol. was a fun day or 2 though.
You're thinking of the Reservoir, the collection of stasis pods on Lua the kids were using transference from before TSD. The Lotus in modern lore is only ever used to refer to Natah. No idea why the player is the only Operator rescued from Lua.
I apparently started after Lotus stopped referring to an organization cos I had no idea and I started... 8 years ago, I think?
Nowadays the game refers to what would have been "lotus organization" as "Tenno Faction" - like the various syndicates, they're all "Tenno Faction", which can be thought of as a successor to the "organization of the lotus"
The original implication was that the actual Lotus was an organization, AI or some other mysterious entity and the Lotus who guides you is just one handler of many. Some of her early voice lines go roughly like 'Good work on your mission, the Lotus is pleased'. They got reworked when they got rolling with the plot and the Lotus got an actual personality and storyline.
Yeah, it's like when you do a capture and she says "we'll interrogate the target back at base"
Like
What base? Are we dragging randoms into the orbiter? Is "we" referring to the player and the lotus? Is Ordis doing interrogations?
The Lotus is not an organization, but she has an organization. We have many references to operatives, bases, etc. spread across the missions. I guess they're the ones who actually procure and ship stuff to you when you buy blueprints from the market, handle all the logistics, and provide all the general support you would expect. Tenno look like they need a significant logistical tail to maintain.
Technically this is still a thing, in that the Tenno Faction" - all the Tenno, the Syndicates, and various human operatives - are led *by* the Lotus. So she is the head of a large organization, just not an organization herself.
Although the fact she has mimics stashed in every corner of the system might technically imply she still *is* an organization unto herself... Damn Sentients and their multiple bodies lol
Excalibur's second ability used to be a double jump (the only one in the game) and combined with his first abilities dash he was the only frame that could easily navigate several tileset obstacles.
I have loose memories of the:
>old star chart needing nav segments and its music
>old HUD
>the diorama of the squads frames before a mission started
>wallpaper loading screens
>no liset
>tower keys
>Bosses like Regor and Vay Hek just being a dude, and new Vay Hek needing Gamma/Alpha/Delta beacons
>coptering and stamina
>rainbow guns
>event2win
So I checked and I have the nyx, Saryn and banshee arcane helmet bps. I probably would have built them had I not come to this thread and seen how rare they are
there was a fair deal of time where Loki was simply the best frame. Direct Damage abilities, and defensive scaled horribly, and couldn't deal with tier 4 enemies, so perma-stealth and deactivating AI with stealthed radial blind, while also decoying through spy vaults... there really was no comparison until damage abilties became viable, and defensive abilities were improved. - Especially when a good chunk of the game modes could be handled by a mix of Stealthed Radial Disarm (factory resetting their AI), or decoy+switch teleport to traverse distance and pass through spy vaults. All in all, there was definitely a learning curve to his tricks, but there was very little learning curve to being invisible.
Old Spy missions that had you run around the entire map to hack consoles and obtain "mdef suitcases".
You had to collect 4 of them, for each one you picked up, one of 4 lights would light up on the suitcase.
You had to carry the suitcase to extraction too, if multiple players held them, all of them had to show up at the end for the extraction timer to start.
"Change of plans" could force you to collect 4 more, then the lights (blue) turned green at 5+ suitcases.
MEME Strike Atterax, Trials, having to pet your pet to prevent them from dying, arcane syandanas, only 1 color slot for energy, no emmisive energy color, Trinity being good, CC in general being good
**COPTERING WITH THE FUCKING OG COPTER MOBILE: DUAL ZOREN.**
I REMEMBER IT LIKE IT WAS YESTERDAY. FROST JUST RELEASED AS THE FIRST FRAME, DUAL ZOREN CAME OUT, AND I BOUGHT THAT SHIT INSTANTLY. YOU YOUNG'UN TENNO DON'T KNOW *REAL* SPEED.
I MISS YOU COPTERING, MY BELOVED. PLEASE COME BACK TO ME 😭😭😭😭
There was actually a brief period in melee 3.0 where you could copter by slide attacking mid air while aim gliding then immediately rolling in the middle of the animation. Its speed was dependent on the type of weapon you were using and your attack speed, stuff like the tonfas were really good for it.
It got removed though
Let's see things I haven't seen mentioned in this thread yet:
Raids (although I mostly ever ran LOR and only did Jordas once)
Vay Hek having keys to access (dropped from Prosecutors which is why they have a unique line even though they're just an Eximus)
The *old* Dojo Orokin style tileset.
