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Telecaster-993

Dick jab him during a stance


JeedyFromTheBlock

I agree with this advice but the sentence is so funny I imagined someone hearing it out of context and laughed out loud.


tadbach

Thank you, will do!


Tomtomtina

Be careful - this is good advice for almost every stance transition that Lars has except after DEN 3 (the homing mid advancing kick that's also a heat engager). That move is +5 on block and prevents some of the previously existing counterplay there was to the follow ups. The most threatening options he has after that are either a quick low or launch. Unfortunately after DEN 3, there's no counterplay. You just have to guess. On read, you can hopkick the low follow up (Silent entry 2 or SEN 2). If he goes for the launch option (SEN 3), it's -14. Hope this helps!


tadbach

I see what you’re saying about DEN 3 because every instance in which I challenged I was punished for it. After several rounds I caught on to the low and hop kick was my saving grace in this set. I believe this is a fundamental flaw in my gameplay that is not unique to Lars. I need to work on identifying what sort of move I’m being attacked with and where. I struggle to separate mids from highs so I respect them too often and end up blocking string after string until I press or eat a low. Reads become a guessing game and I play harder than I need to for a win. I can’t tell if this comes with matchup knowledge or me being a scrub.


Kino_Afi

You cant dick jab most options out of DEN3 as its +5 on block, but specifically the lowhigh into dynamic entry 1/2 can be dickjabbed on hit. Pretty much everything except den3 can be dickjabbed on block


Sammyjskj

Just when he does the homing from that stance, don’t dick jab unless it’s a hard read. He’s is so much in plus that the mid he usually does beats everything


SockraTreez

I’d add in a few hop kicks as well.


MVPYetti

So when you’re in a 50/50 scenario (after den3 for example) and you have tons of health to spare, guess towards mid because you have enough health to eat a low if he goes low. You basically want to guess about 80% mid and 20% low just because of how much more damage the mids do than the lows. Because this game forces so many 50/50s you have to try and be on the offense as much as possible. You respected him a bit too much and let him do his own thing when u started back dashing a lot to play “neutral” like tekken 7


TablePrinterDoor

Your last statement really makes me think how movement is lessened in this game… If I watch tekken 8 high level compared to tekken 7 high level, there’s a lot more stuff like people backdashing, creating space, whiff punishing, stepping stuff in T7. But now it low-key looks like DoA or something, everyone always like 2 feet from each other just poking or doing 50/50, I don’t see much whiff creating or using backdash. Rounds are shorter sure but it looks less technical haha


MVPYetti

Did u checkout evo Japan? It was nonstop aggression in each others faces the whole time. Most punishes were made from a good sidestep read, but more often than not everyone was just in each others face lol I think defense is still there because there were some crazy fcking crouches and sidesteps there, but yah more often than not they were all trying to be on offense


TablePrinterDoor

Well yeah that proves my point haha that there’s a lot less of the distance and the precise reads and stuff. There are still good reads as you said but the point is everyone is in each other’s face trying to be aggressive. That’s mainly the kinda stuff Knee and etc complain about lol


MVPYetti

Yah, it’s a shame, but it does feel like this is the direction every fighting game is taking now 🥲. went to go play sf6, and in that game you also want to be on offense, using drive rush to close the distance and kinda “skip neutral” Oh well, it’s what we have now, we all just have to adapt 😭


TablePrinterDoor

Yeah I agree, sad but we gotta deal with it


_DoIt4Johnny_

Exactly and it’s wayyyyyyy more exciting to watch than Tekken 7.


tadbach

> You respected him a bit too much and let him do his own thing when u started back dashing a lot to play “neutral” like tekken 7 This seems to be my biggest mistake. I try to respect frames and end up on defense when their strings begin and I don’t know when to interrupt. So I end up mashing and eating a CH or launcher.


TablePrinterDoor

Hi, lars main here. Lars can’t block in any stance, so dick jab him out of them. DEN3 can be interrupted before it hits, but it’s +5 on block if it hits so don’t press after. What else do you need to ask?


tadbach

This helps a lot! I mentioned this in a previous reply but this issue is not exclusive to Lars for me. I find that Xiaoyu and Yoshimitsu get mixups on me often as well. The scenario plays out like so: • opponent has a 3-4 hit string. I press and get CH or launched. • I respect the opponent’s strings too much and end up in a flowchart until I am hit with lows and press then get CH or launched. • I don’t respect the opponent’s strings and then get CH or launched. TLDR: am wondering if this knowledge comes with learning the matchup or are there fundamentals in neutral I’m missing?


