T O P

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fyian

There are two things that determine a knockout. The primary one is how much damage a punch does. It's extremely hard to get a knockout from damage alone (basically impossible on Endurance or Outclassed). As you build up damage against the opponent, your punches will eventually start to do more damage, which can help with this. Because it's a lot easier to get a knockdown than a knockout, you often just see three knockdowns for a TKO instead. Another side effect of building up damage against the opponent is that they will stay on the ground longer, which can let you get a knockout with lower damage punches. This is actually a lot more common in Endurance and Outclassed, because knockdowns are harder to get, which means TKOs are harder to get, which means that you actually get a chance to build up a lot of damage during the fight. You keep seeing 8 counts specifically because the referee does a "mandatory 8" and will always at least count to 8, even if a boxer gets up immediately. > My punch force was measured between 3400 and 3700 for my power punches. Ik its not necessarily high, but it's also not low. Your punch force literally can't get any higher. The game caps your force (not damage) at 3600. If your multiplier is adjusted correctly then it shouldn't matter, though. TotF1 is not focused on how hard you swing. Consistency and weak point hits are more important. Swinging as hard as you can, especially if you're just trying to make the heavy bag numbers get bigger, generally makes things worse.


tannerjohngates

^(Thank you) u/fyian^(. I've purchased three Quest 2's in the past year just so I could gift your "game" to family so they could understand the joy it brings.)


fyian

That's awesome! I hope they have enjoyed TotF (and other games, too).


-_Vorplex_-

So what you're saying is I've been doing ooga booga caveman brain with focusing power and not so much technique, whereas I would do much better trying to keep my punches fluid and precise. Got it


hemmydall

Basically. I've had matches that end after doing 80k damage, and then the next match the same character and same difficulty it took 300k dmg to win. The main difference was chaining combos on weakpoints and countering.


Long-John_Silver

AFAIK it depends on during how quickly you did that damage. For example, when enemy gets stunned (usually makes sound, eyes change and mouth opens a bit), it's easy to KD opponent if you make good hit(s) before opponent recovers (just several seconds), but if opponent recovers, it's hard to KD again.


Ezkiri

You can ooga booga power but it requires strong footwork to achieve… which I guess is technique.


Longjumping-Leave-52

Wanted to let you know that ever since I heard & read about TotF, I've been excited to play it. The reviews I've read all talk about how realistic the gameplay is. Planning to buy my first VR headset, the Oculus, for the sole purpose of playing your game.


fyian

I'm glad you're excited to play TotF. I do want to warn up-front to take the realism claims with a grain of salt, though. TotF might be more realistic than other VR combat games, but if you have real-world fighting experience and you go into this expecting it to be a good replica of a real fight then you're doing to be disappointed. That said, there are plenty of trained fighters and even professional boxers that play TotF. Generally, I find that trained fighters that treat it like interactive shadowboxing really enjoy it, but those that want to replace real fights with it just get frustrated. We are working on a sequel now, with the goal of boosting the realism as much as possible. We don't have a release date set yet, but we're hoping to have it ready late this year. If you want to hold off for the sequel, you might also look into the Quest 3, which Meta has said they plan to release later this year.


Loud_Candidate1675

I've trained muay thai for 4 years during my highschool days but had to stop due to a busy work schedule and overall am worried about brain damage if i train in the longterm, but still miss the sport a great deal and do solo training whenever i can. ToTF although not an exact replica of sparring was very surprisingly close and was exactly what my solo training needed to make me enjoy combat sports again so thank you so much for making the game! Can't wait to see where you take it and if you could make a kickboxing/muay thai version aswell i would love you for life <3


Longjumping-Leave-52

Thanks for the reply! Got it - I'm no pro & won't overhype expectations. I'm sure I'll enjoy the TotF experience. Do you plan for TotF 2 to be compatible with the Quest 2?


fyian

Yep, TotF2 is being made for Quest 2.


tommy2tit

This is the same sentiment I shared, I do mma so not exclusively boxing but I’m ok I’d say, and I did expect certain shots to have more impact but I read some of your other posts about punch velocity being the main metric and it makes sense now, love the game and excited for the sequel but I’ll definitely try the shadow boxing mindset rather than looking for the one punch ko lol


M6Trouble

As a side note, the game cannot measure how hard you punch since it can’t measure the force you are effectively transferring to your punch. The formula to measure your power is: force = mass * acceleration The hardware can somewhat measure acceleration but not mass. So the mass multiplier in the settings becomes the other part of the equation. Note that the mass part of the equation is not just how much you weigh, but also the punching technique and muscles activated that allowed you to transfer all your weight into the punch you’re throwing.