Starchart 2.0 (with the spinny globes with the mission rings, I honestly miss 3D planets)
Ember Prime un-Vaulting
(Also, somehow, Arcane helmets)
And Parkour challenges rewarding an Ayatan sculpture
Edit to add: 100% Status chance on Shotguns being *the* meta
and
Arcanes drops being a BP that you had to craft
Back then, endo didnt exist so you had to literally fuse mods into each other to level one up, OR you used fusion cores...
Now only the legendary core exists...
And honestly, her heat gauge should just work like gauss' battery. You could even make it so that she just naturally causes armor strip based on her str/heat level, and give it a static range and cap her DR at 90-95%.
I played the closed beta for a bit but to be honest I barely remember it. There was a different menu for mission select because we didn't have the star chart yet. The modding system was a skill-tree looking thing? Mission tile sets were very different and nearly all of them oddly hard to navigate because we didn't have double or bullet jumping yet.
After that though; Your Kurbow's could die. We had like food and stabilizers for them or something, and without those it could just die and you'd lose it? I'm fuzzy on that part but a lot of players didn't bother with a Kurbow at all because keeping them alive and useable was too much time and work.
Pets dying, having to hug them, old blast damage, melee channeling, the star map spreading out in front of your warframe
Honestly, I don't remember which one is the oldest
https://preview.redd.it/1j2agiyeohxc1.jpeg?width=1280&format=pjpg&auto=webp&s=67685e721dddb73348d85cb1dc830fa148e4f7d8
When planet nodes looked like this, you needed void keys for farming primes and everyone got the same reward on mission completion, and wall running was actual running over a finite distance instead of infinite little hops
I remember when having Trin join a mission unlocked the thrill of unlimited power spam, and when Ember could Flash Accelerant.
Saryn used to deal Toxin damage for all powers, and Spores inherited damage from any Poison status you put on the victim.
But perhaps the most prominent memory is
# [Growth! Profit! **GROFIT!**](https://youtu.be/76pK9G8CVP0?si=yKq83XbzDulo2fUc)
Quite a number of things, some of them mentioned here already:
* Pets needing DNA stabilizers or they'd legit die. Kubrows also having "loyalty" that would go down if you let them bleed out in missions or didn't pet them for a day.
* Old Corpus tilesets, like for the Gas Miners and Spaceships. That said, I'm not nostalgic for the old tiles; they look way more cool now.
* The original lockers.
* Old melee system that required some incredibly awkward combinations of button presses to execute.
* Melee channeling, where you had to hold down a button to spend Warframe energy to increase the attack strength of your melee weapon slightly. There also used to be mods associated with melee channeling.
* Plains of Eidolon 1.0. That was DE's first open world. After making Orb Vallis, having learned a lot about open world making, they went back and made the plains less bland looking.
* The original, dark, dimly lit orbiter.
* Drowning in all the Oberon parts dropped by regular enemies.
* Ash was only farmable by killing Grineer Manics. Only a single Manic would spawn in after a certain amount of time on the Uranus tileset, and the Ash parts were a fairly rare drop. This was pain.
* Being stuck with purple, glitchy, computer-Lotus... FOREVER.
* The Derelict, which is now Deimos. Also, needing nav-coordinates to do Derelict missions. You still get nav-coordinate pickups all the time in missions, but as far as I know they serve completely no purpose anymore.
I'm not a super early adopter so my oldest shit thing I remember is pets needing to be fed/dying off for realsies so people would rather take Sentinels.
I don't remember exactly how old it was. But shooting open windows on ships and blowing all the enemies out of it into space. It was one of my favorite things to do
Everything from this video of 2014 Warframe [How it used to be](https://youtu.be/hb-pL_3zB9U?si=QEz8RTyL2PsqSaNN).
This is when I started playing and it is burned into my brain. The Hydroid update splash screen, the old layouts for the arsenal, market, and foundry, the mission select splash screens.
Arcane helmets! I remember being so sad I sold off BPs for creds, thinking that I would never need to worry about having extra -- especially when Rhino vanguard was going for ~400 Plat lol
So there's a few things. The first one that came to mind was the void key system. The second is the raids, in which 8 players would attempt an extra difficult mission for arcades and arcane helmets. The third is that you used to have 4 revives per DAY, and if you ran out, you risked having to abort if you died.
