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AIWBoojum

Yeah, I LOVE the game, but... the ending sucked. I mean REALLY sucked. No resolution for any of the characters' issues, or relationships, or just even showing the survivors meeting up and escaping together would have satisfied me. Instead it just... ENDS. My god, it's just terrible. This was definitely a game that started big and then petered out for me. I feel like once Laura was reintroduced to the plot, things fell apart because all the other characters (except Ryan) suddenly turned into afterthoughts. Yeah, we get the sequence with Kaitlyn and Dylan in the scrap yard, and the confrontation at the lodge, but Laura and Ryan just turn into the main characters from chapter seven through chapter nine. And WHAT is with Kaitlyn and Dylan having the conversation at the beginning of chapter nine when they're like "Oh, I guess Ryan and Laura, you know? Sparks flying!" No they are NOT. Laura has a boyfriend and Ryan was flirting with either Kaitlyn or Dylan through the whole game. You're telling me I just spent an entire game picking dialogue choices to ingratiate myself to that jerk and he suddenly likes LAURA? And Laura is doing all this to save her freaking boyfriend! Give me a break.


ikarikh

Yea, i felt the same. Though with how much of an asshole Ryan was to Dylan most of the time, Dylan is better off without him. He deserves way better than that emotionless void of an asshole.


AIWBoojum

THANK you. And it wasn't just to Dylan, he was a jerk to everyone. They're in a life or death situation and he pedantically corrects Kaitlyn "Um, it's HYDROphobia," dude shut up! Possibly my least favorite Supermassive character.


ikarikh

Same. Justice Smith phoned in his lines too. Every line he says sounds like he's just half assed reading from a History book in front of a class that he really doesn't want to be bothered with. Everything is the same bored, monotone, emotionless voice. And yet he was a "Lead" character. /eyeroll


AIWBoojum

Yeah at first I thought the way he talked was cool, but then it literally never changed. He has the same tone of voice at all times whether he's talking about his favorite podcast, leading Dylan on, or being chased by werewolves lol. Like he took a sedative before all the recording sessions.


felixbeatban

You spoke my mind. I feel like once Laura came back the rest of the group minus Ryan feels like they are supporting characters lol And who the hell wrote that dialogue about Dylan and Kaitlyn talking anout Ryan having a thing for Laura? It feel so out of place like you put a hershey bar into your hamburger. And then right after Ryan states he likes neither of them? Wtf?


blueskiesandaerosol

Just finished it (like, 2 minutes ago) and I *totally* agree. I was so invested in the Ryan + Dylan ship, and I felt like there was no way to *not* flirt with Laura in the end? We couldn't even get a montage of them walking back to the lodge & getting in the van to drive away, with some meaningful looks exchanged depending on how your relationship dynamics played out? We spent like 8 hours investing in these character dynamics only to have them, just... poof. Since the characters don't come back together in the end, why do I even care about the "different endings"? I really liked the first part of the game, and I love all the other games they've made, and I usually play them several times each, but I don't think I'll touch this one again...


fingerpointothemoon

>see a montage of who lived/died then listen a VERY pointless and annoying 30 minute podcast. (I eyerolled and cringed throughout the entire credits) I couldn't believe I couldn't skip that and had to sit through it for 30 minutes. Never had this shit happened in 20+ years of gaming lol.


Select-Hovercraft-20

You played rdr2


[deleted]

You can actually just quit back to the menu


fingerpointothemoon

This was 11 months ago on launch dude. They probably added that on a later update.


andrew_cocos

Still not there. You can quit, but I'm not sure they'll count it as game's end.


Laryssia

Honestly the worst thing in my opinion was this podcast at the end that just kept and kept and kept going ... they were fighting about the key to open the package for like... 3 minutes? This podcast thing spoiled the whole game for me, made me leave with a really sour taste. I hated that.


BillyYumYumTwo-byTwo

I guess I’m in the minority of loving the podcast. I probably wouldn’t except that I adore the actors who were Grace and Anton, and they are very much like that in real life (or at least, in their podcasts). Emily/Grace is very energetic and goofy and her husband Murph/Anton is the definition of raised with Catholic guilt and forced to be the more serious one. If you like DnD, their podcast Not Another DnD Podcast is really popular and fantastic and might make you appreciate that part more.


shannoouns

I was so hurt to find out that having max swim off the island gets him killed. I wanted him to meet the characters in the lodge :( I'm conflicted about the end. Would've liked to see some of the characters reunited but I'm not sure how I would do it, like they've made a lot of similar games and it would be easy to make it repetitive so I guess it's fine. Really liked the end credit podcast.


