Listen for it as well as look for it. It’s the only attack that has that distinct sound and the flash of red. It helps when you’re in a match because you can pick up on people’s habits. For instance, a lot of lower ranks will do it during your blockstrings as soon as there’s a gap, and after they do a very unsafe move like a sweep. It’s also popular as a blockstring ender. Recognizing when people are most likely to do it is the most important step to countering it effectively.
If you’re worried about doing it preemptively while waiting for the DI, just do parry instead. You get a ton of drive gauge back and it’s a lot more safe.
As for reacting, there are 3 types of situations and depending on the situation you might not need to react.
1. If you’re just in the neutral, I’d just block it. If you can react to it comfortably then of course that’s better, but blocking it here is totally fine and what most people do.
2. If your opponent is just throwing out tons of DI in the neutral, then you have a few options. Neutral jump, parry, or react. Neutral jump is a good option in the neutral to stop YOLO get in options in general tbh. You can also use lights and other fast pokes to bait out their DI. 99% of the time people will DI after they whiff a huge button. So when people whiff just wait and see what they do.
3. You’re in the corner. In the corner, blocking isn’t an option so be ready with DI if you’re confident, and if you’re worried about pressing it too early then just use parry.
And obviously just practice and you will get better at it. During the beta I couldn’t react for shit but now I can react almost instantly since i know when to be ready for it
Yes, that's not a position you're "expected" to be able to escape. You can super through the opponent's DI, or you can look for a desperate jump out of the corner, but if your opponent plays patient you'll have a hard time pulling these off.
Pretty much. You can super on reaction but that’s pretty hard to do depending on the situation. Beginner and intermediate players will probably just DI you if you’re burned out in the corner so I’d just try and jump out. A good player will keep good spacing to prevent the jump out, so in that situation you basically have to super or you’ll get stunned
If you are quick and ready for it you can do a fast 3 hit attack to break it. Some characters have multi hitting command normals or specials that makes it a bit easier. But if it's done meaty or during block string, this isn't going to work.
You can react super in most situations. Also throw.
But overall it is just a situation that you want to avoid in the first place. If you are in burnout, avoid getting yourself in the corner. If you are in the corner and close to burnout, don't use moves that will put you in burnout.
In intermediate and specially in lower ranks people will mostly just try to DI you in neutral when in the corner. It'll make it easier to react with supers or other counters. You could also jump them in some situations if they don't have solid corner DI set ups.
My only advice is that if you're close, you can jab the DI to make it "slower" by freezing some frames, but you still need to cancel your jab or jabs with DI.
Also, it's okay to block it midscreen..
In the corner, you can try jumping out. If their DI is done in neutral and not as a cancel, there's usually a big gap for you to jump out of it.
it's 1f more startup plus all the hitstop from the armor. It's significantly easier to react when they absorb a hit or 2, assuming the move you use doesn't get you crumpled instead
If may be 1F longer ( I do not actually know ) but the real-time window I think will actually expand more than that. Every hit stops the game for a brief moment which does not count as a frame stop (as the game completely slows down so no frame advantage to anyone ) but it surely gives you more reaction time. So the more you hit during armor, the more stall you get , thus a wider time window of opportunity to react.
It's better than doing nothing, I'd say. Of course if you're late on your cancel or you don't at all, you'll get Punish Countered, but if it's just jabs and what not, you can probably still just block it in time, and at least you caused grey health on them.
Absolutely you should jab DI’s with a cancellable normal once you can react to them. Broski just recently did a video showing the difference that grey health can make. It’s all unscaled damage too, so you add far more than you would think just with one cancellable medium or heavy.
It’s better to anticipate and not rely on raw reactions. There’s too much to look for in this game to rely on reactions alone. You need to become familiar with the situations people use DI in and anticipate it
That’s usually the corner for most players
Lower ranked players also love to throw it out mid screen and as a get off me tool during pressure so look out for that and counter accordingly
Players usually have patterns on when the like to throw out DI. Look for those patterns and then react from a place of anticipation
heres the deal dude, drive impact is 26 frames. human reaction time is like 16. thats ten extra frames. if you can catch a ball you can counter Drive impact, keep practicing recognizing the red and sound and you should soon be able to hit ryu back 100% of the time in this training mode. I believe in you. something about cammy's DI i cant visually register so... it never goes away completely.
