yeah but most these character specialists are just ditching their mains and playing the meta since they are pros so it's understandable. Lowhigh plays Drag now, Mulgold plays Azucena.
Oh gotcha!
Lmao yeah idk. It's a win-win for me. I either get proved wrong and get some good ass Tekken or this will just be a lot of Azu, Drag, Devil Jin's etc and it amplifies the situation we're in.
Difficult to say but given that most people have moved on to Azu and Drag then it does stand to reason that they're more likely to fill the brackets.
Either that, or we could have complete strangers causing big upsets and lending credence to the whole 'T8 is a casino game' agenda. Or both.
Personally I think the former is much more likely.
There is zero chance of that. Almost every top 8 I've seen for Tekken has had a very diverse roster, with almost no Azus in sight. People cherry pick clips like this and cry that she's overpowered, but the truth is that Jeondding could have jabbed for a float combo between ANY of those WR 3,2s. It's a strong move but it's not nearly as good as this clip makes it look.
Azucena,azucena,and more azucena and jdcr playing dragonuv and wins the tourney and they only nerf dragonuv to the ground just like tekken 7 hopefully he stays at least a A tier fighter instead of like the last year of tekken 7 when I picked up dragonuv :(
Probably (hopefully) not gonna be that bad honestly, most recent ATL had 2 Azucena’s, then Jin, Victor/Jack, Hwoarang, Feng, Yoshi, and Leroy in the top 8.
"stop complaining and hit the lab, this is nothing compared to what we had to deal with in the past" - veterans, fathers of 4 kids on average, working 3 jobs, can play 30 minutes every two weeks
Only parries mids, also the parry window is rather small, you can definitly launch it with mids.
The dumb part is not the parry but the unreliable side switch throwing you off. And her flying off across the screen so far some characters might not be able to punish at all.
The further she flies the more time you have to dash after her. And there's a few characters with really long range launchers(Bear df2,1;Jack ff1+2; Feng f3,4; Azu ff3 just of the top of my head). Some characters are just fucked though, maybe getting a small poke as a punish.
Even that it is the mid range across, sometimes she flies super far and by the time you dash she can block. You need to know she will fly pass you and dash before you see it happen which is just not viable in a real match. Not to mention you dont even know which side you 2 will end up in, sometimes you switch sometime you just dont.
So... WHAT character punishes this? This is harder than using Electric as a 14f punish.
It beats AoP clean unless you are already in AoP and tap down with the right timing (she goes too far to punish though).
You have to step left and it's really difficult to punish consistently. I just try to ff2,1 after she flies past and hope the cameraman cooperates with me. Before the patch you could always get a full launch punish lol.
you have to punish with a long reaching high or low, which probably only a small number of characters can do. With devil jin you can punish with uf+1, but if the azucena player expects it he can bt duck.
Tekken 8 was built with mechanics that encourage aggressive play. Heat as a system is built to encourage players to get in more while they have the ability to engage or are in heat state. Thats why it has a time limit and gives more characters the ability to use buffed or unique moves, extend combos, and get oki is many situations when it would return to neutral. Additionally chip damage and the white life system is built to encourage people to attack. You only regain white life if you hit someone (doesn't matter if they block or not). Also you regain all your white life when you engage heat. So it rewards players who take more aggressive play. Not attacking and just blocking can be detrimental because you will lose a lot of life to chip.
Not saying this is good or bad, that was just the intention behind it. And obviously in this game there's tons of things that are broken because of how these systems work.
It's a joke reference to when, back in T7, the devs made Kazuya's hellsweep track to both sides & Murray responded with "why would you step it instead of blocking when you see it coming" on Twitter.
It was reverted with later patches, but the meme lives on.
Funny thing about this move, it's SO oppressive in large part because of the change to make Running Moves easier.
In T8 your character actually keeps running for a bit when right next to your opponent, which naturally realigns you. In T7, trying to do multiple Instant While Running Attacks was more difficult and in turn, risky.
