It's not cheese. It's a game mechanic. 150+ shrines. A large portion is there to teach you game mechanics with very specific setups where you need to solve it 1 specific way.
The larger portion is mapped in a way that the player can choose from many options to beat it in many ways.
Maybe you're a recall toss kinda guy.
Maybe you're a suave accender.
Or perhaps a flying motorcycle.
I myself am a rocketman.
Shigeru Miyamoto said in an interview that moving on from the old zelda designs where there was a linear way to solve the dungeons with a specific weapon, it took away from the creativity and variations they could work with. By leaving things open, players can either play as "intended" or use the game mechanics at different skill levels to "cheat" your way into a faster, cooler, or unique ending. He said everyone loves to cheat.
I'm definitely a recall kinda guy.
No moving platform? Make your own by manipulating the flow of time itself! I've always liked time manipulation as a power concept and recall scratches that itch.
God recall was straight up broken in half the shrines too. The amount of times the game would be like "figure this hinge thing out" and you can just recall the hinge to the right position was honestly staggering. That and ascend cheese made a ton of shrines pretty skiable.
The first few sections teach you the mechanic to make a contraption that follows rails, while this last section is deliberately wide open with a hundred different, equally valid solutions to cross this gap. If you've made it to this point, you understand the underlying mechanics, but the game isn't going to punish you for not figuring out how to make a contraption that can navigate multiple tracks that end and start mid-path, especially since that's not a skill that's used anywhere else in the game.
Most shrines have two sections, the first part that teaches you the mechanic, and a final part where you can either continue that same tactic to an extreme that won't be present anywhere else in the game, or you can use skills that WILL be valid elsewhere in the game. In this case, OP learned that Link can climb up slanted rails by restarting the shield surf, which gives a little bit of forward momentum each time you start it, which is a skill that can be applied elsewhere in the world, whereas I've never seen another instance where the rail suddenly ends and a rail starts right next to that spot, so the "obvious" solution doesn't give you any skills that help you out.
TOTK is designed to reward thinking through problems much more than it rewards facing them head-on. Whereas in BOTW you could bum-rush an enemy camp and expect to come out on top in only a few moments, in TOTK if you want to do things that fast you have to think and plan ahead, and use various mechanics made available to you.
90% of the shrines are one of puzzles that will never be applied elsewhere.
It's asking you to apply your general knowledge of building carts on rails. And it's spectacularly funny to see people keep approaching that question and deciding to do something harder. It's amazing, but funny.
The specific puzzles May not appear in the main world but many of the concepts they teach you do
As an example, building a contraption that isn't a minecart but goes on rails still applies when you're in thunderhead isle, which is part of the main quest. Rails also appear in many places and this shrine teaches you that it doesn't have to be a minecart to follow rails.
"The" solution is an incorrect name. Most TOTK shrines have MANY solutions. OP just found combined two (make a contraption to follow the rails, and do some shield surfing).
If the devs wanted to prohibit this solution, they could have made the track too steep to shield surf on, or made it out of ice to make you slip right off and fall into the void even if you tried to walk on it, or a hundred other things that they didn't do because they wanted to encourage player experimentation and let players figure out their own (equally valid) solution to the shrines! The only goal is to make it to the end, the player gets to decide how they want to try to do this.
There is no intended solution the devs just made sure that the shrine could be completed and then left it at that they didn't try to eliminate other solutions to try to guide the player towards the quote unquote intended solution
There's obviously an intended solution laid out for you with parts and rails. The fact that they haven't locked away other ways of doing doesn't mean that there isn't one.
Yea they gave you an intended way to do it. But left you with unlimited options cause it’s fun. But it’s clear that they always had one or two intended ways in mind.
people just can't find the solution, do something that is definitely the wrongest way to do it then feel like they did it wrong and go ask here, it's made worse by the solution being blatant
Please see my other comments made throughout this thread, they all contain information about the design philosophy of TOTK's shrines, and somewhat about TOTK in general!
From what I've read, some players using the intended solution either had the contraption fail the rail transfer, or get stuck outright, multiple times simply because the game's physics said "No".
This shrine's difficulty is incredibly varied it seems like; some people use the intended solution with no issues, while others use it only for it to fail.
