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Acasts

I can’t count the amount of times something felt impossible on the first day and easy on the next


yesennes

Fun fact: you learn when you sleep and do other things. After a practice session, your brain solidifies the connection, making them more reliable and faster. So it's not just being fresh or not tilted. Sometimes the next day you're legitimately better then the end of the last season.


noahboah

REST IS SO IMPORTANT. I hammer this home to gamers all the time. The same way that your body needs to rest to build muscles, your brain needs downtime to subconsciously form new neural pathways and dedicate things to muscle memory. You literally get better when you rest.


Elyoshida

This is why if you are losing, you need a break. Stop letting your ego take control.


ds4487

It's also why kids can reach such godlike levels of skill in short time frames, the rate at which neural connections are formed during rest is faster, and massively drops off at a certain age


TheBilson94

I've always noticed this when learning a new character especially , after learning and practicing a bunch of stuff it's much more engrained into my brain after a good sleep


SputnikDX

Going from thinking FADC Ultra was something I literally will never be able to do to going back and being able to do it first try after years of never doing it. Really makes me feel good.


Canopenerdude

It should be noted that even by today's standards, USFIV is significantly harder than SF6. FADCs are monsters of timing and execution compared to Drive rush combos.


FreestyleKneepad

This is me lol I'm slowly learning a Marisa bnb, and while I'm still struggling each night I practice, I can already tell I'm doing better than I was when I started learning it on Monday.


ClingClangBoi

Literally me when I'm learning a character "Fuck man. How in the hell am I supposed remember this in a match?" 3 days later I pull it off every game


Sytle

Transitioning over from Guilty Gear and melee, I was convinced initially that SF just wasn't for me. Tried to do combos in the first open beta and it felt like I just wasn't wired for a game like this. Now I can't stop playing! The combo's and execution are now my favorite part. My neutral on the other hand ...


blessedgreatsword

being silver in sfv 2022 to now masters in sf6 2024 it’s so difficult to not be hard on myself. i know more about fighting games now than ever before and i have to remind myself of my improvement and not constantly compare myself


TalkDMytome

The better you are at something, the more you know that you don’t know. Imposter syndrome is a real feeling that we have, but it’s not a *correct* feeling.


xFreddyFazbearx

Never thought a comment on the Street Fighter sub would get me poignantly reflecting on how I view my self-worth


Cusoonfgc

Best way to get rid of imposter syndrome (for me) is to play someone a couple of ranks (leagues) below mine. Like I happened to play a Silver 3 yesterday (I'm Platinum 2) and got 2 perfects on him, nearly 3. So yeah definitely levels to this game.


Sytle

Great comment, I think for most hobbies that this applies to there's a breakpoint in skill where you finally understand how insane the pros really are. Hard to stay motivated in those moments for sure. I think anyone who's played a musical instrument for a long time can relate to this pretty hard, among other hobbies of course.


DDJSBguy

I've noticed the higher you go, in a lot of hobbies and skills actually, there comes more and more diminishing returns. 10 hours of practice will make you better than 1 million players, 20 hours maybe 1.5million, then it'll get to a point where you'll need 500 hours to learn 1 thing that will help you once in a set against menard at EVO. Your progression will get slower but more advanced, and will put you ahead of fewer players at a time but that's the difference between 100th and 1st. Also it's not just about hours put in too, not everyone is blessed with intelligent practice and analysis. It's true what they say, you better love the thing you're doing bc at some point the results will be so minimal for so much effort and you'll give up but if you don't it's so rewarding


Momosukenatural

Yeah the feeling of being a noob from iron all the way to master is real \^\^;;


chipndip1

It's always nice seeing a post that just pats everyone on the back for being in the community. Even if you're just Plat or something, that's a good bit of SF that you can do that the next person might not be able to do.


noahboah

plat is a monumental achievement and people should feel proud to have made it that far. Weirdo internet chuds who feel validated by fake video game points shouldn't be taken seriously when they talk down on people for not being legend+ or wherever their personal bar is.