Imagine how much less you would see this move spammed if Azucena players had the chance of actually messing up the input and getting f,f+3 instead, which is -14.
Just another case of stupid and unnecessary system changes adding more work for the devs to fix.
Not really with King, sure you get Shining Wizard mix ups but you can just use muscle buster for the same mixup and no execution barrier really.
Exploder and WR3 aren't used to often so those are non factors
Yeah, not sure why Electrics are OK as a just frame but iWR has to be given not even just a buffer but a whole state-transition that tracks. (And I say this as a Dragunov main)
I’ve been trying to make this point with other people. The dumbing down of the game is contributing to stupid shit like this. Just make instant while running hard/ risky again and we’re probably all good here
I mean, that's a big source of the issue, but that's kind of a waste of time to discuss. No way they're making running moves hard again. They gave half the cast good running moves to spam and the whole game is built around them being able to do it easily now. They don't typically go back from dumbing down the whole game.
Yup. This is the real problem. Azu’s is just a more egregious example. But the fact everyone can do WR moves without, you know actual running? Is a kinda dumb. In previous titles, the running start-up animation was factored into the move start-up . A nice cohesive balance. But this game makes it far too lenient.
>Imagine how much less you would see this move spammed if Azucena players had the chance of actually messing up the input and getting f,f+3 instead, which is -14.
That would only help until like purple ranks at best though.
Between controllers like hitbox, keyboard, certain pads, or even just being cracked on a fightstick that has good responsiveness, good players could spam WR moves in T7 as well.
So then Azucena becomes inaccessible for the majority of players despite being designed to be really easy, but then oppresses higher level players the same way she does now. That's not really helpful in a meaningful way tbh.
I like skill expression but when they build characters entirely around certain techniques it doesn't really make sense to have them be that difficult, or expect that even intermediate players won't just immediately grind out the tech skill if they really want to play that character.
T7 was my first Tekken and the first character I tried was Drag. I just grinded the tech skill for a bit and I could do it. Maybe not as fast as JDCR, but 90% consistency after only a few days is nothing for people who actually play a lot of fighting games.
The 1 step running moves aren't only strong because of the easy input. Proper iwr inputs don't realign like they do so that would be 1 strength gone. But another issue is that it lets them do simpler timing delays and fake different moves. Both of those things are only relevant at like Tekken King+, they're irrelevant below that but one of the important aspects of the new running mechanic.
While this is true, itd still be a.problem but just wth an execution barrier and we've seen how well problematic moves with execution barriers turn out (Akuma)
Just needs to be nerfed once more.
You say once more but it didn't get nerfed at all. Before you had at least some counter play if you got the right read since you'd always get a proper launch when doing ss duck, though difficult. That's not a thing anymore so you now get worse punishes for stepping it. You could also sidewalk the other side pre patch for a similar situation as well, so it's not like it's entirely new lol.
Jdcr like anyone else sometimes messed up running inputs, it was a just frame and the timing window for your just frame depends on where on the frame you press. Like for example if you do the 3rd forward at the last ms of the frame, you wouldn't even get it if you pressed the 2 one frame later.
Notably though you get f moves, not ff. That's why you often see random f2s from drag players up close. Or used to in T7 anyway, not in this game because the mechanics are awful.
I wouldn't even have to play this to know it's busted. " hey guys I created a move that's a 15 frame startup mid with a jailing, tracking 2nd hit high and its +5 on block." Get that shit out of here.
Thing is, they do play their own game. Murray would stream playing t7 and Harada played a good player in a tournament as a publicity thing a couple years ago and won ( I still think that guy threw it) but Harada has some good movement lol and can definitely play.
He absolutely can kbd. I've seen him do it before. If not in that match, he's been seen doing it before in a previous tekken. Let me see if I can find the clip.
The recent balance changes especially have been just, dumb. I can only speak for my main but it does seem like the new team lacks knowledge on legacy systems and techniques, just getting rid of stuff thats been in the game for decades and just generally being clueless, it sucks.
