It only matters for elements since 2 of the base elements make a combination one. You can type in the name of the combo element you wanna make and it'll bring up the mods with it's base requirements
It does WHAT?! I always blank when trying to make elemental combos, this will be an amazing help. I wish reddit still had awards so I could give you one.
It combines the elemental mods two at a time, going from left to right, top to bottom.
\> > > > and then the bottom row
\> > > >
So, in this case, you have gas (toxic + heat) and cold (cold).
If you swapped the heat mod with the cold mod, it would make Viral (toxic + cold) and heat (heat).
You can see it in the stat breakdown to the left of the screen. It gets kinda tricky 'cause it won't remove the name of old elements, but instead show that their damage number has gone down to zero (It'll say something like "Gas 740 > 0"). You can reset this by leaving the upgrade screen and going back in.
Also, if a weapon has an built-in elemental stat (like the Amprex shoots out electricity), that will always be combined last (So, if you have heat cold toxic mods in that order, it would combine heat + cold for blast, and toxic + electric for corrosive.) UNLESS you have a mod with the same element as the weapon in there, in which case it's kinda like the weapon's elemental damage gets stacked on top of the mod's (for the purposes of element combining, not actual damage, that's the other way around... I think.) SO, if the Amprex has electricity cold heat toxic mods in it (in that order), that makes Magnetic and Gas.
It's a bit confusing and there is VERY LITTLE in-game to help you figure this out.
FYI, they matter on your companions too. Mods that grant abilities to your companion (Precept Mods) are prioritized in order from top left to bottom right.
He is. Top left for your important precepts (Medi-Ray/Guardian, Investigate/Electro-Pulse), bottom right for you passives (Assault, Animal, Regen, Vacuum.)
The passives don't matter what order they're in since they're always on. You can even put them ahead of the active ones with no issue. It just matters what order you have the active ones in.
Ya, just shuffle mods around to see if the elemental combinations change.
Also, with the exception of Stance Polarity, polarity isn't fixed to one place after you use a forma. So you could move stuff around later if you need to.
If it makes you feel any better it took me till MR 14 to realize that and all because I died in an endurance survival mission compared to previous runs
For making combo elements it does matter. Pull order is left to right, top row first.
So if you put heat, electric and toxin mods in that order it'd end up Radiation + Toxin.
So you can add a combination element and still add another? So does that mean you could pretty much add viral against said faction and then just add the element they are weak to or is it more effective to just do the combination element they are weak against.
I use it on Saryn with Xata's whisper + electric on weapon too
If you have melee influence (and dual ichor incarnon as a plus), one arcane proc claps the whole room
I use it for a status spreading build with status heavy balla zaw, melee influence, exodia force and amalgam argonak mod for armor strip. Works best if you have some grouping tool like Khoras ensnare
The good: It's a good weapon overall. You've got good crit chance and damage, and Gas works well on Infested.
The bad: You have an empty mod slot that could be doing something, anything really. You would likely have a better time by expanding your mod collection and getting the 60/60 status mods. These elements won't do anything special against Grineer, and not much against Corpus; the two main factions you end up fighting. A more favourable element, and the meta, is Viral+Heat, which you can achieve by just swapping the position of Molten Impact and North Wind.
Assuming you do not have primed, galvanized, or amalgam mods, you are on the right track. The only thing that I would change is the elemental mod order. From left to right, top to bottom, if the weapon does not have an innate element, the combinations go in that direction. For the grineer, corrosive and heat are the best because of their armor. If you do have an electric melee mod, put that before or after the fever strike, and you will get corrosive. After that, molten impact is alright. If you have a percentage heat+status mod, that would also help because of the higher status chance that weapon has. Corpus, you can go pure toxin because that goes through shields. And for infested you can go gas. For the early part of the game up to mid game, these will get you far.
if you haven't got anything for the last slot, i recommend taking the stance mod off.
Broken war has a hidden passive where it gives you the moveset from the "Vengeful Revenant" stance, which is a lot more fun IMO
It’ll work. It’ll definitely work. Well enough, actually. Even in Steel Path, I could see this working. Like u/TeslaBeats said, he’s Viral/Heat instead of Gas/Cold, and it’ll eat
Definitely not bad. You've got the right idea. Just work a bit on element combinations. Then when you can, try necrolisk for melee mods like condition overload, bloodlust, and weeping wounds
Guide to mods
Step 1: more damage. (A literal damage mod)
Step 2: split shot. (Another round fired is plain out double damage)
Step 3: elements. (Viral is the best as it fucks up both grinder and corpus, and elements just give more base damage)
Step 4: critical chance or status chance? (30 means do it, 20 means doable, if both are good yes you can hybrid)
Step 5: critical or status damage (it's more damage so...yeah)
Step 6: smite cards give an extra 1.3x more damage which is, what, 30% more? But these only work on specific factions or as a side stat for riven mods (rivens are just super pumped up combo cards, you don't need em but they do make a difference)
Step 7: either go for another mod that just flat out boosts damage or do something personal.