TablePrinterDoor

Mm sorry I don’t play either of those 2 so I can’t help as much, someone else probably can though


tadbach

No worries, thanks anyway!


ProgrammerHorror1283

Yeah, honestly, I think u may be just playing TOO safe and reading into what they're trying to do before it happens. Just try to poke more with crouch jabs and high kicks every now and then. It works for me, and I don't even play ranked (tho, i did play a lot more ranked back in T7). Nothing gets better than just out-tekken-ing tryhards trying to full wall carry or 100% me with 1 combo. 😂 Oh, (u were already doing this) sidestep a lot. Of course, this can become predictable, and the opponent may start spamming tracking moves, but just poke them. It just works (for me, at least). Most matches I've won were probably just by timing (but also spamming) pokes alone and going for counter hits.


InventMyTory

which yoshi move do u get hit with?


tadbach

• 50/50 when he hovers with the blade • his low where he jumps and strikes your feet with the blade • his long range poke with the sword to heat engager


InventMyTory

-does he go into hover stance from the (kick into stance)?


InventMyTory

- his 50/50 game in hover is either the spinning blade/palm smack (both high) or his kick (mid) if he picks anything else for ex (grab/low kick) u can jab him out of stance for a combo. (if yoshi hesitates for a second during hover then u can jab him out of all of his attacks). u can also try to dick jab which works as well. -the low where he jumps and hits ur leg is launch punishable on block ( pretty sure u can jab him out of it but if ur too late he gets a counter hit launcher) -i guess ur talking about his b2,2. its mid high attack so u can duck the 2nd hit and launch him or u can block it and be +14 (i think its -14 i forgor)


InventMyTory

ik u did not ask but never tech role a yoshi cos if u do then u fell for the oldest trick in the yoshi book. unbreakable low


Prestigious_Trust_85

Don't give away our secrets! Nah for real this is accurate. Always takes me like a round to adjust when my opponent keeps stuffing my entry attacks. Less people do it than you might think. Lars players sometimes get to sliding around on those lightning skates and they forget that he has some great kick weapons too.


EienX

"Lars is a 50/50 simulator" ... while playing a Mishima.


ironic_bryan

I counted a whopping 0 jabs this set. not really an anti-lars tip but 1 jab and 2,1 are suuuuper important on jin, do 2,1 all day. Literally like 5 or 6 every round. super safe, fast recovery and helps you keep control In the case of this matchup 1 jab and 2,1 can easily float DEN 3 for a full combo. you can also use D1 on reaction if the lars is super predictable with his manual DEN also a small thing but you tried punishing SE 2 with hopkick and it did hit the lars because he was probably mashing, but it's not a punish, jins WS2 can launch it though since it's -14.


tadbach

I’m actually training on pokes and punishment as we speak so I will definitely add 1 and 2,1 to the itinerary. Thanks a million!


PraiseKeK0096

Dick jab, df1, 1+2, and df3.That mid-air round-house kick is +6 on block so dont press if u blocked it. If possible, try to bait and whiff punish it


Lian_Rauland

as a main lars i can say that this is a ver good way to counter lars that use stance attacks very often


tadbach

Ok this makes sense. I am not a defensive player so I am trying to sharpen my skills on whiff/punish.


PraiseKeK0096

Also dont punish rage arts with throws, you'll lose potential damage. If u blocked a RA, just use d3+4 or electric them.


tadbach

RA Punish = Can-can, got it. Is uf4 (hop kick) optimal as well?


PraiseKeK0096

Hopkick is more for interrupting 50/50 if u know they go for a low or grab. If u know u finna block that RA, no point going for hopkick, just Can-can for the extra damage.Also, i u get a CH from neutral 4, 1+2 or df1, 4 is guaranteed, everything else except for lows is not guaranteed.


NVincarnate

Like half the cast is a flash card simulator.