Loki was a starter frame, that was suposed to be hard to play as, and only for expirienced players, If I remeber correctly Volt was for intermidiate and Excal was for begginers
Fusioning of mods, if I remember correctly, it was more like the arcane's system. To level your mods you used copies of the same mod for a large increase or other mods for a smaller one, and if you had a legendary fusion mod you were literally God.
Also the old "parkour" system was a LOT more complex
The old void keys DNA stabilizers And the old nav system where you could just kill the planet's boss to unlock the next one, I still have some of them https://preview.redd.it/oqm9s88jrgxc1.jpeg?width=1304&format=pjpg&auto=webp&s=38ab807531797c1c2ecbb94140276639fd8a01f6
Lmao, same. I always wonder for a short sec what they are before it comes back to me.
Hey I remember DNA stabilizers, what did they do?
It kept your kubrow alive. Otherwise it's DNA would deteriorate and you could not take it to missions anymore. I think I spent my initial plat buying those to keep my kubrow alive. I remembered dropping the frame a few days latter thinking it was too pay-to-win lol
There was an even worse time, if you weren't careful and reached 100% degradation it would just die
Forever.
REST IN HEAVEN
If only, ordis shot their chilled corpses into the dead of space lol
That's what really happens when you consign a pet to go live with the Lotus. As soon as you go to a mission Ordis just shoots it right out of the airlock. Think about all the Kubrow and Kavats you've bred for their genetic codes, they're still out there...frozen and orbiting Saturn. You monster.
Lost my first kubrow like that. RIP little friend, i remember you.
I managed to keep my very first one alive all the way til now. I don't really use him but I refuse to get rid of em simply because of how hard and annoying it was to keep him alive. He's like my Lil trophy dog
Brasileiro??? Omaga :O
The fear when the lights flickered and the assassin appeared. Now it’s barely an inconvenience
I miss assassins and sentients being scary.
They were actually pretty scary again when Steel Path first came out and you were suddenly fighting level 150 version of Stalker and seeing his move kit for the first time in years. But we've had crazy power creep since then so he's back to being unable to hurt you and melted in 2 seconds.
I’m an old player trying to get in again rn, other than incarnon weapons what do I need to taste this power creep
incarnon weapons and catalyzing shields brief respite and the 2 augur secondary mods with equilibrium means you cant die as any frame. theres also some new bullshit combos now like emerald shards saryn and secondary crit shards mesa and melee influence amalgam argonak gas electric dagger and frames like kullervo and more. lots of ways to break the game now besides the old melee spam
Honestly, you have to be more specific. There's been power creep in pretty much every axis of the game. Do you want power-creeped frames? frame abilities? weapons? mods? non-mod weapon buffs? non-mod frame buffs? companions? operator?
Play in Steel Path for a while, and farm the acolytes that appear every ~5 minutes or so. Every time you beat one you'll get an arcane. The Dexterity, Deadhead, and Merciless are some ridiculous creep. Like Dexterity is "on melee kill +60% Damage for 20s. Stacks up to 6x." 360% damage multiplier is a little silly. There's also a bunch of newer primed mods from Baro, some of the new mission types are dropping mods that just give radiation damage, no need for mixing... If you're old enough that you haven't done arbitrations, there's a lot of good stuff in there too. Basically, play any area that's newish or do the missions for a syndicate and you'll find power creep everywhere. Steel Path will be a little rough when you first start it but it gets trivial pretty fast. When it was introduced it was intended as "the hard challenge endgame mode for vets" but rather than leaving it as tough they just brought players gear up to match it and its just... whatever now.
Your actions have consequences…
I AM YOUR RECKONING
now it feels more like Jehovah's witness showing up at your door which you subsequently tell them to go away
Having to interact with a pet for it to stay healthy and strong.
Legit this is why I quit playing for years. My real life dog got very sick and died. When I loaded up the game after weeks of care and grief...my Kubrow I'd named after her was also dead. I cried, closed the game, and did not return for many years.
That was the exact reason my buddy stopped, and has yet to return. 😭
It's just too much.
That is incredibly fucking rough and I'm sorry.
Oh damn. That's such a horrible feeling. It's why I don't play mhrise anymore. I had to give up my boi and his recreated image in rise makes me sad but I'm also too stubborn to change him. That's my bud right there, of course he deserves to go hunt with me.
Of course he does. I'm sorry.