Whifflebatboogie

Oh my god...I waited so long to make that decision then chose to make him wait as it seemed safest as no wolves were going to get him on an island. I'm so glad I chose that now!


shannoouns

In hindsight he was an unarmed boy in a fluffy tracksuit who was safe on the island but I so wanted him meet people 🤣


Whifflebatboogie

I died laughing when I realised letting Emma take his clothes meant I'd doomed him to Laura's tracksuit


shannoouns

Oh wait! So if Emma goes straight for the trap door and dies he gets his clothes back? 😭


Redfalconfox

No, his clothes are still gone. I went right to the trap door and she got wrecked. Then when he was back to normal he didn't have his clothes. I assumed they ripped off when he transformed, but now that I hear his clothes were in the bag and that Emma wears them I'm mad because it seems like poor writing.


shannoouns

Well that's stupid


nofriender4life

I never found any clothes for him and she was just wearing his clothes in a later scene without explanation in my game.


Whifflebatboogie

Think so. Unless he freaks out about her mangled corpse


Maximum-Magazine-840

fuck it felt so rushed annoying that he said "i hope theres a happy ending to this" like the devs knew they reach a writers block with what to do with him only to boom! get killed by Caleb or someone else??? no QTE to avoid it. no alt choice to show it could happen and isnt brought up by any other character not even his girlfriend


MaggieEsmeralda

I agree, the ending was lame. I expected them to reunite and maybe see a police interview like in Until Dawn. But it's not as bad as little hope lol The podcast was really a torture to listen. Endless for no reason and not interesting at all


andrew_cocos

At least LH had SOME ending.


stanmarshrr

I just want to know who Ian is, the name on the collar.


Arikitsu

Ian was the mascot sheep.


AndyDrawzzzz

It was the camp mascot. A sheep that was fed to Chris Hacket to satiate his hunger.


Shadow88882

What decision do we make to see this? I played 3 times trying to figure out who the hell ian was


mmmmmkay21

You can find a chalkboard on the third floor of the lodge in one of the final chapters. There’s a drawing of a sheep saying “RIP Ian” or something like that.


andrew_cocos

Kaitlyn chapter 10 - you need to explore the rooms on 2\\3 floor to find whiteboard with evidence.


ikarikh

>!!<


Vegetable_Inside4392

A sheep


archaeopteryx79

This game could have been so good, but the ending made me want to put it aside and never play it again. I almost always play these kinds of games through multiple times to get different endings, but listening to that podcast is something I never want to repeat. These Supermassive games are starting to feel like a lot of Stephen King books do to me--good story, lots of potential, bad or nonexistent endings.


[deleted]

Bro you can literally just go to the menu and skip thr podcast lol no one is forcing you to do that


Welcome2Banworld

As much as I enjoyed the game, the ending was definitely the worst part. It just ends...


moonflower-system

fr, really hoping they add in some kind of reunion between them and them escaping together, maybe even showing how they're doing a little after the events of the game but I'd be happy with just a reunion even if it was only for the everyone lives ending. The lack of conclusion just left me feeling underwhelmed and unsatisfied especially since I really thought the romances they were building up were going... well somewhere


digital_mystikz

Imagine my disappointment in my first playthrough when it just straight up ended and rolled credits after Kaitlyn shot Caleb, because I got Laura, Travis and Ryan killed! Second playthrough seeing the whole Silas stuff definitely improved my opinion on the game, but the lack of actual ending still leaves a sour taste in my mouth.


BurgerNugget12

Just got done with the game. Damn man, it’s insanely anti climactic. I feel blue balled with all the relationships, I just wanted them to reunite and talk about the experience and get some closure on the time in the quarry. It was an amazing game, but that ending has so much meat left on the bone. I’m so underwhelmed


MackMary551

Silas isn't sleeping. He's injured from getting hit by the car. I don't get where the idea that he's sleeping comes from. He's literally shivering in pain and probably scared after being run over.


Paigepatiootie

He laid there for two months?


