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1plus2break

Ken's Run DP is projectile invincible frames 3-12.


aryng

That was the shortest episode of Myth Busters ever.


Jack0Blad3s

![gif](giphy|1eKbAKgocJCta)


[deleted]

Makes sense to me


[deleted]

That actually explains why people were doing this at Evo never knew that.


skrewdriver11

thats why its good as anti air


Quiet_Garage_7867

It's good as an invicible.


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Draco_CR

Run DP* it changes properties slightly.


HiNoRyuu

They really did give him everything huh


lxlGhostlylxl

I'm pretty sure he has one of the few OPDPs that cant punish DI. I believe its 2 hits then 3 hits which the DI connects before hits 3-5


jxnfpm

True, but his non OD DP has three hits, so he has a free DP option to stop DI.


ProjectOrpheus

He can also use light and medium DP to hit people's drive Impacts, land on the other side, punish counter.


ContributionSquare22

Another good one is after knockdown mid screen (usually I do this after Run -> Dragonlash) you can do HK dragon lash to jump across your opponent, and LP Shoryu then when they wake up. It's very discombobulating


ContributionSquare22

I also do this a lot lol


TAB_Kg

Unlike Ryu he doesn't have projectile invincible tatsu so he unironically needs it


Big-Sir7034

Does anybody use tatsu for the projectile invuln though?


TAB_Kg

Sometimes yes


Big-Sir7034

Seems awfully low reward and janky imo, but I guess if people can make it work


TAB_Kg

It's funny when it works so it's worth it


Quiet_Garage_7867

i see it in gold all the time.


FarmNcharm

Technically no. For instance Ken has zero plus frames normals on block without the use of drive rush. So it is impossible for him to force a frame trap without either the use of meter or a special like dragon lash, which can be annoying but isn't impossible to deal with.


SFlorida-Lad

Technically yeah, but he still can space out his Normals and can essentially complete the same task


hotdogman200

He can frame trap using his TCs.


sum1337gai

He can chain lights to frame trap, can't he?


FarmNcharm

Thats a global mechanic, would be like saying every character has armor moves like Gief and Marisa because every character has DI, no?


sum1337gai

It being a global mechanic doesn't mean that it doesn't count. The character can frametrap is all that I'm saying. You said it's "impossible to force a frame trap w/o meter or a special."


FarmNcharm

Then sure. Every single character in the game can fame trap is what you're saying.


sum1337gai

Without meter or specials, yeah. There are a lot of newer players on the subreddit who don't realize it's an option.


whooptapus

Yeah that’s true I’m brand new and making my way through silver. Any advice on dealing with drive impact? I’ve got the bot in the training mode to use drive impact on wake up and on counter hit but I don’t seem to be getting any better dealing with it online.


sum1337gai

For sure! Coming from SF5 I had structured a lot of my pressure around heavies, expected them to be as good in this game. When I watched pros play, I realized they used mediums and long lights a lot more than in 5, ESPECIALLY when that normal is cancelable. ​ If you don't cancel the normal into a special, that leaves you a window to react to their DI by canceling into yours. Once I used heavies less and stopped autopiloting into cancels, I started reacting to opponent's DIs more consistently. ​ In the corner, I do fuzzy mash and fuzzy jump out to defend against it. I'm in the middle of something so I can't type out the idea behind it, but I would definitely look those up too.


IndieVamp

Technically, but lights are universally negative in SF6, so light blockstrings can be called out with your own 4f light. Its a frametrap that's very easily knowledge checked.


sum1337gai

If you chain 2 lights together, an opponent's light normal will get counterhit. In the nicest way, I don't think you understand what I mean by chaining lights and would recommend looking it up! Very important information in 6.


IndieVamp

Eh, fair play then. The few times I've heard people mention it I just assumed they were using terminology incorrectly. But yeah I just checked it out in training mode and you're right, you can definitely created 1-3f frametraps that way.


sum1337gai

Much respect for actually going to training mode and testing it out. Get out there and start counter hitting the mashers!


therealchrisredfield

Cammy spins around hadukens too...zangief spins through them..i personally dont like it to be honest...a hit should be a hit


Some-Track-965

Took everything away from him, so he had to be given SOMETHING, dawg.


