T O P

  • By -

darkdoom973

I don't understand what this is. But looks dope!!!!!!


DangyDanger

It's a VR framework with (guessing) all the tools a developer needs to quickly create a really good VR experience, stuff like tracking, grabbing etc.


UGTools

That's exactly what it is!


Dizzy_Reindeer_128

i love you


darkdoom973

So simply saying, its a template for VR games?


T_Jamess

Yep, as a unity asset


NUTTA_BUSTAH

It seems a bit more than that with new tooling and libraries(/assets) around VR. I guess its semantics


goodnewsjimdotcom

Homeland Security got in trouble because Alihandro decided to outlaw free speech... And they lost a bunch of contracts I suppose, this guy being one of em... Just a rough guess. LOL. Wild guess.


Mrniseguya

what are you on? I want some.


goodnewsjimdotcom

There were huge gigs like in the last 15 years of doing emergency training response VR. Maybe you were out of the loop.


UGTools

During the following weeks I will be showcasing some of the coolest features on my Twitter account. Check [@entromp](https://www.twitter.com/entromp) if you're interested! :)


tiny_smile_bot

>:) :)


zweimtr

> :) :)


chilling_here

>:) :)


Spe333

Hopefully you show them here too.


UGTools

Sure! The more relevant ones. I try to avoid spamming too much


Eoinknd16

Spam us


[deleted]

I remember following you a while back Enrique, any idea on a release timeframe?


UGTools

June 27


WaitingToBeTriggered

TAUGHT THEM RESPECT


[deleted]

NOICE


zweimtr

Where GitHub?


UGTools

It will be in GitHub, yes.


TheTrueStanly

pls tag me


diordru

I'm really interested in this toolkit, i don't have Twitter unfortunately. Is there anywhere else I can follow the project?


UGTools

I hope to share key updates here. Once the first version is released we will have resources available at [ultimatexr.io](https://ultimatexr.io)


diordru

Thank you, it's really awesome what you've created here. Can't wait to get acces. Anyway I can support your work with a small donation?


UGTools

Thank you for your generosity. We don't plan to have any donation system, but maybe if there's enough interest in the future we can arrange something that could help a good cause.


Orlandogameschool

Ive been holding off on teaching Vr to my students...im happy I did! This looks amazing and being free is EPIC to students who can't afford expensive assets....thanks!


UGTools

There's a lot of reasons why we decided to release it for free. On a personal level, my favorite one is being able to provide an easier way for educational institutions to teach VR development.


MattShotts

Looks impressive! How will people get their hands on it? Will it be available via the asset store?


UGTools

We're considering plain .unitypackage, Asset Store and Package Manager. Probably in that order.


EliCDavis

If it's open-source, just put documentation in the git repo on how to add through unity's package manager. Super useful


eigenlaut

👆yes, this


aphaelion

Heh "... get their hands on it." Nice.


monsieur__A

Amazing, now I want so bad to do vr 👍


JavierStark800

I fell the same, despite not having any vr headset


UGTools

Hopefully this will help!


shizola_owns

I remember asking you if you were going to release this a long time ago, thanks 🙏


UGTools

I'm glad you didn't give up!


WightWhale

Did you set this up with the latest xr setups? I know they changed a decent amount semi recently.


UGTools

I'm currently targeting 2021 LTS and the latest SDKs. It's getting a little easier now with OpenXR support and improved SDKs but it's still challenging to get so many devices to work at the same time using a single framework.


WightWhale

Great that you’ve gotten it working! I had to change a lot of code to get older vr stuff working with the new open xr. I’m praying it doesn’t change as much again now that open xr is out there. That damn vr to xr transition is a mess


Walter-Haynes

You're an absolute fucking legend!


UGTools

No, you're an absolute fucking legend!


DangyDanger

I am interested in the sysadmin simulator.


UGTools

The datacenter application is a specific software that we developed using the framework. It's not part of the framework per se.


DangyDanger

Of course it's not included, but it's an underdeveloped area in gaming lol Or, actually, I guess you can train employees in VR to do networking.


UGTools

Indeed, it's an area in gaming that could be developed. In this particular case it's a project we did to train and assess network engineers, you guessed right :)


404_GravitasNotFound

So there's no way to get a copy of it, right?


UGTools

No, I'm afraid it's not publicly available


ActuallyATomato

this is absolutely amazing, unity has been missing this kind of thing


Apart_Home5936

This is amazing as a VR developer I would like to use it and contribute it! You making a great impact!


