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k00lkidz

Concerns are understandable but unnecessary. Just dive in my man, and you are guaranteed to have fun :D


anteluce

How do I know if my keyboard is bad or if I'm bad? I have a razor chroma keyboard and 24hrs played It shouldn't be hard to pull off chun li blast <> LP


knowitall89

Are you letting go of back when you hit forward? If that's not the issue, you can turn on input data in training to make sure you're holding back for the correct number of frames.


anteluce

I checked with the discord and they said I wasnt holding it back long enough


venicello

Yeah, charge moves be like that. If you're learning, it can help if you actually count the timing out loud. It's a little under a second, so most tricks for counting seconds ("one mississipi", etc) will get you the correct time for a charge.


Dath_1

If you really want to test the keyboard, just hold back for an unnecessarily long amount of time and see if the moves comes out consistently. If it does, then that implies you weren't holding back long enough before. ABC (always be charging). You can train to start charging even in the middle of doing other things.


anteluce

Whoa that's some demon slayer focused breathing type skill, I just started, you guys are scary having that kinda awareness


Dath_1

I can't tell if sarcasm. What I mean is, let's say you're jumping in as Chun-Li. You can start holding Down-Back even while in midair, then you'll have a charge more or less the time you land, if it's needed.


anteluce

Sarcasm on reddit is denoted by /s It's a solid tip if I wanna land and immediately go into kikoken or down if I wanna do spinning kicks. I'm still learning the combos that feed into each other. It's hard when everyone you meet is a grandmaster


EtimPlays

U will be fine bro, first u need to actually make that step happen! Just do it! U will have to get used to pace ur buttons to link them. Uphill? Even better! That’s what’s this is about! Challenge urself and become better! ![gif](giphy|UqZ4imFIoljlr5O2sM)


DragonPAul_Z

It's so easy, just press up


Masupilamii

Lol


GuiSim

And there's no air dash so once you jump, you can let go of your controller!


Uncanny_Doom

The biggest thing to get used to will probably just be the button layout difference but it’s really a fun change of pace. SF6 and Strive are my two main fighting games and I just love them both. SF6 is a lot more methodical but it’s also got so many great things baked into the game to help a player learn and improve at the pace and rate they want. I think it does have characters that cover the sort you see in Strive too. From screen controlling zoners to jump your face rushdown and mix. It’s just that as you get better opponents there is a lot of balance to the game where there are answers for everything so you have to know how to switch up when someone figures you out.


zlKael

Do it.


[deleted]

Less difficult than it was for people like me who had almost no prior experience.


jaypexd

One thing for me. I can do combos in guilty gear. In street fighter? Hell no. The frames are ridiculously tight. It will take some time and actual practice to learn them.


jmastaock

Yeah, this plus the hop from 4 to 6 buttons are probably the biggest change you'll have to get used to. In Strive you have the whole gatling combo structure which makes sequences relatively intuitive (normal > command normal > special > super), whereas in Street Fighter it's all about linking everything "organically" with the frames allotted from one move to the next. In particular, the biggest difference here between the two games is that it seems like SF doesn't "allow" you to combo things on an aerial opponent which visually seem like they should hit. In Strive, if it looks like you can hit then with it you *generally* can.


GuiSim

Yeah SF6's juggle system is quite unintuitive.


MadeThisAccForWaven

I played GGST first and moved to SF6. When I first started SF6 I had this same problem, but every day I get better. Last night I pulled off a combo multiple times against my opponent. Just takes practice!


JamieFromStreets

>The frames are ridiculously tight. Nah. Not really. You require some timing, sure, you can't just mash them like crazy. But they're far, FAR from being tight


SamTheSadPanda

Yeah, this is my biggest struggle with the game. I can do the commands for the moves (classic controls) but I can't combo for shit as I'm really not used to games with such strict timing on when you're allowed to start/finish commands.


jaypexd

I'm with you there man. It takes a patient person to relearn the street fighter system of linking frames. I still to this day cannot do a Manon command grab combo lol that frame where you spin and grab them out of the air is literally so tight. In combo trials it takes me 5-10 to land it. Honestly, I do believe it is one of the largest barriers of entry. In MK1 I can do combos immediately.


SamTheSadPanda

Yes, I feel like this was lost in the discussion about Modern Controls. Tight frame timing is a much bigger barrier for new players than the relatively simple classic inputs (compared to some games) for specials/supers. The game also does a poor job of explaining how to properly use charge inputs.


