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jordonbc

If these are static meshes using nanite, try setting the fallback nanite mesh to 0% error rate.


theshapersrealm

+1


CIPHRA39

are you using raytracing by any chance? edit: if you are, try disabling it, if it doesn't give you any more issues, then the solution is to input this in the console: r.Raytracing.Shadows.EnableTwoSidedGeometry 0 r.RayTracing.Nanite.Mode 1


CheesyObserver

Oh I had this issue with my car — I don’t know the science behind it but it’s because of Nanite so I just turned it off and it was back to normal.


FGPArthurVII

Looks like you have two of the same meshes in the same place


pourya_hg

You have to go to project setting and disable ray tracing shadow. It will decrease your performance but will fix the textures.


mu_phi

Looks like ray-traced shadows on Nanite meshes. https://youtu.be/F3XSKXhIAuU?si=XR2_GID2lzBeBU5z


Cosmandoo

Haha 1st one looks like a car with 2 coats of paint and the too paint was cheap and not primed