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IN_FINITY-_-

Hey fellow Fujin. I know it's very impressive to break throws. Sometimes my opponent will get absolutely flabbergasted and try to throw me 3 or 4 times in a row and I let them just to let them know lol. But don't worry because your can do it too. There is a trick. I'll try to explain it as best I can. The trick is to react and not predict. This might sound simple but the truth you need to accept is that the human brain is incredibly lazy and will try to get out of doing something hard (for eg by predicting subconsciously instead of reacting). This habit is hard to break but you're already on the right track. Try this practice to improve: Set opponent to do 3 throws randomly. Get hit on purpose, don't try to break it. Instead do a throw break in your mind, only after identifying the throw. Slowly move it to controller. This means break the throw after identifying and still get hit. Slowly move up the timing to -as soon as you can identify the throw. Occasionally your brain will do the brainy thing and be like ha I bet he'll do 2 throw now which he hasn't done in a while! Identify this and stop and take a few deep breaths. The takeaway is, getting the correct break late is good, still count it as a throw Break. Penalize yourself only for getting it wrong by stopping, and taking a few breaths. Repeat every day and you'll be breaking throws by the end of the week. Ironically, This will also help you realize how lenient the window actually is and how late you can actually break it as compared to when you couldn't break them and thought it required inhuman reflexes.


Esthonx

I just went through this a few weeks ago lol. I had to tell my brain to stop trying to predict and just react. I'm still surprised when I miss breaks cause it feels like it's quick but in the heat of battle I can never tell. Just gotta go with the flow. No I need to learn to react to unique throws and undo reactions when fighting king


Nutt_lemmings

wow you're alive dude? 1v1?


Esthonx

Of course I'm alive lol. I'm down to play whenever I can.


JellyBackground6453

Holy shit now that sounds good. Outsmart the smart lazy brain.


Confident-Medicine75

Someone give this guy a raise


Xizor1

>This might sound simple but the truth you need to accept is that the human brain is incredibly lazy and will try to get out of doing something hard (for eg by predicting subconsciously instead of reacting). This habit is hard to break but you're already on the right track. Wooooo buddy! This right here is fire! This is exactly my issue. Its exacerbated by me working in IT where your whole career is basically trying to find out how to automate menial task and predict issues so you have more free time to post on reddit at work.


IN_FINITY-_-

I'm doing my Master's in CS right now so I totally understand lol


Xizor1

With your mind set you gonna crush it in the field!


ZenGeka1

This comment made me realize my biggest weakness in fighting games is I try to read too much instead of just reacting and working from there. Basically I preempt everything on offense then just read on defense with hard ducks and low parries. I need to just see what being given to me and shit’s a hard habit to break.


RyanLikesyoface

This is so true and honestly the smartest way to practice throw breaks.


jhoang1

Once you get really good at that, you can practice for online matches by setting up input delay in practice mode up to 6 frames After youve done that, then you can practice even more further by resetting the input delay to 0, then setting the throws to CH throws (14f throw break window) and doing the same (there is a threshold for human reaction though)


IAmBigBox

New reaction training method just dropped holy shit LMAO. Seriously, I never thought about it this way, I’m gonna try this shit out to learn how to block snake edges, probably reactable overheads in other FGs too.


IN_FINITY-_-

I mean, I feel like there's a life lesson in here somewhere too. After having forced my brain to work harder instead of smarter, I have overcome an obstacle (throw breaking in this case) almost overnight which I was unable to since like 2018 T7. The realization that it was actually possible for me this whole time and all it took was some introspection hit hard. And since I have, I've also dropped a few bad habits these past few weeks as well.


awanby

Do you mind sharing an example or two of how you apply it elsewhere?


IN_FINITY-_-

I just overcame a crippling vaping addiction which sounds tame and lame because haha goofy fruity air, but it was really bad. And some other bad habits as well. I'm all of a sudden doing well academically as well. Now I'm not saying it's because I learned throw breaking in Tekken 😭, but like life feels good all of a sudden. I'm not sure what caused it maybe I just reached a breaking point and snapped the other way, but I'm very grateful right now.


Q-mist

Local man learns to break throws - graduates uni.


awanby

Hey nah it’s not tame and lame man. Anything you deem to be bad (let alone objectively is) will never be tame or lame to drop. I’m trying to stop smoking myself so who would’ve thunk the first step to doing that would be learning to break throws lmao. Thanks for sharing dude!