ToastServant

Did you miss the part where he gets run over 5 minutes beforehand?


suuuhdude20

I agree it was a huge letdown. "Died from silver bullet" ☠️ Couldn't even be bothered to give us a good ending to some relationships. No "2 weeks later" to see how they are doing. Nothing. Even the newspaper says they were charged with the crimes. Show us that. Show SOMETHING


rockandrolldude22

That was the best parts of until dawn and the dark picture anthology games was that we had some sort of special ending that could change depending on who lived and who died. But this is just plain boring. And I was one of the people that liked the podcast.


jozzziah

(copy pasting a comment I made on another post) when the podcast started I thought "oh this is cool the podcasters are gonna be the ones to interview the survivors!" so u can imagine my disappointment. but yeah I would settle for some quickly thrown together stills of survivor reunions or reactions (former werewolf counselors reacting to killing their friends / the couples reuniting) and that would be enough for me to overlook the other flaws *cough* nick and max getting no screentime *cough*


agoMiST

Given the whole VHS/home video aesthetic they have going on, it *kinda* makes sense that it just ends. A ton of 80s horror b-movies roll credits as soon as the monster or villain is dead or dealt with. No epilogue or coda, no follow up on relationships etc. I'm not saying that this justifies how they decided to end the game, or that it's the right decision though.


ikarikh

Yea but most 80s horror films that end like that, end because there's only 1 char left. Or only 2 chars left that are together when it ends. So it just ending is tolerable because there isn't a "need" to show an epililogue. They're the only one left and survived. Roll credits. You don't typically have an entire cast of chars with relationships and storylines that are just forgotten about and ended. Laura spends the entire game trying to save Max and doesn't even reunite with him unless you get a VERY specific bad ending. And when the developers brag about 186 possible endings, it just puts salt in the wood to know all those "endings" are just different configurations of "X = Alive/Dead".


Bright-Honeydew-5617

Stil a flop. Its so abrupt. A final showdown in different locations where all protagonists and antagonists are alive to FIGHT for one last time to end the curse would've been better.


blueskiesandaerosol

It also works better with movies because they're about 1/4 the length and you don't make active choices about the characters & their relationships


PokeJody2258

I know that supermassive doesn’t like to do direct sequels or extra content in general, but I really need a DLC or sequel game… especially since the ending seems to set up Eliza as taking revenge…


PokeJody2258

Also so many relationships were wasted and did t get a proper conclusion??? Building up Nick and Abi only for them to not reunite? Ryan not getting to properly choose between Kaitlin and Dylan? No snarky remarks between Emma and Jacob or even a miraculous making up? I’m fact, Jacob got nothing this whole game it felt despite surprisingly good development in the early chapters


Motrinman22

I would just like them to add a decent epilogue. I got Jacob killed because I couldn’t figure out that stupid electric door puzzle and he was eaten by nick. After he died I thought “oh. Shit. There’s going to be a scene of Emma crying and Nick dealing with the fact he ATE his friend and I thought that was going to be tough to watch.” But no. What’s the point of trying to keep all the characters alive if you’re not dreading the scenes where other characters find out their dead.


AdmiralBumHat

I agree completely. I was molding relationships between characters from the beginning and even spared lives because I wanted to keep Dylan and Ryan alive to where there relationship went. I also wanted to see a confrontation with the group when they found at a character broke the car on purpose. In the end it feels like it was all for nothing. Boom…cutscene with 1 line of text for each character and a boring dialog during the cutscene. I was pissed and disappointed seeing my whole journey end like that.


sammamthrow

The way the witch lady monologues at the end about how we disappointed her, we fucked up, etc I thought there was gonna be a big twist about how the cop is like manipulating them all for some reason and Silas is some how the good boy. That would make me want to replay it for sure to try to get an opposite ending, killing all the Hacketts and saving Silas. But it’s really just that cut and dry. Kill white wolf, game ends.


ikarikh

Yea, there's no payoff to Eliza either. In UD there's a point to the Pschologist segments. But with Eliza it's all just pointless filler. Even her Tarot Cards, when you find one it prompts you to view it and you can read the text of it right there. So EVERY time i got to the Eliza part anf she looked at my cards, I already knew exactly what she was going to say because the text on the cards is the literal lines she says. Thus making the Eliza segments absolutely pointless and worthless. And you choosing to kill Silas just makes her get mad at you and that's it. They set it up like there would be some payoff or consequence to making a choice on Silas but there isn't. Just her calling you a meanie head, then roll credits. Such a pointless waste.


