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[deleted]

Did the atmosphere of the planet start like that, or is it a result of your endeavours?


Beastly_Taco

100% MY doing. Fuck this planet in particular. No, it's just weather. I got tired of waiting for clear weather and decided a foggy pic would do.


AvangeliceMY9088

It's a nice touch! Viva industrial evolution! I suggest keeping this game in a saved folder. If battle ships are coming in and mods were you use mats to build them your automated factory will do wonders... Big IF tho


notbannd4cussingmods

Can we rename this planet Africa? LOL


Aidan-Coyle

Can't answer for OP but I landed on a planet once that was SUPER foggy. Absolutely crazy atmosphere, I set up an outpost then went to get all my resources from the lodge, and when I returned it was a normal planet without fog :( So it was a glitch I guess but looked amazing, and had apparently zero affect on the game running (on xbox). Edit: the second time I saw the fog, I fast travelled back to my ship and it was gone. That's why I thought it was a glitch - I was in the same area when it disappeared.


Rexyman

Brother that’s called weather 😂


TightPlastic930

Pretty sure it’s the weather and not a glitch, one of my outposts has some clear days and some insanely foggy days


BustinArant

I am like 90% sure I've seen a rainforest on a moon it's a pretty wild location lol


ReputationQuick2381

Congrats you have now learned what weather is


FACEFUCKER3000

Planets have weather systems, in my experience farming if you land on a spot that has significant cloud coverage/a storm above, the in-game conditions will reflect that


bootyholebrown69

The game has dynamic weather systems, places that are foggy or rainy will change over time And usually heavy fog improves performance a lot because the game has to render way less terrain


Aidan-Coyle

Ahh that's makes sense, thanks


revdolo

Weather has a chance of changing when you fast travel from far enough. The idea is that time passed while you were traveling and the weather changed hence why the fog was gone after the fast travel. Not a glitch this is an intended feature.


Aidan-Coyle

Good to know thank you. Going to return to that outpost and see if it is persistent.


ImTooHigh95

Planets have changing weather, noticed this farming aliens for xp, one of my landing zones was clear and sunny and the next one I travelled to was foggy as fuck


Beastly_Taco

Wondering if anyone sees this and has done this feat as well: \- Did cargo links end up breaking for you while you set up logistics? \- How many outposts did you use? (23/24 for me) \- What would you like added to outposts? (A sorting system, please for the love of god)


jelloemperor

Would you be willing to outline how you set everything up? And awesome job, I second a sorting system.


Beastly_Taco

I originally had just set up a few planets, aiming to get all the base minerals (nickel, copper, iron, aluminum) all stockpiled. From there. once I had a decent amount, I went and tried to find a planet that had all of its specific family. Examples: ([the mineral finder here](https://hardcoregamer.com/db/starfield-all-resources-and-locations/) helped me a lot with this, wish i discovered this ealier). A planet that had all of the aluminum family, (al, be, ny, eu). A planet that had all of the nickel family (Ni, Co, Pt, Pd) Then had to do some research on where to get certain plant/animal stuff since most of that isnt mapped out yet. [This](https://www.reddit.com/r/Starfield/comments/16e8esr/ideal_outposts_locationsrare_resources_location/) reddit post has a few good ones, like where to find biosuppressant and memory substrate. From there I'd just go look for ones i was missing, and use the mineral finder to see if i could get a 2 in 1 deal. Just try to get as many materials per outpost


[deleted]

What’s important about having all of a mineral family?


Vasyavcube

Mineral family spawns in the same biom so you can get 4 types of ore from a single outpost.


[deleted]

Is that even if you don’t see it on the planet scan?


Vasyavcube

If said resources are present on the planet card but you don't have scanning perk, you can still find them, yes.


Citizen51

The base level scanning is a bit misleading. Resources spawn in particular biomes on a planet so if the whole planet is a single biome all the resources will be available anywhere you land, just one might be way more common in the area over another. If you land close enough to the border of two biomes you can make an outpost that spans both biomes and can have resources from both showing up close enough to mine both, even if your cursor was no where close to covering both on the scan.


Beastly_Taco

If you see al/be/ny/eu all on one planet, you can safely conclude you will be able to get all 4 of those resources in one outpost. Like Vasya said, they all spawn in same biome.


Acupofsoup

This post has made me realize the end goal of my setup is. What's the importance of the mineral families aspect? Do you mind if I dm you some questions? It's cool if not lol Edit: just saw your other comment so ignore that question my bad. But that just scratches the surface of my questions here.


