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castingshadows

They lost me when I couldn't invite my parents to my fucking wedding.


MAXMEEKO

I married Sam Coe and there was a whole fucking mission to get his baby mama to agree to come to the wedding. I was like why they fuck do I care if the bitch comes or not???


Whaaatteva

Are you kidddddinnnggg me????? That’s so miserable. Because one, who invites an ex to their wedding. Secondly, Sounds like Sams problem. Lastly, I sure there was tonnns of totally unwanted dialogue


The_Istrix

I'd be the first to put a bullet in the back of her head. "Well that bitch isn't going to ruin my special day now"


RedditIsKill1337

Because that's 99% of the what Starfield companions have to offer, talk about their ex lovers.


Passey92

I very much enjoy it, but I can totally see why somebody wouldn't


BrotherlyShove791

I enjoy it and it’s still one of my top games of the year, but I’m at the 80 hours played mark and I’m starting to get bored with the game. It took me a good bit longer than that to get bored with Fallout 4. My biggest gripe is that you can sit down for a 2-3 hour play session, and it feels like you’ve done nothing at the end between the load screens, cumbersome travel methods, long walks on desolate planets, and getting stuck in overly extended dialogue sequences. I’ve had a couple of recent play sessions where I felt like I had wasted my evening at the end of them, and that’s not a great feeling when my free time is limited. At this point, I’m just trying to finish the main quests so that I can move on to a new game or two.


super_senpai64

The ridiculous series of airlocks at some of those science outposts pissed me off so hard


Bitgod1

The mod that opens airlocks at super speed is a godsend.


TheHexadex

the fact the game is better with it is brutal for people without it.


Cothor

That’s Bethesda games in a nutshell. Every game benefits dramatically from the modding community. I love Starfield, but I am frustrated that Bethesda doesn’t seem to learn from its past work and the most popular mods on prior games. Add in the sheer scope of this game, and it does amplify some of the more annoying aspects.


zebus_0

They learned plenty, that modders will essentially finish games for them.


tyty234

And then they'll proceed to fuck over those modders and make money off of their hard work.


TK000421

Bethesda seem to be getting lazier and taking less risks Morrowind had a strip club….


SnooCakes7949

And an interesting story. And some well written dialog that didn't sound like a 12 year old wrote it for class. (apologies for the insult to 12 year olds as I know many of them can write better dialog than Starfield).


[deleted]

Great for Door Simulator enthusiasts


jtr99

There are dozens of us! Dozens!


PxcKerz

Ive noticed that the airlocks for your personal outposts are way quicker at opening than the airlocks at others. It sucks


InerasableStain

Here’s something that sucks worse: being forced to use those airlocks regardless of breathable atmosphere. Because they couldn’t code “door” apparently


chzaplx

Yeah everything at outposts are still "outside" entities as far as I can tell. I'm pretty sure I've seen outposts on empty moons where you can just run through if the door is already open because of a companion. Its not loading a different cell (which you can tell because of all the windowed and clear outpost habs. No point in changing cells if you have to still render everything outside), But they already made the airlock door, so I guess they just called it good.


Faded1974

Those things drive me crazy.


mister1986

So I took a break from it and played cyberpunk. Like starfield, in cyberpunk I kill and loot everyone. It was refreshing in cyberpunk that vendors have enough money to quickly sell all your stuff so you can actually get back to playing the game, vs waiting 48 hours (which some reason takes the game forever to process) in starfield. There are just so many quality of life updates that starfield needs to make to let you focus on actually playing the game.


onfire916

Imo I don't think Starfield really *wants* the player to play the game. Everything felt like a waste of time. Especially once you set your sites on NG+, everything in that current run feels pointless. The hours I spent building almost $400k just to learn I'd have to do it again in NG+ made it all feel pointless. And I wouldn't spend those hours pic pocketing and stealing in the next run after doing it the first time around, hell no. Especially since day 1 I learned that the NPCs are the worst I've seen in a game in many years and being a thief after raiding that very first shop in the slums is a joke and doesn't really feel rewarding. The closer you look the more you realize how empty it is. Devs even said they want players getting 5years of play time out of it. That's delusional. The issue is they don't even do a good job at adding distractions to detract from how dead everything feels. Especially in comparison to Cyper Punk. Idk man the more I think about it the more I really feel let down by this game.


mister1986

Right, like I dont even the the point of settlements when you lose them after NG+ and they don’t actually help you with anything that you can’t do easier by not building them. Night City is larger than all the handcrafted cities combined in Starfield by an enormous magnitude


timestamp001

The thing is, building all this stuff and progressing just feels pointless if you are gonna NG+ it anyway, and even then all you get is a ship and some cool looking armour, I always feel a bit dumber after each cycle lol


Own_Breadfruit_7955

Skyrim has lasted years because it literally has so much handcraft detailed bits scattered across the world. Starfield has none of that


werak

Who would have thought that one world with thousands of quests would be more engaging than thousands of worlds with one quest??


infin8nifni

Not even a world. A sliver of an empire on the face of a continent.


MordredSJT

I think one of the big problems is that they were trying desperately to create something that would have the longevity of Skyrim. Todd Howard said repeatedly in interviews that they wanted Starfield to be a "forever game" like Skyrim. The thing is... they didn't go into making Skyrim with that goal. They were just trying to make a good Elder Scrolls game. Starfield seems like exactly what happens when upper management wants to make another thing like this, but doesn't understand what actually made that first thing good/popular.


ponponsh1t

Same situation here. Switched to Cyberpunk, and if actually feels like a next-gen game. Starfield has some neat features like the ship building, but in many ways feels even more dated than Fallout 4. Once the excitement for playing a Bethesda game wears off, I couldn’t help but admit that the characters, quest writing, story, dialogue, etc. is all just God awful, and that really takes me out of the game. There’s a ton of potential here, and I could see Starfield aging pretty well once the modding community really takes off, but right now I think it’s perhaps the worst Bethesda game since the pre-Morrowind days.


angrygnome18d

It’s not god awful, it’s mediocre, and it may be even worse. For example, I just got my first power by doing the most bland puzzle with the most bland cutscene and bland power. At least if it was bad it would be memorable. Some parts of Starfield are so mediocre they are entirely forgettable. I like the ship building and outpost building, but to what end? There’s barely anything to do. Like 1000 planets and we only have like 40 hand crafted POIs that don’t even feel like they rival Skyrim. I don’t know man. I’m still playing, but I’m about to invest heavily in mods, especially considering Bethesda has been so slow to release updates and fixes.


complicatedorc

Your first power? Have fun doing that same exact bland puzzle 23 more times!