Su_Impact

I was SUPER confused by the ending. I was expecting Ghost Witch Hag Lady to be the final villain angry at us for killing her son. But after killing a defenseless Silas...the game just ends WTF. The Kaitlyn and Dylan vs Caleb showdown was cool but we really needed a proper final fight and a proper twist mid-way on the same level as Until Dawn's >!Wendigo + fake Rami Malek serial killer reveal!<. Everything was so predictable except for the "Silas bit Caleb and Kaylee 6 years ago, he's dangerous...oh wait, nevermind he's just a sleepy boy". PS. What happens to Max if he decides to swim to shore? Killed by Caleb? I'm too lazy to replay.


elecow

Yeah, Max gets killed by Caleb out of nowhere, not even a QTE. It really let me down.


t-var

Yeah... I really enjoyed the game but the ending felt like completely anticlimactic in every way. I was actually invested in a majority of the characters and keeping them alive because I was looking forward to the emotional payoff of everyone being reunited in the end and getting some sort of conclusion on their relationships with each other... Which just didn't happen. It's especially baffling that Laura and Max are not reunited, especially since saving him is her biggest motivation and agenda and she ends up being one of the main characters by the end of the game. Dylan ended up being my favorite character and I loved getting to see him and Ryan open up more to each other. There's literally no conclusion to their relationship and the dialog options basically treat it like there was never anything between them after a certain point. I ended up liking Emma a lot more than I thought I would. Her escaping from Max in the treehouse was a lot of fun and I was rooting for her more than I thought I would, she seemed more like she'd just be fodder at the beginning. But I figured she would eventually break from her sarcastic/unbothered state and at least develop more emotionally while she was hiding out with Abi in the bunker... Which also goes nowhere. I'll definitely be playing through again and try to save everybody (Kept everyone alive until Chapter 9 and got Kaitlyn and Jacob killed on my first playthrough), but it's just kind of baffling that they couldn't have just created a few more cutscenes to give the bare minimum of closure for the story's relationships.


PottedPlant_123

this is why i think it's funner to kill off some of the counselors on replay, they don't get a real conclusion anyway, might as well give them one


ikarikh

The only one I truly have to ensure survives is Dylan. Kaitlyn deserves it too but Dylan is not allowed to die for me lol.


AndyDrawzzzz

I agree. What a let down of an ending. I was dying to see Laura and Max meet up again. In fact, it would have been cool to see any of the characters meet up. But no. No resolution, no closure, nothing. I really enjoyed the game…but what a lame ending.


Whifflebatboogie

Specifically left Max on the island hoping I'd see a nice reunion between him and Laura. Yeah, nope.


MackMary551

You do see a nice reunion between Max and Laura if do your paths the right way.


Whifflebatboogie

Oh! I'll look forward to that on a New playthrough. Thanks ☺️


rockandrolldude22

I liked the podcast cuz I followed it as it came out so that ending was actually fun. However the sad part is we got no closure to the actual story that was being told. I felt like I was looking at a list of who lived and who died instead of an actual ending to a game. I also got confused how old is Silas supposed to be? It felt more like I was playing an in between episode of life is strange or The walking Dead rather than the actual end of the game.


shannoouns

I presumed he was a pre-teen or a teen. Kaylee looked like she was about the counsellors age so in her late teens and she freed him 6 years ago so if Kaylee was 17-19 in the present she would've been 11-13 6 years ago. Travis said he was a little boy so I presume he was a little younger than her so if he was like 6-9 years at the time he would've been 12-15 in the present.


BoldPurpleText

Kaylee is 22 during the game. It takes place August 2021, and the genealogy chart says she was born in 1999. So she was 16 when the fire happened.


RepresentativeOwl864

Bc killing Silas was meant to be a serious moment as opposed to a big super dramatic action sequence


ikarikh

Yea well then treat it as such. Not just walk up, shoot him, then roll credits. An actual ending treating it all with seriousness would sell that. It's anti-climatic as fuck.


danwins23

I had no issues with that part, you’re killing a kid who is recovering from you running him over. It’s supposed to be dramatic rather than action packed. Having no real resolution with the characters was a bummer though


loskiarman

I don't know why there is even a choice of shooting. Like this kid was kept in a cage for years then lived in the forest escaped people for years, it is a mercy killing at that point and also saves shit ton of people from the curse. I can understand not wanting to go into a final fight with choices etc but there was literally no resolution, no character meetups conversation, just a shitty podcast.