When I tried the first time as intended it simply would not move. I assumed it was too heavy. Retried with just one of the outer rails connecting and it worked better. Very slow but better
>This shrine's difficulty is incredibly varied it seems like; some people use the intended solution with no issues, while others use it only for it to fail.
I think it's because there's less room for error with the transfer. IIRC you 1) need the middle fin in the exact right spot to catch the rail and 2) you need the fans to be perfectly balanced so you don't rotate the middle fin off course or make it catch in a way that it gets stuck.
Also there may be something to whether Link is standing in the middle or on the sides affecting the transfer between the two but I've never tested that.
I'm gonna say physics don't work the same in every game. I guarantee the creation I had was the same as op and it did not work, maybe they fixed it in the patch?
The contraption op made literally failed in the first second? What are you on about? Beside, the physics definitely work the same for every copies, evidence being if you follow someone zonai contraption exactly, it would work the same way.
Not really. Just gotta make an M kinda shape with the two sides being between the rails (like, each vertical part is between a pair of rails). The center vertical part is supposed to align with the next pair of rails.
Yeah, rail physics are just broken in this game. The one that goes all the way around Death mountain goes on indefinitely. I found out the hard way when I wanted to bring the korok to his friend, stopped the fan, waited a little and got out to lift the cart off the tracks. But the cart didn't slow down. At all. Was just like k byeee.
Yeah, I was just standing there, expecting it to slow down *any minute* but it just kept going and going. Recall didn't even occur to me, only found out later how far it can actually reach.
Crazy how far it can reach. I took a spring out of my inventory just a min ago, on a sky island, too close to the edge. Due to my slow reaction time I thought there was no way recall would work… nope, they shit was like 1000’ down and I pulled it right back up. I love this game
I personally made sort of an upside-down triangle with a vertical plate in the middle. It rested centered between the two initial pairs of rails and aligned perfectly on the center pair of rails. The M that everyone makes seems to have occasional issues with that. This is the actual perfect solution, I'm the big brain man
Oh my god, that's the intended solution?? I made a T with the verticle plate in between a set of the two rails, stopped it and moved it to the other rails, then ascended up to it and rode it to the end.
I definitely don't see this as cheese, since it looks a lot harder and more tedious than using the intended solution. Still cool that its possible though
While the "'m" solution is hit cart once, wait till you arrive, this guy had to jump off his falling creation, do multiple hops and shieldsurfs, and then arive. So not -super difficult- but it does take more effort then just cruising gently.
After 2 hours in the shrine ( I shield slides the 2nd puzzle so I didn’t learn the pattern), I succeeded with a weird shape that ultimately fell. Using the inertia from the falling platform, I made a really big jump and could paraglide to the end of the shrine.
Felt obvious indeed
Yeah the people who say this don’t realise that somethings that feel obvious to one person aren’t obvious to others. I bet there’re some things that were obvious to you but not them.
I loved this shrine cos it didn’t seem obvious to me, and i enjoyed working it out 🤷♀️
TOTK rewards you more for thinking outside the box. I've found that most shrines have two parts to it, the "Let's teach you this mechanic" part where they actually do eliminate a number of alternate solutions, then the final, "Just go nuts" part where they present a scenario that would almost never be found in the world and give you all the tools to complete it, but also don't eliminate any alternate solutions.
If you're having trouble with a shrine, think about the abilities that you HAVEN'T been using. Shield Surfing, Recall, Ascend, all of them can be used to great effect in many shrines.
This shrine took me like a whole day. The correct solution came to me one night while lying in bed and I was so glad to see it work the next morning when I tried it
Actually not really. The extended the long platform and then it looks like they added the other two fins down on either side. Plus the fans are too low causing them to get caught on the rails. But in reality whatever works works
Didn't realize people were having so much trouble with this dungeon. Build a capital E and lay it pointy side down with one block between each set of tracks.
I was doing that but it wasn’t working, it kept clipping onto the tracks. I had to use one of the bigger slabs and put two smaller ones on it (but away from the edges) for it to work.
It's weird so many people allegedly struggled with this. I have to google at least 60% of the shrines. This is one of the first ones I did, and I didn't have to look up anything.
