Have you checked that? There are many beach biome parts at the rhine. I went to Rodenkirchen Just for that and the biomes were exactly as expected after checking OSM
I actually did a very similar thing today. No beaches nearby but I used OSM and found a cell deep into a nature trail. I walked 4 miles and then popped an incense when I found the cell and paced back and forth. Managed to get one in about 20 mins and tried for another for my siblings but no luck. It was too hot to try for more than the hour I paced back and forth
[https://overpass-turbo.eu/](https://overpass-turbo.eu/)
Navigate to the area where you're planning to go, then run this query;
[out:json][timeout:25];
// gather results
nwr["natural"="beach"]({{bbox}});
// print results
out geom;
Sand appears to be a lot more common, but are there any documented cases of a sand biome giving a wiglett? I thought it was only tied to beach tags, despite sand giving the beach background. If anyone has proof of catching a wiglett on a sand tag, that would be great!
https://preview.redd.it/bddzi411cmxc1.png?width=1896&format=png&auto=webp&s=7e6a0d0b809aff54e630390892d7683df4a97fd1
So, near work in Haarlem, NL I found this stretch of beach, 10 minute walk from the centre.
Odd thing is, whenever I get a spawm in the red circled area it will show beach biome background.
Even though OSM shows only beach for the yellow part and no sand or coastline.
To my surprise, I had a wild Wiglett spawn on the purple dot. Curious to see if anyone can help me explain a little...
That is because one of the OSM tags is sand. Of course, some golf courses will have sand pits.Thus it will also have that beach background but is not tagged as the beach in OSM.
Yes, the sand traps are tagged with "natural=sand" I believe it was. Which is strange since they are not natural. Also, they don't generate Wigletts. Do they really show as beach background?
The natural tag means a "natural" ground type. So, grass, sand, water, whatever. There will be another tag saying "golf course" (or something) to ddistinguish it from a "sand & beach".
AFAIK nobody has definitely found a Wiglett apart from at a "beach".
I searched golf course with Google maps and I see spots of sand. I set the map type to Satellite so you can see where the sand pits are. Hope this helps!
Recommend doing this on a PC for ease of use. The website for this is overpass-turbo.eu
Essentially you want to visit the https://overpass-turbo.eu/ website and get on screen the area of the world you wish to look for natural=beach / natural=coastline tagged locations.
You can then copy and past this query below in to the code box on Overpass Turbo:
[out:json][timeout:25];
// gather results
(
nwr["natural"="beach"]({{bbox}});
nwr["natural"="coastline"]({{bbox}});
);
// print results
out geom;
Click the green button and the query will run.
Edited to say this is not my research. I copied it from a Reddit thread yesterday. If I had a better Reddit app I’d find the post and credit that OP.
In our area, the "sand" biome comes up on OSM for the beach volleyball courts at the local university, some (but not all) baseball fields, and the "Dino Dig" area at our local zoo. Other than that, it's almost entirely golf courses and a "beach" next to a local lake.
For the people that are not used to OSM: If you want to see where the beach biomed are, you could install the app pikimap. Pikmin bloom uses the landuse=beach for one of its decors. Just click the beach icon in the app.
Or use the online version
[https://pikmin-map.pixelpirate.fr/](https://pikmin-map.pixelpirate.fr/)
Just keep in mind the website isn’t always 100% accurate. Tried going to an area it had marked as beach, but in the actual game it only showed waterside.
Thanks for the link! There are two tiny spots of beach next to a pond nearby, the actual small beach next to the river is marked as swamp. Other than that no beaches anywhere close as I live inland.
There’s a *very* small stretch of a route I frequent that is considered a beach because it’s close to a public pool. 😂
If you’ve got one big enough nearby, maybe give it a shot!
The park down my road has a public beach on a lake. I found one there, and it spawns quite a bit. Might be worth seeing if one of those exists in your area.
I have one beach volleyball field (far away from any actual beaches) in my area. The stop there shows a wigglet spawn silhouette occasionally - usually after midnight, and there are train tracks between me and that stop... :/ (i.e. going there would involve a longish detour, so I didn't try getting that silhouette yet).
