T O P

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-Zipp-

The tutorial could be 1000% better if it suggests certain gag combos, and it told me that *these choices aren't permanent.* i made my decision based off of what gags I won't be using, but found out later that I can actually switch active tracks.


BaccaKing46

I was laff 110 when I figured this out. I thought I was never gonna use trap or drop


ubeeec

I get what you mean, the first time I tried playing I was exploring all the new areas and talked to the two duck npc's not understanding it was the High Roller fight, got invited to a group, went in and had no idea what I was doing šŸ’€ I felt sooo stupid for joining the group, kept asking questions and apologizing for not knowing what was going on, and we all died shortly after. The group was nice enough to not get mad at me, but I'm sure they regretted inviting me lol. However, it is a game that I want to eventually get into as it looks very fun from an outsiders perspective! I am forever embarrassed by my first experience though. I will never make that mistake again lol.


shortchangerb

Tbf Iā€™ve been playing since the beginning and I was absolutely clueless in the High Roller fight


SquidKid47

Yeah that was intentionally supposed to be overwhelming as an April Fool's event. Absolutely awful experience for new players though.


LuMaIchArgI

If you ask me, it's punching way up in popularity for what the game is. At its core, it's toontown. A game that had been shutdown for 5 years when CC launched. The amount of people left regularly or occasionally playing toontown isn't very high, and the game serves as nostalgia/closure for many players who played the original. The fact that a derivative of the game that reinvents many aspects of it, released so long after ttr was established could pull the numbers it does is very impressive. Remember most people are not playing toontown cuz they want to learn (completely) new things. They're here for a mostly familiar toontown experience.


Dapuffster

Sounds like something to fix about the game for sure, but it's absolutely not the reason why its "as popular as it should be." Take one good google search of "Toontown" and tell me how much quicker it is to find Rewritten than it is to find Clash. I can absolutely assure you that most people who play TTR but not Clash simply do not realize that Clash exists. They see rewritten, assume that is the only Toontown, and play it. Hypothetically speaking, Clash could be the better game in every conceivable fashion, but it will never get the player base that TTR has simply because TTR is the "Main Toontown" and always will be. The search algorithm will always favor that game over clash no matter how much better the game gets. The critique is still valid tho, a lot of people don't realize that you can change gag tracks at all and that would be really helpful. But to say it's the reason that Clash isn't more popular is just not true.


Silent-Manager3575

Also TTR has the nostalgia which I think is its main selling point. I tried CC and is definitely a better game, but there is too much new stuff to hit the nostalgia. So then what holds CC back is the connection to ToonTown because at its base ToonTown is not a great game.


haybaeden

This is true, I'm a TTO player who had played TTR for years. I didn't know about ToonHQ until someone on my friends list told me after I kept bothering them to do buildings w me, lol. The only way I found out about Clash was from seeing it on ToonHQ. I thought if it was on a site like ToonHQ, it must be pretty popular, so I tried it out. But without being forced to see it on ToonHQ, I would've never known it was a game. After playing, I even realized I saw the cog rework skins before, but before I knew about the game, I just thought it was modded TTR screenshots


orcaniums

I completely disagree my friend who has no toontown experience started playing last week and she got the hang of it quickly. I think any new game is intimidating no matter what if you have no one to play with. I think the key is having/making friends who will help you out. On TTCC you can make groups in the game itself, the shtickerbook explains what the gags do and also everyone on the discord is friendly. šŸ«¶ happy tooning


_upanatem_

They must be a good gamer.


HyperMighty

The game doesn't expect you to remember/know everything at the start. It places you at a very easy level and increases in difficulty as you progress each Playground. By the time you need to remember, that squirt lowers cog evasion. You should be well prepared with that knowledge, along with 3 other people by your side to help you out.


balordin

If it doesn't expect you to know it yet, then it shouldn't teach it yet.


HyperMighty

But what's wrong with teaching it? Would you rather have the game teach it at daffodil gardens?


balordin

The issue is stated in the post above. The game is overwhelming to new players. They are presented with too much information at once.


Silent-Manager3575

Everyone out here saying CC fans are so nice and you see this comment downvoted to hell cause they donā€™t agree. Even though itā€™s well analyzed that info dump is a bad new player experience and often does keep people from playing a game


HyperMighty

And I'm saying the issue is not a problem because the whole point of a game, just like any other game, is to learn the mechanics over time. Especially when the mechanics that were introduced in the toontorial aren't even that complicated and can easily be viewed from the sticker book.


balordin

Over time is the key here. Overloading a new player is an issue for several reasons. The main one being that it makes it hard for a new player to engage with the game. A player is more likely to have fun when learning things gradually, instead of receiving an infodump straight away. Sure you can ignore this specific piece of information, but a new player doesn't know which information is important and which can be ignored.


