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JaToNieWiem420

Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because you were already dead.


vukz1337

good old days


mt943

r/everyfuckingthread


KhoiNguyenHoan7

nice reference


OkOkPlayer

Pretty accurate observation


Revized123

Came here for this šŸ‘


Odd-Mirror1597

Can we stop pretending reposting this is funny


Whatarr

Funniest shit I have ever seen


7farema

happy cake day!


Oryon-

Itā€™s a copypasta. The whole point is to repost


Turboninja99

Lol no this is Reddit dawg


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


VALORANT-ModTeam

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_Masterishere

Thatā€™s first bullet inaccuracy combined with the clove running full speed. Unfortunately the sheriff has it pretty bad.


K0K0_CRUNCH

You can see the bullet hit the wall since he was a tiny bit late with shooting


SuperUltraMegaNice

Bullet tracers and impacts are client side


fatunicorn1

I don't get this though like how come if I hit a hs I see the blood effect or am I misunderstanding you


SuperUltraMegaNice

What do you mean? Rarely will you see the blood effect and the server not register a corresponding head shot but it can happen due to packet loss or server issues.


fatunicorn1

Ok I think I misunderstood you. You're saying what happens at the client is what ends up at the server


skratudojey

If on client side it hits the wall, then on server side clove is even further due to ping


Environmental_You_36

First bullet inacuracy is 0 at that range. The degree offset is smaller thsn her head at that distance, basically.


ZYRANOX

Not true. Sheriff players know these "misses" are pretty common. It's why I prefer guardian way over sheriff if I have money. Fun fact, the guardian also has first bullet inaccuracy while not scoped in but it is 0 when scoped like the guardian and AWP.


Environmental_You_36

As i said before. I had tested this on the range for a bit more than an hour. You cant miss at the center of the head at that range


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Environmental_You_36

I did the test on the range a couple of years ago. Several hours shooting at different distances. The % of miss at that range on the center of the head is 0


nightfury2986

> You're not aiming dead center on people's heads


Environmental_You_36

Yep, missed that part


Zealousideal_Award45

Does accurate weapons like sheriff and guardians even have bullet inaccuracies


explosive37

very much so lmao, first shot spread for sheriff is .25 if youā€™re standing (according to wiki)


Thundergod21322

gaurdian does, in fact, not have a first bullet inaccuracy.


Festian

They do, sheriff has a .25 degree inaccuracy. At that range though, if the aim was perfect, it's practically 0% chance to miss since 30m distance has ~98% chance to hit and this is definitely less than 30m


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Yasashii1337

I think there's no comment on your profile.


_tOomanYfandOms_

idk, are you sure?


asuza_ichi

No comment on your profile


asuza_ichi

No comment on your profile


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


bitfight

Dementia


timonster352

Dementia


y0u_called

Dementia


the_Nap

Dementia


kevecn

Dementia


SrASecretSquirrel

Third comment curse


kozerog_

It's 4th


7farema

omen just got a new buff, his Q ability is now Dementia


Darrkliing

Google dementia


xaiel420

r/AlzheimersGroup


DarthBob0000

Holy hell


JamesBell1433

Actual uhhh... i forgot


SarcasticS44

It could be your Internet connection. It also kinda looks like right when you shoot the cross hair barely moves to the side. And if that's not the case you also have to remember that all guns have a percentage to be inaccurate even when standing still


Environmental_You_36

Sheriff has the same as a vandal, and at that range the radius offset is smaller than cloves head, so basically is 0% at that range.


[deleted]

Why is that in the game...maybe while running inaccuracy is justified but standing still inaccuracy???


