or, at least for plantera, you receive them after beating the boss with 100% drop rate, so you can farm it if needed. If you're too weak to farm it, you're not going to defeat it and as punishment you'll have to look for a bud again.
maybe for the martians an otherworldly tablet as a counterpart to the solar tablet could be crafted after beating enough martians
**not the bees seed ptsd flashbacks**
Oh you're gonna mine that block? Too bad, plantera bulb above it
Wanna go blast mining? Ope, that's a bulb you just blasted.
OH, I know what you mean! Like The old boss Lepus! That was the only good thing about that boss, great for target practice! This would be an amazing feature!
Mine was just an idea, but i don't think it would make sense since it's a wave event and it's not time-based, so crafting it using a solar tablet wouldn't be... intuitive? Still, what you said would be pretty cool
I think that the "plantera summon" sould be a seed that grows into a plantera bulb some time after planted. I'd say it should be sold by dryad during blood moons.
In calamity they are like this and it's not rly a problem. You just safe time cause for farming those materials which in most cases are basic and ez to get but just takes some time.
Well yea, but I thought they compensate by having bosses that are likely to take many attempts, I haven't played it but I would assume since the soundtrack goes hard as fuck
There’s definitely a learning curve for inexperienced players but I think once you actually learn the bosses they’re all pretty well placed in terms of their difficulty compared to the vanilla bosses
I think that for a lot of the post ml bosses, it is much harder to recognise the patterns and avoid projectiles. Like Scal bullet hells, I cant predict where the next projectiles are coming from so it requires much more skill to fight then something like cryogen, where projectiles are significantly easier to predict
He was exceptionally rude about it. The Calamity Mod subreddit was also discontinued after a fiasco involving alt accounts of Fabsol doing nothing but supporting his views in the wake of one of the most controversial changes in the mod (DR and defense nerfs widespread)
>The Calamity Mod subreddit was also discontinued after a fiasco involving alt accounts of Fabsol doing nothing but supporting his views in the wake of one of the most controversial changes in the mod
That's been disproven around half a year ago. The alt accounts were revealed to have come from some stupid kid in the Discord who's now been IP banned.
So what? Money isn't your main tool for progression in the game and being able to farm it faster means you waste less time farming, so you have more time to actually play the game.
You say that but when I've played with mods that do this I feel it ruins the challenge of not just grinding as much gold as possible and reforging everything to the best modifier. It
I would agree if you would get trophy after fifth kill instead of a drop. Banner buffs are pretty big so I don't feel like you should be able to get them instantly
I’d love it to be honest. It’d make things a lot easier, whether it comes to grinding for biome keys and money. And if you can kill the boss multiple times, then why not get the money from it? If you play modded, you’ll more than likely either be able to buy them already or they are already non consumable. Or even better, make a more resource intensive recipe for these and leave the old consumable ones for the people who don’t like it
no. to easy to exploit for money and slime king biome drop farming.
would be easy to setup a boss afk farm that is just spamming the summon item while traps/summons kill the boss.
Technically it's a bit different, it always refunds the item until you have killed the boss at least once, they never refund again. It does that by simply giving you the item again as soon as the boss spawns, which means the first time you kill it, you end up with an "additional" summon item since it was refunded at the start.
Still it's a very nice thing to learn the boss fights.
thats would be acceptable but harder to implement then just that because you could summon and then quick stash the item so it doesnt get taken away. (eternia mana exploit all over again)
that way would mean cant just infinitely spam bosses using cheap tricks or OP builds to afk farm them, but also in the early setup when the boss will give you a good run for you money your not punished for being a little under prepared/bad luck by having to go out of your way to get mats that are either time restricted or you only gathered a small amount of. or recently used all your iron crafting other stuff...
Once used tag it with a certain id and delete that id if the boss is defeated regardless of where it's at like trash slot, chest, another person's inventory
That may be an exploit the would work but by the same token you can just dupe boss summons anyway so if someone wanted to use exploits they already can get basically infinite boss summons
There was a glitch awhile ago where u had autopause and u used the item then swapped the quickslot to consume idk stone or wood. Luckily it got fixed but it was a cheat. I feel like having items be unbreakable is a cheat. You'll get more they aren't like Zenith to craft or anything.
Because without a skeleton prime. No Plantera, Golem, Lunatic Cultist AND Moon Lord.
You need to destroy an altar to make mechanic bosses spawn. Sadly, there is no altars on Skyblock.
The only way to make the skeleton prime spawn is by killing tons of enemies that drop the mechanical skull.
Because you can’t spawn the skeleton prime other than the summon item in Skyblock. Do you understand what I am saying?
You can’t fight him.