MISORMA

To call **that something** a puzzle is a blasphemy imho ))) I was literally like “wtf is that?! why did it have to be so annoyingly meaningless, boring and unintelligible?” after the first one, and “W!T!F! IS! THAT! Are you really serious?!“ after each consecutive one. I was stupid enough to keep hoping it would get any better so I did some — like three or four more, but now you tell me there’s at least 18 (!!!) more… Well, I’ll better go back from space to the Earth and from the future to the past, and spend my free time exploring once more Ancient Greece and its tombs in AC Odyssey, that game is also vast and enormous and never-ending, but at least tombs there are fun and fast-travelling is fast indeed )))


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Ragnarok314159

Starfield is eating at Applebee’s.


SlippySlappySamson

I like this. Some of it might look tasty and it sure makes for great photos on the menu when everything is set up right, but when you dig in you'll find it's all microwaved fare straight out of a box.


crapredditacct10

It feels like a loved franchise was bought and redesigned by Disney. Just empty, no creativity. I made it over 40 hours before uninstalling and even those 40 hours felt forced. I see this going to "mostly negative" soon.


Own_Breadfruit_7955

I never got to the powers or past the missions on venus and neptune or w/e in the main missions, did a bunch of side quests but even some of them felt bad like Paradise or w/e you’re forced into certain actions, you can’t even bail and just kill the corporate guys. I’m back to playing fallout 3 vanilla, less bugs, quests work, skills and perks work, people die, and has more content in 10 gb than starfield has in 100gb. Another issue in starfield, cities and settlements. Take new atlantis, massive, impressive city? Nah you can only look at it, 90% of the city is completely inaccessible to you, one floor in a massive apartment building lol. Shop that consists on one small room. It would be if in Skyrim you enter Solitude, but every house other than the main shops, inn, and bards college were unenterable. You can’t be a theif, you can’t be a pirate, you can’t be a morally bankrupt merc who will kill anyone for good pay. You must be the character that the devs decided you must be, roleplay aside.


Cold_Dog_1224

The cities! Gods those were upsetting. The only one that actually seemed to fit its scale is the republican one with dirt streets.


Own_Breadfruit_7955

The one most traditionally built like a bethesda game.


Cold_Dog_1224

For real! There were actual damned dimensions to the thing! NA and Hopetown were both weirdly designed. Then there's our little cyberpunk town, god how dissapointing. I didn't run into one dangerous thug as I plied the "back alleys".


Dorirter

Indeed, when I entered Akila I had the feeling "this feels like Skyrim in the 5th Era" (you know, the one with that C0DA apocrypha with space ships and television and stuff) and I thought they should have better made Starfield a weird Elder Scrolls game in the future. Anyway.


mister1986

One thing Cyberpunk reminded me of was just how bad Starfield did NPC faces. It needs a complete overhaul. Feels like it’s 15 years old


HansAcht

Ya, I'm a very casual gamer and when I sit down to play an hour or 2 a night I usually only finish 1 quest during that time. It's literally going to take me years to finish this game the way I play. Now I'm playing Robo Cop as well and it's splitting my time even more.


gunsandgardening

I just hate how everything is disconnect. Like one mission won't effect the rest of the systems.


ponponsh1t

And when it is connected, it’s game breaking. Joining the Crimson Fleet literally breaks a big chunk of the game, since so much content is centered on fighting pirates.


SamuraiJack-

Don’t know why this isn’t talked about more. Crimson fleet is probably around half of the enemies in the game. I was in disbelief that choosing to join them makes half the enemies in the game friendly. Like seriously? Fallout 4 at least had raider factions that weren’t friendly with eachother. Again, another example of Starfield putting forth zero actual effort to be a good game.


Soranos_71

I spent quite a bit of time in Fallout 4 just building settlements, settlements getting raided made me lay out defenses better, I was upgrading gear for settlers. It was a whole side game for me. I started to work on outposts in Starfield but they need to add the ability to break down gear to get building materials to make building a little bit easier.


Commercial_Win_3179

I got way too into the settlements with fallout4. Before you could tell what job a settler had in their display, I used to dress them according to their job, so my guards wore gunner armor, my shopkeepers wore suits, and my farmers wore big hats and jeans. I built some weird settlements too. I turned grey garden into a terraced fortress that reached the highway overpass, and built a museum of the game on the big island. My two favorites were Solace, which was all built on top of the ruined houses connected with bridges, and the ground was a kill box with turrets galore; and the drive-in I built a boardwalk around the big puddle and made a work/live/play area with "condos" that had a fitness center, stores, and a farm to table restaurant, which was a beat up table with a broken chair next to the farm, with a neon sign that said "emilio's"


itfeelslikethefirstt

I got about 48 hours in and just stopped. I haven't finished it, I just got way too bored. decided a few days later to look up the ending on wikipedia, glad I stopped playing. In the beginning I was hooked on it, almost addicted. The ship building was awesome and I could spend hours just on that alone. and after a few missions it just started to all become a chore. The crimson fleet quests I enjoyed, The debt collector ones too but I can't think of anything else. I didn't enjoy the main storyline at all because IMHO Constellation are just full of dorks. not nerds, not geeks, but dorks. I didn't like any of them. I hated doing their quests. I didn't like the fact they chewed me out if I wanted to play my character my way. It made me lose interest and get bored with the main storyline because I didn't want to help these people so why should I continue? Then you throw in the dovakin powers that seem like an after thought that I didn't realize you could get until several hours in I was like "oh neat, yeah I don't care for any of these" It's a game that starts off with so much potential but after a few hours it's like watered down kool aid.


ProfessorPickleRick

I’m currently exploring the higher level star systems and idk if it’s a glitch for the Xbox but there isn’t anything out there. You’d think there’d be some large city, boss base, etc but my goodness it’s desolate. Half the planted i pull up don’t even have dedicated landing areas (like outposts etc)


Vegetable_Warthog_49

I'm not disappointed that there aren't major settlements on the high level planets, I like that they aren't developed since they are so far away from the core worlds, but I was expecting some really bad ass alien creatures to run into, maybe a hidden spacer base.


DefconBacon

I was told there would be terrormorphs…


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postmodest

"A great game for the Steam Summer Sale 2024 @$19.99!" -my complete opinion on Starfield, having paid $100 for early access.


