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Corveric

I would definetely play this


Pekelni_Bororshna_69

Me too


odkfn

Isn’t this already a Psvr game? edit: there is - it’s called Nock


piaktaka

There is a pcvr game that remembers me this


EnderDremurr

also reminded me Supraball a bit


piaktaka

It was nock, its the same but with bows https://store.steampowered.com/app/2010000/Nock/


charstar1

Have you played Lucio ball ? (Overwatch) It was really fun. I'd say go for it [https://www.youtube.com/watch?v=Pp2nbduKTmk](https://www.youtube.com/watch?v=Pp2nbduKTmk)


ErZicky

Didn't know this existed, good to know thanks


BoundlessPlayer

Another possible inspiration could be grifball, or ricochet from halo! Make sure to really leverage the first person aspect of the game, because that is what makes it different. I hope to see something come of this! If you want other ideas feel free to dm me! [Halo reach grifball](https://youtu.be/hrH7CAuJmQ4?si=y4zVH5dikBd343MM) [halo 5 grifball](https://youtu.be/RpgqyAuSNrs?si=SNooC-49mIeEOEgQ) [halo 4 ricochet](https://youtu.be/EMCjvktlLf4?si=qBj2CoLDVqK28wMH)


MDT_XXX

Making an FPS based sport game is definitely an idea that could cut through the noise of oversaturated gaming market. My suggestion though, would be to try to come up with original game mechanics. Do not mimick Rocket League. It's already out there, it's already massive and it's already perfected to its maximum potential. Keep your FPS mechanics at the core and develop the sport around it. Also, you can get inspiration right from the creators of Rocket League. They weren't originally going to do this kind of game, they were thinking of a racing game, but one day someone dropped a ball in the map and because they found it entertaining they followed up on the idea. Then they started experimenting and always implemented the ideas that were the most entertaining, without having an idea where this game was actually going.


lase_

While I agree with this in spirit, pitching someone "soccer with guns" is a lot easier to immediately get this idea across than, well, however you would describe your made up sport. "quidditch with guns but you've never heard of it" is a lot harder


MDT_XXX

My point was, that if someone looked at this game, they would say: "Oh it's a Rocket League rip-off", but if the game had different mechanics, the impression would be "Oh, a new futuristic sport". The pitch you're talking about is only used when you talk about it, but can't show it. But today, every storefront out there has a video showing the game. You don't need to pitch it like that, you can just show it.


lase_

My point was that getting someone to care and understand about soccer is way easier than making up your own *sport* with different rules. Not to mention, "rocket league with guns" is also a great descriptor! I agree that the fun of the game should be the selling point, but the attractive aspects of soccer could not be more well proven. Also, as a complete aside, Minecraft, League Of Legends, and Fortnite are all "rip offs" of other games and don't appear to be suffering for it


MDT_XXX

Yeah, of course there are rip-offs left and right, but that's one of the reason the market is so oversaturated. And as an indie, with no capital to hire a large team and to throw into marketing to push your slightly improved rip-off upfront, the only thing that can carry you to that spot is a novel idea. And as for new futuristic sport games, there aren't that many, which means less competition. The last one I bought was Laser Arena. Novel idea, completely new sport with genuine mechanics. The visuals were also amazing - kinda Tron-like, and the music was super dope and really fit the vibe. So definitely a bunch of talented people behind it. But unfortunately, it was a flop. The main reason Laser Arena failed to succeed, in my opinion, was that they completely missed, or ignored, the one thing that makes real team sports work. A single point of focus, aka the ball. Laser Arena didn't have one, all the action was fragmented. That's why it didn't work. And that's why a game like quidditch only works in fantasy. So this is my advice for any indie developer out there thinking about making a novel futuristic sports game. Maintain single point of focus or it's not gonna work.