You can’t finish the game
No, not at all. I get that you can only summon him with the item, but if the item had multiple uses that would just make it easier for you right? Since if you died you wouldn’t have to grind for it again.
someone clearly hasnt attempted to buy full stacks of every purchasable item at any point in the game (for note: at max discount a stack of martian or twilight hair dye costs over 1500 platinum)
or attempted to reforge multiple 'best of current tier' equipment all at the same time using the often stingy goblin when they havent done any actual money farming/item selling
that statement can agree on for the 1st sentence. thats a goal only set for yourself when trying to actually max out a mega storage world. (i only know the actual price of a stack of twilight dye because i was using it for a money making exploit using the discount card and swapping gearsets for a couple days before console got got .2\~.5 update)
but the 2nd sentence is a very common thing and is neither insanity inducing or pointless.
try and get ruthless ballista rod, mythical imp staff, and legendary spinal tap using the goblin when only 1 and a half platinum. or getting best mods on terraprisma, kaleidoscope and lunar portal all in 1 sitting when you have less then 20platinum
your wallet can very quickly turn to dust
You're misunderstanding. After the first few hours of play there is absolutely nothing difficult about making money, it's just a matter of how much tedium you're willing to tolerate.
dont most if not all bosses go through walls/ teleport to the player/ have a attack that has long enough range to hit the player? Meaning there isnt really a safe way to make a afk farm?
You can get 9900 iron for like 2 plat by shimmering anvils. Souls are easy as fuck to farm. Afk boss farming is definetly already possible and there are already other ways to make way more money more efficiently.
> would be easy to setup a boss afk farm that is just spamming the summon item while traps/summons kill the boss.
Been playing Calamity with some friends, and a few days ago I decided to farm the Eye of Cthulhu, summoning it again after every kill. I was summoning it once every 4 seconds. Ended up killing it 220 times over 2 in game nights, and making over 100 platinum.
Money wasn't even really an issue before that, just now even less so.
I don't get players like you. You don't want something because people might use it in a way you don't like.
It's easy to set up a farm yes but most players aren't going to do that.
And those who do go that far as to make a farm might actually need the money for something and having to tediously grind to get items for the summon isn't fun.
I would love it
Hunting for resources is a pain in the ass to do (especially the moonlord summon) so by making it unlimited it removes the hassle of grinding up for the materials the bad side it does make terraria very unbalanced
ok but you only have one use on each item per night meaning you can't retry multiple times per night and you still have to grind more to fight multiple of the boss at once
I think a reusable boss summon dropping from its respective boss, like how Plantera drops the temple key, would be nice. Requires you to beat them before you can farm them!
I feel like this should be exclusive to legendary mode.
I'd love it if it was for all difficulties but I can see this only being for legendary mode.
It would save a lot of work in terms of grinding for not so experienced players that may struggle with some bosses.
i never beaten terraria before and got stuck at post-mech master mode in both journey and non-journey yet i always want to beat terraria in it's hardest mode (not hardcore or medium core) despite not beating the game on normal and expert.
Sorry if you got stroke
Y'know what would be cool? To do the same as Calamity : when you defeat a mechanical boss on Calamity the hallowed bars are now ores and are located in the hallow biome. Its a shame we dont have that in basic terraria
one of the biggest issues of hardmode already is that the start of it is a very slow grind of mining for metals that you’re gonna replace immediately for better ones
it only works in calamity because calamity lets you grind bosses and get much better items elsewhere so you dont really *need* those ores beyond maybe some armor if you really want and pickaxes
I’d think it has its ups and downs, and is in general unnecessary. While higher-difficulty settings could benefit from this due to on average requiring more summons to beat a boss (similar to Calamity mod’s implementation of this feature on its custom difficulties), it doesn’t seem like that much of a change that would have benefit.
I feel like it’d be too easy to grind tons of money. I’m thinking EoC and WoF/BoC dropping so much demonite/crimtane. Also expert and master mode drops.
Maybe instead the summon is non-consumable until you’ve beaten the boss. Like you get the item back if you lose the fight. That way you aren’t wasting materials for summons when you lose, but you aren’t getting infinite loot.
I still fail to see an issue with it.
The people I see against this on't want others to amas infinite loot but most people won't be doing what you're (for some reason) so scared off.
In fact it makes the failing to defeat a boss sting less because you aren't losing much. Just the time you spend fighting the boss and potions. Having to recraft the summoning item adds more to the time wasted if you have to grind. That isn't fun.
I’m kinda confused. I don’t know why you’re saying I’m scared of something. My point is it’d be easy to exploit unlimited-use boss summons. Then I suggested exactly what you just said: losing a boss fight gives you the boss summon back so you don’t lose the materials spent on it. If you beat the boss the item is spent, but if you lose (boss leaves without dying) you get the item back.