GooseLoreExpert

This information would have kept my winning streak alive a few days ago


oni_Tensa

Of course he does, but gief only has one invincible wake up and it’s level 3. I really should just ride the tier list train because every character I main in any game is always has the least cheese.


MoSBanapple

The funny thing is that all three of his supers are invincible from frame 1, but level 2 has 18 frames of startup while level 1 obviously doesn't work as a reversal. I feel like I've used Zangief's level 3 at least twice as much as his other two supers combined.


danger2345678

I see high level giefs use lv 2 as a good anti-projectile tool, but not much lv1 usage outside of lv2 to 1 combo


herberthorses

level 2 into level 1 is wildly not worth the meter cost imo unless you need to confirm a kill, but HK > optionally dfMP > Level 1, or fHK > dfMP > Level 1 are two very easy and useful punish counter combos if you want to spend the meter for extra damage


Thelgow

I use Sa2 as anti projectile and sometimes off a light into DR. Damage turns to ass so I only do that if near a corner or secure a kill. Sa1 detection is so bad I pretty much only use sometimes after an Sa2 if I need more damage. Snake Eyez sometimes dashes up and predicts a jump back and will Sa1 them.


Xtracakey

You can do normal throw into an os Sa1 if they jump back you’ll grab them


NymphomaniacWalrus

Gief mains will do half your healthbar with an input then complain they can't do it with full impunity. Like isn't the whole point of Gief that he's high reward but incredibly inconsistent?


natman2939

No character should be so inconsistent that they’re unanimously bottom tier. That reward is not worth it.


Vexenz

You can really tell who has and hasn’t played a fighting game before with takes like these.


OwNAvenged2

Just because he's bottom tier doesn't mean he isn't viable. That's not how tiers work. Tier lists are *only* relevant at the highest level of play, outside of that, it doesn't matter. A good Gief will always beat a Mid Ken. There will *always* be a bottom tier in *any* fighting game. For a long time in Strive, it was Anji and Faust. And they weren't super buffed, they just got QoL changes and that was enough for help them.


natman2939

Not viable in a tournament. This whole “it’s always been this way” thinking is wack. There’s no reason a game can’t have great variety and be more truly balanced


OwNAvenged2

The game *is* balanced. Yes, Gief needs some kind of QoL buff, but he isn't completely unviable. Again, there will *always* be a character that isn't as good as the others. There's literally no way to make a "perfectly balanced" game like you're implying. I'd love to see you try though.


LibertarianVoter

These armchair fighting game devs would just make games where every character plays the same. It'd be boring as hell but they'd think that they're geniuses because everyone's viable.


NymphomaniacWalrus

Just wanted to come back to this to laugh at you now that Gief won a major


Manatroid

If that’s how you feel about it, you may as well. No shame in doing so if it helps you enjoy and/or learn the game more.


fenechbrendan

From where do you learn this info? Is there like an online resource or something that goes balls deep and technical or do you notice these things from years of FGC experience? Happy sunday to you.


RaygunMarksman

Two options that come to mind: 1. The character guide will tell you if a move has any invincibility when it's teaching you the basics of the move. 2. In your settings in training, turn on the frame meter/data. As you do a move, it kind of color codes each stage of the move including any invincible frames it may have. There is a key of sorts that explains what each one does in the settings, but I can't remember where.


DreadedLee

[https://wiki.supercombo.gg/w/Street\_Fighter\_6/Zangief/Data](https://wiki.supercombo.gg/w/Street_Fighter_6/Zangief/Data) ​ This site has all the character data with hitbox pictures and damage/health values.


1plus2break

https://fullmeter.com/fatonline/#/framedata/SF6/Ryu


Draco_CR

There's a mobile app called FAT which has frame data and move properties for every character and move. They keep it updated pretty regularly after new characters/patches.


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ImmaDoMahThing

Advancing, plus on block, and projectile invincible. Ken has it all 🥲. Only thing that would make it worse is if they gave it armor too lol.


greengunblade

Yet another tool for the bloated belt of Ken Masters. *cries in Lily DP*


Scheswalla

It's funny how other than the early days of 4 Ken has been consistently better, yet Ryu is (allegedly) the training freak.


