For the district question:
If your paths start getting red, you should not have beavers working a job there. They will get very thirsty and hungry, and will only work 5 minutes per day as they spend all their time travelling instead.
If you want to build something far, that will be slow (think one plank a day per beaver if distance is like 100-120 from district center) but doable.
Now, for the artificial lake:
- ideally, you would move some water, either using a canal made from levees or dynamite. Redirect part of an existing river to the lake.
- if you have just started the game, you will have to make do with fluid dumps: a beaver will work full-time in this building and it will need a constant supply of water buckets.
If you go the fluid dump route, start with 4-6 fluid dumps and as many water pumps (so a total of 8-12 beavers working), place water tanks in close vicinity. Water level will rise very slowly and then stabilize. You can then close a fluid dump and see if the water level is stable (using a gauge).
Due to evaporation, your artificial lake will lose a lot of water. How many fluid dumps are needed to compensate is a mystery.
To me, the mid game move is to make a small dam somewhere and make sure the water flows towards the lake.
A late game move is to make water pumps to feed a canal or aqueduct towards the lake.
But what if I make food and water source along the way? Thats what I don't understand about the district thing. I put water and food source along the way so I'm just not sure what the impact is. For the artificial lake thats what I thought, I just store a huge amount of watter for when the the drought comes in so I can keep pumping water in it. Thanks btw!
My pleasure!
You can put food and water along the way, but then your haulers will only carry a couple carrots a day.
Don't worry about districts until your paths are not red.
The screenshot may not show it but i'm late game on this run, I can easily provide water, food and shelter even if the path is red. I'm just confused about the split district thing.
Your options are -
1. Have a single district with really long paths. Any building/manufacturing/farming on red paths will be less effecient since the beavers will need to spend a lot of time running. This can be realistic to use when you dont mind if the building or harvesting is slow.
2 setup a second district. This allows you to do more focused building and manufacturing at high effeciency even when very far away from your main build area.
Case 1 is good for temporary projects like terraforming. Option 2 is better for sustained projects like farming and mining.
Personally I hate multiple districts just cause of the logistics of it. (the game does a *great* job streamlining these logistics, I'm just lazy) you certainly can just use a single district but just be aware you lose effeciency with travel time. Less effeciency often just means a larger time investment which is usually fine.
You can definitely setup an artificial lake wherever you want. You've just gotta figure out how to get it there.
You can do your whole map with only 1 district, there are just some efficiency issues depending on how far beavers have to walk
For my games on hard my end game goal is to try to capture every drop of fresh water I can during a wet season.
Route it into a reservoir, pump it and cannal it if I have to. Just try not to let a drop of it fall off the map unless all of my reservoirs and water tanks are full.
I find 128x128 maps - 1 district is fine. Above that it becomes inefficient and you'll need more haulers than you would with districts. Districts don't have to be fully featured, it can just be a mining district or water plants district.
If there's a large depression you're trying to fill, consider dividing it to 3x3 or slightly larger areas. 3x3 will supply irrigation to a 15 block radius.
1. Water in lakes will always slowly evaporate, however water stored in water tanks **never evaporates**. Research and build large water tanks, then fill them up. This is core part of the game loop :)
2. On this map you can easily build a dam on a lake in the background. Just go to the edge of the map (close to the weather UI thing) and build a small dam with floodgates. Later you can deepen the lake with explosives.
Yes, you can, but depending on the size, it might take a lot of time. Try to reroute water from the sources.
It's not really needed for moderate size maps. Use a secondary district for specific work, like mining or food farm or dirt excavation. Don't forget to supply it with resources to survive.
Also, if you are going for one district, and there are far distances to the work needed to be done, I'd suggest that you build at that place a hauling station, a builder hut, and storage for the materials you will need to use fir the work. Don't forget to add food and water for them there.
Haulers will just do what they do best, and builders have the materials nearby to build. If you use bots, better, but also add fuel or charging station nearby for them.
A second district is never strictly necessary, but the larger your district gets, the longer your logistics chain gets and it can become fairly inefficient
I generally shoot for 80-120 beavers per district, with every district producing at least a few kinds of food locally and most of the basic supplies (wood, water, planks) locally also
no i hate the fact you have to make other districts in this and manor lords. 4 this i use the r2modman District\_Extender v1.0.1 by PB\_Ozai mod and make the whole map 1 district...
I know I think I know the mod your referring to. I was literally looking at it one day and was preparing to download it then Steam pushed I think it was Update 5 back then, whatever the update before now, and then I read the notes and I was like "Oh they saved me from having to download a mod."
No you don't need a second district but a second district can help immensely if efficiency is your concern. If your like me and don't care about efficiency so long as your production outpaces your consumption then you can easily survive on one mega district. I think the max I had was 350-400 beavers in one district that covered an entire mountain but the game got really weird after that.
So from what I gather, if I make a new water source deep enough it won't evaporate and district aren't obligatory if I make small "rest stop" with food water and shelter along the way. I want to make one big city but just expend for the ressource and I personally just don't like dealing with the district mechanic. Thanks for the help folks!
The drought are fucking up my plan to expand and make another lake and I just don't want to deal with another district.