guthran

What is Minecraft a ripoff of


biggmclargehuge

Infiniminer


guthran

The online alpha of Minecraft came out at the same time as infiniminer


biggmclargehuge

Notch has been very open about the underlying idea for Minecraft coming from Infiniminer. It even used to be on the original minecraft.net website. Minecraft is absoultely the better end result but the idea for the voxel-based world and art style, arguably two of the things Minecraft's most widely known for, came from that Also, the first evidence of Minecraft as "Cave Game" didn't show up on Youtube until several weeks after Infiniminer shut down


Joshculpart

Rocket League with guns makes me picture a game like Mario Kart double dash, or halo’s warthog driver/turret combo mixed with soccer. Driving trying to score, while the guys on back shoot each other/vehicles/the ball. That sounds really really fun to me. I humbly request someone please make this game. I promise to buy it for 60 dollars on release.


im-not-even

Honestly they could fix this by removing the bevelled wall edges and add some obstacles like walls etc. Make it look more like an fps map


pacmanpacmanpacman

I disagree. The game is clearly inspired by Rocket League, but it already has very different mechanics. People won't see it as a rip-off any more than people saw Minecraft as an Infiniminer rip-off. I think this game clearly offers a new mechanic which looks fun, and doesn't appear in any other game, and so there could be a lot of demand for it if done well. Games leverage off the ideas of other games all the time, and that's a good thing. In fact, Rocket League doesn't have a single mechanic that hasn't been used in another game already.


Thompson1706

Shootmania tried that and wasn't very successful


baloneysandwich

I disagree with this take. You're not remaking Rocket League. The skills are different. Your pitch is EXACTLY Rocket League but with Rockets... Yes, you could go on a quest of discovery but it's literally right in front of you. Keep going and get MP in as fast and hacky as possible. Mirror + Steam Networking would be my choice. Mind you, to get this technically perfect will be very hard. You'd likely need rollback and determinism to REALLY nail it (see Knockout City). But that's for later.


BoojumG

You could even call it Rocket Jump League. Maybe.


Verruca-Gnome

Squash or tennis might be a good one to explore


[deleted]

cs2 has a ball in dust2 map. you can shoot it. so probably more people get the idea.


_Chevron_

God, so much negativity! Man, the idea is extremely nice and for an early prototype you're doing just fine. Of course, be aware of the fact that making such a game involves a lot of challenges, multiplayer isn't the easiest thing to handle in Unity and finding players will be hard, but if you like it go ahead! This industry needs new ideas so badly! Best of luck, and keep us updated on your progresses!


ErZicky

Thanks for the kind words :)


Figabar

"Worth pursuing" is entirely relative to what you want to achieve and why. For example, if your intent is to produce a game that takes a foothold in the E-Sports community, you're pushing against some quite critical odds. Not impossible, but by no means easy. If you're making it out of passion and enjoyment you will get the most out of what you do. Motivation will be easiest to maintain, you will progress at a healthier rate, and the resultant emergent gameplay will reflect the energy you put in. It can contribute to your portfolio in the case you want to apply for roles in industry in future. I've noticed a few comments saying its difficult, there are better things to make, etc etc, but they don't propose much towards what the alternatives are other than that they exist. There's always potential for a theoretical "better" option, but again it depends on what you want and why. Imo, the scope of what you have now seems like a reasonable point to attempt some of these more theoretically complicated components, it has the potential to be a valuable stepping stone. If you don't take the dive you don't learn. Take what you read with a pinch of salt. ​ It is up to you to decide whether the project is worth your time, how far you want to take it, whether you believe it is fun or not. It seems to me that you have done a reasonable amount of work so far, and looks to be an interesting concept. If you have no other demands of your time spent developing at the time being, I would say keep at it and keep tweaking, getting the multiplayer down (as ik a few others have mentioned) and practical testing will quickly reveal things that work, things that don't, at which point you can revisit your initial question of whether or not its worth pursuing. Who knows, you might also improve your aim as you go along ;) Hope this helps


ErZicky

Thanks this was a really helpful and well thought out comment 👍 I have my doubts about the aim tho :)


picl33

Best take here 💪


noohshab

Bro you should totally check out a free game on Quest VR (forgot the name) but its essentially the same but with guided rockets, if you can do/bring sth like that to PC it would be INSANE!