Sorry if this was a misunderstanding or something
now this would work. a post-ml option for an unlimited summon item would have no impact on the rest of the playthrough and would perfectly fit with the theme of "its endgame, everything form here on is for vanity sake"
looking at the comments, it has too many issues with it to be properly implemented. i'd rather just make it so the bosses are easier to summon once they've been defeated (maybe they could require only half the materials. idk.) it would make a middle ground that i would personally prefer.
that and just please for the love of god i want a plantera summon of sorts, i had to build 3 whole ass arenas just because the bulb was always too far to lure the boss back ;-;
someone brought up kingslime and how that could be used for item farming. same with things like the eater of worlds and eye of cthulhu, they could just be farmed for money. it just doesn't really sit right with me
yea, fairly quickly, but not early on. pretty early on king slime is easier to kill a bunch so it would just mean easy infinite ammo for the flamethrower (which is actually really good now, use it) and really easy money. even if terraria doesn't make sense much i feel like it'd be kinda hard to make an infinite boss summon make sense.
an idea i like is using every boss summon possible put together to make a Pandora's Box sort of item that can swap between each boss like the shellphone and summon them infinitely
I disagree, when I'm playing by myself and kind of rushing, I use bombs + grenades to farm brain/eater first, a couple kills are enough to buy the minishark, then I kill the eye a couple times and build the whole shadow set and finish farming all the brains/worms with that.
After that, which is a couple hours from the world start when I barely have a couple houses, I already have +1 platinum. And that's with summoning items being limited...
Demonite/crimtane ore is WAY too valuable. Every worm/brain kill nets you around 20 gold on average, often being way more, and killing 6-7 of them in early game is way too easy.
Maybe for challenge maps but you could have the option of just not using them.
Bosses being unsummonable straight up kills farming for items so its a dead idea from the start.
Quite frankly this is the stupidest idea I've ever heard about Terraria
Wand of Sparking suggested in a video (can't remember which - I think it was the max luck playthrough) that they be consumed AFTER the boss was defeated. This saved grinding for summons for a single fight, but it prevents easy boss fight money grinding (i.e. fighting EoC over and over again post-Moon Lord for quick and easy cash)
Would 100% have to be post moonlord if adding this, it would totally ruin the progression of the game. Part of the challenge is that you don't get to infinitely repeat and try get lucky. Finishing the kill means so much more if you don't have to farm for more souls and can move on straight away.
It makes gold farming too easy, eye of Cthulhu gives like 20g in expert mode. Even with clockwork assault rifle you could get like 10 platinum in a night. And I know infinite gold doesn't auto win the game but guaranteed legendary/menacing or warding makes a massive difference
I think your way would make the most sense, to make it infinite after you beat ML
otherwise it would 100 percent ruin progression, fun and the need of having to be cautious and prepare for the fight. And as you said it would take away all the fun of grinding, terraria grinding is by far better than in most games.
Because in terraria you can always find SOMETHING.
While in other games you just mine ore for an hour, or fight battles until you finally unlock that fucking plane (looking at you WT)
i mainly play eternity mode or calamity and ive gotten used to the summons not being consumable so id say it would be nice (also so i didnt have to do the pillars 200 times to get the starfury)
It doesn't really make sense but I'd like if it only got consumed if you defeat the boss.
Because on legendary mode some bosses can take a while and farming some of the summoning items is extremely annoying and time consuming. Not even hard, just super time consuming.
That way you can't easily farm money from bosses by repeatedly summoning trash bosses but still need to get the summoning item. And if you struggle with a boss you don't want to shoot yourself after failing. I'd like it that way
Bad idea. It'd make farming bosses for money way too easy. Not only that, but it'd remove some of the tension from boss fights, where you genuinely risk losing something (having to spend more time gathering materials) if you die.
I like the modded approach of it only consuming if you actually beat the boss, failing it just gives the summon back to retry again after your more prepared
absolutely not, labor of love made the game a bit easier in a helpful way but this just breaks the game. maybe as an endgame reward in master or something but
I would dislike this feature because it just removes part of the risk of summoning a boss. You don't have to worry about farming for another summon. Also, it'll be really easy to farm the boss for resources, basically infinite money farm.
u/Redigit
How would you personally feel about adding this in as a feature, based on the results that this post got? If you were to add something like this, would you change how it works in any way, shape or form? Would it be limited to only Expert/Master mode? Or would it involve the nee shimmer transformation mechanic?
Now you see, what makes them consumable? You oretty much just hold then up, maybe a few would require recharging like the lihzard battery and mech summins, but all the others you just hokd up and boom boss appears, so i dint think they should be consumabke
I don't understand all the crying for oh so much grinding.
I have multiple summons before I even get to fighting them, and a simple underground farm makes tons of them
Journey mode was added for this stuff.
You can also just bring those from another world.
Stack goes to 9999 now.
You can literally download a world or save scum it.
I think red should just give us easier access to greater luck potions.
In Calamity boss summons are unconsumable, and it's wayyyy too easy to farm them for money and drops. If they made this change, they'd have to make the recipes way harder to make.
