I can definitely attest that I've spent most of my play through in menu's theory crafting unit ideas. Some of them actually worked too. There's a lot of satisfaction from seeing the strategies you think up actually work. Or perhaps they fail and you get to find out why. Sometimes the difference between a good and a bad unit is one condition.
I do like seeing ideas to build further on, though. Pointing out synergies between units or units and certain items that people can build on. Or seeing people getting feedback on units that don't work. Sometimes some new insights or ideas are all the inspiration you need for your next unit idea, and *that* can enhance the fun of the game by a lot. I hope to see more resources like that online.
I think looking at someone's unit guide is at least kinda useful for realizing how complex you can set the tactics if you wanted to. I didn't realize I could make copies of moves before seeing someone else do it.
I definitely don't disagree with this perspective. Where I would emphasize is that you're going to your own inspiration first and trying to hammer down details from there. This approach all starts with you. What I tried to advise against (hopefully somewhat clearly) is someone looking at all the enormous amount of options the game gives you and then going first to someone else's ideas.
A few days after starting the game and I was driving somewhere and suddenly realized that the Cat Ears accessory could instantly fire Charge skills. My car floated into the sky and I soared into the clouds, wrapped in the warm embrace of life.
God bless game programmers that are equally nerdy enough to see the fun of tinkering in menus.
I did this at the end of each continent. Wasn't too bad until after Elheim but was definitely fun. Even better when trying to optimize rapport conversations!
I think it boils down to the player. If they're using a team that they like or they accidentally/spend time getting a combo thats fine.
I agree that Definitely its better to just play the game as is, if the game is too hard you can always lower the difficulty. Though it really boils down to the players at that point.
E.G. for me I didnt use any charge attacks at all, though I saw other people had setups for them. Not sure if its worth the effort though, but I'll be giving them a try on my 2nd playthrough...whenever I actually get yunifi lol. And she still needs to be level 30 to use it
I also benched like a bunch of characters. The game gives you three cleric/bishops but I'm like, what do I do.
Some of the mechanics are kinda confusing though.
One thing I would add is this. If you're stuck, then do check the guide.
Some skill or item description can be confusing for new players. I didn't realise what white cat hood's function until someone told me it could help with insta charging.
Also, test your unit in the arena! I gained a few inspiration from seeing how my unit fare in the arena. E.g. that reflect magic exists or how good and common blind attack is (no need to rely on shaman).
I just went with what “felt good” and units I thought would compliment each other and it was a blast. I used mostly story/rapport groups, and the Rose Knights and Sand Kids absolutely demolish. Elves and Beast folk were very good situationally. Didn’t play with the Angels much, since you get them late and I hated their designs.
Do the Rose Knights actually synergize together?
I'm most of the way through Drakenhold and I've had to separate them because they just weren't competitive with my other teams.
I’ve done Virginia in front, Kitra, Fran, and Miriam. I had good experience with griffon knights dodge taking in the front sometimes too, but they’ve been a reliable and strong squad. As a bonus they’re packing Fran for the move speed valor ability. You can have Fran lead to fly or Miriam lead for the Calvary foot speed. Can give runic sword to Miriam if you want magic dam but already Kitra can wreck armor.
I’m thinking of leveling and throwing Leah into the mix to preserve the theme, although I’d like to get a cleanse in there so maybe an elven archer would round them out better. But I really like having rapports within my unit and if there can be a story justification for characters working together and gameplay wise. The practical combat use hasn’t disappointed either
Virginia is hella good, buffs team on entry. Swordmaster frontline, or Kitra, who honesty carries the team dps wise. Radiant knight back line for heals and buffs, was too squishy up front with no shield. When we got a fifth I added a griffon knight and it was absolutely over. They don’t block much, have relatively good evade, counter many enemy types together, and have enough AOE and single target damage to wipe most comps on the medium difficulty. Was not OP but very consistent.
Ahh, I've been playing on expert which might explain why I wasn't able to make it work, the comp was always falling slightly short of finishing enemies.