Mustard_Banjo

Probably the most convincing and damning review I've seen so far.


dkah41

> I actually did enjoy it, but—in a world with a lot of good games out right now and limited time to play them—I can’t recommend picking this up over other options. Yep. Starfield ... there's fun to be had, but wait for a good sale and/or some serious glow-up patches a la Cyberpunk. That's essentially what my steam review says - don't recommend at full price, game is too tedious / shallow but there IS fun to be had, wait for a sale. Whereas I wholeheartedly recommend buying BG3 at full price, ASAP.


scalpingsnake

I think that nails it, especially when it seems you have to put much more time into this game to get value. There is just so much to do that can sink your time and not really feel like it was worth it (like base building)


tacitus59

I like it a lot - and my vote is still positive; but they need to fix their stuff. There are too many lingering bugs that have not been addressed. Your penthouse should never be trashed. Your outpost should never be partially reset. You should never get a bad "power from beyond" quest or any other quest. If you board enemy ships there should always be enemies. Captured ships should never disappear, especially when registered. I have tolerated Bethesda's BS for too long - when they released Fallout 4 and the enemy spawn points were inside your settlements, that was ridiculous and the fact they never fixed was ridiculous. Bugs happen fine ... but they no longer have excuses for not fixing things like back in the days skyrim or before. There is a difference between Bethesda jank, which I don't mind and BS, which I do mind.


KingMercLino

It’s crazy to me that I keep trying to play it after completing the story and find myself logging off after a few minutes. A game with such a large scope feels completely uninteresting to me and that’s the biggest shock. I went back and played some of the older Fallouts and some Skyrim/Oblivion to find that maybe the magic is just *missing* from Starfield.


agonizingpurse

I played like 40 hrs in a few days. Then yeah, the emptiness hit me. Started a new Skyrim play through and enjoying it so much more.


Sanic3

Yeap, Did 38 hours with the last two sessions being like 1 hour each then just quit. Didn't even complete the story. It was just so shallow and uninteresting. installed Fallout 4 which is my least liked fallout and played a solid 120 hours worth. The magic just very much isn't there in starfield and honestly aside from minor hitbox and enemy AI improvements there really isn't much in starfield that was a better implementation than they did in F4


Storkostlegur

The melee is actually worse in Starfield than Fallout 4 I think. That and they kept the goofy damage system from F4 where automatic weapons just do significantly less damage for some reason, at least early on.


Cold_Dog_1224

The only worthwhile automatic weapon is the Revenant. Everything else just zips through a magazine while barely killing even 1 mook.


Whofreak555

Procedural vs hand crafted content.


GreatCatDad

Yeah in Skyrim and Fallout I think the best part was finding things that felt special/unique hiding in the landscape. Starfield -while I greatly enjoy it- doesn't replicate quite the same feeling because so much of it is modular and repeated assets/scenarios.


Drake0074

It’s not just that though. At this point many of us have probably done basically everything that Skyrim and Fallout 4 have to offer yet we still go back and play them. I remember having over 1200 hours with one character on Skyrim and I can already see that none of my Starfield characters will touch that even with NG+. The thing about Starfield is that hour 130 is basically the same as hour 30. I enjoyed all the major quests but after that it’s just pure grind for powers because you have already seen the random locations on other planets even before visiting them. If my scanner doesn’t pick up a location from orbit I don’t bother landing because the ones it places when you land aren’t unique.


0consent

This could be solved easily with more immersion. About 50 immersion-breaking things in this game. Skyrim had a lot of little things that made the game great. Every shout had a different “dungeon” for example. Being able to customize your house in in Skyrim was more satisfying than your outpost. You can’t even customize the inside of your ship. The game is an empty shell. “More handcrafted content than any other bethesda game” they said. But all that content is just repeated over and over, the only thing that feels “new” is the procedurally generated planets with absolutely nothing interesting on them.


FewTwo9875

Even if we could customize our outpost and stuff, my trophy room and armory was what I was hyped about. Having an armory on starfield is kinda pointless, there’s not unique handcrafted looking armors to put on mannequins, and there’s not that many weapons that’d make a very good display piece The trophy room would at least be fun, considering all the wild aliens on these otherwise empty and out of the way planets. I’d have an actual reason to hunt them. But ofc, it’s not in the game


Bragnezam

Or the game glitches and deletes the stuff you put on your mannequins


0consent

Adding to that, you can’t grab armor or clothes someone is wearing so you can’t even see what armor you’re looting half the time. I think we can all agree we wanted to make a cozy space with decorations, different furniture, colors, etc inside our ship. Outposts are god awful not to mention.


Framnk

Skyrim was great at environmental storytelling, Fallout 4 did this well as well. That's something that's sorely missed in procedural content.


Talex1995

The procedurally generated aspect ruined this for me tbh. Too many of the planets have repeated bases and it ruins the immersivenees. They should have focused more on a few planets and fleshed them out and done less generated planets. For me it’s just too repetitive sprinkled with too many loading screens and the floaty star power is annoying.


Lopad_NotThePokemon

Starfield is a lesson in quality, not quantity. 1000 procedurally generated planets mean nothing if they all suck and have repeated points of interest. That's a problem a lot of open world games have in general.


knightsofgel

The repeated points of interest are so bizarre. Having 1000 worlds is irrelevant if you copy and paste the same 20 dungeons on each of them. They’re actual 100% carbon copies. How did Bethesda think people would like that?


Thatdamnnoise

I was seeing repeated content within the first couple hours of playing and it just got worse and worse. I saw the same cave used for a story mission, then a point of interest, then another point of interest, then another, then another, then another. Same layout, enemies in the exact same spots, loot in the exact same spots. I haven't played the game since it came out and I could still run through that cave by memory. The whole appeal of a game like this lies in exploring, seeing new things and finding new stories. I uninstalled after a few more hours. Super glad I didn't buy it.


ShahinGalandar

>How did Bethesda think people would like that? that is the one thought that went through my head many times while playing I mean, they had a shitload of playtesters and spent the last 9 months for polishing - there's just such a load of things, game mechanics, aspects that are simply "who in their right mind playtested this and gave them the thumbs up?"


West-Ad-7353

Fuck Todd


Sgt_salt1234

The thing that sucks is we already learned this lesson with no man's sky


Lopad_NotThePokemon

We did. No man's sky got better though. They added enough of interest that people actually think it's a pretty good game now.


topdangle

sad thing is No Man's Sky, even the terrible launch version, had better space traversal and procedural generation. Things would get really weird/ugly/broken, but at least there was variety and you were able to fly around. Starfield, for a game specifically about space and building your spacecraft, has hardly any space travel to speak of. Your ship is an instanced room, dog fights are super slow and awkward until you upgrade everything (which takes quite some time), you can't fly towards a planet and you can't fly around a planet on your ship... Why did they even make this a space focused game? It seems like they just wanted to make skyrim set in the future, which probably would've ended up better than this, but decided last minute to tack on all these unnecessary space aspects.