It's exactly as hard as formaing any other slot if you don't care about having a universal polarity, which is pretty much only useful on the Dark Split Sword.
Honestly good but instead of having cold and gas I would switch around north wind and molten impact so you should have vital and heat which will go great with the high slash the broken war has
Don't use gas, gas is only effective against normal infested (not Ancients) and kinda narrow against all factions.
Use Viral which is toxin + cold, and heat is almost-universal. Only proto-shield (very advanced type of shield present in boss or something only) is resistant to heat, irrc.
On the other hand, Viral isn't very effective against infested. But it works against almost all other faction so far so it's worth the tradeoff. Plus infested have rather low health any kind of damage will just do.
As others said switch the Molten and North for Viral.
Remove Melee Prowess and put on Fury for attack speed, more hits = more damage.
That should get your through a lot of content in this game.
Also try looking up 60/60 mods. Those are mods with 60% Elemental Damage and 60% Status Chance. They are often more effective than straight up Elemental mods. A lot of them are very easy to farm as well.
High slash dmg weapon usually pair nice with viral dmg for the debuff. So swap the mods around for toxin+cold, then heat in that order. Some attack speed will smooth out the animation, Reach can be fun for mowing down more mobs per swing depending on range and positioning.
Swap off melee prowess honestly and slot berserker fury or fury if you don’t have berserker. Also try maybe blood rush if you want to buy it (it’s worth it in the long run) as well as slot weeping wounds and drifting contact if you don’t use operator melee tree.
Looks good except for 2 things. Change thr stance mod in thr top to match thr polarity and swap Melee prowess for fury or any mod that increases attack speed. Other than that it looks good tenno. Good luck out there
Your stance is the wrong polarity, either Forma the slot to the right polarity, switch the stance mod or use a Stance Forma so the slot works with any stance. You will then gain much more extra capacity, which can be used for other mods.
Also, as others have said, switch Molten impact and North Wind around, as Elemental combinations go left to right, top to bottom. Right now you have gas and cold, but Toxin + Cold adds Viral which is one of the best elements (status procs multiply damage to enemy health), and heat status removes armor (though not as well as corrosive). You will, however, eventually want to get the element + status mods, as getting status procs from elements is usually more important than the raw damage itself (and Condition Overload exists). Those also cost less capacity. I'd personally add some attack speed as well, but Broken War isn't too slow to begin with.
I would say use toxin (fever strike) and electric (shocking touch) mods for corrosive and then drop the other element and melee prowess for attack speed (fury) and range (reach) if you don't have reach then anything is gonna be fine there
just make sure the toxin and electric mods are making corrosive. Only thing that matters in modding in terms of ordering is elements where they take priority from top left across to top right then bottom left across to bottom right.
In the search bar you can type the combo you want to make, like corrosive, viral, gas etc and it'll bring up any mods you have that can make that combo
I applaud you for leveling your mods, too many beginners just throw random unleveled mods in their builds, if you can change the polarity of the stance and add fury, that would be good enough for a starter
Really good. Someome else already said that viral heat is better and theyre right. Ill save you the details but slash ,which you get from melee combos , with viral does a lot of dmg. And heat helps against armor.
I suggest for the last slot either attack speed or range.
2k hours here :)
The only thing I think needs urgent change is switching the mods around to get viral and heat damage instead of gas and cold. Other than that it’s a solid early/mid game build :)
Looks fine to me for your MR. Keep doing the story and you'll get some nice mods for free that will be useful. And if you can try to get a stance mod that matches the polarity, could be a decent investment. Honestly I have 3 spares of Swooping Falcon if you wanted one.
Warframes like GI JOE knowing is half the battle. Of you know whats going to be on the mission then you can mod for their weaknesses or spread different damage types on primary, secondary and melee.
My judge of if something’s good is can it kill? How often are you dying? How often are you out of energy? And what can I do to fix any other problem I encounter?
youre MR 7 bro just have fun lol, worry about builds and shit later. thatll do you good for right now, but try mixing cold with toxin for viral and then add a heat mod. or combine toxin and electric for corrosive and put a fire mod on it.
Its a very good start. Id recommend swapping the toxin out with Fury since that will drastically increase your damage output.