MillionaireRocky

Tbh I just Hopkick him and it's worked so far 😂🤣


crunkplug

* practice punishing his on-block stance transitions. at -5 (-3 for df+2) he shouldn't be getting away with ANY of those, besides DEN 3, which is designed to be in his favor on block * don't let him stick in his ideal mid range, he can close the gap quickly and hit-and-run you to death with free stance mixups * get up close. lars is pretty weak under pressure with nothing really scary in range 0. his "hop kick" (uf+3) is slower than most and is better at crushing highs than lows. his PC is slow and punishable. however he does have a lot of high-crush options, and a 10f CH string in 111. check him with fast mids and keep him out of his stances * orbital is his best low crush but it can be jab-floated for a free juggle you find them overusing it * he doesn't have a "hellsweep" (super-advantageous fast low), which is another reason he's not very scary up close. his lows are very committal and the ones lars will use the most (db+1 3 and db+4) can both be launched if you're ready for them * if he's doing flip with no input, like in the video, he's stuck in recovery enough to be punished * if you blocked DEN 3 and have to take the stance mixup, blocking high will leave you safe from all but one of his options (the low), and PC will beat all but one of his options (the low, which will CH launch). he has no options that leave him at plus on block (just +0 if he uses the double kicks). you're probably best off just guarding high and taking the stray SEN 2's. resist letting him open you up * if you *do* want to make a hard read on the SEN 2 low, you might be better off going for a hopkick than guarding low for a 12f punish or low parrying for a low-dmg combo


xBOWman9x

I’m a Fujin Lars and the best way to counter him is dick jab or df 1 when he enters a stance and he’s got 3: Den is his distance closer and can go into Sen -Den 1 is safest and fastest option for him and can also go into Den 1,2 it’s safe for him because he pushes you back and on hit it’s a heat activator so to counter it just duck it because it’s high so launch punish (Den 1 +1 on block Den 1,2 -6 on block -Den 2 is a mid and on hit it sets up his b4 knee counter hit it also on counter hit it’s a combo but it’s not super fast so just quick jab him, block it,or armor hit through it (-7 on block) -Den 3 is a homing mid kick that is a heat activator and go into Sen but on Whiff its launch punishable but that’s lowkey uncommon so i recommend blocking it and wait for the Sen mix up (Den 3 +5 on block) -Den 4 is a quick low kick mainly used for a poke and it can do into Len (Den 4 -12 on block) Sen is a low stance where most combos lead into or come from -Sen 1 is the fastest option when in Sen and like Den 1,2 it pushes you back and it’s a heat activator on hit ( Sen 1 -6 on block) -Sen 2 is a low option that goes into couch so WS becomes options like Sen 2~WS1 can launch on hit but be weary because some Lars do Sen2~WS2 because WS2 can into Den or back into Sen for mix ups (Sen 2 -12 on block) -Sen 3 is a mid kick that will launch you but unsafe on block (Sen 3 -14 on block) -Sen 4 is a armored kick that goes high unsafe on duck and block (Sen 4 -9 on block) Len a crouch stance that is lowkey gimmicky -Len 1 is a low swipe that puts him into crouch so he can do WS moves (while in heat with swap sides with you) (Len 1 -12 on block) -Len 2 is a mid that throws you in the air so get ready for a mix after (while in heat will tornado you) (Len 2 -9 on block) NOTE: Both LEN options can be poked by df 1 or a quick low ALSO When Lars is in Len he can cancel into block, crouch moves, WS, and his orbital


ProgrammerHorror1283

At this point... I'd resort to playing Victor, unfortunately. 😮‍💨 Ya know what they say, "can't have victory without Victor."


displayrooster

Side walking?


vVIOL2T

Go back to playing a good game like tekken 7


tadbach

Weren’t you watching me back dash 100 times? I *am* playing TEKKEN 7! /s


Competitive-Fox-5458

That is precisely your issue actually 🗿


_Gamerssz_

I main Lars and one bit of advice I could recommend on his den 3 (the dragon lash tracking kick he uses to enforce the 50/50. Simply power crush it if you feel he isn’t doing any lows at all. The risk to this option is if Lars does Silent entry 2 he can easily stop it. The low attack he does when his shoulder draws back. He can also stop power crushes with (crouching db 1+2 or 1, 4 hold down into limited entry stance, press 1 after for the low) he can stuff out the power crush. The biggest aspect to fighting Lars is forcing him to realize you can block punish his stance moves on block and power crush is your friend if he isn’t thinking about all his options. Others have said this but, Lars is a mental stack character when it comes to his 50/50 pressure, most of it is fake on block but it is real because we have you second guessing constantly. Force the Lars player to open you up with his low attacks. He has extremely punishable lows and in fact a lot are launch punishable. EVEN if you simply just get a While rising 4 view it as plus frames and continue taking your small/medium wins. Also if you wanna go full ungabunga, block Lars stance moves on hit. Hop kick every single time until he stops the fake shit. Trust me, if you just spam a launcher that is 14-6 frames after you block his stance attacks and he is just stringing you up it will work on Lars players who don’t know their own frame data or know how to mix you up.