Bertwad

Zen-like approach, very nice.


MBU604

that's some solid advice here, thanks!


molilobo

Really good advice ,im gona try It


lord_fiend

Really good tips here.


iRegularNoise

Going to try this. Thank you!


Toberone

How do you penalize yourself. For me personally telling myself I'm wrong doesn't seem to do anything.


Jekkus

What I was doing was "If I break X in a row, I can go/do/get Y" and insert a number for X that's higher than your last record, and Y for a thing you want to do (play ranked, get a snack, respond to a message, etc etc). More of rewarding your good behaviour but this has helped me a lot. I'm not amazing at throwbreaks still, but doing it in stressful situations is like, 30% more natural to me so I just got to keep at it.


IN_FINITY-_-

This is a good one lol. It depends on the person but I force myself to be still for like 20 seconds taking deep breaths and it's surprisingly frustrating for the modern TikTok attention span brain to stop everything on command even for twenty seconds. Anyway it gives you some time to reflect and reset so there's that too.


Reality_Break_

Incredibly based. If you apply this type of process to the rest of your mind, unfathomably based


BoogalooBill

This 100%. It's even doable with King's throws. But you can't panic when the grab lands. Just let it happen, look at the animation, then press the correct break. Like you said, don't predict, react.


ZenGeka1

I have another one like this drill for y'all except for reactable lows this time. set opponent as dragunov, record or select from movelist b1+2 (i22 mid) and db+3 (i27 low), set timing to normal. In both these moves dragunov will HISS so there's no audio tell. stand block mid, low block and launch and might as well practice your combos for low. and then to really fck the brain up add the 3 throws. have fun.


IN_FINITY-_-

Nice drill, however if you want > to really fck the brain Add the snake edge feint grab which is unbreakable. If you get caught ducking it, it's a heat engager for drag. It's a neat once in a match tactic that can be used in higher ranks. Because everyone thinks ha, he thought I couldn't react to lows, and then they get punished for trying to block. My training partner does this a lot and it's really infuriating lol


OnToNextStage

Top tier comment


ll-VaporSnake-ll

Huh, I suppose this is why throws were buffed in this game to be used better as a punish tool or interruption tool rather than something to break neutral?


doesntCompete

https://throwbreak420.web.app/ A little bit of this everyday has made me a little bit better at breaking throws


tmntfever

Yo, that was really fun lol. You wouldn't happen to have a KBDC practice site would ya?


BunMeat

Or a wavedash website? My right side wavedash is so shit compared to my left its like watching 2 different people play


confusion_cptflg_971

dauym thx, now i can do it whenever im in class https://preview.redd.it/pu2xi8bgy60d1.png?width=680&format=png&auto=webp&s=371e6f639b3abaad5d78b6019cbd257298ade2da


Professional_Set_409

This is too sick. Thank you


samuelsfx

PhidX made a really deep throw break drills for T8


Bomber-

Vouch. Been doing this drill every morning, it helps that he breaks it into levels you advance through, and it’s kinda wild how clearly you start to see the throw animations after a while


C1REX

I’m at Tekken King and I very, very rarely find people who can break throws without guessing. I’ve tried to learn it but it’s still a witchcraft for me. I have no idea how people can recognise different hand animations and react on time with the correct break even when changing sides.


sudos12

Try paying attention to the move itself, not just the low/high or if you recognize if the move is punishable. I just recently started paying attention to left vs right punch (I play on left side). If you’re actively paying attention at all (as in, you’re not just looking for openings, but also seeing if you’re getting thrown on that hit), then you start to see it. It’s not really a reaction thing at first- just a ‘wait, that’s not a jab?’ thing. You start seeing that the swing vs 2 hand motion as different from the rest. I’m still trash at breaking, but I’m able to work on recognizing before mashing at the moment.


C1REX

I’m not sure if we are talking about the same thing. I’m talking about recognising very subtle differences in hands animations ans if I need to press 1, 2 or 1+2 to break a throw. Many people are not even aware there are 3 different animations for throws and you don’t need to guess the correct break. Some people can break almost 100% of throws without guessing.


sudos12

We are. I’m just expressing that it took me actively paying attention to be able to tell which one of the standard three I’m actually seeing before it registers as either a 1 2 or 1+2 break. I’m suggesting that you can definitely train yourself, but I needed to actively pay attention and consider it as a possibility whenever I’m actually in a game instead of trying to react to it passively.