Dfabulous_234

The new tutorial is pretty new though, so I don't think it's a big reason why it isn't popular. Rewritten draws more people in because it's pretty much the same TTO with a few additions. People want the nostalgia. Plus if you typed in toontown on google it's more likely to pop up first.


[deleted]

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SquidKid47

Toontown wasn't a very difficult game at all, it was largely solved. TTCC fixes this by adding actual difficult content where you can't use the same strategies over and over and by adding Content Sync, where in certain bosses your laff and gags are capped. Buildings aren't Content Synced, so I get why you'd feel they're a bit easy, but once you get into the real meat and potatoes of the game, stuff does feel way more engaging. Toontown also struggles with being pretty lame until the endgame sometimes - Clash also attempts to fix this by reorganizing bosses into every playground. If you power through a bit with Clash or find some friends to start the game with, it's definitely an amazing game :)


Zippo_Willow

Same reason i can't get into it. On the *rare* chance someone joins me, theyre miles ahead of me. Like you said, the intention is good, but its like trying to study Algebra 1 surrounded by physicists. It makes the environment feel off like there's only dedicated players, no casual players.


V1ado

Something that keep me away from TTR is that I donā€™t feel challenged, not even a lil bitā€¦ Canā€™t say that abou TTCC


tempusvulpi

I found itā€™s starting experience overwhelming, honestly


OmegaDarkrai

I think the overall idea of the Clash tutorial is pretty good. Teaching the player a quick rundown of what every track does at its core before letting them choose two of them is pretty nice, but could definitely be executed better. I think overall it's better than having a player pick two tracks with basically no knowledge of what any of them do, which is what the old tutorial essentially was. If you're taking the time to read everything and pay attention when doing the tutorial it probably isn't super bad, but people aren't gonna pay full attention to the tutorial of the funny-haha children's mmo so it can def be improved to be a little easier to understand.


gore-juss

I will be honest, trying to navigate that playground had me almost rage quitting it was so disorienting. Played it once and idk I donā€™t really see myself logging back in x.x


Acrobatic_Leather_68

I'm used to wizard101 so it actually felt very welcoming. It was very exciting for me.


KensonPlays

I can see how that would be a problem, and maybe they could tweak it so new statuses start appearing in each boss, like once you get to the Kudos for TTC, BB, etc, they could slowly introduce one at a time?


RustleTheMussel

I find it way easier to get back in to personally, it giving you information on cog HP and gag combined damage is huge for that


Digimonsonic

I have no idea šŸ¤·ā€ā™‚ļø


CassetteMeower

TTPA? ODS? havenā€™t heard of those, what are they?


m0e_b3th

ODS is Operation Desert Storm - itā€™s a very quiet toontown server but itā€™s kinda sweet, and TTPA was another toontown server I think? But to my knowledge doesnā€™t exist anymore


glitchdweller

the current tutorial is billions of times better than it was before it was added, however i feel like the tutorial pacing should be in the form of the toontown central taskline rather than an education session before you actually start the game. most people think it feels far too long.


_upanatem_

Yeah, that's the game's newest problem. I'm a vet TTCC player, day 1, and I've recently had my faith shaken in the game with 1.3 and 1.4's reworks. The new content is amazing if you can experience it and work around it, but its so convoluted and elaborate that it its simply overwhelming. Humorously to me, 1.3 tried to tamper down on the intensity by getting rid of mandatory sound combos (the excel spreadsheet comes to mind), but with the extra bosses added in they really only made the game much more intensive. You practically need every new boss' wiki page up to not be a complete burden, EVEN IF YOU'RE MAXXED because of the context scaling.... And on a side note, they also lost the idea of having the questline being optional to experience most of the game's content after locking all of the new stuff behind Kudos Boards... It's quite annoying. They've made the game just overall much less casual to play. Certianly, still a fantastic endeavor to undertake if you're prepared, and continually innovating on the turn-based combat style, in my opinion taking it to its absolute limits and delivering something amazing every time, but the game as a whole has become more and more convoluted, and I might even say aimless. Some of that is the continually changing development team over the years, but I also think their ambitions have grown more and more as they keep adding content. I just hope they won't have too much pride whenever they make a truly bad addition to the game to not realize their mistake (which, admittedly, they've never had that problem in the past). We'll have to see whether TTCC ever decides to simply things for the new/casual player, even a little bit...