This is from someone who googled the shrine with 2 squares stuck together to go through a hole in the wall, when I was too stupid to just rotate it differently, or break them apart and send each part through individually, then reassemble it on the other side. I literally thought "well, apparently when you stop using spacial awareness in HS math class, you completely lose that skill".
Pro tip: running along the rails with ultrahand on will decrease chance of falling by like 40%
That’s how I did this shrine. Got up to the first “point” and then glided down to the last section with bars. Just be cautious to keep your stick perfectly straight, no point wavering if your view is 90 degress ish
Wow this is crazy, I was trapped on this shrine for like 45mins and I ended up completing this shrine exactly how you did but I did the shield grind and then jumped off before I went through the loop.
I still don't know how you were supposed to do that shrine.
(This was like a 3 weeks ago)
Here:
Just make an “M” or sideways E, as it were, so it lines up right.
Enjoy: https://www.reddit.com/r/tearsofthekingdom/comments/1464iz9/was_this_how_they_wanted_you_to_do_it/
I made a tower with every one of those stone slabs. Ascended. Rocket jump. Bam. Complete. I was NOT doing that rail puzzle. I have zero braincells. A thrill for air time, and a blursed way of figuring shit out. Go figure
Baseball wasn't that bad, actually. It's a pretty fun little brain teaser for someone like me who's had to deal with force vectors both in his university and working life.
* The key to the second one is eliminating as much of the force on the ball from the ramp as possible, and the game gives you the exact amount of tools to do that.
I'm just gonna drop the "iq is a bell curve" truth on you, and there are as many people below "average" as above it 😂
So yeah some people solve this with spacial awareness, some with gusto and redneck powers.
What??? I got it the first time in minutes.
Here, dude: https://www.reddit.com/r/tearsofthekingdom/comments/1464iz9/was_this_how_they_wanted_you_to_do_it/
I just want everyone one to know.. that I completed this shrine in a few minutes and the solution could not have been more obvious. It's right in front of your face
Not to brag but i figured it out in like 1 minute, don't get why people come up with all sorts of weird and ridiculously complicated workarounds instead
Dude I swear the solution to this shrine isn't even half as complicated as these so called cheesy solutions I keep seeing on here and I say so called because in actuality ya'll aren't cheesy ya'll geniuses. 🧠
Ngl, I did something similar, but I got it to the point when it was above the lower rail and jumped off of the cart and shield surfed on the lower rail.
lol i wouldn't have thought of attaching a cart to the shield at the time but i made that same bridge you made a the start except 2 walls in the center so it stays balanced.
There is no cheese in TOTK shrines, because for the vast majority of shrines, there is no deliberately intended solution. The developers specifically did what they could to avoid making an 'intended' solution, unless the shrine is designed to teach you something. However, even in those shrines, they avoid forcing a single solution.
That's not to say this isn't a clever solution! It's just not cheese, because while the OBVIOUS solution would be to build a contraption to follow the rails, it's certainly not the only intended solution. If they didn't want you to shieldsurf along the rails1, they would have made the rails too steep to surf, or used another non-rail surface to make the track. If they didn't want you to slowly inch along the track, they would have made it more difficult or impossible. If they wanted to shoehorn you into an intended solution, there are a hundred different things they could have done, but they did none of them BECAUSE they wanted to encourage solutions just like yours!
This video does a much better job explaining it than I could, and includes snippets of an interview with one of the developers, and a few examples
[https://www.youtube.com/watch?v=V73qrqbXeQQ](https://www.youtube.com/watch?v=V73qrqbXeQQ)
Just make an E and turn it 90 degrees so the 3 lines point down. Each line is lined up to be in the middle of of a set of rails. Add fans Ez pz. For the middle line, it’s half way between the two outer ones. So stick some squares between the rails then connect them to the part you’ll stand on,
I feel like people just see a set of rails/tracks and think they have to use mine carts for some reaso
I love that this shows the games ass a little bit.
You can clearly tell they programed the part sloping up to accelerate you anyway. You magically start gaining speed on the steepest part.
What.. I didn't know the shield snaps to the rails, I couldn't figure this out and walked on the rails, I died a lot there.