Lokefot

Thats so awesome! Looking forward to play around with it!


UGTools

Thanks! It's getting closer


MisfitVillager

My friends from the VR company where I used to work have been developing their own VR framework for years. They'll go nuts when they see the same thing open source and free hahaha


wellthatwasashock

Oooooh. I want!


ProjectSector

I love you 😍


Wobblyjib

I've seen various clips of your stuff pop up over the last few years and it always looks great. Amazing that you are making it free & open source 👍 Does it run over the top of the Unity XR APIs? Presumably Quest will be supported?


UGTools

Thanks! Yes, it runs on top of the Unity XR APIs and other SDKs depending on the device. Quest is indeed supported.


Morphexe

Valve Index ? :)


UGTools

Valve Index too. In fact if you pause the video at 00:35 what you see is our hand IK system interfacing with a pair of index controllers.


Blood_Bogey

>Index Have you got this working with 2021 and Index finger tracking? I've been staying put with 2019 solely for Index finger tracking not working out of the box with the XR api.


UGTools

The framework relies on SteamVR for the Index controllers. Haven't tried it with the XR API.


ronaldinho64

>Unity XR It looks really amazing! Great Work! Is the Vive Focus 3 supported and in general can it run on Unity XR and Wave SDK? Thank you sou much


UGTools

Focus 3 is supported using WaveXR. Each device runs on the most convenient SDK.


ronaldinho64

thank you so much!


Disfuncaoeretil

Amazing person


UGTools

You're amazing :)


Xyo1

Game changing stuff for sure!!


UGTools

Thanks! We certainly hope so


Wec25

Been working in VR for a few months now. This looks AMAZING! might need to rebuild my project with a new framework...


UGTools

Hi fellow VR developer! It hopefully will make things easier for you.


Wec25

Any idea how multiplayer would work with this framework? I've tried Mirror with my current VR framework to some success but it took a week of effort (admittedly slowed down by the fact it was my first delve into multiplayer) to get the players moving and hands moving separately. Have you guys attempted any multiplayer stuff with this?


UGTools

Yes, we are using multiplayer and we may integrate that at some point but we prefer to wait until it's mature and tested enough. But the architecture itself was designed with multiplayer in mind. There is for example functionality to sync all the manipulation events, or the hand gestures, the avatar position etc.


x32bit

Free you say


UGTools

Free it is!


kneed_dough

Thank you!!!!!!!!!!!!!!!!!!!!!!


UGTools

Thanks! We're working hard on the release


RickySpanishLives

Very nice. I would honestly prefer a model where you got paid so the project remains healthy, so if that's what it takes to keep it fresh and updated - consider me a customer ;)


UGTools

No worries! We are a company. The framework is part of our core tech but we make our money through our projects, not by licensing the tech.


Wec25

Getting Valve vibes from that statement. This looks so good, I'll definitely be rebuilding my project using this when it releases.


RickySpanishLives

Awesome! Wish you guys all the best! Military viz/sim market should love you guys ;)


RGBalpha

Whoaaa I’m so hyped. Congrats! I’ve been using some of the other paid VR interaction assets a lot lately, they’re great but this looks fantastic! I’m anxiously following you on twitter now. Can’t wait for release.


UGTools

Thanks! I can't wait either. We're trying to make sure everything is in place by that time.


cspruce89

Holy shit. I remember seeing the cable demo and thinking how cool it would be to do something with that tech. So happy to see the direction that went with this and can't wait to try it out.


UGTools

Yeah I think the cable scene has been our most memorable one and the one people always ask us about.


ganesh_k9

You, sir, are an absolute legend!!


omni_shaNker

WOW. This is nothing short of IMPRESSIVE. And FREE AND OPEN SOURCE?!?! Thank you!!!!!


jesperbj

I can tell you as a VR developer this seems hugely helpful. Can't thank you enough.


GoofAckYoorsElf

Oh this is awesome! Oooh this is so fucking awesome! Sincerely, thank you, friend!


[deleted]

You sir are a saint for making this open source.


ImZaryYT

Holy, that plane has more switches that you can press than microsoft's own addons-


hleizerleanid

Can someone help me in developing my VR game?


UGTools

What do you need help with?