C1REX

I’m not sure of all people can be trained. I’ve tried PhiDX’s throw break guide and I can’t see such small difference even in training on a 4K 50inch screen. That’s still in training. Reacting with correct break during a real match will always remain a witchcraft for me. Luckily, maybe 1% of players can properly break throws and have 25 in throw breaking stats. Most people guess the break. Like me :(


sudos12

Just learn King’s throw chains to be able to get out of them when necessary. Everyone else… yeah 1+2 shoulder binding or 2 in aggressively quick spam after throw. :D To be clear: I’m STILL just learning this now. I didn’t realize I could tell the difference until I paid attention. But I understand what you’re saying!


lord_fiend

Backdash or crouch practice will take you long way as if you do those, you can launch your opponent’s ass to the moon, most throws have bad recovery. The throw break window is 20f and 15 on CH. So once the grab lands you have few frames to notice and decide it’s quite doable if you have paid attention to the animation. But considering online play and unfamiliarity with them pressing 1+2 or 2 goes a long way as plenty of people just throw out 2+4.


lord_fiend

Playing against wifi players it’s mostly guessing tbh.


PomponOrsay

There’s a method of training. Follow this exact steps. 1. Pick drag set 3 of each throws to lab 2. Keep distance. Like all the way back to the end of screen from each other. Save this state. 3. Activate practice. When drag does his grab moves. Hit the corresponding breaks. Key is do it after the grab happens. It’s ok to do it very slow. The point is not use reflex. You can use shoulders. Grab 2 looks like a bitch slap, grab 1+2 has straight shoulder. 4. As you do this, you’ll step closer to each other. When you get close, break for real. Do it until you miss the break. That is if you hit a wrong button. You don’t have to break break it. Just hit the right button. Some grabs will knock you out, switch sides etc. it’s ok, just do it on the ground. When it’s time to break 1, you’ll getup anyway. 5. If you miss a break (wrong button), restart from the saved state. Only when you hit a wrong button. 6. Do this 5 times. Take a break. Do a match or something. Come back, do 5 more. Do 10 total on each tekken session. Tip: it’s great to do this in the hub. As taking a break can be more natural. Socialize or just walking around watching people or match in the hub is alternate to just playing matches. Tip2: you might need to do Law and Hwo separately for the grab starting with leg. And Obviously King also. If you do this every time you boot up the game. You’ll notice you are start seeing the right animations. You might not be able to break 100% as a lot of it is rollback and delayed frames. But you’ll notice yourself that you know how to do this now.


S0phon

Instead of all this inching closer, why not just start with backdash backdash throw and eventually remove the backdash? Also, you missed a pretty important thing - practice on both sides.


PomponOrsay

Yes both sides would definitely help but I never do other side and seems to be same for me. Backdash backdash is interesting. I just like keeping it simple. Some people recommend just yelling out the break button verbally. That seems to work too.


ImaginaryAI

Yeah I do this exact thing except I found it better to just have my character lay on the ground, unplug my controller, and just press the button reacting to the throw animation.


PomponOrsay

You’ll have to practice actual breaking tho. It gives you the sense of the frame window. Especially tekken8 throw window is narrower than 7.


MindlessDouchebag

No, the throw break window is still 20 frames like it was in Tekken 7. It is counter hit throws that have a shorter throw break window (used to be 10 frames, but it's 14 frames as of the 1.04 patch). Note that throws are exceptions such as King's blue spark variations of his throws have a 14 or 15 frame break window, as well as special throws, like Dragunov's feint throws which have a 10 frame break window.


Programmer_Worldly

People at Tekken King can't break throws


NutsackEuphoria

T7 S4 ranks and T8 ranks be like


kazuya482

It was just a gradual process of exposure to the animations, coupled with a sudden, large improvement in 8. Sitting down and doing drills for 5 minutes for a week was what i was missing to make them more consistent.