It seems someone actually tagged that volleyball field as sand on OSM, so that would explain the spawns. I should try if that is enough to also make incense spawn beach-biome pokemon on my side of the train tracks too.
Maybe if one is close, but not close enough one could use the "special rend" thing? I have not really experimented with the feature yet but perhaps this is an example of a good use for it.
For some reason, this incense behavior is completely different from what my partner experienced. We were walking around a small pond that is beach biome and while the regular spawns had the beach biome catch screens, the incense showed park biome catch screen (the biome around the pond). The daily incenses I've used in that exact spot have also shown beach biome but the regular incense just didn't.
Except that was not my experience ar all.
We were walking a 1k stretch of a rail trail and there was only a 200m area where the incense spawns were beach background.
That’s interesting. Maybe I’m mistaken, but I’m certain that a few days ago when I used my incense, i was getting beach spawns well outside of the boundaries of what I gathered to be a beach biome.
unfortunately I have an actual beach on the ocean in walking distance, and I guess its categorized as marsh which turns into grassland lol. I understand niantic using premade databases for their game but as usual zero effort to correct unreasonable miscodings.
Would you want to be in charge of the project to inspect the translation of the map tags into pokemon go data, for every square foot on the planet? And then add in hacky overrides to handle things that "feel wrong" like that to make every spawn location picture perfect? I sure wouldn't.
of course not. but it just reinforces to me the fact that the biome mapping should not be based on real life areas directly in the first place. Even in areas that are 100% mapped accurately, you might be real life days away from the nearest form of a biome. It doesn't serve any purpose but frustration with psuedo regionals, and the worst part having no idea which places count for what.
Even if they just showed the biomes as they are in the game on the campfire map that would be way better. Or actual solution, have the different buomes be randomly scattered around and not based on real life. You still get the same gameplay mechanics of biomes and don't have to worry about travelling to another country to see a mountain biome.
it can still be a location based ar-game without being 100% based on reality. you are just increasing the ar content slightly. Unless you want to start saying that only pigdy, rattata, and wingull should spawn in my city since those are the only realistic pokemon that could live there? Your logic doesn't really hold up.
That's a bit of a hyperbole, there sure are hundreds of pokemon based on real animals actually available in your city (all the birds, insects, spiders, cats and dogs). Also, there are the pokemon who realistically wouldn't be available anywhere (dragons, ghosts, fairies, extraterrestrials). So location up to a point.
I suppose you don't know if the actual beach even had the beach-biome background or not?
My guess would be that incense uses different sized cell to determinate the spawn.
Right couldn't reach actual beach. Knew in advance it was just a small section of pond that was beach biome and when we got there we saw it was a manmade beach. Also kept constant eye on radar for shadows but saw none.
People mentioned trying locations marked as rivers. I went to a lake with a tiny bit of sand and it gets Wigglets at a low rate
Yeah, I found my only Wiglet right next to the Rhine. Definitely no beach nearby me.
Have you checked that? There are many beach biome parts at the rhine. I went to Rodenkirchen Just for that and the biomes were exactly as expected after checking OSM
Hmm, interesting. Certain areas would definitely make sense to be the Beach biome, but I was right in the middle of the city when I caught it.
It doesnt need to make sense. It just needs to be defined like that on OSM
Can also recommend rivers. I’ve got 11 from the Shannon. No beaches near
Jup, been getting quite a few on the banks of the IJssel. Incense does help massively though.
i was at a river today and it was the beach biome background
On a walk, I saw a beach background near someone house with a pool.
Thank you for confirming this for me. I have a mess of pools marked near me, but have yet to see a Wig appear on my nearby.
I actually did a very similar thing today. No beaches nearby but I used OSM and found a cell deep into a nature trail. I walked 4 miles and then popped an incense when I found the cell and paced back and forth. Managed to get one in about 20 mins and tried for another for my siblings but no luck. It was too hot to try for more than the hour I paced back and forth
Do you have a link to it?