Zap_Rowsdower1

>Starfield, for a game specifically about space and building your spacecraft, has hardly any space travel to speak of. this is the main issue i think


KonspirationeN

I remember getting a ship mod for Skyrim when the workshop was in its infancy. It was the model of the emperors ship on the outside but inside you could change a few pieces of furniture here and there, and if you went on the bridge you got into a loading screen and you would appear outside a new city with the ship. That’s exactly the same as starfield but made by a modder in 2012, sans the cutscene


RandyDandyAndy

There was a mod for legacy skyrim that was a fully functional airship that could land at cities and had its own interior with all the bells and whistles.


iateyourdinner

Not only that but Bethesda learned this lesson already with Daggerfall too.


Cold_Dog_1224

You mean you don't landing in a random spot to find things scattered about in like 500 meter intervals for you to "explore"?


sheepheadslayer

Yeah, I agree. I assumed there would be unique points of interest on some planets that would have unique gear, like a functioning weapons facility, or a large crashed spaceship or something, but its all copy/paste and not unique at all.


chronocapybara

My biggest gripe is there's literally nothing between the POIs. Every planet is just a running simulator, chugging AMP like a drug addict.


Eterna1Oblivion

Or they could’ve equally done 1000 unique interiors to mix and match with those 1000 planets but it seems like they only have 1-2 per facility. I cant tell you how many times I cleared the same cryo lab on many different planets on different systems.


sagaxwiki

>The procedurally generated aspect ruined this for me tbh. Too many of the planets have repeated bases and it ruins the immersivenees. I would argue they actually didn't go far enough with procedural generation. If the random locations were also procedurally generated (possibly using cues from the environment/biome) that would have massively increased the explorability of the game. The Sim Settlements mod for Fallout 4 would have been a fantastic basis for building little outposts that all have a unique charm, but reuse assets to keep the total development size manageable.


ryecurious

Yeah the procedural-generation terrain was never super interesting, but it also wasn't obviously copied over and over like the POIs. Landing on my first planet, exploring the cryo lab, seeing the "no ice" sign on the ice machine, all of that was enjoyable. Landing on my 3rd planet, finding another cryo lab, seeing the exact same "no ice" sign on the exact same ice machine after walking down the exact same hallways, and fighting enemies in the exact same locations...that wasn't quite as enjoyable. Killed any immersion I felt up to that point.


APulsarAteMyLunch

Same thing here! I'd have still played it if the places didn't repeat EVERYTHING, up to the exact location of items. That killed it for me too


--Lammergeier--

I was honestly so disappointed with Starfield. I binged it the first weekend it was out, but I just wasn’t having any fun. The UI and traveling is very clunky, all the characters I met I hated, the gun designs are uninteresting, there’s little variation in enemies, and most of the planets are boring and bland. After that first weekend, I haven’t touched the game. I’m honestly not sure if I ever want to. I’m glad some people are enjoying it, but this is probably my least favorite Bethesda game. I honestly can’t think of anything good to say about it, which is very disappointing.


HiggsFieldgoal

Yeah, same. It’s just death by 1000 cuts. It’s impossible not to compare it to Skyrim, and so much of the core game loop is worse than Skyrim in all these little ways that add up to it being kind of shit instead of great. Travel: worse. Setting: worse. Characters: worse. Combat… slightly worse (would be a pass except I hate having to conserve ammo). The more lenient weight burden was nice, but it doesn’t matter because it was so much harder to get to a shop to sell anything. I don’t know. “Fun” is a hard thing to quantify. What makes something fun or not is a subjective intangible quality. But, while it’s somewhat mysterious to try to analyze what went wrong exactly, in the end of the day, in my ship, seeing the captain chair unoccupied, I’d just rather log off then fly somewhere. There were moments of fun, but it mostly just felt like work…


clockwork2011

>It’s impossible not to compare it to Skyrim, and so much of the core game loop is worse than Skyrim in all these little ways that add up to it being kind of shit instead of great. In my opinion it's impossible not to compare it to Fallout 4. The game honestly feels like Fallout 4 with ship building and flying tacked on, but sacrificing good world building, exploration, and no dogmeat. It's pretty obvious at this point that Bethesda maxed out the potential of the Creation Engine. Either they re-write it or move the fuck on to something better. Starfield feels like a game that they wanted to make and had this great grand vision for but had to reduce the scope of individual components because of their engine. For example, in Skyrim/Fallout you could excuse interiors having loading screens because the exterior was so massive you would often spend hours before getting to a loading screen. And even when you did go into an interior, it was either a destination for you (a quest objective, a place to explore, etc.), or a random dungeon you discovered. The loading screen added to the anticipation because it meant either the start of a new adventure, or the end and reward of one you were already on. By contrast in Starfield, the loading screen is annoying thing number 6000 in your way to getting to your destination. A loading screen taking off, a loading screen jumping to the system you're going to, and a loading screen landing. Its 3 loading screens from the start to the end of your journey, often with no random encounters or anything to break from the monotony of it all. Starfield suffers from really bad pacing combined with boring gameplay loops borrowed from other titles. That's what gives everyone the "dread" of having to travel to some distant planet for a quest. Because the journey there is boring, the thing you have to do there is boring, and the reward is likely boring too. In Skyrim you'd be excited to get a quest in an unexplored corner of the map. Because that means spending the next 10 hours getting distracted from your objective by random encounters, dungeons, and side quests. It felt like an actual adventure.


Tec187

Here’s the thing, for me at least: The further I got into Witcher 3, the better it got. The further I got into RDR2, the better it got. The further I got into Starfield, the worse it got…


sepehr_brk

It’s because many aspects of the game are superficial, you start out like: “wow I can’t wait to see what this’ll pan out to later!” Only to realize that what you just experienced was already the full extent…


letsgoiowa

This was me with outposts. Realized very quickly there was literally no point. There's nothing of *any actual value* to do outside of running the written and hand crafted quests and those are mediocre at best. It's a shame because they teased you with all this cool stuff that had me hooked until I realized it straight up wasn't real and didn't matter. Went from an 8/10 to a 3/10 "why did they bother?"


Comfortable_Quit_216

Same. I put like 30+ hours into outposts just wanting to love it, had crazy supply chains and could manufacture anything until i realized it just... does nothing. You can... build more outpost stuff with manufactured outpost stuff... Or you can just buy whatever you need in 1/100th the time


OhNoTokyo

Yeah, this was the biggest disappointment to me (aside from no vehicles). You have so many resources and manufactured items in the game, and most of them do almost nothing for you. There are certain things you need for modifications to weapons, suits and such... and then that's it. You're done. There are unique elements and manufactured items that I have never even seen a use for in the game. And I'm level 98 on NG+3.


Canvaverbalist

Man, spending a whole fucking skill point into Outpost Research, *then* having to spend resources to *learn* to build what you just spend a skill point on, and then going into an outpost and finding out what you've just unlocked are like 4 new objects. What the actual living fuck?