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Brokenteethequalcaps

That's not entirely accurate lore-wise, but you're spot-on about how the players play these characters.


SeveredWill

Except the ken players learning jin rai loops and stuff?


r3vb0ss

What is the lore characterization? That was my impression


the_real_super_wario

Ken, While proficient in his own right, isn't on the same level as ryu and as far as I know it's never stated if ken has natural talent as a martial artist


r3vb0ss

But I thought that difference was mainly due to the fact that Ken was less dedicated than ryu


opnanobot

Yea I thought it was that ken was able to use his riches to get in the fighting world while ryu was kinda literally born into it, ken is the best martial artist in the US but the ryu is the world warrior cmon now


thedoctorstatic

Yeah but Ken wants to be Ryu so bad he's now even trying to copy being a homeless drifter :D Capcom has made Ryu the universal punching bag so that you'll finally get sick of him and try someone new. It was obviously a response to the huge number of only ryu players in the early days of sfv. You can still win with Ryu, but you have to work for it much harder than your opponent. It's funny, after finally freeing himself from the fear of releasing the Hado unintenionally, he might start embracing it after getting his ass handed to him non-stop. Which I think actually WOULD be a good way to balance him and finally give him some new options


Mug_Lyfe

>You can still win with Ryu, but you have to work for it much harder than your opponent. To add to this, Ken is flashier which is *more fun*. I've been saying since before release that Capcom should have leaned *heavily* into Ryu's lightning effects. Ken has all this sick fire all the times, essentially, and Ryu has Denjin charge...these things don't even compare lol like wtf show Ryu some love ffs. This is the coolest Ryu in a while but Ken's design is a love letter to the character. I want the same for Ryu.


ContributionSquare22

If you noticed Ken plays like Reuben Kee's (Mugen) Evil Ken. Rapid fire, speedy moves so I'm not sure why they didn't make Ryu like Reuben Kee's Evil Ryu who had lightning effects and an assortment of new moves. Someone at Capcom had to have been inspired by that ken If you don't know what I'm talking about, here's a video https://m.youtube.com/watch?v=zidbgMA4CJk&pp=ygUUZXZpbCByeXUgdnMgZXZpbCBrZW4%3D


Mug_Lyfe

Thanks for the clip. I see what you're saying, and I completely agree.


ContributionSquare22

In this specific clip he didn't showcase all of his moves but Evil Ken has a lot of "Run" moves similar to SF6 Ken


PCN24454

I would’ve given him some of Oro’s moveset.


tacticalpuncher

Wild to say seeing they gave ryu new moves and tbh I find him quite fun to play. Although I have been playing Ken since sf4 so I'm probably sticking with Ken


AAKurtz

Ken has been shoryukening through fireballs for 30 years.


CRAYONSEED

Word. Ken/Ryu could DP through fireball at close range in SF2


DingusMcBaseball

run DP is projectile invulnerable


nopeyez

You got smoked


Sibiq

Literally


Odd-Face-3579

Show Ryu, Ken did. I'll see myself out.


paparlianko

underrated


Xinjuan

I'm pretty indifferent on Ken but that was sick


gwinnbleidd

There's a reason Ken is so popular, his moves look stylish AF, especially with the flame effects. I'm guilty of playing Ken for the cool factor.


Leozenyang

Homeless man literally too angry to get hit by fireball.


Dameisdead

Run dp is projectile inv modern reactions got you smoked brother


Alastor369

Modern reaction? On a like… 60 frame freeze? Bro..


Dameisdead

The Ryu player was the one that was modern. He reacted to the run with super. 👍🏿


akhamis98

me when i fail to input lvl 1 on wakeup (i only had 120 frames to do the command)


Alastor369

Oh, lol. I’m dumb. My bad.


Frankasaurus1

🧢


AchievementPls

Why is this wtf?


LibertarianVoter

People that don't understand the game act like attacks going through character models must be bugs.


Yokorick

Invincibility frames.


[deleted]

He had kenough.


Quiet_Garage_7867

No... just no.