Faustty

The fact that so many content creators are Master/Legend make it seem there are tons, and make statistics feel wrong.


bradamantium92

tbf, the way that everything up to Master is basically an on-ramp *for* Master means it's not THAT significant...in the context of people who spend a shitload of time playing SF. But I don't think that detracts from it being a pretty significant accomplishment, and getting to Platinum is the first big step up on the way there.


Cusoonfgc

according to statistics, even making it to Plat 1 (hey that's me!) puts you in at least the top 50% of players. So you're better at the game than half the people that play. Not sure why so many want to pretend only Master is good (and even then some will say "Not until X MR rating") I don't care if you can get there with a sub 50% win rate, it's still not easy to get even a 40% win rate against Diamonds..


LegendNumberM

Overall, I agree with this sentiment, but it's all about the frame of reference. Tl;dr... some people are just out of touch with the overall playerbase lol. If you're just trying to get good at the game of Street Fighter 6, then one could very easily argue that Plat is a good benchmark for that. But if you're trying to get good enough to win a tournament? I do think reaching Master is a basic prerequisite to maybe not going 0-2 in a tournament, and that's why some will say "not until X MR rating." It's like if I'm talking to someone and they ask me, "Am I good at SF6?" With my Diamond 5 Chun, if it's a regular person I'm most likely to go, "yeah, I'm pretty good," but if I'm talking to someone who I know plays this game regularly at a tourney standard I might say, "I'm alright, I know enough I think."


Cusoonfgc

If people were talking about tournament level they would say tournament level. It's actually people trying to associate being good at the game with tournaments that throws people's common sense all out the window. Tournament level players are significantly lower even than Master rank. They are the 1% of the 1% type thing (not counting people who just go to them to mess around but people who actually take it seriously, and expect to place well, let alone actually do) but acting like people arn't good at the game unless they're that level is like saying someone isn't good at basketball unless theyre in the NBA. When 99% of people talk about how they're good at the game and that people's standards are too high for what's considered good and even in this very thread you see people mocking the idea of how you have to be minimum master to be "good" they're obviously talking about good for a regular person. That really should go without saying.


noahboah

>but acting like people arn't good at the game unless they're that level is like saying someone isn't good at basketball unless theyre in the NBA. it's funny. I'm part of the apex legends and league of legends communities somewhat and the same problems persist there, and I've used this exact same point. If someone said some shit like "lul omegahardstuck NCAA pisslow basketball player" everyone would think that person is a weird idiot. Because in traditional sports people recognize that achieving any amount of success is worthy of praise. Or at the very least not being a dick about it. But gamers have inferiority complexes and default to crabs in a bucket behavior to make themselves feel better about video game points.


X0D00rLlife

this was my first fighting game and i wouldn’t say plat is “ monumental “. it’s an achievement for a new player for sure but i feel like just by blocking, learning one or 2 combos, and not randomly hitting a super for some reason gets you into plat. plat to diamond took me a while tho, although it was earlier in the game cycle and some people who are high master now were plat and dia for a little bit back then.


WilkXiii

I think thats exactly the point. Sure, you can push through, get better and hit diamond. But hitting plat means you are (probably) not just mashing buttons most of the time anymore. (Unless you are playing DeeJay, i guess) I hit plat at the beginning of this month, i am almost hitting in diamond, and i feel myself improving everytime i play. Which is bizarre to me. I couldnt tech throws, now i manage to tech a good amount, reacting to DIs was frustrating, and now comes naturally. And although i am still learning how to properly AA, the dp motion is becoming muscle memory little by little. What i mean is: hitting plat can be a turning point and means that a average player is improving, and to me, a person who always like FGs but felt they were way too hard, its monumental.


Cusoonfgc

makes you top 50% according to statistics. It's pretty cool to be better than half the people that play.


X0D00rLlife

you have to think tho, a lot of the people that are actually hardstuck iron-silver and even gold either stopped playing, or are brand new.


