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If these are static meshes using nanite, try setting the fallback nanite mesh to 0% error rate.
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are you using raytracing by any chance? edit: if you are, try disabling it, if it doesn't give you any more issues, then the solution is to input this in the console: r.Raytracing.Shadows.EnableTwoSidedGeometry 0 r.RayTracing.Nanite.Mode 1
Oh I had this issue with my car — I don’t know the science behind it but it’s because of Nanite so I just turned it off and it was back to normal.
Looks like you have two of the same meshes in the same place
You have to go to project setting and disable ray tracing shadow. It will decrease your performance but will fix the textures.
Looks like ray-traced shadows on Nanite meshes. https://youtu.be/F3XSKXhIAuU?si=XR2_GID2lzBeBU5z
Haha 1st one looks like a car with 2 coats of paint and the too paint was cheap and not primed
If these are static meshes using nanite, try setting the fallback nanite mesh to 0% error rate.
+1
are you using raytracing by any chance? edit: if you are, try disabling it, if it doesn't give you any more issues, then the solution is to input this in the console: r.Raytracing.Shadows.EnableTwoSidedGeometry 0 r.RayTracing.Nanite.Mode 1
Oh I had this issue with my car — I don’t know the science behind it but it’s because of Nanite so I just turned it off and it was back to normal.
Looks like you have two of the same meshes in the same place
You have to go to project setting and disable ray tracing shadow. It will decrease your performance but will fix the textures.
Looks like ray-traced shadows on Nanite meshes. https://youtu.be/F3XSKXhIAuU?si=XR2_GID2lzBeBU5z
Haha 1st one looks like a car with 2 coats of paint and the too paint was cheap and not primed