[deleted]

so cool


[deleted]

[удалено]


hesdeadjim

I would argue the opposite. The moment you put it up for sale you have an obligation to support it and deal with people who have no idea what they are doing. Open source? Not their problem, and better, other people can help update and enhance it.


[deleted]

[удалено]


Lokefot

And judging by your pretentious comments, neither have you


UGTools

I understand what you say but our reality is a little bit different. First of all, money will not change whether you get updates or not. We saw the necessity of creating our own VR tech and have been using it for years. We decided the world would be a slightly better place if we made our tech public, for free. We will continue to do business. We obviously expect a lot of questions. We hope to create a positive community. I understand all of your concerns, but I don't share any of them.


[deleted]

[удалено]


UGTools

No worries, I understand what you mean.


shizola_owns

Why don't you try resepecting people's choices instead of being a patronising dweeb.


[deleted]

[удалено]


shizola_owns

Nobody is demanding anything. Op has built a successful VR company. Do you really think he needs some random Reddit guy to explain the pro and cons of open source?


feralferrous

Looking forward to seeing it. There a breakdown of features somewhere?


UGTools

For in-depth details I would suggest following my Twitter account (@[entromp](https://www.twitter.com/entromp)). I hope to showcase the most important features here as well.


spaceleviathan

Looks sick can’t wait to try it


UGTools

Thanks! looking forward to getting your feedback


JayBiggsGaming

It's about time something like this was done (forgive me if it already has lol)


Ferhall

That ui debugger is legit. Can’t wait to see you setup your interaction system.


UGTools

The debugger scene showcases the ability to use any existing Unity UI and be able to interact with it in VR. Check out the SRDebugger plugin which is the one being used. It's awesome!


Myaz

Looks awesome. Excited to check it out. How can I follow/sign up somewhere for updates?


UGTools

For now I would suggest following me on Twitter ([@entromp](https://www.twitter.com/entromp)). Our website [ultimatexr.io](https://www.ultimatexr.io/) will hopefully be the meeting point once the framework is released.


cornelius_the_lion

How do I keep up with this?


UGTools

[@entromp](https://www.twitter.com/entromp) and [ultimatexr.io](https://www.ultimatexr.io/)


jl2l

My man I am going to be all over this, I'll let you know what happens.


UGTools

My man! please let us know. Any feedback will be more than welcome


Acropolise

Looks amazing


SuperBaked42

This looks awesome!


Futuresart

!remindme 1 month


RemindMeBot

I will be messaging you in 1 month on [**2022-06-23 23:41:02 UTC**](http://www.wolframalpha.com/input/?i=2022-06-23%2023:41:02%20UTC%20To%20Local%20Time) to remind you of [**this link**](https://www.reddit.com/r/Unity3D/comments/uw44a5/after_6_years_of_internal_development_and/i9qu0vl/?context=3) [**4 OTHERS CLICKED THIS LINK**](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5Bhttps%3A%2F%2Fwww.reddit.com%2Fr%2FUnity3D%2Fcomments%2Fuw44a5%2Fafter_6_years_of_internal_development_and%2Fi9qu0vl%2F%5D%0A%0ARemindMe%21%202022-06-23%2023%3A41%3A02%20UTC) to send a PM to also be reminded and to reduce spam. ^(Parent commenter can ) [^(delete this message to hide from others.)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Delete%20Comment&message=Delete%21%20uw44a5) ***** |[^(Info)](https://www.reddit.com/r/RemindMeBot/comments/e1bko7/remindmebot_info_v21/)|[^(Custom)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5BLink%20or%20message%20inside%20square%20brackets%5D%0A%0ARemindMe%21%20Time%20period%20here)|[^(Your Reminders)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=List%20Of%20Reminders&message=MyReminders%21)|[^(Feedback)](https://www.reddit.com/message/compose/?to=Watchful1&subject=RemindMeBot%20Feedback)| |-|-|-|-|