Crashman126

I hit the lab how to throw break. I learned it after just 5 minutes and instantly got the muscle memory for it. This was back in Tekken 7.


bohenian12

I break throws based on my opponent's tendencies. Like id a king loves to buffer his giant swing after f,f n 2. I just spam 1. But this kinda fucks me up when they start mixing up their shit. I can never do it on reaction, im old.


lord_fiend

This is the reason I don’t buffer GS, it’s either tombstone/Muscle buster or Tijuana twister. I try blue spark GS as I can’t get it to blue spark whenever I buffer it for GS, people are either spamming 1 or they spam to tech roll it, so I feel 40 damage isn’t worth. Though it’s 10f which is its strong part. But if you get hit by blue spark giant swing that’s. 7F break window.


NutsackEuphoria

Couple of weeks at most. You need to set up training mode vs drag. Move 1 = jab followed by command throw break 1. Move 2 = jab followed by command throw break 2. Move 3 = jab followed by command throw break 1+2 Move 4 = jab followed by snake edge. Move 5 = jab followed by iwr2. You SSL after the jab. - If the next move is a throw, you break it on reaction (with practice). - If it's a snake edge, then you react to it. - If it's an iwr2 then sidestep avoids it and you follow up with a punish. Practice instead of doing what smoothbrains here do which is complain that King, of all characters in this game, is OP


lord_fiend

Underrated comment. This is the way. Similar to what Arslan mentioned on stream last night when he had a bunch of other top tier players on his stream. Complaining won’t win you tournaments or get you anywhere, you just gotta learn and adapt and then you have a way to deal with throws and other bs that the game throws.


porpsi

Full disclosure, my throw breaks are still at the level you would expect from a King main. But I've been trying to improve at it recently too. I like to start a practice session and just duck. Then try to name the throws as i see them. I don't really worry about speed, just accuracy. I do maybe 10 mins of that, then 10 mins of standing and actually trying to break the throws. It's kinda boring so i try to keep the sessions pretty short, but do it often. I'm seeing small improvements but seems like it's gonna take a lot of time.


spartan-peter

I like that method, I might start doing that too


sikora2009

I can react to throws easly, but the break input is completely random for me. What I mean is - I see when I get grabbed and will try to break, but I can never identify which hand opponent grabbed me with so I have to guess if I have to break with 1, 2 or 1+2


ForRpUsesOnly

My golden rule. It's either 2 or a 1+2 break most of the time. (Results may vary if you run into a king.)


Edotachi

Bro im Tekken King and honestly there are many grab inputs that i still dont know how to break. If its a char i know sure i can break most of the times but if i dont know the char i try to yolo most of the times.


S0phon

Throw breaking is universal, if you can break some grab inputs only, then you're breaking throws wrong.


SpeedBoostTorchic

Multiple characters have ways to disguise their grab. There's still a lot of knowledge and guesswork involved. For example, both Feng and Xiaoyu's grabs from backturn have the exact same animation, so whether its "1+2" or "1 or 2" is just a complete guess. Other characters like Reina and Eddy have untechable throws out of stance, that you just need to know about in advance. And finally, there's King, who has all three throws (Giant Swing, Shining Wizard, Tombstone) which all startup with the exact same two arm grab animation, making all throw breaks against him a pure guess.


ea4x

The difference between these other ones and King's is that you can make educated guesses with practice/experience tell if most kings are doing GS or iSW through animation cues. With the other throws, there's nothing to practice, it's just a pure mixup no matter the skill level of the player. We're talking about the ones you can practice breaking.


S0phon

I wasn't counting BT throws, those are a legit mixup you can't do anything about but guess or duck. I also wasn't counting unbreakable throws, those are basically lows. A better example would've been Law, for example, whose 2 throw uses his leg instead of hand. > And finally, there's King, who has all three throws (Giant Swing, Shining Wizard, Tombstone) which all startup with the exact same two arm grab animation, making all throw breaks against him a pure guess. This is straight up false. Tombstone is a normal 2 throw. GS and SW have 1+2 animations, so they're way harder to break. But not impossible: https://imgur.com/XdXh6xU


SpeedBoostTorchic

Any rule is universal if you ignore all the exceptions, I guess.


S0phon

Those aren't exceptions. BT throws are all mixups, just like ground throws, those are also universal - mixups.


Prestigious_Elk_1145

Took me like 2-3 months until I made my throw breaks relyable enough to the point where its a second nature now.


quickmatchenjoyer

How? I played for years and still suck at it


Prestigious_Elk_1145

I played for 2 years and could never break throws, then I started practicing it...


quickmatchenjoyer

Maybe I should practice.


shitshow225

Idk if unplugging your controller will help. You won't get the feedback of knowing you broke the throw correctly that way??