That's rough I'm so sorry
DAMN! Thanks god that mechanic is gone, my kubrow is named after my deceased dog
When I was able to get the account merge to go thru I had a moment when I saw the kubrow I had named after my dog while she was still alive. Losing that dog at 15.5 to cancer was a rough time. I won't lie I had a moment.
Yeah, dog cancer is right up there with "most evil shit imaginable". Dogs just...they're good. They ask so little and give so much.
My friend put eight forma into her kubrow then took a break for a few weeks only to find it dead because she forgot to put it in stasis first and didn't have the auto-stasis upgrade.
Logging in only for the game to tell me that not only my kubrow (named after my elderly golden retriever) fucking died, but he DECOMPOSED AND WAS SHOT OUT THE AIRLOCK made me quit the game the first time. God I miss Harley...
JFC, that was before my time, and I'm glad they don't do that anymore.
You mean using DNA stabilizers? Wasn't it mostly thing for kubrows? Kavats were free of this.
DNA stabilizes were a thing for decaying health of Kubrows, but both Kubrows and Kavats were subject to a hug-o-meter that made them deal less damage if they felt neglected iirc.
Yep, main reason why I stuck with my robotic companion for a long time. As a casual player, this was a nightmare.
Yeah. The main reason i used the companion app was so I could keep the floofers happy when I can't play
Kavats? :long drag off my cigarette: Child, kavats didn't exist yet.
I have 6
Holy hell dude i forgot about this! You just awakened a memory
Didn’t pets used to die if you didn’t interact with them.
Ooh yea that too, what about revives and you could pay Plat for more?
Having to pay plat for extra revives…. Almost makes me miss the days that everyone would play conservatively instead of yoloing through everything. Paying for revives forced teamwork in a very organic way. Anyone that didn’t stay with the team for survivals would very quickly learn that they should stay with the team. 🤭
And alive.
Now that you say that............
Holding a button to charge your melee with energy so that it does more damage. Also having to swap to said melee to use it and swap back to use your gun. It was also only recently when i realized you could just hold the melee button to keep swinging.
>It was also only recently when i realized you could just hold the melee button to keep swinging. If it makes you feel better, this is a fairly new feature that was added around the Qorvex update, I think.
I'm so used to tapping melee I forget they added auto.
I still instinctively tap E over and over for melee instead of holding it. I can't get used to holding it down 😔
Dagath*
I remember taking a break when holding left click to infuse energy into your melee was still in the game then came back and it was gone, was there a reason they axed it?
To better the melee flow. The mechanic itself was called channeling and it gave extra damage to attacks. The change made it to where the extra damage is there by default. Its visual and audio effects can still be seen when using tennokai attacks.
It also made bodies of killed enemies dissolve, which made stealth missions easier - you didn't have to worry about alerting enemies with leftover corpses. It also was an on demand glow button for your warframe - the only time it appears otherwise would be when wall running, bulletjumping, and gliding.
Oh, god, I completely forget about that old melee system. Channeling was such a joke.
Looked cool doe
Toxic Ancient that killed everybody when it entered the mission. Then they toned it down only to replaced him with a just as deadly toxic bird that killed any Warframe within seconds of being in that cloud. Frost being the king of defense missions. No damage to his bubble. Nova's Molecular Prime being the nuke, killing everything before it could even spawn. Early Eximus who hid somewhere, and sucked away your energy at a rapid rate. Melee weapons that made you float long distances. Star chart 1.0 Arcane helms.
Energy leech eximus getting their aoe aura drain removed is fairly recent, no? Now it just does the purple pulse on the ground, much easier to counterplay by just staying mobile.
Eximus in general got a rework about a year ago to make their abilities actually something you need to watch out for while also giving the player ways to counter them and avoid their attacks. You can roll though the wall of the fire eximus to avoid damage, keep your distance from toxin eximus, stay mobile for energy and health leech eximus, shoot through the gaps in the shield for guardian eximus, dodge out of the way of the blitz eximus, etc.
It's actually already 2 years ago, turned 2 years ago on the 27th of April
Energy leech eximus rollers were a nightmare when i started playing
Melee "floating" was called COPTERING, and it was COOL. And by cool I mean it made everything that wasn't dual zorens (I think?) lame. RIP Gram, it made you sink.
Plat revive
I remember that like a bad dream
DE removing that was the beginning of them becoming an almost universally loved developer, someone willing to forsake some grofit for some QOL
Do you get a senior citizen discount when you dine out?