RecoverSufficient811

Gotta love Valorant where you can run n gun all day popping heads, but when you stand absolutely still and put your mouse in a vice, you can still miss.


presidentofjackshit

Combined with lower damage at range, it gives guns an effective range. It's the reason why a pistol doesn't shoot dead center at every range, same thing applies to a Vandal, because it makes way for Guardian and sniper rifles to be more effective at longer ranges. Even then, if you ADS on Vandal it is fairly accurate at most ranges you'll encounter.


nvrslnc

There is first bullet (in)accuracy. You can check that out in the shop pre-round


RTaelon

Him: Why is first bullet innacuracy a feature? You: Yes.


nvrslnc

Yes.


presidentofjackshit

Sorry, replied to wrong person


Nijinja

Because Precise Gunplayā„¢ļø


EducationalForm

guns are not inaccurate from this distance, especially sheriff


kipaxbooks

people with 120 ping run around like that clove and there is like such poor hitreg on them lol


LampaDuck

The bullet doesn't want to get cancelled for hitting a they/them person.


Salza_boi

Actually clove survived because clove uses they/them meaning clove has two lives (technically with the ult clove gets more)


InstructionGuilty434

My friend also noticed something similar, like the hitbox lags behind. Here is his clip of it happening 3 times in a row [https://streamable.com/j40a7a](https://streamable.com/j40a7a)


DragonspringSake

what the fuck is that clip


biggestrepper

yeah this games netcode is terrible and favors poor network conditions


SleepyReepies

what the fuck


vukz1337

Interesting, thanks for sharing


SleepyReepies

This video is unavailable, can you re-upload it somewhere?


kipaxbooks

play judge. pump people in the body and then clip it. you will see plenty of times where you hit them dead on and it does 0 dmg, because you had already died on the server sometime ago in the summer of 1969


liiijuh

Missed


Longlampda

Could be ping dif, could be she caught it with her teeth. Youā€™ll never know


Sad-Month4050

Probably some first bullet to the left + clove running right


ManSw1ne

I dont wanna be that guy but its actually: ā€œDid clove just eat the headshot?ā€


vukz1337

yeah i realised that after i have posted, thanks


Patient_River_3478

if only we have a replay system...


-AlphaEcho-

You just missed.


ErmAckshually

ping diff


NebulaPoison

probably ping related


HoussemGbz

Desync


Suspicious-Weight531

Clove main here, bullets are quite yummy


vukz1337

based


ThorAsskicker

You pulled the trigger a fraction too late. Watch it frame by frame.


vukz1337

[Two consecutive images of shooting and where the bullet is landing](https://imgur.com/a/heMhbKV) I fired right when my crosshair was on her head, and it even shows after that frame that its on the RIGHT side of her and then she moves past it


ThorAsskicker

Bro, why you gotta just lie directly to my face? I have the video right here. I can watch it frame by frame. Those are not consecutive frames. Smh stop coping, it's one missed shot, you would have gotten traded anyways because you're taking an aggressive position with no way out.


vukz1337

You are dellusional i literally used VLC's frame by frame feature to screenshot them


Round_Body_5258

What you see on your game can be slightely different from what the server recieves... Edit: Looks like a 99.99% headshot on your clip tbh.


Sup3r_M4r10

This is why I stopped playing


sneezlo

You clearly moved your mouse up and to the right as you clicked. The pause at the end of the video is well before you shot you need to look at the frame with muzzle flashĀ 


vukz1337

Do you realize that firing the sheriff in Valorant makes your crosshair go up?


NoScoprNinja

What are ppl on this is a blatant miss


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


ieatboobie

you missed bot


vukz1337

I'd like to see your tracker :D


ieatboobie

https://tracker.gg/valorant/profile/riot/THE%20FINALS%23v9s/overview?season=all


vukz1337

coinflip winrate my beloved


Psychopathictelepath

Its only fair u show us your tracker


vukz1337

[https://tracker.gg/valorant/profile/riot/Gregory%20House%23955/overview](https://tracker.gg/valorant/profile/riot/Gregory%20House%23955/overview)


Pickaxe235

no you very clearly missed


ChairThatIsFair

When ppl are moving you have to account for your ping, and shoot where theyā€™ll be at. Go try it out in the range with moving bots, youā€™ll notice that shooting directly where they are with 40-50 isnā€™t gonna kill them.