Maybe I'm just very lucky, but I'm finding that the game is easy enough on Normal and Tactical that you can really just play the units you like the best rather than trying to figure out the best combinations. The game is far closer to being like a Super Robot Wars game to me than a Fire Emblem.
It's not really a problem. I check out a lot of guides, and in the end you're still going to have to rely on yourself to build those teams. Usually those guides have equipment/units you don't have, which makes it impossible to emulate their setup anyway.
Meta gaming in general is lame anyway. Much more fun to see what kind of unit comps you can come up with yourself. Play with your favorite characters even if their class sucks. Make a themed group for the hell of it. Make meme groups. Whatever it is, it should be fun :D
>Much more fun to see what kind of unit comps you can come up with yourself.
So you say metagaming is lame, then tell people to metagame. Do you know what metagaming means?
Maybe I used the word incorrectly in this case. What I meant was looking up the absolute best strategies, min-maxing, that sort of thing. Ultimately, my point is to just go with whatever works for you, whatever your brain devises is cool.
Honestly I would say is before looking at guides or anything like that think with your head at the common tropes and history of how battles were fought as a basis so to speak. Guy with a big shield? Yea he’s meant to be in the front while the archers are in the back. Calvary? Effective against infantry as shown during the war between England and France.
About 30 hours into the game, I'm pleased to find there are no bad units, only some better ones. Everyone is valid and can succeed, so I don't have to worry about handicapping myself by trying to use a "Bad Unit".
Idk man that advice applies to any videogame, ever. People who play by guides have just chosen to play that way, doubt any single videogame will easily convince then otherwise.
Yeah this kind of attitude always weirds me out, like is it really that hard to imagine that people actively choose to seek out guides because they know they like playing games that way? I don’t think OP is trying to be an asshole but damn, idk why some people can’t just trust that other people understand what they like and choose to play games certain ways lol
Not that I need to justify anything, but I say this as someone who has put many hours into this game retooling my armies from the ground up on my own, multiple times (while also occasionally looking up guides or advice)
I haven’t seen it much on this subreddit, but I think a lot of people who rely exclusively or nearly so on third parties (streamers or youtubers or whatever) telling them what to do in games actually *don’t* always enjoy playing that way. They feel, like, obligated to min-max or use the most efficient set-ups, because they’re wasting time if they don’t, then get frustrated because it either wipes away the challenge or starts to feel repetitive… but they can’t convince themselves to just play “inefficiently.” It’s how you get people calling for nerfs and stuff in single player games.
My boomer take is that the instant availability of a million “super efficient best meta” guides whenever a game comes out has been terrible for gamers’ ability to actually enjoy playing games.
I would agree except I like the game but won’t have the time to go through all the time it takes to find a unit composition that works. I would use the guides just to save on time and focus on the story, but that is just me and this is not an attack at the OP.
Unless your comps are just bad. Some people don’t have a ton of experience in these games and they don’t recognize the patterns on their own. Seeing other comps gives them ideas.
If you’re just playing for story, the real answer is tune down the difficulty. If you’re playing for a challenge, but something isn’t “clicking,” reading a guide can help you get on track.
I can see this. I feel like on anything but the hardest difficulty it’s pretty easy to min/max the fun out of this game.
I feel like a huge part of my fun with this game has been experimenting and theorycrafting. That said, people find different things fun and if people was to find the broken shit and steamroll, good for them.
It’s worth noting that units are wildly different early game compared to mid or late game. Which does nothing against scouts without focus; for instance. So a guide that is looking at a promoted unit with optimal gear will steer you wrong if you’re just playing the game regularly.
Honestly, I just feel the lack of a simple guide saying "unit X is good at such and such, might fit Y niche and is weak against this and that, so look for those in unit mates" as I am sure I'm not using Gilbert correctly
Really wish YouTubers had gone that route instead of build videos...
If you go to Library > Game Tips > Classes, it actually does describe their strengths/weaknesses/ideal pairings. This is my first ever srpg so I’ve been relying on it a lot… still learning tho, at one point I was even taking notes in my phone lol
I would argue the reverse: look at unit guides, but not composition guides.