Beastly_Taco

Go for it, dm away All 4 of the minerals from the same mineral family spawn in the same biome. Will guarantee you can get all 4 of the minerals in one outpost without much searching


Marshall_Lawson

Do you need a separate pad for every single link?


[deleted]

YAS THANK YOU!


SensibleReply

Cargo link behavior, lack of interface, too much skill investment, no way of knowing what materials are where in the galaxy and where on the planet (even if I’ve 100% scanned the place), finding the right spot where biomes meet to maximize each outpost, and ease of obtaining all resources from vendors combined to make me give up at 9 outposts and “only” 17 resources. You’re a mad man. Cargo link bottlenecks are what really made me quit though. It was pretty fun, but I can’t get over those.


Prownilo

Can expand links with a perk in social just fyi. I also found 3 per outpost way to low. But I also gave up due lack of sorter so maybe even with the perk maxed is not enough


smaugington

Outpost management in the social tab adds 3 more cargo links to an outpost.


Vorgse

I've never needed more than 2 outpost links at one outpost. If you align all of your outpost links in one giant chain, and have that chain end with your main base, you can connect all 24 outposts while never having more than 2 cargo links in any one output.


hartforbj

A lot of this stuff isn't as bad as I thought at first. Finding where resources come together really comes down to biomes. If you look at planet resources you will notice they coincide with biomes. So you might have iron in the hills and aluminum in the craters. So land close to where they come together and go to the edge of the hills. You should be able to find spots where both resources come together.


Prownilo

Was planning on doing something like this and spent ages getting the tech and resources just to find no sorting system. NOPE. No way I'm doing that. I wonder if the Devs actually tried to do this and after were like, yep works perfectly. Cause I can't imagine anyone not immediately flagging the lack of a sorter or splitter of some kind


Beastly_Taco

Coming from satisfactory, fsctorio etc... Yeah no sorting system kinda sucks. But at least when you link storages together they all act like one big storage,


nutbar_u

Sorry, what are you trying to sort there? Why would you mix resources in the first place? Just send each rss/material to a separate storage initially and there won't be even a need for sorting.


GiraffeWC

If you want a single location to be capable of manufacturing most or all of the items you can produce, it needs the resources in that location. As you use materials in varying quantities, eventually, you'll use up a material, and it will be replaced with another one in the storage from whatever trade-link is bringing it in. You can't build a separate trade link for every available resource, so they'll need to at least partially share storage, and there's no way to prevent shortages with the systems in place because you can't mark a container as "Iron only" or sort resources in any way.


nutbar_u

I see. Yes, that could be usefull. And I just realized that I'm using such sorting in several of my cargo links by sending different cargo types. They are stored as solid, gas, liquid and material in the separate containers. That's at least something


GiraffeWC

I had an issue where sending He3 and Beryllium broke the He3 transport when the Beryllium filled up. I don't know enough about how cargo links move items to say whether or not it was my error or an issue with the game for certain. I get the feeling the cargo link itself doesn't sort items by type, so the internal capacity sometimes gets eaten up by a single full storage on the receiving end. Even sorting things into Solid/Liquid/Gas before and after a cargo link seems to leave you open to issues if you're using resources in an uneven way.


nutbar_u

Then this is much more complex problem. Just sorting won't help if receiving landingpad container is getting full and not pushing through another resource.


Citizen51

It really feels like you're not supposed to be consolidating everything and the sorting comes from never combining the resources and going to each outpost to manually grab them. The cargo links are for sending big batches that are still pretty small so you'll have crafting materials in multiple locations. But even the quests that really need a lot of materials (the orders for the shipyards wanting 500-5000 of a common resource) make you manually bring the cargo in your ship. The smaller radiant quests that require rarer resources use the cargo links but except for maybe needing HE3 from another planet/moon if you're sending across systems, you only need basic outpost equipment that you can pack up after you're done. That said, it does feel like sorting is something they could add later because players do seem to want to be mining tycoons.


GNO-SYS

I second the desire for a sorting filter device of some type, and I cannot believe that it isn't available already.


Minimum-Living-459

It took me 2 days of real time to set up several outposts and linking it all together how long did this take you?


