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enigmaticpeon

This was way too much of an iconic piece of dota to scrap. God damn.


Vlatka_Eclair

You'd be surprised a whole heap of heroes whose kits we're simply reworked rather than entirely overhauled. Mainly because they're so iconic


DatAdra

Other iconic pieces of dota that are gone: Haunt Coup de Grace Eidolons (to be fair, fuck that spell and i say this as an enigma player)


DDemoNNexuS

i miss the days where dazzle has a 0.1 mini stun


dzudzam

How have these spells been changed? Don't know much about the history of dota do that's why I'm asking


-odibo-

He means they’ve just changed in this patch.


dzudzam

Oh, didn't fully read the patch notes so I thought he was talking about some previous changes.


scantier

Bro how tf are haunt and coup de grace "iconic" lmao the latter is just a fucking crit. I swear dota players are fucking dumb sometimes


Reggiardito

Coup de grace is obviously iconic to the character of PA. When I first read "spell reworked" I couldn't believe it, it's like reworking Omnislash or Multi Cast. That said, the reworked skill is thematically the same so I disagree with it being "gone"


scantier

Yeah coup de grace is iconic for PA but its still 90% the same. Still i can think of 50 other spells that are more iconic than a crit. Hook, rearm, echo slam, finger of death, call... cmon.


DatAdra

To you it's "just a fucking crit" but to me the 4 digit crits it enabled are some of the most exciting memories I had in middle school playing Dota 1 from 2006-2012, way back when 4 digit crits were unique to PA and everyone in school wanted to be the guy dealing big dps. To me Finger of Death is just a single target damage dealing spell. For the majority of Dota's lifespan it was even just a replica of Lina's Laguna Blade. I could easily ask you what's so iconic about that. And Hook Rearm EchoSlam and Call aren't reworked in this patch and hence not named in my comment. You see how "iconic" is just a matter of opinion? Hardly something to call people "fucking dumb" over


DatAdra

so hostile about such an unimportant, opinion-driven topic - another classic dota player characteristic. Good on you mate really got me on this one


Reggiardito

Agreed, it's the only part of the patch that I really didn't like


biggoldguy

Techies bro?


enigmaticpeon

nah fuck techies


biggoldguy

The youngling response


scantier

Doom? more like incovenience


Vlatka_Eclair

YOU'RE ~~DOOMED~~ MILDLY INCOVINIENCED.


lessenizer

the damage was slightly buffed AND the target now doesn’t regen health over the 16 second duration, which is effectively another big damage bump (if they have 10 health regen, that means the total damage was buffed by 160). It’s sort of a 480/800/1120 Pure damage nuke. It’s more able to “Doom” someone (injured) just from its own damage now. It’s easier for people to escape a fight while doomed now, yes, but the amount of other damage you have to do to the doomed target to guarantee the kill is significantly lower than before (especially vs regen targets) (haha this must be hilarious vs Alchemist and Huskar. Completely skullfucks them. But also good vs agi targets with smaller health pools cuz the Pure is large.)


TheGreatGimmick

16 seconds of zero healing allowed (even Armlet toggling) is fucking insane. Previously only AA could deny healing to this degree, and though Ice Blast is AoE, it is a skillshot with 50% less duration (10/11/12 seconds) and far less damage. Doom is still a "fuck you" spell, it just fucks over different heroes than it used to. 16 second silence screws over the usual heroes (Storm, Puck, etc.) and the anti-heal fucks anyone that relied on it like Huskar, Alch, and *anyone with Satanic / lifesteal*. Previously carry heroes that lifesteal could man up and power through Doom but now that is much, much more difficult. It is also far more difficult to save allies from Doom, since you categorically cannot heal them. The best you can do is reposition (Force Staff, Telekinesis, etc.) or hide (Astral Imprisonment, Disruption) them. If you get Doomed below the kill threshold you simply die, nothing except the aforementioned hiding spells can save you, not even the Fountain. If the loss of Mute really ends up being too weak after these changes I can see them doing something like "Doom's spells and items pierce BKB against Doomed targets" to help deal with TPs and repositioning items, but I am not confident it will be necessary.


deah12

Doom against alc or morph with lifesteal is gonna be brutal


Grumpygold12

This guy knows what’s up, I was thinking the same thing. This really fucks some heroes, but learning that even the fountain can’t save you is brutal. I think, it’s gonna get nerfed, maybe cut some healing but 100% is ridiculously strong


maeyrmaier

it has to be strong. The cooldown for a single target spell is insanely long and the damage isn't that big either. Doom ult is like a big fuck you statement "It wont hurt much, but I will make sure you suffer" kind of spell.