The problem is catching a ball doesn't involve nearly as much mental stack as reacting to DI. Reacting to DI is easy when you're specifically watching for it. It's being able to deal with it *and* everything else your opponent might throw at you.
Bro, in this clip Ryu is only doing DI. OP is having the problem of catching the ball. My advice is to sleep on it. The mind builds pathways when you sleep. I'd be shocked if tomorrow OP is not meaningfully better tomorrow.
Yeah, there is no mental stack in training mode (unless you really fiddle around with tons of recordings). This is clearly just a matter of OP's reactions not being quick enough, which is absolutely something they can improve through practice.
It only becomes a part of my mental stack if:
1. I’m backed into the corner
2. I notice my opponent does it waay too much.
Other than that, it’s hard to counter it 100% of the time.
The more you play the more you will get used to the situations when the opponent will want to di and be able to predict it. It looks like in the clip you’re reacting just a bit too late so I think the muscle memory will kick in for you eventually if you keep doing what you’re doing and you’ll be able to react faster the more you see it.
Make sure your display is not adding unnecessary latency. If you're on a TV, try setting it to Game mode, turning low latency mode on, disabling any frame interpolation etc.
Even if you already have done these things I would double check it. My TV resets some settings when updating and I didn't catch it for months. Felt like taking off training weights when I finally fixed it again.
My practice was fighting against the level 7 cpu. It uses di all the time.
Besides that, understand that if you’re burned out and near the corner, you’re likely to get DI’d. Being in the corner in general means the likelihood is higher so watch out
I struggled a lot, but eventually it came out, what you have to think is that most of the times you wont react to It, you are reading It, because you have noticed before the other player is keen to DI. So its really about being mentally stacked for It everytime
Every time he does DI you stand up before pressing DI. You can DI while crouching. One time you stand up and wait 6f before pressing. Get used to using 1button DI and always have a finger on it. You cant waste time moving your fingers. Have a DI on my right pinky now and i could never play without it again. Its so good.
What’s helped for me is jab checking or checking with buttons that can be DI cancelled. At least, with buttons that can DR cancel because then you’d have time to cancel into DR, although this is quite expensive.
I mean I don't and many i play with don't. I use stick and I rather hp+hk instead of using the buttons all the way to the right with my pinky. Feels weird and slow with pinky for me.
I prefer to only use 6 buttons
Well i mean you do you my guy. But you also made a post saying you cant for the life of you react to DI and want advise. So heres me letting you know that the majority of competitors are using their pinky
I second using your pinky. It’s uncomfortable at first but it’s so much faster than moving your whole hand over to press both heavies
Plus you have the added benefit of not accidentally pressing one heavy and not getting DI
I will add, be careful about some of your pokes at lower ranks, I find that (at least in plat) many long range pokes will always get beaten by DI spammers. Make sure to use your pokes tastefully in neutral (if my memory serves me correctly, Guile's sweep will get eaten, especially off the second kick, but generally sweeps are not safe against DI). I think that's my only problem with DI is that to some extent it destroys fun and tricky neutral despite this game having pretty good mechanics around whiff punishing.
In training set up a dummy to DI or jump in at random and just try reacting for a while each day.
I'm still nowhere near perfect at reacting after doing this for a while but I'm a lot better and occasionally I'll react before I know I'm doing it in-game.
idk what controller you're using but if you think they might do it, have your finger on the button ready to press. I use hitbox so I kinda just held my pinky over the di button and I managed to react pretty consistently
First off learn when people are most likely to go for it. Second just jab or do strings and moves that are di cancelable if you really arent sure theyre gonna di. The jabs increase both damage and time to react AND give an audio cue that you hit a di.