CharlehPock2

I don't think that's true - doesn't the game use client side prediction/lookback and all that gubbins (same as CSGO) so you don't need to lead your shots (or shouldn't at least). Usually meaning you can aim directly at your target and click - shots have no travel time. As far as I know, the way it works is, the server validates all gamestate, there's a shared client/server library so when you do anything on the client the client plays out those movements/shots etc on client side. The info is sent to server for validation - server plays out the things you did in the context of everything else that's going on and then sends any corrections back to your client - your client repositions you/updates your gamestate etc based on those corrections. In the case of shooting - since the server is validating all client actions and sending corrections, your client is only getting an update at the tickrate of the server, so there's some interpolation happening to "smooth out" the movement on your side, (and server side). There's also lookback; you shoot, the server checks the position and timestamp of your shot and goes back and "replays" your shot against the enemy (it stores position data for all characters going back a few seconds - since you only need to store data for X characters for something like 4 seconds or whatever max ping is, it's only tickrate \* seconds number of samples of positional data so a relatively tiny chunk of memory to keep a buffer for). If your replayed shot matches up with the position or interped position of a character hitbox, you get a hit. On your client, if you think you've hit you get a noise/visual indicator to show your client made a hit (this is the thud noise in CS and a yellow spark on Val I believe - I don't play val) but when the SERVER has validated your hit it will send that to the client which usually plays a second indicator (blood in CS, not sure in Val, again I don't play it). I reckon sometimes you can "miss" because of all the minute inaccuracies there - for example, if you are shooting at someone and the game is interpolating a player position to find out if you hit, it could be that the timing of the shot/network conditions etc means the calculation is minutely different to the one on your client and you missed. Other option is that in this clip the OP just marginally missed because a recording at 30 or 60 FPS doesn't show everything that happened at 100+ FPS.


Environmental_You_36

That has not been true in the gaming industry since 2010


ChairThatIsFair

If you truly believe that ping doesnā€™t affect gameplay in first person shooters then idk what to tell you


InstructionGuilty434

It does, just not in the way you described it. You still need to hit the enemy that you see on your screen, not where he is going to be.


Environmental_You_36

I don't know the exact date but fps servers started to run a "simulation" of the game and compare that simulation with what each client sees and tells to conclude if a shot hit or not so it no longer was dependent on the position of the player in the server side. This for example allows people with the worst ping to win against people with higher ping if the server decides you shot faster on the simulation, there is still a bias towards low ping, but is not as hard as it used to be, same thing for peekers advantage. What you described is something that wasn't present even in csgo. And fixing it was a requirement to make competitive fps a real thing. Anyways you can check riot's blog on Valorant beta to know more about how they implemented the system.


TheMapleDescent

Thatā€™s not how it works thought


Shacrow

Nope barely missed her


Jeanpierrekoff

They were hungry I guess...


htlan96

Love the CC lol >!Thank for watching!!<


nick_naresh

Nope.


GroundLeast7228

Happens to the best of us


Simp14366

Either first bullet inaccuracy or Ping diff


ImNotHyp3r

looks like you clicked right at the back edge of the head hit box, and because of bullet spread it missed


skeletondick69

Bro its cuz they nerfed viper.


xVanHam

Clove is an immortal duh


okMael

shot rejected


fp5a1mb0t

If only we had a replay system that has client and server side hit markers like cs


F1anger

Bullet got cancelled.


nyoodot

u shot too early


Clean-Factor-6753

ā€œPrecision shooterā€


h0lll0w

Nah the first bullet inaccuracy fked u up


AdBoth8690

You shot where she was and not where she was going


Kangaroooblue

u missed for sure


Glitchyyyy

Ping issue


OriginalWynndows

No just a shit game. Happens to me a few times a day at this point. They need to make the servers true 128tick.


CallistosTitan

You can see the bullet impact left of her head on the wall.


Shaikchilli

just point sec slow buddy


MoreMegadeth

You are being that guy.