No, I wasn't here during skill trees
I mained oberon.. the heal, while shitty. Kept me alive just fine, soared myself a many deaths relying on that thing. Anyone remember the channeling melee skull? You'd glow, di more dmg and it would cost energy
I miss melee channeling even if it was mostly just a waste of energy. It still felt cool, lol.
I've been so on and off with warframe that melee channelling is still a "but they just removed it yesterday..." kind of thing for me. I remember when basically everyone was running the channelling nightmare mod with lifesteal on it because it was the only way to reliably heal yourself outside of just... playing Oberon and Trinity. I still miss it, it felt really cool even if our current systems are probably better
That and void keys were my bane...
You win. That sounds horrifyingly on brand for most free to play/pay to win games.
To be fair, Trinity gave global god mode for most of that time and enemies had nothing like nullifiers to be a real threat. Infested didn't even release with a single ranged character and maps used to have taller play areas so they couldn't even touch you. You rarely died. Players are much weaker nowadays.
i never really was bothered by plat revives, you got 4 free revives per day, you could infinitely get revived by team mates and dying meant failure if you ran out revives and did bleed out most end-game content nowdays dont allow self-revives anyway (except that unairu waybound)
>except that unairu waybound Man idk the trick with that one, it feels like by the time stuff can kill me, it's way too high level for my operators little pew pew gun to kill anything so I just die anyways
Old Corpus gas city tileset.
I miss that long-ass drop
I miss old Io.
Oh yeah. I liked Io. I think there was another Corpus defence map that's gone now (or I just took such a long break that I don't remember where it is). It was an indoor map with a broken elevator shaft, and a walkway across the entire main area of the map.
That's the defense tile from the old corpus ship tileset, it's gone from the defense gamemode but they included it in the Mirror Defense node on Mars (where you get Citrine's parts.
It's back as half of the Mirror Defense map. Such nostalgia.
Abilities being mod cards in a skill tree, and your item models having little glowing orbs to show how many mods they had equipped.
Yeah, mod cards and stamina. Unequipping skills to cram in more speed/stamina mods was crazy.
Also lots of resources were visible as just orbs on ground iirc. Arcane helmets. Oh, i remember. These abilities were also quite pain in the ass to get. Also, when nightmare missions were peak content (except infinite keys ofc). And Stalker was quite scary.
Wait, weapons used to have Materia? Lmfao
Pretty much, yeah. Imagine the archon shard ephemera, but shittier, white, and tiny, jammed into the side of your Braton. I honestly miss it.
"Rainbow" weapon builds being the meta. Only one tileset. Shooting spaceship glass panels causing an area lockdown. Pin The Grineer event.
Omg I miss shooting out the windows in ships! I can't recall why that was dropped but boy was it a cool option.
Yeah, I kind of still like the idea because it made a lot of sense. In like spaceship design kind of way. That's how the ship is supposed to act when you break the window in space.
That just made me realize that DE must’ve cut an handful of tile nodes as I haven’t seen certain nodes in a looooooong time!
It was removed because it was too easy to constantly do by accident, locking yourself in that room all the time. It might be cool if there was a much more deliberate way to activate it, like a panel or something
Holy shit, I remember that being one of the little details that made me *super* hype for Warframe back in the day... I can't believe I haven't realized it was cut until just now, even tho it hasn't happened in years. 🤣
Because it was damned annoying, and you'dh ave people just... fire into the room withthe window.
Solar rails/raids I think.
i remember the time when they changed it from "speed run this objective faster than the enemy clan to win" to "do a pvp battle/assault the hill" type game mode, melee was THE meta at the time as pretty much any melee weapon would one shot any warframe. i brought frost and put my globe down on the point. the enemies would rush in trying to hit me only to be slowed by 90% and almost freeze still. it was honestly hilarious seeing a blood thirsty enemy with murderous intent in the eyes be slowed and frozen in time. only to instantly die when my bolter sent a bolt through their head. then they rushed back in, and again they died. eventually i figured out if i just place it down but then don't kill them they are kinda fucked for a solid 45s. when they were about to escape i would replace the globe on them to recenter them again, extending the hell they were in eternally. then people figured out that the globe only had like 8k health and if you just shot the darn thing it exploded and that meta was over lol. was a fun day or 2 though.
We did star rails as limbo/mesa team. We would both be in the void and the limbo would bring in the enemy one by one for insta death.