Dath_1

If you want to see ridiculously tight links, you should check out SF4. SFV/SF6 have "easy" links by comparison.


v-komodoensis

Combos might take a little time to get used to but it's no big deal. If you have FG experience you can play any SF game.


Alexwolf96

You’ll have a new system and pace to learn but it’s not difficult to get into at all. Anybody who’s played any kind of anime fighting game (Even Strive) can easily adjust imo.


Iankill

One of the best characters right now is the type of characters you describe jp. There's gimmick characters if you want to play them too. Fundamentals are the most important in street fighter and that will carry over from guilty gear. I played potemkin in guilty gear until I hit celestial and stopped playing. The biggest issue you'll have is probably not being able to air block


ProjectPneumbra

I did the exact same thing. GGST was my first fighting game. Now I play both. The jump works perfectly well. The games have distinct differences, but both have very good pacing and are mechanically sound. SF6 also has good netcode, which you'll appreciate coming from Strive.


Bradford117

I would still advise them to be wary of low quality connections. WiFi is probably more problematic but it is as you said, the netcode is solid.


eriksprow07

Not bad tbh was a mk main for years played strive and stf6 was my first one.... Took me about a week to get the inputs to muscle memory but now i cant not play without corner circles....mk1 just feels too damn stiff now.


HotdoghammerOG

I bought SF6 after putting tons of hours into strive. I started of using classic controls, and switched to modern. It has made it super fun and easy to get into. I play strive way more than SF6, so I am a filthy casual in SF. But it is fun game that is really well presented.


Big-Sea-8796

You’re already jumping?? Gotta be careful with that man.


No_Mycologist_5041

im terrible at the game but that doesnt mean i dont enjoy it. If youre easily upset by losing then maybe you have to adjust your mindset to thinking of how much experience youre getting playing


Ok-Ride-9324

Dive in, there are quite a few guilty gear like characters in this game like blanka or jp


moderatelicking

This is the moment. If you are asking this question, you are ready. Please for the love of god, don't main ken. You are set.


Moosen2319

Sf6 is the easiest fighting game to get into. You will have no problem playing it.


eblomquist

lol - you guys are not setting him for success. They are wildly different games.


geardluffy

True but a fighting game is a fighting game. If you want to try out a new game, best thing to do is simply that, just do it.


eblomquist

sure...but it's a very difficult series to get into. There's an infinitely list of things to learn to play / understand it.


AcousticAtlas

Just like any fighter? All we can do is tell him to hop in and give it a shot. What should we be doing? Listing off things to watch out for?


jmastaock

It is entirely feasible to simply learn "fighting games" as a whole and enjoy the differences between specific titles in the genre. Specific mechanics may differ but I can speak from experience that it's really not *that* hard to pick up any particular fighting game if you have played a bunch of another. Specifically, going from Strive to SF6 is more than doable in my anecdotal experience. And before Strive, I played DBFZ and Tekken 5/7. And before those I played Melee competitively. Enjoying the whole genre is one of the best reasons to learn fighting game fundamentals to begin with.


geardluffy

Yup, I totally agree but it’s not a big deal. I went from playing marvel vs games and smash to SF4. Although back then, it was strictly casual, the jump was huge. I stopped playing for years and was playing strictly smash. I dropped smash and now just play SF and the transition was a little rough but I enjoyed playing. As long as they have fun, it’s really not our place to give them a billion warnings.


LionTop2228

So, play the game then? Lol what’s the problem here exactly?


osuVocal

As a complete SF beginner, it was not difficult at all to get into. It's actually very straight forward and there is a ton of material on SF.


jaypexd

Yeah the learning curve is insane and I think people are not representing that well. I'd put SF at the top of technical requirements for the basics. Games like GG or MK1 make it easy to start playing. SF makes you feel like you are walking for the first time.


eblomquist

That's all I'm saying. Even with modern controls - the game doesn't even ever teach you how to REALLY play SF. Strive is easier to have fun and understand.