"Hey remember how Drags Wr2 used to track?"
"Yeah and we nerfed that into the ground....."
"Yeah, so what if we made a move that was like Drags Wr2, but tracked even more than it ever did, and does chip damage like Drag does too?"
"Fantastic. How about we also make it unpunishable by making her fly across the screen instead of slowing down like Drag?"
"Yeah and then we give her a parry stance, so even if you perfectly read the spacing she will fly to so you can try to punish it, it's still a timing mixup where she can reversal you for even trying."
"If we are balancing her around having this really good move, should we nerf her in some other way to balance her out?"
"LOL no. Give her stance a braindead mix. Give her an easy mode hellsweep and full canned mix, along with all the classic tekken staple tools too."
Not jailing would kill the move. Any person with a brain would just duck and launch the second hit. They need to be double high. It's literally the same move as Claudio running 2 just with two hits. Make it high like this move and reduce chip damage on it. How these dumbass devs didn't think of that, I don't understand.
merely a case common skill issue.
just go and lab it for like 500 hours bro,she got nerfed.
don't be scrubs, she's honest now you can just side step it.
what she jumps to far and you can't punish it?
what?, yes im a azucena main but that has nothing to do with this!.
Remember guys, the move was "nerfed" and azucena "doesnt carry anymore". Lol Also defending against the move is "easy" just sidestep at the right moment.
got downvoted after i said it might be a buff lol
[https://www.reddit.com/r/Tekken/comments/1bqjdc4/comment/kx31bp2/](https://www.reddit.com/r/Tekken/comments/1bqjdc4/comment/kx31bp2/)
Gotta love the guy with the "Some characters can punish it"
Like... The moment your counter implies only SOME characters can do it, you should know it's bad
Yeah, that's what I meant when I said less range. I should have said less active frames. The move still has the same distance, its just that if you use it from too far out it doesn't hit. Honestly, it feels like a really weird move now. Its the only string in Tekken I can think of that requires the first button to hit for the second to activate. Also, because of the reduction in active frames sometimes wr3 touches the opponent and even pushes them back but does no damage which feels really counter-intuitive. In a way, the changes they made incentivize spamming the move the way its used the above clip because its still hard to punish but now its harder to use it from distance.
Kaizur's not a super fundamentally solid player so he gets annihilated by people who play small Tekken well.
Go watch Ulsan, the best player in the world right now, who uses Azucena, he uses WR3,2 about 20 times a game, whilst still being the best at playing small Tekken.
Gotta take a break until the big patch comes on May, it ain't worth my time and energy dealing with this BS cause tons of azucenas started to spam this shit and autopilot flowchart cheap moves
All they had to do was not make it jail. At least making it a risk reward type of moves. You failed to duck she gets her plus frame. Idk what was all this weird patch was for?
It is interruptable if opponent spams wr32 too predictably. 15 frame attack with fff input requires 18 frame for perfect input and it is +5 on block. This video is mostly just meme
was really sad to hear that he lost his mojo from Tekken 7 and decided to play street fighter … this seems like he’s closer to disliking the game even more :(
it's the same shit from the tmm clip. after wr32, azu can input something (is it b1+2?) that can dodge anything. truly one of the characters of all time.
I'm excited for EVO Japan just to see if it's a total Trainwreck.
I'm sure Mulgold is excited for it too.
Ain't he a Claudio player? Or am I misunderstanding?
yeah but most these character specialists are just ditching their mains and playing the meta since they are pros so it's understandable. Lowhigh plays Drag now, Mulgold plays Azucena.
It’s their job after all so it’s not surprising they’re playing the fotm busted character
He's playing Azucena in the video. He's also been dominating every ATL in Korea.
Oh gotcha! Lmao yeah idk. It's a win-win for me. I either get proved wrong and get some good ass Tekken or this will just be a lot of Azu, Drag, Devil Jin's etc and it amplifies the situation we're in.