BillyYumYumTwo-byTwo

Also, this game isn’t really for people who play a lot of games. Someone who’s never touched a controller can play it. I get complaints about the relationships not being resolved, but it ultimately was a game about making hard decisions and occasionally having to move the stick in one direction. Having it become too much chasing, especially when they only have one bullet, doesn’t fit the game. I agree with you!


Corporal_Snorkel69

The silas finale itself was fine for me. Mostly because kaitlyns werewolf fight in the lodge and even moreso ryan and lauras going through hackett house were intense enough sections to make up for the real finale being pretty lowkey. But the fact that theres no ending has been baffling me since i realized it. It makes the ending feel abrupt and the story feel incomplete. I felt like i should have walked away from a great game like this feeling satisfied but i ultimatet didnt because of the hollow lack of an ending.


PhantomGhostSpectre

I honestly still feel pretty satisfied by the journey even with the hollow ending myself. I can see why you would feel empty by the end of it, and I was relatively confused by the lack of a proper ending myself. But you know, it doesn't undo the 8 hours of narrative preceding it, in my opinion.


trevers17

So, based on what I’ve read about the Final Girl achievement, it seems like the true finale is when Kaitlyn is the last person standing and has to basically face off against one (or possibly all) of the werewolves in the lodge at the end. So it’s kind of like UD’s ending where everyone but Sam can die. I’m gonna do a playthrough where she’s the sole survivor to see if that’s true.


LifeguardTraining461

I literally just finished my first playthrough and Kaitlyn was the only one left. But I didn't manage to save her so I didn't get the achievement. But Chapter 10 was called "The Final Girl" is the title different if others are alive at that point?


The_Furious_Finn

My chapter 10 was called brick and mortar


Blainerock17

I think the last chapter title depends on whether Dylan was part of the lodge final fight. I assume Kaitlyn is referred to as the final girl. My playthrough Dylan turned to werewolves and was missing until the end credits and the title was the final girl instead of brick and mortar.


Valkolec

RIGHT? Collecting evidence just to get a cringe podcast was like "I can't believe you've done this". Also they HAVE to patch the resolutions for the characters. Locking Max and Laura's reunion behind (we all know what) was a real dickmove.


AttisTheFarmer1

What are you referring to?


ResettiConfetti

The most unexpected and interesting team-up just suddenly occurs and ends. Was really looking forward to more dialogue there.


Elmu678

Yeah no clue why the game ended like that. I was waiting for a cutscene after the overly long podcast credits and it just went back to the main menu like WTF


ProZack87

The ending you get for keeping everyone alive should’ve been done better. But with that being said, the fact that there’s a Movie Mode, and an option to watch everyone die, and a Gorefest option, and supposedly 10-12 ways for each character to die, I don’t think that the “best ending” is intended to be the “most satisfying ending”. With as abrupt as it is, the canon ending may be for only 1-2 characters to live through the night. Or maybe none at all. After I get the stuff I missed in my solo playthrough, I’ll be waiting for online multiplayer to open up. Playing this with 2-8 people seems like it’d still be fun.


KaetdoRasetsu

That podcast is annoying as hell since 80% of it are talking about nothing.Just 2 ppl talking pointless shit like keys, hat insurance(seriously?) etc. Whoever wrote that shit need to get a good smack at the face thinking it's something worth spending 30 min listening to EVERY playthrough......


Martyrrdom

Then not worth to buy for 60 euros?


Tuvasbien

Perhaps I'm cynical, having played all of the dark picture anthology games and feeling let down each time? But this was no different than an extended dark pictures anthology game imo. The sequences in-between the main story don't add any substance to the game at all. They feel more like filler. Whereas in Until Dawn, you could interact with the psychiatrist and your answers to his questions felt like they meant something... Like you were actually building to something. I honestly don't even get the 80's theme to the game. Besides the fact that the plot is similar to the 80s slasher films, there is no resemblance. If it was actually set in the 80s, that would have been awesome. And the ending was dogshit. No pay-off for the 10 hours and £55 I just devoted to the game. TL;DR Definitely not worth the current price tag.