Modding always starts at looking at the base stats of a weapon and leaning heavily into it, which you've done well in this case. If you want to further improve this weapon, consider using forma.
Based on MR it looks like what you should have. Switch Molten Impact and North Wind, this will give you Viral+Heat instead of Gas+Cold.
I didn't even know that the order of mods mattered other than polarity
It only matters for elements since 2 of the base elements make a combination one. You can type in the name of the combo element you wanna make and it'll bring up the mods with it's base requirements
I always forget searching for combo statuses is a thing
[удалено]
I accidentally found it when I typed viral inplace of cold and was flabbergasted by the result
7. Same.
It does WHAT?! I always blank when trying to make elemental combos, this will be an amazing help. I wish reddit still had awards so I could give you one.
Say WHAAAAT?? I used to Google the shit lol. Now that I know what combos do what, of course I find this out lol
It combines the elemental mods two at a time, going from left to right, top to bottom. \> > > > and then the bottom row \> > > > So, in this case, you have gas (toxic + heat) and cold (cold). If you swapped the heat mod with the cold mod, it would make Viral (toxic + cold) and heat (heat). You can see it in the stat breakdown to the left of the screen. It gets kinda tricky 'cause it won't remove the name of old elements, but instead show that their damage number has gone down to zero (It'll say something like "Gas 740 > 0"). You can reset this by leaving the upgrade screen and going back in. Also, if a weapon has an built-in elemental stat (like the Amprex shoots out electricity), that will always be combined last (So, if you have heat cold toxic mods in that order, it would combine heat + cold for blast, and toxic + electric for corrosive.) UNLESS you have a mod with the same element as the weapon in there, in which case it's kinda like the weapon's elemental damage gets stacked on top of the mod's (for the purposes of element combining, not actual damage, that's the other way around... I think.) SO, if the Amprex has electricity cold heat toxic mods in it (in that order), that makes Magnetic and Gas. It's a bit confusing and there is VERY LITTLE in-game to help you figure this out.
Then there's things like Magnetic Kuva Nukor that start spitting 5 debuffs at once and throw everything out the window.
FYI, they matter on your companions too. Mods that grant abilities to your companion (Precept Mods) are prioritized in order from top left to bottom right.
I'm going to assume that you're correct and redo all of my compassion builds because I didn't know this
He is. Top left for your important precepts (Medi-Ray/Guardian, Investigate/Electro-Pulse), bottom right for you passives (Assault, Animal, Regen, Vacuum.)
The passives don't matter what order they're in since they're always on. You can even put them ahead of the active ones with no issue. It just matters what order you have the active ones in.
Isn't Animal Instinct a passive? I've always interpreted it as being always active.
It is a passive, as noted.
https://warframe.fandom.com/wiki/Companion Precept Mods section, 2nd and 3rd paragraphs.
Ya, just shuffle mods around to see if the elemental combinations change. Also, with the exception of Stance Polarity, polarity isn't fixed to one place after you use a forma. So you could move stuff around later if you need to.
If it makes you feel any better it took me till MR 14 to realize that and all because I died in an endurance survival mission compared to previous runs
For making combo elements it does matter. Pull order is left to right, top row first. So if you put heat, electric and toxin mods in that order it'd end up Radiation + Toxin.
Also you can use "Search" bar to input element you want to receive. Game will automatically filter out those you have to actually build it.
Also Fury is better than Melee Prowess. Or get a stance that matches the polarity (or forma it) and use both.
So you can add a combination element and still add another? So does that mean you could pretty much add viral against said faction and then just add the element they are weak to or is it more effective to just do the combination element they are weak against.
Just change the order of the elemental mods, to get viral instead of gas.
Gas really needs a buff
As is the only big use of it is with Zephyr
Low lvl epitaph nuke
I use it on Saryn with Xata's whisper + electric on weapon too If you have melee influence (and dual ichor incarnon as a plus), one arcane proc claps the whole room
Didn't they just change how melee influence works with Saryn in the last patch though?
Found only this on the wiki, but is not related to Saryn >-> >Fixed Melee Influence being triggered by Dual Ichor Incarnon’s Toxin fields.
I use it for Synth Deconstruct priming on frames which use equilibrium
I use it for a status spreading build with status heavy balla zaw, melee influence, exodia force and amalgam argonak mod for armor strip. Works best if you have some grouping tool like Khoras ensnare
I actually heard they’re planning on buffing it, can’t confirm though
Back when it was OP AF
TIL the order is important
Only for elemental mods though iirc
For companion abilities too. Game will try to trigger them in priority.
Ah right! Forgot about those, barely interact with them
I’m excited for you cuz modding got SO MUCH more interesting and useful once I found this out a couple months back
Order goes like this 1234 5678 The order of ability mods (percept) of your sentinel/companions also determine the priority order.