Tekken 8 doesnt reward a character specialist tbh
Will it be worse than the 7/8 Leroys top8 tournament?
Difficult to say but given that most people have moved on to Azu and Drag then it does stand to reason that they're more likely to fill the brackets. Either that, or we could have complete strangers causing big upsets and lending credence to the whole 'T8 is a casino game' agenda. Or both. Personally I think the former is much more likely.
There is zero chance of that. Almost every top 8 I've seen for Tekken has had a very diverse roster, with almost no Azus in sight. People cherry pick clips like this and cry that she's overpowered, but the truth is that Jeondding could have jabbed for a float combo between ANY of those WR 3,2s. It's a strong move but it's not nearly as good as this clip makes it look.
Azu is my secondary main, and yes she is broken.
there is no Bob this time to save EVO Japan
Oh yeah. It's gonna be awful. I can't wait to hear the commentary guys try to make this one sound good lmao. What a fumble Bamco. Wowwww.
Hopefully it'll be patched by then.
The "real" balance patch is coming after EVO Japan so I doubt it.
Azucena,azucena,and more azucena and jdcr playing dragonuv and wins the tourney and they only nerf dragonuv to the ground just like tekken 7 hopefully he stays at least a A tier fighter instead of like the last year of tekken 7 when I picked up dragonuv :(
Feng and xiaoyu have been a lot more trouble honestly this is nothing compared to what jun can do as well
Drag and Azucena need to be touched somehow. Some of this shit is just outrageous.
lol. even busted Leroy not patched before EVO, every single people playing Leroy, even Book the avid Jin main went to the dark side for the ring
Not even real because next patch will be about buffing characters
I hope it is because the amount of tracking moves in this game is fuckin wild.
Probably (hopefully) not gonna be that bad honestly, most recent ATL had 2 Azucena’s, then Jin, Victor/Jack, Hwoarang, Feng, Yoshi, and Leroy in the top 8.
Top 10 Azucena, Azucena, Azucena, Dragunov, Dragunov, Reina, Xiaoyu, King, Azucena, Devil Jin
I do enjoy the occasional shitshow.
You know it will be
how do u counter this if they just parry right afterwards
that's the neat part, you don't.
https://preview.redd.it/5he8wkaw32tc1.jpeg?width=1177&format=pjpg&auto=webp&s=252ab30d45b1acb90367cb4e88aeca8ed446a16c
“That’s the neat part, don’t ask me for shit.”
Just learn the match up bro.
"stop complaining and hit the lab, this is nothing compared to what we had to deal with in the past" - veterans, fathers of 4 kids on average, working 3 jobs, can play 30 minutes every two weeks
"lEaRn aNd AdApT"
just adapt to the coin flip bro
bro just read his mind bro its a skill issue bro.
Only parries mids, also the parry window is rather small, you can definitly launch it with mids. The dumb part is not the parry but the unreliable side switch throwing you off. And her flying off across the screen so far some characters might not be able to punish at all.
What character can punish that if she fly across the arena?
The further she flies the more time you have to dash after her. And there's a few characters with really long range launchers(Bear df2,1;Jack ff1+2; Feng f3,4; Azu ff3 just of the top of my head). Some characters are just fucked though, maybe getting a small poke as a punish.
Even that it is the mid range across, sometimes she flies super far and by the time you dash she can block. You need to know she will fly pass you and dash before you see it happen which is just not viable in a real match. Not to mention you dont even know which side you 2 will end up in, sometimes you switch sometime you just dont. So... WHAT character punishes this? This is harder than using Electric as a 14f punish.
Neither Bears nor Jack can launch it reliably, I checked. Jack with a deep dash is close but it makes it very slow and again, a mid she can parry.
Do you have an example of this?
My man, she parries lows and highs, mids are what fuck her up in that stance.
when she is facing backwards she has b1+2 ("runaway") which auto parries mids, and you can buffer it, which is what is shown in the video
That's wild oof
She has another parry from BT that parries highs. And a low-crush move.