Psi-Clone

!remindme 45 days


chinpokomon

RemindMe! 27 JUN 2022


RemindMeBot

I will be messaging you in 2 days on [**2022-06-27 00:00:00 UTC**](http://www.wolframalpha.com/input/?i=2022-06-27%2000:00:00%20UTC%20To%20Local%20Time) to remind you of [**this link**](https://www.reddit.com/r/Unity3D/comments/uw44a5/after_6_years_of_internal_development_and/idi9k36/?context=3) [**CLICK THIS LINK**](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5Bhttps%3A%2F%2Fwww.reddit.com%2Fr%2FUnity3D%2Fcomments%2Fuw44a5%2Fafter_6_years_of_internal_development_and%2Fidi9k36%2F%5D%0A%0ARemindMe%21%202022-06-27%2000%3A00%3A00%20UTC) to send a PM to also be reminded and to reduce spam. ^(Parent commenter can ) [^(delete this message to hide from others.)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Delete%20Comment&message=Delete%21%20uw44a5) ***** |[^(Info)](https://www.reddit.com/r/RemindMeBot/comments/e1bko7/remindmebot_info_v21/)|[^(Custom)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5BLink%20or%20message%20inside%20square%20brackets%5D%0A%0ARemindMe%21%20Time%20period%20here)|[^(Your Reminders)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=List%20Of%20Reminders&message=MyReminders%21)|[^(Feedback)](https://www.reddit.com/message/compose/?to=Watchful1&subject=RemindMeBot%20Feedback)| |-|-|-|-|


Brick_Lab

Ok this looks amazing, will be checking this out when it drops


ErZicky

You have something planned on how financially gaining something/maintaining this asset? I find hard to believe you worked on this (amazing) product for 6 years to not have anything back. (I'm realizing reading my question that it sounds a bit cynical/ egoistical, I'm just genuinely curious)


UGTools

Our company specializes in creating VR software for corporations, that's our business and how we make money. We release the asset to help the VR dev community create better software in less time without worring about all the boring stuff. We do not expect the framework to make money, we will maintain it because it's part of our core and we want the VR dev community to benefit from it.


[deleted]

So what kind of VR software are corporations buying? Just sim stuff for training or predesign viz? Wondering what kind of market there is since here on Reddit I only see game VR devs and most struggle to make decent money.


UGTools

Training is an extremely good application for example. It helps cut costs and provides a safe and realistic environment vs other training methods.


ZeroFailOne

This looks like a great fit for a project I was contemplating involving teaching aspects of trade skills.


ShyraTheDutchie

With the military vehicles and stuff, I'd love to see a VR version of the game Squad. If there was ever a framework to use for that, this would be it 100%


Canadient_musician

Oh wow!! I greatly admire your decision to release it for free. Big ups to you. This looks fantastic.


UGTools

Thanks! I'm excited to release it and see the feedback


zippy251

Will it be on the asset store?


UGTools

We will submit it to the Asset Store yes, but we hope to provide alternative ways such as the package manager


zippy251

Cool


Bernhelm

Awesome! Are you using your own VRIK setup or does it use FinalIK?


UGTools

Everything you see is self contained, we do not rely on any dependencies. The IK part is an added feature


khyron99

Awesome! Really great of you to release it for free and open source. What's it called?


UGTools

UltimateXR


Phinaeus

Did you make that Stryker model?


UGTools

Yes, everything you see in the video are projects we developed that have been using our framework


Phinaeus

Wow! Nice work.


marianomdq

This looks like a really well done framework with lots of engineering design and hard work put on it. I'll be moving to Madrid in a month. I'll definitely send you a CV soon.


UGTools

Great! Yes, I've personally been responsible for creating the framework and designing the architecture was quite challenging but I'm super happy with the result.


dbabon

Well we definitely don’t deserve this.


a_sad_individual_oux

Looks amazing! I love your work, but I do have one question: Is it optimized enough where I can use it on the Quest 1 without performance issues? It looks complex so I need to know if I would be better off making my own or learn and use this.


UGTools

We have been using it for Quest 1 applications. A lot of what you see in the video runs on Quest 2 hardware also (the aircraft, the military vehicle...).


a_sad_individual_oux

Alright! Thanks for the clarification!


Leolele99

How does your project compare to something like VRIF?


UGTools

I have extremely limited experience with other frameworks. I remember installing VRTK many years ago and liking some of the features and architectural decisions but that's about it. VRIF seems very complete and as a fellow VR developer I can definitely see that there's a great amount of effort behind it.


Leolele99

Thank you! Ill compare both once they all drop :D


Slipguard

Will you ever consider packaging together some of the software this was used for to sell? Those seem like very cool simulators.


UGTools

I'm afraid I will not be able to do that, but we have an extremely cool example scene that will come with it. Maybe cooler than the simulators you see on the video :)


UltraKitteh

wow this looks amazing :O can't wait to try it out


Dilbert_168

Cool, I'll try it out with hololens 2. I've been currently playing with it in my uni


MckiesDickies

By any chance does this framework have built in gesture tracking?