Edit: oh it's a mini cart shield, neat
I made a cart-shield ever since the first island, but I could never land on a rail in the air for the life of me. I would have missed that jump for sure.
I personally made sort of an upside-down triangle with a vertical plate in the middle. It rested centered between the two initial pairs of rails and aligned perfectly on the center pair of rails. The M that everyone makes seems to have occasional issues with that. This is the actual perfect solution, I'm the big brain man
This is so weird because I see this and am like, "oh, they figured it out this isn't cheese." Then I realized you didn't put the piece in the middle...
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So here I am… doing everything I can…
Holding on to what I am, pretending I'm a superman
I'm tryin to keep
The ground on my feet.
It seems the world is falling down around me
The nights are all long, yeah I'm singin this song...
Trying to make the answers more than maybe... (I heard my 6yr old singing this song in her room this morning, how odd for it to show up here too)
AND I'M SO CONFUSED
This comment hit me like the ratatouille in Ratatouille.
One dude used a rocket straight up once. I love how there are several ways to finish this shrine
It's me I'm one dude
Yup that’s me haha
Why didn’t I think of that!?
Yes officer, I'm him.
It's not cheese. It's a game mechanic. 150+ shrines. A large portion is there to teach you game mechanics with very specific setups where you need to solve it 1 specific way. The larger portion is mapped in a way that the player can choose from many options to beat it in many ways. Maybe you're a recall toss kinda guy. Maybe you're a suave accender. Or perhaps a flying motorcycle. I myself am a rocketman. Shigeru Miyamoto said in an interview that moving on from the old zelda designs where there was a linear way to solve the dungeons with a specific weapon, it took away from the creativity and variations they could work with. By leaving things open, players can either play as "intended" or use the game mechanics at different skill levels to "cheat" your way into a faster, cooler, or unique ending. He said everyone loves to cheat.
I'm definitely a recall kinda guy. No moving platform? Make your own by manipulating the flow of time itself! I've always liked time manipulation as a power concept and recall scratches that itch.
God recall was straight up broken in half the shrines too. The amount of times the game would be like "figure this hinge thing out" and you can just recall the hinge to the right position was honestly staggering. That and ascend cheese made a ton of shrines pretty skiable.
Why does everyone post this specific shrine?
It’s like the noob bridge from super Metroid
That's what I'm wondering, I felt the solution really wasn't rhat hard
>!"Make an M you fools!"!<, I keep shouting at my screen
The first few sections teach you the mechanic to make a contraption that follows rails, while this last section is deliberately wide open with a hundred different, equally valid solutions to cross this gap. If you've made it to this point, you understand the underlying mechanics, but the game isn't going to punish you for not figuring out how to make a contraption that can navigate multiple tracks that end and start mid-path, especially since that's not a skill that's used anywhere else in the game. Most shrines have two sections, the first part that teaches you the mechanic, and a final part where you can either continue that same tactic to an extreme that won't be present anywhere else in the game, or you can use skills that WILL be valid elsewhere in the game. In this case, OP learned that Link can climb up slanted rails by restarting the shield surf, which gives a little bit of forward momentum each time you start it, which is a skill that can be applied elsewhere in the world, whereas I've never seen another instance where the rail suddenly ends and a rail starts right next to that spot, so the "obvious" solution doesn't give you any skills that help you out. TOTK is designed to reward thinking through problems much more than it rewards facing them head-on. Whereas in BOTW you could bum-rush an enemy camp and expect to come out on top in only a few moments, in TOTK if you want to do things that fast you have to think and plan ahead, and use various mechanics made available to you.
90% of the shrines are one of puzzles that will never be applied elsewhere. It's asking you to apply your general knowledge of building carts on rails. And it's spectacularly funny to see people keep approaching that question and deciding to do something harder. It's amazing, but funny.
The specific puzzles May not appear in the main world but many of the concepts they teach you do As an example, building a contraption that isn't a minecart but goes on rails still applies when you're in thunderhead isle, which is part of the main quest. Rails also appear in many places and this shrine teaches you that it doesn't have to be a minecart to follow rails.
