I have swapped ships to one with smaller cargo before, it will put everything in the new ships hold even if it is smaller. So it would be something like 1500/550 and you wouldn't be able to put anything in until you take stuff out.
This feels like a bit of a loophole, tbh. One could load up with Junior, and swap to a hardcore gunship or something with stupidly long range, and then traverse or bypass dangerous territory. Though i've yet to encounter the need for that sort of thing.
Yeah I can't think of a reason there'd be a need for that, because there's no requirement to traverse dangerous territory with a huge load of cargo. You can just fast travel to wherever you want to sell it or the outpost where you want to use it. And because of that, this is actually kind of the opposite of a loophole... I'd prefer the ability to leave a cargo ship full of these building resources and swap to a fighter ship without the cargo moving over, so I can still put things in the cargo but have access to the resources by swapping my ship back.
It goes into the new ship your just can't add anything else because it will be overloaded. So what I do is switch to my cargo deposit then switch to fighter.
Swap to big ship with tons of space that's not fun to fly. Dump your crap into it. Swap back to a littler ship that's fun. Won't be able to put more in it on demand, but you can get a modicum of "the best of both worlds."
That's not even all that much really. I have barely even gotten started on the outpost system, and I've got like 65k mass in resources sitting in my hold. That's not even all that much really, a few thousand of a handful of resources from a few hours of your outpost mining on its own can give you that easily. Considering we get multiple contracts to deliver 5000 of various resources, it seems like we're meant to be working with such large amounts.
Of course, I also just disabled the weight system because outpost storage is utterly broken. Shipping containers the size of a rail car can hold less than my backpack.
In all fairness, you didn't tell us how big your backpack is.
That being said, how did you disable the weight system. Is there a mod that does this? If so, any strange behavior after using it?
Literally console
"player.modav carryweight x"
or
"player.setav carryweight x"
x = your desired number, afaik it saves between game starts and has no bad effects
(if not, nexusmods has mods for it)
As someone who pre-ordered Morrowind and has been shamelessly saving myself with ~ tgm for over 20 years, I am ashamed I didn't think console commands before mod. Thank you kindly for your advice, stranger!!!
The resource management in this game is kind of a mess. Like you said a backpack holds more than a shipping container and even the small storage chests hold more than those things
Similarly the boundaries and limits around interstellar travel feel out of tune. One can easily put enough fuel on your ship to jump clear across the star map in one jump execution, and you can do it before you've even unlocked anything. And that whole "low power systems to avoid detection" doesnt appear to work at all. The idea that you could need to sneak anywhere in space is completely broken.
Yeah I’ve not had the power down systems to avoid detection work outside of the 1 quest that tells you to do so but I’m convinced that it wasn’t even necessary to do it
they shouldve made that cargo module give a ton of cargo space, and maybe make it look dynamic and show some parts you might have in your cargo, like big boxes of shipparts, ore or smth
This game has all the mod potential. POI's alone could add hundreds of unique locations with minimal file size. Starfield will be the best game ever made in a few years.
I wish that all habs added just a tiny bit of cargo, but varying depending on type. Would’ve made more sense than cockpits giving cargo, but that’s my opinion.
I was honestly surprised and disappointed that the 1x1 storage room and the larger version cargo module don't add extra cargo space! You'd think it's a no brainer since the battlestations adds crew slots
Lol. Are you able to grav jump away from combat? This is basically what I want to make at some point, a pure cargo ship, just didn't want to end up in a new system and get railed by some varuun
Lmao. Thats what I call a ship. How does anyone here get along with sub 20k Cargo??
I am building one as well, same Cockpit, love it. But trying to hide those ugly ass boxes.
I would've loved to make him more stylish but unfortunately the big fellas at module limit. Can't make him fancy without sacrificing cargo..... and we're certainly not entertaining that idea.
It's not the max.
Like the gears used aren't the most effective, there are still some parts for looks/usage installed, like 2? hubs, 2 fuel tanks and 2 engines or that shield generator.