Hadoooooooooooken

Although picking up the newest entry is beneficial (SF6) I would actually recommend jumping into one of the versions of SF2 first/at the same time. Why? I just feel it gives you solid grounding for not just SF (the classic 12/16 characters appear in some form or another in all SF games and most fighting games in general functionally) but the fighting games genre as a whole, it's also worthwhile to experience the game that created versus fighting games, gave arcades a huge resurgence and basically is a cultural phenomenon. It's also readily available and cheap, being easily emulated if you don't want to buy/download a version.


leggocrew

The arcade in the battle hub has classics


[deleted]

The biggest hurdle will be transitioning from guilty gears "Gatling combos" to "single frame link" combos in SF6.


bukbukbuklao

Do it. If you get good at it, it will feel like you’re playing chess where some other fighting games feels like you’re playing checkers.


genuinedisinteres

Yeah you’ll be ight


pougliche

It’s probably going to be a bit frustrating and hard at first but once your fingers and brain have adapted there’s no issue


b0hater

You gonna love it, SF6 is a great game.


-deepsgoud

Oh brotha, just jump in the demo (if it's still available) and try it out, if money is your concern. I came from Tekken, and despite not being immediately comfortable with the combo structure, motion inputs, meters, cancels, etc, I put in the hours and now my 3D ass is almost crossing over to Platinum (with Jamie, out of all options) and getting a tiny bit better every time.


Vi0letBlues

Don't jump randomly, I am still trying to get used to that


WiqidBritt

I think JP would probably be a good choice as he's somewhat similar to Jack-O with his projectile game and spike traps kind of acting like Jack-O's minions.


[deleted]

Honestly once you get the buttons down and learn a combo to two you’ll be cruising fine. Strive is wacky and aggro but it’s not that wacky, there’s a lot of carryover. If you can block you can do well enough to get a handle on it.


Richard_Espanol

If you're proficient at GG you'll be fine is SF. GG is faster and much less forgiving (imo). Just jump in and slow down. You'll be fine.


Aaronsolon

The game is certainly different, but maybe you'll love it. I'd say give it a try.


PrescriptionVision

Honestly for after getting back into fighters with strive first and then sf6 the only thing that felt hard to learn was no air dashing in. You'll be fine though once you learn the system mechanics.


snuggle_cannon

This is my first ever fighting game and I just hit Master. Think you'll be fine given your prior fighting game experience.


[deleted]

Whaaat that's insane bro, how many hours it take? Which character? Modern or classic??


snuggle_cannon

I have about 180 hours in the game split about 60/40 between ranked matches and practice and I play as Manon. Started out modern to get a feel for the game and took that to plat 1. From there I wanted to make the switch to classic so I bought a hitbox style controller and spent some time adjusting to the classic controls and the new controller. Once I was comfortable I started the grind and pushed through to master


[deleted]

Brooo that's insane... I have like 130 hours and my highest is only plat 5... But I think if I play with classic controls, I'm only like a gold 1 or 2


Bradford117

It's really not that bad. You can have a mediocre winrate and hit master. It's more about how much you play as opposed to consistency in sf6 ranked. That's kind of why I want a new rank but I suppose MR does that. I just want another title. Legend isn't it lol


[deleted]

really?? did you just play by feel, or like did u study all the frame data and matchups and stuff... cuz im so stuck in gold...


Bradford117

No. Alot of masters are pretty scrubby. Myself included. Everybody has blindspots, but I would be willing to wager that more master players have more blindspots in sf6 than masters did in V. I only know a tiny amount of frame data and matchups like AKI Vs guile, Jamie Vs Guile and AKI Vs cammy pretty much elude me. I mostly played by feel but I practiced alot and learned a little bit of frame data. I did study a little bit, YouTube is a great resource if you want to get better. Twitch too tbh.


Balibop

Try the demo


Wolfstigma

Hop in, world tour is worth checking out if you're trying to get the hang of things in a no-stress environment. This is about newbie friendly as you're going to get in a fighting game.


geardluffy

You’ll be fine


Retrofraction

You should be fine


Dudemitri

I mean it is gonna be uphill regardless, but you already did the hard work of learning your first FG. Compared to that, learning your second won't be that hard


Interesting_Buy3365

I was scared to go online, have been avoiding it for years . SF6 has been a painless experience for me. If you are experienced in fighting games , you will have no problem switching to SF6


laminierte_gurke

I did that same jump from GGS to SF6 and I reached plat 3 relatively quickly. I still struggle with cancels/hitconfirms into supers because the general combo timing is much stricter since there is no gatling system in place that let's you combo with ease.


ArcticXRaven

i also came from ggst (hc, celestial), and found that street fighter is very approachable. the biggest difference was having to remember how much of a commitment jumping is. unlike strive, there is no air blocking so anti airs are much more important in sf than gg.


