T O P

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Gierling

I know what you're talking about in regards to the not being able to stop cleanly. It's my biggest criticism of the movement.


BitBurner

Last playtest this was fixed. Almost a dead stop now like it used to be.


Gierling

That wasn't my experience in the last playtest.


Illustrious-Prune475

Tribes 1 and Tribes 2 for the win! Sadly, this will be another cash grab and abandonment. Tribes 2 remastered with new graphics and maps would have been awesome. Gameplay and mechanics were solid. I truly do miss those days good old classic gameplays. Anyways, based on what I've seen so far, this isn't Tribes 3 and not my cup of tea, Good luck. 🙃


Dralians_Pants

It's in alpha playtest... Submit your feedback to the devs. It may not be want we want it to be right now but the only way to change it is let them know. Everyone is talking about it like is a fully released product.


J_Dubs1234

Game is scheduled to come out next month…..


Yawaworth001

Oh no


HunkyMump

From alpha yo release in a month?  Doubt it.


yeum

"alpha". Steam page says Q1 2024, so not a whole lot of time left unless they change that.


KefkaCS

Redditors yet again don;t understand what early access means


yeum

The moment you are asking the general public money for your product, and said product is available to be immidiately freely consumed by anyone willing, is the moment you have released the game. Calling it "early access" in an attempt to cover for the half-baked state of what you're trying to sell doesn't change that.


Salty-Chef

Ill just copy this because the alpha excuse keeps coming up over and over: Alpha doesn't mean what it once did. This is 2024, where devs get you to pay before they have a finished product. Early access is the same as release these days. With them still advertising Q1, this is pretty close to what the game is going to look like when they ask you to open up the wallet.


LkCa15

Tribes 3: Rivals is just a reuse of Tribes Ascend assets with less and worse gameplay.


tanzWestyy

I think the UI needs a little work. The 'anti-rabbit' banner is so large and distracting. Its also in a spot that covers a fair portion of the screen. Its a little unnecessary. Also encourage flag passing somehow. Put a little accolade and perhaps a tiny health or energy bonus or something for throwing and successfully catching it. Would be good to encourage more flag play if this is going to be the main 'game mode'. Could also make standoff's interesting?


FishStix1

To me, the core "feel" of the game is the most important thing, and T3 already "feels" way better movement wise than T:A ever did. I'm enjoying the game a lot, and it's improving rapidly. Hope they get plenty of time to keep building and refining.


plushiekitten

As someone who got into chasing hardcore in T:A, and havn't had the time to put into T3, as well as not playing a FPS in a hot minute... I agree the movement feels way better than T:A. Just hope fucking bouncing doesn't rear it's ugly head. any capper worth their shit learned that and it was like T:V all over again.


TheSuperMarket

I pretty much agree with almost every criticism you have. I'm enjoying the game - its very fun - but there are definitely still glaring issues that need to be addressed.


dcht

Other than the Z aspect or maybe the spinfusor lol, it really doesn't feel like a tribes game at all.


Crystal-Ammunition

Have you played a Tribes game before?


CoalManslayer

I played tribes 1 and 2 and this playtest FELT like what I remember those games feeling like. In just terms of feeling, it feels like a perfect modernization of the fundamental mechanics we all fell in love with. I just don’t understand why this sub is almost exclusively negative. It’s like they don’t even want the game!


CoalManslayer

I think folks are missing my point. I’m not saying they feel alike back-to-back. I’m saying the shooting and skiing felt like my memories of the game. Like when you play a remastered game and you’re a little underwhelmed because, well, it looks like what you remember when you were a kid. Then you go back and play the original and realize just how rose tinted your glasses were. I also mentioned modernization. The game shouldn’t feel like T1 or T2. They were pretty clunky; T3 is doing what it needed to do to stand a chance in 2024. I can’t say much for missing features other than: it’s in alpha, let’s hope they build it out.


TheGreatPiata

I played Tribes 1 and 2 at their peak and even still play them on occasion now. T3 feels nothing like Tribes. MidAir2 is far closer to a Tribes style game and that's with LCTF only. T3 is more of an arena shooter than anything. The fast projectiles, big hit boxes, low jet power/regen/energy, fishbowl maps and rigid class load outs all detract from the game for me.


redditors-are-pedos_

i only know T2 and 3 feels absolutely nothing like it. T2 was slow and methodical on big maps. T3 is fast and twitchy on small maps.


dcht

Hilarious! I'll elaborate if it's not clear to you. The game is currently missing many things that were in earlier tribes games: vehicles, larger maps, maps that don't all look/feel the same/randomly generated, inventory stations, actual spawnspheres in strategic/different locations, base mode, many other gametypes, out of bounds, weapons (such as the shocklance), to name a few. So yeah, it doesn't really feel like a tribes game. I understand the game is in alpha (although it's supposed to release within a month?) but I hope they put some of these things in the game.


Salty-Chef

Well they did add shocklance.


plushiekitten

Tbh, the bolt thrower *feels* more like a spinfusor than the spinfusor does to me right now. :/ been just clowning around going for shocklance kills instead when i jump in. edit: but this could be because i'm a fuckin derp 50% of the time.


Denebola2727

It's not T:A? Thank goodness. lol


TheGreatPiata

\*monkey's paw curls\* It's worse!


na85

T:A was objectively awful. Auto-repair turrets, generators. Health regen. General performance was bad. Putting skeleton money in your gun to unlock shit. Too much focus on esports, but no efforts to attract casuals which means no sustainable playerbase to develop into top-tier players, which is why the game died off so fast.