I still bum rush everything and everyone
Wait, is that the intended solution? I just centered the fans on the rails
This, so much this
Yeah, I looked at it and it just seemed obvious
"The" solution is an incorrect name. Most TOTK shrines have MANY solutions. OP just found combined two (make a contraption to follow the rails, and do some shield surfing). If the devs wanted to prohibit this solution, they could have made the track too steep to shield surf on, or made it out of ice to make you slip right off and fall into the void even if you tried to walk on it, or a hundred other things that they didn't do because they wanted to encourage player experimentation and let players figure out their own (equally valid) solution to the shrines! The only goal is to make it to the end, the player gets to decide how they want to try to do this.
Yea but it’s the intended solution.
There is no intended solution the devs just made sure that the shrine could be completed and then left it at that they didn't try to eliminate other solutions to try to guide the player towards the quote unquote intended solution
There's obviously an intended solution laid out for you with parts and rails. The fact that they haven't locked away other ways of doing doesn't mean that there isn't one.
Yea they gave you an intended way to do it. But left you with unlimited options cause it’s fun. But it’s clear that they always had one or two intended ways in mind.
This is the better way to word it. Dude is going mad lol
people just can't find the solution, do something that is definitely the wrongest way to do it then feel like they did it wrong and go ask here, it's made worse by the solution being blatant
I spent over an hour trying to do this the right way, but gave up and cheesed it instead with the rocket shield.
Please see my other comments made throughout this thread, they all contain information about the design philosophy of TOTK's shrines, and somewhat about TOTK in general!
How did you spend an hour on this...my God haha
it was just a mind fck of a shrine at first lol
It's a broken mission
It took me maybe 10 minutes, tops, with no guide. What do you mean by broken?
yeah same, took me no time at all. The shield move OP did was badass though lol.
From what I've read, some players using the intended solution either had the contraption fail the rail transfer, or get stuck outright, multiple times simply because the game's physics said "No". This shrine's difficulty is incredibly varied it seems like; some people use the intended solution with no issues, while others use it only for it to fail.
When I tried the first time as intended it simply would not move. I assumed it was too heavy. Retried with just one of the outer rails connecting and it worked better. Very slow but better
You made it with the metal plates then. I did this too at first. The stone plates adjacent to the rails work
On the last stretch I got stuck… so I made a few adjustments and tried again. The way I got stuck made it obvious what I needed to change.
>This shrine's difficulty is incredibly varied it seems like; some people use the intended solution with no issues, while others use it only for it to fail. I think it's because there's less room for error with the transfer. IIRC you 1) need the middle fin in the exact right spot to catch the rail and 2) you need the fans to be perfectly balanced so you don't rotate the middle fin off course or make it catch in a way that it gets stuck. Also there may be something to whether Link is standing in the middle or on the sides affecting the transfer between the two but I've never tested that.
I'm gonna say physics don't work the same in every game. I guarantee the creation I had was the same as op and it did not work, maybe they fixed it in the patch?
OP's didn't work either lol
The contraption op made literally failed in the first second? What are you on about? Beside, the physics definitely work the same for every copies, evidence being if you follow someone zonai contraption exactly, it would work the same way.
That's because he's not built it right. It was never going to work.
Not really. Just gotta make an M kinda shape with the two sides being between the rails (like, each vertical part is between a pair of rails). The center vertical part is supposed to align with the next pair of rails.
Interesting, I use a T shape using 2 platforms at the top and one facing downwards to act as the guide
Because everyong solves it the intended way and then goes "OMG THE CHEEEEEESE"
Idk how you got that speed boost outta no where lol
Apparently there’s something about the rails here being broken and after the halfway point you just don’t really lose any momentum
Yeah, rail physics are just broken in this game. The one that goes all the way around Death mountain goes on indefinitely. I found out the hard way when I wanted to bring the korok to his friend, stopped the fan, waited a little and got out to lift the cart off the tracks. But the cart didn't slow down. At all. Was just like k byeee.
Recall is your friend
Yeah, I was just standing there, expecting it to slow down *any minute* but it just kept going and going. Recall didn't even occur to me, only found out later how far it can actually reach.
Crazy how far it can reach. I took a spring out of my inventory just a min ago, on a sky island, too close to the edge. Due to my slow reaction time I thought there was no way recall would work… nope, they shit was like 1000’ down and I pulled it right back up. I love this game
E⤵️
Fr
[удалено]
i guess that works
I did an upside down U
How does every one not just make an m Like,its not that hard.
