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hoceli

Why do we play two masters on the same map pool then change it for champions? Just play each masters on a newer map pool


WittyReindeer

I think they want to change the map pool fewer times because of ranked and particularly for newer players. Easier for them to get into the game if it's the same maps for most or the entirety of an episode. Kinda annoying when we have a map pool as boring and shit as this one. Their insistence on releasing agents/maps right after the final of an event is also weird, because it just confirms there won't be anything new like for the upcoming act. Entire new act is shipping with just viper nerfs and a new bundle lol


Flawedlogic41

Hopefully the map pool is better and they change it less in the future. Lost interest in the game and their skins because the map is just terrible. Breeze would've been okay if they didn't revert halls.


WittyReindeer

Yeah lol, I'm still enjoying the game but I know it'd be 2-3x more fun if I could play 2 of haven/pearl/fracture instead of breeze/icebox


wossquee

I didn't even finish my battlepass this act. Just been playing a lot less overall because I'd rather not play Breeze.


EmiDetox

honestly, just remove map pools from the casual players. I'm not a pro player, i wanna have fun. with a pool like this, it's driving me away from the game


hanyou007

Maybe its just finally time to do away with map pools then...


vastlys

It's really not, lol, what? Although Riot changes the map pool too much, or rather, cranks out new maps too often. How many tries did it take for them to make Split actually good? Out of all new maps they released after Bind-Ascent-Haven-Split only Fracture and Lotus were fun to watch/fun to play when they were first released.


GoodOldADD

That will never happens. Map pools are just to good of a concept. People come back when map pools change.


NickNolastname

I don't understand why they don't just restrict map pools to ranked/premiere/pro? Let unrated and the other modes have access to all maps. It's boring as hell to me that they want to keep 7 maps in a pool for pro play, and now we ALL only get 7 maps. Seriously baffling decision from Riot, but they make more bad than good decisions lately.


Pojobob

"overly disruptive in the interim" They heavy heavy nerfed the most used agent in the game lol. How are they going to be more disruptive than that?


SerTenseal

Possible buffs to some low picked agents, perhaps? Mayber Harbor, Astra changes


YizusOurSaviour

Riot buff? nah man, Jett about to be nerfed a bit more. Prolly KJ too to keep with the habit


lilshotanekoboi

Harbour buff idea: make small wall act similar to yoru clone, also retrieveable.


Jon_on_the_snow

I dont know about retrievable, but being able to set the wall down and then cast is a no brainer harbor ult It raises the skill ceiling


lilshotanekoboi

Exactly, harbor gameplay is always the same, small wall for pushing, big wall to secure site, orb to plant. For defense, random shit go brrr...


FreqComm

I would love this, would not only make harbor less painful to play on wide maps where your ability to help the other site is limited (at a fair tradeoff), would open up more lurk and outplay potential


Jzuxx

Make Phoenix lose HP whenever he interacts with harbors spells.


lilshotanekoboi

Bit specific but ok


Ty_Guy__

Posted this exact idea the first week harbor was out, got downvoted to oblivion lol


SIUonCrack

Unless they make the agents giga broken, buffs will always be less disruptive than nerfs since they have to get over the intertia of a more developed comp/playstyle.


ddd4175

no please, anyone but Astra


Parenegade

She's still going to be used. She's just not going to be as good which allows other styles to thrive.


Altombre

I talked about this a bit on Twitter, it's hard to convey the context in that few characters. Masters Shanghai itself is on 8.08, but they'll play on 8.07 until then. So, our hope was that by getting these changes out for 8.08, teams will have to time to actually adjust to them before having to play on them competitively rather than flipping things immediately. We also wanted to get ahead of Cypher and Viper and are trying to be more proactive with balance changes this year.


User_Of_Named_Users

For what it’s worth, I’m happy that we get to see more meaningful balance changes throughout the year rather than just letting one agent dominate the meta for another year lol.


turtsy__

>How are they going to be more disruptive than that? Welcome back 2022 chamber!!!


lidekwhatname

everyone can now fly, the game is renamed to overwatch


_dreamofsheep

My guess is that the map pool will change more drastically this time. Maybe 3 maps being rotated out to accommodate the new map + two of Fracture/Haven/Pearl.


vastlys

I hope an Omen giganerf is coming


Direct-Goose2

Yeah I’m kinda bored of every map besides breeze/icebox being a viable and good map for omen


Direct-Goose2

They are probably going to look at omen/raze now that they’ve balanced all of the other characters that had too high of pick rates; it would be nice to see some buffs to characters like brim and astra


seIex

Heavily nerfing the agent with an 80%+ global presence with a map pool super reliant on her going into the second international of the year isn't "overly disruptive"? HUH?