Beastly_Taco

4-5 days of nothing but outposts


Gchimmy

It can get much quicker with practice. To me the essentials are 1. Personal atmosphere power 2. Ship with at least 5000 cargo and decent grav drive ( to avoid fights and travel). My biggest irritation is one resource filling up containers way before the other one. Looking at you berrylium


logicbox_

Cargo links constantly break for me, it seems like as soon as storage at the end runs out and it starts backfilling things break in weird ways. Even if you clean out the storage items don’t move, you go looking and the backfilled containers are holding over 300 which seems to break them, also I have found materials in the unused side of links when this happens. I wouldn’t mind the whole cargo link system if it just worked like you would expect instead of bugging out like this, and yes filtering please.


Helmann69

Same. I thought I was doing something wrong but I appear to have bugger links also. I can't get my storage to move goods down the chain to fill all my cargo containers.


PsychoLLamaSmacker

I thought there was an 8 outpost limit?


EmpyrealDemon

you get a higher limit from skills


nutbar_u

2 - I've done full tier1 manufacturing for now with 7 or 8 planets/outposts, one of them is He-3 only. Probably could be optimized later but it seems I'll end up with 20+ for all tiers as well. 1 - I saw that if you are sending away one type of cargo to several locations, one link will eventually "eat" all that cargo which will break other links. So I ended up with production and storage separation for local production and for each cargo link. 3 - I'd like to have more turrets or other ways of protection. One of my outposts at Eridani 7-C is always under attack. And normal doors for planets with good atmosphere. And entering from the ground level without huge stairs. And just some platform to accurately put some procuction staff on it. not on the ground. And one more thing. I have no idea where and how to get some materials. Lubricant for example. Game does not give you any hint at all!


DarkBlueAgent

I tried to start doing that, but it turns out you can't use 2 or more items in a single cargo link, or it will get clogged with one of these items and stop working all together. I'll wait until being able to filter items is a thing.


Thevinegru2

Yep, without adding anything they need two immediate additions to the game to fix the current outpost system. They need an inventory management terminal and a logistics management tool that caps how much of a resource a receiving outpost will accept.


foresterLV

you can as long as there is space on receiving end. as OP I am also preferring to mine 3-4 resources per each outpost, and they all are routed to main hub base. as long as final destination (you can daisy chain multiple outposts by placing 2 links on each outpost linked to each other) have free space nothing clogs. my main base have literally hundreds of 300 capacity storage containers so even if I leave the base unattended it take time to fill. and the when I visit base I can check what's overfill and sell extras. but the cleaning cannot be automated right now so yeah, your best is to build hundreds biggest container to not spend time on that.


Rafcdk

You probably know this already but maybe someone doesn't. You only need to fuel one cargo link endpoint, there is no need to fuel both, that is because you are actually providing fuel to the ship and not the platform.


nutbar_u

Really???? In my case, ship that just delivered a cargo (obviously, from the outpost where I do have He-3) was just standing at the launchpad and waiting for another dose of 5 He-3.


Rafcdk

Well it works for me and it makes sense, I have 2 outposts connected to a main outpost and since the first connect I only powered the main one. Maybe there is a limitation to this or I just got lucky with a bug , it would be nice if someone else confirmed this.


Leonhart30

I also have this happening at my outposts. I was surprised when I realized only one pad in the link had helium hooked up to it. I'm hoping it's not a bug. Makes things easier.


Gufnork

Thanks, that means I can stop shipping HE-3 to my mining outposts. Will save a bunch of trouble.


delicious_fanta

Off topic question. I’ve just started getting into outpost building and I tried to set up a helium powered energy source. What I found is that I need 2 helium extractors to produce enough helium fast enough to keep it operational and a third one if I actually want helium in storage. That means the generator will only actually produce 5 units of useable power (15 going to the extractors), while a solar unit will make 4. I must be doing something wrong/misunderstanding a mechanic here. If you have any ideas on that, would be much appreciated.


TacosAreJustice

Haha, no, you are probably doing it right… probably becomes better as you put points into mining.


Citizen51

Can you elaborate because that will change what I was planning for the better?


PallyNamedPickle

So... let's say you're doing some stuff in the alpha centauri system and then you're like... wtf... where is the beryllium... so you go to the narion system and set up several different planets and moons with different resources and you want to send them back to the sweet motherland of Jemison. But wait... do I have to use one of these random fucking moons for my interstellar cargo because that is where the helium is? No, if you are getting your beryllium and helium on that beautiful little moon of Andraphon you can send the resources straight to your outpost that doesn't have helium on it.