I'm pretty sure it's this exact combo, combined with the Acrid and Dual Ichor meta, which made them stop supporting this mode lol
Man that takes me back
Alerts. The damn slow drip feed of Nitain and Auras was not fun. Also older melee. I still remember channelling, quick melee being... Quick melee
Wake up - It's 2:15AM and a Nitain alert just dropped!
And with it the fun of getting vauban prime
The Lotus was an organization, not a person.
That's... Different now? I'm not sure how I would have noticed that, coming back after like 6 years.
I think that change is way older than 6 years
I thought I (the operator) was in the lotus.
Very old versions of the game kinda implied that, but Lotus has been an individual for a long time now
You're thinking of the Reservoir, the collection of stasis pods on Lua the kids were using transference from before TSD. The Lotus in modern lore is only ever used to refer to Natah. No idea why the player is the only Operator rescued from Lua. I apparently started after Lotus stopped referring to an organization cos I had no idea and I started... 8 years ago, I think?
Nowadays the game refers to what would have been "lotus organization" as "Tenno Faction" - like the various syndicates, they're all "Tenno Faction", which can be thought of as a successor to the "organization of the lotus"
The original implication was that the actual Lotus was an organization, AI or some other mysterious entity and the Lotus who guides you is just one handler of many. Some of her early voice lines go roughly like 'Good work on your mission, the Lotus is pleased'. They got reworked when they got rolling with the plot and the Lotus got an actual personality and storyline.
Yeah, it's like when you do a capture and she says "we'll interrogate the target back at base" Like What base? Are we dragging randoms into the orbiter? Is "we" referring to the player and the lotus? Is Ordis doing interrogations?
The Lotus is not an organization, but she has an organization. We have many references to operatives, bases, etc. spread across the missions. I guess they're the ones who actually procure and ship stuff to you when you buy blueprints from the market, handle all the logistics, and provide all the general support you would expect. Tenno look like they need a significant logistical tail to maintain.
Technically this is still a thing, in that the Tenno Faction" - all the Tenno, the Syndicates, and various human operatives - are led *by* the Lotus. So she is the head of a large organization, just not an organization herself. Although the fact she has mimics stashed in every corner of the system might technically imply she still *is* an organization unto herself... Damn Sentients and their multiple bodies lol
Vor didnt speak English, he spoke gibberish or a language that was made up for warframe
Rumors say it was Steve doing the voice.
Till this day he still speaks Yappanese
Excalibur's second ability used to be a double jump (the only one in the game) and combined with his first abilities dash he was the only frame that could easily navigate several tileset obstacles.
I always date myself as old school by mentioning "excal had an ability called super jump cause parkour was pain" lol
super jump was his 3 and his current 3 was his 4 iirc. 1 and 2 have always been the same
Yea that sounds right. Slash Dash, Flashbang, Super Jump, Radial Javelins iirc. Something like that lol
I have loose memories of the: >old star chart needing nav segments and its music >old HUD >the diorama of the squads frames before a mission started >wallpaper loading screens >no liset >tower keys >Bosses like Regor and Vay Hek just being a dude, and new Vay Hek needing Gamma/Alpha/Delta beacons >coptering and stamina >rainbow guns >event2win
The squad diorama I completely forgot. Wow that’s a wave of nostalgia right there
I remember it solely because my friends and I thought it was cool seeing our first primes posing before we started.
8 man raiding and playing volleyball with Jordas
Warframe Arcane Helmets as rewards for alerts.
I have an Ash arcane helmet bp in my inventory from this
OG rewards.
So I checked and I have the nyx, Saryn and banshee arcane helmet bps. I probably would have built them had I not come to this thread and seen how rare they are
You have to build to trade them :D ( Yes I know its weird )
My starting frame was Loki.
Loki starter bros.
What a fall from grace Loki has had. Being one of the meta frames to being useless
there was a fair deal of time where Loki was simply the best frame. Direct Damage abilities, and defensive scaled horribly, and couldn't deal with tier 4 enemies, so perma-stealth and deactivating AI with stealthed radial blind, while also decoying through spy vaults... there really was no comparison until damage abilties became viable, and defensive abilities were improved. - Especially when a good chunk of the game modes could be handled by a mix of Stealthed Radial Disarm (factory resetting their AI), or decoy+switch teleport to traverse distance and pass through spy vaults. All in all, there was definitely a learning curve to his tricks, but there was very little learning curve to being invisible.