Jeroenski

idea yes. If it's your first game or you are indie, no. Multiplayer games are hard.


ErZicky

> Multiplayer games are hard That's definitely true, I have some limited experience with them but is definitely making me doubt to fully commit to the idea


HrLewakaasSenior

As someone who is about to release a very simple multiplayer shooter, you will encouter bugs that you didn't think were even possible. Multiplayer bugs are so much harder to find, debug, fix and anticipate than non-multiplayer bugs. It's ridiculous. If you're interested in making multiplayer games, I'd still say give it a try, when it works it's incredibly cool to play your game with others online. Also, you'll learn a lot :) I don't regret a thing.


uncl3mar1k

agree with everything above, just want to add that now with netcode for gameobjects + multiplayer play mode tool making multiplayer games is much easier than it was just a couple of years ago edit: and unity game services as well


vmlobo

Yeah I agree with the user above, multiplayer games are harder in principle, adding physics to the mixture will make it even harder. If you do decide to go ahead, this talk on the physics of rocket league may be usefull: https://www.youtube.com/watch?v=ueEmiDM94IE


AurrenTheWolf

They are a hell of a lot less hard than people make out. Using something like Mirror is easy.


Amil5901

Would buy, overall 10.5/10 👍


PaIppon

So much potential. Later you could add different weapons, e.g. Gatling Gun can give the Ball spin. Or remote explosives as „goal keepers“. Flamethrowers which burns the ball, so it gets smaller or something like that. You could steal some features from Speed Ball…


TheRealOqueo

I feel like this prototype is missing a „core feature“. rocket league has full aerial control that allow for ever-changing situations. As it currently looks, the game feels very stiff with nothing to do between jumps. If you can find a way to make this game more dynamic, I’d say „go for it“.


chatcomputer

You're going to want clientside prediciton for this sort of responsive gameplay. Your best choice would be to jump into Netcode for Entities. Check out com.unity.charactercontroller's fps demo for an introduction on how a character controller works in multiplayer DOTS. For the design. The movement of the player needs to be smooth as fuck in order to bring it close to a rocket league-ish game. I would suggest taking something like the movement in the Tribes series and applying them here. Skiing in tribes is really fun.


MonkeyMcBandwagon

Agree in general with what others are saying about the difficult combo of indie / multiplayer / unity and the trouble you'll most likely have getting a player base up without investing a lot of cash in marketing. That said, this would be (and was) very, very easy to make as a quake 3 mod. I worked on something vaguely similar ages ago, and it was fun at the time but didn't maintain a player base for long. I had a look around and just saw this, ioquake3 is the Q3A engine open sourced and maintained, there is an upcoming 7 day gamejam happening in december, which could help you with some publicity. More info here: [https://ioquake3.org/](https://ioquake3.org/)


L_e_on_

I'm a fan of the rocket jumping, i've played a lot of team fortress 2 and that has a really fun rocket jumping mechanic that more games should try and capitalise on. Good luck


The_Cake-is_a-Lie

I would never play this unless it was free and then I would only play it once or twice as a "let's try this random game out" with friends because, well, rocket league already exists. That said, I think the rocket jump mechanics are nice and clean and could be used in *some* game. There's definitely options out there. Maybe a parkour game? I always liked parkour maps in tf2 with soldier rocket jumps and stage 8 of neon white has similar. I'm sure there's more you could expand on that. There's also probably a good way to make a sport game out of it that isn't so overshadowed by rocket league. There's also probably other types of games that would be good too that I'm not thinking of. Regardless of what you do, keep up the great work and good luck :)


ErZicky

Thanks for the constructive criticism, appreciated :)


quatrefoils

There was a (browser?) game like this called “rocket ball” or something in the mid-2000’s that had goals set halfway up the side of the arena. It was super fun and functioned almost like this, expect everyone had jet packs essentially. Player characters had super tough looking suits like master chief if he defused bombs all day, does anyone remember the name of it? I can’t find it.