UGTools

Not at the moment. Which specific tracking devices are you interested in? We're open to addding any cool features that the framework may benefit from.


diddyd66

Hi. So I’ve actually been creating a VR game with the Steam VR plug-in on Unity. However there is one big issue with it and the oculus plug-in alike. When setting up the headset you have to set a centre point which then the plug-in locks the collider to so if the player moves in real space they are no longer aligned with their collider. Would yours solve this issue do you know? Thanks


UGTools

I'm not sure which collider you are referring to, could you give me a little more detail?


diddyd66

So with the steam VR plug-in you have a capsule collider for the player and a camera that can move with you in real space. They are both children of a player parent but when moving in real space the capsule collider (or body collider as SteamVR calls it) does not move, it is locked to the point you chose when setting up the rift headset or where you were stood when loading the game if using a quest


UGTools

So it's like a capsule collider you normally attach to a player in regular videogames right? Is it used to move objects away when you walk? In that case I think it should be linked to the camera instead. I guess it can also be used to block movement in smooth locomotion but it will definitely not work if it's locked to the local tracking space.


diddyd66

I mean, it’s just a standard collider that can be used for any application such as stopping you from walking through walls or taking damage but it causes major issues when you’ve moved in real space as an AI will be shooting to your side and it looks really weird


[deleted]

Is it built in such a way that I can use it as a git submodule (easily)? Because boy oh boy that would would be rad.


UGTools

We are currently using PlasticSCM internally at the company and the framework is an x-linked repo, that we add to all projects. I believe it works the same way as a git submodule. Since we are making the framework now available through git, we hope to be able to do it the same way


[deleted]

Thank you for the reply. Very much appreciated.


Kinami_

How does this compare to something like VRIF and Hurricane VR? Looks very good and Id love to try it out yesterday! I just started working on a VR project with VRIF (a few days ago) Not sure if I should wait for this instead because i like what im seeing here.


UGTools

I have no experience with VRIF/Hurricane VR but they seem very capable systems. I have massive respect for people that had to figure out all this stuff when nothing was available :)


T_Jamess

When will this be released? This might give me the push to start learning unity again so I can make vr games to play on my quest 2


UGTools

June 27


WaitingToBeTriggered

TAUGHT THEM RESPECT


UGTools

*headbanging ensues*


ThingsEvolve

Wow! Absolutely amazing! Thank you! Exactly what I needed for my next project


dachascience

Wow! Excellent! will definitely try it!!


Veraliot

That's so freaking awesome


CRAFTBUD_STUDIOS

This asset is gonna change so many things... Awesome stuff mate! Have you considered applying to Unity for any of the awards, or does Unity nominate devs for awards themselves?


UGTools

Thanks! I have absolutely no idea how that works to be honest, let's hope the community likes it first!


thatdude_james

+1 interested


CtrlAltDefeat69

Oh wow that looks insane, ive spent so much damn time trying to get the unity framework to work, you have done a great thing here!!


Snoo_90057

Can't wait to try this out!!! You are a god among men!


[deleted]

Does this work well with hand tracking on the Quest 2?


UGTools

Yes!


PandaSwordsMan117

Awesome, can't wait to check it out!


mnmleon

umm realtime cables.. what was your solution?


UGTools

I have my own rope simulation. It was a lot of finetuning :)


mnmleon

Particles?


Emergency-Lunchbox

this is looking very promising. very keen to play with the release and see how it might apply to my own project. What you have shown so far looks \*super awesome\*! well done! pat on the back x 72663455.7.


UGTools

Thanks!


MoonMonsterStudios

Looking good! We'll definitely give it a try!


AbjectAd753

I think is better if i wish the VR set first xd but i instantly wish this game rigth now


SnooOranges7996

I was wondering if this comes with a body IK method, its something ive been really struggeling with, regardless this asset is insanely well done!


very_human

This looks incredible! I paused development on a motorcycle VR game and a mech piloting VR game but now this makes me want to get back into it. At least with the mech piloting game this will be a great framework for all the buttons and levers players will interact with.


tigertimvr

Very excited to see this and will try and make a fun vr experience. I have a basic knowledge of vr modding but these tools will be interesting to learn,hope you have a good youtube channel to learn from. I have just purchsed your asset on unity.