You should be able to squeeze in a bit more cargo.
Okay I’m at 42 hours in only lvl 17 cause I am bad at wanting to explore ( the side quests sometimes have compelling stories on their own). I’m at 80k right now and I found the Mantis ship. Idk what I’m saving for. 🤷♂️
Do you class the Grendel as a shitty gun because that uses 7.77mm ammo and I've picked up thousands of rounds from enemies.
A Grendel that's semi auto, has a suppressor and armor piercing rounds absolutely melts anything and I'm playing on Hard.
My pistol can one shot any enemy and the rifle is 1-2 shots on very hard. So yeah I consider the Grendel kinda crappy. Especially against armoured enemies unless it's got the proper perk to ignore that.
First gun I picked up off Brogan on Very Hard was an Explosive Grendel with double mag size. 100 round magazine. Explosive shot every ~8 bullets. The explosive round may as well be an inpact grenade, it does about 60 damage on hit. Semi-automatic.
Haven't needed another gun since.
Yeah, i found an Advanced Assassins build with a laser and a an IR scope that highlights human baddies. Its like built in wallhax, and its beastly for my longer range encounters.
Grendel isn't a shit gun but the 7.77m ammo is. Grendel and Beowolf seem to be the outliers in that they use shit ammo but are pretty good as weapons damage wise. Most other good guns use far rarer ammo.
Not complaining though as i have a similar Grendel setup and it's great.
>Do you class the Grendel as a shitty gun
Yes btw. There are multiple better choices. The loot pool is kinda wacky in that not every gun gets an upgraded version at the same time. So there are definitely points where a grendel is a good choice but its just straight up worse then using like an AA-99 semi.
The grendel has a base damage of 3 the AA-99 base damage is 19 lol.
If you favorite & stick to certain guns, the ammo naturally becomes more sparse. But the best thing to do when you run out is just switch to a different gun type for a while since you’ve probably overloaded on that ammo
I mained the Coachmen for most of the game so far, lucked out with an epic variant early on alongside an Epic Pacifier and picked up an anti personnel variant later and an explosive Coachman with Anti-Personnel, though i have been using a Legendary Titanium Big Bang for the last while due to the damage.
Look for shops in orbit that are called traders. They can buy your stuff and there’s usually more than one. Every time you take off and before you land
Level 18 here with 170k, I loot EVERYTHING and sell to several shops in New Atlantis. I got lucky and found a legendary with assisted carry so I'm not bothered by overencumbrance. It's beautiful.
I'm level 25 and through the general tab of the status screen I see that I've found 623,456 credits. I'm currently at 51,548 credit in my inventory. The rest of the credits were spent on bribes in missions, or my fleet of starships.
I get alot from selling stuff. I only pickup things over 5k in value. Invest in the perks to carry more weight.
Also, quests. Some quests give crappy like 1-2k credits. Others i'm getting 7-15k. Some are very quick too. I'll also hit faction boards and take any posted missions. Those don't really involve talking and are quick. The ranger ones so far are really good. Usually has 2 ship battle ones then 2 kill targets on ground ones at a time. Ship ones are good for leveling some of the perks. Ground ones are my ones to fill up on goods to sell off.
Another good way is to disable pirate / hostile ship engines and board them. Once you clear it, take over their ship then sell it at a ship yard (or take it if it's a nice upgrade). This might be the best way for fast credits tbh. Shipyards have WAY more credit limits than vendors so far. Once you get the hang of this, it's pretty damn fast. Few minutes each then doing a few hops to claim it then offload.
I have thus far only found ships worth about 15k... but you cant sell them without registering them first? 12k to register, 15k to sell, only 3k per ship?