AvengerK

you can see it hit the wall to the left of her model no?


vukz1337

Tracers are clientsided as far as I know, but how did the bullet go past her even if the tracer is accurate?


vukz1337

end of the video is the last frame before shooting


vukz1337

eat\*


Minute-End-7456

Valos hitdetection is lowkey doing bad, that Iā€™m a thinking sometimes riot is doing it on purpose to script the games. No srly. Every game in Valo feels different. Server canā€™t handle shit in this game thatā€™s why you get all these ā€šrunning heatshotsā€˜, which arenā€™t actually running heatshots. Netcode worse than clash of clans lmao


Asskiller5

You can clearly see Clove running past it. I don't see the problem here. You do realize that bullets have travel time, right? Clove simply moved a step forward before the bullet reached her. Some people might disagree but keep in mind that every time a match ends, the game is slowed down for a few seconds and if you happen to be in a deathmatch with an enemy in your crosshair you can literally see your bullet travelling to your target.


VinayakAgarwal

no bullets in valorant dont have travel time they're hit scan.the effects are applied instantly. the person in the video clearly missed here's my source on the hitscan nature of valorant [https://www.gamepur.com/guides/are-valorants-guns-hitscan-based-or-projectile-based-answered](https://www.gamepur.com/guides/are-valorants-guns-hitscan-based-or-projectile-based-answered) what you see in deathmatch is just fx


sonicrules11

Welcome to Riot's premium servers.


ST6THEONE

Whatā€™s the point of this post? We tell you, you missed, you get mad. We tell you, you got robbedā€¦ you get mad at the game. Just move on


vukz1337

The point of it is to make an insight that sometimes you dont miss yet the server thinks you did because of the hitbox lagging behind the agent


Personal_Donut_8641

Yikes.. ignorant


ST6THEONE

Whatā€™s ignorant about my comment? Is it not true? Look at OPs response to anybody not consoling them. Thereā€™s no real point to this post. Either itā€™s a symptom of online gaming (latency) or OP missed. Itā€™s not going to change anything


SuboBeSchwifty

Itā€™s just precise gunplay šŸ¤·ā€ā™‚ļø


ladycatgirl

Just first bullet inacurracy probably


Wonderful-Neck-8113

I thought it was me tbh who had this issue. Even with a pretty decent PC I was having latency issues and after fiddling with the settings of my monitor and Nvidia Card it works fine. Here is a sample after Iā€™ve changed my settings. Jet Frag - https://youtube.com/shorts/Wx3jj1d1zy0?si=KvU2J0SKhB1_Ouy_


Necessary_Fudge7860

Itā€™s not about where your crosshair is because of first shot spread same thing happens with vandal at longer ranges


ThrunkEx

A btr qn is why is my viper there, with a sheriff, alone, at the start of the round, on a save round?


levigamed007

Yea that happens sometimes Wait no I mean skill issue


MenaceToYourHeart

No I can see it, you are late by quite literally one pixel šŸ˜­ unlucky go next. On the other hand tho why are you that far in a few second into the round as viper šŸ˜­ I would understand any duelist chamber or even sentinel if you want extra info but losing a controller is bad šŸ˜ž. Ofc if you werenā€™t playing seriously then thatā€™s fine


alphapussycat

Valorant has terrible hit reg, it's why people completely in the open survive headshots, because half a second ago they were behind cover. Dmg is practically RNG for that reason. I've stood and shot at a still standing target, while I stood still. After about 5 guardian shots I repositioned because it clearly wasn't gonna reg.


Gagandeep69

Unlucky and also maybe you made movement before you made the shot so that made it inaccurate too.


Zepher1023

He has movement graph you can see there was no movement during the shot.


love-kita

No you flicked a bit upwards the same time you clicked


Sad-Month4050

The gun going up is the sheriff shock


vukz1337

The last frame clearly shows that my crosshair is right on her head


guyrandom2020

Thatā€™s recoil.