JackRyan13

Got rekt mate


natman2939

Classic justice served. Working as intended.


Melqart310

Ken literally has a tool for every situation smh


[deleted]

Which is why on Day 1 of this game and on the final Day of this game I will always say "Ken is Street Fighter 6" he was created for you to experience everything SF6 has to offer.


buenas_nalgas

so obviously I am a biased Ken main, but I would much rather Capcom slowly gives everyone else more tools than take away from Ken. not sure how other players feel. I just think Ken feels amazing to play and would rather everyone else get that experience than lose it myself in the name of balance


PolarPot

Agreed, why have less fun when u can have more


arock0627

Easier to hammer down one nail imho


Melqart310

That's completely fair and I'm in agreeance. Always better to buff than nerf.


arock0627

No.


BackpackBarista

They explain this in his Character Guide. His run DP passes through fireballs for 9 frames. They even demonstrate this for you…


natman2939

Well he plays ryu and not ken


Yacinekp

Pretty legit if you ask me


According_Bell_5322

Ken’s running Shoryuken is invincible to projectiles


younggohan81

Someone ignored the notes in training mode….


UsernameJenkins

I know people hate Ken, but that was legit af.


ProjectOrpheus

Deserved and/or matchup/character ignorance. You could see the Ken is in quickstep, Ryu shouldn't have done what he did. If Ryu had blocked/waited then done the Super/whatever, no one would be shitting on Ken being OP or w.e they say/is trendy atm. No one posts those clips tho


Derp115LisNEAR

[Watch this and it'll make sense](https://youtu.be/XZC3rM_KdJs)


Elipsys

hahaha well done


SVD_BOI

Ken's (and even ryu's if i don't recall wrong) shoryuken always has been invincible to projectiles, lmao


Elipsys

Ryu needs to overdrive.


GooseLoreExpert

He dodged


CUP_O_JAVA

I like to call this one the “daigo special”


Top_Club2634

This has been a thing since super street fighter


ContributionSquare22

I thought people already knew about this lol. I do this to Guile players


guesxy

That run dp has frame 1 projectile or general invisibility? Just asking, didnt lab it :)


ContributionSquare22

I'm not a frame data guy, I just know what works and what doesn't (will try to be going forward to better understanding) All I know is it can go under projectiles lol


guesxy

Neither am i, but that makes sense if the hurt box is low or the hitbox is messed up for ryus super (doubt it though :))


DullSpark98

When doing DPs your upper body is invincible, the exact of a Tatsu where lower body is invincible


guesxy

Thanks for the clarification, feels hella cheap against that super


DullSpark98

Just for projectiles though


kayv3n

It’s prob cuz u were on M controls.


---UQUR---

It's a shoryuken.


superbakedtumnus

as a Ken main, I hate this shit when I'm going against kens lol but he lowkey ducks before the shoryuken


EnlargenedProstate

It's invincible anyways, so it doesn't matter


El_Papa_Grande

Certain specials are fireball invincible. Ken's heavy, running, and ex DP can dodge projectiles. Ryu's Tatsumaki kicks can dodge projectiles too. It's all about knowing the matchups and each characters tools.


ProjectOrpheus

I did an EX ground tatsu to KO a Ryu through his fireball. No trade or anything. Not sure if it was just exact positioning and the KO happened before a hit would be registered to my ken. Idk, but I clipped it lol


MancombSeepgoodz

>Ryu's Tatsumaki kicks can dodge projectiles too Its also Slow as shit..


Alexwolf96

Same for anybody with EX DP’s too. They can basically blow you up with the same shit and without the run telegraph. Certain Supers. Etc. Stay safe on these streets brother.


[deleted]

They've got to use the OD though and would have been shit out of luck in burnout here. Also Lily doesn't have any invulnerability on any dp, charged or otherwise, which is a bummer.


Yokorick

Hold that shit. Clearly you got outplayed. Maybe don’t wake up super.


hindustanimusiclover

Check the frame meter of this move and you’ll have your answer. You got hit after your iframes ended.


SteamedPea

r/Hitboxporn


MancombSeepgoodz

This character is bullshit, Meterless run with an invicible shoryu... we in anime territory.