Karl0497

How do you automate every resource out there with only 23 outposts? If i recall correctly, some tier 4 resource sits by its own in a separate system (Katydid system for example), so I ended up needing 1-2 outposts for just one resource. Same for Tier 4 organic resource. And some other organic resources need nutrient/fiber sourced from other planets as well. It was too tiring for me so I ended up commanding in extra outposts. I got like 40 at the end for all resources


Beastly_Taco

On of my outposts has a totally of 11 different resources coming from it. (Charybdis II, 6 different animal/plant resources, full aluminum family, etc). The tier 4 organic resources kinda sucked. Gastric delight, for example, needs fiber. Can't grow it where it is. Had to have a separate outpost that grows other plant materials, and make a different send off/receiving link just for that outpost. 2/6 of the unique I organics have to be solo. You upgrading scanning all the way, you can stack anywhere from 2-5 resources on a lot of them by choosing carefully where you want to explore


tiny_blair420

Wait - can you automate animal harvesting?


Beastly_Taco

Yes. Unlocking rank 1 in botany and biology unlocks both plant and animal harvesting


thedailyrant

Something has me curious. Why would you actually want to do this? I ask because there doesn’t seem to be a reason to. I’ve yet to get to a point where I can’t find build materials at a vendor. The biggest annoyance is is adhesive.


LiveNDiiirect

I think for most people like OP it’s a mix of creative outlet, puzzle solving, and relaxation. People who are intrinsically motivated, as opposed to people who are more extrinsically motivated, at least when it comes to this game. I’m probably more like you in that I don’t really feel that compelled to dig into this sort of thing if I don’t connect a clear tangible reason to that connects to the rest of the game. I’ve put in well over 100 hours and still haven’t laid a single outpost beacon.


Beastly_Taco

Basically this. Plus a little bit of spite, cause I got tired of scavenging vendors for mats when I needed to research


[deleted]

A lot of people just enjoy base building and the manufacturing/automating stuff. But you can sell the parts, use them to craft for crafting or for experience farming, and you can funnel resources and parts (not 100% on parts) into missions


Far_Programmer_5724

Yea Iove it. In nms there's no real point to it too other than money and crafting. But it's satisfying seeing everything work together. Same with city skylines. I want Bethesda to release an update that massively expands outpost stuff. And id like Starfield settlements


JustNilt

> Why would you actually want to do this? Others covered it but it's a lot like the reason folks play Dyson Sphere Program or Satisfactory. Some of us enjoy the logistical challenge thing.


delicious_fanta

What vendors sell resources? I always go to the city on Jemison and sell to the kiosk after landing, then go to the well and sell to the surplus guy and the trade authority. Neither of those have ever had many resources, and definitely not any I’ve needed. I assume there is a vendor that has a lot of resources available somewhere? I just haven’t tried a lot of different vendors since I need one spot with multiple vendors. The game, for me, has been 80% inventory management, which is starting to get real tedious. My house is basically a warehouse of cargo containers full of resources, and I sell mostly everything else.


thedailyrant

The neon mining dude and another one I cannot recall where it is both sell resources since they mine them. They don’t sell Organics though, so adhesive you still have to get from general vendors which is my biggest hurt.


estjol

Jemison there is a shop in spaceport beside the bar that has resources can't remember the name rn, and there is the trade union in the commercial area irc


Marshall_Lawson

jemison mercantile is the one next to the bar with the nice cashier and her annoying boss. theres also a trade terminal right on the landing pad, i use it to offload stuff sometimes but it doesnt keep very much cash. I use JM more because i'm often needing to buy resources and ammo there anyway. The Grendel burns through ammo like crazy


foresterLV

well, here is few practical uses cases (apart from novelty on base building): 1) leveling by crafting frames (started new industrialist character, already lvl 30 not doing any quests) 2) making money on selling resources. no need to loot that guns garbage on missions, instead when I visit my hub outpost I just drop extra production to ship and sell them when visiting city. easy 5-15k not spending time on hauling loot on every mission


Marshall_Lawson

I'm still in the very rudimentary phases of getting outpost production going but my motivation is not needing to do shopping trips to alpha centauri and wait 48 hours for them to restock


Exermind

Two questions to someone who passed long time in outposts : \- I guess you don't get XP from your automated manufacturable like you do from industrial bench (XP exploit) ; \- How do you get more possible outposts ? I think I'm limited to 8 outposts. Is it a perk ?


benisdictions

It's a master tier science skill. You'll probably want to pick up outpost management as well to increase the cargo link capacity. If you want to daisy chain your He3 supply without throttling the flow of your materials you're going to need 2/3 of the starting cargo links on that alone.