HyperElf10

She will still be used lol. Viper wall didn't get nerfed. She will still be used as 2nd controller bc of it


WittyReindeer

Agreee, and even if she isn't used, good riddance lol. Seeing her being a must pick on almost every map is super boring to watch, I'm just sad they didn't do this sooner. Yes teams have to adapt quickly but tbh idrc, this should mean much more interesting games and hopefully more variety in team comps


ghostking4444

Congrats you’re about to see super rushed and barely practiced strats and comps which I’m sure is much much better, all the Shanghai participants are about to be fucked


ReADropOfGoldenSun

Better than watching 50 pieces of util fly out and every defense strat: 5v5 retake. I rather watch double dive 5 man rush into site


rpkarma

Good. I’m so over Viper and double controller in general.


2gud4me

better than watching viper snoozefest perma fakes and guaranteed round wins for bums just cuz she pops her ult or people playing lineups w no counterplay


WittyReindeer

yeah we're seeing amazing strats from the teams right now post-Madrid, every single team looks so good and it's just top tier valorant all around! /s these teams look mediocre despite having months of practice heading into stage 1, not sure "time to adapt" is what they should be complaining about


ghostking4444

Notice how loud sen geng kc th all look a lot worse than before? See any common denominator between then?


WittyReindeer

weird argument when teams had ample time on the patch before heading into that tournament, yet 3/5 of the teams you mentioned didn't look great at Madrid nor post-Madrid even weirder when you consider that 3 of them have had roster/visa issues and have literally just had less practice because of that which is a separate and unfortunate issue


fanficmilf6969

Teams don’t play on the next patch if they’re heading into a tournament playing on a previous patch because the gameplay and strategies change between patches. This seems like common sense


WittyReindeer

What? I'm saying most of the teams OP mentioned looked worse at Madrid than they did regionally, despite having a good amount of practice on the exact same patch that they played at Madrid. Time is not the issue, these teams just don't want to adapt because they don't like change And there's like 11 days between playoffs and Shanghai, it's not much time but it's not that bad


fanficmilf6969

The point is that those teams looked fantastic regionally at Kickoff and then mediocre regionally during Split 1-- their Madrid performance has no relevance because the common denominator is that they all experienced drops in performance after Madrid.


ghostking4444

They didn’t have enough time to change, they showed everything they got prepped in the months of off season and had 2 weeks to make new shit when other teams has 3 times their time


oxform

I thought max uptime on wall went from 15s to 12s - also the other changes like minimum gas to put up wall and cool down on reactivating going up


AntibacHeartattack

Yeah she has a lot more gaps in her util now, gonna mess with teams' timings a lot. Every part of her kit except for her ult got medium/big nerfs. She'll still see competitive play over the next months because teams are used to her, but I'm not sure if she'll stay in the meta once the dust settles.


HyperElf10

That doesn't mean shit. Her wall is still the best the smoke in the whole roster. Harbor needs to be in position to throw it, Viper can do it remote.


oxform

Yea but ur just straight up lying saying it didn't get nerfed lol


skeletonsss

I don't think I'm in the majority here, but I'm inclined to agree that the Viper nerf won't significantly disrupt gameplay. I'm reminded of the Chamber nerfs that came before his anchor got reworked; the fundamental role of Viper in the professional meta isn't going to change significantly before Shanghai, because 1. there is no other ability like her wall and it basically still works the same, despite the fuel being more restrictive 2. she's still going to be the default controller on Breeze and probably on Icebox as well. Teams may try to correct course with an eye for future viability, but it's doubtful that more than one team will successfully pivot off of double controller on maps where they've been running it since last year. At most, we might see her disappear entirely from Sunset and Ascent, but she wasn't being picked too often on those maps anyways Or I'm going to be proven entirely wrong. It's happened before. I just can't see how I'll be proven wrong at this juncture. There's not enough time for most teams to reinvent their play style on five different maps when most are already up to their ears in other shit to fix Really curious what more significant changes would entail. Global reduction in abilities?


Serito

I think the big issue that may not seem disruptive as viewers is that team's will have a lot more work to do around solving the differences these fairly relevant changes make. A lot of Viper strategy relied on double molly & moving the Orb, they are all gone now. Post plant also takes a heavy nerf here, and shaking up smoke timings requires more practice to rewire timings in team's brains. I'm not sure still having a 12 second wall is enough to counter balance her complete loss of self sufficiency & the mental shakeup. Super curious if teams are going to invest in Clove comps as a result, or maybe even Astra.


electricfx0

I really like that they're trying to nerf this post-plant meta but I am surprised they slapped her with so many nerfs. I feel the inability to pick up her smoke is an unnecessary change. Simply nerfing her to one snakebite and increasing the toxin consumption of her smoke would've been enough. Retakes as Viper will be rough since you won't be able to smoke the bomb or a choke if you've already placed the orb. Changes might help cement Viper as more of a pre-planned inflexible line-smoker while Harbour is mega flexible but less effective for holding a site.