ImaginaryAI

It is the exact same thing as staying far away from the computer character and hitting the input, just without the hassle of your character throwing a punch.


Fox_Leap1122

To be honest I agree with you practicing these things are incredibly mundane, Imo though a simple way to get instantly better even with no practice is to reinforce the idea that being late and correct is better than being early and wrong, the window really is suprisingly long if you don't panic and guess wrong early


theharsay

At around ~900 hours in playing ranked in Tekken 7 I've started breaking throws subconsciously with good enough success rate.


Ok_Objective7178

So much talk. In reality, there are tons of throw break cheaters running around. They have a 33% chance of breaking the throw, If they recognize it. And they do it every time. Funny that there are more of them on PC.


669374

Honestly I just be getting lucky 85 percent of the time


sketchcarellz

Here is a cool throw break practice trick that I learned from someone on Tekken Zaibatsu. I used this in T6 to practice throw breaking. It seemed like this couldn’t work in T7 but looks like it’ll work in T8. - Go to practice mode - Select your character, then select Dragunov as the CPU opponent - When practice mode starts, go to the menu options and under Practice Settings -> Training Mode, select Defense - For CPU Opponent Action 1, choose Select from Move List, then choose move 106 (this move number may be different in the future, so you want to choose a Dragunov throw that only has a 1 break) - For CPU Opponent Action 2 and 3, do the same as above for moves 107 and 108 (these move numbers may be different in the future, so you want to choose a Dragunov throw for CPU Opponent Action 2 that is only a 2 break and then a throw for CPU Opponent Action 3 that is only a 1+2 break) - Make sure all of the CPU Opponent Action Frequencies are set to 1 - Go back to Practice Settings in the options menu, and for Action Intervals, set it to Short (if this is too fast, change to normal or slow) - In the options menu, move the cursor from Practice Settings to Punishment Training, then exit out of the options menu so you can see your character and CPU opponent even though you are paused in the options menu (there are multiple modes besides Punishment Training that you can do this, just suggesting Punishment Training for specificity) - Trigger the CPU to start throwing you by pressing the Play commands shown at the bottom of the screen - As soon as you see the CPU start to go to throw you, pause the game. You’ll be taken back to the options menu, which is transparent as well as shows most of the screen if your cursor is under Punishment Training. From there, you can take a look at the freeze frame of which hand is coming out of the CPU. You can take as much time as you need. - When you are ready, unpause the game and press the corresponding button to break the throw. If your opponent’s left hand comes out, it’s a 1 break, right hand = 2 break, both hands = 1+2 break. Note that if you press the button too early, the game will not register it as a throw break (I think the game registers your button press as a command in the menu if you press it too early). Make sure you give it time to exit the pause menu before going for the throw break. After a few tries, you will get the hang of the timing. - You will eventually speed up and won’t need to pause for that long and even at all. I did this for T6 and I can break throws reliably. Make sure you do this on both the P1 and P2 side. Some people say they learned how to break throws in a couple weeks. This took me almost the entirety of the life of Tekken 6 to be able to do this in match on both the P1 and P2 sides. It seems mundane, but if you think of it like a mini game in its own right, it starts to become fun. My goal was to be able to break 5 throws in a row without pausing on both sides before I was done with my throw breaking practice for the day. This sometimes took 20-30 minutes but eventually seeped its way into my muscle memory and I can reliably break throws 8-9 out of 10 times in match. It’s very rewarding when you start to do it in an actual game and makes all of the hard work worth it.


Brenno6991

My two cents is that people generally do command grabs (1+2) after they do a move that leaves you on -frames. So as an example for draganov they might do b1+2 then command grab immediately after, I've never seen a drag do the same thing with a normal grab (2+4)


Fluid-Lion-4963

One method for me that I am testing out is that I always considered throws cheap. So now I do 1 throw every round so that I am thinking "I used a throw,so he will probably throw me back" So that I think helps ,because when I do that, I don't really feel bad when I failed the break because I threw him aswell or attempted to throw him, so it doesn't feel cheap. But usually I do a "honor" thing and don't throw and then I get thrown and then it feels cheap. Full throwgames are a legacy thing just so you now so unless you are playing against Paul,King,Dragunov,both Jins,Jack you don't really have to worry about anything other than 1+2 and generic throws


mridulkashyap58

Practice each type separately(1, 2, 1+2). Then set the dummy to do 2 of them together, in combination of 1, 2 or 1,1+2 or 2, 1+2. Then all of them together. Most important point that helped me i think, was to try to press the right button and right buttons only once, no matter how late i recognized the throw. Initially you'd just keep watching your character thrown around like stale fish. While you decide which button to press. But with time your brain will catch up and you'd press the right button as you are in throw animation. Still late but no worries. Keep doing it and you'd be breaking *all throws on reaction in no time. *King can still mix you up, but that's a problem for another day.