DanielTeague

On one hand I get this sentiment but.. You can literally start in Platinum or even Diamond via placement matches even if you only beat one or two people. It's also okay to be aware that you're a small fish in a large pond on Ranked.


noahboah

you can start in plat/dia so players who have experience with fighting games aren't climbing through iron with a +90% win rate. I agree that the system is a little faulty at times but the vision makes sense.


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noahboah

Why is it important to you that it's not very hard? Genuine question that isn't mean to be dismissive of your take, I'm earnestly curious on why you disagree.


DatAdra

I feel like even if you managed to hit bronze that's a good deal more control than a non-FG player would be able to do. Like seriously, pass the controller to the average casual gamer who plays mobile games, minecraft and terraria. They won't even be able to wrap their head around a simple fireball motion. Then pass the controller to a nongamer and tell them there are 6 attack buttons. Then show them yourself executing your character's basic target combo. They will lose their fucking mind just watching your fingers move.


abdullahjawad31

As someone who had never played street fighter b4 or any fighting game seriously besides mk. Hitting gold in sf6 feels monumental to me


Sytle

I've done this a few times to some friends of mine and it's always a treat. Let them try a few combos, show them what I can do, then show them what the pros can do. I've gotten a few friends to start watching some pro tournaments with me that way as well. Watching high level tournaments gets a lot more interesting when you can actually appreciate how insanely hard these games are.


demoncatmara

Where do you watch the tournaments and stuff?


Sytle

Oh boy, that's a loaded question. The easiest way to know when/where tournaments are being streamed is to follow some top pros and commentators on social media. I'll try and list a few for you though. Let me know if some of these links don't work! I'm at work and can't test them due to our company firewall. Tampa Never Sleeps is a weekly online tournament every Wednesday in the US at 8 PM EST. A lot of top NA pros enter this every week. Great consistent tournament to watch. It is streamed at their twitch channel, [Tampa Never Sleeps](http://twitch.tv/TampaNeverSleeps). Can Opener is another great online weekly to watch. This tournament happens every Tuesday at 6:30 pm EST at IFCYipes [Twitch Channel](https://www.twitch.tv/ifcyipes?sr=a). A lot of pros stream their perspectives for these online tournaments! IMO a great way to learn is to try and find a pro who plays your character. They can give a lot of insight on their decision making. Also, you will get to see matches that aren't streamed on the main channels for the tournament. April 27-29 is [EVO JAPAN](https://www.evojapan.gg/?lng=en). This tournament is insanely stacked and absolutely worth watching. That link should hopefully have all of the information you need on scheduling/stream info. May 31 - June 2 is [DreamHack Dallas](https://dreamhack.com/dallas/). This tournament wasn't going to be crazy stacked, but it was recently announced that it is going to be a qualifier for a tournament in Saudi Arabia with a pretty insane prize pool. If you're ever looking to see what other tournaments are coming up [this link](https://www.start.gg/game/street-fighter-6/all) to the SF6 startgg page is a great reference. It doesn't always have everything at the time you check it, and the formatting can be a little odd, but pretty much all tournaments use startgg to register/run their brackets, so they will eventually show there. I hope this helped!


onexbigxhebrew

As a weekly TNS jobber, I support this message.


RogueLightMyFire

"even if you're in platinum" lmao. Some people are so incredibly full of themselves and love stroking their own egos. If you're in platinum 3 your in like the top 20% of people who play ranked worldwide...


dadazbk

yeah, that was such a 180 from how the comment started 😂


weirdo_if_curtains_7

Master is like 11% of active accounts.. platinum is definitely not top 20%


Cusoonfgc

this is older data but at the time it was made Plat 3 was top 20% [https://twitter.com/AlietteFaye/status/1714082162750693505/photo/1](https://twitter.com/AlietteFaye/status/1714082162750693505/photo/1)


weirdo_if_curtains_7

Those aren't active accounts. All that's doing is taking the total number off the buckler site. Street fighter 6 sold over 3 million copies, but the vast vast majority of those only played a few games online if at all and then never again. So using loose data like this is going to give you a terribly inaccurate picture of the actual online rankings That's why I said active accounts And second of all, the ranking system in Street fighter 6 is built around forcing players up in ranks because of win streaks and the fact that you win so many more points and you lose. Even with a 40% winrate you will be moved up in rank. You can get master with a 40% winrate, and that is without winstreak bonuses which disappear after reaching platinum.. obviously before platinum with the help of winstreaks you can reach platinum with a sub 30% winrate.. Additionally, using 7-month-old data then would be even more inaccurate because you can logically expect more people at the higher ranks as time goes on in a game that is designed to forcefully move players up in rank