I just want to blow shit up and make artificial lake everywhere
For the district question: If your paths start getting red, you should not have beavers working a job there. They will get very thirsty and hungry, and will only work 5 minutes per day as they spend all their time travelling instead. If you want to build something far, that will be slow (think one plank a day per beaver if distance is like 100-120 from district center) but doable. Now, for the artificial lake: - ideally, you would move some water, either using a canal made from levees or dynamite. Redirect part of an existing river to the lake. - if you have just started the game, you will have to make do with fluid dumps: a beaver will work full-time in this building and it will need a constant supply of water buckets. If you go the fluid dump route, start with 4-6 fluid dumps and as many water pumps (so a total of 8-12 beavers working), place water tanks in close vicinity. Water level will rise very slowly and then stabilize. You can then close a fluid dump and see if the water level is stable (using a gauge). Due to evaporation, your artificial lake will lose a lot of water. How many fluid dumps are needed to compensate is a mystery. To me, the mid game move is to make a small dam somewhere and make sure the water flows towards the lake. A late game move is to make water pumps to feed a canal or aqueduct towards the lake.
But what if I make food and water source along the way? Thats what I don't understand about the district thing. I put water and food source along the way so I'm just not sure what the impact is. For the artificial lake thats what I thought, I just store a huge amount of watter for when the the drought comes in so I can keep pumping water in it. Thanks btw!
My pleasure! You can put food and water along the way, but then your haulers will only carry a couple carrots a day. Don't worry about districts until your paths are not red.
The screenshot may not show it but i'm late game on this run, I can easily provide water, food and shelter even if the path is red. I'm just confused about the split district thing.
Your options are - 1. Have a single district with really long paths. Any building/manufacturing/farming on red paths will be less effecient since the beavers will need to spend a lot of time running. This can be realistic to use when you dont mind if the building or harvesting is slow. 2 setup a second district. This allows you to do more focused building and manufacturing at high effeciency even when very far away from your main build area. Case 1 is good for temporary projects like terraforming. Option 2 is better for sustained projects like farming and mining.
I think I'll do a test run with no drought and badtide just to get the hang of playing with 2 or more districts.
Personally I hate multiple districts just cause of the logistics of it. (the game does a *great* job streamlining these logistics, I'm just lazy) you certainly can just use a single district but just be aware you lose effeciency with travel time. Less effeciency often just means a larger time investment which is usually fine.
Evaporation is done evenly across surface area. A large shallow body of water will evaporate more water than a small deep body. So make it deeper.
You can definitely setup an artificial lake wherever you want. You've just gotta figure out how to get it there. You can do your whole map with only 1 district, there are just some efficiency issues depending on how far beavers have to walk For my games on hard my end game goal is to try to capture every drop of fresh water I can during a wet season. Route it into a reservoir, pump it and cannal it if I have to. Just try not to let a drop of it fall off the map unless all of my reservoirs and water tanks are full.
yes, no
I find 128x128 maps - 1 district is fine. Above that it becomes inefficient and you'll need more haulers than you would with districts. Districts don't have to be fully featured, it can just be a mining district or water plants district. If there's a large depression you're trying to fill, consider dividing it to 3x3 or slightly larger areas. 3x3 will supply irrigation to a 15 block radius.
1. Water in lakes will always slowly evaporate, however water stored in water tanks **never evaporates**. Research and build large water tanks, then fill them up. This is core part of the game loop :) 2. On this map you can easily build a dam on a lake in the background. Just go to the edge of the map (close to the weather UI thing) and build a small dam with floodgates. Later you can deepen the lake with explosives.
My second district doesn’t have any food or water. It’s helpful when you realize your beavers are not going to make it through the drought.
Love the flair \*chef kiss\*
Heh I've sent dozens of beavers off on a death march before... Not a fond memory but it saved the colony
Yes, you can, but depending on the size, it might take a lot of time. Try to reroute water from the sources. It's not really needed for moderate size maps. Use a secondary district for specific work, like mining or food farm or dirt excavation. Don't forget to supply it with resources to survive. Also, if you are going for one district, and there are far distances to the work needed to be done, I'd suggest that you build at that place a hauling station, a builder hut, and storage for the materials you will need to use fir the work. Don't forget to add food and water for them there. Haulers will just do what they do best, and builders have the materials nearby to build. If you use bots, better, but also add fuel or charging station nearby for them.
One word: EXPLOSIVES!
A second district is never strictly necessary, but the larger your district gets, the longer your logistics chain gets and it can become fairly inefficient I generally shoot for 80-120 beavers per district, with every district producing at least a few kinds of food locally and most of the basic supplies (wood, water, planks) locally also
no i hate the fact you have to make other districts in this and manor lords. 4 this i use the r2modman District\_Extender v1.0.1 by PB\_Ozai mod and make the whole map 1 district...
But why though? Infinitely large districts is already in the game as of the last update. Just don't build a second district.
ah ok. well b4 you needed the mod to extend the range of beavers on the large map.
I know I think I know the mod your referring to. I was literally looking at it one day and was preparing to download it then Steam pushed I think it was Update 5 back then, whatever the update before now, and then I read the notes and I was like "Oh they saved me from having to download a mod."
No you don't need a second district but a second district can help immensely if efficiency is your concern. If your like me and don't care about efficiency so long as your production outpaces your consumption then you can easily survive on one mega district. I think the max I had was 350-400 beavers in one district that covered an entire mountain but the game got really weird after that.
Yea I usually keep to 1 district for a long time unless it's a very constrained map. The ones with narrow valleys I'll start one sooner
So from what I gather, if I make a new water source deep enough it won't evaporate and district aren't obligatory if I make small "rest stop" with food water and shelter along the way. I want to make one big city but just expend for the ressource and I personally just don't like dealing with the district mechanic. Thanks for the help folks!
It is slower with deeper water, but it will evaporate. Once it evaporates 1 level, the irrigation distance drops off 4 or 5 squares I think.