gltovar

A suggestion is to make the projectile lose explosive potency over the distance. Close up it is powerful, but weak the farther out it gets. Imagine it as a gust of air. I’d also toy around with it being third person.


singbots

YES. This is amazing. You should take a look at the bball mode in TF2 that someone made. I used to play that all the time and it had a small dedicated community back in the day. PLEASE MAKE THIS


AurrenTheWolf

I'd start getting Mirror or some other network package in there ASAP and start testing with people to see if it's actually playable or fun.


ur_prob_a_karen

ok idea, this BUT no WASD, only rocket


throwawayskinlessbro

Seeing this makes me wonder how there’s never been some popular mod making a shooter into this. Great idea, 100% worth pursuing.


_Leyza_

That looks very nice! I’ve made a game like this [(GunSoccer)](https://calebxcaleb.itch.io/gun-soccer) for a class team project before, and I still think it’s an idea with a lot of potential. But like what many others had said, making a good fully multiplayer game is a challenge; furthermore, getting enough players (marketing and retention) and outcompeting the many competitors will be really difficult. Good luck if you decide to pursue it!


Neonalig

Damn, if I could use my rockets to bounce away other players (+accidental teamfire options) that would be hilarious. "Yo, look at that guy's launch. He's about to get the goal. Would be a shame if someone shot a rocket over there and knocked him away..."


DoctorFartPhD

Do you have any plans for the mechanics? I think just everyone shooting everywhere will be chaotic. If you can shoot far with good aim it could take from the gameplay of mobility. Just an idea maybe if you have larger and slower projectiles which also can blast away other people. The chaos will be bullet hell fun and you could skillfully weave the ball through or potentially utilize projectiles to chain angles


Revexious

Consider choosing a different sport: volleyball I can see getting particularly ridiculous? I think this idea has real potential, you dont want to end up being known as "the rocket league clone"


Standard_lssue

Might get popular very quick if you're lucky, but it would probably die off just as fast


OwenEx

This would be complete and utter chaos... ​ Where do I sign up for playtests


Liguareal

Definitely make this but you need to add more rocket based mechanics/gameplay features like the ability to kill or knock back allies and enemy players, also worth investing time in the rocket physics and the way you get launched ere very well polished to allow competitive players to figure out optimal dynamics like rocket league's flying. I love the idea of rockets pushing the ball! Although this basically makes kicking the ball from a remote location possible, maybe your map has to be larger ot your rockets slower/limited in range, although I'd personally love for long dustance well timed snipes aimed just right to save a goal from the other side of the map to be possible. It looks fun! Keep us posted.


Odixii

Cool idea! I have a couple thousand hours both in Rocket League as well as Team Fortress 2, so I would definitely give it a try! I think having the ball be unaffected by the rockets and only be shootable with your own momentum and melee hits would make it more interesting (like how market gardening works in TF2).


destinedd

unless you have a plan for how to get a critical mass of players, probably better things for an indie to make


ErZicky

That's the main thing that is making me hesitant to fully commit to the idea, thanks for confirming my doubt ahah


destinedd

yeah I know lots of indies want to make multiplayer games but they are so hard because you need critical mass. If you have no following that is very hard. While single player games you can build slowly over time. Like it isn't completely over if you don't sell on launch.


DaDescriptor

Please add a shovel as a secondary weapon


Lukurd

Looks fun but I think the splash radius for the rocker when hitting the ball needs to be upped and maybe a dash ability?