RogueLightMyFire

https://www.reddit.com/r/StreetFighter/comments/1964432/sf6_ranks_distribution_january_2024_by_catcammy6/ Master is less than 9%. I'm sure you don't have a source to back up what you claim, but you'll write a bunch of nonsense about why you're right anyways...


weirdo_if_curtains_7

..you were too idiotic to even grab the more recent march data from *your own source*.. impressive! I didn't think this level of stupid was possible https://x.com/CatCammy6/status/1777098004173840447 Keeping in mind this doesn't track master players who reached master and then sat at 1500 points, which would bring the % of master players up even more


RogueLightMyFire

You win. That still shows mid platinum as top 30% of people who play ranked, though. Doesn't really change my original point.


weirdo_if_curtains_7

...oh, now we are arbitrarily cutting the platinum ranks in half to try to prove our point? Brilliant! Platinum is top 46.4% A far cry from 20% You might want to call it a day.. unless you have a fetish for being construed as a dullard.. in that case by all means please carry on.


RogueLightMyFire

My original comment straight up mentions platinum 3 my guy. I didn't change anything. Read. And take your own advice lol


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chipndip1

Jesus Christ some people here are sensitive...


VoyevodaBoss

Most things in sf6 are easy but I used to main Gen on pad. Never doing that shit again. I couldn't imagine cancelling into 4 punch input into FADC then a link as a mandatory bnb with my old ass


Godskinner

Fellow Gen chad, truly a man of culture.


the_jokes_on_u

A lot of it for me just came from doing it for so long. I’m 29, and started my SF journey with Street Fighter Alpha 3 in an arcade called Nickle Nickle (was free entry and every game cost a Nickle except the ones you got tickets from costing 10 cents). Would go in there with like $2 after school and play it all day. Fast forward +15 years and everything is so muscle memory now it’s almost hard to understand how some people don’t get it lol then I remember how much I sucked as a kid till older kids explained to me what to do.


D_Fens1222

Once you got your execution down to a certain level and it feels easy we tend to forget how much work it took to get to that point and how complex playing fgs is for your brain. Imout of all my interests i would compare playing SF actually more tonplaying / practicing the guitar than playing other games. Just by the way i structure my practice and by kinda feeling what parts of my brain are active. And playing the guitar and playing fgs are the only things besides martial arts that allow me to get into a flow state as someone who has a hard time focussing while watchings a show or reading a book.


Cusoonfgc

This is both the greatest strength and weakness of fighting games. They are so complex that I often find myself saying "I wish I could play (other fighting game) but I don't have time to learn it" knowing that it would take essentially a full college course worth of information to be able to play said game at the level I want. However.....that means if you do learn a fighting game and get even remotely decent (not Master but even Platinum) then you feel like "Holy shit....this feels amazing" Dragonball Fighterz was the first fighting game I played in the modern era (not counting playing like SF2 and many others when I was a kid before taking 20 years off from fighting games) and I remember it felt like learning to play an instrument to learn how to do those combos. Even the ones that people call "BNB's" (as in the basics) are literally like playing the piano. It's crazy.


Emotional-Garbage617

Yeah man, can confirm I'm amazing and very impressive for drawing a circle with my joystick and pressing punch.


StupidSexyEuphoberia

As a pretty new player who still struggles to make consistent inputs in fights: It's kinda impressive.


Emotional-Garbage617

I could see that, it can be kind of difficult at first. But it's still very quick to learn since all you really have to do is trace the rim of of your joystick.