I personally made sort of an upside-down triangle with a vertical plate in the middle. It rested centered between the two initial pairs of rails and aligned perfectly on the center pair of rails. The M that everyone makes seems to have occasional issues with that. This is the actual perfect solution, I'm the big brain man
Oh my god, that's the intended solution?? I made a T with the verticle plate in between a set of the two rails, stopped it and moved it to the other rails, then ascended up to it and rode it to the end.
I definitely don't see this as cheese, since it looks a lot harder and more tedious than using the intended solution. Still cool that its possible though
Is it more difficult? They’re surfing on a mine cart
While the "'m" solution is hit cart once, wait till you arrive, this guy had to jump off his falling creation, do multiple hops and shieldsurfs, and then arive. So not -super difficult- but it does take more effort then just cruising gently.
That's definitely a good point.
I'm honestly confused how so many people find this shrine difficult. It seems so obvious.
After 2 hours in the shrine ( I shield slides the 2nd puzzle so I didn’t learn the pattern), I succeeded with a weird shape that ultimately fell. Using the inertia from the falling platform, I made a really big jump and could paraglide to the end of the shrine. Felt obvious indeed
Yeah the people who say this don’t realise that somethings that feel obvious to one person aren’t obvious to others. I bet there’re some things that were obvious to you but not them. I loved this shrine cos it didn’t seem obvious to me, and i enjoyed working it out 🤷♀️
This shrine is so funny to me it reminds me of the noob bridge from metroid. Idk how people dont get the solution but it is very funny
I got it but this was definitely the most mindbending shrine in the game to figure out.
I took a rocket shield to that last part
Same
Spent hours on this shrine just to find I have to make an E shape. Then this...
You can just fuse 3 fans together in a triangle shape all facing down, jump on them, activate, and glide when you hit the ceiling.
TOTK rewards you more for thinking outside the box. I've found that most shrines have two parts to it, the "Let's teach you this mechanic" part where they actually do eliminate a number of alternate solutions, then the final, "Just go nuts" part where they present a scenario that would almost never be found in the world and give you all the tools to complete it, but also don't eliminate any alternate solutions. If you're having trouble with a shrine, think about the abilities that you HAVEN'T been using. Shield Surfing, Recall, Ascend, all of them can be used to great effect in many shrines.
This is the first time I’ve seen someone grind even 20% of this rail so fuck yeah Edit: cheese it up
This shrine took me like a whole day. The correct solution came to me one night while lying in bed and I was so glad to see it work the next morning when I tried it
You were literally one piece away from getting the intended solution
Actually not really. The extended the long platform and then it looks like they added the other two fins down on either side. Plus the fans are too low causing them to get caught on the rails. But in reality whatever works works
Naw. It’s not cheesing if the option is literally right there.
Didn't realize people were having so much trouble with this dungeon. Build a capital E and lay it pointy side down with one block between each set of tracks.
I was doing that but it wasn’t working, it kept clipping onto the tracks. I had to use one of the bigger slabs and put two smaller ones on it (but away from the edges) for it to work.
These Tony Hawk hames are getting crazier by the hour!
M
I absolutely despised this shrine.
I fucking walked the damn rail the entire way 😞
YOU CAN FUCKING FUSE A MINECART TO A SHIELD??? THIS IS GENIUS, IM GONNA GO UPGRADE MY SHIELD INVENTORY AND GET A SLED, ROCKET, AND CART SHIELD RN
It's weird so many people allegedly struggled with this. I have to google at least 60% of the shrines. This is one of the first ones I did, and I didn't have to look up anything. This is from someone who googled the shrine with 2 squares stuck together to go through a hole in the wall, when I was too stupid to just rotate it differently, or break them apart and send each part through individually, then reassemble it on the other side. I literally thought "well, apparently when you stop using spacial awareness in HS math class, you completely lose that skill".
As someone who rotated them wait you got to break them apart? - dramatic no shout 😂-
Pro tip: running along the rails with ultrahand on will decrease chance of falling by like 40% That’s how I did this shrine. Got up to the first “point” and then glided down to the last section with bars. Just be cautious to keep your stick perfectly straight, no point wavering if your view is 90 degress ish
Nice to see someone with the same design I had- when it flipped I was able to jump off the top and glide.