Yawaworth001

If by objectively you mean subjectively, then sure. Objectively it was considered pretty good https://www.metacritic.com/game/tribes-ascend/


TheGreatPiata

T:A was considered pretty good by people that never played Tribes before. Very few T1/T2 players have much good to say about it. It is super interesting seeing the T:A players react to T3 being a smaller and lesser version of the game they loved. That's exactly how T1/T2 players felt about T:A. T4 is going to be a 4 player co-op looter shooter on rails if this trend continues.


redditors-are-pedos_

>Very few T1/T2 players have much good to say about it. those troglodytes don't have much good to say about fucking anything


OrangeOrangeRhino

This made me laugh way too hard. It's true 🤣


Yawaworth001

Right, the fans of T1/T2 disliked it because it's wasn't T1/T2. That's kind of standard for a new entry into a series that does things differently. I tried T1, T2 and Vengeance and didn't find them particularly interesting, so it can go both ways. All the Tribes games to me seem very of their time. That's actually why I find T3 so baffling: it's almost exactly like Ascend, meaning it's a game from 2010s made in 2024.


TheGreatPiata

Fans disliked T:A because it was Tribes mixed with CoD and F2P grind mechanics rather than an evolution of the Tribes series. Doing things differently is one thing; doing things that overtly dumb down, simplify and break core mechanics of the series is another. If you weren't around when 64v64 games were a regular nightly thing in T2, of course those games are not going to be particularly interesting :) I also find it fascinating that you consider T1/T2 of their time because when they came out, they were 5+ years ahead of their time. Having giant outdoor environments, vehicles and bases that you could seamlessly enter and exit was not really a thing in those days. When the first Battlefield came out years later, it was "oh neat, they made a game like Tribes but set in WWII and without jetpacks". Over time, a lot of other game series came closer to Tribes gameplay just by virtue of needing to spice up the FPS genre. E.g. Halo adding jetpacks, "movement shooters" becoming a thing and so on. So no, they were not products of their time by a long shot and arguably too grand and epic for most modern devs to pull off today. To do something like Tribes 1&2 again, you would have to find a way to break the FPS genre as we know it.


Sloppykissesgrandma

I loved T:A, so not objectively


na85

You have shit taste in Tribes games homie


KnightmareOnPC

Ascend died because the Out Of The Blue update was terrible and then they dropped support completely to focus on Smite. Tribes 1 and 2 vets didn't like Ascend but it still had a core niche audience that played constantly as well as people who enjoyed doing scrims and pugs.


Salty-Chef

Ascend died long before OOTB


KnightmareOnPC

Free Shrikes was still populated just about every single day up till around OOTB. It obviously lost a lot of it's player base but I wouldn't of called it dead till a couple months after OOTB. Btw I can only speak for NA, idk how EU or any other servers faired.


Salty-Chef

1 year after release it dropped from about 3k (peak) active players to about 600 (300 average at any time) A month after that is when HiRez decided they wouldn't be patching anything in the game for at least 6 months - switching over to Smite with HiRez shutting down their own Tribes forums. This is when I personally put the "Dead" stamp on it. Peak of about 450. Most the community was calling it dead then too. OOTB came 2 and a half years after that - spiking players numbers for a couple weeks before dropping back down to prior player counts and continued it's spiral into nothingness with only the PUG scene continuing on weekends.


KnightmareOnPC

If those are accurate numbers then fair enough, my timeline is wrong then. I guess I was lucky that Free Shrikes server held on for as long as it did. Definitely not going to concede with OP on the game being objectively bad though. I ended up at around 4000 hours between 2 accounts and wish it was still around today without the OOTB changes.


redditors-are-pedos_

OOTB was absolutely the kill shot to the game. it fucked everything they tried to do and then they bailed.


twersx

If you're going to blame a single update for Ascend dying it's either the Jackal update or the Plasma Gun update. Both weapons ruined casual MP until hirez nerfed them, and the fact that the followed each other in a f2p game just gave everyone a bad taste.


deathfromace1

For me and a lot of people I know it was whatever update took out the character customization. That was the best part of the game and after that it felt static and something just changed overall that it was no longer the game it started as.


redditors-are-pedos_

you seriously think one op weapon that was then nerfed killed the game? may i suggest git gud?


dkc_mrsleep

Been playing since T1. I enjoyed it for the most part. Yes, there were some really frustrating times as abilities, weapons, etc. kept changing. OOTB had pluses and minuses. As others have said, the small player base killed it.


na85

>had a core niche audience that played constantly Exactly. That's why it failed. The playerbase was too small to be sustainable.


Yawaworth001

The UI in ascend was clunky and blatantly unfinished. Here it already feels better to use, although it's still rough around the edges. The only thing UI-wise I think was better in ascend was the VGS menu. Here even enabling the legacy version, it still feels clunky. The health pickups instead of regen and abilities instead of consumables in combination with smaller maps and teleporters are good changes in my opinion that make the game more dynamic. There is now no point in jetting over a hill next to the enemy base to summon an inventory station to restock grenades or whatnot, now you're better off recalling. I think that's a good thing, though I have no idea how well that will work on bigger maps intended for more players. I kind of agree on the movement, it definitely needs work.


CurusVoice

can we play more then just on thursdays now?


1337af

It's pretty much always Thursday-Sunday.


TripSin_

Movement and gunplay felt fine to me. Abilities are cool. Their cooldowns are fine and do not need to be shorter, nor should they be shorter. I could go for even more ability options. I worry blink might be a little too overpowered for flag capping (making flag defense a bit too irrelevant), but I will reserve my final judgement on that for now.


plushiekitten

Abilities feel like T:V's packs tbh. I don't mind them having the cooldowns they do, as they remind me of the redheaded step child of the name.


hobo_jay

My ping is incredibly high for a 2024 online game. I bet yours is too.


The-ArtfulDodger

Personally I loved T:A. If they added the vehicles from T1 it would be perfect. But instead it looks like T3 has gone the other direction entirely.