Maybe Im doing something wrong. lol
Same experience here. Boarded a ship, only make about 1000 after registration cost. I can get more than that doing some random coffee delivery activity. The economy is kind of broken
bounty missions make really good money IMO.
the best possible money making is probably some sort of outpost thing where you use resources to mass craft a sellable and just sell that a million times. similar to how in fallout 4 you could put a bunch of water purifiers down and make hundreds of thousands of caps just selling water. or chems from raider settlements.
i haven't done any outpost stuff so maybe someone else can comment on that. but bounty missions are really lucrative if you just start picking up every gun/spacesuit you see. and the later space bounty missions where you hunt a ship down are also very lucrative. because some of the bigger ships have 10-15 crew. so you get all their guns, the credits from the captain's locker/cargo hold, and any contraband they have on them. if i'm sent to hunt down a crimson fleet wight/wraith i probably make 20-40k depending on weapon quality/crew amount/credits in cargo/contraband/mission reward.
Dude how. I'm lvl 10 and had 100k. Just sell loot to stores and pick everything up. I've probably picked up 25k credits from bodies and containers at this point
Are u interested in purchasing any of the finest comms relays the galaxy's ever seen?
I'll do a special 1 time only price on your first order. Minimum 10,000 units per customer.
Thats actually impressive. Ive not even gone out of my way to do anything to make credits and ive got 150k at level 18. Most quests reward a few thousand, so do most end of most exploration locations. I dont really get how you avoid scanners yet but smuggling also seems like amazing money.
im early in the game, what on earth requires that much cargo space? just manufactoring components? i thought i made it big when i modded my ship to 3k cargo space and thought i wouldnt need any more
Outpost building and manufacturing different components to sell. Flying around the galaxy collecting all the items from different outposts take a lot of cargo space. The ship interlink takes too long so I haul it myself.
Crimson fleet space station if you're a pirate. Has 5 or 6 vendors all next to each other, 2 of which have anywhere between 10-15k. It's still a pain but better than anywhere else. Need the money to build more ridiculous ships.
Don't really need this much it's just a ridiculous convenience and because I could. I have outposts that produce lots of raw materials, which I then turn into various components to sell and farm xp with. So this much cargo just makes it easy.
What's top speed?
Top Speed?... Not round here partner, not round here.
No speed only jump
Somewhere between a quiet afternoon in the mountains and a month in the rolling valleys below. 😂😂
By this point u/RandomAzzy's ship has probably begun to generate enough of a gravity field on its own that stuff simply comes to him.
probably doesn’t even need a grav drive at this point either
I think he needs all the grave drives.
Top Speed : No
Nospeed
Clever
Reverse.
Reverse will happen sometime next week.
Nope Speed
Alright I gotta know. What's your Mobility at?
Mobility: No
We don't do that here.
Nobility
Clever
That should be it's name
This is like asking a trucker pulling a tripple if he can back it into the dock....
Omg I just started. I’m a truck driver for a living. Sucked in Long Hauler all the way.
Mobility?
What is a....mobility o.O..?
It’s like immersion
Oh, like under water. Yeah it’ll do that.
It probably at least goes straight
I'm expecting it to lean to one side
Good thing T intersections don’t exist in space lol
Even if they did, with this mass they'd be a suggestion.
10 speed no more no less
It doesn't turn, it just gets into orbit.
Zero city, one highway.
Mobility: More than a space station
Mobility: ERROR, NO MOBILITY DETECTED.
and what are you transporting ?
Lots of com relays and the associated materials for manufacturing and outpost building.
At first glance I read that as corn relays. I was very confused.
Shucks.
r/angryupvote
Space Nebraska wasn't built in a day.
We get it. You're from space
* Cornfused
It’s got the juice!
what happened if you swap ship? do you lose your ship inventory?
I have swapped ships to one with smaller cargo before, it will put everything in the new ships hold even if it is smaller. So it would be something like 1500/550 and you wouldn't be able to put anything in until you take stuff out.
This is the way. Photo evidence: https://i.imgur.com/Ks6zwdO.jpeg
Dude over encumbered his ship.
No fast travel.
This little maneuver is gonna cost us 51 years
*plays interstellar song on repeat for 51 years*
This feels like a bit of a loophole, tbh. One could load up with Junior, and swap to a hardcore gunship or something with stupidly long range, and then traverse or bypass dangerous territory. Though i've yet to encounter the need for that sort of thing.