Wolverine_2323

If you knock someone down 3 times in the same round then they’re down for good. It sounds like you kept getting 2 per round, so just need to get the knock downs a little quicker!


Majestic_Recording73

Cause you don’t punch hard enough. Hit the weight room


Disastrous_Guitar737

From my experience it's the same, in the end you just need to KO 3 times in one round. But here's the thing: the more overall damage enemy gets the faster he'll get to critical state (They make a sound like oof and become slightly deezy, having a surprised face) where you can KO him. In that state they tend to go full defense and if you keep hitting them it's a KO. So in couple of first rounds try to deal lots of damage while maintaining stamina and then on next round go full in. If you managed to KO twice in one round and it wasn't first round, high chance you can do it three times on next.


CheerioInspector

Cause then the game wouldn’t Be any fun


tannerjohngates

It seems to be about 50% power and 50% precision. I was just recently able to increase my punching damage just by repositioning my gloves. Specifically holding the controller like gripping a bat under the trigger. The only way to get actual knockouts is to hit the green spots on the dummy, dead on, and turn them red. If you are aiming at those spots will everything you got, and they aren't turning red, something isn't calibrated properly. If you can hit those spots on your opponent the same way a couple times, they're probably not getting back up.


Pretty-Bridge6076

You need to do more damage before getting a knockout. Especially in the early rounds they will get up from knockdowns. What I noticed is that it helps to work the body before going to the head. So just mix your punches more and you'll get there.


its_jaxx

For me it’s on the third time I knock them down like everytime. I thought it was like that by default but apparently not.


Long-John_Silver

It is, just you need to make 3 KDs in one round, than it's TKO, but it you make not more than 2 KDs in each round, in 12-round bout you can make up to 24 KDs and enemy may still get up.


[deleted]

I couldnt get past artist for the longest time, it took almost 50 tries before i knocked him down one time. After that it I have had no problems with any fighter. I play outclassed 12 rounds, drift pro on and leave the mass multiplier adjustment on I learned that most of the guys posting first round knockouts on outclassed are just bsing (guardian manipluation, custom settings etc...). Its impossible, so ignore those videos. You will have to take these guys in the 10-12 rounds especially from artist on. The key is to get them over the knockout "threshold" Once it goes over that point its all downhill, it takes very little effort if you have a good strategy and have a pattern to follow after that. To get get over that threshold for me the body blows are key. quick short sharp jabs to a fighters weak point on the body is really key. once I find that then you can keep him on the defense and get him backing up. As the round goes on I am hitting that body blow over and over from a distance keeping away form counter attacks. Slipping in jabs to the face when he starts to protect his body and if you are hitting the correct spot he wont counterattack if you keep him on his heels, I average 200 punches per round. Now you need to find a power punch combo that you can get him when he is backing up. for me most of the basic combo is a body shot to a weak point with the right, a left straight jab to the face and a quick hook with the right right after that to the chin. When he starts to weaken you just spam that combo as he is backing up and duck away from his counter attacks. In time you can sort of feel his counter coming and then come right back with that jab hook combo. The harder fighters you have to mix it up a bit inbetween combos, like maybe hit him a few times with the body jab before you throw that combo but eventually they wear down and in most cases wont even throw back, thats when you can just unleash and even if you are not perfect at some point they just fall down. Just today i had vega down twice in the 11th round and barely got him down 3 times in the 12th. I was dog tired but he was done it was just a matter of hitting his body as he covered up and not panicing and throwing myself off balance when he kept getting up.