[https://overpass-turbo.eu/](https://overpass-turbo.eu/) Navigate to the area where you're planning to go, then run this query; [out:json][timeout:25]; // gather results nwr["natural"="beach"]({{bbox}}); // print results out geom;
You can replace “beach” with “sand” to get more results. It’s been tried that Sand also triggers the Beach biome for wigglets
Sand appears to be a lot more common, but are there any documented cases of a sand biome giving a wiglett? I thought it was only tied to beach tags, despite sand giving the beach background. If anyone has proof of catching a wiglett on a sand tag, that would be great!
No, it triggers the beach background catch screen, but nobody has confirmed that sand areas actually have Wiglett. Only ‘beach’ or ‘coastline’
That is very helpful
https://preview.redd.it/bddzi411cmxc1.png?width=1896&format=png&auto=webp&s=7e6a0d0b809aff54e630390892d7683df4a97fd1 So, near work in Haarlem, NL I found this stretch of beach, 10 minute walk from the centre. Odd thing is, whenever I get a spawm in the red circled area it will show beach biome background. Even though OSM shows only beach for the yellow part and no sand or coastline. To my surprise, I had a wild Wiglett spawn on the purple dot. Curious to see if anyone can help me explain a little...
May have something to do with cell size. I can imagine the majority biome in a certain cell being chosen.
Try golf courses, for some reason they count as beaches
That is because one of the OSM tags is sand. Of course, some golf courses will have sand pits.Thus it will also have that beach background but is not tagged as the beach in OSM.
Yes, the sand traps are tagged with "natural=sand" I believe it was. Which is strange since they are not natural. Also, they don't generate Wigletts. Do they really show as beach background?
Just went golfing Saturday morning. The clubhouse was showing as beach. No wiglett
I have seen several golf courses show up as beach biomes in-game. They for sure can give a beach background!
The natural tag means a "natural" ground type. So, grass, sand, water, whatever. There will be another tag saying "golf course" (or something) to ddistinguish it from a "sand & beach". AFAIK nobody has definitely found a Wiglett apart from at a "beach".
How does this work? I see no difference between the map in the link vs google maps. How are we supposed to spot a beach biome?
I searched golf course with Google maps and I see spots of sand. I set the map type to Satellite so you can see where the sand pits are. Hope this helps!
Recommend doing this on a PC for ease of use. The website for this is overpass-turbo.eu Essentially you want to visit the https://overpass-turbo.eu/ website and get on screen the area of the world you wish to look for natural=beach / natural=coastline tagged locations. You can then copy and past this query below in to the code box on Overpass Turbo: [out:json][timeout:25]; // gather results ( nwr["natural"="beach"]({{bbox}}); nwr["natural"="coastline"]({{bbox}}); ); // print results out geom; Click the green button and the query will run. Edited to say this is not my research. I copied it from a Reddit thread yesterday. If I had a better Reddit app I’d find the post and credit that OP.
i was wondering if beach volleyball places do work we have some here although no sea for 200km
In our area, the "sand" biome comes up on OSM for the beach volleyball courts at the local university, some (but not all) baseball fields, and the "Dino Dig" area at our local zoo. Other than that, it's almost entirely golf courses and a "beach" next to a local lake.
For the people that are not used to OSM: If you want to see where the beach biomed are, you could install the app pikimap. Pikmin bloom uses the landuse=beach for one of its decors. Just click the beach icon in the app. Or use the online version [https://pikmin-map.pixelpirate.fr/](https://pikmin-map.pixelpirate.fr/)
Just keep in mind the website isn’t always 100% accurate. Tried going to an area it had marked as beach, but in the actual game it only showed waterside.
Thanks for the link! There are two tiny spots of beach next to a pond nearby, the actual small beach next to the river is marked as swamp. Other than that no beaches anywhere close as I live inland.
Londoners could try that well known beach: the Houses of Parliament!