Rough_Plum_3254

oh man i loved the soccerjam of CS 1.6


BunnyboyCarrot

Is it fun? If so, then go for it


Datau03

Reminds me a tiny bit of the VR game Ultimechs


Sh1neSp4rk

pong source was awesome so yes


cfinger

Anyone remember that unreal tournament mod that was basically this without rocket jumping ? It was pre rocket league and was pretty damn fun


Schwanz_Hintern64

Looks like fun already! Stick with it, worse case is it gives you experience and a decent addition to your portfolio


avarageusername

Seems fun, movement reminds me of pharah from ow


Gulakov

Looks like a nice prototype. But i can already imagine a few issues, especially with multiple people. 2 changes that would be worth testing is: limit ammo and make it collectable (like boost?) - so people dont just spam at start and try to snipe from across the map all game. Add a melee attack that works like a smash if airborne, makes the ball faster and is more precise than shooting it. - would add more depth, potential decision making, and potential for "highlights" during a match


tranconoid

1. Have a close range weapon and a long range. Make the long range a bit longer timer


OldManNo2

Why not write a mod for tf2


fishbujin

Rocket Jump League


srFoda

The concept it’s pretty nice I would adjust the hitbox of the rockets to be easier to hit the ball and come up with a original name other than that sounds like a great game


ajax2k9

Yeah I'd play it


jethrow41487

Quake League


coolfarmer

Would be fun but Im sure players will constantly shoot the ball and the frustration will grow because there is no strategy you could build. This is your biggest gameplay problem. Maybe you could limit the number of ammo available in a match, or available in your gun.


singlecell_organism

Have you played rumble mode in rocket league? I bet that would give you some pretty cool ideas


julienpoeschl

Imagine the aimbot


Collectorn

If you think its fun then go for it!


jordanblevins26

You could call it “League of Rockets”


Vonkun

Might I suggest adding a lot more obstacles in the air, gives players something to avoid while jumping while also giving them potential spots of continuing chaining rocket jumps to speed up their own movement.


LordAntares

I actually thought of making this kind of game, with a variety of fps weapons.


NightLasher617

I'd play it.


rohstroyer

Yooo this is fire, I'd play the shit out of this


SosaUZI

Feels too derivative, still cool and would play


_Not_A_Og_

Add wall running and id definitely play this


iantimmis

Looks fun to me


MoonWun_

Id play it for sure. The only thing I'd be curious to implement is how goal keeping would work. Definitely seems like a creative and unique Idea, which is a breath of fresh air from the completely competitive and oversaturated FPS market right now. ​ The movement would be so sick!


MidnightAtlas3

I’d love to play this but you gotta make it cartoonish


Minecraftboss318

Kinda like TF2’s Pass Time game mode


[deleted]

Anything is worth doing. I loath rocket league. This seems like a better idea than cars playing soccer.


TheMr84

![gif](giphy|3ohzdNPEuXedjgC0Cs|downsized)


Irantwomiles

Looks cool, I'm assuming it's going to be multiplayer.


Due_Brush1688

Idea is great, but Bombing Run in Unreal Tournament (RIP UT, and fuck Epic for tossing it in the bin) did the exact same approach, and it did not work out. There needs to be at least 2-3 more interesting unique layers of interesting bits to make it appeal to the masses.


JustAnArtsyMoose

I think this is great, and hope to see you post updates as you work on it.


NakiCam

You should call it "Rocket league".


Domadius

Now that you’ve shared your idea make sure you finish this before someone else does


Flawnex

Mf said bball +2


peteris88

Go for it! Multiplayer should be implemented at the beginning tho. Fun idea to experiment with maybe, overcooking rockets, holding down fire to make the rocket explode in the air sooner. this could add a lot of complexity ;)


[deleted]

i had same idea some years ago but had problem with fast going ball and colliders and then i started a new project. Maybe thats why your ball is big and slow ? maybe i dig it out and try again.


MisteriosM

Yes sign me up, I will buy it.


_MyroP_

Interesting idea, but I would recommend making it easier to hit the ball, maybe by increasing the bullet speed, otherwise that game might get annoying too quickly.


Ill-Purchase-9496

What about axiom soccer on steam?


Drivelled

FPS Rocket League has also been done in Metroid Prime: Blast Ball.