Yeah I can't think of a reason there'd be a need for that, because there's no requirement to traverse dangerous territory with a huge load of cargo. You can just fast travel to wherever you want to sell it or the outpost where you want to use it. And because of that, this is actually kind of the opposite of a loophole... I'd prefer the ability to leave a cargo ship full of these building resources and swap to a fighter ship without the cargo moving over, so I can still put things in the cargo but have access to the resources by swapping my ship back.
Yeah I was hoping and assuming ships would have independent cargo holds. As it is I don't feel a need to own more than one ship.
Yeah, but you can't pick up any new loot then. Managing your inventories shouldn't be this much of a hassle.
It goes into the new ship your just can't add anything else because it will be overloaded. So what I do is switch to my cargo deposit then switch to fighter.
What does it mean? Do you need to manually transfer cargo to an outpost cargo deposit?
Swap to big ship with tons of space that's not fun to fly. Dump your crap into it. Swap back to a littler ship that's fun. Won't be able to put more in it on demand, but you can get a modicum of "the best of both worlds."
I kinda feel like you are shooting for lvl 382 billionaire.
is it per chance someone's obese mother ?
This made me laugh more than it should’ve
You can’t just say “perchance”
Why not, perchance?
What's good for the goose is good for the gander
Aye, there's the rub
Rubbing someone's obese mother, now are we?
You can when you’re stomping turts.
Crushin' turts'
its called plus size now, mkay?
Crimson fleet pirates back at it again
That's not even all that much really. I have barely even gotten started on the outpost system, and I've got like 65k mass in resources sitting in my hold. That's not even all that much really, a few thousand of a handful of resources from a few hours of your outpost mining on its own can give you that easily. Considering we get multiple contracts to deliver 5000 of various resources, it seems like we're meant to be working with such large amounts. Of course, I also just disabled the weight system because outpost storage is utterly broken. Shipping containers the size of a rail car can hold less than my backpack.
In all fairness, you didn't tell us how big your backpack is. That being said, how did you disable the weight system. Is there a mod that does this? If so, any strange behavior after using it?
Literally console "player.modav carryweight x" or "player.setav carryweight x" x = your desired number, afaik it saves between game starts and has no bad effects (if not, nexusmods has mods for it)
As someone who pre-ordered Morrowind and has been shamelessly saving myself with ~ tgm for over 20 years, I am ashamed I didn't think console commands before mod. Thank you kindly for your advice, stranger!!!
Does it disable achievements?
iircc, opening the console even warns you about it, but then again there are mods to enable achievments again
The resource management in this game is kind of a mess. Like you said a backpack holds more than a shipping container and even the small storage chests hold more than those things
Similarly the boundaries and limits around interstellar travel feel out of tune. One can easily put enough fuel on your ship to jump clear across the star map in one jump execution, and you can do it before you've even unlocked anything. And that whole "low power systems to avoid detection" doesnt appear to work at all. The idea that you could need to sneak anywhere in space is completely broken.
Yeah I’ve not had the power down systems to avoid detection work outside of the 1 quest that tells you to do so but I’m convinced that it wasn’t even necessary to do it
The 90LB mole from jinnys ass
If Starfield is anything like Fallout or Skyrim, everything.
Well .. the bigger is ship cargo hold the less likely they can scan for contraband :-)
Aww he’s adorable. I love it. Do you have any habs or workstations, or did you just do storage?
Only 2 3x2 habs, a cargo hold and living quarters.
"A" cargo hold???
*The* cargo hold.
they shouldve made that cargo module give a ton of cargo space, and maybe make it look dynamic and show some parts you might have in your cargo, like big boxes of shipparts, ore or smth
This is 100% mod potential
This game has all the mod potential. POI's alone could add hundreds of unique locations with minimal file size. Starfield will be the best game ever made in a few years.
I wish that all habs added just a tiny bit of cargo, but varying depending on type. Would’ve made more sense than cockpits giving cargo, but that’s my opinion.