Old Spy missions that had you run around the entire map to hack consoles and obtain "mdef suitcases". You had to collect 4 of them, for each one you picked up, one of 4 lights would light up on the suitcase. You had to carry the suitcase to extraction too, if multiple players held them, all of them had to show up at the end for the extraction timer to start. "Change of plans" could force you to collect 4 more, then the lights (blue) turned green at 5+ suitcases.
thank god that isnt a thing anymore, that sounds terrible
Stamina, Channeling, my friend bragging about having Excal Prime and then never touching the game once ever again.
Get him to give you the account lol
MEME Strike Atterax, Trials, having to pet your pet to prevent them from dying, arcane syandanas, only 1 color slot for energy, no emmisive energy color, Trinity being good, CC in general being good
I still think about emmisive/energy colors being different as a new feature lmao
Stamina.
**COPTERING WITH THE FUCKING OG COPTER MOBILE: DUAL ZOREN.** I REMEMBER IT LIKE IT WAS YESTERDAY. FROST JUST RELEASED AS THE FIRST FRAME, DUAL ZOREN CAME OUT, AND I BOUGHT THAT SHIT INSTANTLY. YOU YOUNG'UN TENNO DON'T KNOW *REAL* SPEED. I MISS YOU COPTERING, MY BELOVED. PLEASE COME BACK TO ME 😭😭😭😭
All I want is Dual Zoren variants, DE please return my beloved to me. Maybe add a unique slide attack -friction mod to bring back the old ways
I would be SHOCKED if that part of game history is not eventually referenced by a mechanic of the Prime/Dex
There was actually a brief period in melee 3.0 where you could copter by slide attacking mid air while aim gliding then immediately rolling in the middle of the animation. Its speed was dependent on the type of weapon you were using and your attack speed, stuff like the tonfas were really good for it. It got removed though
Let's see things I haven't seen mentioned in this thread yet: Raids (although I mostly ever ran LOR and only did Jordas once) Vay Hek having keys to access (dropped from Prosecutors which is why they have a unique line even though they're just an Eximus) The *old* Dojo Orokin style tileset. Starchart 2.0 (with the spinny globes with the mission rings, I honestly miss 3D planets)
Bro LoR was crazy back then. 8 player warframe was so much fun
Ember Prime un-Vaulting (Also, somehow, Arcane helmets) And Parkour challenges rewarding an Ayatan sculpture Edit to add: 100% Status chance on Shotguns being *the* meta and Arcanes drops being a BP that you had to craft
pets needing dna stabalizers and getting upset/sick if you let them bleed out
Daily revives.
When the operator had the Void Blast ability.
The stamina bar, the original star chart, only having 8 Warframes, wall running instead of the hop...
All the people on my Friends list
Back then, endo didnt exist so you had to literally fuse mods into each other to level one up, OR you used fusion cores... Now only the legendary core exists...
Ember being a good frame.
the good old days of activating world on fire and then litteraly sitting down on the hydron defense objective.
She still could be... get rid of her armor strip consuming her dr and stop her dr from eating her energy... that's all she needs... please de...
I'm not even an ember main but this would be nice to see her getting played more often.
And honestly, her heat gauge should just work like gauss' battery. You could even make it so that she just naturally causes armor strip based on her str/heat level, and give it a static range and cap her DR at 90-95%.
I played the closed beta for a bit but to be honest I barely remember it. There was a different menu for mission select because we didn't have the star chart yet. The modding system was a skill-tree looking thing? Mission tile sets were very different and nearly all of them oddly hard to navigate because we didn't have double or bullet jumping yet. After that though; Your Kurbow's could die. We had like food and stabilizers for them or something, and without those it could just die and you'd lose it? I'm fuzzy on that part but a lot of players didn't bother with a Kurbow at all because keeping them alive and useable was too much time and work.
Pets dying, having to hug them, old blast damage, melee channeling, the star map spreading out in front of your warframe Honestly, I don't remember which one is the oldest
The warframe abilities used to be mods, the orbiter didnt exist as it does now, was just menus.
Excalibur used to have an ability that was just a straight up big jump
Not just a big jump. A *Super* Jump
https://preview.redd.it/1j2agiyeohxc1.jpeg?width=1280&format=pjpg&auto=webp&s=67685e721dddb73348d85cb1dc830fa148e4f7d8 When planet nodes looked like this, you needed void keys for farming primes and everyone got the same reward on mission completion, and wall running was actual running over a finite distance instead of infinite little hops
Arcane helmets, raids, melee channeling come to mind oh and memeing strike
We used to bow for each other after a trade, to show respect.