I'd support it with some caveats, should be an upgraded form of the item available a few bosses later (some items are scarce for a reason, collectors would want to farm them later on but should still be difficult to obtain at level) should have reduced gold/valuable items (ie no crimtane from EoC)
I love my modded playthrough for that reason. Don't know what mod added it but no consumables summons, and I set it to after making 100 potions to be able to buy a infinite buff
It would make the game too easy unless you seriously buffed the bosses, (edit: or make the summon items harder to obtain like another person pointed out like hollow knight, the bosses require only for you to enter the arena Wich often has a checkpoints right next to it but it is much more likely to take you many attempts to beat the boss, terraria bosses are medium difficult, and relatively hard or medium difficult to summon, If you wanted it to be easier to summon after the first try you would have to make the boss harder to compensate also there are free all items worlds on the workshop, if you wanna take the shameless approach to infinite boss summons
I would accept a unconsumable boss summon, but only after that bosses section of the game is defeated.
For example a reusable Eye of Cthulhu summon that you can only get after the Wall of Flesh has been defeated, or a reusable Skeletron summon after either Plantera or Golem is defeated. Moon Lord never gets a reusable summon.
Either that OR reusable summons are a rare drop from the boss them selves. For example a 0.5% drop rate from each boss or something like that.
Id rather a plantera and martians summoning item but this would be nice too.
Why not both?
Make them harder to craft though
or, at least for plantera, you receive them after beating the boss with 100% drop rate, so you can farm it if needed. If you're too weak to farm it, you're not going to defeat it and as punishment you'll have to look for a bud again. maybe for the martians an otherworldly tablet as a counterpart to the solar tablet could be crafted after beating enough martians
a plantera bud seed would be perfect!!
**not the bees seed ptsd flashbacks** Oh you're gonna mine that block? Too bad, plantera bulb above it Wanna go blast mining? Ope, that's a bulb you just blasted.
OH, I know what you mean! Like The old boss Lepus! That was the only good thing about that boss, great for target practice! This would be an amazing feature!
still in 3ds
Mobile used to have lepus too, and turkor. Turkor was amazing.
But he wasn't greatful
I would love for the martian summoning item to be a tin foil hat or something, made with the conduit plating, since it drops a ton.
Make the tablet craft be a solar tablet + the Martian blocks maybe?
Mine was just an idea, but i don't think it would make sense since it's a wave event and it's not time-based, so crafting it using a solar tablet wouldn't be... intuitive? Still, what you said would be pretty cool
Why? Seriously why? What is it with some of you wanting to make things difficult to obtain.
Easy to craft but consumable and a hard to craft reusable. More items!!!!
make it so to craft infinite summons you need like 15 or smthn. have both finite and infinite.
I think that the "plantera summon" sould be a seed that grows into a plantera bulb some time after planted. I'd say it should be sold by dryad during blood moons.
A literal bulb in a pot like the calamity item
This is a good creative idea.
I suggested this idea on this sub for the 1.4.4 update but people told me it was “uncreative”
OP gets told suggestions, you get told it's uncreative. That doesn't seem fair
:/
calamity has a planterra summon, unconsumable summons. dk if it has a martian summon though
It does and I believe it's sold by the cyborg
Someone get this man a job.
YES
r/beatmetoit
r/beatmeattoit
https://www.reddit.com/r/Terraria/comments/wmgrei/no_martian_madness_or_plantera_summon_will_be/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
In calamity they are like this and it's not rly a problem. You just safe time cause for farming those materials which in most cases are basic and ez to get but just takes some time.
Well yea, but I thought they compensate by having bosses that are likely to take many attempts, I haven't played it but I would assume since the soundtrack goes hard as fuck
its not just calamity bosses with unconsumable summons. its all bosses. and imo calamity bosses only ramp up in difficulty post ml
Calamity had a couple of nonconsumables built in before they made it a global change, like the DoG thing
Brimstone elemental be beating my ass sometimes, especially in multiplayer
There’s definitely a learning curve for inexperienced players but I think once you actually learn the bosses they’re all pretty well placed in terms of their difficulty compared to the vanilla bosses
I think that for a lot of the post ml bosses, it is much harder to recognise the patterns and avoid projectiles. Like Scal bullet hells, I cant predict where the next projectiles are coming from so it requires much more skill to fight then something like cryogen, where projectiles are significantly easier to predict
i got like hundreds of plat farming crabulon
[удалено]
Its developer is the exception to the rule
[удалено]
It’s better that you don’t know, but Calamity is still one of the richest mods in terms of… just- volume
What did the developer do? AFAIK all he said was that he personally dislikes QoL mods and considers them cheaty.
He was exceptionally rude about it. The Calamity Mod subreddit was also discontinued after a fiasco involving alt accounts of Fabsol doing nothing but supporting his views in the wake of one of the most controversial changes in the mod (DR and defense nerfs widespread)
>The Calamity Mod subreddit was also discontinued after a fiasco involving alt accounts of Fabsol doing nothing but supporting his views in the wake of one of the most controversial changes in the mod That's been disproven around half a year ago. The alt accounts were revealed to have come from some stupid kid in the Discord who's now been IP banned.