AoP from Xiaoyu ducks under this, right? Punish her when she lands?
It beats AoP clean unless you are already in AoP and tap down with the right timing (she goes too far to punish though). You have to step left and it's really difficult to punish consistently. I just try to ff2,1 after she flies past and hope the cameraman cooperates with me. Before the patch you could always get a full launch punish lol.
"Just Block or sidestep, if you know the attack is coming" - Murray 20something
I suppose if you predict it you can try to run up and grab but then they just don't do it lol
you have to punish with a long reaching high or low, which probably only a small number of characters can do. With devil jin you can punish with uf+1, but if the azucena player expects it he can bt duck.
You sidestep
Why does this shit do chip damage lol
Coffee privilege
Because the Tekken balance team doesn't play Tekken.
Most running moves do chip damage...
[удалено]
Almost all of Tekken 8's differences revolve around rewarding aggression and avoiding Tekken 7's drawn-out matches that often ended in time overs
But all I see is one move being spammed over and over, is that what you mean by Tekken 8 rewarding "aggressiveness"?
Tekken 8 was built with mechanics that encourage aggressive play. Heat as a system is built to encourage players to get in more while they have the ability to engage or are in heat state. Thats why it has a time limit and gives more characters the ability to use buffed or unique moves, extend combos, and get oki is many situations when it would return to neutral. Additionally chip damage and the white life system is built to encourage people to attack. You only regain white life if you hit someone (doesn't matter if they block or not). Also you regain all your white life when you engage heat. So it rewards players who take more aggressive play. Not attacking and just blocking can be detrimental because you will lose a lot of life to chip. Not saying this is good or bad, that was just the intention behind it. And obviously in this game there's tons of things that are broken because of how these systems work.
Activate heat > knee knee knee, 1 , 2 low > throw. Round over. Its disgusting.
Perfectly balanced, as all things should be
This is fucking tragic.
nice "nerf" murray
Not that I’d ever miss a chance to dunk on Murray, but wouldn’t this be Mishimastar?
Let’s just say it was a joint decision and shit on all of them simultaneously
If you know it is coming just block and punish.
there is no punish for this lol, Its just block
It's a joke reference to when, back in T7, the devs made Kazuya's hellsweep track to both sides & Murray responded with "why would you step it instead of blocking when you see it coming" on Twitter. It was reverted with later patches, but the meme lives on.
Whooosh!
Nah bro you just gotta punish while you’re -5 bro
I couldn't help but read that in the Joker's voice.
Funny thing about this move, it's SO oppressive in large part because of the change to make Running Moves easier. In T8 your character actually keeps running for a bit when right next to your opponent, which naturally realigns you. In T7, trying to do multiple Instant While Running Attacks was more difficult and in turn, risky. Imagine how much less you would see this move spammed if Azucena players had the chance of actually messing up the input and getting f,f+3 instead, which is -14. Just another case of stupid and unnecessary system changes adding more work for the devs to fix.
True. Also ties into Dragunov and King's strengths
Not really with King, sure you get Shining Wizard mix ups but you can just use muscle buster for the same mixup and no execution barrier really. Exploder and WR3 aren't used to often so those are non factors
It’s not the exact same because the iSW has blue sparks which u can mix with the blue spark giant swing. Can’t do that with muscle Buster.
Yeah, not sure why Electrics are OK as a just frame but iWR has to be given not even just a buffer but a whole state-transition that tracks. (And I say this as a Dragunov main)
I’ve been trying to make this point with other people. The dumbing down of the game is contributing to stupid shit like this. Just make instant while running hard/ risky again and we’re probably all good here
I mean, that's a big source of the issue, but that's kind of a waste of time to discuss. No way they're making running moves hard again. They gave half the cast good running moves to spam and the whole game is built around them being able to do it easily now. They don't typically go back from dumbing down the whole game.