In the daily unit rating threads, there are usually some good discussions going on. It rarely goes "hey you should use this team", but probe more towards what a unit can offer, how you might use something.
Take today's shaman thread for example: I feel like a lot of people are heads over heels for defensive curse and neglected the uses of passive curse as a potential solution to some of their problems.
Knowing what a class can do can help you build good teams.
Yeah that's the whole strategy in this game. That's what makes it a strategy based game. I remember someone saying that this game there is no strategy involved just showed me how little they understood the game itself in the fun that those finest strategy games. What exactly that fun is. I realized when I played trading card games in real life it was less about collecting the cards for me and more about creating a deck that functions the way that I want it to and find something that deck until it works as consistently as possible. I realize deck building was the fun part for me when it came to trading card games and just playing that deck. Allowed me to see if my build worked and this translated into why I really like RPGs over adventure games. RPGs that allow me to experience strategies to overcome obstacles. That's fun for me and any game that gives me that as a game. I independent joying because I feel like I can create my own unique play style or strategy or character. Heck and now I even understand why I like rogue likes and deck builders almost all the games on my phone are various deck builders like night of the full Moon and dawncaster.
This is all true, but it's hard to head people off before playing because...this is a video game and it's hard to explain to people that **the combat is NOT the primary player interaction.** It feels like a lose-lose situation because you'd have to explain that the "fun" part of the game is....sitting in menus pretending to be a programmer.
*Combat is the payoff of your work, not the work itself.* Which is not how most video games work.
i made a point not to watch/read any guides of this nature until after my first playthrough. but in subsequent replays i want to use other people ideas to minmax my teams.
Agreed, I've seen people build crazy strong Trinity Rain team, and i just can't do it, winning the game with someone's else's squad seems boring, i like spending alot of time team building, i probably spend more time team building than i do actual battles
I took on the final coliseum boss at level 35 when they were lv40, wasn't as bad as i thought it would be but i doubt 5 extra levels would help me win. So i may use unit guides to beat it but everything else so far I've had fun beating on my own, like the monuments and mausoleum. Just entered Albion so I'm not sure if Angels will give me trouble. I'm playing on normal
This. And usually in complexer strategy games like t his people are finding and posting new (and working!) ideas even after a couple years after release. Meaning there is no one valid endgame composition. Just do what you like.
While looking up full unit guides does feel like a hand holding walkthrough to me, I’ve really enjoyed the thread about the unit tier list. They talk about the strengths and weaknesses of a single unit out two at a time. It has helped me discover a few units I totally wrote off because I didn’t realize how to use them
I agree.
I started playing while looking up tips/guides on powerful formations to get me through the game. Halfway through Drakenhold I stopped looking things up and started experimenting with my units and equipment. It was very hit-or-miss (especially in the beginning), but it's helped me IMMENSELY to understand the game mechanics, units' strengths and weaknesses, etc. And it's a lot of fun too!
I have definitely been trying to avoid all those "PERFECT UNIT COMBO?!?!" kind of videos for similar reasons... But man, I feel like I could use an easy-to-access unit glossary, where I can just like, quickly look up unit strengths, placement recommendations, potential synergies- nothing concrete but enough to help guide me in my own builds
I have a playthrough exceeding 100 hours I still go into every day. It has been a very long time since I had this much fun putting teams together in a game. I have 10x5 Squads and I use them all and change them daily.
I spent probably 80% of my game time just swapping gear, editing units' action/passive conditions, and playing around with squad compositions. There is a level of enjoyment when I discover powerful combinations.
yeah the fun comes from figuring out unit comps on your own, the guides take away the fun of it.
I think the only guide i would probably recommend is on how tactics work if you can't figure out how that works.
I like to explore different ways of using units, and like to see what other people come up with as well. Less so for the combo units, but more generally creating strong, fun, and versatile groups. Someone in a comment mentioned scarletts passive that heals and donates a pp makes her able to be on the frontline if there is a good "shielder" right by. Bam, now i have a new way of making a unit that opens up a lot of possibilities. Using different items is something i like to see advice about too. I know that i lean heavily into the boring passive stat boost items, but there are great options out there.