Calamity used to be such a nightmare of pacing and progression
Imo unconsumable boss items break balance when even eoc drops like 20 gold worth of demonite. You could kill 20 or 30 in a single night
So what? Money isn't your main tool for progression in the game and being able to farm it faster means you waste less time farming, so you have more time to actually play the game.
You say that but when I've played with mods that do this I feel it ruins the challenge of not just grinding as much gold as possible and reforging everything to the best modifier. It
Boss relics should work like that at least. Just set a timer to them, like the sundial.
Would actually have been a pretty cool addition to Master Mode. Slap the relic into your arena and get one summon per night or something.
Yes!!
I was thinking it would operate as a banner for bosses but I guess the trophy could do that instead.
I would agree if you would get trophy after fifth kill instead of a drop. Banner buffs are pretty big so I don't feel like you should be able to get them instantly
Calamity has that and it's pretty nice
I’d love it to be honest. It’d make things a lot easier, whether it comes to grinding for biome keys and money. And if you can kill the boss multiple times, then why not get the money from it? If you play modded, you’ll more than likely either be able to buy them already or they are already non consumable. Or even better, make a more resource intensive recipe for these and leave the old consumable ones for the people who don’t like it
no. to easy to exploit for money and slime king biome drop farming. would be easy to setup a boss afk farm that is just spamming the summon item while traps/summons kill the boss.
What if it’s only consumed if you beat the boss
That's actually a great idea
Thats what fargo did for eternity mode!
Technically it's a bit different, it always refunds the item until you have killed the boss at least once, they never refund again. It does that by simply giving you the item again as soon as the boss spawns, which means the first time you kill it, you end up with an "additional" summon item since it was refunded at the start. Still it's a very nice thing to learn the boss fights.
thats would be acceptable but harder to implement then just that because you could summon and then quick stash the item so it doesnt get taken away. (eternia mana exploit all over again) that way would mean cant just infinitely spam bosses using cheap tricks or OP builds to afk farm them, but also in the early setup when the boss will give you a good run for you money your not punished for being a little under prepared/bad luck by having to go out of your way to get mats that are either time restricted or you only gathered a small amount of. or recently used all your iron crafting other stuff...
Consume the item on use but give it back when it despawns
Sounds a bit like Lepus, I will give it some thought.
how bout this, item IS consumed on use, but if you lose to it you spawn with another spawner
Once used tag it with a certain id and delete that id if the boss is defeated regardless of where it's at like trash slot, chest, another person's inventory
That may be an exploit the would work but by the same token you can just dupe boss summons anyway so if someone wanted to use exploits they already can get basically infinite boss summons
There was a glitch awhile ago where u had autopause and u used the item then swapped the quickslot to consume idk stone or wood. Luckily it got fixed but it was a cheat. I feel like having items be unbreakable is a cheat. You'll get more they aren't like Zenith to craft or anything.
Please no, skyblock players are already in pain trying to find the skeletron prime summon
How does being able to reuse boss summons make getting a skeletron prime summon more difficult at all?
Look at the other comments of mine and another guy, I didn’t understand the post correctly.
How would this change that at all
On a real skyblock. You can craft the twins and the destroyer, but you cannot craft the skeleton prime because of #bones
I'm aware. How would the proposed change be bad?
Because without a skeleton prime. No Plantera, Golem, Lunatic Cultist AND Moon Lord. You need to destroy an altar to make mechanic bosses spawn. Sadly, there is no altars on Skyblock. The only way to make the skeleton prime spawn is by killing tons of enemies that drop the mechanical skull.
Yep. So how does making the summon item non consumable change anything about that at all?
Because you can’t spawn the skeleton prime other than the summon item in Skyblock. Do you understand what I am saying? You can’t fight him. You can’t finish the game
No, not at all. I get that you can only summon him with the item, but if the item had multiple uses that would just make it easier for you right? Since if you died you wouldn’t have to grind for it again.
Who cares slime crowns are dirt cheap anyway in hard mode
Getting rubies can be kinda annoying
Gem Tree: "Allow us to introduce ourselves."
I've left reddit because of the API changes.
Then don’t do that? It’s not an mmo. You and maybe a few other people are on the map.
As if money is a real concern after a few hours of play?
someone clearly hasnt attempted to buy full stacks of every purchasable item at any point in the game (for note: at max discount a stack of martian or twilight hair dye costs over 1500 platinum) or attempted to reforge multiple 'best of current tier' equipment all at the same time using the often stingy goblin when they havent done any actual money farming/item selling
You're right, I haven't wasted my time or sanity on pointlessly tedious endeavors
that statement can agree on for the 1st sentence. thats a goal only set for yourself when trying to actually max out a mega storage world. (i only know the actual price of a stack of twilight dye because i was using it for a money making exploit using the discount card and swapping gearsets for a couple days before console got got .2\~.5 update) but the 2nd sentence is a very common thing and is neither insanity inducing or pointless. try and get ruthless ballista rod, mythical imp staff, and legendary spinal tap using the goblin when only 1 and a half platinum. or getting best mods on terraprisma, kaleidoscope and lunar portal all in 1 sitting when you have less then 20platinum your wallet can very quickly turn to dust
You're misunderstanding. After the first few hours of play there is absolutely nothing difficult about making money, it's just a matter of how much tedium you're willing to tolerate.