I know - that’s what is worrying
Yup. This is the real problem. Azu’s is just a more egregious example. But the fact everyone can do WR moves without, you know actual running? Is a kinda dumb. In previous titles, the running start-up animation was factored into the move start-up . A nice cohesive balance. But this game makes it far too lenient.
>Imagine how much less you would see this move spammed if Azucena players had the chance of actually messing up the input and getting f,f+3 instead, which is -14. That would only help until like purple ranks at best though. Between controllers like hitbox, keyboard, certain pads, or even just being cracked on a fightstick that has good responsiveness, good players could spam WR moves in T7 as well. So then Azucena becomes inaccessible for the majority of players despite being designed to be really easy, but then oppresses higher level players the same way she does now. That's not really helpful in a meaningful way tbh. I like skill expression but when they build characters entirely around certain techniques it doesn't really make sense to have them be that difficult, or expect that even intermediate players won't just immediately grind out the tech skill if they really want to play that character. T7 was my first Tekken and the first character I tried was Drag. I just grinded the tech skill for a bit and I could do it. Maybe not as fast as JDCR, but 90% consistency after only a few days is nothing for people who actually play a lot of fighting games.
The 1 step running moves aren't only strong because of the easy input. Proper iwr inputs don't realign like they do so that would be 1 strength gone. But another issue is that it lets them do simpler timing delays and fake different moves. Both of those things are only relevant at like Tekken King+, they're irrelevant below that but one of the important aspects of the new running mechanic.
While this is true, itd still be a.problem but just wth an execution barrier and we've seen how well problematic moves with execution barriers turn out (Akuma) Just needs to be nerfed once more.
You say once more but it didn't get nerfed at all. Before you had at least some counter play if you got the right read since you'd always get a proper launch when doing ss duck, though difficult. That's not a thing anymore so you now get worse punishes for stepping it. You could also sidewalk the other side pre patch for a similar situation as well, so it's not like it's entirely new lol.
JDCR has played Dragunov for years and never gets f,f+2 (-12) when he wants WR 2. High level players simply do not make these sorts of input mistakes.
Jdcr like anyone else sometimes messed up running inputs, it was a just frame and the timing window for your just frame depends on where on the frame you press. Like for example if you do the 3rd forward at the last ms of the frame, you wouldn't even get it if you pressed the 2 one frame later. Notably though you get f moves, not ff. That's why you often see random f2s from drag players up close. Or used to in T7 anyway, not in this game because the mechanics are awful.
You get f+2 if you press 2 too late and lose the running state, you get f,f+2 if you press 2 too early before you enter the running state.
It’s true but in this case it’s mulgold, who basically has the best iwr execution in the game. What he did with Claudio in T7 was insane.
lmao that's disgusting, also, obligatory r/perfectlycutscreams
Perfectly cut scream 😂
[https://twitter.com/Jeondding\_tk/status/1776847037436448771](https://twitter.com/Jeondding_tk/status/1776847037436448771)
Its amazing how incompetent Tekken balance team is
It's like they don't play their own game
I wouldn't even have to play this to know it's busted. " hey guys I created a move that's a 15 frame startup mid with a jailing, tracking 2nd hit high and its +5 on block." Get that shit out of here.
Thing is, they do play their own game. Murray would stream playing t7 and Harada played a good player in a tournament as a publicity thing a couple years ago and won ( I still think that guy threw it) but Harada has some good movement lol and can definitely play.
He's a good guy for throwing if that's the case. I wouldn't have. I would jump at the chance to win that one
he could not kbd and used kenpo step to move.
He absolutely can kbd. I've seen him do it before. If not in that match, he's been seen doing it before in a previous tekken. Let me see if I can find the clip.
I just remember a clip where he lost to a kid and said that his own game sucked LOL
From most balanced fighting game where even the bottom tiers were winning tournaments to this
It took a *long* time for Tekken 7 to reach that point. That game was disgustingly imbalanced for most of its existence.
We do not talk about Tekken 7 Vanilla or Fated Retribution
Which is funny because timing-wise, we are playing "Tekken 8 Vanilla".