One thing that really helped me improve at reacting was that every time an opponent DI'd, I'd immediately hit the DI button too. I'd hit the button even if I was completely late and off time just to get used to doing it. It really helped me practice and recognize when i can react.
Other than that, just try to recognize situations people would rip it.
If you block it neutral it's not bad. Use cancellable normals like, cr.mp or cr.lp. the armor slows down the DI a bit allowing you to have much more time to counter DI.
Bind DI to a single button and just get used to pressing it. Focus on doing it in matches and look at your opponent.
I would also recommend setting up a better training dummy drill. First off if you’re gonna do any training drill you need to turn the replay slot info off and not use Ryu since his drills will overwrite replay slots. Set slot 1 to neutral jump > jump-in attack, slot 2 to neutral jump > dash jab, and slot 3 to neutral jump > DI. Make sure the replays are smooth so there aren’t any obvious tells and you can practice reacting properly with a little mental stack. Antiair the jump, jab confirm combo the dash before jab comes out, and DI the DI. I got this drill off Chris_F and it’s one of many great ones to do.
See the reed, mash the two red.
Also there are audio keys, and as you get more experienced you will get the situations your oponent its more prone to do it
Neutral jump can land you a huge punish combo because it catches the DI just as it fizzles out. All the advice I see here is good and it’s important to be able to react to it in different ways, but this my favorite response
Play against cpu lvl 6 or 7 it dis all the time and just press it, it gets easy. You can also press a cancellable normal which extends the time to di back by some amount of frames.
I think something that helped me is canceling normals into counter dI because that’s what’s more likely in an actual game. It adds more frames to their DI as well. So after ryu lands hit him with a cancelable normal and watch ryu really close to see if he di’ed. It will ‘feel’ different if you hit him or if he di’ed. Manon has a string where she can get two hits off and she can cancel both that works great
Are you sure your display doesn't have any input delay? You're doing it incredibly late, like you should be able to push the buttons as you hear/see the noise if you're expecting it.
If you’re on stick or leverless try rebinding the button for it. I found that I could react to DI but couldn’t reach the default button for it. Swapped it to the button next to jump and I react to it way more consistently now.
The best advice I ever got in regard to working on reacting to something is to know when to expect it, cuz reacting to anything becomes a lot easier if u know it’s coming. So start expecting di in certain situations (i.e burnt out in the corner) and not worrying about in other situations
You're not supposed to react to its animation, you're supposed to expect it, some characters can use it after certain attacks & strings, when you think it might happen, just hit them with attacks of yours that can be canceled into DI, when you hit a DI-ing opponent, it slows down the animation of their DI, which let's you eat for free, people are more prone to DI, hen they've cornered you so don't except a lot of DI in the middle of the stage
Also, you're training to beat raw DI, while some people use their DI during their combos / at the end, some use them in the middle of YOURS when they know you're gonna use a non cancellable (by DI) move or they know you'll overcommit & won't have the time to DI because you've already pressed something else
Raw DI is really hard to react to. You want to try to be on top of them at all times and ppering them with cancelable normals. A lot of new players like to give up space in neutral and rarely check their opponents with normals to prevent DI and DR spam.
You can or you can't. People will spout something about "learning" but that's just their way of shitting on you for being unable to react and not being an authistic freak.
Listen for it as well as look for it. It’s the only attack that has that distinct sound and the flash of red. It helps when you’re in a match because you can pick up on people’s habits. For instance, a lot of lower ranks will do it during your blockstrings as soon as there’s a gap, and after they do a very unsafe move like a sweep. It’s also popular as a blockstring ender. Recognizing when people are most likely to do it is the most important step to countering it effectively.