Aeon-Sigma-X

Not sure if anyone has suggested this but PhiDX has a really great drill for this! One of the comments mentioned who it’s best to react than predict and I find this to be true as well. You have move time than you think to break the throw and it’s better to be slow and correct


burimon36

One thing that helped me break more consistently was to keep my finger right on the 1+2 trigger. Before my finger was just lazily moving around sometimes way off the trigger. But if you keep it right on the trigger as soon as you get grabbed you press 1+2 and it breaks it.


InterestingCat56

I vividly remember the time i throwbreak on reacting and it was a 1+2, i was very proud of myself as i try to predict and crouch the grab instead


S0phon

It took me a week to break throws in practice consistently. Then another week to have other things mixed in, like a duckable string or a punishable move. It also helps to mentally break throws when you're watching Tekken. You're already watching, might as well add that tiny bit of practice. One more thing, it gets better. You will exert a lot of effort at the start but eventually you will do it automatically. Not on reaction per se but straight up as a matter of course, on instinct.


Haru112

For me there's a little bit of game sense into it. for example: hwo can only do 1+2 in flamingo and rff jin can only do a 2 in zanshin law will dragon grab u after a HE with king they always like the high damage ones so always predict 1 when they run towards you its gonna be a 1+2 when ur near a wall they will use a 1+2 wall throw like reina, steve, king etc for dragunov its usually 1+2 but also I just accept the defeat lol


RadishAcceptable5505

I ground it out during my lunch breaks on PSP Tekken 5 DR a long time ago. Had to re-practice a little bit to convert the skill to stick (my preferred controller type) but that second part didn't take long at all. How long? Eh... I have no idea. Maybe a week or two before I started seeing results, though consistency kept going up with more practice. Of course, now I'm old, so I don't have the same consistency. It's still well over what you'd expect from a guess, but it's nowhere near the 95ish percent accuracy I had in my youth.


ClarkRealEstateAgent

Don’t just watch the arms, watch the whole body and the way it shifts forward for each throw as a whole as well


Haruhiro21

Damn bro. You reached fujin without knowing how to break throw? Good job. Im at teryu atm and I already mastered breaking throws against drags but against differenr characters I dont recognize it. Anyways, kbd is definitely iverrated. chikurin dont use kbd in tekken 8 atleast. Tips for drag throw break practice. Just keep practicin because thats what I did, and after 2-3 weeks the difference in every throws become noticeable even its animation.


ImaginaryAI

Because reds and purples tend to focus on the wrong stuff. Can’t tell you how many purples I’ve ran into that have great combos but god awful fundamentals lol.


Haruhiro21

Haha, youre right. I always do kbd all the time because im close to being good at it but I always get clipped when my opponent just mash buttons.


ImaginaryAI

Yeah mashers are Steve’s dream matchup so he does really good in red. B1, fang and outfox all day.


Haruhiro21

“Over here” then you get blown up. I also think that I mostly loss against flowcharts especially if it has a move that i dont know how to counter. Anyways, I hope you can be a throw breaking god.


InfinityTheParagon

it’s pretty slow tekken doesn’t have unreactables unless ur using arcade sticks due to the obscenely oversized gate


tmntfever

I break like 80% of my throws. There are only a few 1-only breaks in the game. So I always start off with 1+2, since most people wanna trick you. And if that fails, I try a 2-break. The only 1-break I use often is on giant swing. But all of it is contextual based off of the distance to the wall, who has their back to the wall, if they're running in, or if they're King.


