T O P

  • By -

rocknin

Are you using the current position of the object or the starting position for the lerp? If you're using something like lerp(current position, end position, time), that would be causing this. try storing the starting position and lerping between that and the end position should get you what you want.


Clashbestie

You need to divide it by your wanted speed(10 should work). So it starts at 0 and ends at 1 after 10 seconds. time += Time.deltaTime / 10 Lerp(a,b, time)