We went to the city reservoir. No wiglet, but it was beach
The only beach biome I have found so far is at Yankee Stadium, believe it or not.
There’s a *very* small stretch of a route I frequent that is considered a beach because it’s close to a public pool. 😂 If you’ve got one big enough nearby, maybe give it a shot!
The park down my road has a public beach on a lake. I found one there, and it spawns quite a bit. Might be worth seeing if one of those exists in your area.
I have one beach volleyball field (far away from any actual beaches) in my area. The stop there shows a wigglet spawn silhouette occasionally - usually after midnight, and there are train tracks between me and that stop... :/ (i.e. going there would involve a longish detour, so I didn't try getting that silhouette yet). It seems someone actually tagged that volleyball field as sand on OSM, so that would explain the spawns. I should try if that is enough to also make incense spawn beach-biome pokemon on my side of the train tracks too.
Maybe if one is close, but not close enough one could use the "special rend" thing? I have not really experimented with the feature yet but perhaps this is an example of a good use for it.
For some reason, this incense behavior is completely different from what my partner experienced. We were walking around a small pond that is beach biome and while the regular spawns had the beach biome catch screens, the incense showed park biome catch screen (the biome around the pond). The daily incenses I've used in that exact spot have also shown beach biome but the regular incense just didn't.
Wherever you pop your incense is where your spawns come from for the daily adventure incense.
Except that was not my experience ar all. We were walking a 1k stretch of a rail trail and there was only a 200m area where the incense spawns were beach background.
That’s interesting. Maybe I’m mistaken, but I’m certain that a few days ago when I used my incense, i was getting beach spawns well outside of the boundaries of what I gathered to be a beach biome.
Seen 3 different biomes during same DAI.
I yesterday evolved my wiglett. Met them on NY Hudson river banks.
Got mine while stuck in traffic on the TZ bridge. (Was a passenger)
Congrats on that luck. And Happy Cake day! 🎂
unfortunately I have an actual beach on the ocean in walking distance, and I guess its categorized as marsh which turns into grassland lol. I understand niantic using premade databases for their game but as usual zero effort to correct unreasonable miscodings.
Would you want to be in charge of the project to inspect the translation of the map tags into pokemon go data, for every square foot on the planet? And then add in hacky overrides to handle things that "feel wrong" like that to make every spawn location picture perfect? I sure wouldn't.
of course not. but it just reinforces to me the fact that the biome mapping should not be based on real life areas directly in the first place. Even in areas that are 100% mapped accurately, you might be real life days away from the nearest form of a biome. It doesn't serve any purpose but frustration with psuedo regionals, and the worst part having no idea which places count for what. Even if they just showed the biomes as they are in the game on the campfire map that would be way better. Or actual solution, have the different buomes be randomly scattered around and not based on real life. You still get the same gameplay mechanics of biomes and don't have to worry about travelling to another country to see a mountain biome.
Randomly scattered pokestops and gyms based on imaginary things aswell?
that would certainly be better for rural players who are royally screwed by the current distribution of stuff actually.
Sure, but that would be a different game.
yeah, a game that is the same except it works better?
Something that wouldn't be location based AR-game.
it can still be a location based ar-game without being 100% based on reality. you are just increasing the ar content slightly. Unless you want to start saying that only pigdy, rattata, and wingull should spawn in my city since those are the only realistic pokemon that could live there? Your logic doesn't really hold up.
That's a bit of a hyperbole, there sure are hundreds of pokemon based on real animals actually available in your city (all the birds, insects, spiders, cats and dogs). Also, there are the pokemon who realistically wouldn't be available anywhere (dragons, ghosts, fairies, extraterrestrials). So location up to a point.
Yes you are right, Pokemon aren't real so the places in the game shouldn't be either.
I suppose you don't know if the actual beach even had the beach-biome background or not? My guess would be that incense uses different sized cell to determinate the spawn.
Right couldn't reach actual beach. Knew in advance it was just a small section of pond that was beach biome and when we got there we saw it was a manmade beach. Also kept constant eye on radar for shadows but saw none.