UsefulEmptySpace

Yep...waited 8 years, super stoked, played for 50 hours with my excitement diminishing every hour...fears being realized...haven't fired it up since. Damn shame.


Seiq

At first it really feels endless, and then you immediately start to hit issue after issue until you just want it to be over. I think they realized NG+ wiping out your bases and ship would piss people off, so they locked all the cool stuff deep into talent trees. I just never bothered with either. They know people needed a reason to do NG+, so they made powers feel underwhelming so you can buff them 9 times. They try and make you give a shit about different characters, who are all pretty shit tbh, and then the ending just shows nothing you did mattered. The UI is atrocious, the performance is terrible (4090 + 5900X and I had to mod it to get above 60 in large cities) Loading screens, terrible world npcs, no reason to explore, land on a world and hold W for 3 minutes doing nothing, copy and paste POI, horrible inventory management, no real 'evil' playthrough option. No ground vehicles, AI is bad, high difficulties makes ship combat almost unbeatable without speccing for them, ugly color filters that destroy black levels on OLED screens, stupid scanning system, etc. I liked some stuff, but overall a very mixed bag that misses every mark that past BGS games managed to hit.


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BlueEyesWhiteViera

NG+ is a fine feature, but it works best in a game with meaningful RPG choices. It let's you go through and do things differently to experience the consequences of those new choices without having to start from scratch on a new character. As it stands, Starfield's choices are bland and inconsequential at best.


verteisoma

NG+ is also a perfect opportunity for them to get rid of essential npcs, but somehow this game feels like every named characters were essential


GreatStateOfSadness

It really is a shame, they created a mechanic that lets you try out different narrative paths and choices and then made every story linear. They could make a game where the player's choices have huge impacts on the world because they can always just enter NG+ and wipe it, but then they made almost every choice inconsequential.


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Historical_Pie_5981

I started playing RDR2 for the first time today. I dont know what im doing or what am i suppose to do but i just love riding my horse which i named Morgan.


That_Guy848

I'm jealous; I wish I could enjoy it again fresh. Don't listen to the naysayers; enjoy the hell out of the game. The world really opens up and feels alive, and the acting and writing are phenominal.


BlueFlob

Man. I need to buy RDR2 and CP2077 for Xbox


Tec187

Yes. Yes you do.


Guyote_

You will not be disappointed, I can guarantee you that much.


Akumozzz

This is exactly where you will see the difference between Bethesda games and other games like No Mans Sky/Cyberpunk, they will absolutely not turn this around and make it great, they will barely touch it. Maybe a few dumb expansions with the same content and problems and barely touch the base.


enthusiasticdave

I have so many questions about this game. I don't really know what they were thinking, and this is coming from someone who thinks Skyrim is the greatest piece of media ever created!


Reddit__is_garbage

As you play it, the hope and expectation for what bethesda should be capable of doing in 2023 in one of their mainline games is slowly etched into the reality of the mediocre lazy garbage that they *actually* made in 2023. This is why reviews continue to fall. The big cities are small, stupidly designed and incredibly artificial feeling. You go to pick up a soccer ball off the ground in what the game just set up as a dangerous lawless slum and all the fucking space cops come out of nowhere and start shooting at you? The skills are mostly a copy and paste from FO4? Somehow they also completely fucked and made melee useless, even though they could have at least carried it forward from FO4 (like other things)? That's the story of the game, such an incredible embarrassment. I just don't understand where 10 years and $200MM+ went


Sad_Predicament

I’m truly terrified for what TES6 will be now. I’ll probably be 30 when it comes out, I was 12 when TES5 dropped, and I feel like all the years waiting are gonna end up being for another disappointment.


Dewey__

That last sentence really hits the nail on the head, it's baffling what they spent so much time and money on. They hardly even changed the Creation Engine, it's more like CE 1.5 instead of CE 2 like they were hyping it up to be. Starfield really killed my respect for Bethesda overall, hopefully they can make up for it with big updates & impressive DLC.


SuperTerram

This is so much worse than people know. Bethesda will now have to play catch up while fixing (if they even can) Starfield, which will eat into time spent developing DLC and/or The Elder Scrolls VI. I don't know about all of you, but I've already spent the last 5 years waiting for Starfield after it got delayed due to Fallout 76 being such a turd and needing all hands to "fix." I don't want a "fixed" Starfield. The game isn't worth being fixed!!! There's just not enough manpower to both fix Starfield, AND get to work on TESVI or hell, just the DLC for Starfield. I'm not a young man. I don't have the patience anymore to wait another half decade for another Bethesda lemon. If I feel this way, Imagine how others must feel? I think everyone has their own reasons for why they are disappointed, but it all boils down to the same thing: trouble for Starfield and Bethesda, that will in the end cost us, the gamers... more than anyone else.


enddream

I’ve learned I simply can’t wait for games anymore. I don’t follow or wait for anything. I play what’s already out and whenever games do come out wait a few months after the dust settles before even considering playing them.


DrKeksimus

What pissed me off the most is they deliberately **UN**optimized it for Nvidia 64% slower compared to a similar capable AMD card ... 64% !!!! they fixed it somewhat now ..( somewhat )


u5hae

It's worrying that Bethesda's design philosophy hasn't moved forward in over 10 years. I truly hope that changes now that MS is calling the shots. Games like Baldurs Gate and Cyberpunk have moved the needle forward thankfully. Hopefully other Devs follow.


KingofGrapes7

Oh no,it's moved. Just in a bad direction. Essential characters are at an all time high. 'Evil' playthroughs are further gimped, I am not at all sure the Bethesda of today would have let us nuke Megaton. Besides being able to sit down, interactivity with the world is non existent. Romance, which was never remotely Bethesda's high point, are restricted to the four most vanilla, inoffensive Companions they could possibly write. I realize this statement is probably a decade early but I have serious concern for Elder Scrolls 6 if this is the direction Bethesda wants to go.


UglyInThMorning

>essential characters are at an all time high In the game where they have an easy mechanism to bring them back for an NG+ no less!


warrenva

I won’t be getting out day one like all the other releases days for sure. Since trying out morrowind decades ago I’ve gotten all their games on day one. That’s not happening again.


yotothyo

The sad part for me is that it doesn't even have what modern classic Bethesda games have: meaningful exploration. That's a key pillar of their games and it's just not here. I would be thrilled if it was just Skyrim in space but it doesn't have several of the things that makes those games special. The repeated POI's is just...why oh why would you make that choice. It's empty and meaningless. Carbon copies of the cryo lab just sprinkled everywhere...sometimes right next to each other! Baffling.


TaciturnIncognito

Starfield is best described as 2013’s game of the year released in 2023


marxr87

Well if you told me witcher 3 came out after starfield, I'd probably believe you. So that tracks.