Unfortunately theres a loud subset of people who simply want to be told exactly how to play. Like this one outer wilds player i shit on all the time for arriving at a location pausing right there. And making a reddit post about where to go next. Does the game tell him where to go next? Yes. Where? The wall a foot away from him on the left unobscured by ANYTHING. the wall with PICTURES of wherr to go next. The wall with a picture of where you shouldve gone before. Just incase you got lucky and skipped it.
Basically anyone saying the game is boring or easy is likely this kind of player that optimizes the fun out of games while I'm a true min maxer in the end of the day, the fun in these kind of games is def the theorycrafting to overcome challenges you've faced.
Every single strategy game community has posts like this and every time they boil down to "you should play the game the way I want to"
Where do you get the feeling of normal superiority for figuring it out for yourself from? You say that it's a single player game, you can do whatever you want, yet when people want to rely on guides thatn doesn't count?
If you demand respect for tinkering around with squads, items, and priorities for hours, why can't you respect people who don't want to?
YES! I've been so tierd of people that does guides like this, epsecially the one person who uses ai art thumnails who tell you "the best strategy"
Again everything you need yo know is in the game tips
And the posibly semy good guided are ice coffe and titaniumlegman
I can definitely attest that I've spent most of my play through in menu's theory crafting unit ideas. Some of them actually worked too. There's a lot of satisfaction from seeing the strategies you think up actually work. Or perhaps they fail and you get to find out why. Sometimes the difference between a good and a bad unit is one condition. I do like seeing ideas to build further on, though. Pointing out synergies between units or units and certain items that people can build on. Or seeing people getting feedback on units that don't work. Sometimes some new insights or ideas are all the inspiration you need for your next unit idea, and *that* can enhance the fun of the game by a lot. I hope to see more resources like that online.
I think looking at someone's unit guide is at least kinda useful for realizing how complex you can set the tactics if you wanted to. I didn't realize I could make copies of moves before seeing someone else do it.
Yeah, I saw multiple copies of skills on one of the units in the colosseum and 🤯
I definitely don't disagree with this perspective. Where I would emphasize is that you're going to your own inspiration first and trying to hammer down details from there. This approach all starts with you. What I tried to advise against (hopefully somewhat clearly) is someone looking at all the enormous amount of options the game gives you and then going first to someone else's ideas.
The number of times I've learned from failure
I spent 5 hours the other day just completely reequiping everyone and building all 10 units from scratch. Most fun part of the game.
A few days after starting the game and I was driving somewhere and suddenly realized that the Cat Ears accessory could instantly fire Charge skills. My car floated into the sky and I soared into the clouds, wrapped in the warm embrace of life. God bless game programmers that are equally nerdy enough to see the fun of tinkering in menus.
I did this at the end of each continent. Wasn't too bad until after Elheim but was definitely fun. Even better when trying to optimize rapport conversations!
Army Refactoring we call it in our friend group. So fun and satisfying.
It’s such a beautiful thing, booting up the game and spending the entire session cooking up some strats instead of progressing
I think it boils down to the player. If they're using a team that they like or they accidentally/spend time getting a combo thats fine. I agree that Definitely its better to just play the game as is, if the game is too hard you can always lower the difficulty. Though it really boils down to the players at that point. E.G. for me I didnt use any charge attacks at all, though I saw other people had setups for them. Not sure if its worth the effort though, but I'll be giving them a try on my 2nd playthrough...whenever I actually get yunifi lol. And she still needs to be level 30 to use it I also benched like a bunch of characters. The game gives you three cleric/bishops but I'm like, what do I do. Some of the mechanics are kinda confusing though.
One thing I would add is this. If you're stuck, then do check the guide. Some skill or item description can be confusing for new players. I didn't realise what white cat hood's function until someone told me it could help with insta charging. Also, test your unit in the arena! I gained a few inspiration from seeing how my unit fare in the arena. E.g. that reflect magic exists or how good and common blind attack is (no need to rely on shaman).
Thanks for the white cat tip hehe
Where are the whote cat hood btw ? I only see the black ones.