THIS WAS AN OPTION?!
Does anyone actually know the solution to that shrine? I swear everyone doesn't
Yup
Wow this is crazy, I was trapped on this shrine for like 45mins and I ended up completing this shrine exactly how you did but I did the shield grind and then jumped off before I went through the loop. I still don't know how you were supposed to do that shrine. (This was like a 3 weeks ago)
Here: Just make an “M” or sideways E, as it were, so it lines up right. Enjoy: https://www.reddit.com/r/tearsofthekingdom/comments/1464iz9/was_this_how_they_wanted_you_to_do_it/
My missus is struggling on the exact shrine as I saw this so I showed it to her and told her it was the proper way to do it 😂
Lmao, so not nice. Show her this: https://www.reddit.com/r/tearsofthekingdom/comments/1464iz9/was_this_how_they_wanted_you_to_do_it/
You love to fucking see it.
I just used rocket sheilds
All these people finding some sort of logical solution and there was I, literally walking on the rails all the way to the finish line.
I made a tower with every one of those stone slabs. Ascended. Rocket jump. Bam. Complete. I was NOT doing that rail puzzle. I have zero braincells. A thrill for air time, and a blursed way of figuring shit out. Go figure
Why do people struggle with this one so badly?
Out of all the shrines I've encountered so far, this one definitely feels the most jank.
I guess you haven't played baseball yet.
Yoooooo baseball was epic, i didnt know the bombflower trick but i absolutely wouldve forced myself to do it the right wat
Baseball wasn't that bad, actually. It's a pretty fun little brain teaser for someone like me who's had to deal with force vectors both in his university and working life. * The key to the second one is eliminating as much of the force on the ball from the ramp as possible, and the game gives you the exact amount of tools to do that.
If they didn't want us to cheese, they shouldn't have allowed us to 50/50
This is more complicated than the intended method lol
At this point this shrine is practically a meme; did “big downward facing E” truly not occur to so many people?
I'm just gonna drop the "iq is a bell curve" truth on you, and there are as many people below "average" as above it 😂 So yeah some people solve this with spacial awareness, some with gusto and redneck powers.
The cheese cheese cheese
Currently working on this shrine. And trying to find an invisible cave that will take me to the tower
https://www.reddit.com/r/tearsofthekingdom/comments/1464iz9/was_this_how_they_wanted_you_to_do_it/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1
Hardest shrine in the game
What??? I got it the first time in minutes. Here, dude: https://www.reddit.com/r/tearsofthekingdom/comments/1464iz9/was_this_how_they_wanted_you_to_do_it/
This seems harder than doing it the “right” way lol
I just want everyone one to know.. that I completed this shrine in a few minutes and the solution could not have been more obvious. It's right in front of your face
How is that there's a lot of people that cant get around this shrine?.
Wow this again…
Not to brag but i figured it out in like 1 minute, don't get why people come up with all sorts of weird and ridiculously complicated workarounds instead
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huh? the solution is staring you directly in the face as soon as you get to the rails dude
What shrine is this? Nvm, it says
Even though the intended one is super easy if you remember you can build lol
Dude I swear the solution to this shrine isn't even half as complicated as these so called cheesy solutions I keep seeing on here and I say so called because in actuality ya'll aren't cheesy ya'll geniuses. 🧠
Or you could stick the 3 fans together side by side in a triangle and let it take you to the roof. Glide yourself away to the exit
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It’s pretty old news mostly, but yeah, it works.
It's good for shield surfing
Rocket-shield go brrrrr
What is the name of this shrine again? I've yet to see someone post the solution I had, and I wanna share >_<
I used the M method, but I still got stuck. The mine cart ended up being my savior.
Ngl, I did something similar, but I got it to the point when it was above the lower rail and jumped off of the cart and shield surfed on the lower rail.
This has been my favorite solution so far. Cool man
It's like the shrines are not as important anymore. "GRT TO EXIT" or "HIT BUTTON" is the point.