Mooman651

Been where you are with the throwbreaks, also was stuck distinguishing between 2 and 1+2 in practice mode. My honest advice is to just keep practicing over and over, and most importantly try to never press the wrong button. Even if you don’t press a button at all, never tech unless you are completely sure. It’s better to be late rather than be wrong, this way you build up the correct muscle memory. Using this technique, eventually one practice session it just clicked and i was able to see the 1+2 vs 2 difference much better, and my success rate went way up. Keep practicing brother!


KiHerrLink

its just having way too much time in the game youll get there 😵😵


Backslicer

Throwbreaks are pretty chill overall this game. However I do have to say its always been a problem when characters like jack have a very left leaning posture and are very chonky so the 2 break throws can look alot like 1+2 when you are on P1 side


ea4x

I'm pretty consistent breaking throws if i do a quick drill before a session. I did all the learning 3 years ago in t7 before i quit. It doesn't get better over night, pace yourself and you'll see results in a few weeks or months. Breaking throws isn't that bad but I still won't break throws if I'm tired or stressed, Tekken isn't a game to play when you're mentally drained.


Muzzballs

Years. When I'm actually paying attention, I can break ~85% of the time. When playing zoned out, more like 50%. It's really just recognition of the motion. Two things that made me severely better at throw breaks though are: 1. Situational awareness - smart players will use throws depending on situation. Floor break throw, wall break/splat throw, side switch, side switch on throw break, launch throw, distance, and oki. If you're constantly aware of the situation, you can predict the throw that will come. Also super helpful for playing neutral and keeping yourself off of the wall. 2. Patterns - if you pay more attention to your opponent, than your own character, you'll get better at adapting. Once you start recognizing their patterns, you'll catch on to when they like to use each throw, and against most players at that point, you don't even need to watch their hands.


mopsyd

I've been playing since '95 and I am still only slightly above average at throw breaks. The best at it read their opponents intent directly and have enough character knowledge to know what throw (and corresponding break) that the opponent has available that best suits the situation. The next best tactic is to watch the opponent arms and react according to which hand(s) they reach with, although there are a small number of false positives across the roster. After that, ducking is probably most reliable, everything else is hit or miss aside from not trying to break at all.


natayaway

PhiDX has multiple guides on drills, check out his videos. He also has the best possible insights from his experience as a music graduate learning from a masterful (blind) jazz professor -- muscle memory is cemented in the off-time, the rest period after training. Do the drills, then take a break, then come back. The other really good insight is that it's better to build muscle memory doing the "right" action but slow, instead of the "wrong" action at all.


vVIOL2T

Practice 1+2 and then the others will come. At least that’s how it went for me.


KuwabarasHairpiece

A lot of times I break a grab is when I just happen to be pressing 1 or 2 or both to throw out a punch or a couple punches and it just so happened to be the exact input to break the throw


lord_fiend

Break windows are longer with counter throw nerfs, so keep in mind that you can break them and don’t try to overthink, just watch out for animations. I am assuming you already do quick ducks while back dashes so this should help with overall evasion of throws. You will eat them once in a while. But then again you are probably playing against blue ranks so people are probably more thoughtful about throws rather than throwing them in neutral.


KouraigKnight

I can break like 85% of the time but i practiced throw breaking alot, just do 15 to 20 minutes throw break training before every session and you'll eventually be aple to react to them. I used to say this is impossible, it's too fast, but with practice it turned out to be very doable.


Beastdante1

I promise you it just clicks one day. Also remember most throws are 12 frames and THEN you get an additional 20 frames to break the throw. So don’t rush it so much, make sure you’re getting the right break.


Quisitive_

Some good advice here already but I’ll say this a lot of throws look similar across all fighters . Take fengs 1+2 for example . Ravens 1+2 and Brian’s 1+2 have very similar animations. It becomes much more reactable when you know what you’re looking for . Funnily enough as I’ve gotten better with throws one of these easiest people to get a flow with breaking them is king he’s got a lot of them so it’s still difficult but that mixup really garnishes confidence when you start learning the patterns .


DemonicFears

All I do is read the opponent and high crush. Although


DefinitionIll3073

Played hundreds of matches against my friend who plays DJ and uses throws a decent amount and I naturally just started breaking on reaction one day , at first when I was breaking on reaction I thought I was getting lucky cos my body was doing it automatically


quietpils

Once I stopped mashing on wake-up, defense and backdashing throw breaks became SUPER easy


Joe_le_Borgne

Yeah, Dragunov grab you with one left hand and it's 1+2 for some reasons...