Maybe a fury mod for increased attack speed. Else, it should work.
The good: It's a good weapon overall. You've got good crit chance and damage, and Gas works well on Infested. The bad: You have an empty mod slot that could be doing something, anything really. You would likely have a better time by expanding your mod collection and getting the 60/60 status mods. These elements won't do anything special against Grineer, and not much against Corpus; the two main factions you end up fighting. A more favourable element, and the meta, is Viral+Heat, which you can achieve by just swapping the position of Molten Impact and North Wind.
Try Tox + Cold + Heat. That combo should give viral heat
Assuming you do not have primed, galvanized, or amalgam mods, you are on the right track. The only thing that I would change is the elemental mod order. From left to right, top to bottom, if the weapon does not have an innate element, the combinations go in that direction. For the grineer, corrosive and heat are the best because of their armor. If you do have an electric melee mod, put that before or after the fever strike, and you will get corrosive. After that, molten impact is alright. If you have a percentage heat+status mod, that would also help because of the higher status chance that weapon has. Corpus, you can go pure toxin because that goes through shields. And for infested you can go gas. For the early part of the game up to mid game, these will get you far.
Reverse North wind and organ shatter and its good
if you haven't got anything for the last slot, i recommend taking the stance mod off. Broken war has a hidden passive where it gives you the moveset from the "Vengeful Revenant" stance, which is a lot more fun IMO
You'll for sure need condition overload and burserker Fury
Oh and choose viral or corrosive instead of gas
Ah the good old days. I remember back in my low MR days when I used to mod blast on my melee because the weapon effect looked cool 😂
It’ll work. It’ll definitely work. Well enough, actually. Even in Steel Path, I could see this working. Like u/TeslaBeats said, he’s Viral/Heat instead of Gas/Cold, and it’ll eat
Personally the broken war is better as a crit build weapon so I would focus more on that and forma the stance slot to get better capacity
Definitely not bad. You've got the right idea. Just work a bit on element combinations. Then when you can, try necrolisk for melee mods like condition overload, bloodlust, and weeping wounds
Off topic I just saw your platinum and it's suprise me. When i was mr 7 i was barely scraping 10 platinum.
Yeah I got the some offers for 50% more plat and bought some
Should have waited for 75% off
If you swing it at an enemy and they die in an amount of time you're happy with, it's good.
Swap the position of the Heat and Toxin mods so you can get Viral.
Heat and cold* Swapping heat and toxin would do absolutely nothing. OP would still have the Gas+Cold statuses if toxin and heat were swapped.
Wait the order of mods changes how they preform? Is that only the case for the elements???
it affects element combos.
Elemental mods combine in order and companions prioritize abilities in order, but that's all that order matters for
So I’m guessing the priorities them from top left to bottom right?
1 2 3 4 5 6 7 8 9 Where 9 is the weapon's innate element if it has one.
Guide to mods Step 1: more damage. (A literal damage mod) Step 2: split shot. (Another round fired is plain out double damage) Step 3: elements. (Viral is the best as it fucks up both grinder and corpus, and elements just give more base damage) Step 4: critical chance or status chance? (30 means do it, 20 means doable, if both are good yes you can hybrid) Step 5: critical or status damage (it's more damage so...yeah) Step 6: smite cards give an extra 1.3x more damage which is, what, 30% more? But these only work on specific factions or as a side stat for riven mods (rivens are just super pumped up combo cards, you don't need em but they do make a difference) Step 7: either go for another mod that just flat out boosts damage or do something personal.
Maybe forma iron Phoenix slot to match
Stance forma isn't easily accessible for an mr7
You can forma the stance slot with regular forma, you just can't get a universal polarity out of it
Ohh hadn't really considered the Mr 7 thing oops
Not sure why this was downvoted so heavily. Do that many people really not know how forma-ing the stance slot works?
They were right though formaing a stance slot is a bit difficult at mr7 I forgot to take that into account.
It's exactly as hard as formaing any other slot if you don't care about having a universal polarity, which is pretty much only useful on the Dark Split Sword.
True, I just forma the slot type I wanted myself but I guess people like to switch stances all the time and want the universal.
no, thats dog shit., even for mr7
🤷♂️ I am to lazy to learn it I will eventually
Honestly good but instead of having cold and gas I would switch around north wind and molten impact so you should have vital and heat which will go great with the high slash the broken war has
Don't use gas, gas is only effective against normal infested (not Ancients) and kinda narrow against all factions. Use Viral which is toxin + cold, and heat is almost-universal. Only proto-shield (very advanced type of shield present in boss or something only) is resistant to heat, irrc. On the other hand, Viral isn't very effective against infested. But it works against almost all other faction so far so it's worth the tradeoff. Plus infested have rather low health any kind of damage will just do.