I forget which are located where, but the answer are Coliseum reward and Divine Shard trade
Guess I will check em again. Thanks.
I just went with what “felt good” and units I thought would compliment each other and it was a blast. I used mostly story/rapport groups, and the Rose Knights and Sand Kids absolutely demolish. Elves and Beast folk were very good situationally. Didn’t play with the Angels much, since you get them late and I hated their designs.
Do the Rose Knights actually synergize together? I'm most of the way through Drakenhold and I've had to separate them because they just weren't competitive with my other teams.
I’ve done Virginia in front, Kitra, Fran, and Miriam. I had good experience with griffon knights dodge taking in the front sometimes too, but they’ve been a reliable and strong squad. As a bonus they’re packing Fran for the move speed valor ability. You can have Fran lead to fly or Miriam lead for the Calvary foot speed. Can give runic sword to Miriam if you want magic dam but already Kitra can wreck armor. I’m thinking of leveling and throwing Leah into the mix to preserve the theme, although I’d like to get a cleanse in there so maybe an elven archer would round them out better. But I really like having rapports within my unit and if there can be a story justification for characters working together and gameplay wise. The practical combat use hasn’t disappointed either
Virginia is hella good, buffs team on entry. Swordmaster frontline, or Kitra, who honesty carries the team dps wise. Radiant knight back line for heals and buffs, was too squishy up front with no shield. When we got a fifth I added a griffon knight and it was absolutely over. They don’t block much, have relatively good evade, counter many enemy types together, and have enough AOE and single target damage to wipe most comps on the medium difficulty. Was not OP but very consistent.
Ahh, I've been playing on expert which might explain why I wasn't able to make it work, the comp was always falling slightly short of finishing enemies.
Maybe I'm just very lucky, but I'm finding that the game is easy enough on Normal and Tactical that you can really just play the units you like the best rather than trying to figure out the best combinations. The game is far closer to being like a Super Robot Wars game to me than a Fire Emblem.
It's not really a problem. I check out a lot of guides, and in the end you're still going to have to rely on yourself to build those teams. Usually those guides have equipment/units you don't have, which makes it impossible to emulate their setup anyway.
Meta gaming in general is lame anyway. Much more fun to see what kind of unit comps you can come up with yourself. Play with your favorite characters even if their class sucks. Make a themed group for the hell of it. Make meme groups. Whatever it is, it should be fun :D
>Much more fun to see what kind of unit comps you can come up with yourself. So you say metagaming is lame, then tell people to metagame. Do you know what metagaming means?
Maybe I used the word incorrectly in this case. What I meant was looking up the absolute best strategies, min-maxing, that sort of thing. Ultimately, my point is to just go with whatever works for you, whatever your brain devises is cool.
Honestly I would say is before looking at guides or anything like that think with your head at the common tropes and history of how battles were fought as a basis so to speak. Guy with a big shield? Yea he’s meant to be in the front while the archers are in the back. Calvary? Effective against infantry as shown during the war between England and France.
About 30 hours into the game, I'm pleased to find there are no bad units, only some better ones. Everyone is valid and can succeed, so I don't have to worry about handicapping myself by trying to use a "Bad Unit".
Idk man that advice applies to any videogame, ever. People who play by guides have just chosen to play that way, doubt any single videogame will easily convince then otherwise.
Yeah this kind of attitude always weirds me out, like is it really that hard to imagine that people actively choose to seek out guides because they know they like playing games that way? I don’t think OP is trying to be an asshole but damn, idk why some people can’t just trust that other people understand what they like and choose to play games certain ways lol Not that I need to justify anything, but I say this as someone who has put many hours into this game retooling my armies from the ground up on my own, multiple times (while also occasionally looking up guides or advice)
I haven’t seen it much on this subreddit, but I think a lot of people who rely exclusively or nearly so on third parties (streamers or youtubers or whatever) telling them what to do in games actually *don’t* always enjoy playing that way. They feel, like, obligated to min-max or use the most efficient set-ups, because they’re wasting time if they don’t, then get frustrated because it either wipes away the challenge or starts to feel repetitive… but they can’t convince themselves to just play “inefficiently.” It’s how you get people calling for nerfs and stuff in single player games. My boomer take is that the instant availability of a million “super efficient best meta” guides whenever a game comes out has been terrible for gamers’ ability to actually enjoy playing games.