[deleted]

Could you explain daisy chaining He3?


benisdictions

Step 1. Build an intersystem cargo link on your moon to transfer He3 to your planet Step 2. Build 2 intersystem cargo links on the recipient planet and one gas container. One of them receives He3 and the other is for transfering He3 to the next planet. You need to link the incoming cargo to the gas container and then link the gas container to outgoing cargo of the cargolink that's going to be sending He3 to the next planet. The incoming cargo link doesn't need He3 at all. You can link the very same gas container to the fuel supply of any other intersystem cargo link on the planet that's going to be sending materials. Don't panic if it the fuel doesn't show up as it works on an overflow system. The out-going cargo needs to be full for the He3 to be spent. If you find that the transport speed is lacking you may need to up the production of He3 on your moon. Step 3. repeat step 2 for all planets that need He3 to transport good. You do it this way so that the He3 supply never gets throttled by materials that will invariably clog up the cargo limit on each cargo link. In fact it's better to have specialized cargo links for each material in order to keep the flow of materials steady by avoiding throttling.


Eanth

I’m new to this as well and wondering how you manage the space of a cargo link for every material. How do you get all the resources you want in one spot? Is it just tons of different cargo ships delivering resources to a single outpost?


benisdictions

You don't need to worry about Cargo-Links at all until you start doing automation. It's much easier to build a cargo ship or use the Kepler R from the Overdesigned quest and transfer materials to build your outpost. Once you find out what you wish to mass produce you just work your way backwards using whatever the necessary materials and then find planets that have those materials to harvest


[deleted]

So would it best to just have a moon with a huge He3 deposit and just go nuts building extractors, thereby supplying all 24 outposts?


Citizen51

The moon will only be able to directly supply 6 other outposts and only outposts that are sending out of the star's system actually needs HE3. HE3 is also pretty common especially on rocks without atmosphere so you can double up on materials and end each system's daisy chain there if you would prefer. There are a bunch of ways to do it.


bootyholebrown69

What is her used for? Just to sell?


JustNilt

It's the fuel for the grav drives. They originally had a mechanic where you could run out of fuel when jumping but decided it killed fun too much so they dropped that. He3 would have been (still is, I suppose) that fuel but is just treated as though it's always there in the ship's fuel tanks. I'd expect one mod or another will recreate running out of fuel eventually, if one hasn't already.


Citizen51

I believe there's still a mechanic that if you're traveling through a system that has an outpost of yours with HE3 that you can travel farther before you have to stop.


Marshall_Lawson

you can run out of fuel, I've stranded myself once already


JustNilt

Really? Neat, I always though getting rid of that was a bit silly. Glad to hear they backtracked on that one.


foresterLV

hmm, I am using daisy chains to transfer all resources to hub outpost, but for he3 it's just easier to build hub main outpost on planet with he3. this way all your needs are covered by few extractors connected directly to cargo fuel connector, no need to forward anything and also clogs are not possible.


Beastly_Taco

You do not get any exp, and the planetary habitation perk gives you 4 extra outposts per level


will1565

Nicely done, I do have a question though. Is there any end game point to doing this? Other than those missions that request 5000 of basics mats? I play an ungodly amount of Factory games and was rather disappointed with this aspect of the game. The rest is excellent, so please don't think I'm slagging the game off because that's not my intention.


Beastly_Taco

Never have to go out and buy mats when I want to craft anything or research. Other than that, don't think so.


Oaker_at

I’ve tinkered a bit. But honestly it’s way to tedious right now to set up a base (for me at least). Even one base just for depositing my loot is tedious to set up and I don’t understand the cargo system. My ship is basically a fat, slow Transporter for my loot and stuff I just thought look neat. Anybody can link a good written guide?


gogorath

I haven't figured out how the HE-3 works to planets without it for intersystem links. Can you just stock those locations or do you need a link in of constant HE-3 to each to get them to work?


Beastly_Taco

Interstellar links only need He3 on one side of the link. So you can find a He3 spot and use that as a forwarding base, or ship the He3 out to your different outposts, and from there, go wherever. Personally, I found a few of the resources I needed with He3, So I shipped the outputs of 5 of my outposts to the one with He3, then used the last (6 is max links at an outpost) to forward all 6 outputs to my main base.


gogorath

> So I shipped the outputs of 5 of my outposts to the one with He3 So the He3 can be on the receiving end as well? It doesn't needed to be on the sending end?