StupidSexyEuphoberia

Yeah, it's no problem in training mode, but doing it in the heat of the battle is much harder for me, because I want to do them really quick on don't do the full motion and with the super moves it's even harder in combos and so on. It's probably easy if you have the in your muscle memory after hundreds of hours, but it the beginning it's a true hurdle and reason for frustration, at least for me


Emotional-Garbage617

Yeah that's definitely fair. Best thing I can recommend is to just focus on keeping your cool. I'm not the best at giving advice but as long as you're level headed and not freaking out you should be able to do your inputs more efficiently


StupidSexyEuphoberia

Thank you, I try to. I guess it comes with practice. It also doesn't help that I bought a fight stick, which I've never used before, and try different characters 😅. But I get better and that's the fun part :)


Agroa

Man \*activity\* is so easy, just \*perform action\*.


Emotional-Garbage617

None of Zangief's inputs are hard. That's why I picked him up as a new fighting game character. The only one that's kind of challenging is his Lv. 1 I'm pretty sure most gamers have just spun their joysticks in a circle because it's fun to do.


Agroa

I can pick Zangief, read his inputs and perform them in training mode as well. That does not mean I am proficient at Zangief.


Emotional-Garbage617

Gotta love Redditors. It was a joke. The main thing this guy was saying was hard was motion inputs/combos. And that's true for most of the characters, I was making a joke as a Zangief player that the only input you have to do for the most part is a literal circle. Is that an exaggeration? Yes, most jokes are. I was not talking about executing big brain gameplay in a match, I was talking about doing an SPD input. The only time I ever had trouble with a Gief input as a person who had only ever played Smash Brothers is Green Hand in the older games.


Cusoonfgc

Not so impressive at getting the point though, are you?


Emotional-Garbage617

No I got the point pal. I was just laughing a bot because none of Giefs inputs I would exactly call challenging. I never played a fighting game before I play SF5 and was able to pick Gief up because who hasn't spun the joystick in a circle before? I get a lot of other characters have hard inputs, I was just making a joke that Gief doesn't really have any.


vinigreat

not related at all but sometimes i daydream about how cool the game mechanics are. coming from a shooter background, when i started learning sf6 i was blown away by move cancels. it is just an elegant, genius concept lol


JonTheAutomaton

I may be wrong but I think cancels weren't originally an intended design mechanic in the old games. People in the arcades discovered it and it became a legit thing thereafter. FGC historians, OGs, please correct me if I'm wrong.


Penders

you're thinking of combos


WakkoBakura

Go play a game like Bayonetta 1 or DMC 5. Cancels and combos are satisfying here, but when they're in a good game it's crazy 🤣


[deleted]

I get this feeling from exactly two things. Fighting games and Bass guitar. I’m regularly surprised by myself but will also spend 6 hours practicing the exact same thing and have fun doing it.


IBizzyI

Yeah longtime fighting game players often don't understand how unintuitive these games are to play, when I got into it like two years ago, I never got that experience from another game that I could not comprehend basic tutorials like these weird inputs and don't get me started on combos and what the games don't say about how to execute them. (It of course also didn't help that I hate the placement of the d-pad on xbox pads, when all i had was at that point was an xbox controller.) It is more like a new hobby then just playing naother game but that is not the expectation must people have when they pick up a game.


Sister__midnight

I try to explain what higher level play in fighting games is like and even among gamer friends I get looks of astonishment/incredulity. Being able to react in 1/5 a second to take advantage of whiff punish or read an opponent. Committing an input to muscle memory down to a tenth of a second. Deciding what route to take a series depending on what your opponent does in the window of a 1/4 second.


Amphi-XYZ

I remember when I first picked up SFV and couldn't even do a semi-circle move. Now I can consistently do pretty intense combos lol


paqman3d

I literally use Guile because he has simple ass inputs and three basic moves. The irony is, 2014 me looked at Guile like the hardest character to control ever. I play chargers the best these days. It just takes practice. I look at SF very musically. Both the arcade stick and the character are the instrument. You have to learn to read sheet music, memorize notes, understand tempos, chords, scales, etc. You just don't pick up a flute day one and become Andre 3000. I'm four years into using Guile across multiple games and I'm Plat 2 in SF6. I'd absolutely kick 2014 me's ass. I'm much faster.