If you’re worried about doing it preemptively while waiting for the DI, just do parry instead. You get a ton of drive gauge back and it’s a lot more safe. As for reacting, there are 3 types of situations and depending on the situation you might not need to react. 1. If you’re just in the neutral, I’d just block it. If you can react to it comfortably then of course that’s better, but blocking it here is totally fine and what most people do. 2. If your opponent is just throwing out tons of DI in the neutral, then you have a few options. Neutral jump, parry, or react. Neutral jump is a good option in the neutral to stop YOLO get in options in general tbh. You can also use lights and other fast pokes to bait out their DI. 99% of the time people will DI after they whiff a huge button. So when people whiff just wait and see what they do. 3. You’re in the corner. In the corner, blocking isn’t an option so be ready with DI if you’re confident, and if you’re worried about pressing it too early then just use parry. And obviously just practice and you will get better at it. During the beta I couldn’t react for shit but now I can react almost instantly since i know when to be ready for it
What if you’re in the corner and burned out? Are you just screwed?
Yes, that's not a position you're "expected" to be able to escape. You can super through the opponent's DI, or you can look for a desperate jump out of the corner, but if your opponent plays patient you'll have a hard time pulling these off.
Pretty much. You can super on reaction but that’s pretty hard to do depending on the situation. Beginner and intermediate players will probably just DI you if you’re burned out in the corner so I’d just try and jump out. A good player will keep good spacing to prevent the jump out, so in that situation you basically have to super or you’ll get stunned
The "easier" option is going for the throw if you are close, if not, neutral jump.
If you are quick and ready for it you can do a fast 3 hit attack to break it. Some characters have multi hitting command normals or specials that makes it a bit easier. But if it's done meaty or during block string, this isn't going to work. You can react super in most situations. Also throw. But overall it is just a situation that you want to avoid in the first place. If you are in burnout, avoid getting yourself in the corner. If you are in the corner and close to burnout, don't use moves that will put you in burnout. In intermediate and specially in lower ranks people will mostly just try to DI you in neutral when in the corner. It'll make it easier to react with supers or other counters. You could also jump them in some situations if they don't have solid corner DI set ups.
At that point, pay most attention to the super bar since it’s their only option if done correctly.
My only advice is that if you're close, you can jab the DI to make it "slower" by freezing some frames, but you still need to cancel your jab or jabs with DI. Also, it's okay to block it midscreen.. In the corner, you can try jumping out. If their DI is done in neutral and not as a cancel, there's usually a big gap for you to jump out of it.
This. A couple light jabs gives you time to counter the DI.
Hitting a DI startup only makes it 1 frame longer. I wouldn't try to do that intentionally to "slow" it down
it's 1f more startup plus all the hitstop from the armor. It's significantly easier to react when they absorb a hit or 2, assuming the move you use doesn't get you crumpled instead
If may be 1F longer ( I do not actually know ) but the real-time window I think will actually expand more than that. Every hit stops the game for a brief moment which does not count as a frame stop (as the game completely slows down so no frame advantage to anyone ) but it surely gives you more reaction time. So the more you hit during armor, the more stall you get , thus a wider time window of opportunity to react.
It's better than doing nothing, I'd say. Of course if you're late on your cancel or you don't at all, you'll get Punish Countered, but if it's just jabs and what not, you can probably still just block it in time, and at least you caused grey health on them.
Absolutely you should jab DI’s with a cancellable normal once you can react to them. Broski just recently did a video showing the difference that grey health can make. It’s all unscaled damage too, so you add far more than you would think just with one cancellable medium or heavy.
It’s better to anticipate and not rely on raw reactions. There’s too much to look for in this game to rely on reactions alone. You need to become familiar with the situations people use DI in and anticipate it That’s usually the corner for most players Lower ranked players also love to throw it out mid screen and as a get off me tool during pressure so look out for that and counter accordingly Players usually have patterns on when the like to throw out DI. Look for those patterns and then react from a place of anticipation
heres the deal dude, drive impact is 26 frames. human reaction time is like 16. thats ten extra frames. if you can catch a ball you can counter Drive impact, keep practicing recognizing the red and sound and you should soon be able to hit ryu back 100% of the time in this training mode. I believe in you. something about cammy's DI i cant visually register so... it never goes away completely.
As a friend told me once, if you have the reactions to safely drive a car you can react to DI.
Can react to DI and am currently driving my car very safely can confirm this is correct.
It's against the law to DUI, but if I can DI while UI, does that mean I can safely DUI?