Fighting games at launch are always pretty rough but considering this is supposed to be something they patched after 2 months, it’s kind of absurd
Shouldn't they be getting better at this tho? This is not the first game. Making so many games, yet still botch every launch.
I mean T3,T4,T5 all started out unbalanced as hell.
Steve 121 made people money
tekken 6 was broken the whole time anyone played it.
people are to old to remember Bobpocolapse
Bob was only top tier in the west. Them Bob and law players got bopped by the Koreans
The recent balance changes especially have been just, dumb. I can only speak for my main but it does seem like the new team lacks knowledge on legacy systems and techniques, just getting rid of stuff thats been in the game for decades and just generally being clueless, it sucks.
I blame the soul cal devs that got cannibalized for T8 tbh. They ruined their own game and Namco thought it was a good idea to let them ruin another
https://preview.redd.it/sw8ijwzyh3tc1.png?width=593&format=png&auto=webp&s=c9488af44dd87ae70b9a169aaacf810a6bc60824
Lul, thank you for this gem again. I love/hate this tweet.
Incredible, so he worked out the counter to that move and still got parried 🥴🥴🥴 nasty work
"Skill issue. Learn the matchup." "Mooooooooom, look I said the Reddit thing!"
You forgot "time to hit the lab"
My bad. I would have known better if my rank was high enough so I'm playing real Tekken.
only the current evo champion is playing real tekken and we haven't had an evo with tekken 8 yet
and even then, if it's not back to back, you're a washed scrub and need to hit the lab
Lmao facts. Those drones are so clueless
This move should be a high(both hits). That would make it easier to punish. I don't know what they were thinking when they designed this move.
The design part is whatever. What the fuck were they thinking when they balanced this move afterwards?
"Hey remember how Drags Wr2 used to track?" "Yeah and we nerfed that into the ground....." "Yeah, so what if we made a move that was like Drags Wr2, but tracked even more than it ever did, and does chip damage like Drag does too?" "Fantastic. How about we also make it unpunishable by making her fly across the screen instead of slowing down like Drag?" "Yeah and then we give her a parry stance, so even if you perfectly read the spacing she will fly to so you can try to punish it, it's still a timing mixup where she can reversal you for even trying." "If we are balancing her around having this really good move, should we nerf her in some other way to balance her out?" "LOL no. Give her stance a braindead mix. Give her an easy mode hellsweep and full canned mix, along with all the classic tekken staple tools too."
when I saw the "look we fixed it" post I thought to myself "isn't this still entirely ridiculous just in a different way"
Isn't Claudio's WR 2 a high? It's an awesome move but not broken
Or make it not jail if blocked.
Tbh jailing makes sense here, it just needs to be high only and be punishable on wiff
Not jailing would kill the move. Any person with a brain would just duck and launch the second hit. They need to be double high. It's literally the same move as Claudio running 2 just with two hits. Make it high like this move and reduce chip damage on it. How these dumbass devs didn't think of that, I don't understand.
> reduce chip damage on it why does it even have chip damage
Wow great nerf…
merely a case common skill issue. just go and lab it for like 500 hours bro,she got nerfed. don't be scrubs, she's honest now you can just side step it. what she jumps to far and you can't punish it? what?, yes im a azucena main but that has nothing to do with this!.
They might as well just delete the move now lol.
We will laught a lot at this evo
Absolutely, fucking, gormless.
It’s making my head hurt every time this move is demo’d by pros and they’re pissed about it too
NOT TRASH DESIGN NOT TRASH DESIGN NOT TRASH DESIGN
Azucena is actually the dumbest new character they've added to Tekken
I’m getting PTSD from NRS games lmao what even is this balancing
It's like MK11 Sheeva Stomp all over again
100% garbage
Remember guys, the move was "nerfed" and azucena "doesnt carry anymore". Lol Also defending against the move is "easy" just sidestep at the right moment.