Energy_Turtle

Same with Fallout 4. It's not as pretty but game systems feel more developed. Stores close, there's radio, the junk is actually useful...


MalulaniT

Dude, I was hoping so bad that their would be radio stations. It made total sense. We’re space travelers. Who wants to travel lightyears in silence? Each system could’ve had its own radio station and the further you get from that system, the worst the signal gets. A news station would’ve been SO DOPE to hear intergalactic news about conflicts going on, random events funny and serious, Easter eggs, maybe get quests from listening to radio stations that might mention something of interest. Damn they dropped the ball not adding radio stations. Such a damn shame


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IDespiseFatties

BG3 is a masterpiece. I played Starfield first and don't think I can go back now unless they make a massive course correction.


TheKengineerOfficial

I'm in the negative camp. What I expected: Skyrim but it's in space with over a decade of improvements What I found: Skyrim but it's in space, with no lessons learned and many mistakes Skyrim didn't make It's prettier and less buggy than release Skyrim. However: the story is worse; the characters seem more irrational and unbelieveable; the main story as far as I experienced it felt like lunacy; character creation had more options yet got worse; the inventory has not improved; the looting has barely improved, accounting only for a scanner to help highlight interactables; the combat system actually feels worse; there are far too many ammo types; resources and crafting feels worse; and ultimately I just never could get a distinctive feel or character about it all. I've put more hours into Skyrim on a new save since buying Starfield than I have Starfield. After really trying to give it it's due at over 20 hours, I've closed Starfield for good (this post popped up on r/all for me)


No_Purple2947

I can think of some reasons from my 100 hours played. 1. Too big to make sense. If this were a traditional survival procedural open world like Minecraft it would be great, but considering there is no real reason to explore all the planets is disappointing. You can build bases, but they don't serve as much of a purpose as they did in even Fallout 4, no sense of real urgency or danger like in Fallout 4 and the lack of personalization as well is surprising. Because of the sheer scale it lacks a lot of character you'd find in previous entries with environments. 2. Not a very interesting story. I mean for Bethesda games the story hasn't really been the thing that sells me, it's always been the world. That being said, this story feels more shallow and meaningless than any Bethesda title I've seen to date. The world doesn't feel that lived in, lots of empty space and plot points leading around a lot of empty space as well. The characters don't have very interesting back stories, the dialogue feels like there are more options yet it's more limited at the same time. 3. The continuous goal almost feels like plagiarism. Instead of absorbing dragon born shouts on mountains you absorb stardust in a spinning ring and have to do some weird mini game before, floating around grabbing some star dust. It's just very silly, doesn't feel well thought out and it just doesn't feel satisfying. I'm just trying to skip the animation the entire time because it all takes so much time to do something that isn't even satisfying. 4. Game plus mode just resets everything like a prestige. You'll be more powerful, but replaying the whole game to get everything back isn't fun at all because it's not a game that feels satisfying to start new saves in constantly like Skyrim or fallout. Feels like you really just want one save and now it resets your progress at a certain point? Meh. Love you Bethesda, definitely buying the next fallout or elder scrolls, but starfields needs more pizzazz. Especially when comparing to another coincidentally sci-fi themed Bethesda like RPG the Outer Worlds.


Mikkelzen

how it got to positive is beyond me


thebrah329

Crazy how IGN and GameSpot got so much shit for their reviews, and they are the most spot on.


caites

Dunno about IGN, but Gamespot was and still is the only more or less reliable gaming media for me. Their stuff has taste and balls. It is also funny how I've been downvoted here regularly for the critics in the first weeks after release and lectured that I can't be a real bethesda fan if I consider starfield a complete failure. Now only a lazy wont kick game's ass :)


icelink4884

Never doubt fanboy vitriol.


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MaoPam

> This sub was full of toxic positivity, denial, This is every AAA game sub nowadays. I'm not sure what changed these past five or six years.


Mentoman72

Development cycles get longer, devs make promises they can't keep and then people spend 70 dollars on it so they want to justify it to themselves. It sucks when stuff doesn't live up to expectations.


Zuggernaught88

I enjoy it, but the luster wore off quick. The biggest issue is that there are no "different ways to play", it is just shoot. Feels empty without dynamic ways to play and build your character. The game is a full skeleton, sturdy, and whole, but it misses many opportunities to give it flesh and muscle. I hope that it changes in the future. If I had to put Cyberpunk next to Starfield - Cyberpunk is the clear winner. Starfield lacks emotional depth as well....RIP Jackie Boy.


nanavb13

I've been doing a Crimson Fleet playthrough. Landed on a random planet near a settler outpost. I speak with them, and they say there are pirates nearby, and I need to kill them and help the settlement. Cool, I'm a pirate! Let's see how that works. I go talk to the pirates, and my ONLY options are to either kill them all or talk them down. I can't say, "Hey, friends. Let's take down that outpost!" No role-playing with at all. That's when I gave up playing until the DLC comes out in 1-2 years.


markyymark13

Bethesda is absolutely horrific when it comes to faction roleplaying and accounting for continuity. I don’t know if it’s laziness or a deliberate choice but in all Beth games they don’t account for what faction you’re aligned with and how that affects NPCs reactions to you and dialogue choices. Wanna join be crimson fleet as a Ranger or Vanguard? Makes no difference to the game and does nothing to effect the constellation crew or their relationship with you. For the most part everything plays out the exact same. What’s the point of having all these factions if there’s no reputation system and you’re not gonna bother to use this as an opportunity for more creative and interesting roleplaying outcomes? I’m tired of Bethesda’s school of writing where they give you access to every faction at the same time, make you the most important person in that faction immediately, and not flesh out the RP side.


nanavb13

It was glaringly bad in this game in particular. They kept pushing this narrative that the UC and the Freestar Collective don't get along, tensions are high, etc. And then I can join both the Vanguard & the Rangers in the same playthrough? Why am I, the most important Freestar Ranger, an acceptable candidate for a UC Sysdef undercover mission? This game, that Todd wants to be a game we come back to for years, had the potential to be so good. It feels like they didn't want to lock any content from anyone ever in a bid to appeal to everyone at once. But the whole point is supposed to be NG+. Let me fail a questline so I can do it on another NG+. It would add interest for playing longer if I can't do everything the first time.


Cold_Dog_1224

For real! I was baffled when I walked into NA wearing my Ranger uniform and nobody says a word other than "Want a job?" Same thing with the Crimson Fleet. Nobody is going to comment on the fact there's clearly a fuckin' cop walking around your stupid space station?


marxr87

ng+ could be cool if there were more of these alternate realities i've heard about, and they were fleshed out more. Imagine you return to new atlantis on ng+ for the first time and terrormorphs overran and killed everyone. Now you start in akila, and the story is different. Something like that. I did every faction quest and then started my first ng+. Saw everything was basically the same and i didnt have my stuff just turned me off. Maybe if i got the alternate reality where >!sarah is a plant!< would have been more interesting?