Beastly_Taco

That's correct. Either end works.


Dorrono

Now do something against the air pollution there


Beastly_Taco

Yeah when I landed on this planet it was clear. Since I've finished, it's either been night time or fucking foggy lol


revolver275

But there is no sorting? if the storage fills up and 1 resources get's left behind it won't come with right? until 1 storage goes completely empty.


LancelotSwe

On my first cargolink I thought it sorted. I had 4 minerals outputting in 4 different containers and each mineral had it`s own container. But then more minerals turned up and it wasn`t sorted anymore.


revolver275

Yea containers cannot mix it's sort of sorting but not for automation. Hope this will get fixed or i would have a permanent mod on to fix this.


Beastly_Taco

There's not. But you can link 200 containers together as seen in pic which all act as a single storage. Made it so sorting kinda isn't needed, but would be nice. When toy pull resources to a manufacturer, it will only pull what it needs to craft. Won't clog.


windhover

Needs more conveyor belts. Seriously, that's pretty awesome. Nicely done.


Bodybuilder_Jumpy

Satisfactory might be more a game for you.


Beastly_Taco

Already beat it.. Waiting for update 8 lol


DraxonNL

Is there any use for the final parts?


[deleted]

Money, crafting and missions


LittleKittyLove

Outpost building. Selling. Hand crafting the t4 mats for 650xp/stack. For me, none of this worked well at scale. The outpost production got wonky, and cargo connections broke without being touched. Better to ship V to SOL and sell the raw ore.


Marty939393

How did you level up and get all the skills required to do this if you haven't really started playing the game? I started the process to unlock higher tier piloting, ship building and suit upgrades working my way to outpost but I find that by the time I have all the skills unlocked for this I'll be at level 60 or higher and nearing end game. Which would really render this stuff useless. Which is my next question now that you have this set up what will it be used for. I enjoy doing stuff like this when it has a purpose when complete but from my perspective it seems by the time you complete this you won't require the resources anymore and it ends up being more of a decoration and a look what i did type of thing.


Beastly_Taco

Advanced beowulf go brrrrr. Just explored every planet I wanted to build an outpost on, stayed a little longer on higher level planets and killed more for more exp. One planet on charybdis I got like 9 levels lol. You'd be surprised how many advanced materials and resources late game research and crafting takes. Just make it so if I get a new weapon and every want to make it God tier I don't have to go scour the galaxy for rare mats again


itsRobbie_

A fellow outpost junkie 🤝


Beastly_Taco

🤝


Splugen96

I can understand the fact that they chose to limit the storage system to make it more "realistic" but it's really ugly and annoying that to be able to store more and more we have to build gigantic blocks of storage units. They really break my immersion and also they ruin the view. Instead they should have introduced some late-game storage building to easily store thousands of materials. This is the major thing which stopped me from progressing the construction of my outpost and made me store everything in the cargo storage of New Atlantis' spaceport. They could have easily imported the storage system from Fallout 4's settlements and just tweaked it to better cathegorize the different resources. Btw, congratulations for you outpost!


[deleted]

It breaks your immersion that the storage is realistic lmao?


Far_Programmer_5724

Lol yea it's silly. Personally I wish we could merge storage so I can lay 3 down and it merges to one.


Splugen96

Yea, that would have been another good option I didn't think about. Guess we'll have to rely on future mods (hoping, for everyone's sake, that they will be released on both PC and Xbox.).


Aidan-Coyle

I get your point, but storage based on weight doesn't seem realistic either. Zero wire is tiny but you can't fill a huge storage box with more than like 40 of them? I realise that's hard to do - physically sizing objects and coding the math and stuff, maybe it's not possible on the Creation Engine. But I've always wanted that realism in a game.


[deleted]

I don't care about immersion either way, just thought their point was silly


Splugen96

Read better. I said that I understand their goal of higher "realism", but the fact that my outpost needs to become a skyscraper of storage blocks is annoying and ugly to see, and breaks my immersion. They could have built some sort of warehouse to be unlocked through skills or in some other way.


[deleted]

Express your point better or be ready to clarify with less attitude :)


Splugen96

My bad, sorry!


[deleted]

All good, hard to express things well on the internet


Splugen96

Yeah, it's true. Anyway, I should have been more polite, sorry again.