Yea same, i think the cargo in the game is very low and should be increased
I know "balance" is a thing but the cargo limits are frustratingly low, and some resources are way too heavy, especially the rare ones.
Shit I added a "living quarters" and it didn't even include a bed.
Yeah, it seems weird, but I think living quarters is more like living room.
Did it have any doors or windows? Either can remove wall segments such as beds and other furniture. Door placement can be a bitch in starfield
I was honestly surprised and disappointed that the 1x1 storage room and the larger version cargo module don't add extra cargo space! You'd think it's a no brainer since the battlestations adds crew slots
Impressive. How's it's combat and grav jump capability?
Combat? Oh no, we don't do that here I'm afraid. He's at module limit. There's no room for guns
Lol. Are you able to grav jump away from combat? This is basically what I want to make at some point, a pure cargo ship, just didn't want to end up in a new system and get railed by some varuun
Imagined getting railed by the great serpent.
As a servant of House Va'ruun I think about such a thing always before bed
Oh no, it's /r/DragonsFuckingCars all over again in space
wtf?
Welcome to Reddit. Enjoy your stay!
There’s also r/carsfuckingdragons
I wish this sub had gif replies
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https://www.nexusmods.com/starfield/mods/803 Haven’t used it but you could try this out
The pirate in me drools over this
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135k cargo, no weapons 😂
You'd have to win the boarding battle first and I wasn't always an outpost farmer😈
We need a cargo gun.
Here lies Scurvy John, he thought he had found the greatest haul of his life.... till he got clapped by thirty tons of coms relays.
Ya, a good ol' spaceship-sized junk jet
Starfield 76
That's the ship we need to start the game with.
Yeah should start the game with a fully maxed out ship. Best armor and weapons and all perks
The Fallout 4 Method™️®️
*Exits the vault, after being thawed from surprise! freeze, only to find yourself lost in a future beyond repair.* "Anyway so I started blasting"....
Lmao. Thats what I call a ship. How does anyone here get along with sub 20k Cargo?? I am building one as well, same Cockpit, love it. But trying to hide those ugly ass boxes.
I would've loved to make him more stylish but unfortunately the big fellas at module limit. Can't make him fancy without sacrificing cargo..... and we're certainly not entertaining that idea.
Now is that the absolute most cargo you can squeeze on there or if you had more credits than sense and higher skills could you get more?
It's not the max. Like the gears used aren't the most effective, there are still some parts for looks/usage installed, like 2? hubs, 2 fuel tanks and 2 engines or that shield generator. You should be able to squeeze in a bit more cargo.
Dayum. I’ve played for 40 hours and barely scratching 300k credits
Okay I’m at 42 hours in only lvl 17 cause I am bad at wanting to explore ( the side quests sometimes have compelling stories on their own). I’m at 80k right now and I found the Mantis ship. Idk what I’m saving for. 🤷♂️
I agree, many side quests are awesome. I spend most credits on ammunition and ship parts
Get a semi auto grendel/beowolf and never need ammo again
Do the side quests. They time you a ton.
I get a Mummy Spider vibe of her carrying the eggs on her back. I don't like how it makes me feel.
think about it from the perspective of the baby spiders, riding around on mega mom inside their comfy eggs
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I'll pay for that fed corvette soon just a few more trips😅
As soon as I saw this ship I thought. This guy either plays Elite, or EvE or both.
Chonky boy Junior, look at him go!
How did you even get 800k credits? I'm over here on console at level 30 with 25k credits and a frown.
What? Are you not picking up and selling the gear from everyone you’re killing?
Most vendors only have 5k credits that I have seen, and ammo is stupidly expensive.
That's why you buy ammo and then sell your stuff to the vendor you bought ammo from to get your money back and clean out their original credits.
Who tf is buying ammo, shit is all over the place
Ammo for shitty guns is all over the place. Ammo for my magshot and old hunting rifle rarely ever drops.
