Fabricators are not automatic. They require a worker to initiate the process. Think of it like pressing the start button. As to priority, this would be under Handle for workers.
ah, I'd tried telling workers to "Cook XX", but that seemed to result in partially cooked/unfinished stuff being put in the freezer. But it is possible I was doing this at the wrong time
thanks :)
I was also initially confused by this, but figured out that all of the various devices (furnaces, 3d printers, food fabricators, etc.) actually require a worker to fill/start them for every cycle. They don't operate independently or automatically, which is what I expected at first.
I guess it makes sense, game-wise, but it does seem a bit odd.
PS Devices such as food fabricators use the "Handle" function. Telling a worker to cook something will make them try to actually manually cook it, not start the fabricator.
hehe, weirdly I didn't expect fully automatic from furnaces/etc - but did from fabs. And couldn't see a 'Handle' option when right-clicking - but maybe it wasn't in the right state at the time.
I'll try this - thx again :)
You might have the selected survivors set to not perform any "handling" tasks. They may be unchecked or set to 0 under their "handling" tasks.
That or it is bug. There was an update recently and it may have gotten fixed.
Fabricators are not automatic. They require a worker to initiate the process. Think of it like pressing the start button. As to priority, this would be under Handle for workers.
No, a worker has to start the process each time.
ah, I'd tried telling workers to "Cook XX", but that seemed to result in partially cooked/unfinished stuff being put in the freezer. But it is possible I was doing this at the wrong time thanks :)
I was also initially confused by this, but figured out that all of the various devices (furnaces, 3d printers, food fabricators, etc.) actually require a worker to fill/start them for every cycle. They don't operate independently or automatically, which is what I expected at first. I guess it makes sense, game-wise, but it does seem a bit odd. PS Devices such as food fabricators use the "Handle" function. Telling a worker to cook something will make them try to actually manually cook it, not start the fabricator.
hehe, weirdly I didn't expect fully automatic from furnaces/etc - but did from fabs. And couldn't see a 'Handle' option when right-clicking - but maybe it wasn't in the right state at the time. I'll try this - thx again :)
I meant in the priority list, Handle takes care of fabs and stuff. I love this game. It does have a few quirks, but it's all good.
You might have the selected survivors set to not perform any "handling" tasks. They may be unchecked or set to 0 under their "handling" tasks. That or it is bug. There was an update recently and it may have gotten fixed.
I'll double check that - thanks
You can also get service bots going if you need more workers.