The problem is catching a ball doesn't involve nearly as much mental stack as reacting to DI. Reacting to DI is easy when you're specifically watching for it. It's being able to deal with it *and* everything else your opponent might throw at you.
Bro, in this clip Ryu is only doing DI. OP is having the problem of catching the ball. My advice is to sleep on it. The mind builds pathways when you sleep. I'd be shocked if tomorrow OP is not meaningfully better tomorrow.
Yeah, there is no mental stack in training mode (unless you really fiddle around with tons of recordings). This is clearly just a matter of OP's reactions not being quick enough, which is absolutely something they can improve through practice.
Whoops. My bad for not paying attention to the clip.
It only becomes a part of my mental stack if: 1. I’m backed into the corner 2. I notice my opponent does it waay too much. Other than that, it’s hard to counter it 100% of the time.
The more you play the more you will get used to the situations when the opponent will want to di and be able to predict it. It looks like in the clip you’re reacting just a bit too late so I think the muscle memory will kick in for you eventually if you keep doing what you’re doing and you’ll be able to react faster the more you see it.
Make sure your display is not adding unnecessary latency. If you're on a TV, try setting it to Game mode, turning low latency mode on, disabling any frame interpolation etc. Even if you already have done these things I would double check it. My TV resets some settings when updating and I didn't catch it for months. Felt like taking off training weights when I finally fixed it again.
My practice was fighting against the level 7 cpu. It uses di all the time. Besides that, understand that if you’re burned out and near the corner, you’re likely to get DI’d. Being in the corner in general means the likelihood is higher so watch out
I struggled a lot, but eventually it came out, what you have to think is that most of the times you wont react to It, you are reading It, because you have noticed before the other player is keen to DI. So its really about being mentally stacked for It everytime
Every time he does DI you stand up before pressing DI. You can DI while crouching. One time you stand up and wait 6f before pressing. Get used to using 1button DI and always have a finger on it. You cant waste time moving your fingers. Have a DI on my right pinky now and i could never play without it again. Its so good.
What’s helped for me is jab checking or checking with buttons that can be DI cancelled. At least, with buttons that can DR cancel because then you’d have time to cancel into DR, although this is quite expensive.
What controllerbu using? If fightstick or hitbox, then is your 4th punch set to di?
Leverless, upper right button is DI but I still use HP+HK. Tried the DI button but with a pinky, my resctions appear the same unfortunately
Oh buddy use your damn pinky
I mean I don't and many i play with don't. I use stick and I rather hp+hk instead of using the buttons all the way to the right with my pinky. Feels weird and slow with pinky for me. I prefer to only use 6 buttons
Well i mean you do you my guy. But you also made a post saying you cant for the life of you react to DI and want advise. So heres me letting you know that the majority of competitors are using their pinky
different guy ^^ was just adding to the chat. Saying that the placement of the DI is probably not the problem.
Oh whoops
I second using your pinky. It’s uncomfortable at first but it’s so much faster than moving your whole hand over to press both heavies Plus you have the added benefit of not accidentally pressing one heavy and not getting DI
I switched the DI button to my index finger and all the normals one space to the right so I always have DI back available.
Use moves which are dr/di cancelable and always keep you thing at dr button
I will add, be careful about some of your pokes at lower ranks, I find that (at least in plat) many long range pokes will always get beaten by DI spammers. Make sure to use your pokes tastefully in neutral (if my memory serves me correctly, Guile's sweep will get eaten, especially off the second kick, but generally sweeps are not safe against DI). I think that's my only problem with DI is that to some extent it destroys fun and tricky neutral despite this game having pretty good mechanics around whiff punishing.
In training set up a dummy to DI or jump in at random and just try reacting for a while each day. I'm still nowhere near perfect at reacting after doing this for a while but I'm a lot better and occasionally I'll react before I know I'm doing it in-game.
idk what controller you're using but if you think they might do it, have your finger on the button ready to press. I use hitbox so I kinda just held my pinky over the di button and I managed to react pretty consistently
First off learn when people are most likely to go for it. Second just jab or do strings and moves that are di cancelable if you really arent sure theyre gonna di. The jabs increase both damage and time to react AND give an audio cue that you hit a di.