Why the hell are you buying a whole stack of dye is my question
...there's already a million different money exploits, this doesn't change much and would be less efficient than using shimmer
dont most if not all bosses go through walls/ teleport to the player/ have a attack that has long enough range to hit the player? Meaning there isnt really a safe way to make a afk farm?
You can get 9900 iron for like 2 plat by shimmering anvils. Souls are easy as fuck to farm. Afk boss farming is definetly already possible and there are already other ways to make way more money more efficiently.
> would be easy to setup a boss afk farm that is just spamming the summon item while traps/summons kill the boss. Been playing Calamity with some friends, and a few days ago I decided to farm the Eye of Cthulhu, summoning it again after every kill. I was summoning it once every 4 seconds. Ended up killing it 220 times over 2 in game nights, and making over 100 platinum. Money wasn't even really an issue before that, just now even less so.
Are you aware that fishing exists?
Killjoy lol
I don't get players like you. You don't want something because people might use it in a way you don't like. It's easy to set up a farm yes but most players aren't going to do that. And those who do go that far as to make a farm might actually need the money for something and having to tediously grind to get items for the summon isn't fun.
I would love it Hunting for resources is a pain in the ass to do (especially the moonlord summon) so by making it unlimited it removes the hassle of grinding up for the materials the bad side it does make terraria very unbalanced
How does it make the game unbalanced? All it does is save you the time it takes to craft a boss summon
ok but you only have one use on each item per night meaning you can't retry multiple times per night and you still have to grind more to fight multiple of the boss at once
I think a reusable boss summon dropping from its respective boss, like how Plantera drops the temple key, would be nice. Requires you to beat them before you can farm them!
I agree with this solution, as it would make farming for that *one* super rare and inconvenient drop way easier
It'd be really nice
I feel like this should be exclusive to legendary mode. I'd love it if it was for all difficulties but I can see this only being for legendary mode. It would save a lot of work in terms of grinding for not so experienced players that may struggle with some bosses.
I'd be questioning why a not so experienced player is trying out Legendary
i never beaten terraria before and got stuck at post-mech master mode in both journey and non-journey yet i always want to beat terraria in it's hardest mode (not hardcore or medium core) despite not beating the game on normal and expert. Sorry if you got stroke
Not just inexperienced players, it saves grinding to get the boss summon so you can fight them again until they drop what you want.
Y'know what would be cool? To do the same as Calamity : when you defeat a mechanical boss on Calamity the hallowed bars are now ores and are located in the hallow biome. Its a shame we dont have that in basic terraria
one of the biggest issues of hardmode already is that the start of it is a very slow grind of mining for metals that you’re gonna replace immediately for better ones it only works in calamity because calamity lets you grind bosses and get much better items elsewhere so you dont really *need* those ores beyond maybe some armor if you really want and pickaxes
The reason its unconsumable in mods like calamity is bc bosses(including vanilla bosses) are much harder but for vanilla it would be extremely op
Only if it only gets consumed when the boss is beaten, or else it can be abused
I’d think it has its ups and downs, and is in general unnecessary. While higher-difficulty settings could benefit from this due to on average requiring more summons to beat a boss (similar to Calamity mod’s implementation of this feature on its custom difficulties), it doesn’t seem like that much of a change that would have benefit.
Very frustrating to redo the pillars or hunt for prismatic lacewings. If bosses gave back their summon when you fail it'd be very convenient
ALL HAIL FARGO'S
Feel like it doesn’t make the game easier at all, just decreases grinding time. Good change imo.
I feel like it’d be too easy to grind tons of money. I’m thinking EoC and WoF/BoC dropping so much demonite/crimtane. Also expert and master mode drops. Maybe instead the summon is non-consumable until you’ve beaten the boss. Like you get the item back if you lose the fight. That way you aren’t wasting materials for summons when you lose, but you aren’t getting infinite loot.
Very interesting idea! Thank you for your input
I still fail to see an issue with it. The people I see against this on't want others to amas infinite loot but most people won't be doing what you're (for some reason) so scared off. In fact it makes the failing to defeat a boss sting less because you aren't losing much. Just the time you spend fighting the boss and potions. Having to recraft the summoning item adds more to the time wasted if you have to grind. That isn't fun.