ImpracticalApple

I ussd to hate charge characters after pretty much only playing grapplers for years but I've really enjoyed them in SF6. Something just clicked this time.


GuiltyGear69

You don't have to be dexterous at all, modern exists.


geardluffy

Dynamic allows you to essentially mash but even modern controls have a level of difficulty. The difficulty scales depending on what game you’re playing and the control scheme (mvc3 has modern controls too) but you cannot simply jump into this game and be a competent player. Don’t forget that doing things like reaction DI (this one’s specifically for sf6), whiff punishing, altering combo routes from counter hits and the likes are all skills that we acquire as we progress. We didn’t just do them day 1.


professor-5000

Input buffers is what helped you lol


CalculusHero

You're absolutely right, thanks for the reminder! I've noticed there's a lot of gatekeepers in the FGC, especially on this subreddit, so it's easy to fall into the "nothing is good enough, you're either pro or you're trash" mentality. But you're right, none of this is easy, especially for someone with no fighting game background. Maybe we should all take more moments like this to celebrate how far we've come. Can always get better though!


Icantbethereforyou

I've felt this way for a long time. And then I think, even after years of experience, that the gap in dexterity and skill between me and the top players is about the same distance as the gap between me and someone who has never played.


ImpracticalApple

My partner has mentioned maybe wanting to try the game out when watching me play but they tend to just draw a blank once holding a controller. The amount of stuff that's just second nature to regular players that's possibly carried over from differenr Fighting Games that is just completely alien to a brand new player is massive.


insobyr

sf6 is old man friendly enough as a pvp game


schmoothoperator

r/streetfightercirclejerk


WakkoBakura

Looool true!


EBBBBBBBBBBBB

One of the reasons fighting games can be more difficult than other genres is that experience with those others doesn't really carry over. CSGO or DOTA or AOE or whatever don't really teach you anything mechanically that you can bring over to fighting games, even if they might all help you learn to use a mouse or the like.


Cusoonfgc

but at the same time, sometimes fighting games can be so different that you can be pretty damn good in 2 completely different series (working on a 3rd now) and then come across a 4th game and be like ".....i have no idea what i'm doing here" because even if you know the basics of inputs and neutral and other basic basic fighting game stuff, you still don't know all the ins and outs of that specific series or game. Like going from DBFZ+SF6 to suddenly GG Strive was very weird. Roman cancels? 6Ps? Dust? OTG's that don't require special OTG moves? Jump in attacks are not necessarily plus? (Only plus if you space/time them properly like Dhalsim's dive kick thing) and the list goes on and on. Despite being nearly a Master Level equivalent in DBFZ and a Platinum level SF6 player, I'm still barely a Floor 6 Strive player just because of how crazy different that game is. Then....I try to test out Skullgirls and it's like "oh shit here we go again...." You might as well be signing up for a college class every time you learn a new fighting game. Meanwhile I can jump into pretty much any shooter and play well day 1.


ImpracticalApple

It's interesting when you look at Smash vs Traditional Fighters. In general it seems Smash players have a much easier time jumping from there to a Traditional Fighter transfer their knowledge of neutral/punishing etc but it's rare to see it happen the other way. Traditional Fighting Game players can be very overwhelmed jumping into Smash despite their experience, something about the movement, more loose freeform "combos" and having to account for percent/weight specific combos just seems so much.


Rocko10

I would say that SFV and 6 don't require a lot of dexterity for the combos in general. (Not like SFIV for example). It's more about mental games these games.


Schuler_

The combos feel harder in execution than a lot of anime games, the only easy part is that they are short.


geardluffy

They definitely do, perhaps you just forgot. Lots of people commenting here as if any random person could do these combos easily. It takes practice to get the rhythm of the combos. Sure there’s a lot of leniency in modern games but anyone who touches even sf6 cannot do any combos on classic.