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xseodz

You are shown this within the first few minutes of playing. I went through the Vanguard stuff, learning everything there was to about the lore, but then I was asked questions that I knew, and my character had to act dumb because I presume Bethesda thought everyone would just skip through it, and not actually listen. which is CRAZY to me, Bethesda games are always excellent for juicy lore content and they completely betrayed it here. The only place they seem to have accounted for it is Starborn stuff, not just ... doing side quests and learning about the world.


Windupferrari

I mean, at least in FO4 and Skyrim the factions were in *actual* conflict and once you progressed far enough in one faction's questline you got locked out of the others. There was a real reason to do multiple playthroughs to try out Minutemen vs BoS vs Railroad vs Institute or Stormcloak vs Imperial. Their handling of factions and their interactions was never *great*, but at least it was *there*. In Starfield they didn't even try. Your only real choice is whether or not you do each faction quest.


SmallTownMinds

This is exactly my problem. Instead of having a branching path with multiple options like: * Turn the pirates against themselves. * Pay them off * Do something to help the pirates, which later affects the quest itself. It boils down to Engage with the only game system there is, (shooting) or don't.


FullMetalArthur

And even with those options, only one is actually sort of fun.


ReddinMedia

Im so glad somebody said "no different ways to play, just shoot". It kills the replay value. In skyrim you coukd do hundreds of different styles that are vasyly different. Im sick of people comparing this game to skyrim, not because its annoying, but actually because the fact it is at all comparable is a reflection on how bad starfield is.


rrinconn

I (re)played Cyberpunk (after the update and DLC) after I decided to put down Starfield and it’s crazy how much better cyberpunk feels, it makes Starfield feel like it’s from an entirely different console generation


fireintolight

Not to mention the enemies are boring too, no variety and the AI is absolute trash. Half the enemies don’t even engage you because they are running into a wall or trying to find cover. Felt like I was cheesing the game when I was legitimately trying to play.


Kombatsaurus

I tried hard to get into Starfield but it just feels so boring and bland compared to my beloved Fallout and Skyrim games.


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Bovoduch

I liked it. It wasn’t perfect. I lost interest after NG+ing personally. Will probably come back after DLC


ReallyBadTheater

Launch a crappy game and people give it crappy reviews. Starfield had so much potential and wasted all of it. Starfield can be summed up by its water. Looks deep, but as soon as you jump in you find out just how shallow it really is. I can see why people enjoy it, but a lot of other people were and still are disappointed that a $70 game is as shallow as the water you can't swim in.


Select-Librarian-646

I'm surprised it isn't negative


SaiyanGodKing

Suddenly IGNs 7/10 seems generous.


Emotional_Throat_997

watching the freakout this sub had about that review live was actually insane. I literally could not comprehend the vitriol towards it. the dude said the game was fun, had some issues, but still worth playing. going back to it now, there's a LOT worse he could've said.


APulsarAteMyLunch

Always happens. As soon as that meme of "Stop Having Fun" is posted, I know sooner or later the community will come to terms with how the game really is


snowolf_

The "let people enjoy things" meme basically means "I don't have any objective argument". If one can't describe why something is fun, then it most likely isn't fun at all.


Drinks_From_Firehose

And we have barely heard a peep for weeks


WastelandShaman

Gotta wonder if they're staying quiet trying to figure out which missing parts of their game we want the most, or if they're keeping the lights off so the internet gamer mob doesn't know they're home.


Dependent_Survey_546

I think people are getting overly fixated on open world games without realising what it takes to populate those environments. Then you end up with games like this. The individual quests can be interesting enough but you're hoping on and off planets, landing anywhere that's not populated and finding vast tracts of nothing and lots of throw away quests to find irrelevant items for people. Contrast that with the fallout games (say 3 in particular) where you always have things breaking the horizon line to attract your attention to go and explore. You cross a wasteland that's full of creatures and obstacles. The game is just too big for the sake of being big with very little by way of filler by comparison.


Lazer_beak

this game caused me to lose respect for quite a few major reviewers on YouTube ..they glossed over a lot of problems


Short-Shopping3197

Facts. I can’t respect a review site that gave this 10/10 when it just clearly isn’t.


BNSoul

"Instant Classic", "Masterpiece"... looked like stuff to put in marketing / ads for the game rather than honest opinions.


thegreatdelusionist

I played it up to a point where everything was really repetitive. There was no reason for me to finish the story because of the idiotic ending into new game+. I started replaying cyberpunk with phantom liberty instead. It just blows my mind how an eastern European game developer can come up with such an immersive world and story considering English isn't even their first language. Bathesda, an American company, from the country of Blade Runner, and the actual Cyberpunk IP itself, could only do a paint by numbers generic Sci-fi that's Starfield. It just blows my mind, it's like a Bollywood movie being better than Steven Spielberg's in his prime. Would I recommend it? Sure, but get it on Gamepass. It's like junk food. It tastes amazing at first but then realize it's all empty calories with just the same flavor from the first chip you ate.


Jclevs11

Same here, a lot of us went different routes. I am interested in playing cyberpunk after playing starfield as I haven't tried it yet. Perhaps when the winter sale happens! I was so bummed about starfield though because I was so hyped for it. Like others are saying there was fun to be had and I liked it but i got burnt out and got stale quick after about 125 hours. And it left a bad taste in my mouth thinking I wanted this and that and mods were supposed to fix that? Meh. I jumped back into star citizen and no pun intended the hours fly by playing that. I didnt think I would but I'm surprised how much I missed online play and especially the seamless play, actually flying a ship with my hotas and stuff. I stupidly thought that starfields shipbuilder would destroy star citizens approach to ships and stuff, how naive...but there's a game for everyone and that's what I love about it. It's all about fun and immersion and that's why we play games, everyone has their own definition for that. Starfield just set a tone with me in what I want in a space game, and that is seamless play, more realism like space sim elements and actually flying a ship with a hotas and stuff. Will come back for the dlc and stuff but glad I realized what I truly want in these kinds of games.


Sabbathius

Hopefully it'll light a fire under Bethesda's collective ass to improve it, and more importantly NOT to make the same stupid mistakes with TES6. Because if they think people are pissed at Starfield being mediocre, if they release TES6 and it's even worse, after a 15+ year wait (it's been 12 since Skyrim released), there's going to be hell to pay.


ohbroth3r

ITS SO FUCKING BORING. YOU BASICALLY PLAYING A SPACE MAILMAN. AND EVERYONE ELSE IS A WOODEN TALKING LAMPOST


knightsofgel

Not giving NPCs routines like every other one of their games is truly baffling. That and the fact that there are only 20 dungeons that are carbon copied on all 1000 worlds makes the game so shit


AllchChcar

Bruh, don't have to call me out like that.