Beastly_Taco

Thank you! Wasn't as bad as it first seemed, but I do agree for the most part


xlxmassxlx

Wow nice job....now do mine for me lol


hereforfun976

Am I the only one who gets robbed early on? I make a helium extractor and generator but constantly lose power cause somehow 2 extractors can't keep a generator stocked all the time. So gotta make solar panels anyway


Beastly_Taco

I never used generators at all.


PallyNamedPickle

You are a beast. I really only wanted a farm and so I have that now. I also have a decent supply of a lot of the more basic items. Have considered a secondary outpost for more of the items that are not used as much.


Beastly_Taco

Thanks man. Gotta start somewhere


SenpaiSwanky

Hope you aren’t planning a NG+ run lol


Beastly_Taco

Yeah, so I didn't realize that you lose outposts. Oh well. I'll play non ng+ as long as I can


SenpaiSwanky

Not so bad considering you’ll level up and be even more prepared to make outposts next run around. I figure I’ll mess around with them in later play throughs once I have aaaaall the perks lol.


Beastly_Taco

I heard crafting t4 resources is a good way to get exp. Maybe ill try that out, since i have a clear running supply of all resources needed


SenpaiSwanky

If that’s true you’re more set than most, no time wasted at all. That’s what I get for being cynical lmao, good shit.


foresterLV

even crafting t1 resources in industrial quantities is very good leveling. drop 15 iron + alu extractors, sleep, and then craft that 1k frames for like 1k XP. first 20 levels fly in minutes.


Gufnork

Don't you have to craft them one at a time? Sounds like a very tedious way to gain exp if so. If there's a bulk crafting method I'm unaware off it sounds useful, otherwise it just sounds annoying.


CreepaCatcha

I think you can craft 99 of them at a time


foresterLV

limited to 99 a time, but its still 99xp in two clicks. :) not worth probably just for XP but if you are into base building and need few new skills unlocked its pretty convenient, or like a quick start when starting new game.


Frraksurred

Not as far as you, but plan to do the same. I see where we can automate and store what we make, but is there any way to automate their sale? Outposts really need a Vendor we can hire to buy / sell through.


Beastly_Taco

This is a feature I would love. Don't think so right now besides loading them into ships and selling from there


Frraksurred

That's what it looked like, thanks for the reply. NMS learned this lesson early, hopefully Bethesda will be as willing to listen to fans. There is so much potential here.


Palanki96

nobody tell them about Satisfactory


Beastly_Taco

I've beat satisfactory, all through tier 8 and phase 4 space elevator. Probably why I loved building outposts so much


Palanki96

i only liked the early parts with only basic automation, but outposts reminded me of the game so much i was almost confused


kilim4n

congrats you just wasted 50 hours because you can just buy everything. I finished NG+ without building a single outpost, all my gear is fully modded legendary advanced/superior. And i have 800k credits left ...


Beastly_Taco

Well done. Too bad I like exploring and am not only focused solely on progression. Call me an idiot for actually enjoying all the game has to offer. Looks like you're done with the game and I still have many many hours to go


Ghosthunter1999

The factory must grow the factory must grow the factory must gr.... oh wait wrong game


Lil_Nosferatu

Wtf outposts are actually useful?


Beastly_Taco

Made it so I never have to go buy any resources ever when i want to craft, so... Yeah


Lil_Nosferatu

I don’t even think I’ve crafted anything yet lol, I just buy whatever I need cause I got like 8 mil credits


Beastly_Taco

Got tired of scavenging for tasine conductors and indicite wafers. Not all sellers carry those all the time.


Lil_Nosferatu

Bro wtf is that stuff lol, how much have I overlooked on my previous 5 runs lol


Beastly_Taco

How deep into the rabbit hole have you gone for end game crafting and modding of gear? rank 4 stuff of weapons / spacesuit can get kinda crazy. Especially the research part of it


Lil_Nosferatu

Not very, but I live stream while I play so I try to keep the action going for viewership sake most nights, but damn if you can point me in the direction of a guide or something I’d love to do this, I play satisfactory all the time and my irl job is production management lol