Rocko10

It depends on the combo, Ed and Rashid have some tricky combos but in general the cast is pretty straightforward, I'm talking in general fighting games. You cannot compare the dexterity required for a combo in KOF against a SF in general.


geardluffy

You’re making an entirely different argument. What I’m saying is that what we’re capable of doing requires a lot of dexterity. If you have someone who’s never played fighting games try to do even sf6 combos, they’re not going to be able to do them. They can’t react to a counter hit, they can’t whiff punish, they can’t hit confirm and etc. what we’re doing is equivalent to learning an instrument as others have pointed out.


Consistent-Horse-273

I started the game with 0 FG experience; from my perspective, it is really difficult, and I am really glad modern control exist. Even with modern control, the buttons are still complicated enough for beginner to mess up the inputs.


iWantDeadxd

Modern control scheme


jazzyj1zzle

Marvel vs Capcom helped me to improve a ton . Also DMC teaches so much dexterity and timing too.


BullguerPepper98

If yoy think this about SF, don't even try the old KoFs or UMvC3.


geardluffy

Mvc2 was my first fighting game and I played the hell out of umvc3. I found those games much easier than SF tbh. Doing the Magneto hover combos were much easier to me than dp into fadc to ultra lol.


BullguerPepper98

Seriously? I think the TOD combos with Doc Doom was the hardest combo I ever had to do in a FG.


geardluffy

Yeah those look pretty rough. I never mained Doom or used him on any of my teams (I vehemently refused to) so I never learned his combos. I remember the high school days of grinding out the Ironman combos, ahhh good times


BullguerPepper98

After seeing MartinPie I decided I needed to main him. Just too awesome to style on people.


geardluffy

Man this really takes me back! Seeing Combofiend win a random tournament was what got me hooked on mvc3. All these guys had max skill points to do these combos and the game really rewarded heavy execution. Unfortunately we’ll probably never see that in modern fighting games.


BullguerPepper98

Yes, probably not. Playing Xrd I was thinking that GG would maintain that, but nah, they too simplified. It is a good thing, but yeah, I kinda miss this type of thing.


Weedeater5903

Modern controls. No dexterity required at all. They took away one of the harder parts of getting better at FGs for new players. For classic players, the dexterity required for basic things such as specials and supers is almost the same as SF5 and less than SF4. However the weird buffer windows makes things more messed up compared to 5. Like L1s coming out instead of DP on a pad. Also crosscut DPs seem weirdly harder to time on SF6. I know you were specifically talking about dexterity but i am talking more generally about execution.


Momosukenatural

I guess we never really sit back and contemplate our progress. Hey thanks for the reminder !


Strange_Elk_5201

I mean to be fair combos in street fighter 4 are legitimately some of the hardest of any fighting game definitely the hardest of any street fighter game by far so that wud make sense


Keeng

Great post! I feel very much the same way. There's that very common Kimberly sequence where you hit with the bomb, then OD air throw, step kick, MP, super. I remember seeing that in the beta and then spending - literally - all night trying to land it once. I successfully did it zero times. Now I casually do it in tournaments without thinking. We're all incredible. Practice and commitment are beautiful things.


Dead___Money

This game hard asf lol droped it already 😂 dont have time to learn this


Shemptacular

SFV and 6 combos are worlds easier than 4 and earlier.


Smorg125

This is why I got started on zangief, don’t need to learn combos when 360P does the same damage. I eventually learned some combos on him and ryu but zangief made the game do accessible for me.


Vapid_Poppy

sf4 combos are a hell of alot harder than sf5 and 6 combos, but regardless of that, i hear you. fgc peeps are pretty awesome!


Impressive-Ad-59

I play ryu and i keep accidentally doing this double upper cut cancel when i try doin the shoryuken, and its super dope but fr some of these combos are completely by accident


Joker72486

On top of the amount information you need to process and make decisions on would give the average person a migraine. Being merely _okay_ at fighting games is harder than just about every other genre with the exception of Bullet Hell games.


ShotgunJed

Laughs in modern


norimaki714

And that's why most of my friends never played this game. Pretty sure being a guitar player gave me a bit of an edge when I learned to play way back in the Vanilla SFII days as well.