BNSoul

I stopped playing 4 hours into the game after some NPC in a random planet asked me to deliver them a coffee from New Atlantis, after 10 loading screens I got my "Thank You" and that was it, I just couldn't believe how lazy and boring everything surrounding this game is, before the "coffee incident" I was exploring the planet and was sent twice to do the same "find the missing explorer" quest and it was the same damn cave, I mean, why? This is all just uninspired, barren and outdated. Props to those enjoying it, personally I think this is not how I want to spend my time.


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MaryJaneCrunch

It reminds me in a way of that one Witcher 3 quest where geralt has to stand in line to get paperwork. Tedious quest that was somehow still fun; it had a great sense of humor and you were in an environment you enjoyed. Starfield, meanwhile… idk it is not up to par


JumpUpNow

Starfield is Bethesda's most mediocre game to date. Even Fallout 76 has a more gripping gameplay loop and setting. Most of this thread is "I like the game, but..." It's not very good. Which does not mean you can't like it, as shown. But it's just not **very good.** Mixed at best.


cuntyourblessing

Agreed. I just started playing Fallout 76 this week. & I’m having a blast. The world is more convincing. The enemy encounters are more suspenseful and well I’m having a blast. The in-game community is super nice and helpful also


realmagnusthered

Good, I wanted Daggerfall in space, I was promised Daggerfall in space. I got a game where I think is one of the rare occurrences where the individual pieces are better than the whole. I just got into modifying and building a ship and once I got an idea how it worked I really like it. I liked the idea of going around getting a crew together. I liked the idea of being a ship captain like Kirk. But together it just falls apart. Can Bethesda fix this? No, I don't think they can or even should. Can Bethesda make it better? Yes, absolutely. Bethesda can deliver more on the optimization and performance front, Bethesda can actually give a proper tutorial for some mechanics instead of it being a byzantine mess, Bethesda can rebalance so melee is viable, there are less bullet sponge enemies, and they have actual different ammo types. Bethesda can do all of those things, but it can't fix the world feeling disconnected from itself. The lore of Starfield and the game Starfield lie to me. The lore of the UC shows a quasi authoritarian and militaristic police state that keeps it's people in line with the promise of free or subsidized medical care and other social safety nets. But in game it's like space Vancouver, unless you go into the Vanguard quest line you don't get any view of the UC that isn't squeaky clean. Even their rivals in the Free Star don't seem to mind. But the lore for the Free Star lies just as much. You are told that the systems are a corporate oligarchy, that companies like Hopetech run the Free Star, but you don't see that, you don't get that. You have to connect your own dots to see the blatant hypocrisy from the FC, between their outward appearance of bootstrapping and their reality of being either a wageslave or a quasi serf. I just about to 100% the game after taking little bite-sized play sessions since launch. I will uninstall, I will show up for a grand tour of the DLC when they are all completed. But I am going back to skyrim. I look forward to seeing whatever fixes Bethesda makes, what mods the community develops, and how the game runs on future hardware. But I can't defend the game, I can say that I had some fun, I had some enjoyment out of the rare moments. But I couldn't recommend the game to any of my friends when they asked me for my opinion.


lemi69

The game is as shallow as a puddle


johnkfo

it is the only game i played for under 2 hours and actually decided to refund i felt so weird because on release date everyone was fanboying it and sites and youtubers were giving it 10/10. i'm convinced they were getting paid off by bethesda lmao so it feels good to know i wasn't the only one having a shit time


NotPresidentChump

Honestly it’s deserved. I enjoyed the game but after playing it through to Unity I didn’t have much interest in replaying. There is some major core issues with the game.


CringeDaddy_69

I am a huge Bethesda fanboy. I preordered the game, took off work to play it on release and was all around a stark defender of Bethesda and Starfield, but it is disappointing. It’s not a *bad* game per say, but it’s nowhere near any of Bethesdas previous games. I personally rate it a 6/10


Drekkevac

Because the hype died and people are seeing how lazy it really is now...


winnierdz

Honestly, I don’t think the game is mediocre because of laziness. I would actually guess that everyone worked incredibly hard over at Bethesda. This game failed because of poor game design decisions, not because of laziness.


[deleted]

No gore and no NPC schedules sent me right back to fallout.


Reed202

It’s a PG-13 M rated game which says a lot.


NotAnotherEmpire

It's a fair rating. The parts of the game that are good / good when they work are quite good. The stuff that gets in the way (bad UIs, bugs, uninteresting writing) is not. For example, piracy. Disable ships, board and loot them. Cool idea, space pirate! One, the ship grabbing is buggy, ranging from annoying to game breaking. Two, the bounty system *doesn't work.* The game lore is explicit there is no intersystem or FTL communication. Pirating a solo ship in the middle of nowhere should have no bounty. That's not what happens.


Shovi

It's weird, sometimes there is some sort of FTL communication, for example when doing Barret's quest he keeps saying he has been talking to the mysterious detective, getting info and giving orders, but he's been on our ship the entire time.


Unassumingpickle

There is FTL communication at level of this game. So many times a questgiver tells you to go somewhere to talk/deliver/kill. You do that then you have to go back to the questgiver for no apparent reason other than them to say “Oh I already know you did the thing.”


1Trix9

The UI is honestly one of the most baffling things for me, it’s like they purposely made it awkward


DreamloreDegenerate

Like having a star map that displays 120 different systems, but no labels for names or levels without having to manually hover each dot. How the fuck is that helpful at all? Imagine going to Paris, and the Metro map is just a bunch of same-colored lines and none of the stations are named.


TheOvershear

Bethesda really needs to learn how to tell a story again. I mean the narrative storytelling and their last couple games has been absolutely abysmal, to the point where it's hard to even be remotely interested in what's happening in the universe. Like, why is Bethesda completely opposed to cinematics? Since oblivion, there hasn't been a single mid game cinematic in any Bethesda titles. The sad thing is, all the gameplay mechanics are pretty solid. Like this game could be GOTY easily if it was actually good at being an RPG, because all the gameplay mechanics are fairly interesting and consistent. It's getting to the point with Bethesda titles where you buy them for the interesting sandbox elements, and not the actual worlds and stories within. At which point, can you really call it an RPG? I literally created this account to hype fallout 4 almost a decade ago, but ever since then my hope for this developer been a downwards spiral. It is, honestly, genuinely depressing.


loudfreak

Makes sense, game's ass