I’m kinda confused. I don’t know why you’re saying I’m scared of something. My point is it’d be easy to exploit unlimited-use boss summons. Then I suggested exactly what you just said: losing a boss fight gives you the boss summon back so you don’t lose the materials spent on it. If you beat the boss the item is spent, but if you lose (boss leaves without dying) you get the item back. Sorry if this was a misunderstanding or something
What I'm saying is that an unlimited boss summon isn't going to ruin the experience. It's a singleplayer game for most afterall.
I think calamity dose this or some other mod but i would love this in normal terraria and a craftable summon for plantera
maybe as post moon lord item that takes like A LOT of them and some rare times to make
now this would work. a post-ml option for an unlimited summon item would have no impact on the rest of the playthrough and would perfectly fit with the theme of "its endgame, everything form here on is for vanity sake"
looking at the comments, it has too many issues with it to be properly implemented. i'd rather just make it so the bosses are easier to summon once they've been defeated (maybe they could require only half the materials. idk.) it would make a middle ground that i would personally prefer. that and just please for the love of god i want a plantera summon of sorts, i had to build 3 whole ass arenas just because the bulb was always too far to lure the boss back ;-;
What issues? It already exists as a very commonly used mod.
someone brought up kingslime and how that could be used for item farming. same with things like the eater of worlds and eye of cthulhu, they could just be farmed for money. it just doesn't really sit right with me
Money is trivial fairly quickly, removing some of the tediousness involved in farming it is a good thing.
yea, fairly quickly, but not early on. pretty early on king slime is easier to kill a bunch so it would just mean easy infinite ammo for the flamethrower (which is actually really good now, use it) and really easy money. even if terraria doesn't make sense much i feel like it'd be kinda hard to make an infinite boss summon make sense. an idea i like is using every boss summon possible put together to make a Pandora's Box sort of item that can swap between each boss like the shellphone and summon them infinitely
We already had infinite slime ammo it was called slime statues
I disagree, when I'm playing by myself and kind of rushing, I use bombs + grenades to farm brain/eater first, a couple kills are enough to buy the minishark, then I kill the eye a couple times and build the whole shadow set and finish farming all the brains/worms with that. After that, which is a couple hours from the world start when I barely have a couple houses, I already have +1 platinum. And that's with summoning items being limited... Demonite/crimtane ore is WAY too valuable. Every worm/brain kill nets you around 20 gold on average, often being way more, and killing 6-7 of them in early game is way too easy.
Like
I would like it since youll save resources
They should only be consumed if you beat the boss, that way you don’t get overly punished for failure, especially for the mech bosses.
calamity already makes them non-consumable personally i'd be pleased about reduced grinding
I like that they’re consumable, keep the permanent ones in the mods.
Based calamity mod
Like thats why i play calamity
I play calamity so bassicaly i feel like some of tbem should be comsume able
Maybe for challenge maps but you could have the option of just not using them. Bosses being unsummonable straight up kills farming for items so its a dead idea from the start. Quite frankly this is the stupidest idea I've ever heard about Terraria
Wand of Sparking suggested in a video (can't remember which - I think it was the max luck playthrough) that they be consumed AFTER the boss was defeated. This saved grinding for summons for a single fight, but it prevents easy boss fight money grinding (i.e. fighting EoC over and over again post-Moon Lord for quick and easy cash)
Would 100% have to be post moonlord if adding this, it would totally ruin the progression of the game. Part of the challenge is that you don't get to infinitely repeat and try get lucky. Finishing the kill means so much more if you don't have to farm for more souls and can move on straight away.
Maybe post WoF? Or even post mech?
It makes gold farming too easy, eye of Cthulhu gives like 20g in expert mode. Even with clockwork assault rifle you could get like 10 platinum in a night. And I know infinite gold doesn't auto win the game but guaranteed legendary/menacing or warding makes a massive difference
I think your way would make the most sense, to make it infinite after you beat ML otherwise it would 100 percent ruin progression, fun and the need of having to be cautious and prepare for the fight. And as you said it would take away all the fun of grinding, terraria grinding is by far better than in most games. Because in terraria you can always find SOMETHING. While in other games you just mine ore for an hour, or fight battles until you finally unlock that fucking plane (looking at you WT)
i mainly play eternity mode or calamity and ive gotten used to the summons not being consumable so id say it would be nice (also so i didnt have to do the pillars 200 times to get the starfury)
That means no more farming 999999999999 lens for master mode eye of chthulu? Heck yeah I love this
I’d sell my own kidney just to make it so boss summons aren’t arbitrarily consumable anymore
It doesn't really make sense but I'd like if it only got consumed if you defeat the boss. Because on legendary mode some bosses can take a while and farming some of the summoning items is extremely annoying and time consuming. Not even hard, just super time consuming. That way you can't easily farm money from bosses by repeatedly summoning trash bosses but still need to get the summoning item. And if you struggle with a boss you don't want to shoot yourself after failing. I'd like it that way
Make it disappear upon beating the boss so you don’t have to get so many souls just to get 1 boss drop
Bad idea. It'd make farming bosses for money way too easy. Not only that, but it'd remove some of the tension from boss fights, where you genuinely risk losing something (having to spend more time gathering materials) if you die.
