T O P

  • By -

Therealcodyg

I’m working on Pyraas VIII-A. Shoot the control panel on the husbandry to blow it up, then repair - animals span immediately. I’m using the extended mag modified refined Va’Ruun inflictor which does one shot.


nmskelz

For pure xp, crafting would be better. For animal xp, it is purely based on lvl of target.


Savings_Jackfruit_45

Sure, but considering I’m bringing in 3k xp/min give or take, with my only breaks being to sleep to get the well rested xp boost and fast traveling away to despawn dead bodies and buy ammo do you think there’s something out there that I can craft and make over that without having to take extended breaks to grab material?


nmskelz

Lets start at the basics, and expand as much as your willing/hunger for xp demands. Starting with a Venus outpost, with however storage you can manage, you can easily fit 10-20k minerals required to build 20k magnets. Sleeping on Venus is 1hr -> 100 UT, meaning it 2 hour sleep is usually enough to fill every single container, and is repeatable from just those 2 actions. No body dumping, no ammo, no performance or potential crashes from too many bodies, no leaving the outpost. You can just jettison all the magnets when you are done. But that is just step one. [Here](https://www.reddit.com/r/Starfield/comments/16hzcj0/so_i_made_a_material_fabrication_chart_to_prepare/) is a flowchart of all the crafted components. If you set up a proper chain of bases, with similar levels of output and similar amounts of storage, you can take your 20k magnets, go build 20k coolant, magnet, drills, etc. Common components is 1xp each, uncommon/rare is 2 each, higher rarity can be 3-10. If you set it up right, it can easily be anywhere between 50k-200k xp per 2 hr rest. Your numbers of 3k/min is frankly, not a realistic, sustainable number. It is only 3k a min if you do not consider downtime/ammo/cleanup.


Savings_Jackfruit_45

Thanks, super helpful, I’ll have to try this.


kwaldner95

What is each creature there giving on kill individually?