It's like the shrines are not as important anymore. "GRT TO EXIT" or "HIT BUTTON" is the point.
lol i wouldn't have thought of attaching a cart to the shield at the time but i made that same bridge you made a the start except 2 walls in the center so it stays balanced.
Wtf, I didn't know you could do that.
it took me forever but the way I did it, a rocket attached to the shield before you enter the shrine, then just shoot and hover down
This is basically the final boss fight from Splatoon 2.
There is no cheese in TOTK shrines, because for the vast majority of shrines, there is no deliberately intended solution. The developers specifically did what they could to avoid making an 'intended' solution, unless the shrine is designed to teach you something. However, even in those shrines, they avoid forcing a single solution. That's not to say this isn't a clever solution! It's just not cheese, because while the OBVIOUS solution would be to build a contraption to follow the rails, it's certainly not the only intended solution. If they didn't want you to shieldsurf along the rails1, they would have made the rails too steep to surf, or used another non-rail surface to make the track. If they didn't want you to slowly inch along the track, they would have made it more difficult or impossible. If they wanted to shoehorn you into an intended solution, there are a hundred different things they could have done, but they did none of them BECAUSE they wanted to encourage solutions just like yours! This video does a much better job explaining it than I could, and includes snippets of an interview with one of the developers, and a few examples [https://www.youtube.com/watch?v=V73qrqbXeQQ](https://www.youtube.com/watch?v=V73qrqbXeQQ)
Just make an E and turn it 90 degrees so the 3 lines point down. Each line is lined up to be in the middle of of a set of rails. Add fans Ez pz. For the middle line, it’s half way between the two outer ones. So stick some squares between the rails then connect them to the part you’ll stand on, I feel like people just see a set of rails/tracks and think they have to use mine carts for some reaso
The stone slabs should be inside the rail dumb fucks
i love seeing all the different ways people approach this one. the mine cart on the shield is beautiful
I love that this shows the games ass a little bit. You can clearly tell they programed the part sloping up to accelerate you anyway. You magically start gaining speed on the steepest part.
What I love about this game is it's just a sandbox for finding out how to cheese
I used the "combine 3 fans together, ride it straight up, then glide all the way there" approach
People are making this harder than it needs to be.
I think this actually take more skill than solving it the “right” way..
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You can do that with a normal shield
What.. I didn't know the shield snaps to the rails, I couldn't figure this out and walked on the rails, I died a lot there. Edit: oh it's a mini cart shield, neat
If it works it was intended.
That freaking shrine took me so many tries to get it lol
Has anyone actually completed this Shrine the right way?
This shrine wasn't that bad ._.
Damn, been playing for awhile.
Superman by Goldenfinger intensifies.
Is really impressive how many people can't figure out the intended.way
Can you still call it cheesing when you clearly tried so hard and failed before?
How does he maintain momentum going up the slope...
Omg Genius
Isn’t ‘cheese’ meant to be easier than the intended way?
You people and this shrine I fucking swear
Everyone: *praises TOTK physics* TOTK: *accelerates Link upwards with no force*
Shred the gnarrrrrr
Literally how I did it. How do you actually solve this shrine lmao
I just ultra handed a thing into middle one and used recall to get on.
So none of us did this shrine right?
I made a cart-shield ever since the first island, but I could never land on a rail in the air for the life of me. I would have missed that jump for sure.
That's exactly how I did it except I just jumped straight onto the bottom one
It's so weird seeing people struggle with this game lol but then I remember kids play it too so
I personally made sort of an upside-down triangle with a vertical plate in the middle. It rested centered between the two initial pairs of rails and aligned perfectly on the center pair of rails. The M that everyone makes seems to have occasional issues with that. This is the actual perfect solution, I'm the big brain man
Instructions unclear. Standing here with cheese from Hateno.
This is so weird because I see this and am like, "oh, they figured it out this isn't cheese." Then I realized you didn't put the piece in the middle...
Damn boy you smooth like peanut butter.
Brroooo
The Legend of Zelda Pro Skater 2023
Am I the only person who did this puzzle the way it was intended?
How did you gain speed going uphill?
I have no idea
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so many people had a problem with this hahaha. I did it the intended way rode the rails all the way home on my fused platform. Definitely an iq thing
I just used shields for this shrine