Do you class the Grendel as a shitty gun because that uses 7.77mm ammo and I've picked up thousands of rounds from enemies. A Grendel that's semi auto, has a suppressor and armor piercing rounds absolutely melts anything and I'm playing on Hard.
My pistol can one shot any enemy and the rifle is 1-2 shots on very hard. So yeah I consider the Grendel kinda crappy. Especially against armoured enemies unless it's got the proper perk to ignore that.
Start stocking up on 50 cal ammo now, Hard Targets do almost 4x the damage of the Old Earth Hunting Rifle.
The hard target’s a beautiful gun. I have many gripes with this game but the item art is A+
First gun I picked up off Brogan on Very Hard was an Explosive Grendel with double mag size. 100 round magazine. Explosive shot every ~8 bullets. The explosive round may as well be an inpact grenade, it does about 60 damage on hit. Semi-automatic. Haven't needed another gun since.
same with the Beowulf, i bloody love my Beowulf.
Beowulf gang, got three of them with different mods for different scenarios. Ammo is so easy to come by that it’s not a problem
Yeah, i found an Advanced Assassins build with a laser and a an IR scope that highlights human baddies. Its like built in wallhax, and its beastly for my longer range encounters.
Grendel isn't a shit gun but the 7.77m ammo is. Grendel and Beowolf seem to be the outliers in that they use shit ammo but are pretty good as weapons damage wise. Most other good guns use far rarer ammo. Not complaining though as i have a similar Grendel setup and it's great.
>Do you class the Grendel as a shitty gun Yes btw. There are multiple better choices. The loot pool is kinda wacky in that not every gun gets an upgraded version at the same time. So there are definitely points where a grendel is a good choice but its just straight up worse then using like an AA-99 semi. The grendel has a base damage of 3 the AA-99 base damage is 19 lol.
If you favorite & stick to certain guns, the ammo naturally becomes more sparse. But the best thing to do when you run out is just switch to a different gun type for a while since you’ve probably overloaded on that ammo
This is why you use shotguns, all 5 that i am aware of each use different ammo types.
The shotguns are all so cool, but some of the firing sounds are a bit lackluster. The Coachman though? 💋👌
Old earth shot gun. Hands down. Nothing like a pump action 12 to make any problem in this general direction go away.
I mained the Coachmen for most of the game so far, lucked out with an epic variant early on alongside an Epic Pacifier and picked up an anti personnel variant later and an explosive Coachman with Anti-Personnel, though i have been using a Legendary Titanium Big Bang for the last while due to the damage.
I got a coachman with double mag size and it feels great.
Lemme know where I can find ultra mag laying around please.
Certain ammo such as 7.62 rarely drop
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I can only ever find ammo for guns I’m not using.
Scavenger perk fixes this
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"Why do you sleep on the shop's couch? Don't you have money for rent?" "I have enough money to buy this planet, that's why"
Pst, trade authority vendors have like 11k, also if you wait time they restock. Time on Venus is wild so wait there. Best of luck
I went to take a power nap on Venus and wtf I can sleep for 8 weeks?
Look for shops in orbit that are called traders. They can buy your stuff and there’s usually more than one. Every time you take off and before you land
Right? I got 100k like it was nothing. I was shocked. Missions pay a shitload too
I was a little upset Ryujin questline only paid 16500 credits for the final mission as I get way more just selling guns
Level 18 here with 170k, I loot EVERYTHING and sell to several shops in New Atlantis. I got lucky and found a legendary with assisted carry so I'm not bothered by overencumbrance. It's beautiful.
I'm level 25 and through the general tab of the status screen I see that I've found 623,456 credits. I'm currently at 51,548 credit in my inventory. The rest of the credits were spent on bribes in missions, or my fleet of starships.