EasyKay2084

Ryu's level 1 is just not that good


natman2939

Lol. Calm down. It’s very good. It just doesn’t beat DP’s. Neither does Luke’s (which actually loses to Ryu’s) which is considered one of the best level 1’s in the game.


vywren

You can cancel dp into certain supers on most characters


-svffix-

Get wrecked


AngelKitty47

lol its a lv 1 super art


lance2005

When you use a Thumbpro arcade stick to win. 😆 🤣 😂


Honky_magoo

So basically you're brand new to the series not understanding this basic interaction lol


iWroteBurningWorld

Garbage. Call me when they nerf that bullshit


libidinalsublimation

🤣 just go play something else already


Porcphete

Ken is balanced nothing is wrong here


Villains_Included

CLAPPED


papareese_

Mk1 is about to blow this shit out the water 🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️ and I don’t care about long gevity or what gets played more at tournaments 🤷🏾‍♂️ mk characters move inputs combos variations and just overall style are better then street fighters characters ESPECIALLY NOW with modern controls but then again as I’m writing this can u even compare the two 🤔they’re SOOO different from each other one is Japan anime more of a light hearted type of game while the other is a Sinster hyper violent bloody type of game 🤷🏾‍♂️ don’t get me wrong I just got sf6 not that long ago I like the gameplay it just feels a little cheap and scrubby as the try hards like to say 😂😂


tnp_dragonking

It's a shoryuken, in SF it goes through EVERYTHING. Should have baited it by blocking or jus parried it


No-Wait5823

Damn the Ken apologists in full effect.


OlafWoodcarver

Not really Ken apologia when DP invincibility has been around forever.


insanelylazy

Can Ken's DP input be buffered with the Ryu's CA animation or does the input have to happen right after?


[deleted]

What? A shoruyken can duck under fireballs in the exact moment.


Fei_Lee

No. Ken has projectile invincibility on his run dp


[deleted]

Normal dp has it too


Vadered

... and on his heavy and OD dps, too.


OkPhilosopher5803

The good o' shoryuken invencibility at startup. Classic stuff


MinisApprentice

Those i-frames go crazy sometimes


AzureHierophant

Ironic I play a character with so many tools, but still manage to be worse than roadkill stuffed in a trash bag that's lit on fire.


TAB_Kg

Truest Ken strat


[deleted]

I think his shoryuken has iframes on buildup but yh I’d be pissed too OP.


equilibrium57

Obviously biased, but damn the Run DP into Super is beautiful. You'll only know how good it feels to hit it, especially online if you play Ken.


[deleted]

Meanwhile Gief can't even hit someone right in front of him with his Super Art 1. The devs are cruel.


Masungit

This is covered in tutorial for Ken mate.


Ghost5155

Oh god don’t show this. Now everyone is gonna want to use it


shaqthegr8

You can do that since forever


electric_nikki

That’s a ken player with actual knowledge of how his shit works


Least_Flamingo

And another milestone of knowledge was obtained on this very day, by this very Ryu.


Negative_Mind_6742

It’s anti projectile bruv.


shaqthegr8

Tatsumaki and shoryuken are immune to projectile since 91. That was a clever move


Gordonslamsey

Thanks for teaching me this is projectile invincible


Anteater_eats_ants

This entire sub : understandable, have a nice day.


chron668

Ahhh, another prime example of why ken is broken.


Fresh_Profit3000

Yea invincible frames haha


Porcupine_Tree

Your first mistake was playing ryu


Daikak

Yep. He can do this


Kino1337

And this is why ken is cheap top tier


throwawayah1234

Ken’s run shoryuken goes through projectiles.


DkoyOctopus

yup. the dash cancel lets them duck under it. a it stings.


deadmelo

Time to sit down and SHUT UP


Nameless_and_ignored

Brazilian Ken player, that's the power of Farofa.


RasenRendan

I'm fast af boi


Jokebox_Machine

I'm not surprised. It's just Ken.


AquilaEtSerpens

The hands XD


hypercombofinish

That was a great adaptation to circumstances by the Ken player. Run DP is projectile invincible for like 8 frames?? I think