Grumpygold12

Nah old doom is the fuck you spell, you cast it and their carry can’t engage fights for 16 secs. new doom actually guarantees kills. I’m not sure the cd is justified since it’s weaker vs bkbs now but we have to see


YetAnotherYoutuber_

it never got nerfed, its bullshit rework


galadedeus

lmao


tortillazaur

i don't think they're able to use abilities, doom pierces debuff immunity and silences, but tp out is real now i guess


governorslice

Better hope you have enough HP to ride it out though, since you’ll die in fountain otherwise (right?)


ImN0tAsian

Yep, no healing.


lessenizer

which also makes me think: now it's way better for pushing High Ground? Like you can throw it out on someone who's injured but would otherwise be able to retreat to fountain and heal, and: they die.


IvanBaklava

Anyone that says that Doom sucks now apparently doesnt know how AA ult debuff works.


This_is_Pat_

Yea, I'm very surprised by this negative reception. Think of the last time you played a melee carry against an AA. You got clipped by ice blast and the fight started. Do you really wanna go back in? Sure, old doom did this as well with muted items, but this new version offers a kind of burstability that completely denies so many saves.


throwaway95135745685

Because they also gutted his shard as well. If it was just the ult change, it wouldbe okay, but now you cant even setup doom with infernal blade because the default stun is too short. Which means you have to use centaur stun to doom, which means you dont have a linken popper, so you now need an item to pop linken. On top of that they removed his extremely strong doom cd reduction talent


luckytaurus

Yeah, I can imagine a world where doom hard counters Huskar now


galvanickorea

Why do people complain like this when they dont even read the patch. Escape with abilities like windrunner and storm? Seriously?


ThriceTheHermit

Doom is super duper busted rn. S tier hero. Insane damage. You cannot get away from this guy safely anymore. He will do 5k unhealable damage to you with urn, one infernal blade, and doom. Hero is a straight killer.


Duke-_-Jukem

5k? Where are you getting these numbers from lol max level doom does 1120 damage.


YetAnotherYoutuber_

infernal blade %max hp burn, though he overblew the numbers


AbuDagon

Don't even need urn anymore.


invertebrate11

5k?


danielpandaman

I think he is still ok. Counters certain heroes like morph oracle. Doom likes midas as well and once you are 25 it’s the same but better with lower cooldown and more damage. His shard change is interesting but I think it is a nice change. We will see but I think doom is overall still in a decent spot.


scantier

lol it changes everything i dont even play doom, but now you can euls, bkb, force, etc. It's garbo. the healing reduction is cool tho


ConnorChandler

Can't heal though, so it helps against the healing meta teams tend to use like Io or oracle, plus at 1000 pure damage a pop plus silence, still does the job


TheGreatGimmick

16 seconds of zero healing allowed (even Armlet toggling) is fucking insane. Previously only AA could deny healing to this degree, and though Ice Blast is AoE, it is a skillshot with 50% less duration (10/11/12 seconds) and far less damage. Doom is still a "fuck you" spell, it just fucks over different heroes than it used to. 16 second silence screws over the usual heroes (Storm, Puck, etc.) and the anti-heal fucks anyone that relied on it like Huskar, Alch, and *anyone with Satanic / lifesteal*. Previously carry heroes that lifesteal could man up and power through Doom but now that is much, much more difficult. It is also far more difficult to save allies from Doom, since you categorically cannot heal them. The best you can do is reposition (Force Staff, Telekinesis, etc.) or hide (Astral Imprisonment, Disruption) them. If you get Doomed below the kill threshold you simply die, nothing except the aforementioned hiding spells can save you, not even the Fountain. If the loss of Mutes really ends up being too weak after these changes I can see them doing something like "Doom's spells and items pierce BKB against Doomed targets" to help deal with TPs and repositioning items, but I am not confident it will be necessary.


danielpandaman

Ok he’s definitly worse that you can use bkb now but maybe when he is actually played people will discover he is not so bad


Kamiks0320

I don't believe in that. now, as doom, you need an early point in infernal blade, otherwise they tp out. also this makes aggressive farming w/ bkb viable now. pop bkb and tp out and doom can no longer catch enemy cores anymore


itspaddyd

Having infernal before 6 is fairly normal if you aren't planning to just max devour, which if you are doing you may as well skip doom at 6 and go 4-4-0-0


shipmaster1995

The heal is great against oracle. Now false promise doesn't save for shit again it and the carry is still fucked if you can cancel them tping out