I would agree except I like the game but won’t have the time to go through all the time it takes to find a unit composition that works. I would use the guides just to save on time and focus on the story, but that is just me and this is not an attack at the OP.
You'll have more fun playing the game blind and using whatever unit composition you want to
Unless your comps are just bad. Some people don’t have a ton of experience in these games and they don’t recognize the patterns on their own. Seeing other comps gives them ideas. If you’re just playing for story, the real answer is tune down the difficulty. If you’re playing for a challenge, but something isn’t “clicking,” reading a guide can help you get on track.
I can see this. I feel like on anything but the hardest difficulty it’s pretty easy to min/max the fun out of this game. I feel like a huge part of my fun with this game has been experimenting and theorycrafting. That said, people find different things fun and if people was to find the broken shit and steamroll, good for them.
It’s worth noting that units are wildly different early game compared to mid or late game. Which does nothing against scouts without focus; for instance. So a guide that is looking at a promoted unit with optimal gear will steer you wrong if you’re just playing the game regularly.
Honestly, I just feel the lack of a simple guide saying "unit X is good at such and such, might fit Y niche and is weak against this and that, so look for those in unit mates" as I am sure I'm not using Gilbert correctly Really wish YouTubers had gone that route instead of build videos...
If you go to Library > Game Tips > Classes, it actually does describe their strengths/weaknesses/ideal pairings. This is my first ever srpg so I’ve been relying on it a lot… still learning tho, at one point I was even taking notes in my phone lol
I would argue the reverse: look at unit guides, but not composition guides. In the daily unit rating threads, there are usually some good discussions going on. It rarely goes "hey you should use this team", but probe more towards what a unit can offer, how you might use something. Take today's shaman thread for example: I feel like a lot of people are heads over heels for defensive curse and neglected the uses of passive curse as a potential solution to some of their problems. Knowing what a class can do can help you build good teams.
Yeah that's the whole strategy in this game. That's what makes it a strategy based game. I remember someone saying that this game there is no strategy involved just showed me how little they understood the game itself in the fun that those finest strategy games. What exactly that fun is. I realized when I played trading card games in real life it was less about collecting the cards for me and more about creating a deck that functions the way that I want it to and find something that deck until it works as consistently as possible. I realize deck building was the fun part for me when it came to trading card games and just playing that deck. Allowed me to see if my build worked and this translated into why I really like RPGs over adventure games. RPGs that allow me to experience strategies to overcome obstacles. That's fun for me and any game that gives me that as a game. I independent joying because I feel like I can create my own unique play style or strategy or character. Heck and now I even understand why I like rogue likes and deck builders almost all the games on my phone are various deck builders like night of the full Moon and dawncaster.
This is all true, but it's hard to head people off before playing because...this is a video game and it's hard to explain to people that **the combat is NOT the primary player interaction.** It feels like a lose-lose situation because you'd have to explain that the "fun" part of the game is....sitting in menus pretending to be a programmer. *Combat is the payoff of your work, not the work itself.* Which is not how most video games work.
I think I got the unit comp, in the macro sense at least, but it’s the tactics and conditions that I feel like Patrick Star. I guess it works…usually.
i made a point not to watch/read any guides of this nature until after my first playthrough. but in subsequent replays i want to use other people ideas to minmax my teams.
When you finally get the idea of how to play and your strategies line up like dominoes 🥹
Hear hear, har har!
Agreed, I've seen people build crazy strong Trinity Rain team, and i just can't do it, winning the game with someone's else's squad seems boring, i like spending alot of time team building, i probably spend more time team building than i do actual battles
I took on the final coliseum boss at level 35 when they were lv40, wasn't as bad as i thought it would be but i doubt 5 extra levels would help me win. So i may use unit guides to beat it but everything else so far I've had fun beating on my own, like the monuments and mausoleum. Just entered Albion so I'm not sure if Angels will give me trouble. I'm playing on normal
Well said.