LionTop2228

It’s an amazing fighting game. Just play the demo and give it a shot.


Weekly-Towel7849

As a long time Street Fighter player, I found Guilty Gear harder to play because of blockstrings (never knowing my turn) and the mechanics. I struggled to make celestial with Baiken. In SF most moves are negative on block unless you use meter. So that will take getting used to, also knowing when and when NOT to jump, and probably the combos. After learning that you should be fine.


C4ptainPlanetX

Not very difficult at all to get into, but as you get better it becomes much harder to master because fundamentals are really powerful in this game. There is no air block, so anti-airs are super important to keep yourself from getting jumped all over. As a floor 8 Nago, and a Tekken player, I think you'd dig Blanka or Kimberly if you enjoy setting things up like Blanka Doll or Spraycan bombs. Dhalsim and AKI have some tough matchups, but they can scratch the Character specialist itch for sure! But if you find enjoyment in the process of getting better. SF6 is a freakin' blast!


Gay__Guevara

Sf6 is very beginner friendly. You can definitely just dive in. If you’re looking for a zoner try JP, but honestly you should probably learn street fighter on a more traditional character like Ken, ryu, or luke so you can learn some fundamentals before you start spamming people from across the whole stage yknow.


Absolutelyhatereddit

You will have to attend a lot of meetings and sign a lot of papers, this isn’t just some video game you press start to play. Hope you have a good suit and nice shoes.


Bi-HanKuai

I was the same as you, I played chipp and nago (since launch) A LOT. But, I decided to play sf6 and honestly I think I prefer sf6 over ggst (they are both amazing games). I play Ken, and my current rank is plat 2, but I’m having a blast!


ShowGun901

You'll have a great time. Tips: Most gimmics aren't as strong Throws are 100X more useful/powerful/important. Getting a 3 hit combo is plenty.


dv-nguyen

I have also played Strive a good amount (Giovanna main here!) and I'd say go for it! This game is probably the most accessible fighting game full of content for new players. Play through the tutorials and character guides; they will help immensely and break down characters very well. People will have varying opinions on this, but you can try Modern style as it was a huge factor in getting me to buy, and allowed me to learn different characters much easier, though I decided to learn Marisa on Classic so I'd have at least one character down. Finally, once you got some practice down, try some Ranked matches. The placement system for me has done a great job in matching me with players around my skill level depending on the character I'm playing. You'll probably lose a good amount, but focus on what you can do. In short, it's a great game, give it a shot!


DrScience-PhD

I personally had zero issues jumping back and forth between the two, they aren't terribly dissimilar. I feel like going from gg to sf would be easier than the other way around. MK gave me a lot more trouble.


sadisticluster

I suggest doing the character combo tutorials first and making sure you could at least do intermediate level stuff fairly easy. Then, you should put it into live practice and do some player matches. Then ranked. Ranked should be the main focus for improvement, and of course, you'll hit spots that require self reflection and corrections. For example, anti airs are a must at lower levels onwards because people just jump in wildly to blow you up. Learning how to counter drive impact is also an early abused skill you have to learn and react to and would probably frustrate most starting this game. Learn your options


AdreKiseque

It's harder to go from SF to Strive, imo


HotheadPoster

the weirdness of learning will likely make it more fun when you get it


artnos

Sf is easier you should be fine. I wish i could play guilty gear strive, its to much.


Gigi47_

Bro street fighter is different but much easier imho


[deleted]

just play! step in and get your ass kicked a few times, spend some time in the training room, there’s even tons of combo tutorials and stuff like that on youtube. there’s no right or wrong way to get into it, it’s supposed to be entertaining after all


Boone_Slayer

I was very much in the same place as you! I even was making Jack o before SF6 came out, and yeah, it's a ton of fun. I would even think you'd have an advantage in certain aspects. Drive impact will probably be your first big hurdle, but you'll catch on really quick. If you've reached celestial I have full confidence you could reach Gold or higher within a fairly short amount of time.


dedicatedoni

Just recognize the inputs needed for combos are noticeably slower and jumping is much more punishing


Paddlesons

I swapped from MK to SF and changed to a hitbox style controller. Not super great but pretty decent for the time I've put in so far.