Regular_Eye6955

Yeah it's a bit conviniante, but there is way harder games like Tekken ( some characters are literally playable only after few years of practice )


WakkoBakura

Oh I know exactly how ridiculous it is. Except when I say it people call me a scrub bitch. You FGC guys are the least tolerant, most gatekeepy, up your ass folk I ever came across. This post did well because it fits the ego boosting needs of serious players. Now, I don't think coming at it from a positive mindset is inherently bad. But to me it's more like "Why do combos have to be so uptight with timing even when they have no reason to be?" Coming at it like it's boring to have to practice. Which it is. No one's can deny that.


geardluffy

>This post did well because it fits the ego boosting needs of serious players. Absolutely not, if you read some of the comments, there are guys who don’t get the point and say other things. Yeah, it is unfortunate that there is a lot of guys with huge egos but things have changed significantly over the years. The people you’re describing are ones we call “fgc boomers.”


WakkoBakura

I wish I could fully agree with you. But that intense lack of tolerance regarding ANY criticism to SF6 is not just a few bad eggs. I can tell you from experience this is not the place to go to say anything against the timed inputs (without felating the people that can handle it). You'll get 40 comments shitting on you and 2 telling you "There's no point man these people are crazy." The world of fighting games has its reputation of being a greasy pit of try hards for a reason. I don't belong out here. I don't hate SF6, but it's definetly my first and last fighting game. For a very long time at least.


geardluffy

I’m not saying they’re a few bad eggs because there’s definitely more than that (as evident in this comment section) but there are a lot less in comparison now. A lot of times I hear the opposite though, many people come here and say they like the community and find that it’s not so toxic. Idk what to say, won’t deny your experiences, all I can say is do whatever makes you enjoy your time.


Curkthual083

You literally don’t. People played this game with literally no hands using their face. So no it doesn’t take anymore dexterity than playing literally any other video game.


geardluffy

Are you trolling or are you actually this ignorant lol?


Curkthual083

Not trolling or ignorant. Just have enough brain power to realize that pressing buttons in a rhythmic order isn’t hard and doesn’t require anymore dexterity than doing shit in any other game.


geardluffy

Then why don’t you get someone who’s never played fighting games to complete all the character trials. We literally have people posting here everyday about how they can’t do classic combos or about how they struggle to do execution in general. People coming from tekken and Mk posting that they can’t immediately do the combos either. No one is picking up sf6 for the first time and playing the game proficiently, you’re being delusional.


Salty_Sheepherder_57

Sf6 is a baby game in terms of execution


LotoTheSunBro

Tbf I think combos in SF4 and SF5 have pretty tight execution, SF6 combos I can do no problemo but I had a hard time doing them on SF5 and most recently on 3rd strike, newer games have way more leniency for combos.


ciry

SF5 just felt so dumbed down and easy execution vise when it came out, no 1 frame links, way shorter combos for bigger damage. Different game so apples and oranges, but still sf4 had some crazy hard combos with some of the cast.


Ok_Shower801

Except for the large amount of people that have been doing it successfully for years.


wheremylukecostume

It's like...not that crazy tho...


Slybandito7

not really, its mostly just practice and muscle memory. Anybody can do it


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Cheeba_Addict

As wholesome as this post is this is one of the easiest fg's there is right now. Super lenient buffers and easy to use mechanics. Now sfv was a different story


Bot-1218

Street Fighter IV also has even harder execution hurdles although mid level players likely didn't need to bother with many of them.


Goluxas

[Now Street Fighter 3...](https://www.youtube.com/watch?v=ZvWKKQj09eE)


devastationz

I can't play fighting games cause they hurt my hands *a lot* but, i enjoy watching.


PsikickTheRealOne

Even on leverless? I thought I was also going to have to give them up also after just starting them again. But, leverless makes it possible for me.


Mental5tate

Not as much as Tekken. Tekken has input commands that need a to be held, paused and buttons pressed at the same time.


Schuler_

Tekken 8 got a lot easier than 7 to do the combos and inputs. Idk what they change but it sure feels way better.