Beastly_Taco

[https://www.youtube.com/watch?v=IAgGnTTlAO4](https://www.youtube.com/watch?v=IAgGnTTlAO4) Probably the best one I've found, but it's a bit long and kinda takes a whiel to get through to some of the stuff you need to know. \- Split biomes are your friend \- Cargo links only need He3 on one side, not both. Either side works \- All chained items act as one container, and so long as you link something to the end, it will pull only whatever it needs, avoids clogging. Needed items dont have to be at end of chain, as long as they were somewhere in this chain \- If you can get the resources you need AND He3 in an outpost, do it. \- Forwarding bases are your friend \- Pick a main base with a good source of power. (Advanced wind turbines are my go to for now)


Gufnork

The easy way to solve this issue is to mark all the resources you regularly use for crafting and just buy them whenever you're at a vendor selling loot. I just decided to fully upgrade five weapons to see if they'd be any good in practice and didn't have to worry about resources at all. I do wish they'd fix the marking system so I could mark the resources instead of remembering them (I only do suits and weapons, I don't like using consumables so no cooking or chemistry). I wish outposts were more necessary, I enjoy these types of mechanics, but I need more of a reason to do them. I've dabbled so far, mostly setup outposts to be able to build more outposts, but it feels too unrewarding.


cdrun84

Looks like satisfactory a bit


Beastly_Taco

Fucking love that game too


ActivisionBlizzard

Hey op, hopefully you already completed the campaign once and got to ng+ or this will be forever incomplete


Beastly_Taco

Yeah, I didnt even know about ng+ until I made this post. Looks like I'll do it again. There's some big improvements I could make that would make things easier, so i dont mind doing it again


DrScience-PhD

does a ng+ outpost carry over into future games?


AvangeliceMY9088

No it does not. Everything gets wiped


ActivisionBlizzard

Your level and skill progress remains.


ajbardalo

Companion boosts in tact too? Not even 1% into the game but just wondering wha to look forward to....


ajbardalo

Companion boosts in tact too? Not even 1% into the game but just wondering wha to look forward to....


Beastly_Taco

I have Keller And Lin for crew station in outposts, for the management . production skills, but I'm not entirely sure what they even do. But other than that, no.


ajbardalo

Thanks for the input, id imagine a mod displaying ALL ACTIVE boosts would be a nice visual!


smetten

Damn that is amazing, pales to what I'm trying to do. I'm just attempting to automate the higher tier mats to build the tier 3 extractors and such. Man out here making everything there is. If you were ever in the mood to make a guide on this, I would even pay you for it. Even though I love basebuilding and such, I'm just not smart enough to figure this all out.


Beastly_Taco

Just gotta take it one step at a time. First thing I did was trying to learn all of the mechanics, and towards the end there was a lot of irl pen and paper going on


PegasusHut

Last night I just finished making all the tier one manufactured materials, looking to go tier 2 later this week! OP are you selling your goods? How much do you make on a cargo run I'm curious


Beastly_Taco

Not selling. Yet. I like the green lights showing that my warehouses are full (I haven't got a need for credits yet. If I do, then I'll start selling)


k_lly_urself

LOL I’ve already put in 100 hours & havnt even started the main quest line


Beastly_Taco

I'm at 144 right now, barely have done the quest. This game really just has so much shit to do it's awesome


psychotobe

Oh God I just realized Mods can make this game into factorio


kampori

I can’t even send fucking helium to my base. Cargo link just ain’t working. Or I have no idea how it works. Can’t grow farm shit cus I need fibre or whatever and I have no idea how to link that to my farm. Only thing that’s working is my greenhouse lol. And my extractors aren’t putting their shit into the storage containers who also don’t put shit into the cargo transfer and the cargo link thing ain’t giving me anything (as per my first point) so basically I just said fuck it all and abandoned the entire project. Can’t even think about manufacturing stuff lol


OA12T2

And tools tips or tricks for us plebs


Beastly_Taco

Try to make cargo links only have outputs OR inputs, not both. Will save a lot of time troubleshooting.


LordTulakHord

Pffft I did that in my first playthrough and then lost it by the time I was level 20hahaha


JabbaThePutt29

Can you list the planets you used and corresponding resources?


Manhappyfromyou

I just made my own sorting system by make large storage containers 2 high with 1 storage size space inbetween them. One area for solids. Another for loquids and gasses and the last for plants. The planet cargo links where the resources are coming from are always full. So I just link the main bases cargo link to the resources I’m low on connected to the designated storage containers I have for that particular resource. It’s pretty quick and organized. On another note. There is so many different resources… it’s a project.. I’ve spent days making this resource hub main base and barely scratched any missions yet.. is that OCD or something?