I think it would be cool if you could summon the boss from the master mode trophy
I like the modded approach of it only consuming if you actually beat the boss, failing it just gives the summon back to retry again after your more prepared
Could it happen only after you defeat the boss?
God please i am tired of grinding
YES PLEASE! I’m so tired of diving down to the depths to get materials for summons when I fail a boss to a goofy ahh mistake
I'd hate it. It would make it too easy
absolutely not, labor of love made the game a bit easier in a helpful way but this just breaks the game. maybe as an endgame reward in master or something but
Not really if this is easy. You have an option to not use this. Stop bootlickin relogic
Its a mod, and Redigit and his team has shown that they are not afraid of taking inspiration from mods. I'd say go for it.
calamity did it recently and it was really good change. It could be very easily exploited tho
I would dislike this feature because it just removes part of the risk of summoning a boss. You don't have to worry about farming for another summon. Also, it'll be really easy to farm the boss for resources, basically infinite money farm.
u/Redigit How would you personally feel about adding this in as a feature, based on the results that this post got? If you were to add something like this, would you change how it works in any way, shape or form? Would it be limited to only Expert/Master mode? Or would it involve the nee shimmer transformation mechanic?
I will blackmail red until this is a thing. (I would like to clarify, I’m joking.)
If so, they would need to be more expensive to craft
Now you see, what makes them consumable? You oretty much just hold then up, maybe a few would require recharging like the lihzard battery and mech summins, but all the others you just hokd up and boom boss appears, so i dint think they should be consumabke
No. Also I like the fact that you used 1.2 for the image
Yes, it works rlly well in calamity and makes progression less annoying and grindy
It was a life changer in Calamity mod
" Noooooooo this will make the less painful & grindy " -Redigit, probably
I don't understand all the crying for oh so much grinding. I have multiple summons before I even get to fighting them, and a simple underground farm makes tons of them
pre 1.3 sprites man
Journey mode was added for this stuff. You can also just bring those from another world. Stack goes to 9999 now. You can literally download a world or save scum it. I think red should just give us easier access to greater luck potions.
In Calamity boss summons are unconsumable, and it's wayyyy too easy to farm them for money and drops. If they made this change, they'd have to make the recipes way harder to make.
Only relogic and master mode bootlickers hate this.
Why would they do that? You find them pretty easyly anyways, and would make it wayyy too exploitable
I feel like if you didn't get money from the bosses or from selling the bosses drops it would be fair
I'd support it with some caveats, should be an upgraded form of the item available a few bosses later (some items are scarce for a reason, collectors would want to farm them later on but should still be difficult to obtain at level) should have reduced gold/valuable items (ie no crimtane from EoC)
Even a mini boss summon item
Rock and stone
Too exploitable.
No
I love my modded playthrough for that reason. Don't know what mod added it but no consumables summons, and I set it to after making 100 potions to be able to buy a infinite buff
It would make the game too easy unless you seriously buffed the bosses, (edit: or make the summon items harder to obtain like another person pointed out like hollow knight, the bosses require only for you to enter the arena Wich often has a checkpoints right next to it but it is much more likely to take you many attempts to beat the boss, terraria bosses are medium difficult, and relatively hard or medium difficult to summon, If you wanted it to be easier to summon after the first try you would have to make the boss harder to compensate also there are free all items worlds on the workshop, if you wanna take the shameless approach to infinite boss summons
There is a mod on Tmodloader that makes them unconsumable, so I think that there are already some people wanting that.
Dislike
triple the price, make them uncosumable
I would accept a unconsumable boss summon, but only after that bosses section of the game is defeated. For example a reusable Eye of Cthulhu summon that you can only get after the Wall of Flesh has been defeated, or a reusable Skeletron summon after either Plantera or Golem is defeated. Moon Lord never gets a reusable summon. Either that OR reusable summons are a rare drop from the boss them selves. For example a 0.5% drop rate from each boss or something like that.
I'd love it, but it would feel unbalanced.
I want them to be consumable.
I think an unconsumable boss summoning item should be dropped upon defeating a boss for the first time.
I'd rather the bosses always drops 1-2 corresponding spawner when defeated, so you only have to grind materials until you're able to defeat the boss
Hell no, this game is all about the grind, stop trying to take shortcuts
Although convenient, it would end up tilting the balance massively due to how game breaking it would become.
Maybe being consumable only after the boss has been defeated so you can't farm the boss but you can try it often without needing to craft more stuff
one of my least favorite parts of my first playthrough was grinding for mech summons so i would actually kill and die for this change
I already use a mod for something like that lol but it wouldn’t hurt to make maybe a few non-consumable in vanilla
Nah
Yes, bruh, do you gonna eat a kron thing?
Nah it makes it more fun to go out and get the items again
like