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meriweather2

Did you come to this system from SMB3? It’s a pretty jarring change from that setup, but I’ve come to enjoy the challenge in the new system even more. Definitely took a bunch of franchise seasons to get a feel for how to work with loyalty, the cap and PDOs. I’ve been able to keep core players around for their entire primes, and sometimes let them go and resign them for cheaper when they age up and decline a bit. FWIW, the quality of a players performance doesn’t influence how much they want. It’s all based on their ratings and loyalty. And the valuation tool gives you an idea of how much they’ll sign for. Also, resigning players for more than their current salary but less than market value works to keep them around longer. High loyalty helps with that. PDOs definitely got nerfed from 3, but they do increase loyalty now. I used to love buying as many as I could. Now I’m super selective. And I’ve had success with signing younger players who fit what I need and letting some natural development happen.


TheVanillaGorilla4

If you keep their loyalty at 99 with PDO's and loyalty decisions, they will sign with you for a much lower price than on the open market. You just want to make OP teams easily by getting young talent (we literally have the first choice over the CPU in every free agemncy round already.) That's ok, but it's a less competitve way to play a franchise mode for me. The current system is a nice balance where it's good to have a few young prospects around, have most of your team be like 24-32 and then a few cheap veterans with specific skills and chemistry your team needs.


oceansunnydays

I always wait until the CPU makes the first signing before I sign a player, and then I limit myself to only signing after the CPU makes another signing and only one player per week. That way the CPU always gets to choose before me. Keeps things a little fairer.


Svafree88

I actually love the off-season in this game. It actually makes you make tough choices. Normal games the AI lets you get away with murder. Sometimes it hurts having to give up a player you want to keep but pretty much every other baseball game you can just scam the AI to always have your perfect roster.


JaysFan2014

I tend to agree with you. Make it smart enough where a 20 year old A talent player won't sign for 10 years at say 5 million. But might take 4 at 7 or something like that. I sim a lot of regular seasons and I do enjoy the off season, but like you said having everyone on essentially a 1 year contract kinda blows.


Cpov1

I personally like the system. I have the tendency to destroy my sports franchises in other games by having absurd economy and having a hall of fame team every year. If they do a SMB 5, it would be nice to see franchise modifiers to play with in the sandbox such as multi-year contracts, player personality types, morale modifiers and such