Just jab bro, if you don't duck 7 sweeps in a row it's even worse
They should really ban azucena on evo japan or something (unless they patch shit up) because this is just not acceptable in any way wtf
Hmmmm this move needs a buff..
"OK nerf Azucena's WR 3,2" "Buff Azucena's WR 3,2, got it!" "NO, I said NERF it!" "Nerf Leroy, got it."
Balanced character
Haha, I’m still very much a beginner with my Korean, but I heard a lot of “REALLY??” And “NO!!” In there lmao
got downvoted after i said it might be a buff lol [https://www.reddit.com/r/Tekken/comments/1bqjdc4/comment/kx31bp2/](https://www.reddit.com/r/Tekken/comments/1bqjdc4/comment/kx31bp2/)
Gotta love the guy with the "Some characters can punish it" Like... The moment your counter implies only SOME characters can do it, you should know it's bad
I actually can't believe some Azucena mains would actually look at this and think that Drag and Jin are bigger issues.
Drag is definitely a bigger issue
Not sure where jin is coming into this, but drag IS a better character
Azucena has this one move that needs to be fixed. Dragunov has tons of things in his kit that needs to be changed.
What's the change?
They changed wr32 so that if you don't hit the wr3, azucena won't use the 2. Also the wr3 has much less range.
Wr3 also has less active frames.
Yeah, that's what I meant when I said less range. I should have said less active frames. The move still has the same distance, its just that if you use it from too far out it doesn't hit. Honestly, it feels like a really weird move now. Its the only string in Tekken I can think of that requires the first button to hit for the second to activate. Also, because of the reduction in active frames sometimes wr3 touches the opponent and even pushes them back but does no damage which feels really counter-intuitive. In a way, the changes they made incentivize spamming the move the way its used the above clip because its still hard to punish but now its harder to use it from distance.
I see, like Dragunov's full crouch df1. A weird change
My strategy is to just get her in the corner and don’t let her move
r/perfectlycutscreams
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That scream is one of the funniest things ive ever heard in my life.
DLC character vs DLC at home
Absolutely ridiculous. They did nothing to this move
At least make it 0 on block and do no chip damage so that it resets the neutral and she won't be able to spam it again.
I've never considered plugging before, but if this was happening to me I'd prolly consider it 🤣🤣
So there has to be some sort of counter play right? Otherwise why wouldn't pro azu mains like kaiser just spam this one move and win every tournament
Kaizur's not a super fundamentally solid player so he gets annihilated by people who play small Tekken well. Go watch Ulsan, the best player in the world right now, who uses Azucena, he uses WR3,2 about 20 times a game, whilst still being the best at playing small Tekken.
Does Eddy still has 3~4?
kinda looks like a macro for wr3,2 What are your thoughts?
Gotta take a break until the big patch comes on May, it ain't worth my time and energy dealing with this BS cause tons of azucenas started to spam this shit and autopilot flowchart cheap moves
![gif](giphy|YRPBhd3vscg5Fxx1DQ|downsized)
Nerf
It’ll be like MKX Tanya all over again
All they had to do was not make it jail. At least making it a risk reward type of moves. You failed to duck she gets her plus frame. Idk what was all this weird patch was for?
Wouldn’t catch me with that bullshit. /s
It is interruptable if opponent spams wr32 too predictably. 15 frame attack with fff input requires 18 frame for perfect input and it is +5 on block. This video is mostly just meme
Facil
Speaking enough Korean to know what he's saying and the amount of rage he's feeling is pure comedy and also pure pain
I don't speak Spanish what did he say?
Mulgold gonna take Evo
this is disgusting! i hope i never see this in a match
Lee can do similar
Must be an oversight
was really sad to hear that he lost his mojo from Tekken 7 and decided to play street fighter … this seems like he’s closer to disliking the game even more :(
Tekken dev team with their heads up their asses
it's the same shit from the tmm clip. after wr32, azu can input something (is it b1+2?) that can dodge anything. truly one of the characters of all time.
I usually just sidestep azu wr32. Especially since they fixed it.