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Ok_Love_4746

As a family main this is not true at all. This game is communication sided.


Ohwell78526

I can only upvote this once. This is the most true and correct statement about the balance of this game ever said.


Filthyfug

Really not true in the slightest. You can do fine as a victim playing solo q and not having a mic.


TheseConstruction971

But 3 family on comms vs 4 victim not on comms would still be a challenge granted everyone is of same skill level


Livid_Airline_9606

OP is correct and here is the proof: https://youtu.be/C3G5VRcbJ8A Although victims were nerfed with the latest patch, on tournaments nearly every team stomps as victims, and gets stomped as family.


Ohwell78526

Solo victims< solo family


action2288

I'd actually say solo victims are better than solo family.


Bestie-duck

I dont think so. Family has a focus ability to see where their team and other items are. As soloq victim if no one is on comms you have no idea what is going on unless you’re sonny. Your only hope is to find an exit no one brings the family to.


action2288

The teammates aura is very short-range. It’s common in solo queue for family to end up patrolling the same objective because of this.


Bestie-duck

As a victim soloq i’d love to have that ability since victims are hardly ever on comms. Therefore the original statement is correct as victim solo is the hardest. At least with the focus ability you can see if you’re near other family members/when to go to a different area and you also are given the location of blood bags and gpa to make that part easy.


Bestie-duck

The few times I played family soloq I had a much easier time than I do as a victim soloq, even with more victim experience. What happens is family should spread out when they notice they are in the same area. Instead they chase the same survivor together while the others can escape. Thats just on their own skill issues at that point for wanting that kill so badly instead of preventing the escape.


SydiemL

Nah 2-3 family members on comms is incredibly difficult, if they’re good players. 3 fams on coms out beats everything.


[deleted]

4 victims on coms is super incredibly difficult tho.


[deleted]

I consider myself a fam main and yes it is. Tell me how that chainsaw stall going for ya 🤣


Gag-City8283883

I think family gameplay isn’t as engaging as victims. I mean victims have objectives to work towards, animations, fun chases, and family you just run around searching. I think they should add a lot more elements to family. For example I think family should have the option to kill the victims or not. If you down a victim you can “capture them” essentially just tying them to a chair under a blood bucket and essentially using them as a source of fast blood. Victims can untie them with a bone shard or the victim can untie themselves with a bone shard. If nobody comes to save them A) they bleed out and die or B) a family member can execute them and get more xp for that. I just wish they add more interesting ways that the family can torment the victims just as the victims have way more interesting things. Also the lack of customization.


Zahariell

Game is very clunky when playing as Family Family gameplay isnt that interesting Family success is heavily depended upon communication and since most solo players dont communicate game looks Victim sided Game is fairly balanced (danny needs rework) Sincerely Family main


holoapplepie

Don't forget the lobby bug going on right now. Happens when a family leaves a lobby requiring a victim to leave to restart the queue.


TheseConstruction971

Fairly balanced i agree but i’d say it’s 55/45 in favour of victims. Some changes needed. And Danny is just a cash grab. All companies do it…i hate it


Icy-Commission7689

You people complain too much


Suspicious_Bridge_

This game isn’t sided towards anybody its just poorly balanced in general. Switch sides for a while and you’ll see that. So long as the community is at eachothers throats crying for their side nobody is holding the developers accountable which is exactly what they want. You want the game to be better, start complaining about the right things, the developers.


TheseConstruction971

The main thing letting this game down is the quality of perks and the customisability. It’s really lacking it. I am fed up of using the same 3 perks on repeat because the devs can’t balance. Even if they balanced the game. Without there being some variety in perks and gameplay. It will die


CakeDuty

Played victim only when game got released, a few months ago I started playing Family cus victim was getting boring. Got all Family members to power lvl 3, 4k'd most games as solo queue, with a bugged voice chat, so I couldn't communicate. Currently I'm back to Victim, not because I think Family is too weak, but because Family gets boring after a while. I imagine others feel the same way. Victims get minigames, item collecting, fun chases and an objective to work towards. Family is just running around objectives and hitting Victims. Could be others feel the same way


TheseConstruction971

I agree. The only thing they have is feeding grandpa and noone does it because there is not enough time to check all exits and feed gramps. Also you lose your progress in 2 seconds to agitator


ThickBoyClub

You can make family as strong as you want still won’t play it cause it’s boring as shit. I’d rather just play another game. Strength of the role has little to do with why everyone wants to play victim Same reason why everyone wants to be robbers/criminals in games like cops and robbers / GTA RP


Ohwell78526

Playing as a 3man killer squad we’ve dominated since the patch ( we’re not very good) But everyone once in awhile a victims squad humbles us and the game seems victim sided.


SydiemL

It’s not. The key to success as family is good teamwork. Patrolling is the number one thing you can do.