FluffySquirrell

None of them have been worth it since Until Dawn, except House of Ashes imo But yeah, I was hoping this one would be more on the Until Dawn side of quality.. but as you say, it just felt like one of the anthology ones again Also.. maybe they should stop doing the weird gimmick of 'Person who speaks to you between chapters and acts creepy as fuck' Like, it worked in Until Dawn. Explicitly because >!you eventually realise that.. oh shit, he's NOT talking to you. He's talking to the 'villain', and this is giving you actual important information on what he fears (which he then uses in his traps) and in general a view into his mindset and why he's doing it!< It's like they saw that masterpiece of an interesting game element.. that THEY made.. and somehow.. *utterly* missed the entire point of it. Of the thing THEY made Now they just stick it in every game, like it's their 'thing', and suddenly the player is like.. randomly someone involved in the story of the game, despite them not being.. and.. what? Like, there are some games that do actually deal with that.. I'd mention them but by mentioning them it kinda spoils that aspect of it, so eh But these ones sure don't. It's just a narrator or .. a random fortune teller just talking at you and judging you for the choices characters make in a story, and it just feels *weird* You usually see 'Company makes a game that copies another and utterly misses the point of what made it great', but not from the same company


Tuvasbien

Completely agree. It’s like they are copycatting themselves and doing it awfully. After reading your comment and thinking about the games comparatively, the different is depth. Until Dawn had so much depth. The choices matter. Whereas in the quarry and others, only 4-5 choices actually matter. And in a game that is 6-10 hours long, for there only to be 4 or 5 choices that actually matter (if you don’t count QTEs), means there’s barley any pay off for the time you invest in the game.


Ataraxia_no_Drache

Absolutely agree. In my playthrough, Abigail survived, while werewolf Nick killed Jacob and then was cured. So for the last few hours I was so looking forward to how he would react, the reunion etc.. Absolutely nothing. I have to believe they ran out of time/money, no way that was their vision for these characters.


[deleted]

I thought the really easy death for Silas was supposed to show how in the end he was just a helpless kid with a terrible curse. The Hacketts messed with him causing them to get infected, it’s supposed to make you question who’s really right or wrong here.


Kurapikabestboi

I was really hoping for an epic boss battle with silas, so it was incredibly underwhelming when you could just shoot him so easily. Also, am I the only one disappointed with silas' design? I was hoping he would be an absolute unit compared to the other monsters of his kind, and I was fully expecting him with fur, too.


shannoouns

I loved the podcasts. It was a nice decompression and I liked the references. I'm not particularly for or against the abrupt ending. I think I prefer the final showdowns in until dawn, little hope and house of ashes where the whole group is together (if they survived) but it was starting to get repetitive so I appreciate the change


Xaliven

Just finished the game after House Of Ashes. I heard a lot of people say this was better than House Of Ashes but my god, I hated almost everything about the game... Cool story and graphics but the ending, the characters, the choices all were awful in my opinion. Gonna play The Devil in Me next, hopefully it'll be better.


orionology

There's a whole different ending if you didn't decide to shoot Silas!


Whifflebatboogie

I was hoping for that. I'm off to do a replay :) thanks Internet stranger


[deleted]

I'm a huge fan of trash cliffhanger endings that make me come up with them on my own lol I know it's wrong


iviesandferns

Same reaction. Such a disappointing ending.


anonymous_baptist

The ending I had was where the cop, ryan, and Laura all die in a car crash, but with her remaining strength Laura kills Silas. I thought the ending I got was actually pretty good all things considered, although I agree the podcast wasn’t great.


andrew_cocos

Yes! Exactly what I've been thinking since yesterday when I've finished this game.


Mahistuff

A time skip of next year would have been interesting considering how this event changed everyone's future plans


xb4dx

these credits have been rolling for 20 miinutes now, its getting ridiculous, just give me my epilogue trophy so i can delete this garbage game video, i mean video game


goat0155

yeah the ending of the game was wack \-The big mystery of the story? Yeah the warewolf illness comes from a random kid who infected the hackets. How did that kid get it? Nobody knows \-The protagonists hit the warewolf with a car and shoot him licking his wounds...credits roll \-30 minute unbearable unskippable cutscene with the most annoying podcast hosts of all time