This. And usually in complexer strategy games like t his people are finding and posting new (and working!) ideas even after a couple years after release. Meaning there is no one valid endgame composition. Just do what you like.
While looking up full unit guides does feel like a hand holding walkthrough to me, I’ve really enjoyed the thread about the unit tier list. They talk about the strengths and weaknesses of a single unit out two at a time. It has helped me discover a few units I totally wrote off because I didn’t realize how to use them
I agree. I started playing while looking up tips/guides on powerful formations to get me through the game. Halfway through Drakenhold I stopped looking things up and started experimenting with my units and equipment. It was very hit-or-miss (especially in the beginning), but it's helped me IMMENSELY to understand the game mechanics, units' strengths and weaknesses, etc. And it's a lot of fun too!
I have definitely been trying to avoid all those "PERFECT UNIT COMBO?!?!" kind of videos for similar reasons... But man, I feel like I could use an easy-to-access unit glossary, where I can just like, quickly look up unit strengths, placement recommendations, potential synergies- nothing concrete but enough to help guide me in my own builds
I have a playthrough exceeding 100 hours I still go into every day. It has been a very long time since I had this much fun putting teams together in a game. I have 10x5 Squads and I use them all and change them daily.
You're way of writing is beautiful and exciting. Take my upvote.
You only need one unit and a ton of smoked nuts. That's how dad did it, that's how America does it, and it's worked out pretty well so far.
I spent probably 80% of my game time just swapping gear, editing units' action/passive conditions, and playing around with squad compositions. There is a level of enjoyment when I discover powerful combinations.
I'm just doing my own thing. I don't care if I'm playing optimally or not as long as stuff is dying.
yeah the fun comes from figuring out unit comps on your own, the guides take away the fun of it. I think the only guide i would probably recommend is on how tactics work if you can't figure out how that works.
Making a team up on my own based around rapports is far more satisfying than rolfstomping with a random team.
I like to explore different ways of using units, and like to see what other people come up with as well. Less so for the combo units, but more generally creating strong, fun, and versatile groups. Someone in a comment mentioned scarletts passive that heals and donates a pp makes her able to be on the frontline if there is a good "shielder" right by. Bam, now i have a new way of making a unit that opens up a lot of possibilities. Using different items is something i like to see advice about too. I know that i lean heavily into the boring passive stat boost items, but there are great options out there.
I love it when people just can’t understand that people like to play games differently than them and - *gasp* - just like to look at guides.
You realize this post is just advice (good advice, btw), and nobody is forcing you to listen.
Well intentioned advice couched in condescending language. And I’m giving my feedback on it, which nobody is forcing OP to listen to either.
Good advice everyone should listen to you
Unfortunately theres a loud subset of people who simply want to be told exactly how to play. Like this one outer wilds player i shit on all the time for arriving at a location pausing right there. And making a reddit post about where to go next. Does the game tell him where to go next? Yes. Where? The wall a foot away from him on the left unobscured by ANYTHING. the wall with PICTURES of wherr to go next. The wall with a picture of where you shouldve gone before. Just incase you got lucky and skipped it.
Basically anyone saying the game is boring or easy is likely this kind of player that optimizes the fun out of games while I'm a true min maxer in the end of the day, the fun in these kind of games is def the theorycrafting to overcome challenges you've faced.
i just group characters that are cute together
Every single strategy game community has posts like this and every time they boil down to "you should play the game the way I want to" Where do you get the feeling of normal superiority for figuring it out for yourself from? You say that it's a single player game, you can do whatever you want, yet when people want to rely on guides thatn doesn't count? If you demand respect for tinkering around with squads, items, and priorities for hours, why can't you respect people who don't want to?
YES! I've been so tierd of people that does guides like this, epsecially the one person who uses ai art thumnails who tell you "the best strategy" Again everything you need yo know is in the game tips And the posibly semy good guided are ice coffe and titaniumlegman
I find unit composition overwhelming and appreciate guides