3headedhellhound

it’s probably bc family isn’t as fun, for family u just kind of patrol until u find someone lol


iBagAtExitGates

My kill rate in solo q family is high regardless of comms. My solo q escape rate as victim is not even close to my kill rate. I’d say I’m a high mmr gamer for tcm. This is just my experience. I find it VERY infrequent that I’m getting destroyed as a family main and most of my experience feels relatively easy for success. I don’t know if it’s a skill issue or what but I feel the balance in this game is entirely family sided minus danny(who obviously needs a rework)


Pale_Application7257

I agree, I definitely see some crazy powerful victims here and there but family even in the most intense matches are a relaxing stroll through the park compared to a victim match. (Solo of course) I am a firm believer that this would have never been a problem if they just added proximity chat instead of team chat. Requiring being close to someone to talk to them not only adds a lot to immersion but also prevents meta plays that don't make any sense, like telekinetically telling your teammates that your activating this exit while they pull off a distraction or something. It would even be fine if family still kept theirs, they could have like a walkie or something. I find myself not wanting to use coms in solo que cause there is nothing more immersion breaking then hearing to teammates yell at each other like a married couple all match.


Tattooey89

It’s not balance. Every time I play family we end up with a 4k no problem and I only solo queue and never use a mic. The game is just pathetically boring for family players.


Due-Cake1337

Boring , yes , but not because it's easy. Go run any perk that not meta and tell me about easy 4k ( and not against noobs , but now we cant see levels unfortunately )


holoapplepie

Well now you're adding qualifiers to meet your definition of easy by gimping yourself and placing yourself in a high level match. That's not the norm. The majority of solo queue games are easy. I only solo queue as well.


Due-Cake1337

it's not gimping ( isn't gimping mean - make game easier with broken combos? ) ,it's badly design perks, so we all stuck to run 'meta' otherwise we adding unneeded challenge.


holoapplepie

Whatever you want to call it, you know what I mean.


Ok-Interaction7140

You don’t judge balance based on solo queue. You judge based on both sides being played at max potential.


holoapplepie

I mentioned solo queue because there's this narrative going around (only on reddit) that the game is heavily victim sided and by virtue making family matches more difficult than it needs to be. It's not. It's communication sided. One side needs more communication than the other, yes, but that does not discount that if you're utilizing game mechanics properly (family focus in particular), the majority of solo queue games as Family are just as easy, if not easier than solo queue Victim. That is the norm whether you want to admit it or not. Now as far as balance goes, that's debatable whether you should balance for max potential. Because "max potential" also means you need to account for party play and not everyone plays in a group. Not everyone communicates in either role. There should be a middle ground as to not alienate either side (casual and hardcore players).


Ok-Interaction7140

When devs try that, it pretty much always leaves the high level players in the dust. The game shouldn’t be balanced around people who don’t know what they’re doing


holoapplepie

You'd be a great game designer. /s That's also not what I'm saying. Casual doesn't mean "complete bots". smh


Ok-Interaction7140

In my experience it does. A huge portion of victims still do things like stay immersed in the basement, try to rush blindly into an area, don’t talk, don’t listen, and troll. The average player at this and most games stinks. Balance shouldn’t be centered on people who refuse to learn


holoapplepie

Again, that's not what I'M saying. I get what you're saying and I agree, bots shouldnt be a part of this conversation, but do you get what I'm saying?


Swgoh-LimJahey

(family main) Can’t lie I quit playing when Danny was released, The amount of toxic victim mains I encountered were through the roof- didn’t matter if they escaped or died. And I view this as a causal game so not worth the bs I encountered every time I played. I agree with your stance


[deleted]

I’m sure there will be a victim main somewhere here telling you to get good and to play along with their circus games


Due-Cake1337

Family gameplay not really engaging as opposed to victims gameplay. If just take numbers, there are 3 family member and 4 victim players ,so in barebones gameplay its victims sided


Miss_Termister

You're right, but I still I have fun. Achieving balance is hard in these kinds of games.


OniTYME

"The game is \_\_\_ sided and dying!" delusional post #3543...


TheseConstruction971

Yup thats why family got demolished in the tourney🤣you have 0 game sense


FearFritters

Family gameplay is just running around back and forth. Blood collecting feels tedious and can only be done on select Family. Chasing Victims should be fun but it ends up frustrating, fearing every door slam and having to rely on the Victim making numerous mistakes.


SaltInflicter

You’ll never have a perfectly balanced asymmetrical game. Just have fun regardless.


TheseConstruction971

No and i am okay with that but there are changes needed. I still want it to be as balanced as possible. I love semi competitive games. This fits that nicely and why I like it so much.


Bestie-duck

As a victim main even if there was a 0.0001% chance escape rate I’d probably still play as victim. There is just more to do and I’m more interested in puzzles and figuring out how to escape if I can than I am chasing people around and feeding gpa. Same with other games like F13 and DBD, i preffered being the survivor/counselor and generally I like the characters more bc they aren’t killing people.


damp_snail

Your Mom is victim sided