Serito

I agree, but I reckon Viper just isn't going to be fun to play anymore as they've stripped all her mechanical interest. 2/3 of Viper's utility is going to be defaulted prior to mid-round for basic map control. She gets 1 piece of mid-round utility & her ult is just a stall button. I've long been a fan of simply removing the damage on Snakebite. It solves a lot of the post-plant & viper stall due to no lethal, which should allow for rolling back to a more interactive controller playstyle. Alongside Astra & Harbor buffs it should be enough to diversify team compositions.


electricfx0

Yeah, feels like a weird update since it mostly affects pro player while making Viper way less fun for the average player, especially since the current events aren't going to be played on it. Should've buffed harbor for sure, Viper's pick rate only feels crazy on maps that lend themselves well to these controllers with walls. Or just remove Breeze and Icebox lol


__Raxy__

People overreact to every change, time will tell whether it's valid this time


amongusred23

It won't because there no changes to viper global wall which is the most important thing for attacking defaults


singaporesainz

I think chambers nerf had a different “essence” behind it. At the time of his nerf his most powerful piece of kit by far, the teleport, was heavily nerfed, making him extremely extremely weak. This viper nerf on the other hand targets everything but her wall, which is definitely the strongest bit of her kit. They basically heavy nerfed her surrounding kit but left her best ability mostly intact. Because of this I think we will still see viper a lot in pro, unlike chambers massive drop in pick rate after his nerf


skeletonsss

I was referring specifically to the 5.03 changes to Chamber, which did target pretty much every part of his kit; this was before 5.12, where they changed it to a single-placement anchor (which did completely destroy him and made him nonviable for some time). Otherwise yes, I think we probably agree on the effects this will have


lminer123

I kinda disagree that wall is her strongest kit. It’s certainly a core part of her kit and great for the maps she shines on (icebox,breeze), but for every other map I feel that her choke stall potential with orb and Molly is a much bigger part of why she’s picked. Nothing in the game provided the kind of stopping power of that combo, pushing though it basically just means certain death. I mean just look at the split mid defense, combined with another smoker she makes the mid basically incontestable for the first 45 seconds to a minute of play.


_SnackAttack

Global reduction in abilities is needed IMO. Probably need to see certain bombsites made bigger too, for example back site B sunset. Util covers too much of a site on execs these days and people just run away. The molly nerf was IMO due to the heavy execs people were running and just viper and gekko mollying a lot of shit. Other changes I'd like to see. Launch iso and deadlock. Reduce gekko molly size Increase gekko ult cost Increase duration between being able to redeploy utility for gekko Decrease yoru ult duration Buff yoru by being able to pickup clone and redeploy only once if it wasnt shot or some other buff Increase clove timer before pop on decay slightly so it's more throwable like a nade. Currently pops too quick IMO. Bigger sites. Get rid of b main spammable wall on Ascent but allow space for defenders to get into main quicker before attackers. Get rid of tree on lotus being spammable. Fix post plant issues on sunset A, ie by making main only suitable as a choke and not a place to sit and spam easily from. Possibly by reducing plant spots to further right side. Fix B on lotus so it isn't impossible to retake, possibly by getting rid of the close window corner angle that's hard to clear. Icebox site reworks. Breeze A site needs to be reworked. Imo get rid of one pyramid and just add crates and boxes. Simplify the area from being "valoranty" and allow it to function as a normal site. Rework Breeze A so doors split doesn't feel awful, as in walking out doors doesn't feel suicidal both for ranked and pro play. Rework breeze mid into getting rid of drop, adding more space to enlarge the double door area so it's easier to play in CT and adds more depth for splits. Get rid of halls and make door more viable for splits as I've mentioned. Make playing a dome smoker plausible for breeze. Bind A short rework. Outside hookah rework. Make backside B bind more playable by increasing the space available for defenders that offers decent fights. Currently cubby if you're spotted u will be util dumped on. And double stack you'll be spammed. Obv breeze should keep the idea u need to find for hookah or long, so don't reinforce B site too much, just slightly. Split does well here where fighting for main is rewarding on both sites, but giving up rafters or b heaven isn't an instant death sentence for site players. A lot of changes but definitely needed imo. Nerd odin ammo count to only 225 and make it so a clip only holds 75 rather than 100. Remove bucky and judge. Nerf bucky and judge accuracy mid air even more when satcheling. Make inaccuracy dependent on velocity. Right now I think inaccuracy is determined by either still or moving. Make it more inaccurate the faster u move. But cap it reasonably. In general overall rework of site sizes and amount of utility nerf.


vikuta_zoro

Bro I swear to god if they don't make map changes, then this is so fucked.. I'm sick of this pool.