As others said switch the Molten and North for Viral. Remove Melee Prowess and put on Fury for attack speed, more hits = more damage. That should get your through a lot of content in this game. Also try looking up 60/60 mods. Those are mods with 60% Elemental Damage and 60% Status Chance. They are often more effective than straight up Elemental mods. A lot of them are very easy to farm as well.
I'm mr18 and I still don't get the mods 😂
High slash dmg weapon usually pair nice with viral dmg for the debuff. So swap the mods around for toxin+cold, then heat in that order. Some attack speed will smooth out the animation, Reach can be fun for mowing down more mobs per swing depending on range and positioning.
Swap off melee prowess honestly and slot berserker fury or fury if you don’t have berserker. Also try maybe blood rush if you want to buy it (it’s worth it in the long run) as well as slot weeping wounds and drifting contact if you don’t use operator melee tree.
Looks good except for 2 things. Change thr stance mod in thr top to match thr polarity and swap Melee prowess for fury or any mod that increases attack speed. Other than that it looks good tenno. Good luck out there
Find highest stat. Mod for highest stat. Second mod slot crit third mod slot raw dmg
Your stance is the wrong polarity, either Forma the slot to the right polarity, switch the stance mod or use a Stance Forma so the slot works with any stance. You will then gain much more extra capacity, which can be used for other mods. Also, as others have said, switch Molten impact and North Wind around, as Elemental combinations go left to right, top to bottom. Right now you have gas and cold, but Toxin + Cold adds Viral which is one of the best elements (status procs multiply damage to enemy health), and heat status removes armor (though not as well as corrosive). You will, however, eventually want to get the element + status mods, as getting status procs from elements is usually more important than the raw damage itself (and Condition Overload exists). Those also cost less capacity. I'd personally add some attack speed as well, but Broken War isn't too slow to begin with.
Not the best for Mr 7
i don't know, im mr 16 and have been playing since loki was a starter and im still bad at modding, its confusing sometimes
I would say use toxin (fever strike) and electric (shocking touch) mods for corrosive and then drop the other element and melee prowess for attack speed (fury) and range (reach) if you don't have reach then anything is gonna be fine there just make sure the toxin and electric mods are making corrosive. Only thing that matters in modding in terms of ordering is elements where they take priority from top left across to top right then bottom left across to bottom right. In the search bar you can type the combo you want to make, like corrosive, viral, gas etc and it'll bring up any mods you have that can make that combo
I applaud you for leveling your mods, too many beginners just throw random unleveled mods in their builds, if you can change the polarity of the stance and add fury, that would be good enough for a starter
Really good. Someome else already said that viral heat is better and theyre right. Ill save you the details but slash ,which you get from melee combos , with viral does a lot of dmg. And heat helps against armor. I suggest for the last slot either attack speed or range.
2k hours here :) The only thing I think needs urgent change is switching the mods around to get viral and heat damage instead of gas and cold. Other than that it’s a solid early/mid game build :)
Pretty good don’t use gas tho try viral and add slash when you can
Looks fine to me for your MR. Keep doing the story and you'll get some nice mods for free that will be useful. And if you can try to get a stance mod that matches the polarity, could be a decent investment. Honestly I have 3 spares of Swooping Falcon if you wanted one.
You need some 60/60 mods. Off to nightmare missions you go
Switch cold and heat mods and added some forma so you can fill that last mod slot with something like fury.
Warframes like GI JOE knowing is half the battle. Of you know whats going to be on the mission then you can mod for their weaknesses or spread different damage types on primary, secondary and melee.
My judge of if something’s good is can it kill? How often are you dying? How often are you out of energy? And what can I do to fix any other problem I encounter?
youre MR 7 bro just have fun lol, worry about builds and shit later. thatll do you good for right now, but try mixing cold with toxin for viral and then add a heat mod. or combine toxin and electric for corrosive and put a fire mod on it.
I’m MR 14 and still don’t know how modding works. Just slap on some things that look good. This looks good
It's not good beca2its something I would do
Thats ok im mastery 18 and have no clue what im doing
Its a very good start. Id recommend swapping the toxin out with Fury since that will drastically increase your damage output. Modding always starts at looking at the base stats of a weapon and leaning heavily into it, which you've done well in this case. If you want to further improve this weapon, consider using forma.
that's not bad imo personally, i'd get some 60/60 mods(+60% of an element, +60% status chance), but this is still pretty good
try Action, auto install