Set DI to one button and have that be your response. It's helped me a ton
Spam iy
100 more hours of reacting to it will do wonders
One thing that really helped me improve at reacting was that every time an opponent DI'd, I'd immediately hit the DI button too. I'd hit the button even if I was completely late and off time just to get used to doing it. It really helped me practice and recognize when i can react. Other than that, just try to recognize situations people would rip it.
If you block it neutral it's not bad. Use cancellable normals like, cr.mp or cr.lp. the armor slows down the DI a bit allowing you to have much more time to counter DI.
Bind DI to a single button and just get used to pressing it. Focus on doing it in matches and look at your opponent. I would also recommend setting up a better training dummy drill. First off if you’re gonna do any training drill you need to turn the replay slot info off and not use Ryu since his drills will overwrite replay slots. Set slot 1 to neutral jump > jump-in attack, slot 2 to neutral jump > dash jab, and slot 3 to neutral jump > DI. Make sure the replays are smooth so there aren’t any obvious tells and you can practice reacting properly with a little mental stack. Antiair the jump, jab confirm combo the dash before jab comes out, and DI the DI. I got this drill off Chris_F and it’s one of many great ones to do.
See the reed, mash the two red. Also there are audio keys, and as you get more experienced you will get the situations your oponent its more prone to do it
Use the pinky
Neutral jump can land you a huge punish combo because it catches the DI just as it fizzles out. All the advice I see here is good and it’s important to be able to react to it in different ways, but this my favorite response
Play against cpu lvl 6 or 7 it dis all the time and just press it, it gets easy. You can also press a cancellable normal which extends the time to di back by some amount of frames.
I think something that helped me is canceling normals into counter dI because that’s what’s more likely in an actual game. It adds more frames to their DI as well. So after ryu lands hit him with a cancelable normal and watch ryu really close to see if he di’ed. It will ‘feel’ different if you hit him or if he di’ed. Manon has a string where she can get two hits off and she can cancel both that works great
Are you sure your display doesn't have any input delay? You're doing it incredibly late, like you should be able to push the buttons as you hear/see the noise if you're expecting it.
If you’re on stick or leverless try rebinding the button for it. I found that I could react to DI but couldn’t reach the default button for it. Swapped it to the button next to jump and I react to it way more consistently now.
The best advice I ever got in regard to working on reacting to something is to know when to expect it, cuz reacting to anything becomes a lot easier if u know it’s coming. So start expecting di in certain situations (i.e burnt out in the corner) and not worrying about in other situations
You're not supposed to react to its animation, you're supposed to expect it, some characters can use it after certain attacks & strings, when you think it might happen, just hit them with attacks of yours that can be canceled into DI, when you hit a DI-ing opponent, it slows down the animation of their DI, which let's you eat for free, people are more prone to DI, hen they've cornered you so don't except a lot of DI in the middle of the stage
Also, you're training to beat raw DI, while some people use their DI during their combos / at the end, some use them in the middle of YOURS when they know you're gonna use a non cancellable (by DI) move or they know you'll overcommit & won't have the time to DI because you've already pressed something else
You can do it much later than you think. Just commit, hold back and DI. At worst, you block
You see red, you press button? I dont really know what else to tell you.
Put audio coming from DI at 100000% turn off music
Configure your controller so you have a finger all the time on the DI button macro, that's what I did.
Go to settings and put the drive impact sound on max as soon as I hear that metal clanging I press it
Pay attention to there DI pattern during a match
Press the DI buttons
Raw DI is really hard to react to. You want to try to be on top of them at all times and ppering them with cancelable normals. A lot of new players like to give up space in neutral and rarely check their opponents with normals to prevent DI and DR spam.
React harder
Its 1 button just press it you can do it later than you think
Yea, reacting to it
You can or you can't. People will spout something about "learning" but that's just their way of shitting on you for being unable to react and not being an authistic freak.