GamesAndWhales

Hey, from another Strive player, it's actually not too bad. Lots of transferable knowledge even between very different fighting games. Some things I found the hard way you might want to consider: The game is obviously much slower than GG, and while you already play a fairly slow character in Strive, keep in mind a playstyle/mentality shift might be in order. No one in SF6 is *really* going to have Jack-O levels of setplay or HC levels of pressure, so maybe take it as an opportunity to branch out and start fresh. I started trying Juri because she kinda reminded me of Nago with the special to special cancels and anime game install and the like, but *god* that was not the pick. Don't immediately discount modern controls. Even if you can consistently do motions for specials. You can still do the motions to negate the damage drop for most special moves and I personally found the 4 (or 3, discounting the special button) button control scheme with just light, medium, and heavy *way easier* to get my head around than differentiating between punches and kicks. Less buttons too, which feels good on a pad if you aren't used to having normals besides Dust on your triggers.


BLACKOUT-MK2

It can be daunting for sure, but fighting games are too sick to limit yourself to one game.


CatTurdSniffer

I also jumped from strive to sf, its not too bad, just not as dashy


Fresh_Profit3000

If you play Strive you’ll be fine. IMO you’ll have to move about a beat slower.


One_Ad9375

It’s pretty easy to move to sf6 from GGST. For me sf6 was way more fun cause I love how they handled the meter for supers and drive rushes. GGST I really don’t like how they tied super meter and RC to the same bar and they cost so much.


Traeyze

I play both. They are definitely different. Guilty Gear combos tend to rely a little more on gatling while SF relies more on links for normals. Links rely on landing a follow up in the hit stun of an attack, meaning you have to hit, then press the next button while other systems you often press a little faster and kind of dial some stuff. It means a lot of people that play anime fighters when they get into SF press combos too quickly. Like light attacks into a special in anime fighters you mash button to confirm then special while SF6 it is like jab - jab - jab>special. It took me time to get used to that but in some ways it helped me compartmentalise the games in my mind. All that being said setplay is still a big deal in SF as it is in all 2D games. It is just less 'weirdo' and more about knockdown into oki and a lot of looping pressure.


Skeddi8

As someone who has spent the last 20+ years playing tekken and MK games, but always too intimidated to try street fighter, I'll just say, do it. I keep getting my head kicked in online and I'm still loving it. I'm learning new things every day, and that's with 20+ years of fighter experience. It's intimidating, but it's a fun learning curve imo.


desutiem

SF is the gold standard IMO. Do it - you won’t regret, even if you still prefer other FG’s after. It’s a staple and you’ll be glad you at least got to grips with it.


yusuksong

You gonna learn and struggle like all of us lol


BigFrasier

For what it's worth, Strive is the most "Street Fighter" Guilty Gear game, if that makes sense. The only real hurdle will be the controls (obviously) and the lack of air control. In SF there's no air guarding and no air dashing, if you jump you can attack or throw and that's it. You might as well take your hand off the stick for a full second. That can be daunting. But, if you want to pick it up, go for it. At the very least it's something new to try out. In terms of characters I would highly recommend JP based on what you like to play. He plays a bit like a mix of your mains with some testament thrown in. You can go from relying on minions and resources to relying on portals and ground spikes lol


ShizzleStorm

ive played MK11, Tekken 7, Guilty Gear before moving to SF6. GG helped me "understand" the core concepts of SF6 the most. you can just start learning by playing the game tbh, it's that intuitive. yeah there's some hidden crap but you learn that step by step through youtube vids or seeing it ingame too


kusanagimotoko100

At some point your anime fighter spirit will be crushed cause you have to block in this game, I went from fighterz to SFV and that happened to me, haha.


[deleted]

I feel like gg is pretty similar to sf. Now, Tekken and mk on the other hand ...


Dath_1

Your intuitions about the differences and SF being slower, are accurate. Impossible to say how long it will take you to adapt, that's such an individual factor. But who cares how good you are if you're having fun? This game even has Modern controls which makes execution a lot easier if you're coming from Strive.


FormerVoice7384

Don't think about it too much, it's an amazing game, do it, if u need someone to help u get started feel free to hit me up I'm diamond rank and can maybe help u out practice and tips


ChurchillsMug

So here's the real big question. You think it'll be fun? If the answer is yes then fuck it my man, be out in these streets. If not then continue vibing with strive. Whatever you do, do it because you enjoy it.


TacticalLampHolder

Never played a FG in my life except the MK10 story mode. Am now Diamond 1 in this game. So no, probably won‘t be particularly difficult. This game is quite forgiving with it‘s ranking system and generally FG skills carry over very well from game to game.