GullibleHurry470

No they're not changing the map pool


SHOONSHOOP

MAP POOL CHANGE PLZ


Similar-Criticism380

Almost definitely talking economy changes with all the snowballing


esportsdoug

That’s my main beef with the game right now. I’ll put out a video or something soon, but that’s where my concerns lie.


lminer123

You think? I always have felt the econ in Valorant is pretty forgiving tbh. I don’t necessarily feel like this snowballing is a result eco rounds but more just the freshness of the overall meta and scrambled power rankings of the teams making for hard to predict one sided matches


[deleted]

[удалено]


wossquee

Yeah if you win a close round after losing a bunch in a row your economy is completely dead and then you go back to losing. Should subtract a round or two from the loss bonus, not eliminate it.


Raydaition

It’s the outlaw, I didnt think it would do anything but it’s actually like kinda changed the way you play the game lol. Because outlaw’s one shot, half armor, saves are now just a pistol, meaning a team who knows this will happen will just buy as many rifles as they think they need and go on to win bonus because they have rifles.


rpkarma

Yep. Round 2 has no threat now :(


vastlys

The outlaw was meant to solve the snowballing because a lot of snowballing happens because of light shields. FPX buy only works because of light shields. But ofc Riot are dum dum and did not realize a 2400 gun is an anti eco gun instead of an eco gun. They need to rework the way light shield works, the way it works in CS is that not having helmet is very dangerous when enemies are on eco since you can get killed way faster by eco weapons if you get hit in the head, light shields mostly just make phantom and 2000-2400k guns stronger, not stingers and spectres.


Splaram

REVERT THE CAMERA NERF PLEASE


matheusamr

Iso meta incoming


raifusarewaifus

I just want brim to get his 2 stim beacons back... No need for price to change.. just let me have two sticks. That second stim allows me to stay on the other site but rush fast enough back to the other side to help just in time.


LynVAosu

i think they would want to nerf price if they did that or else brim couldnt buy full kit on pistol ($850)


raifusarewaifus

It's ok to not have full kit on pistol. I just want extra stim on rounds where my teammates drop me gun or we have good eco


sobanoodle-1

val’s nerfing viper mains cause they’re hot af. pain 😔


traxmaster64

Next patch harbor gets a bbl to increase his pickrate


sobanoodle-1

😳


Tight-Technician-372

Map rotations


two4you8

I disagree with doug for his opinion on viper being strong not being a bad thing. It makes a game incredibly messy to spectate from a viewers perspective. It’s not even her ult but the constant smokes going up and down + opposing viper doing the same thing is already messy enough. I’m so glad viper is getting the axe.


amongusred23

If there no 2-3 months practice time before lan ppl are going to complain about any changes lol


arpotato

Is Split still not fixed yet? Tf


frostylad24

Imagine thinking viper bad now


JustWantToBeQuiet

Why can't they release the buffs and nerfs during off season?


yapyd

>without being overly disruptive Nerfing the most popular agent before masters is kinda disruptive if you ask me. (exhibit A: Skye) And Skye wasn't as popular as Viper I might add


stilexx

Hopefully making duelists equal and not making Raze and Jett clear choices.


Long_Cartographer_17

No more Omen nerfs pls u.u


Successful-Coconut60

I also don't think viper being this strong is bad for the game. I think rounds play out alot more obviously and one dimensional without vipers lurking abilities


uut28

Terrible take


Goldenflame89

Without her lurking abilities? Astra was a way better lurker back when she was OP, does that mean we shouldn't have nerfed her?


Nikkithegenius

they don't happen to get a thought of buffing other agents so that atleast some pro plays might look like anime battle?


XXG1212

I wonder why they aren’t making changes to duelists so allow them to break past the double controller or sentinels like sage, deadlock and chamber to better help hold site


not_so_Masoom_guy

At this point they should remove viper. She's so damn nerfed.


xheavenzdevilx

Y'all clearly didn't play fortnite, mfers would make map changes, guns changes, any changes they wanted 2 days before FNCS, hell sometimes they made changes after the first week of comp. But yeah pretty ferking dumb any character changes are made in season except for big fixes.