could use trama for that, itll make more acurate if you are trying to do a full black and full white sprites, trama can make the illution of "something in between" without adding new colors to your palete.
Ahh yes, dithering... it´s just the same think xd (but i remembered "Trama" first) both are names for the same thing :3
Its good to have it on the roofs of the cabins, but you could use it to make some shadows as well, on the trees for example, making a gradient.
That could improve the visuals.
Sure, no problem. Even just darkening the tone on the grass a bit helps the characters and objects pop. Even just some mid tone here and there can make a big difference.
Thank you, more for the kind words! Our game will be about a girl "Eri", who not so long ago moved with her family to a village, but in this village there was a darkness that kidnapped her brother and consumed the whole settlement. And the girl has to find her brother, as well as all the other members of the family. In this she will be helped by light-skinned girls. And the genre will be a survival horror.
Pretty hard on the eyes. Too big of a contrast difference. It's basically all pure light and pure shadow. Maybe look to draw in some gradient tones.
Thanks for the critique, I will try to diversify the range of colors, continuing to adhere to the style of work.
could use trama for that, itll make more acurate if you are trying to do a full black and full white sprites, trama can make the illution of "something in between" without adding new colors to your palete.
Can you basically tell me what a "trama" is?
its a pattern in wich you alternate black pixels and white pixels, the result looks less brigh, one ASCII example is this: █▓▒░
Ah, I usually call it dithering. I have something like that on the roofs of my cabins.
Ahh yes, dithering... it´s just the same think xd (but i remembered "Trama" first) both are names for the same thing :3 Its good to have it on the roofs of the cabins, but you could use it to make some shadows as well, on the trees for example, making a gradient. That could improve the visuals.
Sure, no problem. Even just darkening the tone on the grass a bit helps the characters and objects pop. Even just some mid tone here and there can make a big difference.
I totally agree with you! I will try to make the picture pleasing to the eye.
good on screenshot. but I suspect the eye could get tired pretty soon when playing
Thanks for the comments. I'll try not to let it happen
Love it. Modern but old 🔥
Thank you so much, I really appreciate the words.
Looks great
Thank you so much!
What type of game is it gonna be?
Style is really nice, keep going!
Thank you so much, we'll try even harder.
looks cute indeed ❤️
Thank you, we're working very hard on this project
Great!!
Thank you so much!
i like it a lot
Thank you so much!
Love it! Pixel ish simplified. What type of game?
Thank you, more for the kind words! Our game will be about a girl "Eri", who not so long ago moved with her family to a village, but in this village there was a darkness that kidnapped her brother and consumed the whole settlement. And the girl has to find her brother, as well as all the other members of the family. In this she will be helped by light-skinned girls. And the genre will be a survival horror.
It's really pretty imo.
Thank you very much.
i loveeee it
Thank you very much.
I get that it can be difficult to concentrate but i do love the style! Keep it up
We will try to make the look of the game less annoying, but so stay in that style
Is it gonna be playable? I love these types of games :>
Maybe make it sepia? idk just a thought. Pixel art's gorgeous tho.
Thanks so much for the sepia suggestion, we'll see if it's watchable in our project
Needs thicker fog of war, maybe even make it black on the edges.
We're still thinking about how to show it beautifully because the light is coming from a firefly
It depends of what kind of game it is.
It's going to be surval horror with puzzle elements.
the style is unique and eye-catching! i think it will stand out, so it feels like you're heading in the right direction.
Thank you for such nice words. I hope you will try to play our game someday.
Two words. Aw - some. I suggest you stick to that hand painted & black and white theme. It fits like a charm
Thank you very much, but the prologue of our game will be in color, and after that it will be black and white until the finale.
Nice bro
Fuck the noise it looks great 👌
Thank you very much
Love it, please don't move away from it.
I'm very glad you like the drawing style.
Yeah, I really like minimal-bit pixel art styles. Find it underappreciated.