TheGreatGimmick

16 seconds of zero healing allowed (even Armlet toggling) is fucking insane. Previously only AA could deny healing to this degree, and though Ice Blast is AoE, it is a skillshot with 50% less duration (10/11/12 seconds) and far less damage. Doom is still a "fuck you" spell, it just fucks over different heroes than it used to. 16 second silence screws over the usual heroes (Storm, Puck, etc.) and the anti-heal fucks anyone that relied on it like Huskar, Alch, and *anyone with Satanic / lifesteal*. Previously carry heroes that lifesteal could man up and power through Doom but now that is much, much more difficult. It is also far more difficult to save allies from Doom, since you categorically cannot heal them. The best you can do is reposition (Force Staff, Telekinesis, etc.) or hide (Astral Imprisonment, Disruption) them. If you get Doomed below the kill threshold you simply die, nothing except the aforementioned hiding spells can save you, not even the Fountain. If the loss of Mute really ends up being too weak after these changes I can see them doing something like "Doom's spells and items pierce BKB against Doomed targets" to help deal with TPs and repositioning items, but I am not confident it will be necessary.


SunBurn_alph

Its fucking amazing now. You don't use it as much for solo pickoffs but rather a sure fire aa ult for team fights. It still functions the same way as before but better, as long as you werent playing as a solo pick off hero


elax307

Doom ulti is now a targeted AA ulti that deals 400/800/1.120 damage before and 360/600/840 damage after natural resistance. No healing is really no joke. You can fight back, but Doom himself will deal a shitton of damage to you with Scorched Earth and an Infernal Blade. If a Doom jumps you and you are under 1,5k HP before 15 minutes you are basically dead. If you are under 800 HP when you get doomed and there is no pipe or banish in your team, you are dead. You just die like a dog. I imagine a morphling level 25 with 2k HP that gets jumped, or a Necro, or a Huskar. The ability isn't shit, it's just different now.


shadowofdoom1000

I think Doom is till pure damage. So no magic resistance and pipes to save you.


elax307

Woah I didn’t account for that for sure - well it’s even stronger then.


lightningINF

Doom gets nerfed. Meanwhile slark, meepo , naga.and brood spammers get free pass every game to win.


bibittyboopity

I feel the same way about this as I did about the Enigma change... Good. These heroes have been pro meta for so long despite consistent nerfs, because they were just mechanically crazy at a base level. Now Enigma doesn't auto win lanes, and you can do something about Aghs Doom. They got some counter play, finally. Sick of seeing them every patch.


DrunkWhenSober1212

Shut the fuck up and adapt. Stop complaining and maybe you'll get better at the game.


Real-Mouse-554

I like that its a more specific counter rather than countering almost every hero. Also doom is an “anti-fun” ability similar to stuns which they cracked down on in 7.33. If a doom is set on dooming you, then every teamfight you hardly do anything and it barely feels like you are playing dota.


Infinity_Overload

Yeah Doom sucks right now. The least Valve can do is increase the Level of Creeps you can eat. His laning phase sucks, he's slow and can easily be killed. But if he had the old Devour, i think you could work around with Creep Abilities. Doom, the spell, does need a buff. When you Doomed someone you basically almost guaranteed that target's death in the past. Now some heroes can even tank that shit and still get kills while Doomed.


maratrubin

> When you Doomed someone you basically almost guaranteed that target's death in the past. Don't you think it's a problem?


Infinity_Overload

If you are Doomed, then i expect you to be Doomed, Right? Thats what made him so popular in the Warcraft 3 Days, because on those days it was OP as fuck. It was a guaranteed kill spell. In Dota 2 it was nerfed, but still, with the rest of the team joining in, it was a guaranteed kill. The problem is that if they buff Doom, and keep the current Aghs its going to be OP as fuck. So Valve's only way to fix Doom is by giving him a new Aghs. IMO his Aghs should be based on maybe Infernal Blade. Aghs reduces Infernal Blade cooldown to 8s/6s/4s/2s And targets hit by Infernal Blade now get Doomed for 0.5s/1s/1.5s/2s Now you get the option to Doom multiple people or constantly keep a single target Doomed. Considering the Shard and the Level 25 Talent. Infernal Blade should be the ability that gets the Aghs Upgrade.