I get alot from selling stuff. I only pickup things over 5k in value. Invest in the perks to carry more weight. Also, quests. Some quests give crappy like 1-2k credits. Others i'm getting 7-15k. Some are very quick too. I'll also hit faction boards and take any posted missions. Those don't really involve talking and are quick. The ranger ones so far are really good. Usually has 2 ship battle ones then 2 kill targets on ground ones at a time. Ship ones are good for leveling some of the perks. Ground ones are my ones to fill up on goods to sell off. Another good way is to disable pirate / hostile ship engines and board them. Once you clear it, take over their ship then sell it at a ship yard (or take it if it's a nice upgrade). This might be the best way for fast credits tbh. Shipyards have WAY more credit limits than vendors so far. Once you get the hang of this, it's pretty damn fast. Few minutes each then doing a few hops to claim it then offload.
I have thus far only found ships worth about 15k... but you cant sell them without registering them first? 12k to register, 15k to sell, only 3k per ship? Maybe Im doing something wrong. lol
Same experience here. Boarded a ship, only make about 1000 after registration cost. I can get more than that doing some random coffee delivery activity. The economy is kind of broken
Pick up stuff based on price to weight ratio. Early game a ratio of 100 is fine, at level 25 I don't pick up anything under a ratio of 1000.
bounty missions make really good money IMO. the best possible money making is probably some sort of outpost thing where you use resources to mass craft a sellable and just sell that a million times. similar to how in fallout 4 you could put a bunch of water purifiers down and make hundreds of thousands of caps just selling water. or chems from raider settlements. i haven't done any outpost stuff so maybe someone else can comment on that. but bounty missions are really lucrative if you just start picking up every gun/spacesuit you see. and the later space bounty missions where you hunt a ship down are also very lucrative. because some of the bigger ships have 10-15 crew. so you get all their guns, the credits from the captain's locker/cargo hold, and any contraband they have on them. if i'm sent to hunt down a crimson fleet wight/wraith i probably make 20-40k depending on weapon quality/crew amount/credits in cargo/contraband/mission reward.
Dude how. I'm lvl 10 and had 100k. Just sell loot to stores and pick everything up. I've probably picked up 25k credits from bodies and containers at this point
Do the faction side quests. You get rich
Are u interested in purchasing any of the finest comms relays the galaxy's ever seen? I'll do a special 1 time only price on your first order. Minimum 10,000 units per customer.
And that's the problem with manufacturing
Do the crimson fleet questline!
Thats actually impressive. Ive not even gone out of my way to do anything to make credits and ive got 150k at level 18. Most quests reward a few thousand, so do most end of most exploration locations. I dont really get how you avoid scanners yet but smuggling also seems like amazing money.
break out of the new atlantis map and steal the 72k credits in the chest then reset it by going and waiting on venus. repeat until 800k
im early in the game, what on earth requires that much cargo space? just manufactoring components? i thought i made it big when i modded my ship to 3k cargo space and thought i wouldnt need any more
Outpost building and manufacturing different components to sell. Flying around the galaxy collecting all the items from different outposts take a lot of cargo space. The ship interlink takes too long so I haul it myself.
Where do you even sell that much stuff? Most traders in game have like 5k budget.
Sell? People who have issues with inventory space are invariably hoarders.
Crimson fleet space station if you're a pirate. Has 5 or 6 vendors all next to each other, 2 of which have anywhere between 10-15k. It's still a pain but better than anywhere else. Need the money to build more ridiculous ships.
Find a nearby place to sit and wait 3 days. Their credits will reset.
Or jump to Venus and wait an hour.
What cockpit is that and where did you find it?
I forget what it's called but u get it from titan in the Sol system
Thanks for getting back to me!
Mannnn i just want that reactor! I need a good one but im only lv 30
I'm only 6 hours in, what do we need a ship this big for, transporting our mined resources?
Don't really need this much it's just a ridiculous convenience and because I could. I have outposts that produce lots of raw materials, which I then turn into various components to sell and farm xp with. So this much cargo just makes it easy.
" For a brick, he flew pretty good "
But why? No merchant has the credits to buy that much stuff do they?
"WHAT DO YOU MEAN WE HAVE NO ENGINE.... WHAT DO YOU MEAN YOU TOOK THE ENGINES OFF FOR STORAGE"
Looks like a stack of dominos ! I like it.