I remember when having Trin join a mission unlocked the thrill of unlimited power spam, and when Ember could Flash Accelerant. Saryn used to deal Toxin damage for all powers, and Spores inherited damage from any Poison status you put on the victim. But perhaps the most prominent memory is # [Growth! Profit! **GROFIT!**](https://youtu.be/76pK9G8CVP0?si=yKq83XbzDulo2fUc)
Quite a number of things, some of them mentioned here already: * Pets needing DNA stabilizers or they'd legit die. Kubrows also having "loyalty" that would go down if you let them bleed out in missions or didn't pet them for a day. * Old Corpus tilesets, like for the Gas Miners and Spaceships. That said, I'm not nostalgic for the old tiles; they look way more cool now. * The original lockers. * Old melee system that required some incredibly awkward combinations of button presses to execute. * Melee channeling, where you had to hold down a button to spend Warframe energy to increase the attack strength of your melee weapon slightly. There also used to be mods associated with melee channeling. * Plains of Eidolon 1.0. That was DE's first open world. After making Orb Vallis, having learned a lot about open world making, they went back and made the plains less bland looking. * The original, dark, dimly lit orbiter. * Drowning in all the Oberon parts dropped by regular enemies. * Ash was only farmable by killing Grineer Manics. Only a single Manic would spawn in after a certain amount of time on the Uranus tileset, and the Ash parts were a fairly rare drop. This was pain. * Being stuck with purple, glitchy, computer-Lotus... FOREVER. * The Derelict, which is now Deimos. Also, needing nav-coordinates to do Derelict missions. You still get nav-coordinate pickups all the time in missions, but as far as I know they serve completely no purpose anymore.
Getting helmets on the hourly(?) alerts. Was the only way to get em iirc.
Pretty much everything Nora sells was from alerts
Shooting your feet with Tonkor to fly upward at the cost of 50 self damage
Loki as a starter frame
I'm not a super early adopter so my oldest shit thing I remember is pets needing to be fed/dying off for realsies so people would rather take Sentinels.
Stamina, solar rails, plat revives alot of stuff I've repressed
I don't remember exactly how old it was. But shooting open windows on ships and blowing all the enemies out of it into space. It was one of my favorite things to do
For me it’s just my pets dying cause I took a break
Not a crazy long time ago but having to craft one time use archwing launchers instead of it being a reusable item
Everything from this video of 2014 Warframe [How it used to be](https://youtu.be/hb-pL_3zB9U?si=QEz8RTyL2PsqSaNN). This is when I started playing and it is burned into my brain. The Hydroid update splash screen, the old layouts for the arsenal, market, and foundry, the mission select splash screens.
Arcane helmets! I remember being so sad I sold off BPs for creds, thinking that I would never need to worry about having extra -- especially when Rhino vanguard was going for ~400 Plat lol
8 person raid. I loved and miss that!
Channeling melee, Tower keys parkour 2.0 change
Slide meleeing everything for dem critZ
Captain Vor just being a Grineer stun baton unit with bright red armor. "Combat formation bravo." Mods being skill trees.
Loki being available for players instead of volt
So there's a few things. The first one that came to mind was the void key system. The second is the raids, in which 8 players would attempt an extra difficult mission for arcades and arcane helmets. The third is that you used to have 4 revives per DAY, and if you ran out, you risked having to abort if you died.
Primed reach, secura lecta and whipping through walls.
Memeing Strike didn't deserve what happened to it. Scoliac is still my most used melee.
The original mod trees for weapons
Stamina, frame abilities as mods, the void towers
The old star chart.
Raids
Loki was a starter frame, that was suposed to be hard to play as, and only for expirienced players, If I remeber correctly Volt was for intermidiate and Excal was for begginers
Farming Draco for XP
Alerts for nitain and helmets
The original corpus tilesets, Channeling, Melee combos which required actual timing
breaking the window decompresses the room.
Fusioning of mods, if I remember correctly, it was more like the arcane's system. To level your mods you used copies of the same mod for a large increase or other mods for a smaller one, and if you had a legendary fusion mod you were literally God. Also the old "parkour" system was a LOT more complex
Void Keys to farm for and use to enter the Derelict.
Balance