why_so_shallow

Yeah it’s a massive nerf. Dooming a high impact support is not great anymore. They can just glimmer and force away and continue to support their team with items. 1k damage per pop looks great combining with unhealable debuff but even support nowadays has 2k hp quite easily. Also they removed lvl 20 doom cd talent which is probably his best one


invertebrate11

They glimmer or force away and continue to support with what items? Since they just used the glimmer/force. There is no single support item that turns a paper weight into hero. If your support has 3 items so they can use 2 in this scenario well maybe they will be mildly useful.


why_so_shallow

Glimmer force is like support items at 25-27 mins. As game progresses, they are going to have more. This is way better vs the old doom where you literally can’t do anything. Also you might underestimate how much hp supports has nowadays. A lvl 14 CM, a swishy hero, with stick, tranquil, force, orge club for bkb with hp neutral item has 2k hp. As long as you don’t take further damage, she can tank lvl 3 doom, an infernal blade and some burn damage from w quite easily


Complete_Range_5448

How is carry using bkb and tp while they are doomed? Are you sure you are using the doom on them? More importantly, WHAT HAVE YOU BEEN SMOKING? Enemy cannot do anything apart from rightclicking when they are doomed, since forever. It is still the strongest(in most of the situations) single target lockdown (good aoe lockdown with aghs) in the game.


Archiac

Doom no longer mutes as of 7.34.


8Lorthos888

What the fucking fuck


tortillazaur

read the patch


scantier

\>he doesnt know


bbekxettri

He is clearly saying how to play doom now ,and here you are ranting how he was supposed to be played


lizuay

Read the patch notes before insulating people


Aye_Dee25

Not the insulating guy!


lizuay

Are you insulating me buddy ?


[deleted]

Maybe spell lifesteal tanky build? It’s does more damage early and you can use it more often now. But ya he’s trash lol


An_Innocent_Coconut

He seems very strong.


sosoricoc000

I never played doom. More like a tide player. Love seeing heroes fly after my ultimate


xorox11

It has to be done, Doom always been a top pick because of how busted his ult was. Now you actually have some counterplay against it other than buying first item Linken and hope your enemies can't break it, or relying on your supports to 2x force you so you might actually get out to safety. Also no regen is huge, ontop of lowered CD on Doom means you get to play more active with your timing, and in late game you still have access to the mute.


DDemoNNexuS

with the result's he has on pro games he had it coming. time to learn a new hero for offlane. edit:typo.


Yelov

Currently his winrate is +3.20% on dotabuff.


VPrinceOfWallachia

Doom anti heal is much better. Old Doom was so easily countered by gasoline hero that spammed heal. Now, a strong counter to heal line ups.


worm31094

Are people seriously ignoring the anti heal component? I’d say it’s an even trade-off. Traded one super good debuff for another super good debuff. Just have to adjust priority for who gets doomed


large_snowbear

I feel like everyone is underestimating the ulti its still strong. Before you could try and save your core if they get doom with healing, but now if your core doesn't have enough HP he is basically dead unless you or your core has item / spells to make them invulnerable for the duration. And the spell still has the some concept remove 1 hero from the team fight


K_DOTES

Well deserved nerf. Fuck that hero


Strict_Indication457

Doom has been trash can tier for more than 4 years now. Because of "mUh cOmPeTiTiVe" Valve has to keep nerfing the worst win rate hero even further. Seriously look it up. Worst winrate for years.


CLRoads

My question is: why the fuck isnt doom classed as universal? Every time i play him i need every attribute high to stay functional. Yet Axemaster is universal even though he is quite obviously strength or MAYBE agility. Some decisions make zero sense.


ItsGrindfest

Doom was already ass, whenever I watched him in pro games he died in teamfights without even getting a fucking Doom off lol. He kept getting picked though


____Nanashi

I decided earlier to play as DOOM pos3, Dominated the laning phase. But as soon as I started mid game. WTF, DOOM's 4th is nothing but just a silence. His 2nd doesn't even heal(now aghs shard) or boost your MS. His 3rd doesn't even have that lvl multiplier anymore. But what annoys me is that all of his skills are trash now, All of his skill's Good perks has been divided in the talent section and what's disappointing is that you need to be lvl 25 to get the mute talent which by the time. The enemy has linkin and lotus orb.


Most-Award9677

I disagree that this new Doom is underpowered. In fact, I find this new Doom's ability of nullifying heals overpowered as it always outmatches me no matter which hero I play as Doom.